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| /** | |
| * @fileoverview | |
| * Utility functions to return json corresponding to default empty assets. | |
| */ | |
| /** | |
| * Generate a blank costume object for vm.addCostume with the provided name. | |
| * @param {string} name the name to use for the costume, caller should localize | |
| * @return {object} vm costume object | |
| */ | |
| const emptyCostume = name => ({ | |
| name: name, | |
| md5: 'cd21514d0531fdffb22204e0ec5ed84a.svg', | |
| rotationCenterX: 0, | |
| rotationCenterY: 0, | |
| bitmapResolution: 1, | |
| skinId: null | |
| }); | |
| /** | |
| * Generate a new empty sprite. The caller should provide localized versions of the | |
| * default names. | |
| * @param {string} name the name to use for the sprite | |
| * @param {string} soundName the name to use for the default sound | |
| * @param {string} costumeName the name to use for the default costume | |
| * @return {object} object expected by vm.addSprite | |
| */ | |
| const emptySprite = (name, soundName, costumeName) => ({ | |
| objName: name, | |
| sounds: [], | |
| costumes: [ | |
| { | |
| costumeName: costumeName, | |
| baseLayerID: -1, | |
| baseLayerMD5: 'cd21514d0531fdffb22204e0ec5ed84a.svg', | |
| bitmapResolution: 1, | |
| rotationCenterX: 0, | |
| rotationCenterY: 0 | |
| } | |
| ], | |
| currentCostumeIndex: 0, | |
| scratchX: 36, | |
| scratchY: 28, | |
| scale: 1, | |
| direction: 90, | |
| rotationStyle: 'normal', | |
| isDraggable: false, | |
| visible: true, | |
| spriteInfo: {} | |
| }); | |
| export { | |
| emptyCostume, | |
| emptySprite | |
| }; | |