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| /** | |
| * This test ensures that the VM gracefully handles an sb3 project with | |
| * a missing bitmap costume. The VM should handle this safely by displaying | |
| * a Gray Question Mark, but keeping track of the original costume data | |
| * and serializing the original costume data back out. The saved project.json | |
| * should not reflect that the costume is broken and should therefore re-attempt | |
| * to load the costume if the saved project is re-loaded. | |
| */ | |
| const path = require('path'); | |
| const tap = require('tap'); | |
| const makeTestStorage = require('../fixtures/make-test-storage'); | |
| const FakeRenderer = require('../fixtures/fake-renderer'); | |
| const FakeBitmapAdapter = require('../fixtures/fake-bitmap-adapter'); | |
| const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer; | |
| const VirtualMachine = require('../../src/index'); | |
| const {serializeCostumes} = require('../../src/serialization/serialize-assets'); | |
| const projectUri = path.resolve(__dirname, '../fixtures/missing_png.sb3'); | |
| const project = readFileToBuffer(projectUri); | |
| const missingCostumeAssetId = 'e1320c21995dcf6de10119be7f08c26b'; | |
| global.Image = function () { | |
| const image = { | |
| width: 1, | |
| height: 1 | |
| }; | |
| setTimeout(() => image.onload(), 100); | |
| return image; | |
| }; | |
| global.document = { | |
| createElement: () => ({ | |
| // Create mock canvas | |
| getContext: () => ({ | |
| drawImage: () => ({}) | |
| }) | |
| }) | |
| }; | |
| let vm; | |
| tap.setTimeout(30000); | |
| tap.beforeEach(() => { | |
| const storage = makeTestStorage(); | |
| vm = new VirtualMachine(); | |
| vm.attachStorage(storage); | |
| vm.attachRenderer(new FakeRenderer()); | |
| vm.attachV2BitmapAdapter(new FakeBitmapAdapter()); | |
| return vm.loadProject(project); | |
| }); | |
| const test = tap.test; | |
| test('loading sb3 project with missing bitmap costume file', t => { | |
| t.equal(vm.runtime.targets.length, 2); | |
| const stage = vm.runtime.targets[0]; | |
| t.ok(stage.isStage); | |
| const greenGuySprite = vm.runtime.targets[1]; | |
| t.equal(greenGuySprite.getName(), 'Green Guy'); | |
| t.equal(greenGuySprite.getCostumes().length, 1); | |
| const missingCostume = greenGuySprite.getCostumes()[0]; | |
| t.equal(missingCostume.name, 'Green Guy'); | |
| // Costume should have both default cosutme (e.g. Gray Question Mark) data and original data | |
| const defaultVectorAssetId = vm.runtime.storage.defaultAssetId.ImageBitmap; | |
| t.equal(missingCostume.assetId, defaultVectorAssetId); | |
| t.equal(missingCostume.dataFormat, 'png'); | |
| // Runtime should have info about broken asset | |
| t.ok(missingCostume.broken); | |
| t.equal(missingCostume.broken.assetId, missingCostumeAssetId); | |
| t.end(); | |
| }); | |
| test('load and then save sb3 project with missing costume file', t => { | |
| const resavedProject = JSON.parse(vm.toJSON()); | |
| t.equal(resavedProject.targets.length, 2); | |
| const stage = resavedProject.targets[0]; | |
| t.ok(stage.isStage); | |
| const greenGuySprite = resavedProject.targets[1]; | |
| t.equal(greenGuySprite.name, 'Green Guy'); | |
| t.equal(greenGuySprite.costumes.length, 1); | |
| const missingCostume = greenGuySprite.costumes[0]; | |
| t.equal(missingCostume.name, 'Green Guy'); | |
| // Costume should have both default cosutme (e.g. Gray Question Mark) data and original data | |
| t.equal(missingCostume.assetId, missingCostumeAssetId); | |
| t.equal(missingCostume.dataFormat, 'png'); | |
| // Test that we didn't save any data about the costume being broken | |
| t.notOk(missingCostume.broken); | |
| t.end(); | |
| }); | |
| test('serializeCostume does not save data for missing costume', t => { | |
| const costumeDescs = serializeCostumes(vm.runtime); | |
| t.equal(costumeDescs.length, 1); // Should only have one costume, the backdrop | |
| t.not(costumeDescs[0].fileName, `${missingCostumeAssetId}.png`); | |
| t.end(); | |
| process.nextTick(process.exit); | |
| }); | |