s4s-editor-beta / local-scratch-vm /test /snapshot /__snapshots__ /tw-safe-procedure-argument-casting.sb3.tw-snapshot
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// TW Snapshot
// Input SHA-256: 89920bf89edf85596d13e7781c1ea5de2fea61c0adf78ecdd41e4a7ab824aebe
// Sprite1 script
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
const b0 = runtime.getOpcodeFunction("looks_say");
return function* genXYZ () {
yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, null);
thread.procedures["Zswitch %s"]("1");
if ((((target.currentCostume + 1) === 2) && ((+target.getCostumes()[target.currentCostume].name || 0) === 1))) {
yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b0, false, false, null);
}
thread.procedures["Zswitch %s"]("2");
if ((((target.currentCostume + 1) === 1) && ((+target.getCostumes()[target.currentCostume].name || 0) === 2))) {
yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b0, false, false, null);
}
yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, null);
retire();
}; })
// Sprite1 switch %s
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
return function funXYZ_switch_ (p0) {
runtime.ext_scratch3_looks._setCostume(target, p0);
}; })