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Runtime error
Runtime error
Create userscript.js
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src/addons/addons/fps/userscript.js
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import addSmallStageClass from "../../libraries/common/cs/small-stage.js";
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export default async function ({ addon, console, msg }) {
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const { vm } = addon.tab.traps;
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const { runtime } = vm;
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if (!vm.editingTarget) {
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await new Promise((resolve) => runtime.once("PROJECT_LOADED", resolve));
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}
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let fpsCounterElement = document.createElement("span");
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fpsCounterElement.className = "fps-counter";
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addon.tab.displayNoneWhileDisabled(fpsCounterElement);
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addSmallStageClass();
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let lastRender;
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let lastFps;
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let wasRunning = false;
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const { renderer } = runtime;
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const _draw = renderer.draw;
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renderer.draw = function () {
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_draw.call(this);
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const now = runtime.currentMSecs;
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// If it's been more than 500ms since the last draw, we want to reset the variables.
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if (typeof lastRender !== "number" || now - lastRender > 500) {
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lastRender = now;
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lastFps = null;
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return;
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}
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// If the current time has been rendered, return, Don't show infinity.
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if (now === lastRender) return;
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// Every time this function is ran, store the current time and remove times from half a second ago
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let smoothing = 0.9;
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let calculatedFps = 1000 / (now - lastRender);
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if (typeof lastFps !== "number") lastFps = calculatedFps;
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// Calculate a smoothed FPS so that numbers aren't changing too fast.
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const fps = Math.round(lastFps * smoothing + calculatedFps * (1 - smoothing));
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lastRender = now;
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// Show/Hide the element based on if there are any threads running
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if (runtime.threads.length === 0) {
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if (wasRunning) fpsCounterElement.classList.remove("show");
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wasRunning = false;
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return;
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}
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if (!wasRunning) fpsCounterElement.classList.add("show");
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if (fps !== lastFps || !wasRunning) fpsCounterElement.innerText = msg("fpsCounter", { fps: (lastFps = fps) });
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wasRunning = true;
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};
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while (true) {
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await addon.tab.waitForElement('[class*="controls_controls-container"]', {
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markAsSeen: true,
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reduxEvents: ["scratch-gui/mode/SET_PLAYER", "fontsLoaded/SET_FONTS_LOADED", "scratch-gui/locales/SELECT_LOCALE"],
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});
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addon.tab.appendToSharedSpace({ space: "afterStopButton", element: fpsCounterElement, order: 3 });
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}
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}
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