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/**
* @fileoverview
* A way to profile Scratch internal performance. Like what blocks run during a
* step? How much time do they take? How much time is spent inbetween blocks?
*
* Profiler aims for to spend as little time inside its functions while
* recording. For this it has a simple internal record structure that records a
* series of values for each START and STOP event in a single array. This lets
* all the values be pushed in one call for the array. This simplicity allows
* the contents of the start() and stop() calls to be inlined in areas that are
* called frequently enough to want even greater performance from Profiler so
* what is recorded better reflects on the profiled code and not Profiler
* itself.
*/
/**
* The next id returned for a new profile'd function.
* @type {number}
*/
let nextId = 0;
/**
* The mapping of names to ids.
* @const {Object.<string, number>}
*/
const profilerNames = {};
/**
* The START event identifier in Profiler records.
* @const {number}
*/
const START = 0;
/**
* The STOP event identifier in Profiler records.
* @const {number}
*/
const STOP = 1;
/**
* The number of cells used in the records array by a START event.
* @const {number}
*/
const START_SIZE = 4;
/**
* The number of cells used in the records array by a STOP event.
* @const {number}
*/
const STOP_SIZE = 2;
/**
* Stored reference to Performance instance provided by the Browser.
* @const {Performance}
*/
const performance = typeof window === 'object' && window.performance;
/**
* Callback handle called by Profiler for each frame it decodes from its
* records.
* @callback FrameCallback
* @param {ProfilerFrame} frame
*/
/**
* A set of information about a frame of execution that was recorded.
*/
class ProfilerFrame {
/**
* @param {number} depth Depth of the frame in the recorded stack.
*/
constructor (depth) {
/**
* The numeric id of a record symbol like Runtime._step or
* blockFunction.
* @type {number}
*/
this.id = -1;
/**
* The amount of time spent inside the recorded frame and any deeper
* frames.
* @type {number}
*/
this.totalTime = 0;
/**
* The amount of time spent only inside this record frame. Not
* including time in any deeper frames.
* @type {number}
*/
this.selfTime = 0;
/**
* An arbitrary argument for the recorded frame. For example a block
* function might record its opcode as an argument.
* @type {*}
*/
this.arg = null;
/**
* The depth of the recorded frame. This can help compare recursive
* funtions that are recorded. Each level of recursion with have a
* different depth value.
* @type {number}
*/
this.depth = depth;
/**
* A summarized count of the number of calls to this frame.
* @type {number}
*/
this.count = 0;
}
}
class Profiler {
/**
* @param {FrameCallback} onFrame a handle called for each recorded frame.
* The passed frame value may not be stored as it'll be updated with later
* frame information. Any information that is further stored by the handler
* should make copies or reduce the information.
*/
constructor (onFrame = function () {}) {
/**
* A series of START and STOP values followed by arguments. After
* recording is complete the full set of records is reported back by
* stepping through the series to connect the relative START and STOP
* information.
* @type {Array.<*>}
*/
this.records = [];
/**
* An array of frames incremented on demand instead as part of start
* and stop.
* @type {Array.<ProfilerFrame>}
*/
this.increments = [];
/**
* An array of profiler frames separated by counter argument. Generally
* for Scratch these frames are separated by block function opcode.
* This tracks each time an opcode is called.
* @type {Array.<ProfilerFrame>}
*/
this.counters = [];
/**
* A frame with no id or argument.
* @type {ProfilerFrame}
*/
this.nullFrame = new ProfilerFrame(-1);
/**
* A cache of ProfilerFrames to reuse when reporting the recorded
* frames in records.
* @type {Array.<ProfilerFrame>}
*/
this._stack = [new ProfilerFrame(0)];
/**
* A callback handle called with each decoded frame when reporting back
* all the recorded times.
* @type {FrameCallback}
*/
this.onFrame = onFrame;
/**
* A reference to the START record id constant.
* @const {number}
*/
this.START = START;
/**
* A reference to the STOP record id constant.
* @const {number}
*/
this.STOP = STOP;
}
/**
* Start recording a frame of time for an id and optional argument.
* @param {number} id The id returned by idByName for a name symbol like
* Runtime._step.
* @param {?*} arg An arbitrary argument value to store with the frame.
*/
start (id, arg) {
this.records.push(START, id, arg, performance.now());
}
/**
* Stop the current frame.
*/
stop () {
this.records.push(STOP, performance.now());
}
/**
* Increment the number of times this symbol is called.
* @param {number} id The id returned by idByName for a name symbol.
*/
increment (id) {
if (!this.increments[id]) {
this.increments[id] = new ProfilerFrame(-1);
this.increments[id].id = id;
}
this.increments[id].count += 1;
}
/**
* Find or create a ProfilerFrame-like object whose counter can be
* incremented outside of the Profiler.
* @param {number} id The id returned by idByName for a name symbol.
* @param {*} arg The argument for a frame that identifies it in addition
* to the id.
* @return {{count: number}} A ProfilerFrame-like whose count should be
* incremented for each call.
*/
frame (id, arg) {
for (let i = 0; i < this.counters.length; i++) {
if (this.counters[i].id === id && this.counters[i].arg === arg) {
return this.counters[i];
}
}
const newCounter = new ProfilerFrame(-1);
newCounter.id = id;
newCounter.arg = arg;
this.counters.push(newCounter);
return newCounter;
}
/**
* Decode records and report all frames to `this.onFrame`.
*/
reportFrames () {
const stack = this._stack;
let depth = 1;
// Step through the records and initialize Frame instances from the
// START and STOP events. START and STOP events are separated by events
// for deeper frames run by higher frames. Frames are stored on a stack
// and reinitialized for each START event. When a stop event is reach
// the Frame for the current depth has its final values stored and its
// passed to the current onFrame callback. This way Frames are "pushed"
// for each START event and "popped" for each STOP and handed to an
// outside handle to any desired reduction of the collected data.
for (let i = 0; i < this.records.length;) {
if (this.records[i] === START) {
if (depth >= stack.length) {
stack.push(new ProfilerFrame(depth));
}
// Store id, arg, totalTime, and initialize selfTime.
const frame = stack[depth++];
frame.id = this.records[i + 1];
frame.arg = this.records[i + 2];
// totalTime is first set as the time recorded by this START
// event. Once the STOP event is reached the stored start time
// is subtracted from the recorded stop time. The resulting
// difference is the actual totalTime, and replaces the start
// time in frame.totalTime.
//
// totalTime is used this way as a convenient member to store a
// value between the two events without needing additional
// members on the Frame or in a shadow map.
frame.totalTime = this.records[i + 3];
// selfTime is decremented until we reach the STOP event for
// this frame. totalTime will be added to it then to get the
// time difference.
frame.selfTime = 0;
i += START_SIZE;
} else if (this.records[i] === STOP) {
const now = this.records[i + 1];
const frame = stack[--depth];
// totalTime is the difference between the start event time
// stored in totalTime and the stop event time pulled from this
// record.
frame.totalTime = now - frame.totalTime;
// selfTime is the difference of this frame's totalTime and the
// sum of totalTime of deeper frames.
frame.selfTime += frame.totalTime;
// Remove this frames totalTime from the parent's selfTime.
stack[depth - 1].selfTime -= frame.totalTime;
// This frame occured once.
frame.count = 1;
this.onFrame(frame);
i += STOP_SIZE;
} else {
this.records.length = 0;
throw new Error('Unable to decode Profiler records.');
}
}
for (let j = 0; j < this.increments.length; j++) {
if (this.increments[j] && this.increments[j].count > 0) {
this.onFrame(this.increments[j]);
this.increments[j].count = 0;
}
}
for (let k = 0; k < this.counters.length; k++) {
if (this.counters[k].count > 0) {
this.onFrame(this.counters[k]);
this.counters[k].count = 0;
}
}
this.records.length = 0;
}
/**
* Lookup or create an id for a frame name.
* @param {string} name The name to return an id for.
* @return {number} The id for the passed name.
*/
idByName (name) {
return Profiler.idByName(name);
}
/**
* Reverse lookup the name from a given frame id.
* @param {number} id The id to search for.
* @return {string} The name for the given id.
*/
nameById (id) {
return Profiler.nameById(id);
}
/**
* Lookup or create an id for a frame name.
* @static
* @param {string} name The name to return an id for.
* @return {number} The id for the passed name.
*/
static idByName (name) {
if (typeof profilerNames[name] !== 'number') {
profilerNames[name] = nextId++;
}
return profilerNames[name];
}
/**
* Reverse lookup the name from a given frame id.
* @static
* @param {number} id The id to search for.
* @return {string} The name for the given id.
*/
static nameById (id) {
for (const name in profilerNames) {
if (profilerNames[name] === id) {
return name;
}
}
return null;
}
/**
* Profiler is only available on platforms with the Performance API.
* @return {boolean} Can the Profiler run in this browser?
*/
static available () {
return (
typeof window === 'object' &&
typeof window.performance !== 'undefined');
}
}
/**
* A reference to the START record id constant.
* @const {number}
*/
Profiler.START = START;
/**
* A reference to the STOP record id constant.
* @const {number}
*/
Profiler.STOP = STOP;
module.exports = Profiler;
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