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const log = require('../util/log');
/**
* Recycle bin for empty stackFrame objects
* @type Array<_StackFrame>
*/
const _stackFrameFreeList = [];
/**
* A frame used for each level of the stack. A general purpose
* place to store a bunch of execution context and parameters
* @param {boolean} warpMode Whether this level of the stack is warping
* @constructor
* @private
*/
class _StackFrame {
constructor (warpMode) {
/**
* Whether this level of the stack is a loop.
* @type {boolean}
*/
this.isLoop = false;
/**
* Whether this level is in warp mode. Is set by some legacy blocks and
* "turbo mode"
* @type {boolean}
*/
this.warpMode = warpMode;
/**
* Reported value from just executed block.
* @type {Any}
*/
this.justReported = null;
/**
* The active block that is waiting on a promise.
* @type {string}
*/
this.reporting = '';
/**
* Persists reported inputs during async block.
* @type {Object}
*/
this.reported = null;
/**
* Name of waiting reporter.
* @type {string}
*/
this.waitingReporter = null;
/**
* Procedure parameters.
* @type {Object}
*/
this.params = null;
/**
* A context passed to block implementations.
* @type {Object}
*/
this.executionContext = null;
/**
* Internal block object being executed. This is *not* the same as the object found
* in target.blocks.
* @type {object}
*/
this.op = null;
}
/**
* Reset all properties of the frame to pristine null and false states.
* Used to recycle.
* @return {_StackFrame} this
*/
reset () {
this.isLoop = false;
this.warpMode = false;
this.justReported = null;
this.reported = null;
this.waitingReporter = null;
this.params = null;
this.executionContext = null;
this.op = null;
return this;
}
/**
* Reuse an active stack frame in the stack.
* @param {?boolean} warpMode defaults to current warpMode
* @returns {_StackFrame} this
*/
reuse (warpMode = this.warpMode) {
this.reset();
this.warpMode = Boolean(warpMode);
return this;
}
/**
* Create or recycle a stack frame object.
* @param {boolean} warpMode Enable warpMode on this frame.
* @returns {_StackFrame} The clean stack frame with correct warpMode setting.
*/
static create (warpMode) {
const stackFrame = _stackFrameFreeList.pop();
if (typeof stackFrame !== 'undefined') {
stackFrame.warpMode = Boolean(warpMode);
return stackFrame;
}
return new _StackFrame(warpMode);
}
/**
* Put a stack frame object into the recycle bin for reuse.
* @param {_StackFrame} stackFrame The frame to reset and recycle.
*/
static release (stackFrame) {
if (typeof stackFrame !== 'undefined') {
_stackFrameFreeList.push(stackFrame.reset());
}
}
}
/**
* A thread is a running stack context and all the metadata needed.
* @param {?string} firstBlock First block to execute in the thread.
* @constructor
*/
class Thread {
constructor (firstBlock) {
/**
* ID of top block of the thread
* @type {!string}
*/
this.topBlock = firstBlock;
/**
* Stack for the thread. When the sequencer enters a control structure,
* the block is pushed onto the stack so we know where to exit.
* @type {Array.<string>}
*/
this.stack = [];
/**
* Stack frames for the thread. Store metadata for the executing blocks.
* @type {Array.<_StackFrame>}
*/
this.stackFrames = [];
/**
* Status of the thread, one of three states (below)
* @type {number}
*/
this.status = 0; /* Thread.STATUS_RUNNING */
/**
* Whether the thread is killed in the middle of execution.
* @type {boolean}
*/
this.isKilled = false;
/**
* Target of this thread.
* @type {?Target}
*/
this.target = null;
/**
* The Blocks this thread will execute.
* @type {Blocks}
*/
this.blockContainer = null;
/**
* Whether the thread requests its script to glow during this frame.
* @type {boolean}
*/
this.requestScriptGlowInFrame = false;
/**
* Which block ID should glow during this frame, if any.
* @type {?string}
*/
this.blockGlowInFrame = null;
/**
* A timer for when the thread enters warp mode.
* Substitutes the sequencer's count toward WORK_TIME on a per-thread basis.
* @type {?Timer}
*/
this.warpTimer = null;
this.justReported = null;
this.triedToCompile = false;
this.isCompiled = false;
// compiler data
// these values only make sense if isCompiled == true
this.timer = null;
/**
* The thread's generator.
* @type {Generator}
*/
this.generator = null;
/**
* @type {Object.<string, import('../compiler/compile').CompiledScript>}
*/
this.procedures = null;
this.executableHat = false;
this.compatibilityStackFrame = null;
/**
* Thread vars: for allowing a compiled version of the
* LilyMakesThings Thread Variables extension
* @type {Object}
*/
this.variables = Object.create(null);
}
/**
* Thread status for initialized or running thread.
* This is the default state for a thread - execution should run normally,
* stepping from block to block.
* @const
*/
static get STATUS_RUNNING () {
return 0; // used by compiler
}
/**
* Threads are in this state when a primitive is waiting on a promise;
* execution is paused until the promise changes thread status.
* @const
*/
static get STATUS_PROMISE_WAIT () {
return 1; // used by compiler
}
/**
* Thread status for yield.
* @const
*/
static get STATUS_YIELD () {
return 2; // used by compiler
}
/**
* Thread status for a single-tick yield. This will be cleared when the
* thread is resumed.
* @const
*/
static get STATUS_YIELD_TICK () {
return 3; // used by compiler
}
/**
* Thread status for a paused thread.
* Thread is in this state when it has been told to pause and needs to pause
* any new yields from the compiler
* @const
*/
static get STATUS_PAUSED () {
return 5;
}
/**
* Thread status for a finished/done thread.
* Thread is in this state when there are no more blocks to execute.
* @const
*/
static get STATUS_DONE () {
return 4; // used by compiler
}
/**
* @param {Target} target The target running the thread.
* @param {string} topBlock ID of the thread's top block.
* @returns {string} A unique ID for this target and thread.
*/
static getIdFromTargetAndBlock (target, topBlock) {
// & should never appear in any IDs, so we can use it as a separator
return `${target.id}&${topBlock}`;
}
getId () {
return Thread.getIdFromTargetAndBlock(this.target, this.topBlock);
}
/**
* Push stack and update stack frames appropriately.
* @param {string} blockId Block ID to push to stack.
*/
pushStack (blockId) {
this.stack.push(blockId);
// Push an empty stack frame, if we need one.
// Might not, if we just popped the stack.
if (this.stack.length > this.stackFrames.length) {
const parent = this.stackFrames[this.stackFrames.length - 1];
this.stackFrames.push(_StackFrame.create(typeof parent !== 'undefined' && parent.warpMode));
}
}
/**
* Reset the stack frame for use by the next block.
* (avoids popping and re-pushing a new stack frame - keeps the warpmode the same
* @param {string} blockId Block ID to push to stack.
*/
reuseStackForNextBlock (blockId) {
this.stack[this.stack.length - 1] = blockId;
this.stackFrames[this.stackFrames.length - 1].reuse();
}
/**
* Pop last block on the stack and its stack frame.
* @return {string} Block ID popped from the stack.
*/
popStack () {
_StackFrame.release(this.stackFrames.pop());
return this.stack.pop();
}
/**
* Pop back down the stack frame until we hit a procedure call or the stack frame is emptied
*/
stopThisScript () {
let blockID = this.peekStack();
while (blockID !== null) {
const block = this.target.blocks.getBlock(blockID);
// Reporter form of procedures_call
if (this.peekStackFrame().waitingReporter) break;
// Command form of procedures_call
if (typeof block !== 'undefined' && block.opcode === 'procedures_call') {
// By definition, if we get here, the procedure is done, so skip ahead so
// the arguments won't be re-evaluated and then discarded as frozen state
// about which arguments have been evaluated is lost.
// This fixes https://github.com/TurboWarp/scratch-vm/issues/201
this.goToNextBlock();
break;
}
this.popStack();
blockID = this.peekStack();
}
if (this.stack.length === 0) {
// Clean up!
this.requestScriptGlowInFrame = false;
this.status = Thread.STATUS_DONE;
}
}
/**
* Get top stack item.
* @return {?string} Block ID on top of stack.
*/
peekStack () {
return this.stack.length > 0 ? this.stack[this.stack.length - 1] : null;
}
/**
* Get top stack frame.
* @return {?object} Last stack frame stored on this thread.
*/
peekStackFrame () {
return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null;
}
/**
* Get stack frame above the current top.
* @return {?object} Second to last stack frame stored on this thread.
*/
peekParentStackFrame () {
return this.stackFrames.length > 1 ? this.stackFrames[this.stackFrames.length - 2] : null;
}
/**
* Push a reported value to the parent of the current stack frame.
* @param {*} value Reported value to push.
*/
pushReportedValue (value) {
this.justReported = typeof value === 'undefined' ? null : value;
}
/**
* Initialize procedure parameters on this stack frame.
*/
initParams () {
const stackFrame = this.peekStackFrame();
if (stackFrame.params === null) {
stackFrame.params = {};
}
}
/**
* pause this thread
*/
pause () {
this.originalStatus = this.status;
this.status = Thread.STATUS_PAUSED;
if (this.timer) this.timer.pause();
}
/**
* unpause this thread
*/
play () {
this.status = this.originalStatus;
if (this.timer) this.timer.play();
}
/**
* Add a parameter to the stack frame.
* Use when calling a procedure with parameter values.
* @param {!string} paramName Name of parameter.
* @param {*} value Value to set for parameter.
*/
pushParam (paramName, value) {
const stackFrame = this.peekStackFrame();
stackFrame.params[paramName] = value;
}
/**
* Get a parameter at the lowest possible level of the stack.
* @param {!string} paramName Name of parameter.
* @return {*} value Value for parameter.
*/
getParam (paramName) {
for (let i = this.stackFrames.length - 1; i >= 0; i--) {
const frame = this.stackFrames[i];
if (frame.params === null) {
continue;
}
if (Object.prototype.hasOwnProperty.call(frame.params, paramName)) {
return frame.params[paramName];
}
return null;
}
return null;
}
getAllparams () {
const stackFrame = this.peekStackFrame();
return stackFrame.params;
}
/**
* Whether the current execution of a thread is at the top of the stack.
* @return {boolean} True if execution is at top of the stack.
*/
atStackTop () {
return this.peekStack() === this.topBlock;
}
/**
* Switch the thread to the next block at the current level of the stack.
* For example, this is used in a standard sequence of blocks,
* where execution proceeds from one block to the next.
*/
goToNextBlock () {
const nextBlockId = this.target.blocks.getNextBlock(this.peekStack());
this.reuseStackForNextBlock(nextBlockId);
}
/**
* Attempt to determine whether a procedure call is recursive,
* by examining the stack.
* @param {!string} procedureCode Procedure code of procedure being called.
* @return {boolean} True if the call appears recursive.
*/
isRecursiveCall (procedureCode) {
let callCount = 5; // Max number of enclosing procedure calls to examine.
const sp = this.stackFrames.length - 1;
for (let i = sp - 1; i >= 0; i--) {
const block = this.target.blocks.getBlock(this.stackFrames[i].op.id) ||
this.target.runtime.flyoutBlocks.getBlock(this.stackFrames[i].op.id);
if (block.opcode === 'procedures_call' &&
block.mutation.proccode === procedureCode) {
return true;
}
if (--callCount < 0) return false;
}
return false;
}
/**
* Attempt to compile this thread.
*/
tryCompile () {
if (!this.blockContainer) {
return;
}
// importing the compiler here avoids circular dependency issues
const compile = require('../compiler/compile');
this.triedToCompile = true;
// stackClick === true disables hat block generation
// It would be great to cache these separately, but for now it's easiest to just disable them to avoid
// cached versions of scripts breaking projects.
const canCache = !this.stackClick;
const topBlock = this.topBlock;
// Flyout blocks are stored in a special block container.
const blocks = this.blockContainer.getBlock(topBlock) ? this.blockContainer : this.target.runtime.flyoutBlocks;
const cachedResult = canCache && blocks.getCachedCompileResult(topBlock);
// If there is a cached error, do not attempt to recompile.
if (cachedResult && !cachedResult.success) {
return;
}
let result;
if (cachedResult) {
result = cachedResult.value;
} else {
try {
result = compile(this);
if (canCache) {
blocks.cacheCompileResult(topBlock, result);
}
} catch (error) {
log.error('cannot compile script', this.target.getName(), error);
if (canCache) {
blocks.cacheCompileError(topBlock, error);
}
this.target.runtime.emitCompileError(this.target, error);
return;
}
}
this.procedures = {};
for (const procedureCode of Object.keys(result.procedures)) {
this.procedures[procedureCode] = result.procedures[procedureCode](this);
}
this.generator = result.startingFunction(this)();
this.executableHat = result.executableHat;
if (!this.blockContainer.forceNoGlow) {
this.blockGlowInFrame = this.topBlock;
this.requestScriptGlowInFrame = true;
}
this.isCompiled = true;
}
}
// For extensions
Thread._StackFrame = _StackFrame;
module.exports = Thread;
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