Spaces:
Running
Running
File size: 66,065 Bytes
30c32c8 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 |
/* eslint-disable no-invalid-this */
/**
* @fileoverview
* An SB3 serializer and deserializer. Parses provided
* JSON and then generates all needed scratch-vm runtime structures.
*/
const Blocks = require('../engine/blocks');
const Sprite = require('../sprites/sprite');
const Variable = require('../engine/variable');
const Comment = require('../engine/comment');
const MonitorRecord = require('../engine/monitor-record');
const StageLayering = require('../engine/stage-layering');
const log = require('../util/log');
const uid = require('../util/uid');
const MathUtil = require('../util/math-util');
const StringUtil = require('../util/string-util');
const VariableUtil = require('../util/variable-util');
const Clone = require('../util/clone');
const compress = require('./tw-compress-sb3');
const OldExtensions = require('./extension patcher');
const {loadCostume} = require('../import/load-costume.js');
const {loadSound} = require('../import/load-sound.js');
const {deserializeCostume, deserializeSound} = require('./deserialize-assets.js');
const replacersPatch = require('./replacers patch.json');
const hasOwnProperty = Object.prototype.hasOwnProperty;
/**
* @typedef {object} ImportedProject
* @property {Array.<Target>} targets - the imported Scratch 3.0 target objects.
* @property {ImportedExtensionsInfo} extensionsInfo - the ID of each extension actually used by this project.
*/
/**
* @typedef {object} ImportedExtensionsInfo
* @property {Set.<string>} extensionIDs - the ID of each extension actually in use by blocks in this project.
* @property {Map.<string, string>} extensionURLs - map of ID => URL from project metadata. May not match extensionIDs.
*/
// Constants used during serialization and deserialization
const INPUT_SAME_BLOCK_SHADOW = 1; // unobscured shadow
const INPUT_BLOCK_NO_SHADOW = 2; // no shadow
const INPUT_DIFF_BLOCK_SHADOW = 3; // obscured shadow
// There shouldn't be a case where block is null, but shadow is present...
// Constants used during deserialization of an SB3 file
const CORE_EXTENSIONS = [
'argument',
'colour',
'control',
'data',
'event',
'looks',
'math',
'motion',
'operator',
'procedures',
'sensing',
'sound'
];
// Constants referring to 'primitive' blocks that are usually shadows,
// or in the case of variables and lists, appear quite often in projects
// math_number
const MATH_NUM_PRIMITIVE = 4; // there's no reason these constants can't collide
// math_positive_number
const POSITIVE_NUM_PRIMITIVE = 5; // with the above, but removing duplication for clarity
// math_whole_number
const WHOLE_NUM_PRIMITIVE = 6;
// math_integer
const INTEGER_NUM_PRIMITIVE = 7;
// math_angle
const ANGLE_NUM_PRIMITIVE = 8;
// colour_picker
const COLOR_PICKER_PRIMITIVE = 9;
// text
const TEXT_PRIMITIVE = 10;
// event_broadcast_menu
const BROADCAST_PRIMITIVE = 11;
// data_variable
const VAR_PRIMITIVE = 12;
// data_listcontents
const LIST_PRIMITIVE = 13;
// any single-fielded item not covered above
const LONE_FIELD = 14;
// Map block opcodes to the above primitives and the name of the field we can use
// to find the value of the field
const primitiveOpcodeInfoMap = {
math_number: [MATH_NUM_PRIMITIVE, 'NUM'],
math_positive_number: [POSITIVE_NUM_PRIMITIVE, 'NUM'],
math_whole_number: [WHOLE_NUM_PRIMITIVE, 'NUM'],
math_integer: [INTEGER_NUM_PRIMITIVE, 'NUM'],
math_angle: [ANGLE_NUM_PRIMITIVE, 'NUM'],
colour_picker: [COLOR_PICKER_PRIMITIVE, 'COLOUR'],
text: [TEXT_PRIMITIVE, 'TEXT'],
event_broadcast_menu: [BROADCAST_PRIMITIVE, 'BROADCAST_OPTION'],
data_variable: [VAR_PRIMITIVE, 'VARIABLE'],
data_listcontents: [LIST_PRIMITIVE, 'LIST']
};
// the list of blocks and there replacements for jwUnite
const uniteReplacments = {
'jwUnite_always': 'event_always',
'jwUnite_whenanything': 'event_whenanything',
'jwUnite_getspritewithattrib': 'sensing_getspritewithattrib',
'jwUnite_backToGreenFlag': 'control_backToGreenFlag',
'jwUnite_trueBoolean': 'operator_trueBoolean',
'jwUnite_falseBoolean': 'operator_falseBoolean',
'jwUnite_randomBoolean': 'operator_randomBoolean',
'jwUnite_mobile': 'sensing_mobile',
'jwUnite_thing_is_text': 'sensing_thing_is_text',
'jwUnite_thing_is_number': 'sensing_thing_is_number',
'jwUnite_if_return_else_return': 'control_if_return_else_return',
'jwUnite_indexOfTextInText': 'operator_indexOfTextInText',
'jwUnite_regextest': 'sensing_regextest',
'jwUnite_regexmatch': 'operator_regexmatch',
'jwUnite_replaceAll': 'operator_replaceAll',
'jwUnite_getLettersFromIndexToIndexInText': 'operator_getLettersFromIndexToIndexInText',
'jwUnite_readLineInMultilineText': 'operator_readLineInMultilineText',
'jwUnite_newLine': 'operator_newLine',
'jwUnite_stringify': 'operator_stringify',
'jwUnite_lerpFunc': 'operator_lerpFunc',
'jwUnite_advMath': 'operator_advMath',
'jwUnite_constrainnumber': 'operator_constrainnumber'
};
// extensions to be patched by the extension patcher
const ExtensionPatches = {
"griffpatch": {id: 'griffpatch', url: 'https://extensions.turbowarp.org/box2d.js'},
// "cloudlink": {id: 'cloudlink', url: 'https://extensions.turbowarp.org/cloudlink.js'},
"jwUnite": (extensions, object, runtime) => {
extensions.extensionIDs.delete("jwUnite");
let blocks = object.blocks;
const blockIDs = Object.keys(blocks);
const patcher = extensions.patcher;
for (let block, idx = 0; idx < blockIDs.length; idx++) {
block = blocks[blockIDs[idx]];
if (typeof block !== 'object' || Array.isArray(block)) continue;
// handle all 1:1 blocks
if (uniteReplacments[block.opcode]) {
block.opcode = uniteReplacments[block.opcode];
if (block.opcode === 'sensing_regextest' || block.opcode === 'operator_regexmatch') {
block.inputs.regrule = [
INPUT_SAME_BLOCK_SHADOW,
[TEXT_PRIMITIVE, "g"]
];
}
}
// handle replacer blocks
if (block.opcode === 'jwUnite_setReplacer' || block.opcode === 'jwUnite_replaceWithReplacers') {
if (!patcher.loaded.includes('jgJSON')) {
runtime.extensionManager.loadExtensionURL('jgJSON');
patcher.loaded.push('jgJSON');
}
blocks = Object.assign(blocks, Clone.simple(replacersPatch.blocks));
object.variables = Object.assign(object.variables, Clone.simple(replacersPatch.variables));
const repBlock = block.opcode === 'jwUnite_setReplacer'
? "setReplacerToDisplay"
: "replaceWithReplacersDisplay";
const replacment = Clone.simple(replacersPatch.blocks[repBlock]);
block.opcode = 'procedures_call';
block.mutation = replacment.mutation;
}
blocks[blockIDs[idx]] = block;
}
object.blocks = blocks;
},
// eslint-disable-next-line no-unused-vars
// 'text': (extensions, object, runtime) => {
// const blocks = object.blocks;
// const patcher = extensions.patcher;
// if (!patcher.loaded.includes('text')) {
// runtime.extensionManager.loadExtensionURL('text');
// patcher.loaded.push('text');
// }
// for (const id in blocks) {
// const block = blocks[id];
// const oldFont = block.fields?.FONT ?? block.fields?.font;
// if (!oldFont) continue;
// block.inputs.FONT = [
// INPUT_SAME_BLOCK_SHADOW,
// [
// LONE_FIELD,
// 'text_menu_FONT',
// 'FONT',
// {
// name: 'FONT',
// value: oldFont[0],
// id: oldFont[1]
// }
// ]
// ];
// }
// }
};
/**
* Serializes primitives described above into a more compact format
* @param {object} block the block to serialize
* @return {array} An array representing the information in the block,
* or null if the given block is not one of the primitives described above.
*/
const serializePrimitiveBlock = function (block) {
// Returns an array represeting a primitive block or null if not one of
// the primitive types above
// if (Object.keys(block.inputs).length === 0 && Object.keys(block.fields).length === 1) {
// const opcode = block.opcode;
// const fieldName = Object.keys(block.fields)[0];
// const fieldValue = block.fields[fieldName];
// const primitiveDesc = [LONE_FIELD, opcode, fieldName, fieldValue];
// if (block.topLevel) {
// primitiveDesc.push(block.x ? Math.round(block.x) : 0);
// primitiveDesc.push(block.y ? Math.round(block.y) : 0);
// }
// return primitiveDesc;
// }
if (hasOwnProperty.call(primitiveOpcodeInfoMap, block.opcode)) {
const primitiveInfo = primitiveOpcodeInfoMap[block.opcode];
const primitiveConstant = primitiveInfo[0];
const fieldName = primitiveInfo[1];
const field = block.fields[fieldName];
const primitiveDesc = [primitiveConstant, field.value];
if (block.opcode === 'event_broadcast_menu') {
primitiveDesc.push(field.id);
} else if (block.opcode === 'data_variable' || block.opcode === 'data_listcontents') {
primitiveDesc.push(field.id);
if (block.topLevel) {
primitiveDesc.push(block.x ? Math.round(block.x) : 0);
primitiveDesc.push(block.y ? Math.round(block.y) : 0);
}
}
return primitiveDesc;
}
return null;
};
/**
* Serializes the inputs field of a block in a compact form using
* constants described above to represent the relationship between the
* inputs of this block (e.g. if there is an unobscured shadow, an obscured shadow
* -- a block plugged into a droppable input -- or, if there is just a block).
* Based on this relationship, serializes the ids of the block and shadow (if present)
*
* @param {object} inputs The inputs to serialize
* @return {object} An object representing the serialized inputs
*/
const serializeInputs = function (inputs) {
const obj = Object.create(null);
for (const inputName in inputs) {
if (!hasOwnProperty.call(inputs, inputName)) continue;
// if block and shadow refer to the same block, only serialize one
if (inputs[inputName].block === inputs[inputName].shadow) {
// has block and shadow, and they are the same
obj[inputName] = [
INPUT_SAME_BLOCK_SHADOW,
inputs[inputName].block
];
} else if (inputs[inputName].shadow === null) {
// does not have shadow
obj[inputName] = [
INPUT_BLOCK_NO_SHADOW,
inputs[inputName].block
];
} else {
// block and shadow are both present and are different
obj[inputName] = [
INPUT_DIFF_BLOCK_SHADOW,
inputs[inputName].block,
inputs[inputName].shadow
];
}
}
return obj;
};
/**
* Serialize the fields of a block in a more compact form.
* @param {object} fields The fields object to serialize
* @return {object} An object representing the serialized fields
*/
const serializeFields = function (fields) {
const obj = Object.create(null);
for (const fieldName in fields) {
if (!hasOwnProperty.call(fields, fieldName)) continue;
obj[fieldName] = [fields[fieldName].value];
if (fields[fieldName].hasOwnProperty('id')) {
obj[fieldName].push(fields[fieldName].id);
}
if (fields[fieldName].hasOwnProperty('variableType')) {
obj[fieldName].push(fields[fieldName].variableType);
}
}
return obj;
};
/**
* Serialize the given block in the SB3 format with some compression of inputs,
* fields, and primitives.
* @param {object} block The block to serialize
* @return {object | array} A serialized representation of the block. This is an
* array if the block is one of the primitive types described above or an object,
* if not.
*/
const serializeBlock = function (block) {
const serializedPrimitive = serializePrimitiveBlock(block);
if (serializedPrimitive) return serializedPrimitive;
// If serializedPrimitive is null, proceed with serializing a non-primitive block
const obj = Object.create(null);
obj.opcode = block.opcode;
// NOTE: this is extremely important to serialize even if null;
// not serializing `next: null` results in strange behavior with block
// execution
obj.next = block.next;
obj.parent = block.parent;
obj.inputs = serializeInputs(block.inputs);
obj.fields = serializeFields(block.fields);
obj.shadow = block.shadow;
if (block.topLevel) {
obj.topLevel = true;
obj.x = block.x ? Math.round(block.x) : 0;
obj.y = block.y ? Math.round(block.y) : 0;
} else {
obj.topLevel = false;
}
if (block.mutation) {
obj.mutation = block.mutation;
}
if (block.comment) {
obj.comment = block.comment;
}
return obj;
};
/**
* Compresses the serialized inputs replacing block/shadow ids that refer to
* one of the primitives with the primitive itself. E.g.
*
* blocks: {
* aUidForMyBlock: {
* inputs: {
* MYINPUT: [1, 'aUidForAnUnobscuredShadowPrimitive']
* }
* },
* aUidForAnUnobscuredShadowPrimitive: [4, 10]
* // the above is a primitive representing a 'math_number' with value 10
* }
*
* becomes:
*
* blocks: {
* aUidForMyBlock: {
* inputs: {
* MYINPUT: [1, [4, 10]]
* }
* }
* }
* Note: this function modifies the given blocks object in place
* @param {object} block The block with inputs to compress
* @param {objec} blocks The object containing all the blocks currently getting serialized
* @return {object} The serialized block with compressed inputs
*/
const compressInputTree = function (block, blocks) {
// This is the second pass on the block
// so the inputs field should be an object of key - array pairs
const serializedInputs = block.inputs;
for (const inputName in serializedInputs) {
// don't need to check for hasOwnProperty because of how we constructed
// inputs
const currInput = serializedInputs[inputName];
// traverse currInput skipping the first element, which describes whether the block
// and shadow are the same
for (let i = 1; i < currInput.length; i++) {
if (!currInput[i]) continue; // need this check b/c block/shadow can be null
const blockOrShadowID = currInput[i];
// replace element of currInput directly
// (modifying input block directly)
const blockOrShadow = blocks[blockOrShadowID];
if (Array.isArray(blockOrShadow)) {
currInput[i] = blockOrShadow;
// Modifying blocks in place!
delete blocks[blockOrShadowID];
}
}
}
return block;
};
/**
* Get sanitized non-core extension ID for a given sb3 opcode.
* Note that this should never return a URL. If in the future the SB3 loader supports loading extensions by URL, this
* ID should be used to (for example) look up the extension's full URL from a table in the SB3's JSON.
* @param {!string} opcode The opcode to examine for extension.
* @return {?string} The extension ID, if it exists and is not a core extension.
*/
const getExtensionIdForOpcode = function (opcode) {
// Allowed ID characters are those matching the regular expression [\w-]: A-Z, a-z, 0-9, and hyphen ("-").
if (!(typeof opcode === 'string')) {
console.error('invalid opcode ' + opcode);
return '';
}
const index = opcode.indexOf('_');
const forbiddenSymbols = /[^\w-]/g;
const prefix = opcode.substring(0, index).replace(forbiddenSymbols, '-');
if (CORE_EXTENSIONS.indexOf(prefix) === -1) {
if (prefix !== '') return prefix;
}
};
/**
* @param {Runtime} runtime
* @returns {Array<string>} runtime -> extensionIDs
*/
const getExtensionIDs = runtime => runtime._blockInfo
.map(ext => ext.id)
.filter(ext => runtime.extensionManager.isExtensionLoaded(ext));
/**
* @param {Set<string>|string[]} extensionIDs Project extension IDs
* @param {Runtime} runtime
* @returns {Record<string, string>|null} extension ID -> URL map, or null if no custom extensions.
*/
const getExtensionURLsToSave = (extensionIDs, runtime) => {
// Extension manager only exists when runtime is wrapped by VirtualMachine
if (!runtime.extensionManager) {
return null;
}
// We'll save the extensions in the format:
// {
// "extensionid": "https://...",
// "otherid": "https://..."
// }
// Which lets the VM know which URLs correspond to which IDs, which is useful when the project
// is being loaded. For example, if the extension is eventually converted to a builtin extension
// or if it is already loaded, then it doesn't need to fetch the script again.
const extensionURLs = runtime.extensionManager.getExtensionURLs();
const toSave = {};
for (const extension of extensionIDs) {
const url = extensionURLs[extension];
if (typeof url === 'string') {
toSave[extension] = url;
}
}
if (Object.keys(toSave).length === 0) {
return null;
}
return toSave;
};
/**
* Serialize the given blocks object (representing all the blocks for the target
* currently being serialized.)
* @param {object} blocks The blocks to be serialized
* @return {Array} An array of the serialized blocks with compressed inputs and
* compressed primitives and the list of all extension IDs present
* in the serialized blocks.
*/
const serializeBlocks = function (blocks) {
const obj = Object.create(null);
for (const blockID in blocks) {
if (!blocks.hasOwnProperty(blockID)) continue;
obj[blockID] = serializeBlock(blocks[blockID], blocks);
}
// once we have completed a first pass, do a second pass on block inputs
for (const blockID in obj) {
// don't need to do the hasOwnProperty check here since we
// created an object that doesn't get extra properties/functions
const serializedBlock = obj[blockID];
// caution, this function deletes parts of this object in place as
// it's traversing it
obj[blockID] = compressInputTree(serializedBlock, obj);
// second pass on connecting primitives to serialized inputs directly
}
// Do one last pass and remove any top level shadows (these are caused by
// a bug: LLK/scratch-vm#1011, and this pass should be removed once that is
// completely fixed)
for (const blockID in obj) {
const serializedBlock = obj[blockID];
// If the current block is serialized as a primitive (e.g. it's an array
// instead of an object), AND it is not one of the top level primitives
// e.g. variable getter or list getter, then it should be deleted as it's
// a shadow block, and there are no blocks that reference it, otherwise
// they would have been compressed in the last pass)
if (Array.isArray(serializedBlock) &&
[VAR_PRIMITIVE, LIST_PRIMITIVE].indexOf(serializedBlock[0]) < 0) {
log.warn(`Found an unexpected top level primitive with block ID: ${
blockID}; deleting it from serialized blocks.`);
delete obj[blockID];
}
}
return obj;
};
/**
* @param {unknown} blocks Output of serializeStandaloneBlocks
* @returns {{blocks: Block[], extensionURLs: Map<string, string>}}
*/
const deserializeStandaloneBlocks = blocks => {
// deep clone to ensure it's safe to modify later
blocks = JSON.parse(JSON.stringify(blocks));
if (blocks.extensionURLs) {
const extensionURLs = new Map();
for (const [id, url] of Object.entries(blocks.extensionURLs)) {
extensionURLs.set(id, url);
}
return {
blocks: blocks.blocks,
extensionURLs
};
}
// Vanilla Scratch format is just a list of block objects
return {
blocks,
extensionURLs: new Map()
};
};
/**
* @param {Block[]} blocks List of block objects.
* @param {Runtime} runtime Runtime
* @returns {object} Something that can be understood by deserializeStandaloneBlocks
*/
const serializeStandaloneBlocks = (blocks, runtime) => {
const extensionIDs = new Set(getExtensionIDs(runtime));
const extensionURLs = getExtensionURLsToSave(extensionIDs, runtime);
if (extensionURLs) {
return {
blocks,
// same format as project.json
extensionURLs: extensionURLs
};
}
// Vanilla Scratch always just uses the block array as-is. To reduce compatibility concerns
// we too will use that when possible.
return blocks;
};
/**
* Serialize the given costume.
* @param {object} costume The costume to be serialized.
* @return {object} A serialized representation of the costume.
*/
const serializeCostume = function (costume) {
const obj = Object.create(null);
obj.name = costume.name;
const costumeToSerialize = costume.broken || costume;
obj.bitmapResolution = costumeToSerialize.bitmapResolution;
obj.dataFormat = costumeToSerialize.dataFormat.toLowerCase();
obj.assetId = costumeToSerialize.assetId;
// serialize this property with the name 'md5ext' because that's
// what it's actually referring to. TODO runtime objects need to be
// updated to actually refer to this as 'md5ext' instead of 'md5'
// but that change should be made carefully since it is very
// pervasive
obj.md5ext = costumeToSerialize.md5;
obj.rotationCenterX = costumeToSerialize.rotationCenterX;
obj.rotationCenterY = costumeToSerialize.rotationCenterY;
return obj;
};
/**
* Serialize the given sound.
* @param {object} sound The sound to be serialized.
* @return {object} A serialized representation of the sound.
*/
const serializeSound = function (sound) {
const obj = Object.create(null);
obj.name = sound.name;
const soundToSerialize = sound.broken || sound;
obj.assetId = soundToSerialize.assetId;
obj.dataFormat = soundToSerialize.dataFormat.toLowerCase();
obj.format = soundToSerialize.format;
obj.rate = soundToSerialize.rate;
obj.sampleCount = soundToSerialize.sampleCount;
// serialize this property with the name 'md5ext' because that's
// what it's actually referring to. TODO runtime objects need to be
// updated to actually refer to this as 'md5ext' instead of 'md5'
// but that change should be made carefully since it is very
// pervasive
obj.md5ext = soundToSerialize.md5;
return obj;
};
// Using some bugs, it can be possible to get values like undefined, null, or complex objects into
// variables or lists. This will cause make the project unusable after exporting without JSON editing
// as it will fail validation in scratch-parser.
// To avoid this, we'll convert those objects to strings before saving them.
const isVariableValueSafeForJSON = value => (
typeof value === 'number' ||
typeof value === 'string' ||
typeof value === 'boolean'
);
const makeSafeForJSON = (runtime, value) => {
if (Array.isArray(value)) {
let copy = null;
for (let i = 0; i < value.length; i++) {
if (value[i].customId) {
const {serialize} = runtime.serializers[value[i].customId];
value[i] = serialize(value[i]);
}
if (!isVariableValueSafeForJSON(value[i])) {
if (!copy) {
// Only copy the list when needed
copy = value.slice();
}
copy[i] = `${copy[i]}`;
}
}
if (copy) {
return copy;
}
return value;
}
if (value.customId) {
const {serialize} = runtime.serializers[value.customId];
return {
customType: true,
typeId: value.customId,
serialized: serialize(value)
};
}
if (isVariableValueSafeForJSON(value)) {
return value;
}
return `${value}`;
};
/**
* Serialize the given variables object.
* @param {object} variables The variables to be serialized.
* @return {object} A serialized representation of the variables. They get
* separated by type to compress the representation of each given variable and
* reduce duplicate information.
*/
const serializeVariables = function (obj, runtime, variables) {
// separate out variables into types at the top level so we don't have
// keep track of a type for each
obj.variables = Object.create(null);
obj.lists = Object.create(null);
obj.broadcasts = Object.create(null);
obj.customVars = [];
for (const varId in variables) {
const v = variables[varId];
if (v.type === Variable.BROADCAST_MESSAGE_TYPE) {
obj.broadcasts[varId] = v.value; // name and value is the same for broadcast msgs
continue;
}
if (v.type === Variable.LIST_TYPE) {
obj.lists[varId] = [v.name, makeSafeForJSON(runtime, v.value)];
continue;
}
if (v.type === Variable.SCALAR_TYPE) {
obj.variables[varId] = [v.name, makeSafeForJSON(runtime, v.value)];
if (v.isCloud) obj.variables[varId].push(true);
continue;
}
// else custom variable type
const varInfo = v.serialize();
varInfo.unshift(v.type);
obj.customVars.push(varInfo);
}
};
const serializeComments = function (comments) {
const obj = Object.create(null);
for (const commentId in comments) {
if (!comments.hasOwnProperty(commentId)) continue;
const comment = comments[commentId];
const serializedComment = Object.create(null);
serializedComment.blockId = comment.blockId;
serializedComment.x = comment.x;
serializedComment.y = comment.y;
serializedComment.width = comment.width;
serializedComment.height = comment.height;
serializedComment.minimized = comment.minimized;
serializedComment.text = comment.text;
obj[commentId] = serializedComment;
}
return obj;
};
/**
* Serialize the given target. Only serialize properties that are necessary
* for saving and loading this target.
* @param {object} target The target to be serialized.
* @param {Set} extensions A set of extensions to add extension IDs to
* @return {object} A serialized representation of the given target.
*/
const serializeTarget = function (runtime, target) {
const obj = Object.create(null);
obj.isStage = target.isStage;
obj.name = obj.isStage ? 'Stage' : target.name;
serializeVariables(obj, runtime, target.variables);
obj.blocks = serializeBlocks(target.blocks);
obj.comments = serializeComments(target.comments);
// TODO remove this check/patch when (#1901) is fixed
if (target.currentCostume < 0 || target.currentCostume >= target.costumes.length) {
log.warn(`currentCostume property for target ${target.name} is out of range`);
target.currentCostume = MathUtil.clamp(target.currentCostume, 0, target.costumes.length - 1);
}
obj.currentCostume = target.currentCostume;
obj.costumes = target.costumes.map(serializeCostume);
obj.sounds = target.sounds.map(serializeSound);
obj.id = target.id;
if (target.hasOwnProperty('volume')) obj.volume = target.volume;
if (target.hasOwnProperty('layerOrder')) obj.layerOrder = target.layerOrder;
if (obj.isStage) { // Only the stage should have these properties
if (target.hasOwnProperty('tempo')) obj.tempo = target.tempo;
if (target.hasOwnProperty('videoTransparency')) obj.videoTransparency = target.videoTransparency;
if (target.hasOwnProperty('videoState')) obj.videoState = target.videoState;
if (target.hasOwnProperty('textToSpeechLanguage')) obj.textToSpeechLanguage = target.textToSpeechLanguage;
} else { // The stage does not need the following properties, but sprites should
obj.visible = target.visible;
obj.x = target.x;
obj.y = target.y;
obj.size = target.size;
obj.direction = target.direction;
obj.draggable = target.draggable;
obj.rotationStyle = target.rotationStyle;
}
return obj;
};
const getSimplifiedLayerOrdering = function (targets) {
const layerOrders = targets.map(t => t.getLayerOrder());
return MathUtil.reducedSortOrdering(layerOrders);
};
const serializeMonitors = function (monitors, runtime) {
// Monitors position is always stored as position from top-left corner in 480x360 stage.
const xOffset = (runtime.stageWidth - 480) / 2;
const yOffset = (runtime.stageHeight - 360) / 2;
return monitors.valueSeq()
// Don't include hidden monitors from extensions
// https://github.com/LLK/scratch-vm/issues/2331
.filter(monitorData => {
const extensionID = getExtensionIdForOpcode(monitorData.opcode);
return !extensionID || monitorData.visible;
})
.map(monitorData => {
const serializedMonitor = {
id: monitorData.id,
mode: monitorData.mode,
opcode: monitorData.opcode,
params: monitorData.params,
spriteName: monitorData.spriteName,
value: Array.isArray(monitorData.value) ? [] : 0,
width: monitorData.width,
height: monitorData.height,
x: monitorData.x - xOffset,
y: monitorData.y - yOffset,
visible: monitorData.visible
};
if (monitorData.mode !== 'list') {
serializedMonitor.sliderMin = monitorData.sliderMin;
serializedMonitor.sliderMax = monitorData.sliderMax;
serializedMonitor.isDiscrete = monitorData.isDiscrete;
}
return serializedMonitor;
});
};
/**
* Serializes the specified VM runtime.
* @param {!Runtime} runtime VM runtime instance to be serialized.
* @param {string=} targetId Optional target id if serializing only a single target
* @return {object} Serialized runtime instance.
*/
const serialize = function (runtime, targetId, {allowOptimization = true} = {}) {
// Fetch targets
const obj = Object.create(null);
// Create extension set to hold extension ids found while serializing targets
const extensions = getExtensionIDs(runtime);
const originalTargetsToSerialize = targetId ?
[runtime.getTargetById(targetId)] :
runtime.targets.filter(target => target.isOriginal);
const layerOrdering = getSimplifiedLayerOrdering(originalTargetsToSerialize);
const flattenedOriginalTargets = originalTargetsToSerialize.map(t => t.toJSON());
// If the renderer is attached, and we're serializing a whole project (not a sprite)
// add a temporary layerOrder property to each target.
if (runtime.renderer && !targetId) {
flattenedOriginalTargets.forEach((t, index) => {
t.layerOrder = layerOrdering[index];
});
}
const serializedTargets = flattenedOriginalTargets.map(t => serializeTarget(runtime, t, extensions));
const fonts = runtime.fontManager.serializeJSON();
if (targetId) {
const target = serializedTargets[0];
const extensionURLs = getExtensionURLsToSave(extensions, runtime);
target.extensions = extensions;
if (extensionURLs) {
target.extensionURLs = extensionURLs;
}
// add extension datas
target.extensionData = {};
for (const extension of extensions) {
if (`ext_${extension}` in runtime) {
if (typeof runtime[`ext_${extension}`].serialize === 'function') {
target.extensionData[extension] = runtime[`ext_${extension}`].serialize();
}
}
}
if (fonts) {
target.customFonts = fonts;
}
return target;
}
obj.targets = serializedTargets;
obj.monitors = serializeMonitors(runtime.getMonitorState(), runtime);
// add extension datas
obj.extensionData = {};
for (const extension of extensions) {
if (`ext_${extension}` in runtime) {
if (typeof runtime[`ext_${extension}`].serialize === 'function') {
obj.extensionData[extension] = runtime[`ext_${extension}`].serialize();
}
}
}
// Assemble extension list
obj.extensions = extensions;
const extensionURLs = getExtensionURLsToSave(extensions, runtime);
if (extensionURLs) {
obj.extensionURLs = extensionURLs;
}
if (fonts) {
obj.customFonts = fonts;
}
// Assemble metadata
const meta = Object.create(null);
meta.semver = '3.0.0';
// TW: There isn't a good reason to put the full version number in the json, so we don't.
meta.vm = '0.2.0';
if (runtime.origin) {
meta.origin = runtime.origin;
}
// Attach full user agent string to metadata if available
meta.agent = '';
// TW: Never include full user agent to slightly improve user privacy
// if (typeof navigator !== 'undefined') meta.agent = navigator.userAgent;
// Attach platform information so TurboWarp and other mods can detect where the file comes from
const platform = Object.create(null);
platform.name = "PenguinMod";
platform.url = "https://penguinmod.com/";
platform.version = "stable";
meta.platform = platform;
// Assemble payload and return
obj.meta = meta;
if (allowOptimization) {
compress(obj);
}
return obj;
};
/**
* Deserialize a block input descriptors. This is either a
* block id or a serialized primitive, e.g. an array
* (see serializePrimitiveBlock function).
* @param {string | array} inputDescOrId The block input descriptor to be serialized.
* @param {string} parentId The id of the parent block for this input block.
* @param {boolean} isShadow Whether or not this input block is a shadow.
* @param {object} blocks The entire blocks object currently in the process of getting serialized.
* @return {object} The deserialized input descriptor.
*/
const deserializeInputDesc = function (inputDescOrId, parentId, isShadow, blocks) {
if (!Array.isArray(inputDescOrId)) return inputDescOrId;
const primitiveObj = Object.create(null);
const newId = uid();
primitiveObj.id = newId;
primitiveObj.next = null;
primitiveObj.parent = parentId;
primitiveObj.shadow = isShadow;
primitiveObj.inputs = Object.create(null);
// need a reference to parent id
switch (inputDescOrId[0]) {
case MATH_NUM_PRIMITIVE: {
primitiveObj.opcode = 'math_number';
primitiveObj.fields = {
NUM: {
name: 'NUM',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case POSITIVE_NUM_PRIMITIVE: {
primitiveObj.opcode = 'math_positive_number';
primitiveObj.fields = {
NUM: {
name: 'NUM',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case WHOLE_NUM_PRIMITIVE: {
primitiveObj.opcode = 'math_whole_number';
primitiveObj.fields = {
NUM: {
name: 'NUM',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case INTEGER_NUM_PRIMITIVE: {
primitiveObj.opcode = 'math_integer';
primitiveObj.fields = {
NUM: {
name: 'NUM',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case ANGLE_NUM_PRIMITIVE: {
primitiveObj.opcode = 'math_angle';
primitiveObj.fields = {
NUM: {
name: 'NUM',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case COLOR_PICKER_PRIMITIVE: {
primitiveObj.opcode = 'colour_picker';
primitiveObj.fields = {
COLOUR: {
name: 'COLOUR',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case TEXT_PRIMITIVE: {
primitiveObj.opcode = 'text';
primitiveObj.fields = {
TEXT: {
name: 'TEXT',
value: inputDescOrId[1]
}
};
primitiveObj.topLevel = false;
break;
}
case BROADCAST_PRIMITIVE: {
primitiveObj.opcode = 'event_broadcast_menu';
primitiveObj.fields = {
BROADCAST_OPTION: {
name: 'BROADCAST_OPTION',
value: inputDescOrId[1],
id: inputDescOrId[2],
variableType: Variable.BROADCAST_MESSAGE_TYPE
}
};
primitiveObj.topLevel = false;
break;
}
case VAR_PRIMITIVE: {
primitiveObj.opcode = 'data_variable';
primitiveObj.fields = {
VARIABLE: {
name: 'VARIABLE',
value: inputDescOrId[1],
id: inputDescOrId[2],
variableType: Variable.SCALAR_TYPE
}
};
if (inputDescOrId.length > 3) {
primitiveObj.topLevel = true;
primitiveObj.x = inputDescOrId[3];
primitiveObj.y = inputDescOrId[4];
}
break;
}
case LIST_PRIMITIVE: {
primitiveObj.opcode = 'data_listcontents';
primitiveObj.fields = {
LIST: {
name: 'LIST',
value: inputDescOrId[1],
id: inputDescOrId[2],
variableType: Variable.LIST_TYPE
}
};
if (inputDescOrId.length > 3) {
primitiveObj.topLevel = true;
primitiveObj.x = inputDescOrId[3];
primitiveObj.y = inputDescOrId[4];
}
break;
}
case LONE_FIELD: {
primitiveObj.opcode = inputDescOrId[1];
primitiveObj.fields = {
[inputDescOrId[2]]: inputDescOrId[3]
};
if (inputDescOrId.length > 4) {
primitiveObj.topLevel = true;
primitiveObj.x = inputDescOrId[4];
primitiveObj.y = inputDescOrId[5];
}
break;
}
default: {
log.error(`Found unknown primitive type during deserialization: ${JSON.stringify(inputDescOrId)}`);
return null;
}
}
blocks[newId] = primitiveObj;
return newId;
};
/**
* Deserialize the given block inputs.
* @param {object} inputs The inputs to deserialize.
* @param {string} parentId The block id of the parent block
* @param {object} blocks The object representing the entire set of blocks currently
* in the process of getting deserialized.
* @return {object} The deserialized and uncompressed inputs.
*/
const deserializeInputs = function (inputs, parentId, blocks) {
// Explicitly not using Object.create(null) here
// because we call prototype functions later in the vm
const obj = {};
for (const inputName in inputs) {
if (!hasOwnProperty.call(inputs, inputName)) continue;
const inputDescArr = inputs[inputName];
// If this block has already been deserialized (it's not an array) skip it
if (!Array.isArray(inputDescArr)) continue;
let block = null;
let shadow = null;
const blockShadowInfo = inputDescArr[0];
if (blockShadowInfo === INPUT_SAME_BLOCK_SHADOW) {
// block and shadow are the same id, and only one is provided
block = shadow = deserializeInputDesc(inputDescArr[1], parentId, true, blocks);
} else if (blockShadowInfo === INPUT_BLOCK_NO_SHADOW) {
block = deserializeInputDesc(inputDescArr[1], parentId, false, blocks);
} else { // assume INPUT_DIFF_BLOCK_SHADOW
block = deserializeInputDesc(inputDescArr[1], parentId, false, blocks);
shadow = deserializeInputDesc(inputDescArr[2], parentId, true, blocks);
}
obj[inputName] = {
name: inputName,
block: block,
shadow: shadow
};
}
return obj;
};
/**
* Deserialize the given block fields.
* @param {object} fields The fields to be deserialized
* @return {object} The deserialized and uncompressed block fields.
*/
const deserializeFields = function (fields) {
// Explicitly not using Object.create(null) here
// because we call prototype functions later in the vm
const obj = {};
for (const fieldName in fields) {
if (!hasOwnProperty.call(fields, fieldName)) continue;
const fieldDescArr = fields[fieldName];
// If this block has already been deserialized (it's not an array) skip it
if (!Array.isArray(fieldDescArr)) continue;
obj[fieldName] = {
name: fieldName,
value: fieldDescArr[0]
};
if (fieldDescArr.length > 1) {
obj[fieldName].id = fieldDescArr[1];
}
if (fieldDescArr.length > 2) {
obj[fieldName].variableType = fieldDescArr[2];
}
// "old" compat code :bleh:
if (fieldName === 'BROADCAST_OPTION') {
obj[fieldName].variableType = Variable.BROADCAST_MESSAGE_TYPE;
} else if (fieldName === 'VARIABLE') {
obj[fieldName].variableType = Variable.SCALAR_TYPE;
} else if (fieldName === 'LIST') {
obj[fieldName].variableType = Variable.LIST_TYPE;
}
}
return obj;
};
/**
* Covnert serialized INPUT and FIELD primitives back to hydrated block templates.
* Should be able to deserialize a format that has already been deserialized. The only
* "east" path to adding new targets/code requires going through deserialize, so it should
* work with pre-parsed deserialized blocks.
*
* @param {object} blocks Serialized SB3 "blocks" property of a target. Will be mutated.
* @return {object} input is modified and returned
*/
const deserializeBlocks = function (blocks) {
for (const blockId in blocks) {
if (!Object.prototype.hasOwnProperty.call(blocks, blockId)) {
continue;
}
const block = blocks[blockId];
if (Array.isArray(block)) {
// this is one of the primitives
// delete the old entry in object.blocks and replace it with the
// deserialized object
delete blocks[blockId];
deserializeInputDesc(block, null, false, blocks);
continue;
}
block.id = blockId; // add id back to block since it wasn't serialized
block.inputs = deserializeInputs(block.inputs, blockId, blocks);
block.fields = deserializeFields(block.fields);
}
return blocks;
};
/**
* Parse the assets of a single "Scratch object" and load them. This
* preprocesses objects to support loading the data for those assets over a
* network while the objects are further processed into Blocks, Sprites, and a
* list of needed Extensions.
* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
* @param {!Runtime} runtime Runtime object to load all structures into.
* @param {JSZip} zip Sb3 file describing this project (to load assets from)
* @return {?{costumePromises:Array.<Promise>,soundPromises:Array.<Promise>,soundBank:SoundBank}}
* Object of arrays of promises for asset objects used in Sprites. As well as a
* SoundBank for the sound assets. null for unsupported objects.
*/
const parseScratchAssets = function (object, runtime, zip) {
if (!object.hasOwnProperty('name')) {
// Watcher/monitor - skip this object until those are implemented in VM.
// @todo
return Promise.resolve(null);
}
const assets = {
costumePromises: null,
soundPromises: null,
soundBank: runtime.audioEngine && runtime.audioEngine.createBank()
};
// Costumes from JSON.
assets.costumePromises = (object.costumes || []).map(costumeSource => {
// @todo: Make sure all the relevant metadata is being pulled out.
const costume = {
// costumeSource only has an asset if an image is being uploaded as
// a sprite
asset: costumeSource.asset,
assetId: costumeSource.assetId,
skinId: null,
name: costumeSource.name,
bitmapResolution: costumeSource.bitmapResolution,
rotationCenterX: costumeSource.rotationCenterX,
rotationCenterY: costumeSource.rotationCenterY
};
const dataFormat =
costumeSource.dataFormat ||
(costumeSource.assetType && costumeSource.assetType.runtimeFormat) || // older format
'png'; // if all else fails, guess that it might be a PNG
const costumeMd5Ext = costumeSource.hasOwnProperty('md5ext') ?
costumeSource.md5ext : `${costumeSource.assetId}.${dataFormat}`;
costume.md5 = costumeMd5Ext;
costume.dataFormat = dataFormat;
// deserializeCostume should be called on the costume object we're
// creating above instead of the source costume object, because this way
// we're always loading the 'sb3' representation of the costume
// any translation that needs to happen will happen in the process
// of building up the costume object into an sb3 format
return deserializeCostume(costume, runtime, zip)
.then(() => loadCostume(costumeMd5Ext, costume, runtime));
// Only attempt to load the costume after the deserialization
// process has been completed
});
// Sounds from JSON
assets.soundPromises = (object.sounds || []).map(soundSource => {
const sound = {
assetId: soundSource.assetId,
format: soundSource.format,
rate: soundSource.rate,
sampleCount: soundSource.sampleCount,
name: soundSource.name,
// TODO we eventually want this property to be called md5ext,
// but there are many things relying on this particular name at the
// moment, so this translation is very important
md5: soundSource.md5ext,
dataFormat: soundSource.dataFormat,
data: null
};
// deserializeSound should be called on the sound object we're
// creating above instead of the source sound object, because this way
// we're always loading the 'sb3' representation of the costume
// any translation that needs to happen will happen in the process
// of building up the costume object into an sb3 format
return deserializeSound(sound, runtime, zip)
.then(() => loadSound(sound, runtime, assets.soundBank));
// Only attempt to load the sound after the deserialization
// process has been completed.
});
return assets;
};
/**
* Parse a single "Scratch object" and create all its in-memory VM objects.
* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
* @param {!Runtime} runtime Runtime object to load all structures into.
* @param {ImportedExtensionsInfo} extensions - (in/out) parsed extension information will be stored here.
* @param {JSZip} zip Sb3 file describing this project (to load assets from)
* @param {object} assets - Promises for assets of this scratch object grouped
* into costumes and sounds
* @return {!Promise.<Target>} Promise for the target created (stage or sprite), or null for unsupported objects.
*/
const parseScratchObject = function (object, runtime, extensions, zip, assets) {
if (!object.hasOwnProperty('name')) {
// Watcher/monitor - skip this object until those are implemented in VM.
// @todo
return Promise.resolve(null);
}
// Blocks container for this object.
const blocks = new Blocks(runtime);
// @todo: For now, load all Scratch objects (stage/sprites) as a Sprite.
const sprite = new Sprite(blocks, runtime);
// Sprite/stage name from JSON.
if (object.hasOwnProperty('name')) {
sprite.name = object.name;
}
if (object.hasOwnProperty('blocks')) {
// register and patch extensions
for (const blockId in object.blocks) {
if (!object.blocks.hasOwnProperty(blockId)) continue;
const blockJSON = object.blocks[blockId];
// this is a internal constant and cant be patched
if (typeof blockJSON !== 'object' || Array.isArray(blockJSON)) continue;
const extensionID = getExtensionIdForOpcode(blockJSON.opcode);
const isPatched = extensions.patcher.patchExists(extensionID);
if (isPatched) {
extensions.patcher.runExtensionPatch(extensionID, extensions, object);
}
}
deserializeBlocks(object.blocks);
// Take a second pass to create objects and add extensions
for (const blockId in object.blocks) {
if (!object.blocks.hasOwnProperty(blockId)) continue;
const blockJSON = object.blocks[blockId];
blocks.createBlock(blockJSON);
}
}
// Costumes from JSON.
const {costumePromises} = assets;
// Sounds from JSON
const {soundBank, soundPromises} = assets;
// Create the first clone, and load its run-state from JSON.
const target = sprite.createClone(object.isStage ? StageLayering.BACKGROUND_LAYER : StageLayering.SPRITE_LAYER);
// Load target properties from JSON.
if (object.hasOwnProperty('tempo')) {
target.tempo = object.tempo;
}
if (object.hasOwnProperty('volume')) {
target.volume = object.volume;
}
if (object.hasOwnProperty('videoTransparency')) {
target.videoTransparency = object.videoTransparency;
}
if (object.hasOwnProperty('videoState')) {
target.videoState = object.videoState;
}
if (object.hasOwnProperty('textToSpeechLanguage')) {
target.textToSpeechLanguage = object.textToSpeechLanguage;
}
if (object.hasOwnProperty('variables')) {
for (const varId in object.variables) {
const variable = object.variables[varId];
// A variable is a cloud variable if:
// - the project says it's a cloud variable, and
// - it's a stage variable, and
// - the runtime can support another cloud variable
const isCloud = (variable.length === 3) && variable[2] &&
object.isStage && runtime.canAddCloudVariable();
const newVariable = new Variable(
varId, // var id is the index of the variable desc array in the variables obj
variable[0], // name of the variable
Variable.SCALAR_TYPE, // type of the variable
isCloud
);
if (isCloud) runtime.addCloudVariable();
newVariable.value = variable[1];
target.variables[newVariable.id] = newVariable;
}
}
if (object.hasOwnProperty('lists')) {
for (const listId in object.lists) {
const list = object.lists[listId];
const newList = new Variable(
listId,
list[0],
Variable.LIST_TYPE,
false
);
newList.value = list[1];
target.variables[newList.id] = newList;
}
}
if (object.hasOwnProperty('broadcasts')) {
for (const broadcastId in object.broadcasts) {
const broadcast = object.broadcasts[broadcastId];
const newBroadcast = new Variable(
broadcastId,
broadcast,
Variable.BROADCAST_MESSAGE_TYPE,
false
);
// no need to explicitly set the value, variable constructor
// sets the value to the same as the name for broadcast msgs
target.variables[newBroadcast.id] = newBroadcast;
}
}
if (object.hasOwnProperty('customVars')) {
for (const info of object.customVars) {
// im lay z so customVars is just a list of arg lists to be passed into the variable creator
const newVar = runtime.newVariableInstance(...info);
target.variables[newVar.id] = newVar;
}
}
if (object.hasOwnProperty('comments')) {
for (const commentId in object.comments) {
const comment = object.comments[commentId];
const newComment = new Comment(
commentId,
comment.text,
comment.x,
comment.y,
comment.width,
comment.height,
comment.minimized
);
if (comment.blockId) {
newComment.blockId = comment.blockId;
}
target.comments[newComment.id] = newComment;
}
}
if (object.hasOwnProperty('x')) {
target.x = object.x;
}
if (object.hasOwnProperty('y')) {
target.y = object.y;
}
if (object.hasOwnProperty('direction')) {
target.direction = object.direction;
}
if (object.hasOwnProperty('size')) {
target.size = object.size;
}
if (object.hasOwnProperty('visible')) {
target.visible = object.visible;
}
if (object.hasOwnProperty('currentCostume')) {
target.currentCostume = MathUtil.clamp(object.currentCostume, 0, object.costumes.length - 1);
}
if (object.hasOwnProperty('rotationStyle')) {
target.rotationStyle = object.rotationStyle;
}
if (object.hasOwnProperty('isStage')) {
target.isStage = object.isStage;
}
if (object.hasOwnProperty('targetPaneOrder')) {
// Temporarily store the 'targetPaneOrder' property
// so that we can correctly order sprites in the target pane.
// This will be deleted after we are done parsing and ordering the targets list.
target.targetPaneOrder = object.targetPaneOrder;
}
if (object.hasOwnProperty('draggable')) {
target.draggable = object.draggable;
}
const existingTargetIds = runtime.targets.map(target => target.id);
if (object.hasOwnProperty('id') && !existingTargetIds.includes(object.id)) {
target.id = object.id;
}
Promise.all(costumePromises).then(costumes => {
sprite.costumes = costumes;
});
Promise.all(soundPromises).then(sounds => {
sprite.sounds = sounds;
// Make sure if soundBank is undefined, sprite.soundBank is then null.
sprite.soundBank = soundBank || null;
});
return Promise.all(costumePromises.concat(soundPromises)).then(() => target);
};
const deserializeMonitor = function (monitorData, runtime, targets, extensions) {
// Monitors position is always stored as position from top-left corner in 480x360 stage.
const xOffset = (runtime.stageWidth - 480) / 2;
const yOffset = (runtime.stageHeight - 360) / 2;
monitorData.x += xOffset;
monitorData.y += yOffset;
monitorData.x = MathUtil.clamp(monitorData.x, 0, runtime.stageWidth);
monitorData.y = MathUtil.clamp(monitorData.y, 0, runtime.stageHeight);
// If the serialized monitor has spriteName defined, look up the sprite
// by name in the given list of targets and update the monitor's targetId
// to match the sprite's id.
if (monitorData.spriteName) {
const filteredTargets = targets.filter(t => t.sprite.name === monitorData.spriteName);
if (filteredTargets && filteredTargets.length > 0) {
monitorData.targetId = filteredTargets[0].id;
} else {
log.warn(`Tried to deserialize sprite specific monitor ${
monitorData.opcode} but could not find sprite ${monitorData.spriteName}.`);
}
}
// Get information about this monitor, if it exists, given the monitor's opcode.
// This will be undefined for extension blocks
const monitorBlockInfo = runtime.monitorBlockInfo[monitorData.opcode];
// Due to a bug (see https://github.com/LLK/scratch-vm/pull/2322), renamed list monitors may have been serialized
// with an outdated/incorrect LIST parameter. Fix it up to use the current name of the actual corresponding list.
if (monitorData.opcode === 'data_listcontents') {
const listTarget = monitorData.targetId ?
targets.find(t => t.id === monitorData.targetId) :
targets.find(t => t.isStage);
if (
listTarget &&
Object.prototype.hasOwnProperty.call(listTarget.variables, monitorData.id)
) {
monitorData.params.LIST = listTarget.variables[monitorData.id].name;
}
}
// Convert the serialized monitorData params into the block fields structure
const fields = {};
for (const paramKey in monitorData.params) {
const field = {
name: paramKey,
value: monitorData.params[paramKey]
};
fields[paramKey] = field;
}
// Variables, lists, and non-sprite-specific monitors, including any extension
// monitors should already have the correct monitor ID serialized in the monitorData,
// find the correct id for all other monitors.
if (monitorData.opcode !== 'data_variable' && monitorData.opcode !== 'data_listcontents' &&
monitorBlockInfo && monitorBlockInfo.isSpriteSpecific) {
monitorData.id = monitorBlockInfo.getId(
monitorData.targetId, fields);
} else {
// Replace unsafe characters in monitor ID, if there are any.
// These would have come from projects that were originally 2.0 projects
// that had unsafe characters in the variable name (and then the name was
// used as part of the variable ID when importing the project).
monitorData.id = StringUtil.replaceUnsafeChars(monitorData.id);
}
// If the runtime already has a monitor block for this monitor's id,
// update the existing block with the relevant monitor information.
const existingMonitorBlock = runtime.monitorBlocks._blocks[monitorData.id];
if (existingMonitorBlock) {
// A monitor block already exists if the toolbox has been loaded and
// the monitor block is not target specific (because the block gets recycled).
existingMonitorBlock.isMonitored = monitorData.visible;
existingMonitorBlock.targetId = monitorData.targetId;
} else {
// If a monitor block doesn't already exist for this monitor,
// construct a monitor block to add to the monitor blocks container
const monitorBlock = {
id: monitorData.id,
opcode: monitorData.opcode,
inputs: {}, // Assuming that monitor blocks don't have droppable fields
fields: fields,
topLevel: true,
next: null,
parent: null,
shadow: false,
x: 0,
y: 0,
isMonitored: monitorData.visible,
targetId: monitorData.targetId
};
// Variables and lists have additional properties
// stored in their fields, update this info in the
// monitor block fields
if (monitorData.opcode === 'data_variable') {
const field = monitorBlock.fields.VARIABLE;
field.id = monitorData.id;
field.variableType = Variable.SCALAR_TYPE;
} else if (monitorData.opcode === 'data_listcontents') {
const field = monitorBlock.fields.LIST;
field.id = monitorData.id;
field.variableType = Variable.LIST_TYPE;
}
runtime.monitorBlocks.createBlock(monitorBlock);
}
runtime.requestAddMonitor(MonitorRecord(monitorData));
};
// Replace variable IDs throughout the project with
// xml-safe versions.
// This is to fix up projects imported from 2.0 where xml-unsafe names
// were getting added to the variable ids.
const replaceUnsafeCharsInVariableIds = function (targets) {
const allVarRefs = VariableUtil.getAllVarRefsForTargets(targets, true);
// Re-id the variables in the actual targets
targets.forEach(t => {
Object.keys(t.variables).forEach(id => {
const newId = StringUtil.replaceUnsafeChars(id);
if (newId === id) return;
t.variables[id].id = newId;
t.variables[newId] = t.variables[id];
delete t.variables[id];
});
});
// Replace the IDs in the blocks refrencing variables or lists
for (const id in allVarRefs) {
const newId = StringUtil.replaceUnsafeChars(id);
if (id === newId) continue; // ID was already safe, skip
// We're calling this on the stage target because we need a
// target to call on but this shouldn't matter because we're passing
// in all the varRefs we want to operate on
VariableUtil.updateVariableIdentifiers(allVarRefs[id], newId);
}
return targets;
};
/**
* Deserialize the specified representation of a VM runtime and loads it into the provided runtime instance.
* @param {object} json - JSON representation of a VM runtime.
* @param {Runtime} runtime - Runtime instance
* @param {JSZip} zip - Sb3 file describing this project (to load assets from)
* @param {boolean} isSingleSprite - If true treat as single sprite, else treat as whole project
* @returns {Promise.<ImportedProject>} Promise that resolves to the list of targets after the project is deserialized
*/
const deserialize = function (json, runtime, zip, isSingleSprite) {
const extensionPatcher = new OldExtensions(runtime);
extensionPatcher.registerExtensions(ExtensionPatches);
const extensions = {
extensionIDs: new Set(json.extensions),
extensionURLs: new Map(),
extensionData: {},
patcher: extensionPatcher
};
// Store the origin field (e.g. project originated at CSFirst) so that we can save it again.
if (json.meta && json.meta.origin) {
runtime.origin = json.meta.origin;
} else {
runtime.origin = null;
}
// Extract custom extension IDs, if they exist.
if (json.extensionURLs) {
extensions.extensionURLs = new Map(Object.entries(json.extensionURLs));
}
if (json.extensionData) {
extensions.extensionData = json.extensionData;
}
// Extract any custom fonts before loading costumes.
let fontPromise;
if (json.customFonts) {
fontPromise = runtime.fontManager.deserialize(json.customFonts, zip, isSingleSprite);
} else {
fontPromise = Promise.resolve();
}
// First keep track of the current target order in the json,
// then sort by the layer order property before parsing the targets
// so that their corresponding render drawables can be created in
// their layer order (e.g. back to front)
const targetObjects = ((isSingleSprite ? [json] : json.targets) || [])
.map((t, i) => Object.assign(t, {targetPaneOrder: i}))
.sort((a, b) => a.layerOrder - b.layerOrder);
const monitorObjects = json.monitors || [];
return fontPromise.then(() => targetObjects.map(target => parseScratchAssets(target, runtime, zip)))
// Force this promise to wait for the next loop in the js tick. Let
// storage have some time to send off asset requests.
.then(assets => Promise.resolve(assets))
.then(assets => Promise.all(targetObjects
.map((target, index) =>
parseScratchObject(target, runtime, extensions, zip, assets[index]))))
.then(targets => targets // Re-sort targets back into original sprite-pane ordering
.map((t, i) => {
// Add layer order property to deserialized targets.
// This property is used to initialize executable targets in
// the correct order and is deleted in VM's installTargets function
t.layerOrder = i;
return t;
})
.sort((a, b) => a.targetPaneOrder - b.targetPaneOrder)
.map(t => {
// Delete the temporary properties used for
// sprite pane ordering and stage layer ordering
delete t.targetPaneOrder;
return t;
}))
.then(targets => replaceUnsafeCharsInVariableIds(targets))
.then(targets => {
monitorObjects.map(monitorDesc => deserializeMonitor(monitorDesc, runtime, targets, extensions));
return targets;
})
.then(targets => ({
targets,
extensions
}));
};
module.exports = {
serialize: serialize,
deserialize: deserialize,
deserializeBlocks: deserializeBlocks,
serializeBlocks: serializeBlocks,
deserializeStandaloneBlocks: deserializeStandaloneBlocks,
serializeStandaloneBlocks: serializeStandaloneBlocks,
getExtensionIdForOpcode: getExtensionIdForOpcode
};
|