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const test = require('tap').test;
const Runtime = require('../../src/engine/runtime');
const Target = require('../../src/engine/target');
const Sprite = require('../../src/sprites/sprite');
const Scratch3SoundBlocks = require('../../src/blocks/scratch3_sound');
test('effect clamping runtime option', t => {
const rt = new Runtime();
const target = new Target(rt);
const sprite = new Sprite();
target.sprite = sprite;
const sound = new Scratch3SoundBlocks(rt);
sound.setEffect({
EFFECT: 'pitch',
VALUE: 720
}, {
target
});
t.equal(sound._getSoundState(target).effects.pitch, 360);
rt.setRuntimeOptions({
miscLimits: false
});
sound.setEffect({
EFFECT: 'pitch',
VALUE: 720
}, {
target
});
t.equal(sound._getSoundState(target).effects.pitch, 720);
t.end();
});
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