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const test = require('tap').test;
const Looks = require('../../src/blocks/scratch3_looks');
const Runtime = require('../../src/engine/runtime');
const Sprite = require('../../src/sprites/sprite.js');
const RenderedTarget = require('../../src/sprites/rendered-target.js');
const util = {
target: {
currentCostume: 0, // Internally, current costume is 0 indexed
getCostumes: function () {
return this.sprite.costumes;
},
sprite: {
costumes: [
{name: 'first name'},
{name: 'second name'},
{name: 'third name'}
]
},
_customState: {},
getCustomState: () => util.target._customState
}
};
const fakeRuntime = {
getTargetForStage: () => util.target, // Just return the dummy target above.
on: () => {} // Stub out listener methods used in constructor.
};
const blocks = new Looks(fakeRuntime);
/**
* Test which costume index the `switch costume`
* block will jump to given an argument and array
* of costume names. Works for backdrops if isStage is set.
*
* @param {string[]} costumes List of costume names as strings
* @param {string|number|boolean} arg The argument to provide to the block.
* @param {number} [currentCostume=1] The 1-indexed default costume for the sprite to start at.
* @param {boolean} [isStage=false] Whether the sprite is the stage
* @return {number} The 1-indexed costume index on which the sprite lands.
*/
const testCostume = (costumes, arg, currentCostume = 1, isStage = false) => {
const rt = new Runtime();
const looks = new Looks(rt);
const sprite = new Sprite(null, rt);
const target = new RenderedTarget(sprite, rt);
sprite.costumes = costumes.map(name => ({name: name}));
target.currentCostume = currentCostume - 1; // Convert to 0-indexed.
if (isStage) {
target.isStage = true;
rt.addTarget(target);
looks.switchBackdrop({BACKDROP: arg}, {target});
} else {
looks.switchCostume({COSTUME: arg}, {target});
}
return target.currentCostume + 1; // Convert to 1-indexed.
};
/**
* Test which backdrop index the `switch backdrop`
* block will jump to given an argument and array
* of backdrop names.
*
* @param {string[]} backdrops List of backdrop names as strings
* @param {string|number|boolean} arg The argument to provide to the block.
* @param {number} [currentCostume=1] The 1-indexed default backdrop for the stage to start at.
* @return {number} The 1-indexed backdrop index on which the stage lands.
*/
const testBackdrop = (backdrops, arg, currentCostume = 1) => testCostume(backdrops, arg, currentCostume, true);
test('switch costume block runs correctly', t => {
// Non-existant costumes do nothing
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'e', 3), 3);
// Numeric arguments are always the costume index
// String arguments are treated as costume names, and coerced to
// a costume index as a fallback
t.strictEqual(testCostume(['a', 'b', 'c', '2'], 2), 2);
t.strictEqual(testCostume(['a', 'b', 'c', '2'], '2'), 4);
t.strictEqual(testCostume(['a', 'b', 'c'], '2'), 2);
// 'previous costume' and 'next costume' increment/decrement
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'previous costume', 3), 2);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'next costume', 2), 3);
// 'previous costume' and 'next costume' can be overriden
t.strictEqual(testCostume(['a', 'previous costume', 'c', 'd'], 'previous costume'), 2);
t.strictEqual(testCostume(['next costume', 'b', 'c', 'd'], 'next costume'), 1);
// NaN, Infinity, and true are the first costume
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], NaN, 2), 1);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], true, 2), 1);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], Infinity, 2), 1);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -Infinity, 2), 1);
// 'previous backdrop' and 'next backdrop' have no effect
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'previous backdrop', 3), 3);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'next backdrop', 3), 3);
// Strings with no digits are not numeric
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], ' ', 2), 2);
// False is 0 (the last costume)
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], false), 4);
// Booleans are costume names where possible.
t.strictEqual(testCostume(['a', 'true', 'false', 'd'], false), 3);
t.strictEqual(testCostume(['a', 'true', 'false', 'd'], true), 2);
// Costume indices should wrap around.
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -1), 3);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -4), 4);
t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 10), 2);
t.end();
});
test('switch backdrop block runs correctly', t => {
// Non-existant backdrops do nothing
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'e', 3), 3);
// Difference between string and numeric arguments
t.strictEqual(testBackdrop(['a', 'b', 'c', '2'], 2), 2);
t.strictEqual(testBackdrop(['a', 'b', 'c', '2'], '2'), 4);
// 'previous backdrop' and 'next backdrop' increment/decrement
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'previous backdrop', 3), 2);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'next backdrop', 2), 3);
// 'previous backdrop', 'previous backdrop', 'random backdrop' can be overriden
// Test is deterministic since 'random backdrop' will not pick the same backdrop as currently selected
t.strictEqual(testBackdrop(['a', 'previous backdrop', 'c', 'd'], 'previous backdrop', 4), 2);
t.strictEqual(testBackdrop(['next backdrop', 'b', 'c', 'd'], 'next backdrop', 3), 1);
t.strictEqual(testBackdrop(['random backdrop', 'b', 'c', 'd'], 'random backdrop'), 1);
// NaN, Infinity, and true are the first costume
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], NaN, 2), 1);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], true, 2), 1);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], Infinity, 2), 1);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -Infinity, 2), 1);
// 'previous costume' and 'next costume' have no effect
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'previous costume', 3), 3);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'next costume', 3), 3);
// Strings with no digits are not numeric
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], ' ', 2), 2);
// False is 0 (the last costume)
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], false), 4);
// Booleans are backdrop names where possible.
t.strictEqual(testBackdrop(['a', 'true', 'false', 'd'], false), 3);
t.strictEqual(testBackdrop(['a', 'true', 'false', 'd'], true), 2);
// Backdrop indices should wrap around.
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -1), 3);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -4), 4);
t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 10), 2);
t.end();
});
test('getCostumeNumberName returns 1-indexed costume number', t => {
util.target.currentCostume = 0; // This is 0-indexed.
const args = {NUMBER_NAME: 'number'};
const number = blocks.getCostumeNumberName(args, util);
t.strictEqual(number, 1);
t.end();
});
test('getCostumeNumberName can return costume name', t => {
util.target.currentCostume = 0; // This is 0-indexed.
const args = {NUMBER_NAME: 'name'};
const name = blocks.getCostumeNumberName(args, util);
t.strictEqual(name, 'first name');
t.end();
});
test('getBackdropNumberName returns 1-indexed costume number', t => {
util.target.currentCostume = 2; // This is 0-indexed.
const args = {NUMBER_NAME: 'number'};
const number = blocks.getBackdropNumberName(args, util);
t.strictEqual(number, 3);
t.end();
});
test('getBackdropNumberName can return costume name', t => {
util.target.currentCostume = 2; // This is 0-indexed.
const args = {NUMBER_NAME: 'name'};
const number = blocks.getBackdropNumberName(args, util);
t.strictEqual(number, 'third name');
t.end();
});
test('numbers should be rounded properly in say/think', t => {
const rt = new Runtime();
const looks = new Looks(rt);
let expectedSayString;
rt.addListener('SAY', () => {
const bubbleState = util.target.getCustomState(Looks.STATE_KEY);
t.strictEqual(bubbleState.text, expectedSayString);
});
expectedSayString = '3.14';
looks.say({MESSAGE: 3.14159}, util, 'say bubble should round to 2 decimal places');
looks.think({MESSAGE: 3.14159}, util, 'think bubble should round to 2 decimal places');
expectedSayString = '3';
looks.say({MESSAGE: 3}, util, 'say bubble should not add decimal places to integers');
looks.think({MESSAGE: 3}, util, 'think bubble should not add decimal places to integers');
expectedSayString = '3.10';
looks.say({MESSAGE: 3.1}, util, 'say bubble should round to 2 decimal places, even if only 1 is needed');
looks.think({MESSAGE: 3.1}, util, 'think bubble should round to 2 decimal places, even if only 1 is needed');
expectedSayString = '0.00125';
looks.say({MESSAGE: 0.00125}, util, 'say bubble should not round if it would display small numbers as 0');
looks.think({MESSAGE: 0.00125}, util, 'think bubble should not round if it would display small numbers as 0');
expectedSayString = '1.99999';
looks.say({MESSAGE: '1.99999'}, util, 'say bubble should not round strings');
looks.think({MESSAGE: '1.99999'}, util, 'think bubble should not round strings');
t.end();
});
test('clamp graphic effects', t => {
const rt = new Runtime();
const looks = new Looks(rt);
const expectedValues = {
brightness: {high: 100, low: -100},
ghost: {high: 100, low: 0},
color: {high: 500, low: -500},
fisheye: {high: 500, low: -500},
whirl: {high: 500, low: -500},
pixelate: {high: 500, low: -500},
mosaic: {high: 500, low: -500}
};
const args = [
{EFFECT: 'brightness', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'brightness', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'ghost', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'ghost', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'color', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'color', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'fisheye', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'fisheye', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'whirl', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'whirl', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'pixelate', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'pixelate', VALUE: -500, CLAMP: 'low'},
{EFFECT: 'mosaic', VALUE: 500, CLAMP: 'high'},
{EFFECT: 'mosaic', VALUE: -500, CLAMP: 'low'}
];
util.target.setEffect = function (effectName, actualValue) {
const clamp = actualValue > 0 ? 'high' : 'low';
rt.emit(effectName + clamp, effectName, actualValue);
};
for (const arg of args) {
rt.addListener(arg.EFFECT + arg.CLAMP, (effectName, actualValue) => {
const expected = expectedValues[arg.EFFECT][arg.CLAMP];
t.strictEqual(actualValue, expected);
});
looks.setEffect(arg, util);
}
t.end();
});
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