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/** | |
* Serialize all the assets of the given type ('sounds' or 'costumes') | |
* in the provided runtime into an array of file descriptors. | |
* A file descriptor is an object containing the name of the file | |
* to be written and the contents of the file, the serialized asset. | |
* @param {Runtime} runtime The runtime with the assets to be serialized | |
* @param {string} assetType The type of assets to be serialized: 'sounds' | 'costumes' | |
* @param {string=} optTargetId Optional target id to serialize assets for | |
* @returns {Array<object>} An array of file descriptors for each asset | |
*/ | |
const serializeAssets = function (runtime, assetType, optTargetId) { | |
const targets = optTargetId ? [runtime.getTargetById(optTargetId)] : runtime.targets; | |
const assetDescs = []; | |
for (let i = 0; i < targets.length; i++) { | |
const currTarget = targets[i]; | |
const currAssets = currTarget.sprite[assetType]; | |
for (let j = 0; j < currAssets.length; j++) { | |
const currAsset = currAssets[j]; | |
const asset = currAsset.broken ? currAsset.broken.asset : currAsset.asset; | |
if (asset) { | |
// Serialize asset if it exists, otherwise skip | |
assetDescs.push({ | |
fileName: `${asset.assetId}.${asset.dataFormat}`, | |
fileContent: asset.data | |
}); | |
} | |
} | |
} | |
return assetDescs; | |
}; | |
/** | |
* Serialize all the sounds in the provided runtime or, if a target id is provided, | |
* in the specified target into an array of file descriptors. | |
* A file descriptor is an object containing the name of the file | |
* to be written and the contents of the file, the serialized sound. | |
* @param {Runtime} runtime The runtime with the sounds to be serialized | |
* @param {string=} optTargetId Optional targetid for serializing sounds of a single target | |
* @returns {Array<object>} An array of file descriptors for each sound | |
*/ | |
const serializeSounds = function (runtime, optTargetId) { | |
return serializeAssets(runtime, 'sounds', optTargetId); | |
}; | |
/** | |
* Serialize all the costumes in the provided runtime into an array of file | |
* descriptors. A file descriptor is an object containing the name of the file | |
* to be written and the contents of the file, the serialized costume. | |
* @param {Runtime} runtime The runtime with the costumes to be serialized | |
* @param {string} optTargetId Optional targetid for serializing costumes of a single target | |
* @returns {Array<object>} An array of file descriptors for each costume | |
*/ | |
const serializeCostumes = function (runtime, optTargetId) { | |
return serializeAssets(runtime, 'costumes', optTargetId); | |
}; | |
module.exports = { | |
serializeSounds, | |
serializeCostumes | |
}; | |