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/** | |
* @fileoverview | |
* A utility for accurately measuring time. | |
* To use: | |
* --- | |
* var timer = new Timer(); | |
* timer.start(); | |
* ... pass some time ... | |
* var timeDifference = timer.timeElapsed(); | |
* --- | |
* Or, you can use the `time` and `relativeTime` | |
* to do some measurement yourself. | |
*/ | |
class Timer { | |
constructor (nowObj = Timer.nowObj) { | |
/** | |
* Used to store the start time of a timer action. | |
* Updated when calling `timer.start`. | |
*/ | |
this.startTime = 0; | |
/** | |
* Used to pass custom logic for determining the value for "now", | |
* which is sometimes useful for compatibility with Scratch 2 | |
*/ | |
this.nowObj = nowObj; | |
/** | |
* Detirmins if this timer is paused or not | |
*/ | |
this._pausedTime = null; | |
} | |
/** | |
* Disable use of self.performance for now as it results in lower performance | |
* However, instancing it like below (caching the self.performance to a local variable) negates most of the issues. | |
* @type {boolean} | |
*/ | |
static get USE_PERFORMANCE () { | |
return false; | |
} | |
/** | |
* Legacy object to allow for us to call now to get the old style date time (for backwards compatibility) | |
* @deprecated This is only called via the nowObj.now() if no other means is possible... | |
*/ | |
static get legacyDateCode () { | |
return { | |
now: function () { | |
return new Date().getTime(); | |
} | |
}; | |
} | |
/** | |
* Use this object to route all time functions through single access points. | |
*/ | |
static get nowObj () { | |
if (Timer.USE_PERFORMANCE && typeof self !== 'undefined' && self.performance && 'now' in self.performance) { | |
return self.performance; | |
} else if (Date.now) { | |
return Date; | |
} | |
return Timer.legacyDateCode; | |
} | |
/** | |
* Return the currently known absolute time, in ms precision. | |
* @returns {number} ms elapsed since 1 January 1970 00:00:00 UTC. | |
*/ | |
time () { | |
return this.nowObj.now(); | |
} | |
/** | |
* Returns a time accurate relative to other times produced by this function. | |
* If possible, will use sub-millisecond precision. | |
* If not, will use millisecond precision. | |
* Not guaranteed to produce the same absolute values per-system. | |
* @returns {number} ms-scale accurate time relative to other relative times. | |
*/ | |
relativeTime () { | |
return this.nowObj.now(); | |
} | |
/** | |
* Start a timer for measuring elapsed time, | |
* at the most accurate precision possible. | |
*/ | |
start () { | |
this.startTime = this.nowObj.now(); | |
} | |
/** | |
* pause the timer | |
*/ | |
pause() { | |
if (this._pausedTime) return; | |
this._pausedTime = this.timeElapsed(); | |
} | |
/** | |
* unpause the timer | |
*/ | |
play() { | |
if (!this._pausedTime) return; | |
this.startTime = this.nowObj.now() - this._pausedTime; | |
this._pausedTime = null; | |
} | |
timeElapsed () { | |
if (this._pausedTime) return this._pausedTime; | |
const now = this.nowObj.now(); | |
return now - this.startTime; | |
} | |
/** | |
* Call a handler function after a specified amount of time has elapsed. | |
* @param {function} handler - function to call after the timeout | |
* @param {number} timeout - number of milliseconds to delay before calling the handler | |
* @returns {number} - the ID of the new timeout | |
*/ | |
setTimeout (handler, timeout) { | |
return global.setTimeout(handler, timeout); | |
} | |
/** | |
* Clear a timeout from the pending timeout pool. | |
* @param {number} timeoutId - the ID returned by `setTimeout()` | |
* @memberof Timer | |
*/ | |
clearTimeout (timeoutId) { | |
global.clearTimeout(timeoutId); | |
} | |
} | |
module.exports = Timer; | |