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/** | |
* This test ensures that the VM gracefully handles an sb3 project with | |
* a missing sound. The project should load without error. | |
* TODO: handle missing or corrupted sounds by replacing the missing sound data | |
* with the empty sound file but keeping the info about the original missing / corrupted sound | |
* so that user data does not get overwritten / lost. | |
*/ | |
const path = require('path'); | |
const tap = require('tap'); | |
const makeTestStorage = require('../fixtures/make-test-storage'); | |
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer; | |
const VirtualMachine = require('../../src/index'); | |
const {serializeSounds} = require('../../src/serialization/serialize-assets'); | |
const projectUri = path.resolve(__dirname, '../fixtures/missing_sound.sb3'); | |
const project = readFileToBuffer(projectUri); | |
const missingSoundAssetId = '78618aadd225b1db7bf837fa17dc0568'; | |
let vm; | |
tap.beforeEach(() => { | |
const storage = makeTestStorage(); | |
vm = new VirtualMachine(); | |
vm.attachStorage(storage); | |
return vm.loadProject(project); | |
}); | |
const test = tap.test; | |
test('loading sb3 project with missing sound file', t => { | |
t.equal(vm.runtime.targets.length, 2); | |
const stage = vm.runtime.targets[0]; | |
t.ok(stage.isStage); | |
const catSprite = vm.runtime.targets[1]; | |
t.equal(catSprite.getSounds().length, 1); | |
const missingSound = catSprite.getSounds()[0]; | |
t.equal(missingSound.name, 'Boop Sound Recording'); | |
// Sound should have original data but no asset | |
const defaultSoundAssetId = vm.runtime.storage.defaultAssetId.Sound; | |
t.equal(missingSound.assetId, defaultSoundAssetId); | |
t.equal(missingSound.dataFormat, 'wav'); | |
// Runtime should have info about broken asset | |
t.ok(missingSound.broken); | |
t.equal(missingSound.broken.assetId, missingSoundAssetId); | |
t.end(); | |
}); | |
test('load and then save sb3 project with missing sound file', t => { | |
const resavedProject = JSON.parse(vm.toJSON()); | |
t.equal(resavedProject.targets.length, 2); | |
const stage = resavedProject.targets[0]; | |
t.ok(stage.isStage); | |
const catSprite = resavedProject.targets[1]; | |
t.equal(catSprite.name, 'Sprite1'); | |
t.equal(catSprite.sounds.length, 1); | |
const missingSound = catSprite.sounds[0]; | |
t.equal(missingSound.name, 'Boop Sound Recording'); | |
// Costume should have both default sound data (e.g. "Gray Question Sound" ^_^) and original data | |
t.equal(missingSound.assetId, missingSoundAssetId); | |
t.equal(missingSound.dataFormat, 'wav'); | |
// Test that we didn't save any data about the costume being broken | |
t.notOk(missingSound.broken); | |
t.end(); | |
}); | |
test('serializeCostume does not save data for missing costume', t => { | |
const soundDescs = serializeSounds(vm.runtime); | |
t.equal(soundDescs.length, 1); // Should only have one sound, the pop sound for the stage | |
t.not(soundDescs[0].fileName, `${missingSoundAssetId}.wav`); | |
t.end(); | |
process.nextTick(process.exit); | |
}); | |