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class Timer { | |
/** | |
* @param {Runtime} runtime | |
* @param {AudioContext} audioContext | |
*/ | |
constructor(runtime, audioContext) { | |
this.runtime = runtime; | |
this.audioContext = audioContext; | |
this._disposed = false; | |
this.paused = false; | |
this.stopped = true; | |
this._value = 0; | |
this.speed = 1; | |
this._lastUpdateReal = Date.now(); | |
this._lastUpdateProcessed = Date.now(); | |
this._boundFunc = this.update.bind(this); | |
this.runtime.on("RUNTIME_STEP_START", this._boundFunc); | |
} | |
start() { | |
this.paused = false; | |
this.stopped = false; | |
} | |
pause() { | |
this.paused = true; | |
} | |
stop() { | |
this.paused = false; | |
this.stopped = true; | |
} | |
reset() { | |
this._value = 0; | |
this.paused = false; | |
this.stopped = true; | |
} | |
update() { | |
if (this.stopped || this.paused || this._disposed || this.audioContext.state !== "running") { | |
this._lastUpdateReal = Date.now(); | |
return; | |
} | |
this._value += (Date.now() - this._lastUpdateReal) * this.speed; | |
this._lastUpdateReal = Date.now(); | |
this._lastUpdateProcessed = Date.now(); | |
} | |
dispose() { | |
if (this._disposed) return; | |
this._disposed = true; | |
this.runtime.off("RUNTIME_STEP_START", this._boundFunc); | |
} | |
getTime(inSeconds) { | |
const divisor = inSeconds ? 1000 : 1; | |
return this._value / divisor; | |
} | |
setTime(ms) { | |
this._lastUpdateReal = Date.now(); | |
this._lastUpdateProcessed = Date.now(); | |
this._value = ms; | |
} | |
} | |
module.exports = Timer; | |