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// server.js on glitch | |
const WebSocketServer = require("uws").Server | |
const wss = new WebSocketServer({port: process.env.PORT}) | |
var connections = {}; | |
wss.on('connection', (ws) => { | |
ws.on('close', function() { | |
Object.keys(connections).forEach(function (key) { | |
if (connections[key] === ws) { | |
delete connections[key]; | |
} | |
}); | |
}); | |
ws.on('message', function(json) { | |
var data = JSON.parse(json); | |
if (data.action == 'connect') { | |
if (!connections[data.conn_id]) { | |
connections[data.conn_id] = []; | |
} | |
connections[data.conn_id].push(ws); | |
} else if (data.action == 'predict') { | |
if (data.conn_id) { | |
var conns = connections[data.conn_id]; | |
if (conns && conns.length > 0) { | |
for(let i = 0; i < conns.length; i++) { | |
if (conns[i]) { | |
conns[i].send(JSON.stringify({action: 'predict', value: data.value, label: data.label})); | |
} | |
} | |
} | |
} | |
} | |
}); | |
}); | |
wss.on('error', (error) => { | |
throw error | |
}) | |