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import React from 'react';
import PropTypes from 'prop-types';
import styles from './waveform.css';
// Waveform is expensive to compute, make sure it only updates when data does
// by using PureComponent. In future can be changed back to function with React.memo
// eslint-disable-next-line react/prefer-stateless-function
class Waveform extends React.PureComponent {
render () {
const {
width,
height,
data
} = this.props;
// Never want a density of points higher than the number of pixels
// This is very conservative, could be far fewer points because of curve smoothing.
// Drawing too many points seems to cause an explosion in browser
// composite time when animating the playhead
const takeEveryN = Math.ceil(data.length / width);
const filteredData = takeEveryN === 1 ? data.slice(0) :
data.filter((_, i) => i % takeEveryN === 0);
// Need at least two points to render waveform.
if (filteredData.length === 1) {
filteredData.push(filteredData[0]);
}
const maxIndex = filteredData.length - 1;
const points = [
...filteredData.map((v, i) =>
[width * (i / maxIndex), height * v / 2]
),
...filteredData.reverse().map((v, i) =>
[width * (1 - (i / maxIndex)), -height * v / 2]
)
];
const pathComponents = points.map(([x, y], i) => {
const [nx, ny] = points[i < points.length - 1 ? i + 1 : 0];
return `Q${x} ${y} ${(x + nx) / 2} ${(y + ny) / 2}`;
});
return (
<svg
className={styles.container}
viewBox={`0 0 ${width} ${height}`}
>
<g transform={`scale(1, -1) translate(0, -${height / 2})`}>
<path
className={styles.waveformPath}
d={`M0 0${pathComponents.join(' ')}Z`}
strokeLinejoin={'round'}
strokeWidth={1}
/>
</g>
</svg>
);
}
}
Waveform.propTypes = {
data: PropTypes.arrayOf(PropTypes.number),
height: PropTypes.number,
width: PropTypes.number
};
export default Waveform;