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"use strict";
/*
* Copyright (c) 2013-2025 Vanessa Freudenberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
Object.subclass('Squeak.Object',
'initialization', {
initInstanceOf: function(aClass, indexableSize, hash, nilObj) {
this.sqClass = aClass;
this.hash = hash;
var instSpec = aClass.pointers[Squeak.Class_format],
instSize = ((instSpec>>1) & 0x3F) + ((instSpec>>10) & 0xC0) - 1; //0-255
this._format = (instSpec>>7) & 0xF; //This is the 0-15 code
if (this._format < 8) {
if (this._format != 6) {
if (instSize + indexableSize > 0)
this.pointers = this.fillArray(instSize + indexableSize, nilObj);
} else // Words
if (indexableSize > 0)
if (aClass.isFloatClass) {
this.isFloat = true;
this.float = 0.0;
} else
this.words = new Uint32Array(indexableSize);
} else // Bytes
if (indexableSize > 0) {
// this._format |= -indexableSize & 3; //deferred to writeTo()
this.bytes = new Uint8Array(indexableSize); //Methods require further init of pointers
}
// Definition of Squeak's format code...
//
// Pointers only...
// 0 no fields
// 1 fixed fields only (all containing pointers)
// 2 indexable fields only (all containing pointers)
// 3 both fixed and indexable fields (all containing pointers)
// 4 both fixed and indexable weak fields (all containing pointers).
// 5 unused
// Bits only...
// 6 indexable word fields only (no pointers)
// 7 unused
// 8-11 indexable byte fields only (no pointers) (low 2 bits are low 2 bits of size)
// Pointer and bits (CompiledMethods only)...
// 12-15 compiled methods:
// # of literal oops specified in method header,
// followed by indexable bytes (same interpretation of low 2 bits as above)
},
initAsClone: function(original, hash) {
this.sqClass = original.sqClass;
this.hash = hash;
this._format = original._format;
if (original.isFloat) {
this.isFloat = original.isFloat;
this.float = original.float;
} else {
if (original.pointers) this.pointers = original.pointers.slice(0); // copy
if (original.words) this.words = new Uint32Array(original.words); // copy
if (original.bytes) this.bytes = new Uint8Array(original.bytes); // copy
}
},
initFromImage: function(oop, cls, fmt, hsh) {
// initial creation from Image, with unmapped data
this.oop = oop;
this.sqClass = cls;
this._format = fmt;
this.hash = hsh;
},
classNameFromImage: function(oopMap, rawBits) {
var name = oopMap.get(rawBits.get(this.oop)[Squeak.Class_name]);
if (name && name._format >= 8 && name._format < 12) {
var bits = rawBits.get(name.oop),
bytes = name.decodeBytes(bits.length, bits, 0, name._format & 3);
return Squeak.bytesAsString(bytes);
}
return "Class";
},
renameFromImage: function(oopMap, rawBits, ccArray) {
var classObj = this.sqClass < 32 ? oopMap.get(ccArray[this.sqClass-1]) : oopMap.get(this.sqClass);
if (!classObj) return this;
var instProto = classObj.instProto || classObj.classInstProto(classObj.classNameFromImage(oopMap, rawBits));
if (!instProto) return this;
var renamedObj = new instProto; // Squeak.Object
renamedObj.oop = this.oop;
renamedObj.sqClass = this.sqClass;
renamedObj._format = this._format;
renamedObj.hash = this.hash;
return renamedObj;
},
installFromImage: function(oopMap, rawBits, ccArray, floatClass, littleEndian, nativeFloats) {
//Install this object by decoding format, and rectifying pointers
var ccInt = this.sqClass;
// map compact classes
if ((ccInt>0) && (ccInt<32))
this.sqClass = oopMap.get(ccArray[ccInt-1]);
else
this.sqClass = oopMap.get(ccInt);
var bits = rawBits.get(this.oop),
nWords = bits.length;
if (this._format < 5) {
//Formats 0...4 -- Pointer fields
if (nWords > 0) {
var oops = bits; // endian conversion was already done
this.pointers = this.decodePointers(nWords, oops, oopMap);
}
} else if (this._format >= 12) {
//Formats 12-15 -- CompiledMethods both pointers and bits
var methodHeader = this.decodeWords(1, bits, littleEndian)[0],
numLits = (methodHeader>>10) & 255,
oops = this.decodeWords(numLits+1, bits, littleEndian);
this.pointers = this.decodePointers(numLits+1, oops, oopMap); //header+lits
this.bytes = this.decodeBytes(nWords-(numLits+1), bits, numLits+1, this._format & 3);
} else if (this._format >= 8) {
//Formats 8..11 -- ByteArrays (and ByteStrings)
if (nWords > 0)
this.bytes = this.decodeBytes(nWords, bits, 0, this._format & 3);
} else if (this.sqClass == floatClass) {
//These words are actually a Float
this.isFloat = true;
this.float = this.decodeFloat(bits, littleEndian, nativeFloats);
} else {
if (nWords > 0)
this.words = this.decodeWords(nWords, bits, littleEndian);
}
this.mark = false; // for GC
},
decodePointers: function(nWords, theBits, oopMap) {
//Convert small ints and look up object pointers in oopMap
var ptrs = new Array(nWords);
for (var i = 0; i < nWords; i++) {
var oop = theBits[i];
if ((oop & 1) === 1) { // SmallInteger
ptrs[i] = oop >> 1;
} else { // Object
ptrs[i] = oopMap.get(oop) || 42424242;
// when loading a context from image segment, there is
// garbage beyond its stack pointer, resulting in the oop
// not being found in oopMap. We just fill in an arbitrary
// SmallInteger - it's never accessed anyway
}
}
return ptrs;
},
decodeWords: function(nWords, theBits, littleEndian) {
var data = new DataView(theBits.buffer, theBits.byteOffset),
words = new Uint32Array(nWords);
for (var i = 0; i < nWords; i++)
words[i] = data.getUint32(i*4, littleEndian);
return words;
},
decodeBytes: function (nWords, theBits, wordOffset, fmtLowBits) {
// Adjust size for low bits and make a copy
var nBytes = (nWords * 4) - fmtLowBits,
wordsAsBytes = new Uint8Array(theBits.buffer, theBits.byteOffset + wordOffset * 4, nBytes),
bytes = new Uint8Array(nBytes);
bytes.set(wordsAsBytes);
return bytes;
},
decodeFloat: function(theBits, littleEndian, nativeFloats) {
var data = new DataView(theBits.buffer, theBits.byteOffset);
// it's either big endian ...
if (!littleEndian) return data.getFloat64(0, false);
// or real little endian
if (nativeFloats) return data.getFloat64(0, true);
// or little endian, but with swapped words
var buffer = new ArrayBuffer(8),
swapped = new DataView(buffer);
swapped.setUint32(0, data.getUint32(4));
swapped.setUint32(4, data.getUint32(0));
return swapped.getFloat64(0, true);
},
fillArray: function(length, filler) {
for (var array = [], i = 0; i < length; i++)
array[i] = filler;
return array;
},
},
'testing', {
isWords: function() {
return this._format === 6;
},
isBytes: function() {
var fmt = this._format;
return fmt >= 8 && fmt <= 11;
},
isWordsOrBytes: function() {
var fmt = this._format;
return fmt == 6 || (fmt >= 8 && fmt <= 11);
},
isPointers: function() {
return this._format <= 4;
},
isWeak: function() {
return this._format === 4;
},
isMethod: function() {
return this._format >= 12;
},
sameFormats: function(a, b) {
return a < 8 ? a === b : (a & 0xC) === (b & 0xC);
},
sameFormatAs: function(obj) {
return this.sameFormats(this._format, obj._format);
},
},
'printing', {
toString: function() {
return this.sqInstName();
},
bytesAsString: function() {
if (!this.bytes) return '';
return Squeak.bytesAsString(this.bytes);
},
bytesAsNumberString: function(negative) {
if (!this.bytes) return '';
var hex = '0123456789ABCDEF',
digits = [],
value = 0;
for (var i = this.bytes.length - 1; i >= 0; i--) {
digits.push(hex[this.bytes[i] >> 4]);
digits.push(hex[this.bytes[i] & 15]);
value = value * 256 + this.bytes[i];
}
var sign = negative ? '-' : '',
approx = value > 0x1FFFFFFFFFFFFF ? '≈' : '';
return sign + '16r' + digits.join('') + ' (' + approx + sign + value + 'L)';
},
assnKeyAsString: function() {
return this.pointers[Squeak.Assn_key].bytesAsString();
},
slotNameAt: function(index) {
// one-based index
var instSize = this.instSize();
if (index <= instSize)
return this.sqClass.allInstVarNames()[index - 1] || 'ivar' + (index - 1);
else
return (index - instSize).toString();
},
sqInstName: function() {
if (this.isNil) return "nil";
if (this.isTrue) return "true";
if (this.isFalse) return "false";
if (this.isFloat) {var str = this.float.toString(); if (!/\./.test(str)) str += '.0'; return str; }
var className = this.sqClass.className();
if (/ /.test(className))
return 'the ' + className;
switch (className) {
case 'String':
case 'ByteString': return "'" + this.bytesAsString() + "'";
case 'Symbol':
case 'ByteSymbol': return "#" + this.bytesAsString();
case 'Point': return this.pointers.join("@");
case 'Rectangle': return this.pointers.join(" corner: ");
case 'Association':
case 'ReadOnlyVariableBinding': return this.pointers.join("->");
case 'LargePositiveInteger': return this.bytesAsNumberString(false);
case 'LargeNegativeInteger': return this.bytesAsNumberString(true);
case 'Character': var unicode = this.pointers ? this.pointers[0] : this.hash; // Spur
return "$" + String.fromCharCode(unicode) + " (" + unicode.toString() + ")";
case 'CompiledMethod': return this.methodAsString();
case 'CompiledBlock': return "[] in " + this.blockOuterCode().sqInstName();
}
return /^[aeiou]/i.test(className) ? 'an' + className : 'a' + className;
},
},
'accessing', {
pointersSize: function() {
return this.pointers ? this.pointers.length : 0;
},
bytesSize: function() {
return this.bytes ? this.bytes.length : 0;
},
wordsSize: function() {
return this.isFloat ? 2 : this.words ? this.words.length : 0;
},
instSize: function() {//same as class.classInstSize, but faster from format
var fmt = this._format;
if (fmt > 4 || fmt === 2) return 0; //indexable fields only
if (fmt < 2) return this.pointersSize(); //fixed fields only
return this.sqClass.classInstSize();
},
indexableSize: function(primHandler) {
var fmt = this._format;
if (fmt < 2) return -1; //not indexable
if (fmt === 3 && primHandler.vm.isContext(this) && !primHandler.allowAccessBeyondSP)
return this.pointers[Squeak.Context_stackPointer]; // no access beyond top of stacks
if (fmt < 6) return this.pointersSize() - this.instSize(); // pointers
if (fmt < 8) return this.wordsSize(); // words
if (fmt < 12) return this.bytesSize(); // bytes
return this.bytesSize() + (4 * this.pointersSize()); // methods
},
floatData: function() {
var buffer = new ArrayBuffer(8);
var data = new DataView(buffer);
data.setFloat64(0, this.float, false);
//1st word is data.getUint32(0, false);
//2nd word is data.getUint32(4, false);
return data;
},
wordsAsFloat32Array: function() {
return this.float32Array
|| (this.words && (this.float32Array = new Float32Array(this.words.buffer)));
},
wordsAsFloat64Array: function() {
return this.float64Array
|| (this.words && (this.float64Array = new Float64Array(this.words.buffer)));
},
wordsAsInt32Array: function() {
return this.int32Array
|| (this.words && (this.int32Array = new Int32Array(this.words.buffer)));
},
wordsAsInt16Array: function() {
return this.int16Array
|| (this.words && (this.int16Array = new Int16Array(this.words.buffer)));
},
wordsAsUint16Array: function() {
return this.uint16Array
|| (this.words && (this.uint16Array = new Uint16Array(this.words.buffer)));
},
wordsAsUint8Array: function() {
return this.uint8Array
|| (this.words && (this.uint8Array = new Uint8Array(this.words.buffer)));
},
wordsOrBytes: function() {
if (this.words) return this.words;
if (this.uint32Array) return this.uint32Array;
if (!this.bytes) return null;
return this.uint32Array = new Uint32Array(this.bytes.buffer, 0, this.bytes.length >>> 2);
},
setAddr: function(addr) {
// Move this object to addr by setting its oop. Answer address after this object.
// Used to assign an oop for the first time when tenuring this object during GC.
// When compacting, the oop is adjusted directly, since header size does not change.
var words = this.snapshotSize();
this.oop = addr + words.header * 4;
return addr + (words.header + words.body) * 4;
},
snapshotSize: function() {
// words of extra object header and body this object would take up in image snapshot
// body size includes one header word that is always present
var nWords =
this.isFloat ? 2 :
this.words ? this.words.length :
this.pointers ? this.pointers.length : 0;
// methods have both pointers and bytes
if (this.bytes) nWords += (this.bytes.length + 3) >>> 2;
nWords++; // one header word always present
var extraHeader = nWords > 63 ? 2 : this.sqClass.isCompact ? 0 : 1;
return {header: extraHeader, body: nWords};
},
addr: function() { // start addr of this object in a snapshot
return this.oop - this.snapshotSize().header * 4;
},
totalBytes: function() {
// size in bytes this object would take up in image snapshot
var words = this.snapshotSize();
return (words.header + words.body) * 4;
},
writeTo: function(data, pos, image) {
// Write 1 to 3 header words encoding type, class, and size, then instance data
if (this.bytes) this._format |= -this.bytes.length & 3;
var beforePos = pos,
size = this.snapshotSize(),
formatAndHash = ((this._format & 15) << 8) | ((this.hash & 4095) << 17);
// write header words first
switch (size.header) {
case 2:
data.setUint32(pos, size.body << 2 | Squeak.HeaderTypeSizeAndClass); pos += 4;
data.setUint32(pos, this.sqClass.oop | Squeak.HeaderTypeSizeAndClass); pos += 4;
data.setUint32(pos, formatAndHash | Squeak.HeaderTypeSizeAndClass); pos += 4;
break;
case 1:
data.setUint32(pos, this.sqClass.oop | Squeak.HeaderTypeClass); pos += 4;
data.setUint32(pos, formatAndHash | size.body << 2 | Squeak.HeaderTypeClass); pos += 4;
break;
case 0:
var classIndex = image.compactClasses.indexOf(this.sqClass) + 1;
data.setUint32(pos, formatAndHash | classIndex << 12 | size.body << 2 | Squeak.HeaderTypeShort); pos += 4;
}
// now write body, if any
if (this.isFloat) {
data.setFloat64(pos, this.float); pos += 8;
} else if (this.words) {
for (var i = 0; i < this.words.length; i++) {
data.setUint32(pos, this.words[i]); pos += 4;
}
} else if (this.pointers) {
for (var i = 0; i < this.pointers.length; i++) {
data.setUint32(pos, image.objectToOop(this.pointers[i])); pos += 4;
}
}
// no "else" because CompiledMethods have both pointers and bytes
if (this.bytes) {
for (var i = 0; i < this.bytes.length; i++)
data.setUint8(pos++, this.bytes[i]);
// skip to next word
pos += -this.bytes.length & 3;
}
// done
if (pos !== beforePos + this.totalBytes()) throw Error("written size does not match");
return pos;
},
},
'as class', {
classInstFormat: function() {
return (this.pointers[Squeak.Class_format] >> 7) & 0xF;
},
classInstSize: function() {
// this is a class, answer number of named inst vars
var spec = this.pointers[Squeak.Class_format];
return ((spec >> 10) & 0xC0) + ((spec >> 1) & 0x3F) - 1;
},
classInstIsBytes: function() {
var fmt = this.classInstFormat();
return fmt >= 8 && fmt <= 11;
},
classInstIsPointers: function() {
return this.classInstFormat() <= 4;
},
instVarNames: function() {
// index changed from 4 to 3 in newer images
for (var index = 3; index <= 4; index++) {
var varNames = this.pointers[index].pointers;
if (varNames && varNames.length && varNames[0].bytes) {
return varNames.map(function(each) {
return each.bytesAsString();
});
}
}
return [];
},
allInstVarNames: function() {
var superclass = this.superclass();
if (superclass.isNil)
return this.instVarNames();
else
return superclass.allInstVarNames().concat(this.instVarNames());
},
superclass: function() {
return this.pointers[0];
},
className: function() {
if (!this.pointers) return "_NOTACLASS_";
for (var nameIdx = 6; nameIdx <= 7; nameIdx++) {
var name = this.pointers[nameIdx];
if (name && name.bytes) return name.bytesAsString();
}
// must be meta class
for (var clsIndex = 5; clsIndex <= 6; clsIndex++) {
var cls = this.pointers[clsIndex];
if (cls && cls.pointers) {
for (var nameIdx = 6; nameIdx <= 7; nameIdx++) {
var name = cls.pointers[nameIdx];
if (name && name.bytes) return name.bytesAsString() + " class";
}
}
}
return "_SOMECLASS_";
},
defaultInst: function() {
return Squeak.Object;
},
classInstProto: function(className) {
if (this.instProto) return this.instProto;
var proto = this.defaultInst(); // in case below fails
try {
if (!className) className = this.className();
var safeName = className.replace(/[^A-Za-z0-9]/g,'_');
if (safeName === "UndefinedObject") safeName = "nil";
else if (safeName === "True") safeName = "true_";
else if (safeName === "False") safeName = "false_";
else safeName = ((/^[AEIOU]/.test(safeName)) ? 'an' : 'a') + safeName;
// fail okay if no eval()
proto = new Function("return function " + safeName + "() {};")();
proto.prototype = this.defaultInst().prototype;
} catch(e) {}
Object.defineProperty(this, 'instProto', { value: proto });
return proto;
},
},
'as method', {
methodSignFlag: function() {
return false;
},
methodNumLits: function() {
return (this.pointers[0]>>9) & 0xFF;
},
methodNumArgs: function() {
return (this.pointers[0]>>24) & 0xF;
},
methodPrimitiveIndex: function() {
var primBits = this.pointers[0] & 0x300001FF;
if (primBits > 0x1FF)
return (primBits & 0x1FF) + (primBits >> 19);
else
return primBits;
},
methodClassForSuper: function() {//assn found in last literal
var assn = this.pointers[this.methodNumLits()];
return assn.pointers[Squeak.Assn_value];
},
methodNeedsLargeFrame: function() {
return (this.pointers[0] & 0x20000) > 0;
},
methodAddPointers: function(headerAndLits) {
this.pointers = headerAndLits;
},
methodTempCount: function() {
return (this.pointers[0]>>18) & 63;
},
methodGetLiteral: function(zeroBasedIndex) {
return this.pointers[1+zeroBasedIndex]; // step over header
},
methodGetSelector: function(zeroBasedIndex) {
return this.pointers[1+zeroBasedIndex]; // step over header
},
methodAsString: function() {
return 'aCompiledMethod';
},
},
'as context', {
contextHome: function() {
return this.contextIsBlock() ? this.pointers[Squeak.BlockContext_home] : this;
},
contextIsBlock: function() {
return typeof this.pointers[Squeak.BlockContext_argumentCount] === 'number';
},
contextMethod: function() {
return this.contextHome().pointers[Squeak.Context_method];
},
contextSender: function() {
return this.pointers[Squeak.Context_sender];
},
contextSizeWithStack: function(vm) {
// Actual context size is inst vars + stack size. Slots beyond that may contain garbage.
// If passing in a VM, and this is the activeContext, use the VM's current value.
if (vm && vm.activeContext === this)
return vm.sp + 1;
// following is same as decodeSqueakSP() but works without vm ref
var sp = this.pointers[Squeak.Context_stackPointer];
return Squeak.Context_tempFrameStart + (typeof sp === "number" ? sp : 0);
},
});
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