"use strict"; /* * Copyright (c) 2013-2025 Vanessa Freudenberg * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // Fake input primitives for headless usage // Most primitives simply fail, some require answering a value to keep images working Object.extend(Squeak.Primitives.prototype, 'input', { primitiveMouseButtons: function() { return false; }, primitiveMousePoint: function() { return false; }, primitiveKeyboardNext: function() { return false; }, primitiveKeyboardPeek: function() { return false; }, primitiveInputSemaphore: function(argCount) { this.vm.popNandPush(argCount + 1, this.vm.nilObj); return true; }, primitiveInputWord: function() { return false; }, primitiveGetNextEvent: function() { return false; }, primitiveBeep: function() { return false; }, primitiveClipboardText: function() { return false; }, });