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# app.py
import streamlit as st
import time
import random
import textwrap
from io import BytesIO
from PIL import Image, ImageDraw, ImageFont
import numpy as np
from transformers import pipeline
import base64
import re
import pygame
import sys
import os
import tempfile
# Set up the page
st.set_page_config(
page_title="CodeTales โœจ",
page_icon="๐Ÿš€",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&family=Press+Start+2P&display=swap');
.stApp {
background: linear-gradient(135deg, #6e8efb, #a777e3);
}
.header {
font-family: 'Press Start 2P', cursive;
color: white;
text-align: center;
font-size: 2.5rem;
text-shadow: 3px 3px 0 #000;
padding: 1rem;
letter-spacing: 2px;
}
.subheader {
font-family: 'Comic Neue', cursive;
color: #ffeb3b;
text-align: center;
font-size: 1.8rem;
margin-bottom: 2rem;
}
.story-box {
background-color: rgba(255, 255, 255, 0.9);
border-radius: 20px;
padding: 2rem;
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
margin-bottom: 2rem;
border: 4px solid #ff6b6b;
}
.robot-speech {
background-color: #4caf50;
color: white;
border-radius: 20px;
padding: 1.5rem;
font-size: 1.2rem;
position: relative;
margin-top: 2rem;
border: 3px solid #2e7d32;
}
.robot-speech:after {
content: '';
position: absolute;
top: -20px;
left: 50px;
border: 10px solid transparent;
border-bottom-color: #4caf50;
}
.generate-btn {
background: linear-gradient(135deg, #ff5722, #ff9800) !important;
color: white !important;
font-weight: bold !important;
font-size: 1.2rem !important;
padding: 0.7rem 2rem !important;
border-radius: 50px !important;
border: none !important;
box-shadow: 0 4px 8px rgba(0,0,0,0.3) !important;
transition: all 0.3s !important;
margin-top: 1rem;
font-family: 'Press Start 2P', cursive !important;
letter-spacing: 1px;
}
.generate-btn:hover {
transform: scale(1.05) !important;
box-shadow: 0 6px 12px rgba(0,0,0,0.4) !important;
background: linear-gradient(135deg, #ff7043, #ffa726) !important;
}
.code-block {
background: #2d2d2d;
color: #f8f8f2;
padding: 1rem;
border-radius: 10px;
font-family: 'Courier New', monospace;
font-size: 1.1rem;
margin: 1rem 0;
overflow-x: auto;
border-left: 4px solid #ff9800;
}
.animation-frame {
border: 3px solid #ffeb3b;
border-radius: 10px;
margin: 5px;
}
.achievement-badge {
background: #ffd54f;
color: #333;
border-radius: 50%;
width: 60px;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.5rem;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
margin: 0 auto;
}
.hero-suggestion {
background: #ffeb3b;
color: #333;
border-radius: 10px;
padding: 1rem;
margin: 1rem 0;
text-align: center;
font-weight: bold;
border: 2px dashed #ff9800;
}
.world-suggestion {
background: #4caf50;
color: white;
border-radius: 10px;
padding: 1rem;
margin: 1rem 0;
text-align: center;
font-weight: bold;
border: 2px dashed #2e7d32;
}
.step-container {
display: flex;
justify-content: space-between;
margin-bottom: 2rem;
}
.step {
background: rgba(255, 255, 255, 0.9);
border-radius: 10px;
padding: 1rem;
width: 23%;
text-align: center;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.step-number {
font-size: 1.5rem;
font-weight: bold;
background: #ff5722;
color: white;
border-radius: 50%;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
margin: 0 auto 10px;
}
.coding-tutorial {
background: rgba(41, 128, 185, 0.9);
border-radius: 20px;
padding: 1.5rem;
margin-top: 2rem;
color: white;
border: 3px solid #2980b9;
}
.code-playground {
background: rgba(44, 62, 80, 0.9);
border-radius: 15px;
padding: 1.5rem;
margin-top: 1.5rem;
}
/* Progress bar styling */
.stProgress > div > div > div {
background-color: #ff5722 !important;
}
.level-indicator {
background: rgba(52, 152, 219, 0.9);
color: white;
border-radius: 50px;
padding: 0.5rem 1rem;
display: inline-block;
margin-bottom: 1rem;
font-weight: bold;
border: 2px solid #2c3e50;
}
</style>
""", unsafe_allow_html=True)
# Initialize AI models
@st.cache_resource
def load_models():
"""Load open-source AI models"""
try:
# Named entity recognition for identifying objects
ner_model = pipeline("ner", model="dbmdz/bert-large-cased-finetuned-conll03-english")
# Text classification for theme detection
classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
# Text generation for code explanations
explanation_generator = pipeline("text2text-generation", model="google/flan-t5-large")
return ner_model, classifier, explanation_generator
except Exception as e:
st.error(f"Error loading models: {e}")
return None, None, None
# Image generation functions
def create_storyboard_image(text, width=400, height=300):
"""Create a storyboard image from text"""
# Create blank image
img = Image.new('RGB', (width, height), color=(25, 25, 112)) # Dark blue background
# Load a comic-style font (fallback to default if not available)
try:
font = ImageFont.truetype("comic.ttf", 16)
except:
font = ImageFont.load_default()
draw = ImageDraw.Draw(img)
# Draw title
draw.text((10, 10), "Your Story Comes to Life!", fill=(255, 215, 0), font=font)
# Draw text box
draw.rectangle([10, 40, width-10, height-40], fill=(240, 248, 255), outline=(255, 215, 0), width=2)
# Wrap text
wrapped_text = textwrap.fill(text, width=40)
draw.text((20, 50), wrapped_text, fill=(25, 25, 112), font=font)
# Draw decorations
draw.rectangle([width-50, height-30, width-30, height-10], fill=(220, 20, 60), outline=(255, 215, 0), width=1)
draw.ellipse([20, height-50, 70, height], fill=(30, 144, 255), outline=(255, 215, 0), width=1)
return img
def generate_sprite_animation(story, character="spaceship", theme="space", num_frames=8):
"""Generate a sprite-based animation from story"""
frames = []
width, height = 400, 300
for i in range(num_frames):
# Create base image with theme
if theme == "space":
bg_color = (0, 0, 30)
star_color = (255, 255, 255)
elif theme == "jungle":
bg_color = (34, 139, 34)
star_color = None
elif theme == "medieval":
bg_color = (139, 69, 19)
star_color = None
elif theme == "underwater":
bg_color = (0, 105, 148)
star_color = None
elif theme == "desert":
bg_color = (210, 180, 140)
star_color = None
elif theme == "arctic":
bg_color = (240, 248, 255)
star_color = None
else:
bg_color = (0, 0, 30)
star_color = (255, 255, 255)
img = Image.new('RGB', (width, height), color=bg_color)
draw = ImageDraw.Draw(img)
# Draw background elements
if theme == "space":
# Stars
for _ in range(50):
x = random.randint(0, width)
y = random.randint(0, height)
draw.ellipse([x, y, x+2, y+2], fill=star_color)
# Planets
draw.ellipse([300, 30, 380, 110], fill=(255, 165, 0), outline=(255, 215, 0), width=2)
elif theme == "jungle":
# Trees
for x in [50, 150, 250, 350]:
draw.rectangle([x, 150, x+20, 250], fill=(101, 67, 33))
draw.ellipse([x-20, 120, x+40, 180], fill=(34, 139, 34))
# Sun
draw.ellipse([320, 30, 380, 90], fill=(255, 215, 0))
elif theme == "medieval":
# Castle
draw.rectangle([250, 100, 350, 250], fill=(169, 169, 169))
draw.rectangle([280, 150, 320, 250], fill=(105, 105, 105))
for x in [260, 300, 340]:
draw.polygon([(x, 80), (x-20, 100), (x+20, 100)], fill=(220, 20, 60))
# Mountains
draw.polygon([(0, 250), (100, 100), (200, 250)], fill=(120, 120, 120))
elif theme == "underwater":
# Seaweed
for x in [50, 150, 250, 350]:
draw.line([(x, 250), (x, 180)], fill=(0, 128, 0), width=5)
draw.ellipse([x-20, 170, x+20, 190], fill=(0, 128, 0))
# Bubbles
for _ in range(20):
x = random.randint(0, width)
y = random.randint(0, 200)
size = random.randint(5, 15)
draw.ellipse([x, y, x+size, y+size], fill=(173, 216, 230), outline=(70, 130, 180))
elif theme == "desert":
# Sand dunes
for x in [0, 100, 200, 300]:
draw.arc([x, 150, x+200, 300], 180, 360, fill=(210, 180, 140), width=50)
# Sun
draw.ellipse([300, 30, 370, 100], fill=(255, 140, 0))
elif theme == "arctic":
# Snowy ground
draw.rectangle([0, 200, width, height], fill=(255, 255, 255))
# Snowflakes
for _ in range(50):
x = random.randint(0, width)
y = random.randint(0, 180)
draw.ellipse([x, y, x+3, y+3], fill=(255, 255, 255))
# Mountains
draw.polygon([(0, 250), (100, 100), (200, 250)], fill=(200, 200, 200))
# Draw moving elements based on frame
if character == "spaceship":
ship_x = 50 + i * 40
ship_y = 120
# Spaceship body
draw.polygon([(ship_x, ship_y), (ship_x+50, ship_y),
(ship_x+25, ship_y-30)], fill=(169, 169, 169))
# Spaceship details
draw.rectangle([ship_x+20, ship_y-10, ship_x+30, ship_y], fill=(0, 191, 255))
if "shoot" in story.lower() and i > 1:
for j in range(3):
laser_x = ship_x + 25
laser_y = ship_y - 30 + j*5
draw.line([(laser_x, laser_y), (width, laser_y)], fill=(255, 0, 0), width=3)
elif character == "dragon":
dragon_x = 50 + i * 30
dragon_y = 140
# Dragon body
draw.ellipse([dragon_x, dragon_y, dragon_x+60, dragon_y+30], fill=(178, 34, 34))
# Dragon head
draw.ellipse([dragon_x+50, dragon_y+5, dragon_x+70, dragon_y+25], fill=(178, 34, 34))
# Dragon wings
draw.ellipse([dragon_x+10, dragon_y-20, dragon_x+40, dragon_y+10], fill=(138, 43, 226))
if "fire" in story.lower() and i > 0:
for j in range(5):
flame_x = dragon_x + 70
flame_y = dragon_y + 15 - j*5
flame_size = random.randint(8, 18)
draw.ellipse([flame_x, flame_y, flame_x+flame_size, flame_y+flame_size],
fill=(255, random.randint(100, 200), 0))
elif character == "knight":
knight_x = 50 + i * 30
knight_y = 150
# Knight body
draw.rectangle([knight_x, knight_y, knight_x+25, knight_y+50], fill=(70, 70, 70))
# Knight head
draw.ellipse([knight_x+5, knight_y-15, knight_x+20, knight_y], fill=(210, 180, 140))
# Knight helmet
draw.arc([knight_x, knight_y-20, knight_x+25, knight_y], 0, 180, fill=(50, 50, 50), width=3)
# Sword
draw.rectangle([knight_x+20, knight_y+10, knight_x+30, knight_y+15], fill=(192, 192, 192))
draw.polygon([(knight_x+30, knight_y+12), (knight_x+40, knight_y+10), (knight_x+40, knight_y+15)], fill=(192, 192, 192))
if "attack" in story.lower() and i % 2 == 1:
# Draw sword swing
draw.line([(knight_x+30, knight_y+12), (knight_x+60, knight_y-20)], fill=(255, 255, 0), width=3)
elif character == "mermaid":
mermaid_x = 50 + i * 30
mermaid_y = 150
# Mermaid tail
draw.ellipse([mermaid_x, mermaid_y, mermaid_x+40, mermaid_y+30], fill=(255, 105, 180))
# Mermaid body
draw.ellipse([mermaid_x+10, mermaid_y-30, mermaid_x+30, mermaid_y], fill=(255, 218, 185))
# Mermaid hair
draw.ellipse([mermaid_x-10, mermaid_y-35, mermaid_x+40, mermaid_y-20], fill=(255, 215, 0))
if "swim" in story.lower() and i > 0:
# Draw bubbles
for j in range(3):
bubble_x = mermaid_x + random.randint(0, 40)
bubble_y = mermaid_y - random.randint(20, 40)
draw.ellipse([bubble_x, bubble_y, bubble_x+8, bubble_y+8], fill=(173, 216, 230))
elif character == "robot":
robot_x = 50 + i * 35
robot_y = 150
# Robot body
draw.rectangle([robot_x, robot_y, robot_x+30, robot_y+50], fill=(100, 100, 100))
# Robot head
draw.rectangle([robot_x-5, robot_y-20, robot_x+35, robot_y], fill=(150, 150, 150))
# Robot eyes
draw.ellipse([robot_x+5, robot_y-15, robot_x+10, robot_y-10], fill=(0, 255, 0))
draw.ellipse([robot_x+20, robot_y-15, robot_x+25, robot_y-10], fill=(0, 255, 0))
# Robot arms
draw.rectangle([robot_x-10, robot_y+10, robot_x, robot_y+20], fill=(100, 100, 100))
draw.rectangle([robot_x+30, robot_y+10, robot_x+40, robot_y+20], fill=(100, 100, 100))
if "laser" in story.lower() and i > 1:
draw.line([(robot_x+40, robot_y+15), (width, robot_y+15)], fill=(0, 255, 0), width=3)
elif character == "unicorn":
unicorn_x = 50 + i * 30
unicorn_y = 150
# Unicorn body
draw.ellipse([unicorn_x, unicorn_y, unicorn_x+40, unicorn_y+20], fill=(255, 240, 245))
# Unicorn head
draw.ellipse([unicorn_x+30, unicorn_y-5, unicorn_x+50, unicorn_y+15], fill=(255, 240, 245))
# Unicorn horn
draw.polygon([(unicorn_x+40, unicorn_y-10), (unicorn_x+45, unicorn_y-30), (unicorn_x+50, unicorn_y-10)], fill=(255, 215, 0))
# Unicorn mane
for j in range(5):
color = random.choice(['#FF69B4', '#9370DB', '#87CEFA'])
draw.ellipse([unicorn_x+25+j*3, unicorn_y-10-j*2, unicorn_x+35+j*3, unicorn_y+j*2], fill=color)
# Draw enemies based on theme
if theme == "space" and "alien" in story.lower():
alien_x = 300
alien_y = 120 - i*5
draw.ellipse([alien_x, alien_y, alien_x+30, alien_y+30], fill=(50, 205, 50))
draw.ellipse([alien_x+7, alien_y+8, alien_x+12, alien_y+13], fill=(0, 0, 0))
draw.ellipse([alien_x+18, alien_y+8, alien_x+23, alien_y+13], fill=(0, 0, 0))
draw.arc([alien_x+7, alien_y+15, alien_x+23, alien_y+25], 0, 180, fill=(0, 0, 0), width=2)
elif theme == "jungle" and "snake" in story.lower():
snake_x = 300
snake_y = 180 - i*5
for segment in range(8):
offset = segment * 8
draw.ellipse([snake_x+offset, snake_y+offset, snake_x+offset+20, snake_y+offset+20], fill=(0, 128, 0))
elif theme == "medieval" and "dragon" in story.lower() and character != "dragon":
dragon_x = 250
dragon_y = 100
draw.ellipse([dragon_x, dragon_y, dragon_x+50, dragon_y+25], fill=(178, 34, 34))
draw.line([(dragon_x+50, dragon_y+12), (dragon_x+80, dragon_y)], fill=(178, 34, 34), width=4)
elif theme == "underwater" and "shark" in story.lower():
shark_x = 250
shark_y = 100 + i*8
# Shark body
draw.ellipse([shark_x, shark_y, shark_x+80, shark_y+40], fill=(169, 169, 169))
# Shark fin
draw.polygon([(shark_x+60, shark_y), (shark_x+70, shark_y-30), (shark_x+80, shark_y)], fill=(169, 169, 169))
elif theme == "desert" and "scorpion" in story.lower():
scorpion_x = 300
scorpion_y = 200
# Scorpion body
draw.ellipse([scorpion_x, scorpion_y, scorpion_x+40, scorpion_y+20], fill=(165, 42, 42))
# Scorpion tail
draw.line([(scorpion_x+40, scorpion_y+10), (scorpion_x+60, scorpion_y-10)], fill=(165, 42, 42), width=3)
# Scorpion claws
draw.line([(scorpion_x, scorpion_y+5), (scorpion_x-15, scorpion_y)], fill=(165, 42, 42), width=3)
draw.line([(scorpion_x, scorpion_y+15), (scorpion_x-15, scorpion_y+20)], fill=(165, 42, 42), width=3)
elif theme == "arctic" and "yeti" in story.lower():
yeti_x = 280
yeti_y = 180
# Yeti body
draw.ellipse([yeti_x, yeti_y, yeti_x+50, yeti_y+50], fill=(240, 240, 240))
# Yeti eyes
draw.ellipse([yeti_x+15, yeti_y+15, yeti_x+20, yeti_y+20], fill=(0, 0, 0))
draw.ellipse([yeti_x+30, yeti_y+15, yeti_x+35, yeti_y+20], fill=(0, 0, 0))
# Yeti mouth
draw.arc([yeti_x+15, yeti_y+25, yeti_x+35, yeti_y+35], 0, 180, fill=(0, 0, 0), width=2)
# Add frame number
draw.text((10, 10), f"Frame {i+1}", fill=(255, 255, 255))
frames.append(img)
return frames
def generate_pygame_code(story, character, theme):
"""Generate PyGame code based on the story"""
# Basic PyGame template
code = f"""import pygame
import sys
# Initialize Pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Story: {character.capitalize()} in {theme.capitalize()}")
# Colors
BACKGROUND = {get_theme_color(theme)}
HERO_COLOR = {get_character_color(character)}
# Hero position
hero_x = 100
hero_y = HEIGHT // 2
hero_speed = 5
# Main game loop
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Handle keyboard input
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
hero_x -= hero_speed
if keys[pygame.K_RIGHT]:
hero_x += hero_speed
if keys[pygame.K_UP]:
hero_y -= hero_speed
if keys[pygame.K_DOWN]:
hero_y += hero_speed
# Fill the background
screen.fill(BACKGROUND)
# Draw the hero
{get_character_drawing_code(character)}
# Draw story elements
{get_story_elements_code(story, theme)}
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()
"""
return code
def get_theme_color(theme):
"""Get theme color for PyGame code"""
colors = {
"space": "(0, 0, 30)",
"jungle": "(34, 139, 34)",
"medieval": "(139, 69, 19)",
"underwater": "(0, 105, 148)",
"desert": "(210, 180, 140)",
"arctic": "(240, 248, 255)"
}
return colors.get(theme, "(0, 0, 30)")
def get_character_color(character):
"""Get character color for PyGame code"""
colors = {
"spaceship": "(169, 169, 169)",
"dragon": "(178, 34, 34)",
"knight": "(70, 70, 70)",
"mermaid": "(255, 105, 180)",
"robot": "(100, 100, 100)",
"unicorn": "(255, 240, 245)"
}
return colors.get(character, "(169, 169, 169)")
def get_character_drawing_code(character):
"""Get PyGame drawing code for character"""
if character == "spaceship":
return """ # Draw spaceship
pygame.draw.polygon(screen, HERO_COLOR, [(hero_x, hero_y),
(hero_x+50, hero_y),
(hero_x+25, hero_y-30)])
pygame.draw.rect(screen, (0, 191, 255), (hero_x+20, hero_y-10, 10, 10))"""
elif character == "dragon":
return """ # Draw dragon
pygame.draw.ellipse(screen, HERO_COLOR, (hero_x, hero_y, 60, 30))
pygame.draw.ellipse(screen, HERO_COLOR, (hero_x+50, hero_y+5, 20, 20))
pygame.draw.ellipse(screen, (138, 43, 226), (hero_x+10, hero_y-20, 30, 30))"""
elif character == "knight":
return """ # Draw knight
pygame.draw.rect(screen, HERO_COLOR, (hero_x, hero_y, 25, 50))
pygame.draw.ellipse(screen, (210, 180, 140), (hero_x+5, hero_y-15, 15, 15))
pygame.draw.arc(screen, (50, 50, 50), (hero_x, hero_y-20, 25, 20), 0, 3.14, 3)
pygame.draw.rect(screen, (192, 192, 192), (hero_x+20, hero_y+10, 10, 5))
pygame.draw.polygon(screen, (192, 192, 192), [(hero_x+30, hero_y+12),
(hero_x+40, hero_y+10),
(hero_x+40, hero_y+15)])"""
elif character == "mermaid":
return """ # Draw mermaid
pygame.draw.ellipse(screen, HERO_COLOR, (hero_x, hero_y, 40, 30))
pygame.draw.ellipse(screen, (255, 218, 185), (hero_x+10, hero_y-30, 20, 30))
pygame.draw.ellipse(screen, (255, 215, 0), (hero_x-10, hero_y-35, 50, 15))"""
elif character == "robot":
return """ # Draw robot
pygame.draw.rect(screen, HERO_COLOR, (hero_x, hero_y, 30, 50))
pygame.draw.rect(screen, (150, 150, 150), (hero_x-5, hero_y-20, 40, 20))
pygame.draw.ellipse(screen, (0, 255, 0), (hero_x+5, hero_y-15, 5, 5))
pygame.draw.ellipse(screen, (0, 255, 0), (hero_x+20, hero_y-15, 5, 5))
pygame.draw.rect(screen, HERO_COLOR, (hero_x-10, hero_y+10, 10, 10))
pygame.draw.rect(screen, HERO_COLOR, (hero_x+30, hero_y+10, 10, 10))"""
elif character == "unicorn":
return """ # Draw unicorn
pygame.draw.ellipse(screen, HERO_COLOR, (hero_x, hero_y, 40, 20))
pygame.draw.ellipse(screen, HERO_COLOR, (hero_x+30, hero_y-5, 20, 20))
pygame.draw.polygon(screen, (255, 215, 0), [(hero_x+40, hero_y-10),
(hero_x+45, hero_y-30),
(hero_x+50, hero_y-10)])"""
else:
return """ # Draw hero
pygame.draw.rect(screen, HERO_COLOR, (hero_x, hero_y, 40, 60))"""
def get_story_elements_code(story, theme):
"""Get PyGame code for story elements"""
code = ""
if "alien" in story.lower() and theme == "space":
code += """ # Draw alien
pygame.draw.ellipse(screen, (50, 205, 50), (600, 200, 30, 30))
pygame.draw.ellipse(screen, (0, 0, 0), (610, 210, 5, 5))
pygame.draw.ellipse(screen, (0, 0, 0), (620, 210, 5, 5))
pygame.draw.arc(screen, (0, 0, 0), (610, 220, 15, 10), 0, 3.14, 2)
"""
if "dragon" in story.lower() and theme == "medieval":
code += """ # Draw dragon
pygame.draw.ellipse(screen, (178, 34, 34), (650, 150, 50, 25))
pygame.draw.line(screen, (178, 34, 34), (700, 162), (730, 150), 4)
"""
if "treasure" in story.lower():
code += """ # Draw treasure
pygame.draw.rect(screen, (255, 215, 0), (700, 400, 30, 20))
pygame.draw.rect(screen, (255, 215, 0), (705, 395, 20, 10))
"""
if "castle" in story.lower() and theme == "medieval":
code += """ # Draw castle
pygame.draw.rect(screen, (169, 169, 169), (600, 300, 150, 150))
pygame.draw.rect(screen, (105, 105, 105), (650, 350, 50, 100))
for x in range(610, 740, 40):
pygame.draw.polygon(screen, (220, 20, 60), [(x, 300), (x-20, 320), (x+20, 320)])
"""
return code
def generate_code_explanation(story, explanation_generator):
"""Generate code explanation using open-source model"""
try:
# Create a prompt for the model
prompt = f"Explain to a child how this story would become code: '{story}'. Use simple analogies and relate to real-world objects."
# Generate text
result = explanation_generator(
prompt,
max_length=250,
num_return_sequences=1,
)
return result[0]['generated_text']
except:
# Fallback explanation if model fails
return f"""See how your story became real code? For example, when you wrote "{story.split()[0]}",
we used code like: character.move(). That's how we turn words into actions!"""
def extract_story_elements(story, ner_model, classifier):
"""Extract hero and world from the story using AI models"""
try:
# Default values
hero = "spaceship"
world = "space"
# Find hero based on keywords and entities
hero_keywords = {
"spaceship": ["spaceship", "rocket", "ship", "alien", "planet", "star", "space"],
"dragon": ["dragon", "monster", "creature", "beast", "wyvern"],
"knight": ["knight", "warrior", "prince", "princess", "king", "queen", "sword", "castle"],
"mermaid": ["mermaid", "merman", "sea", "ocean", "underwater", "fish"],
"robot": ["robot", "cyborg", "machine", "android"],
"unicorn": ["unicorn", "horse", "pony", "magic"]
}
# Find world based on keywords and classification
world_labels = ["space", "jungle", "medieval", "underwater", "desert", "arctic"]
# Find hero by keywords
story_lower = story.lower()
for candidate, keywords in hero_keywords.items():
if any(keyword in story_lower for keyword in keywords):
hero = candidate
break
# Use NER to find entities
entities = ner_model(story)
person_entities = [e['word'] for e in entities if e['entity'] in ['B-PER', 'I-PER']]
# If we found specific character names, adjust hero
if person_entities:
if "dragon" in story_lower:
hero = "dragon"
elif "knight" in story_lower or "king" in story_lower or "queen" in story_lower:
hero = "knight"
elif "mermaid" in story_lower or "sea" in story_lower:
hero = "mermaid"
elif "robot" in story_lower:
hero = "robot"
elif "unicorn" in story_lower:
hero = "unicorn"
# Classify world
result = classifier(story, world_labels)
world = result['labels'][0]
# Override based on specific keywords
if "underwater" in story_lower or "ocean" in story_lower or "sea" in story_lower:
world = "underwater"
if "forest" in story_lower or "jungle" in story_lower:
world = "jungle"
if "castle" in story_lower or "kingdom" in story_lower or "dragon" in story_lower or "knight" in story_lower:
world = "medieval"
if "space" in story_lower or "alien" in story_lower or "planet" in story_lower:
world = "space"
if "desert" in story_lower or "sand" in story_lower:
world = "desert"
if "arctic" in story_lower or "snow" in story_lower or "ice" in story_lower:
world = "arctic"
return hero, world
except Exception as e:
st.error(f"Error analyzing story: {str(e)}")
return "spaceship", "space"
def run_pygame_code(code):
"""Run PyGame code and capture the output"""
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode="w") as f:
f.write(code)
temp_file_name = f.name
# Create a video capture of the PyGame window
os.system(f"python {temp_file_name} &")
return temp_file_name
# Header section
st.markdown('<div class="header">CodeTales โœจ</div>', unsafe_allow_html=True)
st.markdown('<div class="subheader">Storytime + Coding Magic</div>', unsafe_allow_html=True)
st.markdown('<div style="text-align:center; color:white; font-size:1.2rem; margin-bottom:2rem;">Turn wild stories into playable games with AI magic!</div>', unsafe_allow_html=True)
# How it works section
st.markdown("### โœจ How It Works")
step_container = st.container()
with step_container:
cols = st.columns(4)
with cols[0]:
st.markdown('<div class="step"><div class="step-number">1</div>Write Your Story</div>', unsafe_allow_html=True)
with cols[1]:
st.markdown('<div class="step"><div class="step-number">2</div>AI Chooses Hero & World</div>', unsafe_allow_html=True)
with cols[2]:
st.markdown('<div class="step"><div class="step-number">3</div>Watch Animation</div>', unsafe_allow_html=True)
with cols[3]:
st.markdown('<div class="step"><div class="step-number">4</div>Learn Coding</div>', unsafe_allow_html=True)
# Load models
ner_model, classifier, explanation_generator = load_models()
# Initialize session state
if 'animation_generated' not in st.session_state:
st.session_state.animation_generated = False
if 'story_text' not in st.session_state:
st.session_state.story_text = ""
if 'animation_frames' not in st.session_state:
st.session_state.animation_frames = []
if 'code_explanation' not in st.session_state:
st.session_state.code_explanation = ""
if 'selected_character' not in st.session_state:
st.session_state.selected_character = "spaceship"
if 'selected_theme' not in st.session_state:
st.session_state.selected_theme = "space"
if 'story_count' not in st.session_state:
st.session_state.story_count = 0
if 'level' not in st.session_state:
st.session_state.level = 1
if 'xp' not in st.session_state:
st.session_state.xp = 0
if 'analyzed' not in st.session_state:
st.session_state.analyzed = False
if 'pygame_code' not in st.session_state:
st.session_state.pygame_code = ""
if 'show_code' not in st.session_state:
st.session_state.show_code = False
# Character and theme mapping
characters = {
"spaceship": "๐Ÿš€ Spaceship",
"dragon": "๐Ÿ‰ Dragon",
"knight": "๐Ÿ›ก๏ธ Knight",
"mermaid": "๐Ÿงœโ€โ™€๏ธ Mermaid",
"robot": "๐Ÿค– Robot",
"unicorn": "๐Ÿฆ„ Unicorn"
}
themes = {
"space": "๐ŸŒŒ Space",
"jungle": "๐ŸŒฟ Jungle",
"medieval": "๐Ÿฐ Medieval",
"underwater": "๐ŸŒŠ Underwater",
"desert": "๐Ÿœ๏ธ Desert",
"arctic": "โ„๏ธ Arctic"
}
# Main content
st.markdown(f'<div class="level-indicator">Level {st.session_state.level} โœจ XP: {st.session_state.xp}/100</div>', unsafe_allow_html=True)
progress = st.progress(st.session_state.xp / 100)
col1, col2 = st.columns([1, 1])
with col1:
st.markdown('<div class="story-box">', unsafe_allow_html=True)
st.markdown("### ๐Ÿ“– Step 1: Write Your Story")
story_text = st.text_area(
"Tell your adventure story...",
height=200,
placeholder="Once upon a time, a brave spaceship zoomed through space, shooting lasers at alien spaceships...",
label_visibility="collapsed",
value=st.session_state.story_text
)
if st.button("โœจ Analyze My Story!", use_container_width=True, key="analyze", type="primary"):
if story_text.strip():
st.session_state.story_text = story_text
with st.spinner("๐Ÿ” AI is reading your story to find the perfect hero and world..."):
# Extract story elements using AI
hero, world = extract_story_elements(story_text, ner_model, classifier)
st.session_state.selected_character = hero
st.session_state.selected_theme = world
st.session_state.analyzed = True
# Show suggestions
st.success(f"๐ŸŽฏ AI found a {characters[hero]} hero in a {themes[world]} world!")
else:
st.warning("Please enter a story first!")
if st.session_state.analyzed:
st.markdown("### ๐Ÿง™ Step 2: Your Hero & World")
st.markdown(f'<div class="hero-suggestion">Your Hero: {characters[st.session_state.selected_character]}</div>',
unsafe_allow_html=True)
st.markdown(f'<div class="world-suggestion">Your World: {themes[st.session_state.selected_theme]}</div>',
unsafe_allow_html=True)
# Customization options
st.markdown("### ๐ŸŽจ Customize Your Hero")
custom_char = st.selectbox(
"Choose a different hero:",
options=list(characters.keys()),
format_func=lambda x: characters[x],
index=list(characters.keys()).index(st.session_state.selected_character)
)
st.session_state.selected_character = custom_char
# Generate animation button
if st.button("๐ŸŽฌ Generate Animation & Code!", use_container_width=True, key="generate", type="primary"):
st.session_state.animation_generated = True
with st.spinner("๐Ÿง™โ€โ™‚๏ธ Creating your animation and code..."):
# Generate animation frames
st.session_state.animation_frames = generate_sprite_animation(
story_text,
character=st.session_state.selected_character,
theme=st.session_state.selected_theme,
num_frames=8
)
# Generate code explanation
st.session_state.code_explanation = generate_code_explanation(story_text, explanation_generator)
# Generate PyGame code
st.session_state.pygame_code = generate_pygame_code(
story_text,
st.session_state.selected_character,
st.session_state.selected_theme
)
# Update user progress
st.session_state.story_count += 1
st.session_state.xp += 25
# Check for level up
if st.session_state.xp >= 100:
st.session_state.level += 1
st.session_state.xp = st.session_state.xp - 100
st.session_state.new_level = True
st.markdown('</div>', unsafe_allow_html=True)
with col2:
st.markdown('<div class="story-box">', unsafe_allow_html=True)
if st.session_state.animation_generated and st.session_state.animation_frames:
st.markdown("### ๐ŸŽฎ Step 3: Your Animation")
# Display animation frames
st.markdown("**Your Story Comes to Life!**")
# Show animation as GIF
gif_buffer = BytesIO()
st.session_state.animation_frames[0].save(
gif_buffer,
format='GIF',
save_all=True,
append_images=st.session_state.animation_frames[1:],
duration=500,
loop=0
)
st.image(gif_buffer, caption="Your Animated Story", use_container_width=True)
# Download button
st.download_button(
label="โฌ‡๏ธ Download Animation",
data=gif_buffer.getvalue(),
file_name="your_story.gif",
mime="image/gif",
use_container_width=True
)
# Display character and theme info
st.success(f"โœจ Your {characters[st.session_state.selected_character]} in the {themes[st.session_state.selected_theme]} world!")
elif st.session_state.analyzed:
st.markdown("### ๐ŸŽฎ Step 3: Your Animation")
st.image("https://img.freepik.com/free-vector/hand-drawn-colorful-space-background_23-2148821798.jpg",
use_container_width=True)
st.info("๐Ÿ‘† Click 'Generate Animation & Code!' to bring your story to life!")
elif story_text:
st.markdown("### ๐ŸŽฎ Your Animation Will Appear Here")
preview_img = create_storyboard_image(story_text)
st.image(preview_img, caption="Your Story Preview", use_container_width=True)
st.info("๐Ÿ‘† Click 'Analyze My Story' to begin the magic!")
else:
st.image("https://img.freepik.com/free-vector/hand-drawn-colorful-space-background_23-2148821798.jpg",
use_container_width=True)
st.info("๐Ÿ‘† Write your story and click 'Analyze My Story' to begin!")
st.markdown('</div>', unsafe_allow_html=True)
# Coding tutorial section
if st.session_state.animation_generated and st.session_state.story_text:
st.markdown('<div class="robot-speech">', unsafe_allow_html=True)
st.markdown("### ๐Ÿค– Step 4: Tavus the Robot Teacher Explains Coding")
# Show code explanation
st.markdown("### ๐Ÿง  AI-Powered Explanation:")
st.write(st.session_state.code_explanation)
# Toggle for showing full code
if st.button("๐Ÿ‘จโ€๐Ÿ’ป Show Me the Full Code!", key="show_code"):
st.session_state.show_code = not st.session_state.show_code
if st.session_state.show_code:
st.markdown("### ๐Ÿ Your Story as Python Code")
st.code(st.session_state.pygame_code, language='python')
if st.button("โ–ถ๏ธ Run This Code in PyGame", key="run_pygame"):
with st.spinner("๐Ÿš€ Launching your game..."):
temp_file = run_pygame_code(st.session_state.pygame_code)
st.success(f"Game launched! Check your desktop for the PyGame window")
st.info("Use arrow keys to move your character!")
# Step-by-step coding tutorial
st.markdown("### ๐Ÿ‘ฃ Step-by-Step Coding Tutorial")
with st.expander("1. Setting Up Your Game"):
st.markdown("""
Every PyGame program starts with these basic steps:
```python
import pygame # Import the game library
import sys # Import system library for exit
# Initialize Pygame
pygame.init()
# Create a game window
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Awesome Game")
```
""")
with st.expander("2. Creating Your Hero"):
st.markdown(f"""
Let's create your {st.session_state.selected_character} hero:
```python
# Hero position
hero_x = 100
hero_y = 300
# How to draw your hero
def draw_hero():
{get_character_drawing_code(st.session_state.selected_character).replace('\\n', '\\n ')}
```
""")
with st.expander("3. Making Your Hero Move"):
st.markdown("""
We'll use keyboard input to move the hero:
```python
hero_speed = 5
# Inside the game loop
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
hero_x -= hero_speed
if keys[pygame.K_RIGHT]:
hero_x += hero_speed
if keys[pygame.K_UP]:
hero_y -= hero_speed
if keys[pygame.K_DOWN]:
hero_y += hero_speed
```
""")
with st.expander("4. Adding Your Story Elements"):
story_elements = []
if "alien" in st.session_state.story_text.lower():
story_elements.append("Aliens")
if "dragon" in st.session_state.story_text.lower():
story_elements.append("Dragons")
if "treasure" in st.session_state.story_text.lower():
story_elements.append("Treasure")
if story_elements:
elements = ", ".join(story_elements)
st.markdown(f"""
Let's add {elements} from your story:
```python
def draw_story_elements():
{get_story_elements_code(st.session_state.story_text, st.session_state.selected_theme).replace('\n', '\n ')}
```
""")
else:
st.markdown("""
Add your own story elements with drawing commands:
```python
# Example: Draw a treasure chest
pygame.draw.rect(screen, (255, 215, 0), (700, 400, 30, 20))
pygame.draw.rect(screen, (255, 215, 0), (705, 395, 20, 10))
```
""")
with st.expander("5. Running Your Game"):
st.markdown("""
Finally, we put everything together in a game loop:
```python
# Main game loop
clock = pygame.time.Clock()
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Handle movement
# ... (movement code from step 3)
# Draw everything
screen.fill(BACKGROUND)
draw_hero()
draw_story_elements()
# Update the display
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()
```
""")
st.markdown("</div>", unsafe_allow_html=True)
# Code Playground
if st.session_state.animation_generated:
st.markdown('<div class="code-playground">', unsafe_allow_html=True)
st.markdown("### ๐Ÿงช Step 5: Code Playground")
st.markdown("Try modifying your code and see the changes!")
# Editable code area
modified_code = st.text_area(
"Edit your Python code:",
value=st.session_state.pygame_code,
height=300,
key="code_editor"
)
# Run the modified code
if st.button("๐Ÿš€ Run My Modified Code", key="run_modified_code"):
with st.spinner("Running your code..."):
temp_file = run_pygame_code(modified_code)
st.success("Game launched with your modifications!")
st.markdown("</div>", unsafe_allow_html=True)
# New level notification
if 'new_level' in st.session_state and st.session_state.new_level:
st.balloons()
st.success(f"๐ŸŒŸ Level Up! You're now Level {st.session_state.level}!")
st.session_state.new_level = False
# Achievements
st.markdown("### ๐Ÿ† Your Achievements")
achievement_cols = st.columns(4)
with achievement_cols[0]:
st.markdown('<div class="achievement-badge">๐Ÿ“</div>', unsafe_allow_html=True)
st.markdown("**Storyteller**", help="Created your first story")
st.markdown(f"{st.session_state.story_count} story created")
with achievement_cols[1]:
st.markdown('<div class="achievement-badge">๐Ÿ‘พ</div>', unsafe_allow_html=True)
st.markdown("**Animator**", help="Generated 5 animations")
st.markdown(f"{min(st.session_state.story_count, 5)}/5 animations")
with achievement_cols[2]:
st.markdown('<div class="achievement-badge">๐Ÿ’ป</div>', unsafe_allow_html=True)
st.markdown("**Coder**", help="Modified and ran code")
st.markdown("Unlocked!" if st.session_state.animation_generated else "Locked")
with achievement_cols[3]:
st.markdown('<div class="achievement-badge">๐Ÿš€</div>', unsafe_allow_html=True)
st.markdown("**Explorer**", help="Used 3 different heroes")
heroes_used = len(set([st.session_state.selected_character]))
st.markdown(f"{heroes_used}/3 heroes used")
# Benefits section
st.markdown("""
## โค Why Kids & Parents Love CodeTales
| For Kids ๐Ÿ‘ง๐Ÿ‘ฆ | For Parents & Teachers ๐Ÿ‘ช๐Ÿ‘ฉโ€๐Ÿซ |
|--------------|----------------------------|
| โœจ Create your own animated stories | ๐Ÿง  Teaches computational thinking |
| ๐Ÿš€ See imagination come to life | ๐Ÿ” Develops problem-solving skills |
| ๐ŸŽฎ Interactive game creation | โž— Reinforces STEM fundamentals |
| ๐Ÿ˜„ Fun characters and worlds | ๐Ÿงฉ Encourages logical reasoning |
| ๐ŸŒŸ Unlock new levels | ๐Ÿ“ˆ Tracks learning progress |
| ๐Ÿ’ป Real Python coding experience | ๐ŸŽฏ Aligned with coding curriculum |
""")
# Footer
st.markdown("---")
st.markdown("""
<center>
<p style="color:white; font-size:1.1rem;">
โœจ Made with magic by CodeTales Team โœจ<br>
Transforming stories into games since 2023
</p>
</center>
""", unsafe_allow_html=True)