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# app.py - Ultimate Enhanced Version
import streamlit as st
import random
import re
import time
import base64
import json
import requests
from PIL import Image
import io
import matplotlib.pyplot as plt
import numpy as np
from groq import Groq
import pygame
import sys
from io import StringIO
import contextlib
import traceback
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Play & Learn Coding",
page_icon="🎮",
layout="wide",
initial_sidebar_state="expanded"
)
# Modern gradient background with animation
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #6A67CE;
--secondary: #FF7C7C;
--accent: #FDD85D;
--dark: #2D3250;
--light: #F0F0F0;
--game-blue: #1A8CD8;
--game-purple: #9B5DE5;
--gradient-start: #1a2a6c;
--gradient-mid: #b21f1f;
--gradient-end: #1a2a6c;
}
body {
background: linear-gradient(135deg, var(--gradient-start), var(--gradient-mid), var(--gradient-end));
background-size: 400% 400%;
animation: gradientBG 15s ease infinite;
font-family: 'Comic Neue', cursive;
margin: 0;
padding: 0;
min-height: 100vh;
}
@keyframes gradientBG {
0% {background-position: 0% 50%;}
50% {background-position: 100% 50%;}
100% {background-position: 0% 50%;}
}
.stApp {
background: rgba(255, 255, 255, 0.05);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
}
.game-card {
background: rgba(255, 255, 255, 0.9);
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 32px rgba(31, 38, 135, 0.37);
border: 2px solid rgba(255, 255, 255, 0.18);
margin-bottom: 25px;
transition: all 0.3s;
}
.game-card:hover {
transform: translateY(-5px);
box-shadow: 0 12px 24px rgba(31, 38, 135, 0.5);
}
.header {
color: white;
font-family: 'Fredoka One', cursive;
text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
}
.concept-card {
background: rgba(255, 255, 255, 0.95);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--accent);
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--game-blue));
color: white;
border-radius: 50px;
padding: 12px 28px;
font-weight: bold;
font-size: 18px;
border: none;
transition: all 0.3s;
font-family: 'Fredoka One', cursive;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 8px 16px rgba(106, 103, 206, 0.4);
}
.stTextInput>div>div>input {
border-radius: 20px;
padding: 14px;
border: 3px solid var(--accent);
font-size: 18px;
background: rgba(255, 255, 255, 0.9);
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
background: rgba(255, 255, 255, 0.15);
padding: 10px;
border-radius: 20px;
backdrop-filter: blur(5px);
}
.tab {
padding: 12px 24px;
background: rgba(255, 255, 255, 0.25);
border-radius: 15px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
font-family: 'Fredoka One', cursive;
font-size: 16px;
transition: all 0.3s;
color: white;
}
.tab.active {
background: linear-gradient(45deg, var(--primary), var(--game-blue));
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.game-board {
display: grid;
grid-template-columns: repeat(8, 1fr);
grid-template-rows: repeat(8, 1fr);
gap: 4px;
width: 500px;
height: 500px;
margin: 0 auto;
background: rgba(106, 103, 206, 0.2);
padding: 10px;
border-radius: 15px;
}
.cell {
display: flex;
justify-content: center;
align-items: center;
border-radius: 8px;
font-size: 30px;
background: rgba(255, 255, 255, 0.85);
transition: all 0.2s;
cursor: pointer;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
.cell:hover {
transform: scale(1.05);
background: rgba(255, 255, 255, 1);
}
.player {
background: linear-gradient(45deg, #6A67CE, #1A8CD8);
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.goal {
background: linear-gradient(45deg, #FDD85D, #FFB347);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.obstacle {
background: linear-gradient(45deg, #FF7C7C, #FF5252);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.star {
background: linear-gradient(45deg, #FFD700, #FFA500);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.portal {
background: linear-gradient(45deg, #9B5DE5, #6A0DAD);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.game-controls {
display: flex;
justify-content: center;
gap: 15px;
margin: 25px 0;
}
.control-btn {
width: 70px;
height: 70px;
border-radius: 50%;
background: linear-gradient(45deg, var(--primary), var(--game-blue));
color: white;
display: flex;
align-items: center;
justify-content: center;
font-size: 30px;
cursor: pointer;
border: none;
box-shadow: 0 6px 12px rgba(0,0,0,0.2);
transition: all 0.2s;
}
.control-btn:hover {
transform: scale(1.1);
box-shadow: 0 8px 16px rgba(0,0,0,0.3);
}
.score-board {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 15px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 24px;
margin: 20px auto;
width: 300px;
box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
.level-indicator {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 10px 20px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 20px;
margin: 10px auto;
width: 200px;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.concept-highlight {
background: rgba(253, 216, 93, 0.2);
border-radius: 10px;
padding: 15px;
margin: 10px 0;
border-left: 4px solid var(--accent);
}
.code-block {
background: #2b2d42;
color: #f8f9fa;
border-radius: 15px;
padding: 20px;
font-family: 'Courier New', monospace;
overflow-x: auto;
margin: 20px 0;
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
}
.code-explanation {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 15px;
margin: 15px 0;
}
.game-animation {
text-align: center;
margin: 20px 0;
}
.animated-char {
font-size: 80px;
display: inline-block;
animation: bounce 2s infinite;
}
@keyframes bounce {
0%, 100% {transform: translateY(0);}
50% {transform: translateY(-20px);}
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
.game-board {
width: 90vw;
height: 90vw;
}
.control-btn {
width: 60px;
height: 60px;
font-size: 24px;
}
}
.typewriter h2 {
overflow: hidden;
border-right: .15em solid var(--accent);
white-space: nowrap;
margin: 0 auto;
letter-spacing: .15em;
animation: typing 3.5s steps(40, end), blink-caret .75s step-end infinite;
}
@keyframes typing {
from { width: 0 }
to { width: 100% }
}
@keyframes blink-caret {
from, to { border-color: transparent }
50% { border-color: var(--accent); }
}
</style>
""", unsafe_allow_html=True)
# Initialize session state
def init_session_state():
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'game_scenario' not in st.session_state:
st.session_state.game_scenario = ""
if 'game_code' not in st.session_state:
st.session_state.game_code = ""
if 'game_explanation' not in st.session_state:
st.session_state.game_explanation = ""
if 'game_preview' not in st.session_state:
st.session_state.game_preview = None
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'loading' not in st.session_state:
st.session_state.loading = False
if 'game_state' not in st.session_state:
reset_game_state()
if 'groq_api_key' not in st.session_state:
st.session_state.groq_api_key = ""
if 'player_char' not in st.session_state:
st.session_state.player_char = "🦸"
if 'goal_char' not in st.session_state:
st.session_state.goal_char = "🏁"
if 'obstacle_char' not in st.session_state:
st.session_state.obstacle_char = "🪨"
if 'current_level' not in st.session_state:
st.session_state.current_level = 1
if 'total_levels' not in st.session_state:
st.session_state.total_levels = 3
if 'show_concept_animation' not in st.session_state:
st.session_state.show_concept_animation = False
if 'concept_animation' not in st.session_state:
st.session_state.concept_animation = None
if 'pygame_running' not in st.session_state:
st.session_state.pygame_running = False
if 'pygame_output' not in st.session_state:
st.session_state.pygame_output = ""
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "🔄",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#6A67CE",
"game_example": "Repeating jumps to cross a river",
"animation": "🔄➰➿"
},
"conditional": {
"name": "Conditional",
"emoji": "❓",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#FF7C7C",
"game_example": "Choosing paths based on obstacles",
"animation": "❓👉👈"
},
"function": {
"name": "Function",
"emoji": "✨",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FDD85D",
"game_example": "Creating a jump function used multiple times",
"animation": "✨🌟💫"
},
"variable": {
"name": "Variable",
"emoji": "📦",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#1A8CD8",
"game_example": "Keeping track of collected stars",
"animation": "📊📈📉"
},
"list": {
"name": "List",
"emoji": "📝",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#4CAF50",
"game_example": "Storing collected treasures in a backpack",
"animation": "📋📑📄"
}
}
# Initialize Groq client
def get_groq_client():
try:
if st.session_state.groq_api_key:
return Groq(api_key=st.session_state.groq_api_key)
return None
except:
return None
# Analyze story and extract concepts
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Improved concept detection
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]):
detected_concepts.append("list")
return list(set(detected_concepts)) if detected_concepts else ["variable", "function"]
# Generate game scenario using Groq
def generate_game_scenario(story, concepts):
"""Generate a game scenario based on the story and concepts"""
try:
client = get_groq_client()
if client:
concept_names = [CONCEPTS[c]['name'] for c in concepts]
concept_list = ", ".join(concept_names)
system_prompt = (
"You are an expert in creating educational games for children aged 6-12. "
"Create a simple game scenario based on the child's story. "
"The game should teach programming concepts through gameplay. "
"Structure your response with these sections:\n"
"Game Title: ...\n"
"Game Objective: ...\n"
"Characters: ...\n"
"Game Mechanics: ...\n"
"Coding Concepts: Explain how these programming concepts are used: " + concept_list + "\n"
"Visual Description: Describe the game world visually\n"
"Keep it under 200 words and fun for kids."
)
response = client.chat.completions.create(
model="llama3-70b-8192",
messages=[
{"role": "system", "content": system_prompt},
{"role": "user", "content": story}
],
temperature=0.8,
max_tokens=500
)
return response.choices[0].message.content
except Exception as e:
st.error(f"Game scenario generation error: {str(e)}")
# Fallback template
concept_names = [CONCEPTS[c]['name'] for c in concepts]
concept_list = ", ".join(concept_names)
return f"""
Game Title: {story[:15]} Adventure
Game Objective: Complete challenges based on your story: {story[:100]}...
Characters:
- Hero: The main character from your story
- Helper: A friendly guide who explains coding concepts
- Villain: A character that creates obstacles (if applicable)
Game Mechanics:
1. Move your character using arrow keys
2. Collect stars while avoiding obstacles
3. Reach the goal to win
4. Helper characters appear to teach {concept_list}
Coding Concepts: This game teaches {concept_list} through:
- Using loops to repeat actions
- Making decisions with conditionals
- Creating reusable functions
- Tracking progress with variables
- Managing collections with lists
Visual Description: Colorful game world with cartoon-style characters, vibrant landscapes, and magical effects.
"""
# Generate game code explanation
def generate_game_explanation(story, concepts, game_scenario):
"""Generate explanation of game code"""
try:
client = get_groq_client()
if client:
concept_names = [CONCEPTS[c]['name'] for c in concepts]
concept_list = ", ".join(concept_names)
system_prompt = (
"Explain how the game code implements programming concepts in a way "
"a child aged 6-12 can understand. Use simple analogies and relate to the story. "
"Structure your response with:\n"
"Introduction: ...\n"
"Concept 1: ... (with example from the game)\n"
"Concept 2: ... (with example from the game)\n"
"Conclusion: ...\n"
"Keep it under 300 words and engaging for kids."
)
response = client.chat.completions.create(
model="llama3-70b-8192",
messages=[
{"role": "system", "content": system_prompt},
{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {concept_list}"}
],
temperature=0.7,
max_tokens=600
)
return response.choices[0].message.content
except Exception as e:
st.error(f"Explanation generation error: {str(e)}")
# Fallback explanation
concept_explanations = "\n".join(
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
)
return f"""
In this game based on your story "{story[:20]}...", we use programming concepts to make it work:
{concept_explanations}
As you play the game, think about:
1. How the game uses these concepts to create challenges
2. How you might change the code to make the game easier or harder
The code brings your story to life in a fun game world!
"""
# Generate game preview visualization
def generate_game_preview(story):
"""Generate a visual preview of the game"""
try:
# Extract keywords for theme
theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy"
# Create a simple visualization
fig, ax = plt.subplots(figsize=(10, 6))
if theme == "space":
bg_color = '#0B0B2B'
player_color = '#6A67CE'
goal_color = '#FDD85D'
obstacle_color = '#FF7C7C'
title = "Space Adventure"
elif theme == "jungle":
bg_color = '#143D2C'
player_color = '#6A67CE'
goal_color = '#FDD85D'
obstacle_color = '#D35400'
title = "Jungle Adventure"
else:
bg_color = '#3A015C'
player_color = '#6A67CE'
goal_color = '#FDD85D'
obstacle_color = '#FF7C7C'
title = "Fantasy Quest"
ax.set_facecolor(bg_color)
ax.set_xlim(0, 10)
ax.set_ylim(0, 6)
# Draw game elements
ax.text(5, 5, title, fontsize=20, ha='center', color='white')
ax.plot([1, 9], [1, 1], 'w-', linewidth=2) # Ground
# Player character
ax.plot(2, 2, 'o', markersize=15, color=player_color)
ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12)
# Goal
ax.plot(8, 2, 'o', markersize=12, color=goal_color)
ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12)
# Obstacles
for i in range(3):
x = random.uniform(3, 7)
y = random.uniform(1.5, 2.5)
ax.plot(x, y, 's', markersize=15, color=obstacle_color)
ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8)
# Stars
for i in range(3):
x = random.uniform(2.5, 7.5)
y = random.uniform(1.2, 2.8)
ax.plot(x, y, '*', markersize=15, color='yellow')
ax.text(x, y+0.4, 'Star', ha='center', color='white', fontsize=8)
# Path
ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5)
ax.axis('off')
ax.set_title("Game Preview", fontsize=16, color='white')
# Save to bytes
buf = io.BytesIO()
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color)
buf.seek(0)
return buf
except Exception as e:
st.error(f"Preview generation error: {str(e)}")
return None
def reset_game_state():
st.session_state.game_state = {
"player_pos": [0, 0],
"goal_pos": [7, 7],
"obstacles": [[2, 2], [3, 4], [5, 3], [4, 6], [6, 5]],
"stars": [[1, 1], [3, 3], [5, 5], [7, 1]],
"score": 0,
"moves": 0,
"game_over": False,
"portals": {
"A": {"in": [6, 6], "out": [1, 7]},
"B": {"in": [0, 3], "out": [7, 3]}
}
}
# Handle player movement
def move_player(direction):
"""Update player position based on movement direction"""
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
new_pos = player_pos.copy()
if direction == "up" and player_pos[0] > 0:
new_pos[0] -= 1
elif direction == "down" and player_pos[0] < 7:
new_pos[0] += 1
elif direction == "left" and player_pos[1] > 0:
new_pos[1] -= 1
elif direction == "right" and player_pos[1] < 7:
new_pos[1] += 1
# Check if new position is valid
if new_pos != player_pos:
# Check for obstacle collision
if new_pos not in obstacles:
state["player_pos"] = new_pos
state["moves"] += 1
# Check for portal
for portal, positions in portals.items():
if new_pos == positions["in"]:
state["player_pos"] = positions["out"].copy()
state["moves"] += 1 # Count portal as a move
break
# Check for goal collision
if new_pos == goal_pos:
state["score"] += 20
state["game_over"] = True
# Check for star collection
elif new_pos in stars:
state["score"] += 5
state["stars"].remove(new_pos)
st.session_state.game_state = state
# Create a playable game in the browser
def create_playable_game():
"""Create an interactive grid-based game"""
st.subheader("🎮 Play Your Game Now!")
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
# Level indicator
st.markdown(f"""
<div class="level-indicator">
Level: {st.session_state.current_level}/{st.session_state.total_levels}
</div>
""", unsafe_allow_html=True)
# Score board
st.markdown(f"""
<div class="score-board">
Stars Collected: {state["score"]} &nbsp; | &nbsp; Moves: {state["moves"]}
</div>
""", unsafe_allow_html=True)
# Game board
st.markdown("<div class='game-board'>", unsafe_allow_html=True)
# Create grid cells
for row in range(8):
cols = st.columns(8)
for col in range(8):
pos = [row, col]
cell_class = "cell"
cell_content = ""
if pos == player_pos:
cell_class += " player"
cell_content = st.session_state.player_char
elif pos == goal_pos:
cell_class += " goal"
cell_content = st.session_state.goal_char
elif pos in obstacles:
cell_class += " obstacle"
cell_content = st.session_state.obstacle_char
elif pos in stars:
cell_class += " star"
cell_content = "⭐"
else:
# Check for portals
for portal, positions in portals.items():
if pos == positions["in"] or pos == positions["out"]:
cell_class += " portal"
cell_content = "🌀"
break
with cols[col]:
st.markdown(f"<div class='{cell_class}'>{cell_content}</div>", unsafe_allow_html=True)
st.markdown("</div>", unsafe_allow_html=True)
# Game controls
st.markdown("<div class='game-controls'>", unsafe_allow_html=True)
col1, col2, col3, col4 = st.columns(4)
with col1:
st.button("↑", key="up", on_click=move_player, args=("up",), use_container_width=True)
with col2:
st.button("←", key="left", on_click=move_player, args=("left",), use_container_width=True)
with col3:
st.button("↓", key="down", on_click=move_player, args=("down",), use_container_width=True)
with col4:
st.button("→", key="right", on_click=move_player, args=("right",), use_container_width=True)
st.markdown("</div>", unsafe_allow_html=True)
# Reset button
st.button("🔄 Reset Game", on_click=reset_game_state, use_container_width=True)
# Next level button
if state["game_over"]:
st.balloons()
st.success(f"🎉 You won! Final Score: {state['score']} in {state['moves']} moves!")
if st.session_state.current_level < st.session_state.total_levels:
if st.button("Next Level →", use_container_width=True):
st.session_state.current_level += 1
reset_game_state()
st.rerun()
# Run PyGame code in the browser
def run_pygame_in_browser(code):
"""Simulate running PyGame code with output capture"""
st.subheader("🎮 Play the Full Game in Your Browser")
# Create a code runner
output = StringIO()
with contextlib.redirect_stdout(output), contextlib.redirect_stderr(output):
try:
# Create a fake pygame module for simulation
class FakePygame:
def __init__(self):
self.quit = lambda: None
self.init = lambda: None
self.display = type('', (), {'set_mode': lambda *a, **kw: None, 'set_caption': lambda *a: None, 'flip': lambda: None})()
self.event = type('', (), {'get': lambda: []})()
self.key = type('', (), {'get_pressed': lambda: [0]*300})()
self.Rect = lambda *a: None
self.draw = type('', (), {'rect': lambda *a, **kw: None, 'circle': lambda *a, **kw: None})()
self.font = type('', (), {'SysFont': lambda *a, **kw: type('', (), {'render': lambda *a, **kw: None})})()
self.time = type('', (), {'Clock': lambda: type('', (), {'tick': lambda *a: None})()})()
self.Surface = lambda *a: type('', (), {'blit': lambda *a, **kw: None})()
sys.modules['pygame'] = FakePygame()
# Execute the code
exec(code, {'__name__': '__main__'})
st.session_state.pygame_output = "Game executed successfully!"
except Exception as e:
st.session_state.pygame_output = f"Error: {str(e)}\n{traceback.format_exc()}"
# Show output
st.code(st.session_state.pygame_output, language='python')
st.info("This is a simulation. To play the full game, download the code and run it on your computer!")
# Display concept animation
def show_concept_animation(concept):
"""Display animated concept visualization"""
if concept in CONCEPTS:
st.subheader(f"{CONCEPTS[concept]['emoji']} {CONCEPTS[concept]['name']} Concept")
# Animation
st.markdown(f"<div class='game-animation'><span class='animated-char'>{CONCEPTS[concept]['animation']}</span></div>",
unsafe_allow_html=True)
# Explanation
st.markdown(f"""
<div class='concept-highlight'>
<p><strong>How it works:</strong> {CONCEPTS[concept]['description']}</p>
<p><strong>In your game:</strong> {CONCEPTS[concept]['game_example']}</p>
</div>
""", unsafe_allow_html=True)
# Code example
st.code(CONCEPTS[concept]['example'], language='python')
# Main application function
def main():
init_session_state()
# Sidebar for API key and settings
with st.sidebar:
st.header("⚙️ Settings")
st.session_state.groq_api_key = st.text_input(
"Enter Groq API Key (optional):",
type="password",
help="Get a free key from https://console.groq.com/keys"
)
st.caption("Using Groq API will create more creative and personalized games!")
st.divider()
st.header("🎮 Game Theme")
col1, col2, col3 = st.columns(3)
with col1:
st.session_state.player_char = st.selectbox(
"Player Character",
["🦸", "👨‍🚀", "🧙‍♂️", "🐱", "🐉", "🦊"],
index=0
)
with col2:
st.session_state.goal_char = st.selectbox(
"Goal Character",
["🏁", "🏰", "🚩", "🎯", "🔑"],
index=0
)
with col3:
st.session_state.obstacle_char = st.selectbox(
"Obstacle Character",
["🪨", "🌵", "🔥", "🌊", "🌳"],
index=0
)
st.divider()
st.header("📚 Learning Level")
st.session_state.current_level = st.slider(
"Select Difficulty Level",
1, 5, st.session_state.current_level
)
st.divider()
st.caption("Made with ❤️ for kids learning to code")
st.caption("v4.0 | StoryCoder")
st.title("🎮 StoryCoder - Play & Learn Coding!")
st.markdown("<div class='typewriter'><h2>Turn stories into games, and games into coding skills!</h2></div>",
unsafe_allow_html=True)
# Create tabs
st.markdown('<div class="tabs">', unsafe_allow_html=True)
col1, col2, col3, col4, col5 = st.columns(5)
with col1:
if st.button("📖 Create Story", use_container_width=True):
st.session_state.active_tab = "story"
with col2:
if st.button("🎮 Play Game", use_container_width=True):
st.session_state.active_tab = "game"
with col3:
if st.button("🔍 Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
with col4:
if st.button("💻 Game Code", use_container_width=True):
st.session_state.active_tab = "code"
with col5:
if st.button("🚀 PyGame", use_container_width=True):
st.session_state.active_tab = "pygame"
st.markdown('</div>', unsafe_allow_html=True)
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("📖 Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
value=st.session_state.story,
key="story_input"
)
if st.button("✨ Create Game!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
st.session_state.loading = True
with st.spinner("🧠 Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("🎮 Creating your game scenario..."):
st.session_state.game_scenario = generate_game_scenario(
story, st.session_state.concepts
)
with st.spinner("📚 Creating coding explanations..."):
st.session_state.game_explanation = generate_game_explanation(
story, st.session_state.concepts, st.session_state.game_scenario
)
with st.spinner("🖼️ Generating game preview..."):
st.session_state.game_preview = generate_game_preview(story)
reset_game_state()
st.session_state.active_tab = "game"
st.session_state.loading = False
st.rerun()
# Show examples
st.subheader("✨ Story Examples")
col1, col2, col3 = st.columns(3)
example_images = {
"Space Explorer": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500",
"Jungle Adventure": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500",
"Dragon Quest": "https://images.unsplash.com/photo-1541414779316-9564c1f85944?w=500"
}
with col1:
st.caption("Space Explorer")
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
st.image(example_images["Space Explorer"],
use_container_width=True,
caption="Space Explorer Game")
with col2:
st.caption("Jungle Adventure")
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
st.image(example_images["Jungle Adventure"],
use_container_width=True,
caption="Jungle Adventure Game")
with col3:
st.caption("Dragon Quest")
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
st.image(example_images["Dragon Quest"],
use_container_width=True,
caption="Dragon Quest Game")
# Game tab
elif st.session_state.active_tab == "game":
st.header("🎮 Your Story Game")
if not st.session_state.story:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display game scenario
st.subheader("🌟 Game Scenario")
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
# Display game preview
st.subheader("🖼️ Game Preview")
if st.session_state.game_preview:
st.image(st.session_state.game_preview, use_container_width=True)
else:
st.info("Game preview visualization")
st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True)
# Playable game
create_playable_game()
# Game explanation
st.subheader("📚 How This Game Teaches Coding")
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
if st.button("Learn Coding Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("🔍 Coding Concepts in Your Game")
st.subheader("Your game teaches these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
else:
# Concept selector
selected_concept = st.selectbox(
"Select a concept to explore:",
st.session_state.concepts,
format_func=lambda x: CONCEPTS[x]["name"]
)
# Show animation and explanation for selected concept
if selected_concept:
show_concept_animation(selected_concept)
if st.button("See the Game Code", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("💻 Game Code")
st.write("Here's the Python code for your game. Download it and run on your computer!")
# Generate simple game code
if st.session_state.story and st.session_state.concepts:
# Extract keywords from story
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
player_char = keywords[0].capitalize() if keywords else "Hero"
collect_item = keywords[1] if len(keywords) > 1 else "star"
obstacle = keywords[2] if len(keywords) > 2 else "rock"
# Get concept emojis
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
game_code = f"""
# {player_char}'s Adventure: {st.session_state.story[:20]}...
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}
import pygame
import random
import sys
# Initialize pygame
pygame.init()
# Game setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("{player_char}'s Adventure")
clock = pygame.time.Clock()
# Colors
BACKGROUND = (230, 240, 255) # Light blue
PLAYER_COLOR = (106, 103, 206) # Purple
GOAL_COLOR = (253, 216, 93) # Yellow
OBSTACLE_COLOR = (255, 124, 124) # Coral
TEXT_COLOR = (45, 50, 80) # Dark blue
STAR_COLOR = (255, 215, 0) # Gold
# Player setup
player_size = 40
player_x = 100
player_y = HEIGHT // 2
player_speed = 5
# Goal setup
goal_size = 30
goal_x = WIDTH - 150
goal_y = HEIGHT // 2
# Variables concept: Tracking score
score = 0
font = pygame.font.SysFont(None, 36)
# List concept: Creating obstacles
obstacles = []
for i in range(5):
obstacles.append([
random.randint(200, WIDTH - 100),
random.randint(50, HEIGHT - 100),
random.randint(30, 70),
random.randint(20, 50)
])
# List concept: Creating stars
stars = []
for i in range(5):
stars.append([
random.randint(100, WIDTH - 100),
random.randint(50, HEIGHT - 100),
20
])
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Player movement
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] or keys[pygame.K_w]:
player_y -= player_speed
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
player_y += player_speed
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
player_x -= player_speed
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
player_x += player_speed
# Boundary checking
player_x = max(0, min(WIDTH - player_size, player_x))
player_y = max(0, min(HEIGHT - player_size, player_y))
# Collision detection with goal
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
# Conditional concept: Check for collision
if player_rect.colliderect(goal_rect):
# Function concept: Increase score
score += 10
# Move goal to new position
goal_x = random.randint(100, WIDTH - 100)
goal_y = random.randint(50, HEIGHT - 100)
# Collision detection with stars
for star in stars[:]:
star_rect = pygame.Rect(star[0], star[1], star[2], star[2])
if player_rect.colliderect(star_rect):
score += 5
stars.remove(star)
# Drawing
screen.fill(BACKGROUND)
# Draw obstacles
for obstacle in obstacles:
pygame.draw.rect(screen, OBSTACLE_COLOR,
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
# Draw stars
for star in stars:
pygame.draw.circle(screen, STAR_COLOR,
(star[0] + star[2]//2, star[1] + star[2]//2), star[2]//2)
# Draw player and goal
pygame.draw.rect(screen, PLAYER_COLOR,
(player_x, player_y, player_size, player_size))
pygame.draw.circle(screen, GOAL_COLOR,
(goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2)
# Display score
score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
screen.blit(score_text, (20, 20))
# Display story title
title_text = font.render(f"{player_char}'s Adventure: {st.session_state.story[:20]}...", True, TEXT_COLOR)
screen.blit(title_text, (WIDTH // 2 - 150, 20))
# Display concepts
concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}", True, TEXT_COLOR)
screen.blit(concepts_text, (20, HEIGHT - 40))
# Display instructions
help_text = font.render("Arrow keys to move - Collect stars and reach the goal!", True, TEXT_COLOR)
screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80))
# Update display
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()
"""
# Display code with syntax highlighting
st.subheader("Your Game Code")
st.code(game_code, language="python")
# Download button
st.download_button(
label="📥 Download Game Code",
data=game_code,
file_name="story_game.py",
mime="text/python",
use_container_width=True
)
# Code explanation
st.subheader("🧠 Code Explanation")
st.markdown("""
<div class="code-explanation">
<p>This code creates a game based on your story:</p>
<ul>
<li><strong>Variables:</strong> Used to track score and positions</li>
<li><strong>Conditionals:</strong> Check collisions and game rules</li>
<li><strong>Functions:</strong> pygame functions create the game mechanics</li>
<li><strong>Loops:</strong> The game loop runs continuously</li>
<li><strong>Lists:</strong> Store obstacles and collectible stars</li>
</ul>
</div>
""", unsafe_allow_html=True)
else:
st.warning("No game code generated yet!")
# Try PyGame button
if st.session_state.story and st.session_state.concepts:
if st.button("▶️ Try PyGame in Browser", use_container_width=True):
st.session_state.active_tab = "pygame"
st.session_state.pygame_running = True
st.rerun()
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.rerun()
# PyGame tab
elif st.session_state.active_tab == "pygame":
st.header("🎮 Play PyGame in Browser")
if st.session_state.story and st.session_state.concepts:
run_pygame_in_browser(st.session_state.game_code)
else:
st.warning("No game code generated yet!")
if st.button("Back to Game Code", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
if __name__ == "__main__":
main()