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Update app.py
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app.py
CHANGED
@@ -1,16 +1,16 @@
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# app.py - Hugging Face Compatible Version
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import streamlit as st
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import
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import json
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import time
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import base64
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import random
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from PIL import Image
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import io
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import matplotlib.animation as animation
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from matplotlib.animation import FuncAnimation
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import numpy as np
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# Configure Streamlit page
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st.set_page_config(
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@@ -113,6 +113,23 @@ st.markdown("""
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flex-wrap: wrap;
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}
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}
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</style>
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""", unsafe_allow_html=True)
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@@ -155,15 +172,270 @@ CONCEPTS = {
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}
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}
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#
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}
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def analyze_story(story):
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"""Analyze story
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story_lower = story.lower()
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detected_concepts = []
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return list(set(detected_concepts))
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def generate_animation_code(story, concepts):
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"""Generate Python animation code
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try:
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#
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# Build a template-based code generator
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characters = ["rabbit", "dragon", "cat", "dog", "knight", "wizard", "scientist", "pirate"]
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actions = ["hop", "run", "fly", "jump", "cast", "collect", "change", "grow"]
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character = random.choice(characters)
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action = random.choice(actions)
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count = random.randint(2, 5)
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concept = concepts[0] if concepts else "loop"
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if concept == "loop":
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carrot_x = [8]
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carrot_y = [8]
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carrot_dot, = ax.plot(carrot_x, carrot_y, 'o', markersize=15, color='orange')
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def animate(frame):
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# This is a loop that runs {count} times
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if frame < {count}:
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# Move the {character} closer to the target
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new_x = {character}_x[-1] + 1.5
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new_y = {character}_y[-1] + 1.5
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{character}_x.append(new_x)
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{character}_y.append(new_y)
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{character}_dot.set_data({character}_x[-1], {character}_y[-1])
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return {character}_dot, carrot_dot
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ani = animation.FuncAnimation(fig, animate, frames={count+1}, interval=1000)
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plt.grid(True, linestyle='--', alpha=0.7)
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plt.show()
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"""
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elif concept == "conditional":
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# This variable stores our condition
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is_unlocked = {'True' if random.choice([True, False]) else 'False'}
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# Draw treasure chest
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chest = plt.Rectangle((4, 4), 2, 2, fill=True, color='brown')
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ax.add_patch(chest)
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# Draw lock if not unlocked
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if not is_unlocked:
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lock = plt.Rectangle((5, 6), 0.5, 0.8, fill=True, color='gray')
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ax.add_patch(lock)
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ax.text(5, 3, 'Locked! Find the key', fontsize=12, ha='center')
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else:
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# Show open chest with treasure
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chest.set_fill(False)
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chest.set_edgecolor('brown')
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chest.set_linestyle('--')
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ax.text(5, 5, '$$$', fontsize=20, ha='center')
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ax.text(5, 3, 'Treasure Acquired!', fontsize=12, ha='center')
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plt.grid(True, linestyle='--', alpha=0.7)
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plt.show()
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"""
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else:
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ax.set_facecolor('#f0f8ff')
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# Draw the scene
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ax.text(5, 8, '✨ Your Story ✨', fontsize=20, ha='center')
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ax.text(5, 7, f'"{story[:50]}{"..." if len(story) > 50 else ""}"',
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fontsize=14, ha='center', wrap=True)
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# Draw coding concept icons
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y_pos = 5
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for concept in {concepts}:
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details = {CONCEPTS}[concept]
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ax.text(2, y_pos, details['emoji'], fontsize=30, ha='center')
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ax.text(5, y_pos, details['name'], fontsize=16, ha='left')
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y_pos -= 1
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ax.text(5, 2, 'Generated with Python!', fontsize=14, ha='center', style='italic')
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plt.grid(True, linestyle='--', alpha=0.7)
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plt.show()
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"""
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return code
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except Exception as e:
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return f"# Error generating code\nprint('Could not generate code: {str(e)}')"
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def
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"""
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try:
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# Create a
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#
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buf.seek(0)
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image = Image.open(buf)
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return
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except Exception as e:
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st.error(f"Animation error: {str(e)}")
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return None
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def
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"""
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try:
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#
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#
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fig, ax = plt.subplots(figsize=(10, 6))
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ax.set_facecolor('#f0f8ff')
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ax.set_xlim(0, 10)
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st.session_state.animation_code = ""
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if 'active_tab' not in st.session_state:
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st.session_state.active_tab = "story"
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if '
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st.session_state.
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# Create tabs
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tabs = st.empty()
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st.session_state.story = ""
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st.session_state.concepts = []
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st.session_state.animation_code = ""
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st.session_state.
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st.session_state.active_tab = "story"
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# Story creation tab
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story, st.session_state.concepts
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)
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)
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st.session_state.active_tab = "animation"
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st.
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# Show examples
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st.subheader("✨ Story Examples")
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st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
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with col3:
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st.caption("Function Example")
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st.code('"A wizard casts a spell to make flowers grow"', language="text")
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# Animation tab
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elif st.session_state.active_tab == "animation":
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st.header("🎬 Your Story Animation")
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if not st.session_state.
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st.warning("Please create a story first!")
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st.session_state.active_tab = "story"
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st.
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# Display animation
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st.
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st.success("✨ Animation created successfully!")
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st.caption("This animation was generated with Python code based on your story!")
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if st.button("Reveal Coding Secrets!", use_container_width=True):
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st.session_state.active_tab = "concepts"
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st.
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# Concepts tab
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elif st.session_state.active_tab == "concepts":
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if st.button("See the Magic Code!", use_container_width=True):
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st.session_state.active_tab = "code"
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st.
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# Code tab
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elif st.session_state.active_tab == "code":
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if st.button("Create Another Story!", use_container_width=True):
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st.session_state.active_tab = "story"
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st.session_state.story = ""
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st.
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if __name__ == "__main__":
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main()
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import streamlit as st
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import os
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import time
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import base64
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import random
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import tempfile
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import subprocess
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import numpy as np
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import pygame
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import matplotlib.pyplot as plt
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from PIL import Image
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import io
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from manim import *
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# Configure Streamlit page
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st.set_page_config(
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flex-wrap: wrap;
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}
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}
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.animation-container {
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background-color: #1a1a2e;
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border-radius: 15px;
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padding: 20px;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
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margin-bottom: 25px;
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position: relative;
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overflow: hidden;
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}
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.animation-canvas {
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border-radius: 10px;
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overflow: hidden;
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margin: 0 auto;
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display: block;
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}
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</style>
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""", unsafe_allow_html=True)
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}
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}
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# Character database
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CHARACTERS = {
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"rabbit": {"color": (255, 150, 150), "speed": 5, "size": 30},
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"dragon": {"color": (255, 100, 100), "speed": 3, "size": 60},
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"cat": {"color": (200, 150, 255), "speed": 6, "size": 25},
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"dog": {"color": (255, 200, 150), "speed": 7, "size": 35},
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"knight": {"color": (150, 200, 255), "speed": 4, "size": 40},
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"wizard": {"color": (200, 255, 150), "speed": 4, "size": 35},
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"scientist": {"color": (150, 255, 200), "speed": 5, "size": 30},
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"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
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}
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# Animation templates
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ANIMATION_TEMPLATES = {
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"loop": {
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"pygame": """
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import pygame
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import sys
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import math
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# Initialize pygame
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pygame.init()
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# Screen setup
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Your Story Animation")
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# Colors
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BACKGROUND = (25, 25, 50)
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GROUND = (40, 100, 40)
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SUN = (255, 255, 200)
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# Character setup
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character = "{character}"
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char_color = {char_color}
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char_size = {char_size}
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char_x = 100
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char_y = HEIGHT - 100
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char_speed = {char_speed}
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# Target setup
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target_x = 700
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target_y = HEIGHT - 100
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target_reached = False
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hops = 0
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# Animation clock
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clock = pygame.time.Clock()
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frames = []
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# Main animation loop
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for frame in range(120):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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# Clear screen
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screen.fill(BACKGROUND)
|
235 |
+
|
236 |
+
# Draw ground
|
237 |
+
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
|
238 |
+
|
239 |
+
# Draw sun
|
240 |
+
pygame.draw.circle(screen, SUN, (700, 100), 50)
|
241 |
+
|
242 |
+
# Draw target
|
243 |
+
pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
|
244 |
+
pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
|
245 |
+
pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
|
246 |
+
|
247 |
+
# Move character
|
248 |
+
if not target_reached:
|
249 |
+
char_x += char_speed
|
250 |
+
# Hop animation
|
251 |
+
hop_height = 50 * math.sin(frame * 0.2)
|
252 |
+
char_y = HEIGHT - 100 - abs(hop_height)
|
253 |
+
|
254 |
+
# Check if target reached
|
255 |
+
if char_x >= target_x - 40:
|
256 |
+
hops += 1
|
257 |
+
char_x = 100
|
258 |
+
if hops >= {count}:
|
259 |
+
target_reached = True
|
260 |
+
|
261 |
+
# Draw character
|
262 |
+
pygame.draw.circle(screen, char_color, (int(char_x), int(char_y)), char_size)
|
263 |
+
|
264 |
+
# Draw eyes
|
265 |
+
pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
|
266 |
+
pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
|
267 |
+
|
268 |
+
# Draw hop counter
|
269 |
+
font = pygame.font.SysFont(None, 36)
|
270 |
+
text = font.render(f"Hops: {{hops}}/{{count}}", True, (255, 255, 255))
|
271 |
+
screen.blit(text, (20, 20))
|
272 |
+
|
273 |
+
# Capture frame
|
274 |
+
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
|
275 |
+
|
276 |
+
pygame.display.flip()
|
277 |
+
clock.tick(30)
|
278 |
+
|
279 |
+
# Save animation as GIF
|
280 |
+
import imageio
|
281 |
+
imageio.mimsave('animation.gif', frames, fps=30)
|
282 |
+
"""
|
283 |
+
},
|
284 |
+
"conditional": {
|
285 |
+
"pygame": """
|
286 |
+
import pygame
|
287 |
+
import sys
|
288 |
+
|
289 |
+
# Initialize pygame
|
290 |
+
pygame.init()
|
291 |
+
|
292 |
+
# Screen setup
|
293 |
+
WIDTH, HEIGHT = 800, 600
|
294 |
+
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
295 |
+
pygame.display.set_caption("Your Story Animation")
|
296 |
+
|
297 |
+
# Colors
|
298 |
+
BACKGROUND = (25, 25, 50)
|
299 |
+
GROUND = (40, 100, 40)
|
300 |
+
CHEST_COLOR = (139, 69, 19)
|
301 |
+
LOCK_COLOR = (192, 192, 192)
|
302 |
+
TREASURE_COLOR = (255, 215, 0)
|
303 |
+
|
304 |
+
# Knight setup
|
305 |
+
knight_x = 100
|
306 |
+
knight_y = HEIGHT - 100
|
307 |
+
knight_speed = 4
|
308 |
+
knight_size = 40
|
309 |
+
knight_color = (100, 150, 255)
|
310 |
+
|
311 |
+
# Chest setup
|
312 |
+
chest_x = 600
|
313 |
+
chest_y = HEIGHT - 100
|
314 |
+
chest_width = 80
|
315 |
+
chest_height = 50
|
316 |
+
is_unlocked = {condition}
|
317 |
+
|
318 |
+
# Animation clock
|
319 |
+
clock = pygame.time.Clock()
|
320 |
+
frames = []
|
321 |
+
|
322 |
+
# Main animation loop
|
323 |
+
for frame in range(180):
|
324 |
+
for event in pygame.event.get():
|
325 |
+
if event.type == pygame.QUIT:
|
326 |
+
pygame.quit()
|
327 |
+
sys.exit()
|
328 |
+
|
329 |
+
# Clear screen
|
330 |
+
screen.fill(BACKGROUND)
|
331 |
+
|
332 |
+
# Draw ground
|
333 |
+
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
|
334 |
+
|
335 |
+
# Draw chest
|
336 |
+
pygame.draw.rect(screen, CHEST_COLOR, (chest_x, chest_y, chest_width, chest_height))
|
337 |
+
pygame.draw.rect(screen, (101, 67, 33), (chest_x, chest_y, chest_width, 20))
|
338 |
+
|
339 |
+
# Draw lock or treasure
|
340 |
+
if not is_unlocked:
|
341 |
+
pygame.draw.rect(screen, LOCK_COLOR, (chest_x + chest_width//2 - 10, chest_y - 15, 20, 15))
|
342 |
+
pygame.draw.circle(screen, LOCK_COLOR, (chest_x + chest_width//2, chest_y - 15), 8)
|
343 |
+
else:
|
344 |
+
pygame.draw.rect(screen, (255, 223, 0), (chest_x + 10, chest_y + 10, 20, 30))
|
345 |
+
pygame.draw.rect(screen, (218, 165, 32), (chest_x + 50, chest_y + 15, 20, 20))
|
346 |
+
|
347 |
+
# Move knight
|
348 |
+
if knight_x < chest_x - 100:
|
349 |
+
knight_x += knight_speed
|
350 |
+
|
351 |
+
# Draw knight
|
352 |
+
pygame.draw.circle(screen, knight_color, (knight_x, knight_y), knight_size)
|
353 |
+
pygame.draw.rect(screen, (50, 50, 150), (knight_x - 15, knight_y - 50, 30, 50)) # Body
|
354 |
+
pygame.draw.circle(screen, (200, 200, 200), (knight_x, knight_y - 60), 15) # Head
|
355 |
+
|
356 |
+
# Draw text
|
357 |
+
font = pygame.font.SysFont(None, 36)
|
358 |
+
if is_unlocked:
|
359 |
+
text = font.render("Chest is unlocked! Treasure acquired!", True, (255, 255, 100))
|
360 |
+
else:
|
361 |
+
text = font.render("Chest is locked! Find the key!", True, (255, 100, 100))
|
362 |
+
screen.blit(text, (WIDTH//2 - text.get_width()//2, 50))
|
363 |
+
|
364 |
+
# Capture frame
|
365 |
+
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
|
366 |
+
|
367 |
+
pygame.display.flip()
|
368 |
+
clock.tick(30)
|
369 |
+
|
370 |
+
# Save animation as GIF
|
371 |
+
import imageio
|
372 |
+
imageio.mimsave('animation.gif', frames, fps=30)
|
373 |
+
"""
|
374 |
+
},
|
375 |
+
"function": {
|
376 |
+
"manim": """
|
377 |
+
from manim import *
|
378 |
+
|
379 |
+
class FunctionMagic(Scene):
|
380 |
+
def construct(self):
|
381 |
+
# Create wizard and flower
|
382 |
+
wizard = Circle(radius=0.5, color=BLUE, fill_opacity=1).shift(LEFT*3)
|
383 |
+
wizard_label = Text("Wizard").next_to(wizard, DOWN)
|
384 |
+
|
385 |
+
flower = VGroup(
|
386 |
+
Circle(radius=0.3, color=GREEN).shift(UP*0.3),
|
387 |
+
Circle(radius=0.2, color=YELLOW).shift(UP*0.3),
|
388 |
+
Line(UP*0.3, DOWN*1, color=GREEN)
|
389 |
+
).shift(RIGHT*3)
|
390 |
+
flower_label = Text("Flower").next_to(flower, DOWN)
|
391 |
+
|
392 |
+
# Create spell function
|
393 |
+
func_label = Text("cast_grow_spell()", color=YELLOW).shift(UP*2)
|
394 |
+
|
395 |
+
# Animation
|
396 |
+
self.play(Create(wizard), Write(wizard_label))
|
397 |
+
self.play(Create(flower), Write(flower_label))
|
398 |
+
self.play(Write(func_label))
|
399 |
+
self.wait(1)
|
400 |
+
|
401 |
+
# Cast spell multiple times
|
402 |
+
for i in range({count}):
|
403 |
+
# Create spell effect
|
404 |
+
spell = VGroup(
|
405 |
+
Star(color=PURPLE, fill_opacity=1).scale(0.3),
|
406 |
+
MathTex("\\star", color=PURPLE).scale(1.5)
|
407 |
+
)
|
408 |
+
|
409 |
+
# Animate spell moving
|
410 |
+
self.play(
|
411 |
+
Create(spell.move_to(wizard.get_center())),
|
412 |
+
run_time=0.5
|
413 |
+
)
|
414 |
+
self.play(
|
415 |
+
spell.animate.move_to(flower.get_center()),
|
416 |
+
run_time=1
|
417 |
+
)
|
418 |
+
self.play(FadeOut(spell))
|
419 |
+
|
420 |
+
# Grow flower
|
421 |
+
self.play(
|
422 |
+
flower.animate.scale(1.2),
|
423 |
+
run_time=0.5
|
424 |
+
)
|
425 |
+
self.wait(0.5)
|
426 |
+
|
427 |
+
# Show function call
|
428 |
+
call_text = Text(f"cast_grow_spell() #{i+1}", color=GREEN).shift(DOWN*2)
|
429 |
+
self.play(Write(call_text))
|
430 |
+
self.play(FadeOut(call_text))
|
431 |
+
|
432 |
+
self.wait(2)
|
433 |
+
"""
|
434 |
+
}
|
435 |
}
|
436 |
|
437 |
def analyze_story(story):
|
438 |
+
"""Analyze story and identify programming concepts"""
|
439 |
story_lower = story.lower()
|
440 |
detected_concepts = []
|
441 |
|
|
|
462 |
return list(set(detected_concepts))
|
463 |
|
464 |
def generate_animation_code(story, concepts):
|
465 |
+
"""Generate Python animation code based on story"""
|
466 |
try:
|
467 |
+
# Choose a random character
|
468 |
+
character = random.choice(list(CHARACTERS.keys()))
|
469 |
+
char_details = CHARACTERS[character]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
470 |
|
471 |
+
# Choose the most relevant concept
|
472 |
concept = concepts[0] if concepts else "loop"
|
473 |
|
474 |
+
# Get template for the concept
|
475 |
+
template = ANIMATION_TEMPLATES.get(concept, ANIMATION_TEMPLATES["loop"])
|
476 |
+
|
477 |
+
# Fill in template parameters
|
478 |
if concept == "loop":
|
479 |
+
# Extract count from story
|
480 |
+
count = 3
|
481 |
+
for word in story.split():
|
482 |
+
if word.isdigit():
|
483 |
+
count = min(int(word), 10)
|
484 |
+
break
|
485 |
+
|
486 |
+
code = template["pygame"].format(
|
487 |
+
character=character,
|
488 |
+
char_color=char_details["color"],
|
489 |
+
char_size=char_details["size"],
|
490 |
+
char_speed=char_details["speed"],
|
491 |
+
count=count
|
492 |
+
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
493 |
elif concept == "conditional":
|
494 |
+
condition = "True" if random.random() > 0.5 else "False"
|
495 |
+
code = template["pygame"].format(condition=condition)
|
496 |
+
elif concept == "function":
|
497 |
+
count = 3
|
498 |
+
for word in story.split():
|
499 |
+
if word.isdigit():
|
500 |
+
count = min(int(word), 5)
|
501 |
+
break
|
502 |
+
code = template["manim"].format(count=count)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
503 |
else:
|
504 |
+
# Default to loop animation
|
505 |
+
code = ANIMATION_TEMPLATES["loop"]["pygame"].format(
|
506 |
+
character=character,
|
507 |
+
char_color=char_details["color"],
|
508 |
+
char_size=char_details["size"],
|
509 |
+
char_speed=char_details["speed"],
|
510 |
+
count=3
|
511 |
+
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
512 |
|
513 |
return code
|
514 |
except Exception as e:
|
515 |
return f"# Error generating code\nprint('Could not generate code: {str(e)}')"
|
516 |
|
517 |
+
def run_pygame_animation(code):
|
518 |
+
"""Run PyGame animation code and generate GIF"""
|
519 |
try:
|
520 |
+
# Create a temporary Python file
|
521 |
+
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
|
522 |
+
tmpfile.write(code)
|
523 |
+
tmpfile_path = tmpfile.name
|
524 |
|
525 |
+
# Run the animation script
|
526 |
+
subprocess.run(["python", tmpfile_path], check=True)
|
527 |
|
528 |
+
# Check for generated GIF
|
529 |
+
if os.path.exists("animation.gif"):
|
530 |
+
return "animation.gif"
|
|
|
|
|
531 |
|
532 |
+
return None
|
533 |
except Exception as e:
|
534 |
st.error(f"Animation error: {str(e)}")
|
535 |
return None
|
536 |
|
537 |
+
def run_manim_animation(code):
|
538 |
+
"""Run Manim animation code and generate video"""
|
539 |
try:
|
540 |
+
# Create a temporary Python file
|
541 |
+
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
|
542 |
+
tmpfile.write(code)
|
543 |
+
tmpfile_path = tmpfile.name
|
544 |
|
545 |
+
# Run Manim render
|
546 |
+
result = subprocess.run(
|
547 |
+
["manim", "-ql", "-o", "animation", tmpfile_path],
|
548 |
+
capture_output=True,
|
549 |
+
text=True
|
550 |
+
)
|
551 |
+
|
552 |
+
# Find the output file
|
553 |
+
output_dir = "media/videos"
|
554 |
+
if os.path.exists(output_dir):
|
555 |
+
for file in os.listdir(output_dir):
|
556 |
+
if file.startswith("animation") and file.endswith(".mp4"):
|
557 |
+
return os.path.join(output_dir, file)
|
558 |
+
|
559 |
+
return None
|
560 |
+
except Exception as e:
|
561 |
+
st.error(f"Manim error: {str(e)}")
|
562 |
+
return None
|
563 |
+
|
564 |
+
def create_story_image(story):
|
565 |
+
"""Create a story image with Matplotlib"""
|
566 |
+
try:
|
567 |
+
# Create figure
|
568 |
fig, ax = plt.subplots(figsize=(10, 6))
|
569 |
ax.set_facecolor('#f0f8ff')
|
570 |
ax.set_xlim(0, 10)
|
|
|
625 |
st.session_state.animation_code = ""
|
626 |
if 'active_tab' not in st.session_state:
|
627 |
st.session_state.active_tab = "story"
|
628 |
+
if 'animation_path' not in st.session_state:
|
629 |
+
st.session_state.animation_path = None
|
630 |
+
if 'animation_type' not in st.session_state:
|
631 |
+
st.session_state.animation_type = None
|
632 |
|
633 |
# Create tabs
|
634 |
tabs = st.empty()
|
|
|
650 |
st.session_state.story = ""
|
651 |
st.session_state.concepts = []
|
652 |
st.session_state.animation_code = ""
|
653 |
+
st.session_state.animation_path = None
|
654 |
+
st.session_state.animation_type = None
|
655 |
st.session_state.active_tab = "story"
|
656 |
|
657 |
# Story creation tab
|
|
|
681 |
story, st.session_state.concepts
|
682 |
)
|
683 |
|
684 |
+
# Determine animation type
|
685 |
+
if "manim" in st.session_state.animation_code:
|
686 |
+
st.session_state.animation_type = "manim"
|
687 |
+
with st.spinner("🎬 Rendering Manim animation (this may take a minute)..."):
|
688 |
+
st.session_state.animation_path = run_manim_animation(
|
689 |
+
st.session_state.animation_code
|
690 |
+
)
|
691 |
+
else:
|
692 |
+
st.session_state.animation_type = "pygame"
|
693 |
+
with st.spinner("🎬 Creating PyGame animation..."):
|
694 |
+
st.session_state.animation_path = run_pygame_animation(
|
695 |
+
st.session_state.animation_code
|
696 |
+
)
|
697 |
|
698 |
st.session_state.active_tab = "animation"
|
699 |
+
st.rerun()
|
700 |
|
701 |
# Show examples
|
702 |
st.subheader("✨ Story Examples")
|
|
|
709 |
st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
|
710 |
with col3:
|
711 |
st.caption("Function Example")
|
712 |
+
st.code('"A wizard casts a spell to make flowers grow 3 times"', language="text")
|
713 |
|
714 |
# Animation tab
|
715 |
elif st.session_state.active_tab == "animation":
|
716 |
st.header("🎬 Your Story Animation")
|
717 |
|
718 |
+
if not st.session_state.animation_path:
|
719 |
st.warning("Please create a story first!")
|
720 |
st.session_state.active_tab = "story"
|
721 |
+
st.rerun()
|
722 |
|
723 |
# Display animation
|
724 |
+
st.markdown(f"""
|
725 |
+
<div class="animation-container">
|
726 |
+
<h3 style="color: white; text-align: center;">"{st.session_state.story[:60]}{'...' if len(st.session_state.story) > 60 else ''}"</h3>
|
727 |
+
</div>
|
728 |
+
""", unsafe_allow_html=True)
|
729 |
+
|
730 |
+
try:
|
731 |
+
if st.session_state.animation_type == "pygame":
|
732 |
+
st.image(st.session_state.animation_path, use_container_width=True)
|
733 |
+
elif st.session_state.animation_type == "manim":
|
734 |
+
st.video(st.session_state.animation_path)
|
735 |
+
except Exception as e:
|
736 |
+
st.error(f"Couldn't display animation: {str(e)}")
|
737 |
+
story_image = create_story_image(st.session_state.story)
|
738 |
+
if story_image:
|
739 |
+
st.image(story_image, use_container_width=True)
|
740 |
|
741 |
st.success("✨ Animation created successfully!")
|
742 |
st.caption("This animation was generated with Python code based on your story!")
|
743 |
|
744 |
if st.button("Reveal Coding Secrets!", use_container_width=True):
|
745 |
st.session_state.active_tab = "concepts"
|
746 |
+
st.rerun()
|
747 |
|
748 |
# Concepts tab
|
749 |
elif st.session_state.active_tab == "concepts":
|
|
|
769 |
|
770 |
if st.button("See the Magic Code!", use_container_width=True):
|
771 |
st.session_state.active_tab = "code"
|
772 |
+
st.rerun()
|
773 |
|
774 |
# Code tab
|
775 |
elif st.session_state.active_tab == "code":
|
|
|
795 |
if st.button("Create Another Story!", use_container_width=True):
|
796 |
st.session_state.active_tab = "story"
|
797 |
st.session_state.story = ""
|
798 |
+
st.rerun()
|
799 |
|
800 |
if __name__ == "__main__":
|
801 |
main()
|