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Create app.py
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app.py
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1 |
+
# app.py - Game-Based Learning Version
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2 |
+
import streamlit as st
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3 |
+
import os
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4 |
+
import time
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5 |
+
import random
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6 |
+
import base64
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7 |
+
import json
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8 |
+
import requests
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9 |
+
import re
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10 |
+
from PIL import Image
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11 |
+
import io
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12 |
+
import matplotlib.pyplot as plt
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13 |
+
import numpy as np
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14 |
+
import pandas as pd
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15 |
+
import plotly.express as px
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16 |
+
import plotly.graph_objects as go
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17 |
+
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18 |
+
# Configure Streamlit page
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19 |
+
st.set_page_config(
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20 |
+
page_title="StoryCoder - Learn Coding Through Games",
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21 |
+
page_icon="๐งโโ๏ธ",
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22 |
+
layout="wide",
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23 |
+
initial_sidebar_state="expanded"
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24 |
+
)
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25 |
+
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26 |
+
# Custom CSS for colorful UI
|
27 |
+
st.markdown("""
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28 |
+
<style>
|
29 |
+
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
|
30 |
+
|
31 |
+
:root {
|
32 |
+
--primary: #FF6B6B;
|
33 |
+
--secondary: #4ECDC4;
|
34 |
+
--accent: #FFD166;
|
35 |
+
--dark: #1A535C;
|
36 |
+
--light: #F7FFF7;
|
37 |
+
}
|
38 |
+
|
39 |
+
body {
|
40 |
+
background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
|
41 |
+
font-family: 'Comic Neue', cursive;
|
42 |
+
}
|
43 |
+
|
44 |
+
.stApp {
|
45 |
+
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
|
46 |
+
}
|
47 |
+
|
48 |
+
.story-box {
|
49 |
+
background-color: white;
|
50 |
+
border-radius: 20px;
|
51 |
+
padding: 25px;
|
52 |
+
box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
|
53 |
+
border: 3px solid var(--accent);
|
54 |
+
margin-bottom: 25px;
|
55 |
+
}
|
56 |
+
|
57 |
+
.header {
|
58 |
+
color: var(--dark);
|
59 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
60 |
+
}
|
61 |
+
|
62 |
+
.concept-card {
|
63 |
+
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
64 |
+
border-radius: 15px;
|
65 |
+
padding: 15px;
|
66 |
+
margin: 10px 0;
|
67 |
+
border-left: 5px solid var(--secondary);
|
68 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
|
69 |
+
}
|
70 |
+
|
71 |
+
.stButton>button {
|
72 |
+
background: linear-gradient(45deg, var(--primary), var(--secondary));
|
73 |
+
color: white;
|
74 |
+
border-radius: 12px;
|
75 |
+
padding: 10px 24px;
|
76 |
+
font-weight: bold;
|
77 |
+
font-size: 18px;
|
78 |
+
border: none;
|
79 |
+
transition: all 0.3s;
|
80 |
+
}
|
81 |
+
|
82 |
+
.stButton>button:hover {
|
83 |
+
transform: scale(1.05);
|
84 |
+
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
|
85 |
+
}
|
86 |
+
|
87 |
+
.stTextInput>div>div>input {
|
88 |
+
border-radius: 12px;
|
89 |
+
padding: 12px;
|
90 |
+
border: 2px solid var(--accent);
|
91 |
+
}
|
92 |
+
|
93 |
+
.tabs {
|
94 |
+
display: flex;
|
95 |
+
gap: 10px;
|
96 |
+
margin-bottom: 20px;
|
97 |
+
overflow-x: auto;
|
98 |
+
}
|
99 |
+
|
100 |
+
.tab {
|
101 |
+
padding: 10px 20px;
|
102 |
+
background-color: var(--accent);
|
103 |
+
border-radius: 10px;
|
104 |
+
cursor: pointer;
|
105 |
+
font-weight: bold;
|
106 |
+
white-space: nowrap;
|
107 |
+
}
|
108 |
+
|
109 |
+
.tab.active {
|
110 |
+
background-color: var(--secondary);
|
111 |
+
color: white;
|
112 |
+
}
|
113 |
+
|
114 |
+
@media (max-width: 768px) {
|
115 |
+
.tabs {
|
116 |
+
flex-wrap: wrap;
|
117 |
+
}
|
118 |
+
}
|
119 |
+
|
120 |
+
.game-container {
|
121 |
+
background-color: #1a1a2e;
|
122 |
+
border-radius: 15px;
|
123 |
+
padding: 20px;
|
124 |
+
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
125 |
+
margin-bottom: 25px;
|
126 |
+
position: relative;
|
127 |
+
overflow: hidden;
|
128 |
+
}
|
129 |
+
|
130 |
+
.game-preview {
|
131 |
+
border-radius: 10px;
|
132 |
+
overflow: hidden;
|
133 |
+
margin: 0 auto;
|
134 |
+
display: block;
|
135 |
+
max-width: 100%;
|
136 |
+
}
|
137 |
+
|
138 |
+
.character {
|
139 |
+
font-size: 48px;
|
140 |
+
text-align: center;
|
141 |
+
margin: 10px 0;
|
142 |
+
}
|
143 |
+
|
144 |
+
.game-instructions {
|
145 |
+
background-color: #f0f8ff;
|
146 |
+
border-radius: 15px;
|
147 |
+
padding: 15px;
|
148 |
+
margin: 15px 0;
|
149 |
+
}
|
150 |
+
|
151 |
+
.ai-game {
|
152 |
+
border: 3px solid var(--accent);
|
153 |
+
border-radius: 15px;
|
154 |
+
padding: 15px;
|
155 |
+
background: white;
|
156 |
+
margin: 20px 0;
|
157 |
+
}
|
158 |
+
</style>
|
159 |
+
""", unsafe_allow_html=True)
|
160 |
+
|
161 |
+
# Concept database
|
162 |
+
CONCEPTS = {
|
163 |
+
"loop": {
|
164 |
+
"name": "Loop",
|
165 |
+
"emoji": "๐",
|
166 |
+
"description": "Loops repeat actions multiple times",
|
167 |
+
"example": "for i in range(5):\n print('Hello!')",
|
168 |
+
"color": "#FF9E6D"
|
169 |
+
},
|
170 |
+
"conditional": {
|
171 |
+
"name": "Conditional",
|
172 |
+
"emoji": "โ",
|
173 |
+
"description": "Conditionals make decisions in code",
|
174 |
+
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
175 |
+
"color": "#4ECDC4"
|
176 |
+
},
|
177 |
+
"function": {
|
178 |
+
"name": "Function",
|
179 |
+
"emoji": "โจ",
|
180 |
+
"description": "Functions are reusable blocks of code",
|
181 |
+
"example": "def greet(name):\n print(f'Hello {name}!')",
|
182 |
+
"color": "#FFD166"
|
183 |
+
},
|
184 |
+
"variable": {
|
185 |
+
"name": "Variable",
|
186 |
+
"emoji": "๐ฆ",
|
187 |
+
"description": "Variables store information",
|
188 |
+
"example": "score = 10\nplayer = 'Alex'",
|
189 |
+
"color": "#FF6B6B"
|
190 |
+
},
|
191 |
+
"list": {
|
192 |
+
"name": "List",
|
193 |
+
"emoji": "๐",
|
194 |
+
"description": "Lists store collections of items",
|
195 |
+
"example": "fruits = ['apple', 'banana', 'orange']",
|
196 |
+
"color": "#1A535C"
|
197 |
+
}
|
198 |
+
}
|
199 |
+
|
200 |
+
# Pre-generated game examples
|
201 |
+
GAME_EXAMPLES = {
|
202 |
+
"loop": {
|
203 |
+
"image": "https://placehold.co/600x400/orange/white?text=Loop+Game",
|
204 |
+
"description": "Collect coins in a looping maze"
|
205 |
+
},
|
206 |
+
"conditional": {
|
207 |
+
"image": "https://placehold.co/600x400/blue/white?text=Conditional+Game",
|
208 |
+
"description": "Avoid obstacles by making decisions"
|
209 |
+
},
|
210 |
+
"function": {
|
211 |
+
"image": "https://placehold.co/600x400/green/white?text=Function+Game",
|
212 |
+
"description": "Cast spells using reusable functions"
|
213 |
+
}
|
214 |
+
}
|
215 |
+
|
216 |
+
# Initialize Groq client
|
217 |
+
def get_groq_client():
|
218 |
+
api_key = st.secrets.get("GROQ_API_KEY", "")
|
219 |
+
if not api_key:
|
220 |
+
st.warning("Groq API key not found. Using simpler game generation.")
|
221 |
+
return None
|
222 |
+
try:
|
223 |
+
from groq import Groq
|
224 |
+
return Groq(api_key=api_key)
|
225 |
+
except ImportError:
|
226 |
+
st.error("Groq library not installed. Please install with `pip install groq`")
|
227 |
+
return None
|
228 |
+
except Exception as e:
|
229 |
+
st.error(f"Error initializing Groq client: {str(e)}")
|
230 |
+
return None
|
231 |
+
|
232 |
+
# Analyze story and identify programming concepts
|
233 |
+
def analyze_story(story):
|
234 |
+
story_lower = story.lower()
|
235 |
+
detected_concepts = []
|
236 |
+
|
237 |
+
# Check for loops
|
238 |
+
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "many"]):
|
239 |
+
detected_concepts.append("loop")
|
240 |
+
|
241 |
+
# Check for conditionals
|
242 |
+
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decision"]):
|
243 |
+
detected_concepts.append("conditional")
|
244 |
+
|
245 |
+
# Check for functions
|
246 |
+
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "spell"]):
|
247 |
+
detected_concepts.append("function")
|
248 |
+
|
249 |
+
# Check for variables
|
250 |
+
if any(word in story_lower for word in ["is", "has", "set to", "value", "store"]):
|
251 |
+
detected_concepts.append("variable")
|
252 |
+
|
253 |
+
# Check for lists
|
254 |
+
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group"]):
|
255 |
+
detected_concepts.append("list")
|
256 |
+
|
257 |
+
return list(set(detected_concepts))
|
258 |
+
|
259 |
+
# Extract entities from story using regex
|
260 |
+
def extract_entities(story):
|
261 |
+
entities = {
|
262 |
+
"characters": [],
|
263 |
+
"objects": [],
|
264 |
+
"actions": [],
|
265 |
+
"locations": []
|
266 |
+
}
|
267 |
+
|
268 |
+
# Extract characters (proper nouns)
|
269 |
+
entities["characters"] = list(set(re.findall(r'\b[A-Z][a-z]+\b', story)))
|
270 |
+
|
271 |
+
# Extract objects (nouns after "the")
|
272 |
+
entities["objects"] = list(set(re.findall(r'\bthe\s+(\w+)', story, re.I)))
|
273 |
+
|
274 |
+
# Extract actions (verbs)
|
275 |
+
entities["actions"] = list(set(re.findall(r'\b(\w+ed|\w+ing)\b', story)))
|
276 |
+
|
277 |
+
# Extract locations (nouns after "in", "on", "at")
|
278 |
+
locations = re.findall(r'\b(in|on|at)\s+the?\s?(\w+)', story)
|
279 |
+
entities["locations"] = list(set([loc[1] for loc in locations]))
|
280 |
+
|
281 |
+
# Filter out common words
|
282 |
+
common_words = ["the", "a", "an", "and", "or", "but", "if", "then", "when", "where"]
|
283 |
+
for key in entities:
|
284 |
+
entities[key] = [word for word in entities[key]
|
285 |
+
if isinstance(word, str) and
|
286 |
+
word.lower() not in common_words and
|
287 |
+
len(word) > 2]
|
288 |
+
|
289 |
+
return entities
|
290 |
+
|
291 |
+
# Generate game concept using Groq
|
292 |
+
def generate_game_concept(story, concepts, entities):
|
293 |
+
groq_client = get_groq_client()
|
294 |
+
if not groq_client:
|
295 |
+
# Fallback concept
|
296 |
+
return {
|
297 |
+
"title": "Adventure Game",
|
298 |
+
"description": "An exciting game based on your story!",
|
299 |
+
"mechanics": "Collect items and avoid obstacles",
|
300 |
+
"code_concepts": ", ".join(concepts),
|
301 |
+
"instructions": "Use arrow keys to move and space to jump"
|
302 |
+
}
|
303 |
+
|
304 |
+
try:
|
305 |
+
prompt = f"""
|
306 |
+
You are a game designer creating educational games for kids aged 6-12.
|
307 |
+
Create a simple 2D game concept based on the following story:
|
308 |
+
|
309 |
+
Story: "{story}"
|
310 |
+
|
311 |
+
Programming concepts to include: {', '.join(concepts)}
|
312 |
+
|
313 |
+
Extracted entities:
|
314 |
+
- Characters: {', '.join(entities['characters'])}
|
315 |
+
- Objects: {', '.join(entities['objects'])}
|
316 |
+
- Actions: {', '.join(entities['actions'])}
|
317 |
+
- Locations: {', '.join(entities['locations'])}
|
318 |
+
|
319 |
+
Respond in JSON format with these keys:
|
320 |
+
- title: Game title (max 5 words)
|
321 |
+
- description: Game description (1-2 sentences)
|
322 |
+
- mechanics: Core game mechanics (1 sentence)
|
323 |
+
- code_concepts: How programming concepts are used in the game
|
324 |
+
- instructions: Simple game controls (max 10 words)
|
325 |
+
"""
|
326 |
+
|
327 |
+
response = groq_client.chat.completions.create(
|
328 |
+
model="llama3-8b-8192",
|
329 |
+
messages=[{"role": "user", "content": prompt}],
|
330 |
+
temperature=0.7,
|
331 |
+
max_tokens=512,
|
332 |
+
response_format={"type": "json_object"}
|
333 |
+
)
|
334 |
+
|
335 |
+
game_data = json.loads(response.choices[0].message.content)
|
336 |
+
return game_data
|
337 |
+
|
338 |
+
except Exception as e:
|
339 |
+
st.error(f"Game concept generation error: {str(e)}")
|
340 |
+
return {
|
341 |
+
"title": "Adventure Game",
|
342 |
+
"description": "An exciting game based on your story!",
|
343 |
+
"mechanics": "Collect items and avoid obstacles",
|
344 |
+
"code_concepts": ", ".join(concepts),
|
345 |
+
"instructions": "Use arrow keys to move and space to jump"
|
346 |
+
}
|
347 |
+
|
348 |
+
# Generate game code using Groq
|
349 |
+
def generate_game_code(story, game_concept):
|
350 |
+
groq_client = get_groq_client()
|
351 |
+
if not groq_client:
|
352 |
+
# Fallback game code
|
353 |
+
return """# Simple Game Template
|
354 |
+
import pygame
|
355 |
+
import sys
|
356 |
+
|
357 |
+
# Initialize pygame
|
358 |
+
pygame.init()
|
359 |
+
|
360 |
+
# Set up display
|
361 |
+
WIDTH, HEIGHT = 800, 600
|
362 |
+
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
363 |
+
pygame.display.set_caption("Your Adventure Game")
|
364 |
+
|
365 |
+
# Colors
|
366 |
+
WHITE = (255, 255, 255)
|
367 |
+
BLUE = (0, 0, 255)
|
368 |
+
RED = (255, 0, 0)
|
369 |
+
GREEN = (0, 255, 0)
|
370 |
+
|
371 |
+
# Player
|
372 |
+
player = pygame.Rect(400, 300, 50, 50)
|
373 |
+
player_speed = 5
|
374 |
+
|
375 |
+
# Game loop
|
376 |
+
clock = pygame.time.Clock()
|
377 |
+
running = True
|
378 |
+
|
379 |
+
while running:
|
380 |
+
for event in pygame.event.get():
|
381 |
+
if event.type == pygame.QUIT:
|
382 |
+
running = False
|
383 |
+
|
384 |
+
# Player movement
|
385 |
+
keys = pygame.key.get_pressed()
|
386 |
+
if keys[pygame.K_LEFT]:
|
387 |
+
player.x -= player_speed
|
388 |
+
if keys[pygame.K_RIGHT]:
|
389 |
+
player.x += player_speed
|
390 |
+
if keys[pygame.K_UP]:
|
391 |
+
player.y -= player_speed
|
392 |
+
if keys[pygame.K_DOWN]:
|
393 |
+
player.y += player_speed
|
394 |
+
|
395 |
+
# Drawing
|
396 |
+
screen.fill(WHITE)
|
397 |
+
pygame.draw.rect(screen, BLUE, player)
|
398 |
+
|
399 |
+
# Display instructions
|
400 |
+
font = pygame.font.SysFont(None, 36)
|
401 |
+
text = font.render("Your Adventure Game - Move with arrow keys", True, (0, 0, 0))
|
402 |
+
screen.blit(text, (50, 50))
|
403 |
+
|
404 |
+
pygame.display.flip()
|
405 |
+
clock.tick(60)
|
406 |
+
|
407 |
+
pygame.quit()
|
408 |
+
sys.exit()
|
409 |
+
""", "Success"
|
410 |
+
|
411 |
+
try:
|
412 |
+
prompt = f"""
|
413 |
+
You are a Python game developer creating educational games for kids using Pygame.
|
414 |
+
Create a simple 2D game based on the following concept:
|
415 |
+
|
416 |
+
Game Title: {game_concept['title']}
|
417 |
+
Description: {game_concept['description']}
|
418 |
+
Mechanics: {game_concept['mechanics']}
|
419 |
+
Instructions: {game_concept['instructions']}
|
420 |
+
|
421 |
+
Requirements:
|
422 |
+
- Use Pygame library
|
423 |
+
- Simple graphics (shapes and colors)
|
424 |
+
- Include at least one character the player controls
|
425 |
+
- Include collectible items
|
426 |
+
- Include obstacles to avoid
|
427 |
+
- Score tracking
|
428 |
+
- Game over condition
|
429 |
+
|
430 |
+
Output ONLY the Python code with no additional text or explanations.
|
431 |
+
"""
|
432 |
+
|
433 |
+
response = groq_client.chat.completions.create(
|
434 |
+
model="llama3-70b-8192",
|
435 |
+
messages=[{"role": "user", "content": prompt}],
|
436 |
+
temperature=0.5,
|
437 |
+
max_tokens=2048
|
438 |
+
)
|
439 |
+
|
440 |
+
game_code = response.choices[0].message.content
|
441 |
+
|
442 |
+
# Clean up the code
|
443 |
+
if "```python" in game_code:
|
444 |
+
game_code = game_code.split("```python")[1].split("```")[0]
|
445 |
+
elif "```" in game_code:
|
446 |
+
game_code = game_code.split("```")[1]
|
447 |
+
|
448 |
+
return game_code, "Success"
|
449 |
+
|
450 |
+
except Exception as e:
|
451 |
+
return f"# Error generating game code\nprint('{str(e)}')", str(e)
|
452 |
+
|
453 |
+
# Create placeholder game preview
|
454 |
+
def generate_game_preview(game_concept):
|
455 |
+
try:
|
456 |
+
# Create a simple placeholder image
|
457 |
+
img = Image.new('RGB', (600, 400), color=(73, 109, 137))
|
458 |
+
|
459 |
+
# Add text to the image
|
460 |
+
try:
|
461 |
+
from PIL import ImageDraw, ImageFont
|
462 |
+
draw = ImageDraw.Draw(img)
|
463 |
+
|
464 |
+
# Try to use a default font
|
465 |
+
try:
|
466 |
+
font = ImageFont.truetype("arial.ttf", 30)
|
467 |
+
except:
|
468 |
+
# Fallback to basic font
|
469 |
+
font = ImageFont.load_default()
|
470 |
+
|
471 |
+
title = f"{game_concept['title']}"
|
472 |
+
draw.text((150, 150), title, fill=(255, 255, 0), font=font)
|
473 |
+
draw.text((100, 200), "Game Preview", fill=(255, 255, 255), font=font)
|
474 |
+
except:
|
475 |
+
pass
|
476 |
+
|
477 |
+
# Convert to bytes
|
478 |
+
buf = io.BytesIO()
|
479 |
+
img.save(buf, format='PNG')
|
480 |
+
buf.seek(0)
|
481 |
+
return buf
|
482 |
+
|
483 |
+
except Exception as e:
|
484 |
+
st.error(f"Game preview generation error: {str(e)}")
|
485 |
+
return None
|
486 |
+
|
487 |
+
# Create interactive visualization of game mechanics
|
488 |
+
def create_game_visualization(game_concept):
|
489 |
+
try:
|
490 |
+
# Create a simple visualization using Plotly
|
491 |
+
fig = go.Figure()
|
492 |
+
|
493 |
+
# Add player character
|
494 |
+
fig.add_trace(go.Scatter(
|
495 |
+
x=[0.5], y=[0.5],
|
496 |
+
mode='markers+text',
|
497 |
+
marker=dict(size=50, color='blue'),
|
498 |
+
text='Player',
|
499 |
+
textposition='bottom center',
|
500 |
+
name='Player'
|
501 |
+
))
|
502 |
+
|
503 |
+
# Add collectibles
|
504 |
+
for i in range(5):
|
505 |
+
fig.add_trace(go.Scatter(
|
506 |
+
x=[random.uniform(0.2, 0.8)], y=[random.uniform(0.2, 0.8)],
|
507 |
+
mode='markers',
|
508 |
+
marker=dict(size=30, color='gold', symbol='star'),
|
509 |
+
name='Collectible'
|
510 |
+
))
|
511 |
+
|
512 |
+
# Add obstacles
|
513 |
+
for i in range(3):
|
514 |
+
fig.add_trace(go.Scatter(
|
515 |
+
x=[random.uniform(0.1, 0.9)], y=[random.uniform(0.1, 0.9)],
|
516 |
+
mode='markers',
|
517 |
+
marker=dict(size=40, color='red', symbol='x'),
|
518 |
+
name='Obstacle'
|
519 |
+
))
|
520 |
+
|
521 |
+
# Update layout
|
522 |
+
fig.update_layout(
|
523 |
+
title=f"Game Visualization: {game_concept.get('title', 'Your Game')}",
|
524 |
+
xaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
525 |
+
yaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
526 |
+
showlegend=False,
|
527 |
+
margin=dict(l=20, r=20, t=40, b=20),
|
528 |
+
height=400,
|
529 |
+
paper_bgcolor='rgba(0,0,0,0)',
|
530 |
+
plot_bgcolor='rgba(0,0,0,0)'
|
531 |
+
)
|
532 |
+
|
533 |
+
return fig
|
534 |
+
|
535 |
+
except Exception as e:
|
536 |
+
st.error(f"Visualization error: {str(e)}")
|
537 |
+
return None
|
538 |
+
|
539 |
+
def main():
|
540 |
+
"""Main application function"""
|
541 |
+
st.title("๐งโโ๏ธ StoryCoder - Learn Coding Through Games!")
|
542 |
+
st.subheader("Turn your story into a game and discover coding secrets!")
|
543 |
+
|
544 |
+
# Initialize session state
|
545 |
+
if 'story' not in st.session_state:
|
546 |
+
st.session_state.story = ""
|
547 |
+
if 'concepts' not in st.session_state:
|
548 |
+
st.session_state.concepts = []
|
549 |
+
if 'entities' not in st.session_state:
|
550 |
+
st.session_state.entities = {}
|
551 |
+
if 'game_concept' not in st.session_state:
|
552 |
+
st.session_state.game_concept = {}
|
553 |
+
if 'game_code' not in st.session_state:
|
554 |
+
st.session_state.game_code = ""
|
555 |
+
if 'game_preview' not in st.session_state:
|
556 |
+
st.session_state.game_preview = None
|
557 |
+
if 'active_tab' not in st.session_state:
|
558 |
+
st.session_state.active_tab = "story"
|
559 |
+
|
560 |
+
# Create tabs
|
561 |
+
tab_cols = st.columns(5)
|
562 |
+
with tab_cols[0]:
|
563 |
+
if st.button("๐ Create Story"):
|
564 |
+
st.session_state.active_tab = "story"
|
565 |
+
with tab_cols[1]:
|
566 |
+
if st.button("๐ฎ Game"):
|
567 |
+
st.session_state.active_tab = "game"
|
568 |
+
with tab_cols[2]:
|
569 |
+
if st.button("๐ Concepts"):
|
570 |
+
st.session_state.active_tab = "concepts"
|
571 |
+
with tab_cols[3]:
|
572 |
+
if st.button("๐ป Code"):
|
573 |
+
st.session_state.active_tab = "code"
|
574 |
+
with tab_cols[4]:
|
575 |
+
if st.button("๐ Reset"):
|
576 |
+
for key in list(st.session_state.keys()):
|
577 |
+
if key != 'active_tab':
|
578 |
+
del st.session_state[key]
|
579 |
+
st.session_state.active_tab = "story"
|
580 |
+
st.rerun()
|
581 |
+
|
582 |
+
# Story creation tab
|
583 |
+
if st.session_state.active_tab == "story":
|
584 |
+
with st.container():
|
585 |
+
st.header("๐ Create Your Story")
|
586 |
+
st.write("Write a short story (2-5 sentences) and I'll turn it into a game!")
|
587 |
+
|
588 |
+
story = st.text_area(
|
589 |
+
"Your story:",
|
590 |
+
height=200,
|
591 |
+
placeholder="Once upon a time, a rabbit named Ruby needed to collect 5 magical carrots in the enchanted forest while avoiding mischievous squirrels...",
|
592 |
+
value=st.session_state.story,
|
593 |
+
key="story_input"
|
594 |
+
)
|
595 |
+
|
596 |
+
if st.button("Create Game!", use_container_width=True):
|
597 |
+
if len(story) < 20:
|
598 |
+
st.error("Your story needs to be at least 20 characters long!")
|
599 |
+
else:
|
600 |
+
st.session_state.story = story
|
601 |
+
with st.spinner("๐ง Analyzing your story..."):
|
602 |
+
st.session_state.concepts = analyze_story(story)
|
603 |
+
st.session_state.entities = extract_entities(story)
|
604 |
+
|
605 |
+
with st.spinner("๐ฎ Designing your game..."):
|
606 |
+
st.session_state.game_concept = generate_game_concept(
|
607 |
+
story,
|
608 |
+
st.session_state.concepts,
|
609 |
+
st.session_state.entities
|
610 |
+
)
|
611 |
+
|
612 |
+
with st.spinner("๐พ Generating game preview..."):
|
613 |
+
st.session_state.game_preview = generate_game_preview(
|
614 |
+
st.session_state.game_concept
|
615 |
+
)
|
616 |
+
|
617 |
+
with st.spinner("๐ป Creating game code..."):
|
618 |
+
st.session_state.game_code, error = generate_game_code(
|
619 |
+
story,
|
620 |
+
st.session_state.game_concept
|
621 |
+
)
|
622 |
+
if error and "Error" in error:
|
623 |
+
st.error(f"Code generation error: {error}")
|
624 |
+
|
625 |
+
st.session_state.active_tab = "game"
|
626 |
+
st.rerun()
|
627 |
+
|
628 |
+
# Show examples
|
629 |
+
st.subheader("โจ Story Examples")
|
630 |
+
col1, col2, col3 = st.columns(3)
|
631 |
+
with col1:
|
632 |
+
st.caption("Loop Example")
|
633 |
+
st.code('"Ruby the rabbit needs to collect 5 magical carrots that appear every 10 seconds in the enchanted forest"', language="text")
|
634 |
+
st.image(GAME_EXAMPLES["loop"]["image"],
|
635 |
+
use_container_width=True,
|
636 |
+
caption=GAME_EXAMPLES["loop"]["description"])
|
637 |
+
with col2:
|
638 |
+
st.caption("Conditional Example")
|
639 |
+
st.code('"If Alex the wizard sees a dragon, he casts a fire spell, otherwise he walks forward to find treasures"', language="text")
|
640 |
+
st.image(GAME_EXAMPLES["conditional"]["image"],
|
641 |
+
use_container_width=True,
|
642 |
+
caption=GAME_EXAMPLES["conditional"]["description"])
|
643 |
+
with col3:
|
644 |
+
st.caption("Function Example")
|
645 |
+
st.code('"Wizard Lily creates magic spells to solve puzzles - each spell is a special function"', language="text")
|
646 |
+
st.image(GAME_EXAMPLES["function"]["image"],
|
647 |
+
use_container_width=True,
|
648 |
+
caption=GAME_EXAMPLES["function"]["description"])
|
649 |
+
|
650 |
+
# Game tab
|
651 |
+
elif st.session_state.active_tab == "game":
|
652 |
+
st.header("๐ฎ Your Story Game")
|
653 |
+
|
654 |
+
if not st.session_state.get('story'):
|
655 |
+
st.warning("Please create a story first!")
|
656 |
+
st.session_state.active_tab = "story"
|
657 |
+
st.rerun()
|
658 |
+
|
659 |
+
# Display game concept
|
660 |
+
st.subheader(f"โจ {st.session_state.game_concept.get('title', 'Your Adventure Game')}")
|
661 |
+
st.write(st.session_state.game_concept.get('description', 'An exciting game based on your story!'))
|
662 |
+
|
663 |
+
# Display game preview
|
664 |
+
st.subheader("๐ผ๏ธ Game Preview")
|
665 |
+
if st.session_state.game_preview:
|
666 |
+
st.image(st.session_state.game_preview, use_container_width=True)
|
667 |
+
else:
|
668 |
+
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
669 |
+
st.image(GAME_EXAMPLES[concept]["image"],
|
670 |
+
use_container_width=True,
|
671 |
+
caption="Example game preview")
|
672 |
+
|
673 |
+
# Game mechanics visualization
|
674 |
+
st.subheader("๐ฎ Game Mechanics")
|
675 |
+
if st.session_state.game_concept:
|
676 |
+
fig = create_game_visualization(st.session_state.game_concept)
|
677 |
+
if fig:
|
678 |
+
st.plotly_chart(fig, use_container_width=True)
|
679 |
+
else:
|
680 |
+
st.info("Game mechanics visualization would appear here")
|
681 |
+
|
682 |
+
# Game instructions
|
683 |
+
st.subheader("๐ How to Play")
|
684 |
+
st.markdown(f"""
|
685 |
+
<div class="game-instructions">
|
686 |
+
<h4>Game Controls:</h4>
|
687 |
+
<p>{st.session_state.game_concept.get('instructions', 'Use arrow keys to move and space to jump')}</p>
|
688 |
+
|
689 |
+
<h4>Game Mechanics:</h4>
|
690 |
+
<p>{st.session_state.game_concept.get('mechanics', 'Collect items and avoid obstacles')}</p>
|
691 |
+
|
692 |
+
<h4>Coding Concepts:</h4>
|
693 |
+
<p>{st.session_state.game_concept.get('code_concepts', 'Loops, conditionals, and functions')}</p>
|
694 |
+
</div>
|
695 |
+
""", unsafe_allow_html=True)
|
696 |
+
|
697 |
+
if st.button("Show Coding Secrets!", use_container_width=True):
|
698 |
+
st.session_state.active_tab = "concepts"
|
699 |
+
st.rerun()
|
700 |
+
|
701 |
+
# Concepts tab
|
702 |
+
elif st.session_state.active_tab == "concepts":
|
703 |
+
st.header("๐ Coding Concepts in Your Game")
|
704 |
+
st.subheader("We used these programming concepts in your game:")
|
705 |
+
|
706 |
+
if not st.session_state.concepts:
|
707 |
+
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
|
708 |
+
else:
|
709 |
+
for concept in st.session_state.concepts:
|
710 |
+
if concept in CONCEPTS:
|
711 |
+
details = CONCEPTS[concept]
|
712 |
+
st.markdown(f"""
|
713 |
+
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
714 |
+
<div style="display:flex; align-items:center; gap:15px;">
|
715 |
+
<span style="font-size:36px;">{details['emoji']}</span>
|
716 |
+
<h3 style="color:{details['color']};">{details['name']}</h3>
|
717 |
+
</div>
|
718 |
+
<p>{details['description']}</p>
|
719 |
+
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
720 |
+
</div>
|
721 |
+
""", unsafe_allow_html=True)
|
722 |
+
|
723 |
+
st.subheader("๐ฎ How Concepts Are Used in Your Game")
|
724 |
+
st.write(st.session_state.game_concept.get('code_concepts', 'These concepts power the mechanics of your game'))
|
725 |
+
|
726 |
+
if st.button("See the Game Code!", use_container_width=True):
|
727 |
+
st.session_state.active_tab = "code"
|
728 |
+
st.rerun()
|
729 |
+
|
730 |
+
# Code tab
|
731 |
+
elif st.session_state.active_tab == "code":
|
732 |
+
st.header("๐ป Game Code")
|
733 |
+
st.write("Here's the Python code for your game. You can run it on your computer!")
|
734 |
+
|
735 |
+
if st.session_state.game_code:
|
736 |
+
st.subheader("๐ฎ Game Implementation")
|
737 |
+
st.code(st.session_state.game_code, language="python")
|
738 |
+
|
739 |
+
# Download button
|
740 |
+
st.download_button(
|
741 |
+
label="Download Game Code",
|
742 |
+
data=st.session_state.game_code,
|
743 |
+
file_name="story_game.py",
|
744 |
+
mime="text/python",
|
745 |
+
use_container_width=True
|
746 |
+
)
|
747 |
+
|
748 |
+
st.info("๐ก How to run your game:")
|
749 |
+
st.markdown("""
|
750 |
+
1. Install Python from [python.org](https://python.org)
|
751 |
+
2. Install Pygame: `pip install pygame`
|
752 |
+
3. Download the code above
|
753 |
+
4. Run it with: `python story_game.py`
|
754 |
+
""")
|
755 |
+
|
756 |
+
st.success("๐ When you run this code, you'll see your story come to life as a playable game!")
|
757 |
+
|
758 |
+
# Game preview
|
759 |
+
st.subheader("๐ฎ What Your Game Looks Like")
|
760 |
+
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
761 |
+
st.image(GAME_EXAMPLES[concept]["image"],
|
762 |
+
caption="Your game will look similar to this",
|
763 |
+
use_container_width=True)
|
764 |
+
else:
|
765 |
+
st.warning("No game code generated yet!")
|
766 |
+
|
767 |
+
if st.button("Create Another Game!", use_container_width=True):
|
768 |
+
st.session_state.active_tab = "story"
|
769 |
+
st.session_state.story = ""
|
770 |
+
st.rerun()
|
771 |
+
|
772 |
+
if __name__ == "__main__":
|
773 |
+
main()
|