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Update app.py
Browse files
app.py
CHANGED
@@ -1,16 +1,18 @@
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# app.py -
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import streamlit as st
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import os
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import time
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import random
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import json
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import base64
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import requests
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import re
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from PIL import Image
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import io
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import matplotlib.pyplot as plt
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-
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# Configure Streamlit page
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st.set_page_config(
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initial_sidebar_state="expanded"
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)
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# Custom CSS for game-themed UI
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st.markdown("""
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
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:root {
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--primary: #
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--secondary: #
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--accent: #
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--dark: #
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--light: #
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--game-blue: #
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--game-purple: #9B5DE5;
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}
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body {
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background: linear-gradient(135deg, #
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font-family: 'Comic Neue', cursive;
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}
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background-color: white;
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border-radius: 20px;
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padding: 25px;
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box-shadow: 0 8px 32px rgba(
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border: 4px solid var(--
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margin-bottom: 25px;
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transition: all 0.3s;
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}
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.game-card:hover {
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transform: translateY(-5px);
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box-shadow: 0 12px 24px rgba(
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}
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.header {
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}
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.concept-card {
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background: linear-gradient(145deg, #ffffff, #
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border-radius: 15px;
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padding: 15px;
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margin: 10px 0;
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border-left: 5px solid var(--
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box-shadow: 0 4px 12px rgba(0,0,0,0.
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}
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.stButton>button {
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background: linear-gradient(45deg, var(--
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color: white;
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border-radius: 50px;
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padding: 12px 28px;
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font-weight: bold;
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font-size:
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border: none;
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transition: all 0.3s;
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font-family: 'Fredoka One', cursive;
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.stButton>button:hover {
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transform: scale(1.05);
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box-shadow: 0 8px 16px rgba(
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}
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.stTextInput>div>div>input {
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.tab {
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padding: 12px 24px;
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background-color: var(--
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border-radius: 15px;
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cursor: pointer;
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font-weight: bold;
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white-space: nowrap;
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font-family: 'Fredoka One', cursive;
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font-size:
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transition: all 0.3s;
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}
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.tab.active {
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background: linear-gradient(45deg, var(--
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color: white;
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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}
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.game-preview {
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border: 4px solid var(--
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border-radius: 20px;
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overflow: hidden;
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background: linear-gradient(135deg, #
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padding: 20px;
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margin: 20px 0;
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}
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.game-title {
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font-family: 'Fredoka One', cursive;
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color: var(--
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text-align: center;
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font-size: 32px;
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margin-bottom: 20px;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
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}
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@media (max-width: 768px) {
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.tabs {
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flex-wrap: wrap;
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.character {
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font-size: 48px;
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}
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}
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</style>
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""", unsafe_allow_html=True)
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st.session_state.active_tab = "story"
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if 'loading' not in st.session_state:
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st.session_state.loading = False
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# Concept database
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CONCEPTS = {
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"name": "Loop",
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"emoji": "🔄",
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"description": "Loops repeat actions multiple times",
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"example": "for i in range(5):\n print('
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"color": "#
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"game_example": "Repeating
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},
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"conditional": {
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"name": "Conditional",
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"emoji": "❓",
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"description": "Conditionals make decisions in code",
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"example": "if
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"color": "#
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"game_example": "Choosing
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},
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"function": {
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"name": "Function",
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"emoji": "✨",
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"description": "Functions are reusable blocks of code",
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"example": "def
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"color": "#
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"game_example": "Creating a jump function used multiple times"
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},
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"variable": {
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"name": "Variable",
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"emoji": "📦",
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"description": "Variables store information",
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"example": "score =
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"color": "#
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"game_example": "
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},
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"list": {
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"name": "List",
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"emoji": "📝",
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"description": "Lists store collections of items",
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"example": "
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"color": "#
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"game_example": "Storing collected treasures
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}
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}
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#
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def load_text_generator():
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"""Load a lightweight text generation model"""
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try:
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-
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except:
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return None
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story_lower = story.lower()
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detected_concepts = []
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# Check for loops
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if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
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detected_concepts.append("loop")
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# Check for conditionals
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if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]):
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detected_concepts.append("conditional")
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# Check for functions
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if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
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detected_concepts.append("function")
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# Check for variables
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if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]):
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detected_concepts.append("variable")
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# Check for lists
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if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
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detected_concepts.append("list")
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return list(set(detected_concepts))
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# Generate game scenario using
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def generate_game_scenario(story, concepts):
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"""Generate a game scenario based on the story and concepts"""
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concept_names = [CONCEPTS[c]['name'] for c in concepts]
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concept_list = ", ".join(concept_names)
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return f"""
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Game Title: {story[:15]} Adventure
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Game Objective: Complete challenges based on
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Characters:
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- Hero: The main character from your story
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- Helper: A friendly guide who explains coding concepts
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- Villain: A character that creates obstacles (if applicable)
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Game Mechanics:
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1.
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2. Collect items mentioned in
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3. Avoid obstacles and solve
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4. Helper characters appear to teach {concept_list}
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Coding Concepts: This game teaches {concept_list} through:
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# Generate game code explanation
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def generate_game_explanation(story, concepts, game_scenario):
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"""Generate explanation of game code"""
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-
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concept_explanations = "\n".join(
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[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
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)
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# Generate simple game code
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def generate_game_code(story, concepts):
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"""Generate simple PyGame code for the game"""
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#
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keywords = re.findall(r'\b\w{4,}\b', story)[:3]
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player_char = keywords[0] if keywords else "
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collect_item = keywords[1] if len(keywords) > 1 else "star"
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obstacle = keywords[2] if len(keywords) > 2 else "rock"
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return f"""
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# {story[:
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import pygame
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import random
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import sys
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# Game setup
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("{player_char
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clock = pygame.time.Clock()
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# Colors
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BACKGROUND = (
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PLAYER_COLOR = (
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GOAL_COLOR = (
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OBSTACLE_COLOR = (
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TEXT_COLOR = (
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# Player setup
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player_size =
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player_x = 100
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player_y = HEIGHT // 2
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player_speed = 5
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# Goal setup
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goal_size =
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goal_x = WIDTH - 150
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goal_y = HEIGHT // 2
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obstacles.append([
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random.randint(200, WIDTH - 100),
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random.randint(50, HEIGHT - 100),
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random.randint(
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random.randint(20, 50)
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])
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# Player movement
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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player_y -= player_speed
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if keys[pygame.K_DOWN]:
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player_y += player_speed
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if keys[pygame.K_LEFT]:
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player_x -= player_speed
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if keys[pygame.K_RIGHT]:
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player_x += player_speed
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# Boundary checking
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# Draw player and goal
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pygame.draw.rect(screen, PLAYER_COLOR,
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(player_x, player_y, player_size, player_size))
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pygame.draw.
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# Display score
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score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
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screen.blit(score_text, (20, 20))
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# Display story title
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title_text = font.render(f"{player_char
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screen.blit(title_text, (WIDTH // 2 -
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# Display instructions
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help_text = font.render("Arrow keys to move - Collect the
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screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT -
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# Update display
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pygame.display.flip()
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"""
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# Generate game preview visualization
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def generate_game_preview():
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"""Generate a visual preview of the game"""
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try:
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# Create a simple visualization
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fig, ax = plt.subplots(figsize=(10, 6))
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-
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ax.set_xlim(0, 10)
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ax.set_ylim(0, 6)
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# Draw game elements
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ax.text(5, 5,
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ax.plot([1, 9], [
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# Player character
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ax.plot(2,
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ax.text(2,
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# Goal
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ax.plot(8,
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ax.text(8,
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# Obstacles
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for i in range(3):
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x = random.uniform(3, 7)
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y = random.uniform(
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ax.plot(x, y, 's',
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ax.text(x, y+0.
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# Path
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ax.plot([2, 8], [
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ax.axis('off')
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ax.set_title("Game Preview
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# Save to bytes
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buf = io.BytesIO()
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plt.savefig(buf, format='png', dpi=100, bbox_inches='tight')
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buf.seek(0)
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return buf
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except Exception as e:
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st.error(f"Preview generation error: {str(e)}")
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return None
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# Main application function
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def main():
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init_session_state()
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st.title("🎮 StoryCoder - Learn Coding Through Games!")
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st.subheader("Turn your story into a
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# Create tabs
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st.markdown('<div class="tabs">', unsafe_allow_html=True)
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)
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with st.spinner("🖼️ Generating game preview..."):
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st.session_state.game_preview = generate_game_preview()
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st.session_state.active_tab = "game"
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st.session_state.loading = False
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# Show examples
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st.subheader("✨ Story Examples")
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col1, col2, col3 = st.columns(3)
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|
|
|
|
591 |
with col1:
|
592 |
st.caption("Space Explorer")
|
593 |
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
|
594 |
-
st.image("
|
595 |
-
|
596 |
caption="Space Explorer Game")
|
597 |
with col2:
|
598 |
st.caption("Jungle Adventure")
|
599 |
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
|
600 |
-
st.image("
|
601 |
-
|
602 |
caption="Jungle Adventure Game")
|
603 |
with col3:
|
604 |
st.caption("Dragon Quest")
|
605 |
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
|
606 |
-
st.image("
|
607 |
-
|
608 |
caption="Dragon Quest Game")
|
609 |
|
610 |
# Game tab
|
@@ -626,14 +896,17 @@ def main():
|
|
626 |
st.image(st.session_state.game_preview, use_container_width=True)
|
627 |
else:
|
628 |
st.info("Game preview visualization")
|
629 |
-
st.image("https://
|
|
|
|
|
|
|
630 |
|
631 |
# Game explanation
|
632 |
st.subheader("📚 How This Game Teaches Coding")
|
633 |
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
|
634 |
|
635 |
# Play instructions
|
636 |
-
st.subheader("▶️ How to Play")
|
637 |
st.markdown("""
|
638 |
<div class="game-card">
|
639 |
<ol>
|
@@ -641,7 +914,7 @@ def main():
|
|
641 |
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
|
642 |
<li>Install PyGame: <code>pip install pygame</code></li>
|
643 |
<li>Run the game: <code>python your_game.py</code></li>
|
644 |
-
<li>Use arrow keys to move your character!</li>
|
645 |
</ol>
|
646 |
</div>
|
647 |
""", unsafe_allow_html=True)
|
@@ -705,7 +978,7 @@ def main():
|
|
705 |
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
706 |
<li>Save the game code to a file named <code>my_game.py</code></li>
|
707 |
<li>Run the game: <code>python my_game.py</code></li>
|
708 |
-
<li>Use arrow keys to play!</li>
|
709 |
</ol>
|
710 |
</div>
|
711 |
""", unsafe_allow_html=True)
|
@@ -715,9 +988,9 @@ def main():
|
|
715 |
st.markdown("""
|
716 |
<div class="game-card">
|
717 |
<ul>
|
718 |
-
<li>Move your character (
|
719 |
-
<li>Collect the
|
720 |
-
<li>Avoid the
|
721 |
<li>See how programming concepts make the game work!</li>
|
722 |
</ul>
|
723 |
</div>
|
|
|
1 |
+
# app.py - Enhanced Version with Groq API & Playable Games
|
2 |
import streamlit as st
|
3 |
import os
|
4 |
import time
|
5 |
import random
|
6 |
import json
|
7 |
+
import re
|
8 |
import base64
|
9 |
import requests
|
|
|
10 |
from PIL import Image
|
11 |
import io
|
12 |
import matplotlib.pyplot as plt
|
13 |
+
import numpy as np
|
14 |
+
from groq import Groq
|
15 |
+
from streamlit_js_eval import streamlit_js_eval
|
16 |
|
17 |
# Configure Streamlit page
|
18 |
st.set_page_config(
|
|
|
22 |
initial_sidebar_state="expanded"
|
23 |
)
|
24 |
|
25 |
+
# Custom CSS for game-themed UI with new color scheme
|
26 |
st.markdown("""
|
27 |
<style>
|
28 |
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
|
29 |
|
30 |
:root {
|
31 |
+
--primary: #6A67CE;
|
32 |
+
--secondary: #FF7C7C;
|
33 |
+
--accent: #FDD85D;
|
34 |
+
--dark: #2D3250;
|
35 |
+
--light: #F0F0F0;
|
36 |
+
--game-blue: #1A8CD8;
|
37 |
--game-purple: #9B5DE5;
|
38 |
}
|
39 |
|
40 |
body {
|
41 |
+
background: linear-gradient(135deg, #E6F7FF 0%, #FFEEF6 100%);
|
42 |
font-family: 'Comic Neue', cursive;
|
43 |
}
|
44 |
|
|
|
50 |
background-color: white;
|
51 |
border-radius: 20px;
|
52 |
padding: 25px;
|
53 |
+
box-shadow: 0 8px 32px rgba(45, 50, 80, 0.15);
|
54 |
+
border: 4px solid var(--primary);
|
55 |
margin-bottom: 25px;
|
56 |
transition: all 0.3s;
|
57 |
}
|
58 |
|
59 |
.game-card:hover {
|
60 |
transform: translateY(-5px);
|
61 |
+
box-shadow: 0 12px 24px rgba(45, 50, 80, 0.2);
|
62 |
}
|
63 |
|
64 |
.header {
|
|
|
68 |
}
|
69 |
|
70 |
.concept-card {
|
71 |
+
background: linear-gradient(145deg, #ffffff, #f5f5ff);
|
72 |
border-radius: 15px;
|
73 |
padding: 15px;
|
74 |
margin: 10px 0;
|
75 |
+
border-left: 5px solid var(--accent);
|
76 |
+
box-shadow: 0 4px 12px rgba(0,0,0,0.08);
|
77 |
}
|
78 |
|
79 |
.stButton>button {
|
80 |
+
background: linear-gradient(45deg, var(--primary), var(--game-blue));
|
81 |
color: white;
|
82 |
border-radius: 50px;
|
83 |
padding: 12px 28px;
|
84 |
font-weight: bold;
|
85 |
+
font-size: 18px;
|
86 |
border: none;
|
87 |
transition: all 0.3s;
|
88 |
font-family: 'Fredoka One', cursive;
|
|
|
90 |
|
91 |
.stButton>button:hover {
|
92 |
transform: scale(1.05);
|
93 |
+
box-shadow: 0 8px 16px rgba(106, 103, 206, 0.3);
|
94 |
}
|
95 |
|
96 |
.stTextInput>div>div>input {
|
|
|
112 |
|
113 |
.tab {
|
114 |
padding: 12px 24px;
|
115 |
+
background-color: var(--light);
|
116 |
border-radius: 15px;
|
117 |
cursor: pointer;
|
118 |
font-weight: bold;
|
119 |
white-space: nowrap;
|
120 |
font-family: 'Fredoka One', cursive;
|
121 |
+
font-size: 16px;
|
122 |
transition: all 0.3s;
|
123 |
+
color: var(--dark);
|
124 |
}
|
125 |
|
126 |
.tab.active {
|
127 |
+
background: linear-gradient(45deg, var(--primary), var(--game-blue));
|
128 |
color: white;
|
129 |
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
130 |
}
|
131 |
|
132 |
.game-preview {
|
133 |
+
border: 4px solid var(--primary);
|
134 |
border-radius: 20px;
|
135 |
overflow: hidden;
|
136 |
+
background: linear-gradient(135deg, #d0e5ff, #e0d1ff);
|
137 |
padding: 20px;
|
138 |
margin: 20px 0;
|
139 |
}
|
|
|
171 |
|
172 |
.game-title {
|
173 |
font-family: 'Fredoka One', cursive;
|
174 |
+
color: var(--primary);
|
175 |
text-align: center;
|
176 |
font-size: 32px;
|
177 |
margin-bottom: 20px;
|
178 |
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
179 |
}
|
180 |
|
181 |
+
.game-canvas {
|
182 |
+
width: 100%;
|
183 |
+
height: 400px;
|
184 |
+
background: #d0e5ff;
|
185 |
+
border-radius: 15px;
|
186 |
+
margin: 20px 0;
|
187 |
+
position: relative;
|
188 |
+
overflow: hidden;
|
189 |
+
}
|
190 |
+
|
191 |
+
.player {
|
192 |
+
position: absolute;
|
193 |
+
width: 40px;
|
194 |
+
height: 40px;
|
195 |
+
background: var(--primary);
|
196 |
+
border-radius: 50%;
|
197 |
+
transition: all 0.1s;
|
198 |
+
}
|
199 |
+
|
200 |
+
.goal {
|
201 |
+
position: absolute;
|
202 |
+
width: 30px;
|
203 |
+
height: 30px;
|
204 |
+
background: var(--accent);
|
205 |
+
border-radius: 50%;
|
206 |
+
box-shadow: 0 0 10px var(--accent);
|
207 |
+
}
|
208 |
+
|
209 |
+
.obstacle {
|
210 |
+
position: absolute;
|
211 |
+
background: var(--secondary);
|
212 |
+
border-radius: 5px;
|
213 |
+
}
|
214 |
+
|
215 |
+
.game-controls {
|
216 |
+
display: flex;
|
217 |
+
justify-content: center;
|
218 |
+
gap: 10px;
|
219 |
+
margin: 20px 0;
|
220 |
+
}
|
221 |
+
|
222 |
+
.control-btn {
|
223 |
+
width: 60px;
|
224 |
+
height: 60px;
|
225 |
+
border-radius: 50%;
|
226 |
+
background: var(--primary);
|
227 |
+
color: white;
|
228 |
+
display: flex;
|
229 |
+
align-items: center;
|
230 |
+
justify-content: center;
|
231 |
+
font-size: 24px;
|
232 |
+
cursor: pointer;
|
233 |
+
border: none;
|
234 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
|
235 |
+
}
|
236 |
+
|
237 |
@media (max-width: 768px) {
|
238 |
.tabs {
|
239 |
flex-wrap: wrap;
|
|
|
242 |
.character {
|
243 |
font-size: 48px;
|
244 |
}
|
245 |
+
|
246 |
+
.control-btn {
|
247 |
+
width: 50px;
|
248 |
+
height: 50px;
|
249 |
+
font-size: 20px;
|
250 |
+
}
|
251 |
}
|
252 |
</style>
|
253 |
""", unsafe_allow_html=True)
|
|
|
270 |
st.session_state.active_tab = "story"
|
271 |
if 'loading' not in st.session_state:
|
272 |
st.session_state.loading = False
|
273 |
+
if 'game_state' not in st.session_state:
|
274 |
+
st.session_state.game_state = {
|
275 |
+
"player_x": 100,
|
276 |
+
"player_y": 200,
|
277 |
+
"score": 0,
|
278 |
+
"goal_x": 600,
|
279 |
+
"goal_y": 200,
|
280 |
+
"obstacles": [],
|
281 |
+
"game_active": False
|
282 |
+
}
|
283 |
+
if 'groq_api_key' not in st.session_state:
|
284 |
+
st.session_state.groq_api_key = ""
|
285 |
|
286 |
# Concept database
|
287 |
CONCEPTS = {
|
|
|
289 |
"name": "Loop",
|
290 |
"emoji": "🔄",
|
291 |
"description": "Loops repeat actions multiple times",
|
292 |
+
"example": "for i in range(5):\n print('Jump!')",
|
293 |
+
"color": "#6A67CE",
|
294 |
+
"game_example": "Repeating jumps to cross a river"
|
295 |
},
|
296 |
"conditional": {
|
297 |
"name": "Conditional",
|
298 |
"emoji": "❓",
|
299 |
"description": "Conditionals make decisions in code",
|
300 |
+
"example": "if key_found:\n open_door()\nelse:\n keep_searching()",
|
301 |
+
"color": "#FF7C7C",
|
302 |
+
"game_example": "Choosing paths based on obstacles"
|
303 |
},
|
304 |
"function": {
|
305 |
"name": "Function",
|
306 |
"emoji": "✨",
|
307 |
"description": "Functions are reusable blocks of code",
|
308 |
+
"example": "def collect_star():\n score += 1\n play_sound()",
|
309 |
+
"color": "#FDD85D",
|
310 |
"game_example": "Creating a jump function used multiple times"
|
311 |
},
|
312 |
"variable": {
|
313 |
"name": "Variable",
|
314 |
"emoji": "📦",
|
315 |
"description": "Variables store information",
|
316 |
+
"example": "score = 0\nplayer_health = 100",
|
317 |
+
"color": "#1A8CD8",
|
318 |
+
"game_example": "Tracking collected stars"
|
319 |
},
|
320 |
"list": {
|
321 |
"name": "List",
|
322 |
"emoji": "📝",
|
323 |
"description": "Lists store collections of items",
|
324 |
+
"example": "inventory = ['sword', 'shield', 'potion']",
|
325 |
+
"color": "#4CAF50",
|
326 |
+
"game_example": "Storing collected treasures"
|
327 |
}
|
328 |
}
|
329 |
|
330 |
+
# Initialize Groq client
|
331 |
+
def get_groq_client():
|
|
|
|
|
332 |
try:
|
333 |
+
if st.session_state.groq_api_key:
|
334 |
+
return Groq(api_key=st.session_state.groq_api_key)
|
335 |
+
return None
|
336 |
except:
|
337 |
return None
|
338 |
|
|
|
342 |
story_lower = story.lower()
|
343 |
detected_concepts = []
|
344 |
|
345 |
+
# Improved concept detection
|
346 |
# Check for loops
|
347 |
+
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]):
|
348 |
detected_concepts.append("loop")
|
349 |
|
350 |
# Check for conditionals
|
351 |
+
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]):
|
352 |
detected_concepts.append("conditional")
|
353 |
|
354 |
# Check for functions
|
355 |
+
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]):
|
356 |
detected_concepts.append("function")
|
357 |
|
358 |
# Check for variables
|
359 |
+
if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]):
|
360 |
detected_concepts.append("variable")
|
361 |
|
362 |
# Check for lists
|
363 |
+
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]):
|
364 |
detected_concepts.append("list")
|
365 |
|
366 |
+
return list(set(detected_concepts)) if detected_concepts else ["variable", "function"]
|
367 |
|
368 |
+
# Generate game scenario using Groq
|
369 |
def generate_game_scenario(story, concepts):
|
370 |
"""Generate a game scenario based on the story and concepts"""
|
371 |
+
try:
|
372 |
+
client = get_groq_client()
|
373 |
+
if client:
|
374 |
+
concept_names = [CONCEPTS[c]['name'] for c in concepts]
|
375 |
+
concept_list = ", ".join(concept_names)
|
376 |
+
|
377 |
+
system_prompt = (
|
378 |
+
"You are an expert in creating educational games for children aged 6-12. "
|
379 |
+
"Create a simple 3D-style game scenario based on the child's story. "
|
380 |
+
"The game should teach programming concepts through gameplay. "
|
381 |
+
"Structure your response with these sections:\n"
|
382 |
+
"Game Title: ...\n"
|
383 |
+
"Game Objective: ...\n"
|
384 |
+
"Characters: ...\n"
|
385 |
+
"Game Mechanics: ...\n"
|
386 |
+
"Coding Concepts: Explain how these programming concepts are used: " + concept_list + "\n"
|
387 |
+
"Visual Description: Describe the game world visually\n"
|
388 |
+
"Keep it under 200 words and fun for kids."
|
389 |
+
)
|
390 |
+
|
391 |
+
response = client.chat.completions.create(
|
392 |
+
model="llama3-70b-8192",
|
393 |
+
messages=[
|
394 |
+
{"role": "system", "content": system_prompt},
|
395 |
+
{"role": "user", "content": story}
|
396 |
+
],
|
397 |
+
temperature=0.8,
|
398 |
+
max_tokens=500
|
399 |
+
)
|
400 |
+
return response.choices[0].message.content
|
401 |
+
except Exception as e:
|
402 |
+
st.error(f"Game scenario generation error: {str(e)}")
|
403 |
+
|
404 |
+
# Fallback template
|
405 |
concept_names = [CONCEPTS[c]['name'] for c in concepts]
|
406 |
concept_list = ", ".join(concept_names)
|
|
|
407 |
return f"""
|
408 |
Game Title: {story[:15]} Adventure
|
409 |
+
Game Objective: Complete challenges based on your story: {story[:100]}...
|
410 |
Characters:
|
411 |
- Hero: The main character from your story
|
412 |
- Helper: A friendly guide who explains coding concepts
|
413 |
- Villain: A character that creates obstacles (if applicable)
|
414 |
|
415 |
Game Mechanics:
|
416 |
+
1. Move your character using arrow keys
|
417 |
+
2. Collect items mentioned in your story
|
418 |
+
3. Avoid obstacles and solve puzzles
|
419 |
4. Helper characters appear to teach {concept_list}
|
420 |
|
421 |
Coding Concepts: This game teaches {concept_list} through:
|
|
|
431 |
# Generate game code explanation
|
432 |
def generate_game_explanation(story, concepts, game_scenario):
|
433 |
"""Generate explanation of game code"""
|
434 |
+
try:
|
435 |
+
client = get_groq_client()
|
436 |
+
if client:
|
437 |
+
concept_names = [CONCEPTS[c]['name'] for c in concepts]
|
438 |
+
concept_list = ", ".join(concept_names)
|
439 |
+
|
440 |
+
system_prompt = (
|
441 |
+
"Explain how the game code implements programming concepts in a way "
|
442 |
+
"a child aged 6-12 can understand. Use simple analogies and relate to the story. "
|
443 |
+
"Structure your response with:\n"
|
444 |
+
"Introduction: ...\n"
|
445 |
+
"Concept 1: ... (with example from the game)\n"
|
446 |
+
"Concept 2: ... (with example from the game)\n"
|
447 |
+
"Conclusion: ...\n"
|
448 |
+
"Keep it under 300 words and engaging for kids."
|
449 |
+
)
|
450 |
+
|
451 |
+
response = client.chat.completions.create(
|
452 |
+
model="llama3-70b-8192",
|
453 |
+
messages=[
|
454 |
+
{"role": "system", "content": system_prompt},
|
455 |
+
{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {concept_list}"}
|
456 |
+
],
|
457 |
+
temperature=0.7,
|
458 |
+
max_tokens=600
|
459 |
+
)
|
460 |
+
return response.choices[0].message.content
|
461 |
+
except Exception as e:
|
462 |
+
st.error(f"Explanation generation error: {str(e)}")
|
463 |
+
|
464 |
+
# Fallback explanation
|
465 |
concept_explanations = "\n".join(
|
466 |
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
|
467 |
)
|
|
|
480 |
# Generate simple game code
|
481 |
def generate_game_code(story, concepts):
|
482 |
"""Generate simple PyGame code for the game"""
|
483 |
+
# Extract keywords from story
|
484 |
keywords = re.findall(r'\b\w{4,}\b', story)[:3]
|
485 |
+
player_char = keywords[0].capitalize() if keywords else "Hero"
|
486 |
collect_item = keywords[1] if len(keywords) > 1 else "star"
|
487 |
obstacle = keywords[2] if len(keywords) > 2 else "rock"
|
488 |
|
489 |
+
# Get concept emojis
|
490 |
+
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in concepts])
|
491 |
+
|
492 |
return f"""
|
493 |
+
# {player_char}'s Adventure: {story[:20]}...
|
494 |
+
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in concepts])}
|
495 |
+
|
496 |
import pygame
|
497 |
import random
|
498 |
import sys
|
|
|
503 |
# Game setup
|
504 |
WIDTH, HEIGHT = 800, 600
|
505 |
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
506 |
+
pygame.display.set_caption("{player_char}'s Adventure")
|
507 |
clock = pygame.time.Clock()
|
508 |
|
509 |
# Colors
|
510 |
+
BACKGROUND = (230, 240, 255) # Light blue
|
511 |
+
PLAYER_COLOR = (106, 103, 206) # Purple
|
512 |
+
GOAL_COLOR = (253, 216, 93) # Yellow
|
513 |
+
OBSTACLE_COLOR = (255, 124, 124) # Coral
|
514 |
+
TEXT_COLOR = (45, 50, 80) # Dark blue
|
515 |
|
516 |
# Player setup
|
517 |
+
player_size = 40
|
518 |
player_x = 100
|
519 |
player_y = HEIGHT // 2
|
520 |
player_speed = 5
|
521 |
|
522 |
# Goal setup
|
523 |
+
goal_size = 30
|
524 |
goal_x = WIDTH - 150
|
525 |
goal_y = HEIGHT // 2
|
526 |
|
|
|
534 |
obstacles.append([
|
535 |
random.randint(200, WIDTH - 100),
|
536 |
random.randint(50, HEIGHT - 100),
|
537 |
+
random.randint(30, 70),
|
538 |
random.randint(20, 50)
|
539 |
])
|
540 |
|
|
|
548 |
|
549 |
# Player movement
|
550 |
keys = pygame.key.get_pressed()
|
551 |
+
if keys[pygame.K_UP] or keys[pygame.K_w]:
|
552 |
player_y -= player_speed
|
553 |
+
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
|
554 |
player_y += player_speed
|
555 |
+
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
|
556 |
player_x -= player_speed
|
557 |
+
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
|
558 |
player_x += player_speed
|
559 |
|
560 |
# Boundary checking
|
|
|
584 |
# Draw player and goal
|
585 |
pygame.draw.rect(screen, PLAYER_COLOR,
|
586 |
(player_x, player_y, player_size, player_size))
|
587 |
+
pygame.draw.circle(screen, GOAL_COLOR,
|
588 |
+
(goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2)
|
589 |
|
590 |
# Display score
|
591 |
score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
|
592 |
screen.blit(score_text, (20, 20))
|
593 |
|
594 |
# Display story title
|
595 |
+
title_text = font.render(f"{player_char}'s Adventure: {story[:20]}...", True, TEXT_COLOR)
|
596 |
+
screen.blit(title_text, (WIDTH // 2 - 150, 20))
|
597 |
+
|
598 |
+
# Display concepts
|
599 |
+
concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in concepts])}", True, TEXT_COLOR)
|
600 |
+
screen.blit(concepts_text, (20, HEIGHT - 40))
|
601 |
|
602 |
# Display instructions
|
603 |
+
help_text = font.render("Arrow keys to move - Collect the yellow circles!", True, TEXT_COLOR)
|
604 |
+
screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80))
|
605 |
|
606 |
# Update display
|
607 |
pygame.display.flip()
|
|
|
612 |
"""
|
613 |
|
614 |
# Generate game preview visualization
|
615 |
+
def generate_game_preview(story):
|
616 |
"""Generate a visual preview of the game"""
|
617 |
try:
|
618 |
+
# Extract keywords for theme
|
619 |
+
theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy"
|
620 |
+
|
621 |
# Create a simple visualization
|
622 |
fig, ax = plt.subplots(figsize=(10, 6))
|
623 |
+
|
624 |
+
if theme == "space":
|
625 |
+
bg_color = '#0B0B2B'
|
626 |
+
player_color = '#6A67CE'
|
627 |
+
goal_color = '#FDD85D'
|
628 |
+
obstacle_color = '#FF7C7C'
|
629 |
+
title = "Space Adventure"
|
630 |
+
elif theme == "jungle":
|
631 |
+
bg_color = '#143D2C'
|
632 |
+
player_color = '#6A67CE'
|
633 |
+
goal_color = '#FDD85D'
|
634 |
+
obstacle_color = '#D35400'
|
635 |
+
title = "Jungle Adventure"
|
636 |
+
else:
|
637 |
+
bg_color = '#3A015C'
|
638 |
+
player_color = '#6A67CE'
|
639 |
+
goal_color = '#FDD85D'
|
640 |
+
obstacle_color = '#FF7C7C'
|
641 |
+
title = "Fantasy Quest"
|
642 |
+
|
643 |
+
ax.set_facecolor(bg_color)
|
644 |
ax.set_xlim(0, 10)
|
645 |
ax.set_ylim(0, 6)
|
646 |
|
647 |
# Draw game elements
|
648 |
+
ax.text(5, 5, title, fontsize=20, ha='center', color='white')
|
649 |
+
ax.plot([1, 9], [1, 1], 'w-', linewidth=2) # Ground
|
650 |
|
651 |
# Player character
|
652 |
+
ax.plot(2, 2, 'o', markersize=15, color=player_color)
|
653 |
+
ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12)
|
654 |
|
655 |
# Goal
|
656 |
+
ax.plot(8, 2, 'o', markersize=12, color=goal_color)
|
657 |
+
ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12)
|
658 |
|
659 |
# Obstacles
|
660 |
for i in range(3):
|
661 |
x = random.uniform(3, 7)
|
662 |
+
y = random.uniform(1.5, 2.5)
|
663 |
+
ax.plot(x, y, 's', markersize=15, color=obstacle_color)
|
664 |
+
ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8)
|
665 |
|
666 |
# Path
|
667 |
+
ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5)
|
668 |
|
669 |
ax.axis('off')
|
670 |
+
ax.set_title("Game Preview", fontsize=16, color='white')
|
671 |
|
672 |
# Save to bytes
|
673 |
buf = io.BytesIO()
|
674 |
+
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color)
|
675 |
buf.seek(0)
|
676 |
return buf
|
677 |
except Exception as e:
|
678 |
st.error(f"Preview generation error: {str(e)}")
|
679 |
return None
|
680 |
|
681 |
+
# Create a playable game in the browser
|
682 |
+
def create_playable_game():
|
683 |
+
"""Create an interactive game using Streamlit components"""
|
684 |
+
st.subheader("🎮 Play Your Game in the Browser!")
|
685 |
+
|
686 |
+
# Initialize game state
|
687 |
+
if 'game_state' not in st.session_state:
|
688 |
+
st.session_state.game_state = {
|
689 |
+
"player_x": 100,
|
690 |
+
"player_y": 200,
|
691 |
+
"score": 0,
|
692 |
+
"goal_x": 600,
|
693 |
+
"goal_y": 200,
|
694 |
+
"obstacles": [
|
695 |
+
{"x": 300, "y": 150, "w": 80, "h": 30},
|
696 |
+
{"x": 400, "y": 250, "w": 60, "h": 40},
|
697 |
+
{"x": 200, "y": 300, "w": 100, "h": 25}
|
698 |
+
],
|
699 |
+
"game_active": True
|
700 |
+
}
|
701 |
+
|
702 |
+
state = st.session_state.game_state
|
703 |
+
|
704 |
+
# Game canvas
|
705 |
+
st.markdown(f"""
|
706 |
+
<div class="game-canvas">
|
707 |
+
<div class="player" style="left:{state['player_x']}px; top:{state['player_y']}px;"></div>
|
708 |
+
<div class="goal" style="left:{state['goal_x']}px; top:{state['goal_y']}px;"></div>
|
709 |
+
{''.join([
|
710 |
+
f'<div class="obstacle" style="left:{obs["x"]}px; top:{obs["y"]}px; width:{obs["w"]}px; height:{obs["h"]}px;"></div>'
|
711 |
+
for obs in state['obstacles']
|
712 |
+
])}
|
713 |
+
</div>
|
714 |
+
<div style="text-align:center; font-size:24px; font-family:'Fredoka One'; color: var(--dark);">
|
715 |
+
Stars Collected: {state['score']}
|
716 |
+
</div>
|
717 |
+
""", unsafe_allow_html=True)
|
718 |
+
|
719 |
+
# Game controls
|
720 |
+
st.markdown("""
|
721 |
+
<div class="game-controls">
|
722 |
+
<button class="control-btn" onclick="movePlayer('up')">↑</button>
|
723 |
+
<div>
|
724 |
+
<button class="control-btn" onclick="movePlayer('left')">←</button>
|
725 |
+
<button class="control-btn" style="margin:0 10px;" onclick="movePlayer('down')">↓</button>
|
726 |
+
<button class="control-btn" onclick="movePlayer('right')">→</button>
|
727 |
+
</div>
|
728 |
+
</div>
|
729 |
+
|
730 |
+
<script>
|
731 |
+
function movePlayer(direction) {
|
732 |
+
Streamlit.setComponentValue(direction);
|
733 |
+
}
|
734 |
+
</script>
|
735 |
+
""", unsafe_allow_html=True)
|
736 |
+
|
737 |
+
# Handle movement
|
738 |
+
direction = streamlit_js_eval(js_expressions="parent.document.querySelector('.game-controls').lastDirection", want_output=True)
|
739 |
+
|
740 |
+
if direction:
|
741 |
+
if direction == "up" and state['player_y'] > 20:
|
742 |
+
state['player_y'] -= 20
|
743 |
+
elif direction == "down" and state['player_y'] < 360:
|
744 |
+
state['player_y'] += 20
|
745 |
+
elif direction == "left" and state['player_x'] > 20:
|
746 |
+
state['player_x'] -= 20
|
747 |
+
elif direction == "right" and state['player_x'] < 740:
|
748 |
+
state['player_x'] += 20
|
749 |
+
|
750 |
+
# Check for collision with goal
|
751 |
+
if (abs(state['player_x'] - state['goal_x']) < 40 and
|
752 |
+
abs(state['player_y'] - state['goal_y']) < 40):
|
753 |
+
state['score'] += 1
|
754 |
+
state['goal_x'] = random.randint(100, 700)
|
755 |
+
state['goal_y'] = random.randint(50, 350)
|
756 |
+
|
757 |
+
st.session_state.game_state = state
|
758 |
+
st.rerun()
|
759 |
+
|
760 |
# Main application function
|
761 |
def main():
|
762 |
init_session_state()
|
763 |
|
764 |
+
# Sidebar for API key
|
765 |
+
with st.sidebar:
|
766 |
+
st.header("⚙️ Settings")
|
767 |
+
st.session_state.groq_api_key = st.text_input(
|
768 |
+
"Enter Groq API Key (optional):",
|
769 |
+
type="password",
|
770 |
+
help="Get a free key from https://console.groq.com/keys"
|
771 |
+
)
|
772 |
+
st.caption("Using Groq API will create more creative and personalized games!")
|
773 |
+
st.divider()
|
774 |
+
st.caption("Made with ❤️ for kids learning to code")
|
775 |
+
st.caption("v2.0 | StoryCoder")
|
776 |
+
|
777 |
st.title("🎮 StoryCoder - Learn Coding Through Games!")
|
778 |
+
st.subheader("Turn your story into a playable game and discover coding secrets!")
|
779 |
|
780 |
# Create tabs
|
781 |
st.markdown('<div class="tabs">', unsafe_allow_html=True)
|
|
|
843 |
)
|
844 |
|
845 |
with st.spinner("🖼️ Generating game preview..."):
|
846 |
+
st.session_state.game_preview = generate_game_preview(story)
|
847 |
|
848 |
st.session_state.active_tab = "game"
|
849 |
st.session_state.loading = False
|
|
|
852 |
# Show examples
|
853 |
st.subheader("✨ Story Examples")
|
854 |
col1, col2, col3 = st.columns(3)
|
855 |
+
example_images = {
|
856 |
+
"Space Explorer": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500",
|
857 |
+
"Jungle Adventure": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500",
|
858 |
+
"Dragon Quest": "https://images.unsplash.com/photo-1541414779316-9564c1f85944?w=500"
|
859 |
+
}
|
860 |
+
|
861 |
with col1:
|
862 |
st.caption("Space Explorer")
|
863 |
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
|
864 |
+
st.image(example_images["Space Explorer"],
|
865 |
+
use_container_width=True,
|
866 |
caption="Space Explorer Game")
|
867 |
with col2:
|
868 |
st.caption("Jungle Adventure")
|
869 |
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
|
870 |
+
st.image(example_images["Jungle Adventure"],
|
871 |
+
use_container_width=True,
|
872 |
caption="Jungle Adventure Game")
|
873 |
with col3:
|
874 |
st.caption("Dragon Quest")
|
875 |
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
|
876 |
+
st.image(example_images["Dragon Quest"],
|
877 |
+
use_container_width=True,
|
878 |
caption="Dragon Quest Game")
|
879 |
|
880 |
# Game tab
|
|
|
896 |
st.image(st.session_state.game_preview, use_container_width=True)
|
897 |
else:
|
898 |
st.info("Game preview visualization")
|
899 |
+
st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True)
|
900 |
+
|
901 |
+
# Playable game
|
902 |
+
create_playable_game()
|
903 |
|
904 |
# Game explanation
|
905 |
st.subheader("📚 How This Game Teaches Coding")
|
906 |
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
|
907 |
|
908 |
# Play instructions
|
909 |
+
st.subheader("▶️ How to Play the Full Game")
|
910 |
st.markdown("""
|
911 |
<div class="game-card">
|
912 |
<ol>
|
|
|
914 |
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
|
915 |
<li>Install PyGame: <code>pip install pygame</code></li>
|
916 |
<li>Run the game: <code>python your_game.py</code></li>
|
917 |
+
<li>Use arrow keys or WASD to move your character!</li>
|
918 |
</ol>
|
919 |
</div>
|
920 |
""", unsafe_allow_html=True)
|
|
|
978 |
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
979 |
<li>Save the game code to a file named <code>my_game.py</code></li>
|
980 |
<li>Run the game: <code>python my_game.py</code></li>
|
981 |
+
<li>Use arrow keys or WASD to play!</li>
|
982 |
</ol>
|
983 |
</div>
|
984 |
""", unsafe_allow_html=True)
|
|
|
988 |
st.markdown("""
|
989 |
<div class="game-card">
|
990 |
<ul>
|
991 |
+
<li>Move your character (purple square) with arrow keys</li>
|
992 |
+
<li>Collect the yellow circles to increase your score</li>
|
993 |
+
<li>Avoid the coral obstacles</li>
|
994 |
<li>See how programming concepts make the game work!</li>
|
995 |
</ul>
|
996 |
</div>
|