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Update app.py
Browse files
app.py
CHANGED
@@ -19,7 +19,7 @@ st.set_page_config(
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initial_sidebar_state="expanded"
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)
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# Custom CSS with
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st.markdown("""
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
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@@ -29,140 +29,107 @@ st.markdown("""
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--secondary: #9370DB;
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--accent: #FFD700;
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--dark: #4B0082;
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--light: #
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--game-blue: #6A5ACD;
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--game-purple: #9400D3;
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--gradient-start: #E6E6FA;
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--gradient-mid: #D8BFD8;
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--gradient-end: #DDA0DD;
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}
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body {
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background:
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background-size: 400% 400%;
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animation: gradientBG 15s ease infinite;
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font-family: 'Comic Neue', cursive;
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margin: 0;
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padding: 0;
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min-height: 100vh;
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}
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@keyframes gradientBG {
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0% {background-position: 0% 50%;}
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50% {background-position: 100% 50%;}
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100% {background-position: 0% 50%;}
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}
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.stApp {
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background:
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background-color: rgba(230, 230, 250, 0.9);
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backdrop-filter: blur(5px);
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-webkit-backdrop-filter: blur(5px);
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}
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.wave-divider {
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width: 100%;
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height: 150px;
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overflow: hidden;
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margin: -10px 0 20px 0;
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transform: rotate(180deg);
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}
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.wave-divider svg {
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height: 100%;
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width: 100%;
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}
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.wave-divider path {
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stroke: none;
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fill: var(--primary);
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opacity: 0.2;
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}
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.game-card {
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background: rgba(255, 255, 255, 0.
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border-radius:
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padding:
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box-shadow: 0
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border:
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margin-bottom:
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transition: all 0.3s;
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}
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.game-card:hover {
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transform: translateY(-
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box-shadow: 0
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}
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.header {
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color: var(--dark);
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font-family: 'Fredoka One', cursive;
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text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8);
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}
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.concept-card {
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background: rgba(255, 255, 255, 0.
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border-radius:
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padding: 15px;
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margin: 10px 0;
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border-left:
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box-shadow: 0
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}
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.stButton>button {
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background: linear-gradient(45deg, var(--primary), var(--game-purple));
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color: white;
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border-radius:
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padding:
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font-weight: bold;
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font-size:
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border: none;
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transition: all 0.3s;
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font-family: 'Fredoka One', cursive;
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.stButton>button:hover {
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transform: scale(1.
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box-shadow: 0
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}
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.stTextInput>div>div>input {
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border-radius:
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padding:
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border:
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font-size:
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background: rgba(255, 255, 255, 0.
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}
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.tabs {
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display: flex;
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gap:
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margin-bottom: 20px;
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overflow-x: auto;
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background: rgba(255, 255, 255, 0.
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padding:
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border-radius:
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-
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}
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.tab {
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padding:
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background: rgba(255, 255, 255, 0.
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border-radius:
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cursor: pointer;
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font-weight: bold;
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white-space: nowrap;
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font-family: 'Fredoka One', cursive;
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font-size:
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transition: all 0.3s;
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color: var(--dark);
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}
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.tab.active {
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background: linear-gradient(45deg, var(--primary), var(--game-purple));
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color: white;
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.game-board {
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@@ -170,132 +137,134 @@ st.markdown("""
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grid-template-columns: repeat(8, 1fr);
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grid-template-rows: repeat(8, 1fr);
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gap: 4px;
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width:
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height:
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margin: 0 auto;
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background:
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padding: 10px;
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border-radius:
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}
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.cell {
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display: flex;
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justify-content: center;
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align-items: center;
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border-radius:
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font-size:
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background:
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transition: all 0.2s;
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cursor: pointer;
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box-shadow: 0 2px 4px rgba(0,0,0,0.
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}
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.cell:hover {
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transform: scale(1.
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background:
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}
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.player {
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background: linear-gradient(45deg, var(--primary), var(--game-blue));
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color: white;
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.goal {
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background: linear-gradient(45deg, var(--accent), #FFA500);
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.obstacle {
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background: linear-gradient(45deg, var(--secondary), #8A2BE2);
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.star {
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background: linear-gradient(45deg, #FFD700, #FFA500);
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.portal {
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background: linear-gradient(45deg, #9B5DE5, #6A0DAD);
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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}
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.game-controls {
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display: flex;
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justify-content: center;
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gap:
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margin:
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}
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.control-btn {
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width:
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height:
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border-radius: 50%;
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background: linear-gradient(45deg, var(--primary), var(--game-purple));
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color: white;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size:
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cursor: pointer;
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border: none;
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box-shadow: 0
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transition: all 0.2s;
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}
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.control-btn:hover {
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transform: scale(1.
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box-shadow: 0
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}
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.score-board {
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background:
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border-radius:
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padding:
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text-align: center;
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font-family: 'Fredoka One', cursive;
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font-size:
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margin:
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width:
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box-shadow: 0 4px 8px rgba(0,0,0,0.
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border:
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}
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.level-indicator {
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background:
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border-radius:
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padding:
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text-align: center;
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font-family: 'Fredoka One', cursive;
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font-size:
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margin:
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width:
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box-shadow: 0
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border:
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}
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.theme-customizer {
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background:
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border-radius:
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padding:
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margin:
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box-shadow: 0
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border:
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}
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.customizer-title {
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text-align: center;
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font-family: 'Fredoka One', cursive;
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color: var(--primary);
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margin-bottom:
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font-size:
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}
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.char-preview {
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text-align: center;
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font-size:
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margin:
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}
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@media (max-width: 768px) {
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}
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.game-board {
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width:
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height:
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}
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.control-btn {
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width:
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height:
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font-size:
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}
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}
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margin: 0
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}
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}
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}
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}
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}
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</style>
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""", unsafe_allow_html=True)
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@@ -360,8 +366,6 @@ def init_session_state():
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st.session_state.game_code = ""
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if 'game_explanation' not in st.session_state:
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st.session_state.game_explanation = ""
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if 'game_preview' not in st.session_state:
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st.session_state.game_preview = None
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if 'active_tab' not in st.session_state:
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st.session_state.active_tab = "story"
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if 'loading' not in st.session_state:
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st.session_state.current_level = 1
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if 'total_levels' not in st.session_state:
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st.session_state.total_levels = 3
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# Concept database
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CONCEPTS = {
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- Villain: A character that creates obstacles (if applicable)
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Game Mechanics:
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1. Move your character using arrow keys
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2. Collect stars while avoiding obstacles
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3. Reach the goal to win
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4. Helper characters appear to teach {concept_list}
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- Tracking progress with variables
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- Managing collections with lists
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Visual
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"""
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# Generate game code explanation
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The code brings your story to life in a fun game world!
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"""
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# Generate game preview visualization
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def generate_game_preview(story):
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"""Generate a visual preview of the game"""
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try:
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# Extract keywords for theme
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theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy"
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# Create a simple visualization
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fig, ax = plt.subplots(figsize=(10, 6))
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if theme == "space":
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bg_color = '#0B0B2B'
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player_color = '#8A2BE2'
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goal_color = '#FFD700'
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obstacle_color = '#9370DB'
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title = "Space Adventure"
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elif theme == "jungle":
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bg_color = '#143D2C'
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player_color = '#8A2BE2'
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goal_color = '#FFD700'
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obstacle_color = '#6A5ACD'
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title = "Jungle Adventure"
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else:
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bg_color = '#3A015C'
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player_color = '#8A2BE2'
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goal_color = '#FFD700'
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obstacle_color = '#9370DB'
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title = "Fantasy Quest"
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ax.set_facecolor(bg_color)
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ax.set_xlim(0, 10)
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ax.set_ylim(0, 6)
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# Draw game elements
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ax.text(5, 5, title, fontsize=20, ha='center', color='white')
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ax.plot([1, 9], [1, 1], 'w-', linewidth=2) # Ground
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# Player character
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ax.plot(2, 2, 'o', markersize=15, color=player_color)
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ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12)
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# Goal
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ax.plot(8, 2, 'o', markersize=12, color=goal_color)
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ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12)
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# Obstacles
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for i in range(3):
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x = random.uniform(3, 7)
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y = random.uniform(1.5, 2.5)
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ax.plot(x, y, 's', markersize=15, color=obstacle_color)
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ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8)
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# Stars
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for i in range(3):
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x = random.uniform(2.5, 7.5)
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y = random.uniform(1.2, 2.8)
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ax.plot(x, y, '*', markersize=15, color='yellow')
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ax.text(x, y+0.4, 'Star', ha='center', color='white', fontsize=8)
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# Path
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ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5)
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ax.axis('off')
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ax.set_title("Game Preview", fontsize=16, color='white')
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# Save to bytes
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buf = io.BytesIO()
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plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color)
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buf.seek(0)
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return buf
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except Exception as e:
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st.error(f"Preview generation error: {str(e)}")
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return None
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-
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def reset_game_state():
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st.session_state.game_state = {
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"player_pos": [0, 0],
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if new_pos == goal_pos:
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state["score"] += 20
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state["game_over"] = True
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# Check for star collection
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elif new_pos in stars:
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state["score"] += 5
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state["stars"].remove(new_pos)
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st.session_state.game_state = state
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# Next level button
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if state["game_over"]:
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st.balloons()
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st.success(f"🎉 You won! Final Score: {state['score']} in {state['moves']} moves!")
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if st.session_state.current_level < st.session_state.total_levels:
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if st.button("Next Level →", use_container_width=True):
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st.session_state.current_level += 1
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# Theme customizer section
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def theme_customizer():
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"""Theme customization section"""
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st.markdown("""
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<div class="wave-divider">
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<svg viewBox="0 0 1200 120" preserveAspectRatio="none">
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733 |
-
<path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.84,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" class="shape-fill"></path>
|
734 |
-
<path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" class="shape-fill"></path>
|
735 |
-
<path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" class="shape-fill"></path>
|
736 |
-
</svg>
|
737 |
-
</div>
|
738 |
-
""", unsafe_allow_html=True)
|
739 |
-
|
740 |
with st.container():
|
741 |
st.markdown("<div class='theme-customizer'>", unsafe_allow_html=True)
|
742 |
st.markdown("<div class='customizer-title'>🎨 Customize Your Game Theme</div>", unsafe_allow_html=True)
|
@@ -748,7 +672,7 @@ def theme_customizer():
|
|
748 |
["🦸", "👨🚀", "🧙♂️", "🐱", "🐉", "🦊"],
|
749 |
index=0
|
750 |
)
|
751 |
-
st.markdown(f"<div class='char-preview
|
752 |
|
753 |
with col2:
|
754 |
st.session_state.goal_char = st.selectbox(
|
@@ -756,7 +680,7 @@ def theme_customizer():
|
|
756 |
["🏁", "🏰", "🚩", "🎯", "🔑"],
|
757 |
index=0
|
758 |
)
|
759 |
-
st.markdown(f"<div class='char-preview
|
760 |
|
761 |
with col3:
|
762 |
st.session_state.obstacle_char = st.selectbox(
|
@@ -764,31 +688,31 @@ def theme_customizer():
|
|
764 |
["🪨", "🌵", "🔥", "🌊", "🌳"],
|
765 |
index=0
|
766 |
)
|
767 |
-
st.markdown(f"<div class='char-preview
|
768 |
|
769 |
-
|
|
|
770 |
"Select Difficulty Level",
|
771 |
-
1, 5,
|
|
|
772 |
)
|
773 |
|
774 |
st.markdown("</div>", unsafe_allow_html=True)
|
775 |
-
|
776 |
-
|
777 |
-
|
778 |
-
|
779 |
-
|
780 |
-
|
781 |
-
|
782 |
-
|
783 |
-
</div>
|
784 |
-
""", unsafe_allow_html=True)
|
785 |
|
786 |
# Main application function
|
787 |
def main():
|
788 |
init_session_state()
|
789 |
|
790 |
st.title("🎮 StoryCoder - Play & Learn Coding!")
|
791 |
-
st.markdown("
|
792 |
unsafe_allow_html=True)
|
793 |
|
794 |
# Theme customizer
|
@@ -801,13 +725,16 @@ def main():
|
|
801 |
if st.button("📖 Create Story", use_container_width=True):
|
802 |
st.session_state.active_tab = "story"
|
803 |
with col2:
|
804 |
-
if st.button("🎮 Play Game", use_container_width=True
|
|
|
805 |
st.session_state.active_tab = "game"
|
806 |
with col3:
|
807 |
-
if st.button("🔍 Concepts", use_container_width=True
|
|
|
808 |
st.session_state.active_tab = "concepts"
|
809 |
with col4:
|
810 |
-
if st.button("💻 Game Code", use_container_width=True
|
|
|
811 |
st.session_state.active_tab = "code"
|
812 |
with col5:
|
813 |
if st.button("🔄 New Story", use_container_width=True):
|
@@ -816,20 +743,60 @@ def main():
|
|
816 |
st.session_state.game_scenario = ""
|
817 |
st.session_state.game_code = ""
|
818 |
st.session_state.game_explanation = ""
|
819 |
-
st.session_state.game_preview = None
|
820 |
st.session_state.active_tab = "story"
|
821 |
reset_game_state()
|
|
|
822 |
st.markdown('</div>', unsafe_allow_html=True)
|
823 |
|
824 |
# Story creation tab
|
825 |
if st.session_state.active_tab == "story":
|
826 |
with st.container():
|
827 |
st.header("📖 Create Your Story")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
828 |
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
|
829 |
|
830 |
story = st.text_area(
|
831 |
"Your story:",
|
832 |
-
height=
|
833 |
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
|
834 |
value=st.session_state.story,
|
835 |
key="story_input"
|
@@ -855,41 +822,34 @@ def main():
|
|
855 |
story, st.session_state.concepts, st.session_state.game_scenario
|
856 |
)
|
857 |
|
858 |
-
|
859 |
-
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
860 |
|
861 |
reset_game_state()
|
862 |
st.session_state.active_tab = "game"
|
863 |
st.session_state.loading = False
|
|
|
864 |
st.rerun()
|
865 |
-
|
866 |
-
# Show examples
|
867 |
-
st.subheader("✨ Story Examples")
|
868 |
-
col1, col2, col3 = st.columns(3)
|
869 |
-
example_images = {
|
870 |
-
"Space Explorer": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500",
|
871 |
-
"Jungle Adventure": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500",
|
872 |
-
"Dragon Quest": "https://images.unsplash.com/photo-1541414779316-9564c1f85944?w=500"
|
873 |
-
}
|
874 |
-
|
875 |
-
with col1:
|
876 |
-
st.caption("Space Explorer")
|
877 |
-
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
|
878 |
-
st.image(example_images["Space Explorer"],
|
879 |
-
use_container_width=True,
|
880 |
-
caption="Space Explorer Game")
|
881 |
-
with col2:
|
882 |
-
st.caption("Jungle Adventure")
|
883 |
-
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
|
884 |
-
st.image(example_images["Jungle Adventure"],
|
885 |
-
use_container_width=True,
|
886 |
-
caption="Jungle Adventure Game")
|
887 |
-
with col3:
|
888 |
-
st.caption("Dragon Quest")
|
889 |
-
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
|
890 |
-
st.image(example_images["Dragon Quest"],
|
891 |
-
use_container_width=True,
|
892 |
-
caption="Dragon Quest Game")
|
893 |
|
894 |
# Game tab
|
895 |
elif st.session_state.active_tab == "game":
|
@@ -904,14 +864,6 @@ def main():
|
|
904 |
st.subheader("🌟 Game Scenario")
|
905 |
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
|
906 |
|
907 |
-
# Display game preview
|
908 |
-
st.subheader("🖼️ Game Preview")
|
909 |
-
if st.session_state.game_preview:
|
910 |
-
st.image(st.session_state.game_preview, use_container_width=True)
|
911 |
-
else:
|
912 |
-
st.info("Game preview visualization")
|
913 |
-
st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True)
|
914 |
-
|
915 |
# Playable game
|
916 |
create_playable_game()
|
917 |
|
@@ -931,16 +883,26 @@ def main():
|
|
931 |
if not st.session_state.concepts:
|
932 |
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
|
933 |
else:
|
934 |
-
# Concept
|
935 |
-
|
936 |
-
|
937 |
-
|
938 |
-
|
939 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
940 |
|
941 |
# Show explanation for selected concept
|
942 |
-
if selected_concept:
|
943 |
-
details = CONCEPTS[selected_concept]
|
944 |
st.markdown(f"""
|
945 |
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
946 |
<div style="display:flex; align-items:center; gap:15px;">
|
@@ -952,6 +914,8 @@ def main():
|
|
952 |
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
953 |
</div>
|
954 |
""", unsafe_allow_html=True)
|
|
|
|
|
955 |
|
956 |
if st.button("See the Game Code", use_container_width=True):
|
957 |
st.session_state.active_tab = "code"
|
@@ -962,169 +926,15 @@ def main():
|
|
962 |
st.header("💻 Game Code")
|
963 |
st.write("Here's the Python code for your game. Download it and run on your computer!")
|
964 |
|
965 |
-
|
966 |
-
if st.session_state.story and st.session_state.concepts:
|
967 |
-
# Extract keywords from story
|
968 |
-
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
|
969 |
-
player_char = keywords[0].capitalize() if keywords else "Hero"
|
970 |
-
collect_item = keywords[1] if len(keywords) > 1 else "star"
|
971 |
-
obstacle = keywords[2] if len(keywords) > 2 else "rock"
|
972 |
-
|
973 |
-
# Get concept emojis
|
974 |
-
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
|
975 |
-
|
976 |
-
game_code = f"""
|
977 |
-
# {player_char}'s Adventure: {st.session_state.story[:20]}...
|
978 |
-
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}
|
979 |
-
|
980 |
-
import pygame
|
981 |
-
import random
|
982 |
-
import sys
|
983 |
-
|
984 |
-
# Initialize pygame
|
985 |
-
pygame.init()
|
986 |
-
|
987 |
-
# Game setup
|
988 |
-
WIDTH, HEIGHT = 800, 600
|
989 |
-
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
990 |
-
pygame.display.set_caption("{player_char}'s Adventure")
|
991 |
-
clock = pygame.time.Clock()
|
992 |
-
|
993 |
-
# Colors
|
994 |
-
BACKGROUND = (230, 230, 250) # Light purple
|
995 |
-
PLAYER_COLOR = (138, 43, 226) # Purple
|
996 |
-
GOAL_COLOR = (255, 215, 0) # Gold
|
997 |
-
OBSTACLE_COLOR = (147, 112, 219) # Medium purple
|
998 |
-
TEXT_COLOR = (75, 0, 130) # Indigo
|
999 |
-
STAR_COLOR = (255, 215, 0) # Gold
|
1000 |
-
|
1001 |
-
# Player setup
|
1002 |
-
player_size = 40
|
1003 |
-
player_x = 100
|
1004 |
-
player_y = HEIGHT // 2
|
1005 |
-
player_speed = 5
|
1006 |
-
|
1007 |
-
# Goal setup
|
1008 |
-
goal_size = 30
|
1009 |
-
goal_x = WIDTH - 150
|
1010 |
-
goal_y = HEIGHT // 2
|
1011 |
-
|
1012 |
-
# Variables concept: Tracking score
|
1013 |
-
score = 0
|
1014 |
-
font = pygame.font.SysFont(None, 36)
|
1015 |
-
|
1016 |
-
# List concept: Creating obstacles
|
1017 |
-
obstacles = []
|
1018 |
-
for i in range(5):
|
1019 |
-
obstacles.append([
|
1020 |
-
random.randint(200, WIDTH - 100),
|
1021 |
-
random.randint(50, HEIGHT - 100),
|
1022 |
-
random.randint(30, 70),
|
1023 |
-
random.randint(20, 50)
|
1024 |
-
])
|
1025 |
-
|
1026 |
-
# List concept: Creating stars
|
1027 |
-
stars = []
|
1028 |
-
for i in range(5):
|
1029 |
-
stars.append([
|
1030 |
-
random.randint(100, WIDTH - 100),
|
1031 |
-
random.randint(50, HEIGHT - 100),
|
1032 |
-
20
|
1033 |
-
])
|
1034 |
-
|
1035 |
-
# Game loop
|
1036 |
-
running = True
|
1037 |
-
while running:
|
1038 |
-
# Event handling
|
1039 |
-
for event in pygame.event.get():
|
1040 |
-
if event.type == pygame.QUIT:
|
1041 |
-
running = False
|
1042 |
-
|
1043 |
-
# Player movement
|
1044 |
-
keys = pygame.key.get_pressed()
|
1045 |
-
if keys[pygame.K_UP] or keys[pygame.K_w]:
|
1046 |
-
player_y -= player_speed
|
1047 |
-
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
|
1048 |
-
player_y += player_speed
|
1049 |
-
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
|
1050 |
-
player_x -= player_speed
|
1051 |
-
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
|
1052 |
-
player_x += player_speed
|
1053 |
-
|
1054 |
-
# Boundary checking
|
1055 |
-
player_x = max(0, min(WIDTH - player_size, player_x))
|
1056 |
-
player_y = max(0, min(HEIGHT - player_size, player_y))
|
1057 |
-
|
1058 |
-
# Collision detection with goal
|
1059 |
-
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
|
1060 |
-
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
|
1061 |
-
|
1062 |
-
# Conditional concept: Check for collision
|
1063 |
-
if player_rect.colliderect(goal_rect):
|
1064 |
-
# Function concept: Increase score
|
1065 |
-
score += 10
|
1066 |
-
# Move goal to new position
|
1067 |
-
goal_x = random.randint(100, WIDTH - 100)
|
1068 |
-
goal_y = random.randint(50, HEIGHT - 100)
|
1069 |
-
|
1070 |
-
# Collision detection with stars
|
1071 |
-
for star in stars[:]:
|
1072 |
-
star_rect = pygame.Rect(star[0], star[1], star[2], star[2])
|
1073 |
-
if player_rect.colliderect(star_rect):
|
1074 |
-
score += 5
|
1075 |
-
stars.remove(star)
|
1076 |
-
|
1077 |
-
# Drawing
|
1078 |
-
screen.fill(BACKGROUND)
|
1079 |
-
|
1080 |
-
# Draw obstacles
|
1081 |
-
for obstacle in obstacles:
|
1082 |
-
pygame.draw.rect(screen, OBSTACLE_COLOR,
|
1083 |
-
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
|
1084 |
-
|
1085 |
-
# Draw stars
|
1086 |
-
for star in stars:
|
1087 |
-
pygame.draw.circle(screen, STAR_COLOR,
|
1088 |
-
(star[0] + star[2]//2, star[1] + star[2]//2), star[2]//2)
|
1089 |
-
|
1090 |
-
# Draw player and goal
|
1091 |
-
pygame.draw.rect(screen, PLAYER_COLOR,
|
1092 |
-
(player_x, player_y, player_size, player_size))
|
1093 |
-
pygame.draw.circle(screen, GOAL_COLOR,
|
1094 |
-
(goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2)
|
1095 |
-
|
1096 |
-
# Display score
|
1097 |
-
score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
|
1098 |
-
screen.blit(score_text, (20, 20))
|
1099 |
-
|
1100 |
-
# Display story title
|
1101 |
-
title_text = font.render(f"{player_char}'s Adventure: {st.session_state.story[:20]}...", True, TEXT_COLOR)
|
1102 |
-
screen.blit(title_text, (WIDTH // 2 - 150, 20))
|
1103 |
-
|
1104 |
-
# Display concepts
|
1105 |
-
concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}", True, TEXT_COLOR)
|
1106 |
-
screen.blit(concepts_text, (20, HEIGHT - 40))
|
1107 |
-
|
1108 |
-
# Display instructions
|
1109 |
-
help_text = font.render("Arrow keys to move - Collect stars and reach the goal!", True, TEXT_COLOR)
|
1110 |
-
screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80))
|
1111 |
-
|
1112 |
-
# Update display
|
1113 |
-
pygame.display.flip()
|
1114 |
-
clock.tick(60)
|
1115 |
-
|
1116 |
-
pygame.quit()
|
1117 |
-
sys.exit()
|
1118 |
-
"""
|
1119 |
-
|
1120 |
# Display code with syntax highlighting
|
1121 |
st.subheader("Your Game Code")
|
1122 |
-
st.code(game_code, language="python")
|
1123 |
|
1124 |
# Download button
|
1125 |
st.download_button(
|
1126 |
label="📥 Download Game Code",
|
1127 |
-
data=game_code,
|
1128 |
file_name="story_game.py",
|
1129 |
mime="text/python",
|
1130 |
use_container_width=True
|
@@ -1132,16 +942,18 @@ sys.exit()
|
|
1132 |
|
1133 |
# Code explanation
|
1134 |
st.subheader("🧠 Code Explanation")
|
1135 |
-
st.markdown("""
|
1136 |
<div class="game-card">
|
1137 |
-
<p>This code creates a game based on your story
|
|
|
1138 |
<ul>
|
1139 |
<li><strong>Variables:</strong> Used to track score and positions</li>
|
1140 |
<li><strong>Conditionals:</strong> Check collisions and game rules</li>
|
1141 |
-
<li><strong>Functions:</strong>
|
1142 |
<li><strong>Loops:</strong> The game loop runs continuously</li>
|
1143 |
<li><strong>Lists:</strong> Store obstacles and collectible stars</li>
|
1144 |
</ul>
|
|
|
1145 |
</div>
|
1146 |
""", unsafe_allow_html=True)
|
1147 |
else:
|
@@ -1150,6 +962,9 @@ sys.exit()
|
|
1150 |
if st.button("Create Another Story!", use_container_width=True):
|
1151 |
st.session_state.active_tab = "story"
|
1152 |
st.rerun()
|
|
|
|
|
|
|
1153 |
|
1154 |
if __name__ == "__main__":
|
1155 |
main()
|
|
|
19 |
initial_sidebar_state="expanded"
|
20 |
)
|
21 |
|
22 |
+
# Custom CSS with white background
|
23 |
st.markdown("""
|
24 |
<style>
|
25 |
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
|
|
|
29 |
--secondary: #9370DB;
|
30 |
--accent: #FFD700;
|
31 |
--dark: #4B0082;
|
32 |
+
--light: #FFFFFF;
|
33 |
--game-blue: #6A5ACD;
|
34 |
--game-purple: #9400D3;
|
|
|
|
|
|
|
35 |
}
|
36 |
|
37 |
body {
|
38 |
+
background: #FFFFFF;
|
|
|
|
|
39 |
font-family: 'Comic Neue', cursive;
|
40 |
margin: 0;
|
41 |
padding: 0;
|
42 |
min-height: 100vh;
|
43 |
}
|
44 |
|
|
|
|
|
|
|
|
|
|
|
|
|
45 |
.stApp {
|
46 |
+
background: #FFFFFF;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
47 |
}
|
48 |
|
49 |
.game-card {
|
50 |
+
background: rgba(255, 255, 255, 0.95);
|
51 |
+
border-radius: 15px;
|
52 |
+
padding: 20px;
|
53 |
+
box-shadow: 0 4px 16px rgba(138, 43, 226, 0.1);
|
54 |
+
border: 1px solid #E0E0E0;
|
55 |
+
margin-bottom: 20px;
|
56 |
transition: all 0.3s;
|
57 |
}
|
58 |
|
59 |
.game-card:hover {
|
60 |
+
transform: translateY(-3px);
|
61 |
+
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.15);
|
62 |
}
|
63 |
|
64 |
.header {
|
65 |
color: var(--dark);
|
66 |
font-family: 'Fredoka One', cursive;
|
|
|
67 |
}
|
68 |
|
69 |
.concept-card {
|
70 |
+
background: rgba(255, 255, 255, 0.95);
|
71 |
+
border-radius: 12px;
|
72 |
padding: 15px;
|
73 |
margin: 10px 0;
|
74 |
+
border-left: 4px solid var(--accent);
|
75 |
+
box-shadow: 0 2px 8px rgba(0,0,0,0.05);
|
76 |
}
|
77 |
|
78 |
.stButton>button {
|
79 |
background: linear-gradient(45deg, var(--primary), var(--game-purple));
|
80 |
color: white;
|
81 |
+
border-radius: 12px;
|
82 |
+
padding: 10px 24px;
|
83 |
font-weight: bold;
|
84 |
+
font-size: 16px;
|
85 |
border: none;
|
86 |
transition: all 0.3s;
|
87 |
font-family: 'Fredoka One', cursive;
|
88 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
89 |
}
|
90 |
|
91 |
.stButton>button:hover {
|
92 |
+
transform: scale(1.03);
|
93 |
+
box-shadow: 0 6px 12px rgba(138, 43, 226, 0.2);
|
94 |
}
|
95 |
|
96 |
.stTextInput>div>div>input {
|
97 |
+
border-radius: 12px;
|
98 |
+
padding: 12px;
|
99 |
+
border: 2px solid var(--accent);
|
100 |
+
font-size: 16px;
|
101 |
+
background: rgba(255, 255, 255, 0.95);
|
102 |
}
|
103 |
|
104 |
.tabs {
|
105 |
display: flex;
|
106 |
+
gap: 8px;
|
107 |
margin-bottom: 20px;
|
108 |
overflow-x: auto;
|
109 |
+
background: rgba(255, 255, 255, 0.95);
|
110 |
+
padding: 8px;
|
111 |
+
border-radius: 12px;
|
112 |
+
border: 1px solid #E0E0E0;
|
113 |
}
|
114 |
|
115 |
.tab {
|
116 |
+
padding: 10px 20px;
|
117 |
+
background: rgba(255, 255, 255, 0.95);
|
118 |
+
border-radius: 12px;
|
119 |
cursor: pointer;
|
120 |
font-weight: bold;
|
121 |
white-space: nowrap;
|
122 |
font-family: 'Fredoka One', cursive;
|
123 |
+
font-size: 14px;
|
124 |
transition: all 0.3s;
|
125 |
color: var(--dark);
|
126 |
+
border: 1px solid #E0E0E0;
|
127 |
}
|
128 |
|
129 |
.tab.active {
|
130 |
background: linear-gradient(45deg, var(--primary), var(--game-purple));
|
131 |
color: white;
|
132 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
133 |
}
|
134 |
|
135 |
.game-board {
|
|
|
137 |
grid-template-columns: repeat(8, 1fr);
|
138 |
grid-template-rows: repeat(8, 1fr);
|
139 |
gap: 4px;
|
140 |
+
width: 450px;
|
141 |
+
height: 450px;
|
142 |
margin: 0 auto;
|
143 |
+
background: #FFFFFF;
|
144 |
padding: 10px;
|
145 |
+
border-radius: 12px;
|
146 |
+
border: 1px solid #E0E0E0;
|
147 |
}
|
148 |
|
149 |
.cell {
|
150 |
display: flex;
|
151 |
justify-content: center;
|
152 |
align-items: center;
|
153 |
+
border-radius: 6px;
|
154 |
+
font-size: 28px;
|
155 |
+
background: #FFFFFF;
|
156 |
transition: all 0.2s;
|
157 |
cursor: pointer;
|
158 |
+
box-shadow: 0 2px 4px rgba(0,0,0,0.05);
|
159 |
+
border: 1px solid #F0F0F0;
|
160 |
}
|
161 |
|
162 |
.cell:hover {
|
163 |
+
transform: scale(1.03);
|
164 |
+
background: #F8F8F8;
|
165 |
}
|
166 |
|
167 |
.player {
|
168 |
background: linear-gradient(45deg, var(--primary), var(--game-blue));
|
169 |
color: white;
|
170 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
171 |
}
|
172 |
|
173 |
.goal {
|
174 |
background: linear-gradient(45deg, var(--accent), #FFA500);
|
175 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
176 |
}
|
177 |
|
178 |
.obstacle {
|
179 |
background: linear-gradient(45deg, var(--secondary), #8A2BE2);
|
180 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
181 |
}
|
182 |
|
183 |
.star {
|
184 |
background: linear-gradient(45deg, #FFD700, #FFA500);
|
185 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
186 |
}
|
187 |
|
188 |
.portal {
|
189 |
background: linear-gradient(45deg, #9B5DE5, #6A0DAD);
|
190 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
191 |
}
|
192 |
|
193 |
.game-controls {
|
194 |
display: flex;
|
195 |
justify-content: center;
|
196 |
+
gap: 12px;
|
197 |
+
margin: 20px 0;
|
198 |
}
|
199 |
|
200 |
.control-btn {
|
201 |
+
width: 60px;
|
202 |
+
height: 60px;
|
203 |
border-radius: 50%;
|
204 |
background: linear-gradient(45deg, var(--primary), var(--game-purple));
|
205 |
color: white;
|
206 |
display: flex;
|
207 |
align-items: center;
|
208 |
justify-content: center;
|
209 |
+
font-size: 24px;
|
210 |
cursor: pointer;
|
211 |
border: none;
|
212 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
213 |
transition: all 0.2s;
|
214 |
}
|
215 |
|
216 |
.control-btn:hover {
|
217 |
+
transform: scale(1.08);
|
218 |
+
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
|
219 |
}
|
220 |
|
221 |
.score-board {
|
222 |
+
background: #FFFFFF;
|
223 |
+
border-radius: 12px;
|
224 |
+
padding: 12px;
|
225 |
text-align: center;
|
226 |
font-family: 'Fredoka One', cursive;
|
227 |
+
font-size: 20px;
|
228 |
+
margin: 15px auto;
|
229 |
+
width: 280px;
|
230 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
|
231 |
+
border: 1px solid #E0E0E0;
|
232 |
}
|
233 |
|
234 |
.level-indicator {
|
235 |
+
background: #FFFFFF;
|
236 |
+
border-radius: 12px;
|
237 |
+
padding: 8px 16px;
|
238 |
text-align: center;
|
239 |
font-family: 'Fredoka One', cursive;
|
240 |
+
font-size: 18px;
|
241 |
+
margin: 8px auto;
|
242 |
+
width: 180px;
|
243 |
+
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
|
244 |
+
border: 1px solid #E0E0E0;
|
245 |
}
|
246 |
|
247 |
.theme-customizer {
|
248 |
+
background: #FFFFFF;
|
249 |
+
border-radius: 15px;
|
250 |
+
padding: 15px;
|
251 |
+
margin: 15px 0;
|
252 |
+
box-shadow: 0 4px 12px rgba(138, 43, 226, 0.1);
|
253 |
+
border: 1px solid #E0E0E0;
|
254 |
}
|
255 |
|
256 |
.customizer-title {
|
257 |
text-align: center;
|
258 |
font-family: 'Fredoka One', cursive;
|
259 |
color: var(--primary);
|
260 |
+
margin-bottom: 15px;
|
261 |
+
font-size: 20px;
|
262 |
}
|
263 |
|
264 |
.char-preview {
|
265 |
text-align: center;
|
266 |
+
font-size: 40px;
|
267 |
+
margin: 8px 0;
|
268 |
}
|
269 |
|
270 |
@media (max-width: 768px) {
|
|
|
273 |
}
|
274 |
|
275 |
.game-board {
|
276 |
+
width: 85vw;
|
277 |
+
height: 85vw;
|
278 |
}
|
279 |
|
280 |
.control-btn {
|
281 |
+
width: 50px;
|
282 |
+
height: 50px;
|
283 |
+
font-size: 20px;
|
284 |
}
|
285 |
}
|
286 |
|
287 |
+
.concept-buttons {
|
288 |
+
display: flex;
|
289 |
+
flex-wrap: wrap;
|
290 |
+
gap: 10px;
|
291 |
+
margin: 15px 0;
|
292 |
+
}
|
293 |
+
|
294 |
+
.concept-btn {
|
295 |
+
flex: 1 0 calc(33.333% - 10px);
|
296 |
+
min-width: 120px;
|
297 |
+
padding: 12px;
|
298 |
+
border-radius: 10px;
|
299 |
+
background: rgba(255, 255, 255, 0.95);
|
300 |
+
border: 1px solid #E0E0E0;
|
301 |
+
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
|
302 |
+
transition: all 0.3s;
|
303 |
+
text-align: center;
|
304 |
+
cursor: pointer;
|
305 |
+
}
|
306 |
+
|
307 |
+
.concept-btn:hover {
|
308 |
+
transform: translateY(-3px);
|
309 |
+
box-shadow: 0 4px 8px rgba(138, 43, 226, 0.15);
|
310 |
+
border-color: var(--primary);
|
311 |
}
|
312 |
|
313 |
+
.concept-btn.active {
|
314 |
+
background: linear-gradient(45deg, var(--primary), var(--game-purple));
|
315 |
+
color: white;
|
316 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
317 |
}
|
318 |
|
319 |
+
.example-box {
|
320 |
+
border: 1px solid #E0E0E0;
|
321 |
+
border-radius: 12px;
|
322 |
+
padding: 15px;
|
323 |
+
margin-bottom: 15px;
|
324 |
+
transition: all 0.3s;
|
325 |
+
cursor: pointer;
|
326 |
}
|
327 |
|
328 |
+
.example-box:hover {
|
329 |
+
transform: translateY(-3px);
|
330 |
+
box-shadow: 0 4px 12px rgba(138, 43, 226, 0.1);
|
331 |
+
border-color: var(--primary);
|
332 |
}
|
333 |
|
334 |
+
.toast {
|
335 |
+
position: fixed;
|
336 |
+
bottom: 20px;
|
337 |
+
left: 50%;
|
338 |
+
transform: translateX(-50%);
|
339 |
+
background: rgba(0, 0, 0, 0.8);
|
340 |
+
color: white;
|
341 |
+
padding: 10px 20px;
|
342 |
+
border-radius: 25px;
|
343 |
+
z-index: 1000;
|
344 |
+
font-family: 'Fredoka One', cursive;
|
345 |
+
animation: fadeInOut 2s ease-in-out;
|
346 |
+
}
|
347 |
+
|
348 |
+
@keyframes fadeInOut {
|
349 |
+
0% { opacity: 0; bottom: 0; }
|
350 |
+
20% { opacity: 1; bottom: 20px; }
|
351 |
+
80% { opacity: 1; bottom: 20px; }
|
352 |
+
100% { opacity: 0; bottom: 0; }
|
353 |
}
|
354 |
</style>
|
355 |
""", unsafe_allow_html=True)
|
|
|
366 |
st.session_state.game_code = ""
|
367 |
if 'game_explanation' not in st.session_state:
|
368 |
st.session_state.game_explanation = ""
|
|
|
|
|
369 |
if 'active_tab' not in st.session_state:
|
370 |
st.session_state.active_tab = "story"
|
371 |
if 'loading' not in st.session_state:
|
|
|
382 |
st.session_state.current_level = 1
|
383 |
if 'total_levels' not in st.session_state:
|
384 |
st.session_state.total_levels = 3
|
385 |
+
if 'selected_concept' not in st.session_state:
|
386 |
+
st.session_state.selected_concept = None
|
387 |
+
if 'toast_message' not in st.session_state:
|
388 |
+
st.session_state.toast_message = None
|
389 |
|
390 |
# Concept database
|
391 |
CONCEPTS = {
|
|
|
475 |
- Villain: A character that creates obstacles (if applicable)
|
476 |
|
477 |
Game Mechanics:
|
478 |
+
1. Move your character using arrow keys or buttons
|
479 |
2. Collect stars while avoiding obstacles
|
480 |
3. Reach the goal to win
|
481 |
4. Helper characters appear to teach {concept_list}
|
|
|
487 |
- Tracking progress with variables
|
488 |
- Managing collections with lists
|
489 |
|
490 |
+
Visual Style: Clean and colorful game world with simple characters.
|
491 |
"""
|
492 |
|
493 |
# Generate game code explanation
|
|
|
509 |
The code brings your story to life in a fun game world!
|
510 |
"""
|
511 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
512 |
def reset_game_state():
|
513 |
st.session_state.game_state = {
|
514 |
"player_pos": [0, 0],
|
|
|
563 |
if new_pos == goal_pos:
|
564 |
state["score"] += 20
|
565 |
state["game_over"] = True
|
566 |
+
st.session_state.toast_message = "🎉 You reached the goal! Well done!"
|
567 |
# Check for star collection
|
568 |
elif new_pos in stars:
|
569 |
state["score"] += 5
|
570 |
state["stars"].remove(new_pos)
|
571 |
+
st.session_state.toast_message = "⭐ You collected a star! +5 points"
|
572 |
|
573 |
st.session_state.game_state = state
|
574 |
|
|
|
652 |
|
653 |
# Next level button
|
654 |
if state["game_over"]:
|
|
|
|
|
655 |
if st.session_state.current_level < st.session_state.total_levels:
|
656 |
if st.button("Next Level →", use_container_width=True):
|
657 |
st.session_state.current_level += 1
|
|
|
661 |
# Theme customizer section
|
662 |
def theme_customizer():
|
663 |
"""Theme customization section"""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
664 |
with st.container():
|
665 |
st.markdown("<div class='theme-customizer'>", unsafe_allow_html=True)
|
666 |
st.markdown("<div class='customizer-title'>🎨 Customize Your Game Theme</div>", unsafe_allow_html=True)
|
|
|
672 |
["🦸", "👨🚀", "🧙♂️", "🐱", "🐉", "🦊"],
|
673 |
index=0
|
674 |
)
|
675 |
+
st.markdown(f"<div class='char-preview'>{st.session_state.player_char}</div>", unsafe_allow_html=True)
|
676 |
|
677 |
with col2:
|
678 |
st.session_state.goal_char = st.selectbox(
|
|
|
680 |
["🏁", "🏰", "🚩", "🎯", "🔑"],
|
681 |
index=0
|
682 |
)
|
683 |
+
st.markdown(f"<div class='char-preview'>{st.session_state.goal_char}</div>", unsafe_allow_html=True)
|
684 |
|
685 |
with col3:
|
686 |
st.session_state.obstacle_char = st.selectbox(
|
|
|
688 |
["🪨", "🌵", "🔥", "🌊", "🌳"],
|
689 |
index=0
|
690 |
)
|
691 |
+
st.markdown(f"<div class='char-preview'>{st.session_state.obstacle_char}</div>", unsafe_allow_html=True)
|
692 |
|
693 |
+
# Level selector with visible options
|
694 |
+
st.session_state.current_level = st.select_slider(
|
695 |
"Select Difficulty Level",
|
696 |
+
options=[1, 2, 3, 4, 5],
|
697 |
+
value=st.session_state.current_level
|
698 |
)
|
699 |
|
700 |
st.markdown("</div>", unsafe_allow_html=True)
|
701 |
+
|
702 |
+
# Show toast message
|
703 |
+
def show_toast():
|
704 |
+
"""Show a toast message if one exists"""
|
705 |
+
if st.session_state.toast_message:
|
706 |
+
st.markdown(f"<div class='toast'>{st.session_state.toast_message}</div>", unsafe_allow_html=True)
|
707 |
+
# Clear message after showing
|
708 |
+
st.session_state.toast_message = None
|
|
|
|
|
709 |
|
710 |
# Main application function
|
711 |
def main():
|
712 |
init_session_state()
|
713 |
|
714 |
st.title("🎮 StoryCoder - Play & Learn Coding!")
|
715 |
+
st.markdown("Turn stories into games, and games into coding skills!",
|
716 |
unsafe_allow_html=True)
|
717 |
|
718 |
# Theme customizer
|
|
|
725 |
if st.button("📖 Create Story", use_container_width=True):
|
726 |
st.session_state.active_tab = "story"
|
727 |
with col2:
|
728 |
+
if st.button("🎮 Play Game", use_container_width=True,
|
729 |
+
disabled=not st.session_state.story or st.session_state.loading):
|
730 |
st.session_state.active_tab = "game"
|
731 |
with col3:
|
732 |
+
if st.button("🔍 Concepts", use_container_width=True,
|
733 |
+
disabled=not st.session_state.concepts or st.session_state.loading):
|
734 |
st.session_state.active_tab = "concepts"
|
735 |
with col4:
|
736 |
+
if st.button("💻 Game Code", use_container_width=True,
|
737 |
+
disabled=not st.session_state.game_code or st.session_state.loading):
|
738 |
st.session_state.active_tab = "code"
|
739 |
with col5:
|
740 |
if st.button("🔄 New Story", use_container_width=True):
|
|
|
743 |
st.session_state.game_scenario = ""
|
744 |
st.session_state.game_code = ""
|
745 |
st.session_state.game_explanation = ""
|
|
|
746 |
st.session_state.active_tab = "story"
|
747 |
reset_game_state()
|
748 |
+
st.session_state.toast_message = "✨ New story started! Create your adventure."
|
749 |
st.markdown('</div>', unsafe_allow_html=True)
|
750 |
|
751 |
# Story creation tab
|
752 |
if st.session_state.active_tab == "story":
|
753 |
with st.container():
|
754 |
st.header("📖 Create Your Story")
|
755 |
+
|
756 |
+
# Show examples
|
757 |
+
st.subheader("✨ Story Examples")
|
758 |
+
col1, col2, col3 = st.columns(3)
|
759 |
+
examples = {
|
760 |
+
"Space Explorer": "An astronaut needs to collect 3 stars while avoiding asteroids in space.",
|
761 |
+
"Jungle Adventure": "A monkey swings through trees to collect bananas before sunset.",
|
762 |
+
"Dragon Quest": "A dragon flies through clouds to collect magic crystals in a mystical land."
|
763 |
+
}
|
764 |
+
|
765 |
+
with col1:
|
766 |
+
with st.container():
|
767 |
+
st.markdown('<div class="example-box">', unsafe_allow_html=True)
|
768 |
+
st.subheader("🚀 Space Explorer")
|
769 |
+
st.code(examples["Space Explorer"], language="text")
|
770 |
+
if st.button("Copy Story", key="copy_space", use_container_width=True):
|
771 |
+
st.session_state.story = examples["Space Explorer"]
|
772 |
+
st.session_state.toast_message = "🚀 Space story copied to clipboard!"
|
773 |
+
st.markdown('</div>', unsafe_allow_html=True)
|
774 |
+
|
775 |
+
with col2:
|
776 |
+
with st.container():
|
777 |
+
st.markdown('<div class="example-box">', unsafe_allow_html=True)
|
778 |
+
st.subheader("🌿 Jungle Adventure")
|
779 |
+
st.code(examples["Jungle Adventure"], language="text")
|
780 |
+
if st.button("Copy Story", key="copy_jungle", use_container_width=True):
|
781 |
+
st.session_state.story = examples["Jungle Adventure"]
|
782 |
+
st.session_state.toast_message = "🌿 Jungle story copied to clipboard!"
|
783 |
+
st.markdown('</div>', unsafe_allow_html=True)
|
784 |
+
|
785 |
+
with col3:
|
786 |
+
with st.container():
|
787 |
+
st.markdown('<div class="example-box">', unsafe_allow_html=True)
|
788 |
+
st.subheader("🐉 Dragon Quest")
|
789 |
+
st.code(examples["Dragon Quest"], language="text")
|
790 |
+
if st.button("Copy Story", key="copy_dragon", use_container_width=True):
|
791 |
+
st.session_state.story = examples["Dragon Quest"]
|
792 |
+
st.session_state.toast_message = "🐉 Dragon story copied to clipboard!"
|
793 |
+
st.markdown('</div>', unsafe_allow_html=True)
|
794 |
+
|
795 |
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
|
796 |
|
797 |
story = st.text_area(
|
798 |
"Your story:",
|
799 |
+
height=150,
|
800 |
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
|
801 |
value=st.session_state.story,
|
802 |
key="story_input"
|
|
|
822 |
story, st.session_state.concepts, st.session_state.game_scenario
|
823 |
)
|
824 |
|
825 |
+
# Generate simple game code
|
826 |
+
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
|
827 |
+
player_char = keywords[0].capitalize() if keywords else "Hero"
|
828 |
+
collect_item = keywords[1] if len(keywords) > 1 else "star"
|
829 |
+
obstacle = keywords[2] if len(keywords) > 2 else "rock"
|
830 |
+
|
831 |
+
# Get concept emojis
|
832 |
+
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
|
833 |
+
|
834 |
+
game_code = f"""
|
835 |
+
# {player_char}'s Adventure: {st.session_state.story[:20]}...
|
836 |
+
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}
|
837 |
+
|
838 |
+
import pygame
|
839 |
+
import random
|
840 |
+
import sys
|
841 |
+
|
842 |
+
# Game setup and code would go here...
|
843 |
+
# This is a simplified representation of the actual game code
|
844 |
+
"""
|
845 |
+
|
846 |
+
st.session_state.game_code = game_code
|
847 |
|
848 |
reset_game_state()
|
849 |
st.session_state.active_tab = "game"
|
850 |
st.session_state.loading = False
|
851 |
+
st.session_state.toast_message = "🎮 Game created successfully! Time to play."
|
852 |
st.rerun()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
853 |
|
854 |
# Game tab
|
855 |
elif st.session_state.active_tab == "game":
|
|
|
864 |
st.subheader("🌟 Game Scenario")
|
865 |
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
|
866 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
867 |
# Playable game
|
868 |
create_playable_game()
|
869 |
|
|
|
883 |
if not st.session_state.concepts:
|
884 |
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
|
885 |
else:
|
886 |
+
# Concept buttons instead of dropdown
|
887 |
+
st.markdown("<div class='concept-buttons'>", unsafe_allow_html=True)
|
888 |
+
|
889 |
+
for concept in st.session_state.concepts:
|
890 |
+
details = CONCEPTS[concept]
|
891 |
+
is_active = st.session_state.selected_concept == concept
|
892 |
+
btn_class = "concept-btn active" if is_active else "concept-btn"
|
893 |
+
|
894 |
+
if st.button(
|
895 |
+
f"{details['emoji']} {details['name']}",
|
896 |
+
key=f"concept_{concept}",
|
897 |
+
use_container_width=True
|
898 |
+
):
|
899 |
+
st.session_state.selected_concept = concept if not is_active else None
|
900 |
+
|
901 |
+
st.markdown("</div>", unsafe_allow_html=True)
|
902 |
|
903 |
# Show explanation for selected concept
|
904 |
+
if st.session_state.selected_concept:
|
905 |
+
details = CONCEPTS[st.session_state.selected_concept]
|
906 |
st.markdown(f"""
|
907 |
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
908 |
<div style="display:flex; align-items:center; gap:15px;">
|
|
|
914 |
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
915 |
</div>
|
916 |
""", unsafe_allow_html=True)
|
917 |
+
else:
|
918 |
+
st.info("👆 Click on a concept button above to learn more about it")
|
919 |
|
920 |
if st.button("See the Game Code", use_container_width=True):
|
921 |
st.session_state.active_tab = "code"
|
|
|
926 |
st.header("💻 Game Code")
|
927 |
st.write("Here's the Python code for your game. Download it and run on your computer!")
|
928 |
|
929 |
+
if st.session_state.game_code:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
930 |
# Display code with syntax highlighting
|
931 |
st.subheader("Your Game Code")
|
932 |
+
st.code(st.session_state.game_code, language="python")
|
933 |
|
934 |
# Download button
|
935 |
st.download_button(
|
936 |
label="📥 Download Game Code",
|
937 |
+
data=st.session_state.game_code,
|
938 |
file_name="story_game.py",
|
939 |
mime="text/python",
|
940 |
use_container_width=True
|
|
|
942 |
|
943 |
# Code explanation
|
944 |
st.subheader("🧠 Code Explanation")
|
945 |
+
st.markdown(f"""
|
946 |
<div class="game-card">
|
947 |
+
<p>This code creates a game based on your story: <em>{st.session_state.story[:50]}...</em></p>
|
948 |
+
<p>Key programming concepts used:</p>
|
949 |
<ul>
|
950 |
<li><strong>Variables:</strong> Used to track score and positions</li>
|
951 |
<li><strong>Conditionals:</strong> Check collisions and game rules</li>
|
952 |
+
<li><strong>Functions:</strong> Organize game mechanics into reusable blocks</li>
|
953 |
<li><strong>Loops:</strong> The game loop runs continuously</li>
|
954 |
<li><strong>Lists:</strong> Store obstacles and collectible stars</li>
|
955 |
</ul>
|
956 |
+
<p>To run this game, you'll need to install PyGame and Python on your computer.</p>
|
957 |
</div>
|
958 |
""", unsafe_allow_html=True)
|
959 |
else:
|
|
|
962 |
if st.button("Create Another Story!", use_container_width=True):
|
963 |
st.session_state.active_tab = "story"
|
964 |
st.rerun()
|
965 |
+
|
966 |
+
# Show toast messages
|
967 |
+
show_toast()
|
968 |
|
969 |
if __name__ == "__main__":
|
970 |
main()
|