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Update app.py
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app.py
CHANGED
@@ -1,4 +1,4 @@
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# app.py - Game-Based Learning
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import streamlit as st
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import os
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import time
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from PIL import Image
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import io
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import matplotlib.pyplot as plt
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from groq import Groq
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from transformers import pipeline
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import torch
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}
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}
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#
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try:
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#
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return
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except:
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st.error("Could not initialize Groq client. Using fallback method.")
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return None
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# Analyze story and extract concepts
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return list(set(detected_concepts))
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# Generate game scenario using
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def generate_game_scenario(story, concepts):
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"""Generate a game scenario based on the story and concepts"""
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try:
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#
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client = get_groq_client()
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if client:
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system_prompt = (
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"You are an expert in creating educational games for children. "
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"Create a simple 3D game scenario based on the child's story. "
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"The game should teach programming concepts through gameplay. "
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"Structure your response with:\n"
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"Game Title: ...\n"
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"Game Objective: ...\n"
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"Characters: ...\n"
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"Game Mechanics: ...\n"
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"Coding Concepts: Explain how these programming concepts are used: " + ", ".join(concepts) + "\n"
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"Visual Description: Describe the game world visually\n"
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"Keep it under 200 words and suitable for children aged 6-12."
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)
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response = client.chat.completions.create(
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model="llama3-70b-8192",
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messages=[
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": story}
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],
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temperature=0.7,
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max_tokens=500
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)
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return response.choices[0].message.content
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except Exception as e:
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st.error(f"Groq API error: {str(e)}")
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# Fallback to Hugging Face model
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try:
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generator = pipeline("text-generation", model="HuggingFaceH4/zephyr-7b-beta")
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prompt = (
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f"Create a children's educational game based on this story: {story}\n"
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f"Game should teach these programming concepts: {', '.join(concepts)}\n"
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"Coding Concepts: ...\n"
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"Visual Description: ...\n"
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)
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# Generate game code explanation
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def generate_game_explanation(story, concepts, game_scenario):
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"""Generate explanation of game code"""
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try:
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messages=[
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {', '.join(concepts)}"}
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],
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temperature=0.7,
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)
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return
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except:
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pass
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# Fallback
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concept_explanations = "\n".join(
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[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
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)
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@@ -393,7 +370,22 @@ def generate_game_explanation(story, concepts, game_scenario):
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# Generate simple game code
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def generate_game_code(story, concepts):
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"""Generate simple PyGame code for the game"""
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return f"""
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# {story[:30]} Adventure Game
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import pygame
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score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
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screen.blit(score_text, (20, 20))
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#
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pygame.quit()
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"""
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# Generate game preview visualization
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def generate_game_preview(game_scenario):
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"""Generate a visual preview of the game"""
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try:
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# Extract title from game scenario
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title_match = re.search(r"Game Title: (.+)", game_scenario)
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title = title_match.group(1) if title_match else "Your Adventure"
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# Create a simple visualization
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fig, ax = plt.subplots(figsize=(10, 6))
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ax.set_facecolor('#a2d2ff')
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ax.set_xlim(0, 10)
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ax.set_ylim(0, 6)
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# Draw game elements
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ax.text(5, 5, title, fontsize=20, ha='center', color='#9b5de5')
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ax.plot([1, 9], [3, 3], 'k-', linewidth=2) # Ground
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# Player character
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ax.plot(2, 3.5, 'ro', markersize=15)
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# Goal
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ax.plot(8, 3.5, 'go', markersize=15)
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# Obstacles
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for i in range(3):
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x = random.uniform(3, 7)
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y = random.uniform(3.2, 4)
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ax.plot(x, y, 's', color='#8d99ae', markersize=12)
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# Path
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ax.plot([2, 8], [3.5, 3.5], 'y--', linewidth=2)
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ax.axis('off')
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ax.set_title("Game Preview", fontsize=16)
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# Save to bytes
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buf = io.BytesIO()
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plt.savefig(buf, format='png', dpi=100, bbox_inches='tight')
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buf.seek(0)
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return buf
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except:
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return None
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# Main application function
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def main():
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init_session_state()
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st.title("🎮 StoryCoder - Learn Coding Through Games!")
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st.subheader("Turn your story into a 3D game and discover coding secrets!")
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# Create tabs
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st.markdown('<div class="tabs">', unsafe_allow_html=True)
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col1, col2, col3, col4, col5 = st.columns(5)
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with col1:
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if st.button("📖 Create Story", use_container_width=True):
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st.session_state.active_tab = "story"
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with col2:
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if st.button("🎮 Play Game", use_container_width=True):
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st.session_state.active_tab = "game"
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with col3:
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if st.button("🔍 Concepts", use_container_width=True):
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st.session_state.active_tab = "concepts"
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with col4:
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if st.button("💻 Game Code", use_container_width=True):
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st.session_state.active_tab = "code"
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with col5:
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if st.button("🔄 New Story", use_container_width=True):
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st.session_state.story = ""
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st.session_state.concepts = []
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st.session_state.game_scenario = ""
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st.session_state.game_code = ""
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st.session_state.game_explanation = ""
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st.session_state.game_preview = ""
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st.session_state.active_tab = "story"
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st.markdown('</div>', unsafe_allow_html=True)
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# Story creation tab
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if st.session_state.active_tab == "story":
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with st.container():
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st.header("📖 Create Your Story")
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st.write("Write a short story (2-5 sentences) and I'll turn it into a 3D game!")
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story = st.text_area(
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"Your story:",
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height=200,
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placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
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value=st.session_state.story,
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key="story_input"
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)
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if st.button("Create Game!", use_container_width=True):
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if len(story) < 10:
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st.error("Your story needs to be at least 10 characters long!")
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else:
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st.session_state.story = story
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st.session_state.loading = True
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with st.spinner("🧠 Analyzing your story for coding concepts..."):
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st.session_state.concepts = analyze_story(story)
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with st.spinner("🎮 Creating your 3D game scenario..."):
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st.session_state.game_scenario = generate_game_scenario(
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story, st.session_state.concepts
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)
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with st.spinner("💻 Generating game code..."):
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st.session_state.game_code = generate_game_code(
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story, st.session_state.concepts
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)
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with st.spinner("📚 Creating coding explanations..."):
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st.session_state.game_explanation = generate_game_explanation(
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story, st.session_state.concepts, st.session_state.game_scenario
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)
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with st.spinner("🖼️ Generating game preview..."):
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preview = generate_game_preview(st.session_state.game_scenario)
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if preview:
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st.session_state.game_preview = preview
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st.session_state.active_tab = "game"
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st.session_state.loading = False
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st.rerun()
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# Show examples
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st.subheader("✨ Story Examples")
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col1, col2, col3 = st.columns(3)
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with col1:
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st.caption("Space Explorer")
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st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
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st.image("https://i.imgur.com/7zQY1eE.gif",
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use_column_width=True,
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caption="Space Explorer Game")
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with col2:
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st.caption("Jungle Adventure")
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st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
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st.image("https://i.imgur.com/5X8jYAy.gif",
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use_column_width=True,
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caption="Jungle Adventure Game")
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with col3:
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st.caption("Dragon Quest")
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st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
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st.image("https://i.imgur.com/9zJkQ7P.gif",
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use_column_width=True,
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caption="Dragon Quest Game")
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# Game tab
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elif st.session_state.active_tab == "game":
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st.header("🎮 Your Story Game")
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if not st.session_state.story:
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st.warning("Please create a story first!")
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st.session_state.active_tab = "story"
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st.rerun()
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# Display game scenario
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st.subheader("🌟 Game Scenario")
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st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
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# Display game preview
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st.subheader("🖼️ Game Preview")
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if st.session_state.game_preview:
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st.image(st.session_state.game_preview, use_container_width=True)
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else:
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st.warning("Game preview couldn't be generated. Showing example instead.")
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st.image("https://i.imgur.com/7zQY1eE.gif", use_container_width=True)
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# Game explanation
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st.subheader("📚 How This Game Teaches Coding")
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st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
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# Play instructions
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st.subheader("▶️ How to Play")
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st.markdown("""
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<div class="game-card">
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<ol>
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<li>Download the game code from the <b>Game Code</b> tab</li>
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<li>Install Python from <a href="https://python.org">python.org</a></li>
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<li>Install PyGame: <code>pip install pygame</code></li>
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<li>Run the game: <code>python your_game.py</code></li>
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<li>Use arrow keys to move your character!</li>
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</ol>
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</div>
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""", unsafe_allow_html=True)
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if st.button("Learn Coding Concepts", use_container_width=True):
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st.session_state.active_tab = "concepts"
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st.rerun()
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# Concepts tab
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elif st.session_state.active_tab == "concepts":
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st.header("🔍 Coding Concepts in Your Game")
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st.subheader("Your game teaches these programming concepts:")
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if not st.session_state.concepts:
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st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
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else:
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for concept in st.session_state.concepts:
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if concept in CONCEPTS:
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details = CONCEPTS[concept]
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st.markdown(f"""
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<div class="concept-card" style="border-left: 5px solid {details['color']};">
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<div style="display:flex; align-items:center; gap:15px;">
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<span style="font-size:36px;">{details['emoji']}</span>
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<h3 style="color:{details['color']};">{details['name']}</h3>
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</div>
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<p>{details['description']}</p>
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<p><b>In your game:</b> {details['game_example']}</p>
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<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
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</div>
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""", unsafe_allow_html=True)
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if st.button("See the Game Code", use_container_width=True):
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st.session_state.active_tab = "code"
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st.rerun()
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# Code tab
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elif st.session_state.active_tab == "code":
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st.header("💻 Game Code")
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st.write("Here's the Python code for your game. Download it and run on your computer!")
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if st.session_state.game_code:
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# Display code with syntax highlighting
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st.subheader("Your Game Code")
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st.code(st.session_state.game_code, language="python")
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# Download button
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st.download_button(
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label="📥 Download Game Code",
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data=st.session_state.game_code,
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file_name="story_game.py",
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mime="text/python",
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use_container_width=True
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)
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# Game running instructions
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st.subheader("🖥️ How to Run Your Game")
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st.markdown("""
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<div class="game-card">
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<ol>
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<li>Install Python from <a href="https://python.org">python.org</a></li>
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<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
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<li>Save the game code to a file named <code>my_game.py</code></li>
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<li>Run the game: <code>python my_game.py</code></li>
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<li>Use arrow keys to play!</li>
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</ol>
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</div>
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""", unsafe_allow_html=True)
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# What to expect
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st.subheader("🎮 What to Expect When Playing")
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st.markdown("""
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<div class="game-card">
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<ul>
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<li>Move your character (red square) with arrow keys</li>
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<li>Collect the green stars to increase your score</li>
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<li>Avoid the brown obstacles</li>
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<li>See how programming concepts make the game work!</li>
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</ul>
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</div>
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""", unsafe_allow_html=True)
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else:
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-
st.warning("No game code generated yet!")
|
766 |
-
|
767 |
-
if st.button("Create Another Story!", use_container_width=True):
|
768 |
-
st.session_state.active_tab = "story"
|
769 |
-
st.rerun()
|
770 |
-
|
771 |
-
if __name__ == "__main__":
|
772 |
-
main()# app.py - Game-Based Learning Version
|
773 |
-
import streamlit as st
|
774 |
-
import os
|
775 |
-
import time
|
776 |
-
import random
|
777 |
-
import json
|
778 |
-
import base64
|
779 |
-
import requests
|
780 |
-
import re
|
781 |
-
from PIL import Image
|
782 |
-
import io
|
783 |
-
import matplotlib.pyplot as plt
|
784 |
-
from groq import Groq
|
785 |
-
from transformers import pipeline
|
786 |
-
import torch
|
787 |
-
|
788 |
-
# Configure Streamlit page
|
789 |
-
st.set_page_config(
|
790 |
-
page_title="StoryCoder - Learn Coding Through Games",
|
791 |
-
page_icon="🎮",
|
792 |
-
layout="wide",
|
793 |
-
initial_sidebar_state="expanded"
|
794 |
-
)
|
795 |
-
|
796 |
-
# Custom CSS for game-themed UI
|
797 |
-
st.markdown("""
|
798 |
-
<style>
|
799 |
-
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
|
800 |
-
|
801 |
-
:root {
|
802 |
-
--primary: #FF6B6B;
|
803 |
-
--secondary: #4ECDC4;
|
804 |
-
--accent: #FFD166;
|
805 |
-
--dark: #1A535C;
|
806 |
-
--light: #F7FFF7;
|
807 |
-
--game-blue: #118AB2;
|
808 |
-
--game-purple: #9B5DE5;
|
809 |
-
}
|
810 |
-
|
811 |
-
body {
|
812 |
-
background: linear-gradient(135deg, #E8F4F8 0%, #FFDEE9 100%);
|
813 |
-
font-family: 'Comic Neue', cursive;
|
814 |
-
}
|
815 |
-
|
816 |
-
.stApp {
|
817 |
-
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
|
818 |
-
}
|
819 |
-
|
820 |
-
.game-card {
|
821 |
-
background-color: white;
|
822 |
-
border-radius: 20px;
|
823 |
-
padding: 25px;
|
824 |
-
box-shadow: 0 8px 32px rgba(26, 83, 92, 0.2);
|
825 |
-
border: 4px solid var(--game-purple);
|
826 |
-
margin-bottom: 25px;
|
827 |
-
transition: all 0.3s;
|
828 |
-
}
|
829 |
-
|
830 |
-
.game-card:hover {
|
831 |
-
transform: translateY(-5px);
|
832 |
-
box-shadow: 0 12px 24px rgba(26, 83, 92, 0.3);
|
833 |
-
}
|
834 |
-
|
835 |
-
.header {
|
836 |
-
color: var(--dark);
|
837 |
-
font-family: 'Fredoka One', cursive;
|
838 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
839 |
-
}
|
840 |
-
|
841 |
-
.concept-card {
|
842 |
-
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
843 |
-
border-radius: 15px;
|
844 |
-
padding: 15px;
|
845 |
-
margin: 10px 0;
|
846 |
-
border-left: 5px solid var(--secondary);
|
847 |
-
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
|
848 |
-
}
|
849 |
-
|
850 |
-
.stButton>button {
|
851 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
852 |
-
color: white;
|
853 |
-
border-radius: 50px;
|
854 |
-
padding: 12px 28px;
|
855 |
-
font-weight: bold;
|
856 |
-
font-size: 20px;
|
857 |
-
border: none;
|
858 |
-
transition: all 0.3s;
|
859 |
-
font-family: 'Fredoka One', cursive;
|
860 |
-
}
|
861 |
-
|
862 |
-
.stButton>button:hover {
|
863 |
-
transform: scale(1.05);
|
864 |
-
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
|
865 |
-
}
|
866 |
-
|
867 |
-
.stTextInput>div>div>input {
|
868 |
-
border-radius: 20px;
|
869 |
-
padding: 14px;
|
870 |
-
border: 3px solid var(--accent);
|
871 |
-
font-size: 18px;
|
872 |
-
}
|
873 |
-
|
874 |
-
.tabs {
|
875 |
-
display: flex;
|
876 |
-
gap: 10px;
|
877 |
-
margin-bottom: 20px;
|
878 |
-
overflow-x: auto;
|
879 |
-
background: rgba(255,255,255,0.7);
|
880 |
-
padding: 10px;
|
881 |
-
border-radius: 20px;
|
882 |
-
}
|
883 |
-
|
884 |
-
.tab {
|
885 |
-
padding: 12px 24px;
|
886 |
-
background-color: var(--accent);
|
887 |
-
border-radius: 15px;
|
888 |
-
cursor: pointer;
|
889 |
-
font-weight: bold;
|
890 |
-
white-space: nowrap;
|
891 |
-
font-family: 'Fredoka One', cursive;
|
892 |
-
font-size: 18px;
|
893 |
-
transition: all 0.3s;
|
894 |
-
}
|
895 |
-
|
896 |
-
.tab.active {
|
897 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
898 |
-
color: white;
|
899 |
-
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
900 |
-
}
|
901 |
-
|
902 |
-
.game-preview {
|
903 |
-
border: 4px solid var(--game-blue);
|
904 |
-
border-radius: 20px;
|
905 |
-
overflow: hidden;
|
906 |
-
background: linear-gradient(135deg, #a2d2ff, #bde0fe);
|
907 |
-
padding: 20px;
|
908 |
-
margin: 20px 0;
|
909 |
-
}
|
910 |
-
|
911 |
-
.character {
|
912 |
-
font-size: 64px;
|
913 |
-
text-align: center;
|
914 |
-
margin: 20px 0;
|
915 |
-
text-shadow: 4px 4px 8px rgba(0,0,0,0.2);
|
916 |
-
}
|
917 |
-
|
918 |
-
.game-container {
|
919 |
-
background: rgba(255,255,255,0.9);
|
920 |
-
border-radius: 20px;
|
921 |
-
padding: 30px;
|
922 |
-
box-shadow: 0 8px 32px rgba(0,0,0,0.1);
|
923 |
-
margin: 20px 0;
|
924 |
-
}
|
925 |
-
|
926 |
-
.code-block {
|
927 |
-
background: #2b2d42;
|
928 |
-
color: #f8f9fa;
|
929 |
-
border-radius: 15px;
|
930 |
-
padding: 20px;
|
931 |
-
font-family: 'Courier New', monospace;
|
932 |
-
overflow-x: auto;
|
933 |
-
margin: 20px 0;
|
934 |
-
}
|
935 |
-
|
936 |
-
.concept-emoji {
|
937 |
-
font-size: 36px;
|
938 |
-
margin-right: 15px;
|
939 |
-
vertical-align: middle;
|
940 |
-
}
|
941 |
-
|
942 |
-
.game-title {
|
943 |
-
font-family: 'Fredoka One', cursive;
|
944 |
-
color: var(--game-purple);
|
945 |
-
text-align: center;
|
946 |
-
font-size: 32px;
|
947 |
-
margin-bottom: 20px;
|
948 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
949 |
-
}
|
950 |
-
|
951 |
-
@media (max-width: 768px) {
|
952 |
-
.tabs {
|
953 |
-
flex-wrap: wrap;
|
954 |
-
}
|
955 |
-
|
956 |
-
.character {
|
957 |
-
font-size: 48px;
|
958 |
-
}
|
959 |
-
}
|
960 |
-
</style>
|
961 |
-
""", unsafe_allow_html=True)
|
962 |
-
|
963 |
-
# Initialize session state
|
964 |
-
def init_session_state():
|
965 |
-
if 'story' not in st.session_state:
|
966 |
-
st.session_state.story = ""
|
967 |
-
if 'concepts' not in st.session_state:
|
968 |
-
st.session_state.concepts = []
|
969 |
-
if 'game_scenario' not in st.session_state:
|
970 |
-
st.session_state.game_scenario = ""
|
971 |
-
if 'game_code' not in st.session_state:
|
972 |
-
st.session_state.game_code = ""
|
973 |
-
if 'game_explanation' not in st.session_state:
|
974 |
-
st.session_state.game_explanation = ""
|
975 |
-
if 'game_preview' not in st.session_state:
|
976 |
-
st.session_state.game_preview = ""
|
977 |
-
if 'active_tab' not in st.session_state:
|
978 |
-
st.session_state.active_tab = "story"
|
979 |
-
if 'loading' not in st.session_state:
|
980 |
-
st.session_state.loading = False
|
981 |
-
|
982 |
-
# Concept database
|
983 |
-
CONCEPTS = {
|
984 |
-
"loop": {
|
985 |
-
"name": "Loop",
|
986 |
-
"emoji": "🔄",
|
987 |
-
"description": "Loops repeat actions multiple times",
|
988 |
-
"example": "for i in range(5):\n print('Hello!')",
|
989 |
-
"color": "#FF9E6D",
|
990 |
-
"game_example": "Repeating a jump 5 times to cross a river"
|
991 |
-
},
|
992 |
-
"conditional": {
|
993 |
-
"name": "Conditional",
|
994 |
-
"emoji": "❓",
|
995 |
-
"description": "Conditionals make decisions in code",
|
996 |
-
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
997 |
-
"color": "#4ECDC4",
|
998 |
-
"game_example": "Choosing different paths based on obstacles"
|
999 |
-
},
|
1000 |
-
"function": {
|
1001 |
-
"name": "Function",
|
1002 |
-
"emoji": "✨",
|
1003 |
-
"description": "Functions are reusable blocks of code",
|
1004 |
-
"example": "def greet(name):\n print(f'Hello {name}!')",
|
1005 |
-
"color": "#FFD166",
|
1006 |
-
"game_example": "Creating a jump function used multiple times"
|
1007 |
-
},
|
1008 |
-
"variable": {
|
1009 |
-
"name": "Variable",
|
1010 |
-
"emoji": "📦",
|
1011 |
-
"description": "Variables store information",
|
1012 |
-
"example": "score = 10\nplayer = 'Alex'",
|
1013 |
-
"color": "#FF6B6B",
|
1014 |
-
"game_example": "Keeping track of collected stars"
|
1015 |
-
},
|
1016 |
-
"list": {
|
1017 |
-
"name": "List",
|
1018 |
-
"emoji": "📝",
|
1019 |
-
"description": "Lists store collections of items",
|
1020 |
-
"example": "fruits = ['apple', 'banana', 'orange']",
|
1021 |
-
"color": "#1A535C",
|
1022 |
-
"game_example": "Storing collected treasures in a backpack"
|
1023 |
-
}
|
1024 |
-
}
|
1025 |
-
|
1026 |
-
# Initialize Groq client
|
1027 |
-
def get_groq_client():
|
1028 |
-
try:
|
1029 |
-
# Use a free proxy for Groq API access
|
1030 |
-
return Groq(api_key="free-proxy-key", base_url="https://api.groq.com/openai/v1")
|
1031 |
-
except:
|
1032 |
-
st.error("Could not initialize Groq client. Using fallback method.")
|
1033 |
-
return None
|
1034 |
-
|
1035 |
-
# Analyze story and extract concepts
|
1036 |
-
def analyze_story(story):
|
1037 |
-
"""Analyze story and identify programming concepts"""
|
1038 |
-
story_lower = story.lower()
|
1039 |
-
detected_concepts = []
|
1040 |
-
|
1041 |
-
# Check for loops
|
1042 |
-
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
|
1043 |
-
detected_concepts.append("loop")
|
1044 |
-
|
1045 |
-
# Check for conditionals
|
1046 |
-
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]):
|
1047 |
-
detected_concepts.append("conditional")
|
1048 |
-
|
1049 |
-
# Check for functions
|
1050 |
-
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
|
1051 |
-
detected_concepts.append("function")
|
1052 |
-
|
1053 |
-
# Check for variables
|
1054 |
-
if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]):
|
1055 |
-
detected_concepts.append("variable")
|
1056 |
-
|
1057 |
-
# Check for lists
|
1058 |
-
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
|
1059 |
-
detected_concepts.append("list")
|
1060 |
-
|
1061 |
-
return list(set(detected_concepts))
|
1062 |
-
|
1063 |
-
# Generate game scenario using Groq
|
1064 |
-
def generate_game_scenario(story, concepts):
|
1065 |
-
"""Generate a game scenario based on the story and concepts"""
|
1066 |
-
try:
|
1067 |
-
# Use Groq API for fast response
|
1068 |
-
client = get_groq_client()
|
1069 |
-
if client:
|
1070 |
-
system_prompt = (
|
1071 |
-
"You are an expert in creating educational games for children. "
|
1072 |
-
"Create a simple 3D game scenario based on the child's story. "
|
1073 |
-
"The game should teach programming concepts through gameplay. "
|
1074 |
-
"Structure your response with:\n"
|
1075 |
-
"Game Title: ...\n"
|
1076 |
-
"Game Objective: ...\n"
|
1077 |
-
"Characters: ...\n"
|
1078 |
-
"Game Mechanics: ...\n"
|
1079 |
-
"Coding Concepts: Explain how these programming concepts are used: " + ", ".join(concepts) + "\n"
|
1080 |
-
"Visual Description: Describe the game world visually\n"
|
1081 |
-
"Keep it under 200 words and suitable for children aged 6-12."
|
1082 |
-
)
|
1083 |
-
|
1084 |
-
response = client.chat.completions.create(
|
1085 |
-
model="llama3-70b-8192",
|
1086 |
-
messages=[
|
1087 |
-
{"role": "system", "content": system_prompt},
|
1088 |
-
{"role": "user", "content": story}
|
1089 |
-
],
|
1090 |
-
temperature=0.7,
|
1091 |
-
max_tokens=500
|
1092 |
-
)
|
1093 |
-
return response.choices[0].message.content
|
1094 |
-
except Exception as e:
|
1095 |
-
st.error(f"Groq API error: {str(e)}")
|
1096 |
-
|
1097 |
-
# Fallback to Hugging Face model
|
1098 |
-
try:
|
1099 |
-
generator = pipeline("text-generation", model="HuggingFaceH4/zephyr-7b-beta")
|
1100 |
-
prompt = (
|
1101 |
-
f"Create a children's educational game based on this story: {story}\n"
|
1102 |
-
f"Game should teach these programming concepts: {', '.join(concepts)}\n"
|
1103 |
-
"Structure response with:\n"
|
1104 |
-
"Game Title: ...\n"
|
1105 |
-
"Game Objective: ...\n"
|
1106 |
-
"Characters: ...\n"
|
1107 |
-
"Game Mechanics: ...\n"
|
1108 |
-
"Coding Concepts: ...\n"
|
1109 |
-
"Visual Description: ...\n"
|
1110 |
-
)
|
1111 |
-
result = generator(prompt, max_length=400, do_sample=True, temperature=0.7)
|
1112 |
-
return result[0]['generated_text']
|
1113 |
-
except:
|
1114 |
-
# Final fallback
|
1115 |
-
return (
|
1116 |
-
f"Game Title: {story[:20]} Adventure\n"
|
1117 |
-
f"Game Objective: Complete challenges based on the story: {story[:100]}...\n"
|
1118 |
-
"Characters: Hero character based on the story\n"
|
1119 |
-
"Game Mechanics: Navigate through levels, collect items, solve puzzles\n"
|
1120 |
-
f"Coding Concepts: This game teaches {', '.join(concepts)} through gameplay\n"
|
1121 |
-
"Visual Description: Colorful 3D world with characters and obstacles"
|
1122 |
-
)
|
1123 |
-
|
1124 |
-
# Generate game code explanation
|
1125 |
-
def generate_game_explanation(story, concepts, game_scenario):
|
1126 |
-
"""Generate explanation of game code"""
|
1127 |
-
try:
|
1128 |
-
client = get_groq_client()
|
1129 |
-
if client:
|
1130 |
-
system_prompt = (
|
1131 |
-
"Explain how the game code implements the programming concepts in a way "
|
1132 |
-
"a child can understand. Use simple analogies and relate to the story. "
|
1133 |
-
"Structure your response with:\n"
|
1134 |
-
"Introduction: ...\n"
|
1135 |
-
"Concept 1: ...\n"
|
1136 |
-
"Concept 2: ...\n"
|
1137 |
-
"Conclusion: ...\n"
|
1138 |
-
"Keep it under 300 words and fun for kids."
|
1139 |
-
)
|
1140 |
-
|
1141 |
-
response = client.chat.completions.create(
|
1142 |
-
model="llama3-70b-8192",
|
1143 |
-
messages=[
|
1144 |
-
{"role": "system", "content": system_prompt},
|
1145 |
-
{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {', '.join(concepts)}"}
|
1146 |
-
],
|
1147 |
-
temperature=0.7,
|
1148 |
-
max_tokens=600
|
1149 |
-
)
|
1150 |
-
return response.choices[0].message.content
|
1151 |
-
except:
|
1152 |
-
pass
|
1153 |
-
|
1154 |
-
# Fallback
|
1155 |
-
concept_explanations = "\n".join(
|
1156 |
-
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
|
1157 |
-
)
|
1158 |
-
return (
|
1159 |
-
f"In this game based on your story '{story[:20]}...', we use programming concepts to make it work:\n"
|
1160 |
-
f"{concept_explanations}\n\n"
|
1161 |
-
"The code brings your story to life in a 3D game world!"
|
1162 |
-
)
|
1163 |
-
|
1164 |
-
# Generate simple game code
|
1165 |
-
def generate_game_code(story, concepts):
|
1166 |
-
"""Generate simple PyGame code for the game"""
|
1167 |
-
# This is a template - in a real app, this would be dynamically generated
|
1168 |
-
return f"""
|
1169 |
-
# {story[:30]} Adventure Game
|
1170 |
-
import pygame
|
1171 |
-
import random
|
1172 |
-
|
1173 |
-
# Initialize pygame
|
1174 |
-
pygame.init()
|
1175 |
-
|
1176 |
-
# Game setup
|
1177 |
-
WIDTH, HEIGHT = 800, 600
|
1178 |
-
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
1179 |
-
pygame.display.set_caption("{story[:20]} Adventure")
|
1180 |
-
clock = pygame.time.Clock()
|
1181 |
-
|
1182 |
-
# Colors
|
1183 |
-
BACKGROUND = (173, 216, 230) # Light blue
|
1184 |
-
PLAYER_COLOR = (255, 0, 0) # Red
|
1185 |
-
GOAL_COLOR = (0, 255, 0) # Green
|
1186 |
-
OBSTACLE_COLOR = (139, 69, 19) # Brown
|
1187 |
-
|
1188 |
-
# Player setup
|
1189 |
-
player_size = 50
|
1190 |
-
player_x = 100
|
1191 |
-
player_y = HEIGHT // 2
|
1192 |
-
player_speed = 5
|
1193 |
-
|
1194 |
-
# Goal setup
|
1195 |
-
goal_size = 40
|
1196 |
-
goal_x = WIDTH - 150
|
1197 |
-
goal_y = HEIGHT // 2
|
1198 |
-
|
1199 |
-
# Variables concept: Tracking score
|
1200 |
-
score = 0
|
1201 |
-
font = pygame.font.SysFont(None, 36)
|
1202 |
-
|
1203 |
-
# List concept: Creating obstacles
|
1204 |
-
obstacles = []
|
1205 |
-
for i in range(5):
|
1206 |
-
obstacles.append([
|
1207 |
-
random.randint(200, WIDTH - 100),
|
1208 |
-
random.randint(50, HEIGHT - 100),
|
1209 |
-
random.randint(20, 50),
|
1210 |
-
random.randint(20, 50)
|
1211 |
-
])
|
1212 |
-
|
1213 |
-
# Game loop
|
1214 |
-
running = True
|
1215 |
-
while running:
|
1216 |
-
# Event handling
|
1217 |
-
for event in pygame.event.get():
|
1218 |
-
if event.type == pygame.QUIT:
|
1219 |
-
running = False
|
1220 |
-
|
1221 |
-
# Player movement
|
1222 |
-
keys = pygame.key.get_pressed()
|
1223 |
-
if keys[pygame.K_UP]:
|
1224 |
-
player_y -= player_speed
|
1225 |
-
if keys[pygame.K_DOWN]:
|
1226 |
-
player_y += player_speed
|
1227 |
-
if keys[pygame.K_LEFT]:
|
1228 |
-
player_x -= player_speed
|
1229 |
-
if keys[pygame.K_RIGHT]:
|
1230 |
-
player_x += player_speed
|
1231 |
-
|
1232 |
-
# Boundary checking
|
1233 |
-
player_x = max(0, min(WIDTH - player_size, player_x))
|
1234 |
-
player_y = max(0, min(HEIGHT - player_size, player_y))
|
1235 |
-
|
1236 |
-
# Collision detection with goal
|
1237 |
-
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
|
1238 |
-
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
|
1239 |
-
|
1240 |
-
# Conditional concept: Check for collision
|
1241 |
-
if player_rect.colliderect(goal_rect):
|
1242 |
-
# Function concept: Increase score
|
1243 |
-
score += 1
|
1244 |
-
# Move goal to new position
|
1245 |
-
goal_x = random.randint(100, WIDTH - 100)
|
1246 |
-
goal_y = random.randint(50, HEIGHT - 100)
|
1247 |
-
|
1248 |
-
# Drawing
|
1249 |
-
screen.fill(BACKGROUND)
|
1250 |
-
|
1251 |
-
# Draw obstacles
|
1252 |
-
for obstacle in obstacles:
|
1253 |
-
pygame.draw.rect(screen, OBSTACLE_COLOR,
|
1254 |
-
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
|
1255 |
-
|
1256 |
-
# Draw player and goal
|
1257 |
-
pygame.draw.rect(screen, PLAYER_COLOR,
|
1258 |
-
(player_x, player_y, player_size, player_size))
|
1259 |
-
pygame.draw.rect(screen, GOAL_COLOR,
|
1260 |
-
(goal_x, goal_y, goal_size, goal_size))
|
1261 |
-
|
1262 |
-
# Display score
|
1263 |
-
score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
|
1264 |
-
screen.blit(score_text, (20, 20))
|
1265 |
-
|
1266 |
-
# Update display
|
1267 |
-
pygame.display.flip()
|
1268 |
-
clock.tick(60)
|
1269 |
-
|
1270 |
-
pygame.quit()
|
1271 |
-
"""
|
1272 |
-
|
1273 |
-
# Generate game preview visualization
|
1274 |
-
def generate_game_preview(game_scenario):
|
1275 |
-
"""Generate a visual preview of the game"""
|
1276 |
-
try:
|
1277 |
-
# Extract title from game scenario
|
1278 |
-
title_match = re.search(r"Game Title: (.+)", game_scenario)
|
1279 |
-
title = title_match.group(1) if title_match else "Your Adventure"
|
1280 |
-
|
1281 |
-
# Create a simple visualization
|
1282 |
-
fig, ax = plt.subplots(figsize=(10, 6))
|
1283 |
-
ax.set_facecolor('#a2d2ff')
|
1284 |
-
ax.set_xlim(0, 10)
|
1285 |
-
ax.set_ylim(0, 6)
|
1286 |
-
|
1287 |
-
# Draw game elements
|
1288 |
-
ax.text(5, 5, title, fontsize=20, ha='center', color='#9b5de5')
|
1289 |
-
ax.plot([1, 9], [3, 3], 'k-', linewidth=2) # Ground
|
1290 |
-
|
1291 |
-
# Player character
|
1292 |
-
ax.plot(2, 3.5, 'ro', markersize=15)
|
1293 |
-
|
1294 |
-
# Goal
|
1295 |
-
ax.plot(8, 3.5, 'go', markersize=15)
|
1296 |
-
|
1297 |
-
# Obstacles
|
1298 |
-
for i in range(3):
|
1299 |
-
x = random.uniform(3, 7)
|
1300 |
-
y = random.uniform(3.2, 4)
|
1301 |
-
ax.plot(x, y, 's', color='#8d99ae', markersize=12)
|
1302 |
-
|
1303 |
-
# Path
|
1304 |
-
ax.plot([2, 8], [3.5, 3.5], 'y--', linewidth=2)
|
1305 |
-
|
1306 |
-
ax.axis('off')
|
1307 |
-
ax.set_title("Game Preview", fontsize=16)
|
1308 |
-
|
1309 |
-
# Save to bytes
|
1310 |
-
buf = io.BytesIO()
|
1311 |
-
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight')
|
1312 |
-
buf.seek(0)
|
1313 |
-
return buf
|
1314 |
-
except:
|
1315 |
-
return None
|
1316 |
-
|
1317 |
-
# Main application function
|
1318 |
-
def main():
|
1319 |
-
init_session_state()
|
1320 |
-
|
1321 |
-
st.title("🎮 StoryCoder - Learn Coding Through Games!")
|
1322 |
-
st.subheader("Turn your story into a 3D game and discover coding secrets!")
|
1323 |
-
|
1324 |
-
# Create tabs
|
1325 |
-
st.markdown('<div class="tabs">', unsafe_allow_html=True)
|
1326 |
-
col1, col2, col3, col4, col5 = st.columns(5)
|
1327 |
-
with col1:
|
1328 |
-
if st.button("📖 Create Story", use_container_width=True):
|
1329 |
-
st.session_state.active_tab = "story"
|
1330 |
-
with col2:
|
1331 |
-
if st.button("🎮 Play Game", use_container_width=True):
|
1332 |
-
st.session_state.active_tab = "game"
|
1333 |
-
with col3:
|
1334 |
-
if st.button("🔍 Concepts", use_container_width=True):
|
1335 |
-
st.session_state.active_tab = "concepts"
|
1336 |
-
with col4:
|
1337 |
-
if st.button("💻 Game Code", use_container_width=True):
|
1338 |
-
st.session_state.active_tab = "code"
|
1339 |
-
with col5:
|
1340 |
-
if st.button("🔄 New Story", use_container_width=True):
|
1341 |
-
st.session_state.story = ""
|
1342 |
-
st.session_state.concepts = []
|
1343 |
-
st.session_state.game_scenario = ""
|
1344 |
-
st.session_state.game_code = ""
|
1345 |
-
st.session_state.game_explanation = ""
|
1346 |
-
st.session_state.game_preview = ""
|
1347 |
-
st.session_state.active_tab = "story"
|
1348 |
-
st.markdown('</div>', unsafe_allow_html=True)
|
1349 |
-
|
1350 |
-
# Story creation tab
|
1351 |
-
if st.session_state.active_tab == "story":
|
1352 |
-
with st.container():
|
1353 |
-
st.header("📖 Create Your Story")
|
1354 |
-
st.write("Write a short story (2-5 sentences) and I'll turn it into a 3D game!")
|
1355 |
-
|
1356 |
-
story = st.text_area(
|
1357 |
-
"Your story:",
|
1358 |
-
height=200,
|
1359 |
-
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
|
1360 |
-
value=st.session_state.story,
|
1361 |
-
key="story_input"
|
1362 |
-
)
|
1363 |
-
|
1364 |
-
if st.button("Create Game!", use_container_width=True):
|
1365 |
-
if len(story) < 10:
|
1366 |
-
st.error("Your story needs to be at least 10 characters long!")
|
1367 |
-
else:
|
1368 |
-
st.session_state.story = story
|
1369 |
-
st.session_state.loading = True
|
1370 |
-
|
1371 |
-
with st.spinner("🧠 Analyzing your story for coding concepts..."):
|
1372 |
-
st.session_state.concepts = analyze_story(story)
|
1373 |
-
|
1374 |
-
with st.spinner("🎮 Creating your 3D game scenario..."):
|
1375 |
-
st.session_state.game_scenario = generate_game_scenario(
|
1376 |
-
story, st.session_state.concepts
|
1377 |
-
)
|
1378 |
-
|
1379 |
-
with st.spinner("💻 Generating game code..."):
|
1380 |
-
st.session_state.game_code = generate_game_code(
|
1381 |
-
story, st.session_state.concepts
|
1382 |
-
)
|
1383 |
-
|
1384 |
-
with st.spinner("📚 Creating coding explanations..."):
|
1385 |
-
st.session_state.game_explanation = generate_game_explanation(
|
1386 |
-
story, st.session_state.concepts, st.session_state.game_scenario
|
1387 |
-
)
|
1388 |
-
|
1389 |
-
with st.spinner("🖼️ Generating game preview..."):
|
1390 |
-
preview = generate_game_preview(st.session_state.game_scenario)
|
1391 |
-
if preview:
|
1392 |
-
st.session_state.game_preview = preview
|
1393 |
-
|
1394 |
-
st.session_state.active_tab = "game"
|
1395 |
-
st.session_state.loading = False
|
1396 |
-
st.rerun()
|
1397 |
-
|
1398 |
-
# Show examples
|
1399 |
-
st.subheader("✨ Story Examples")
|
1400 |
-
col1, col2, col3 = st.columns(3)
|
1401 |
-
with col1:
|
1402 |
-
st.caption("Space Explorer")
|
1403 |
-
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
|
1404 |
-
st.image("https://i.imgur.com/7zQY1eE.gif",
|
1405 |
-
use_column_width=True,
|
1406 |
-
caption="Space Explorer Game")
|
1407 |
-
with col2:
|
1408 |
-
st.caption("Jungle Adventure")
|
1409 |
-
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
|
1410 |
-
st.image("https://i.imgur.com/5X8jYAy.gif",
|
1411 |
-
use_column_width=True,
|
1412 |
-
caption="Jungle Adventure Game")
|
1413 |
-
with col3:
|
1414 |
-
st.caption("Dragon Quest")
|
1415 |
-
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
|
1416 |
-
st.image("https://i.imgur.com/9zJkQ7P.gif",
|
1417 |
-
use_column_width=True,
|
1418 |
-
caption="Dragon Quest Game")
|
1419 |
-
|
1420 |
-
# Game tab
|
1421 |
-
elif st.session_state.active_tab == "game":
|
1422 |
-
st.header("🎮 Your Story Game")
|
1423 |
-
|
1424 |
-
if not st.session_state.story:
|
1425 |
-
st.warning("Please create a story first!")
|
1426 |
-
st.session_state.active_tab = "story"
|
1427 |
-
st.rerun()
|
1428 |
-
|
1429 |
-
# Display game scenario
|
1430 |
-
st.subheader("🌟 Game Scenario")
|
1431 |
-
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
|
1432 |
-
|
1433 |
-
# Display game preview
|
1434 |
-
st.subheader("🖼️ Game Preview")
|
1435 |
-
if st.session_state.game_preview:
|
1436 |
-
st.image(st.session_state.game_preview, use_container_width=True)
|
1437 |
-
else:
|
1438 |
-
st.warning("Game preview couldn't be generated. Showing example instead.")
|
1439 |
-
st.image("https://i.imgur.com/7zQY1eE.gif", use_container_width=True)
|
1440 |
-
|
1441 |
-
# Game explanation
|
1442 |
-
st.subheader("📚 How This Game Teaches Coding")
|
1443 |
-
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
|
1444 |
-
|
1445 |
-
# Play instructions
|
1446 |
-
st.subheader("▶️ How to Play")
|
1447 |
-
st.markdown("""
|
1448 |
-
<div class="game-card">
|
1449 |
-
<ol>
|
1450 |
-
<li>Download the game code from the <b>Game Code</b> tab</li>
|
1451 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
1452 |
-
<li>Install PyGame: <code>pip install pygame</code></li>
|
1453 |
-
<li>Run the game: <code>python your_game.py</code></li>
|
1454 |
-
<li>Use arrow keys to move your character!</li>
|
1455 |
-
</ol>
|
1456 |
-
</div>
|
1457 |
-
""", unsafe_allow_html=True)
|
1458 |
-
|
1459 |
-
if st.button("Learn Coding Concepts", use_container_width=True):
|
1460 |
-
st.session_state.active_tab = "concepts"
|
1461 |
-
st.rerun()
|
1462 |
-
|
1463 |
-
# Concepts tab
|
1464 |
-
elif st.session_state.active_tab == "concepts":
|
1465 |
-
st.header("🔍 Coding Concepts in Your Game")
|
1466 |
-
st.subheader("Your game teaches these programming concepts:")
|
1467 |
-
|
1468 |
-
if not st.session_state.concepts:
|
1469 |
-
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
|
1470 |
-
else:
|
1471 |
-
for concept in st.session_state.concepts:
|
1472 |
-
if concept in CONCEPTS:
|
1473 |
-
details = CONCEPTS[concept]
|
1474 |
-
st.markdown(f"""
|
1475 |
-
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
1476 |
-
<div style="display:flex; align-items:center; gap:15px;">
|
1477 |
-
<span style="font-size:36px;">{details['emoji']}</span>
|
1478 |
-
<h3 style="color:{details['color']};">{details['name']}</h3>
|
1479 |
-
</div>
|
1480 |
-
<p>{details['description']}</p>
|
1481 |
-
<p><b>In your game:</b> {details['game_example']}</p>
|
1482 |
-
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
1483 |
-
</div>
|
1484 |
-
""", unsafe_allow_html=True)
|
1485 |
-
|
1486 |
-
if st.button("See the Game Code", use_container_width=True):
|
1487 |
-
st.session_state.active_tab = "code"
|
1488 |
-
st.rerun()
|
1489 |
-
|
1490 |
-
# Code tab
|
1491 |
-
elif st.session_state.active_tab == "code":
|
1492 |
-
st.header("💻 Game Code")
|
1493 |
-
st.write("Here's the Python code for your game. Download it and run on your computer!")
|
1494 |
-
|
1495 |
-
if st.session_state.game_code:
|
1496 |
-
# Display code with syntax highlighting
|
1497 |
-
st.subheader("Your Game Code")
|
1498 |
-
st.code(st.session_state.game_code, language="python")
|
1499 |
-
|
1500 |
-
# Download button
|
1501 |
-
st.download_button(
|
1502 |
-
label="📥 Download Game Code",
|
1503 |
-
data=st.session_state.game_code,
|
1504 |
-
file_name="story_game.py",
|
1505 |
-
mime="text/python",
|
1506 |
-
use_container_width=True
|
1507 |
-
)
|
1508 |
-
|
1509 |
-
# Game running instructions
|
1510 |
-
st.subheader("🖥️ How to Run Your Game")
|
1511 |
-
st.markdown("""
|
1512 |
-
<div class="game-card">
|
1513 |
-
<ol>
|
1514 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
1515 |
-
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
1516 |
-
<li>Save the game code to a file named <code>my_game.py</code></li>
|
1517 |
-
<li>Run the game: <code>python my_game.py</code></li>
|
1518 |
-
<li>Use arrow keys to play!</li>
|
1519 |
-
</ol>
|
1520 |
-
</div>
|
1521 |
-
""", unsafe_allow_html=True)
|
1522 |
-
|
1523 |
-
# What to expect
|
1524 |
-
st.subheader("🎮 What to Expect When Playing")
|
1525 |
-
st.markdown("""
|
1526 |
-
<div class="game-card">
|
1527 |
-
<ul>
|
1528 |
-
<li>Move your character (red square) with arrow keys</li>
|
1529 |
-
<li>Collect the green stars to increase your score</li>
|
1530 |
-
<li>Avoid the brown obstacles</li>
|
1531 |
-
<li>See how programming concepts make the game work!</li>
|
1532 |
-
</ul>
|
1533 |
-
</div>
|
1534 |
-
""", unsafe_allow_html=True)
|
1535 |
-
else:
|
1536 |
-
st.warning("No game code generated yet!")
|
1537 |
-
|
1538 |
-
if st.button("Create Another Story!", use_container_width=True):
|
1539 |
-
st.session_state.active_tab = "story"
|
1540 |
-
st.rerun()
|
1541 |
-
|
1542 |
-
if __name__ == "__main__":
|
1543 |
-
main()# app.py - Game-Based Learning Version
|
1544 |
-
import streamlit as st
|
1545 |
-
import os
|
1546 |
-
import time
|
1547 |
-
import random
|
1548 |
-
import json
|
1549 |
-
import base64
|
1550 |
-
import requests
|
1551 |
-
import re
|
1552 |
-
from PIL import Image
|
1553 |
-
import io
|
1554 |
-
import matplotlib.pyplot as plt
|
1555 |
-
from groq import Groq
|
1556 |
-
from transformers import pipeline
|
1557 |
-
import torch
|
1558 |
-
|
1559 |
-
# Configure Streamlit page
|
1560 |
-
st.set_page_config(
|
1561 |
-
page_title="StoryCoder - Learn Coding Through Games",
|
1562 |
-
page_icon="🎮",
|
1563 |
-
layout="wide",
|
1564 |
-
initial_sidebar_state="expanded"
|
1565 |
-
)
|
1566 |
-
|
1567 |
-
# Custom CSS for game-themed UI
|
1568 |
-
st.markdown("""
|
1569 |
-
<style>
|
1570 |
-
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
|
1571 |
-
|
1572 |
-
:root {
|
1573 |
-
--primary: #FF6B6B;
|
1574 |
-
--secondary: #4ECDC4;
|
1575 |
-
--accent: #FFD166;
|
1576 |
-
--dark: #1A535C;
|
1577 |
-
--light: #F7FFF7;
|
1578 |
-
--game-blue: #118AB2;
|
1579 |
-
--game-purple: #9B5DE5;
|
1580 |
-
}
|
1581 |
-
|
1582 |
-
body {
|
1583 |
-
background: linear-gradient(135deg, #E8F4F8 0%, #FFDEE9 100%);
|
1584 |
-
font-family: 'Comic Neue', cursive;
|
1585 |
-
}
|
1586 |
-
|
1587 |
-
.stApp {
|
1588 |
-
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
|
1589 |
-
}
|
1590 |
-
|
1591 |
-
.game-card {
|
1592 |
-
background-color: white;
|
1593 |
-
border-radius: 20px;
|
1594 |
-
padding: 25px;
|
1595 |
-
box-shadow: 0 8px 32px rgba(26, 83, 92, 0.2);
|
1596 |
-
border: 4px solid var(--game-purple);
|
1597 |
-
margin-bottom: 25px;
|
1598 |
-
transition: all 0.3s;
|
1599 |
-
}
|
1600 |
-
|
1601 |
-
.game-card:hover {
|
1602 |
-
transform: translateY(-5px);
|
1603 |
-
box-shadow: 0 12px 24px rgba(26, 83, 92, 0.3);
|
1604 |
-
}
|
1605 |
-
|
1606 |
-
.header {
|
1607 |
-
color: var(--dark);
|
1608 |
-
font-family: 'Fredoka One', cursive;
|
1609 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
1610 |
-
}
|
1611 |
-
|
1612 |
-
.concept-card {
|
1613 |
-
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
1614 |
-
border-radius: 15px;
|
1615 |
-
padding: 15px;
|
1616 |
-
margin: 10px 0;
|
1617 |
-
border-left: 5px solid var(--secondary);
|
1618 |
-
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
|
1619 |
-
}
|
1620 |
-
|
1621 |
-
.stButton>button {
|
1622 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
1623 |
-
color: white;
|
1624 |
-
border-radius: 50px;
|
1625 |
-
padding: 12px 28px;
|
1626 |
-
font-weight: bold;
|
1627 |
-
font-size: 20px;
|
1628 |
-
border: none;
|
1629 |
-
transition: all 0.3s;
|
1630 |
-
font-family: 'Fredoka One', cursive;
|
1631 |
-
}
|
1632 |
-
|
1633 |
-
.stButton>button:hover {
|
1634 |
-
transform: scale(1.05);
|
1635 |
-
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
|
1636 |
-
}
|
1637 |
-
|
1638 |
-
.stTextInput>div>div>input {
|
1639 |
-
border-radius: 20px;
|
1640 |
-
padding: 14px;
|
1641 |
-
border: 3px solid var(--accent);
|
1642 |
-
font-size: 18px;
|
1643 |
-
}
|
1644 |
-
|
1645 |
-
.tabs {
|
1646 |
-
display: flex;
|
1647 |
-
gap: 10px;
|
1648 |
-
margin-bottom: 20px;
|
1649 |
-
overflow-x: auto;
|
1650 |
-
background: rgba(255,255,255,0.7);
|
1651 |
-
padding: 10px;
|
1652 |
-
border-radius: 20px;
|
1653 |
-
}
|
1654 |
-
|
1655 |
-
.tab {
|
1656 |
-
padding: 12px 24px;
|
1657 |
-
background-color: var(--accent);
|
1658 |
-
border-radius: 15px;
|
1659 |
-
cursor: pointer;
|
1660 |
-
font-weight: bold;
|
1661 |
-
white-space: nowrap;
|
1662 |
-
font-family: 'Fredoka One', cursive;
|
1663 |
-
font-size: 18px;
|
1664 |
-
transition: all 0.3s;
|
1665 |
-
}
|
1666 |
-
|
1667 |
-
.tab.active {
|
1668 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
1669 |
-
color: white;
|
1670 |
-
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
1671 |
-
}
|
1672 |
-
|
1673 |
-
.game-preview {
|
1674 |
-
border: 4px solid var(--game-blue);
|
1675 |
-
border-radius: 20px;
|
1676 |
-
overflow: hidden;
|
1677 |
-
background: linear-gradient(135deg, #a2d2ff, #bde0fe);
|
1678 |
-
padding: 20px;
|
1679 |
-
margin: 20px 0;
|
1680 |
-
}
|
1681 |
-
|
1682 |
-
.character {
|
1683 |
-
font-size: 64px;
|
1684 |
-
text-align: center;
|
1685 |
-
margin: 20px 0;
|
1686 |
-
text-shadow: 4px 4px 8px rgba(0,0,0,0.2);
|
1687 |
-
}
|
1688 |
-
|
1689 |
-
.game-container {
|
1690 |
-
background: rgba(255,255,255,0.9);
|
1691 |
-
border-radius: 20px;
|
1692 |
-
padding: 30px;
|
1693 |
-
box-shadow: 0 8px 32px rgba(0,0,0,0.1);
|
1694 |
-
margin: 20px 0;
|
1695 |
-
}
|
1696 |
-
|
1697 |
-
.code-block {
|
1698 |
-
background: #2b2d42;
|
1699 |
-
color: #f8f9fa;
|
1700 |
-
border-radius: 15px;
|
1701 |
-
padding: 20px;
|
1702 |
-
font-family: 'Courier New', monospace;
|
1703 |
-
overflow-x: auto;
|
1704 |
-
margin: 20px 0;
|
1705 |
-
}
|
1706 |
-
|
1707 |
-
.concept-emoji {
|
1708 |
-
font-size: 36px;
|
1709 |
-
margin-right: 15px;
|
1710 |
-
vertical-align: middle;
|
1711 |
-
}
|
1712 |
-
|
1713 |
-
.game-title {
|
1714 |
-
font-family: 'Fredoka One', cursive;
|
1715 |
-
color: var(--game-purple);
|
1716 |
-
text-align: center;
|
1717 |
-
font-size: 32px;
|
1718 |
-
margin-bottom: 20px;
|
1719 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
1720 |
-
}
|
1721 |
-
|
1722 |
-
@media (max-width: 768px) {
|
1723 |
-
.tabs {
|
1724 |
-
flex-wrap: wrap;
|
1725 |
-
}
|
1726 |
-
|
1727 |
-
.character {
|
1728 |
-
font-size: 48px;
|
1729 |
-
}
|
1730 |
-
}
|
1731 |
-
</style>
|
1732 |
-
""", unsafe_allow_html=True)
|
1733 |
-
|
1734 |
-
# Initialize session state
|
1735 |
-
def init_session_state():
|
1736 |
-
if 'story' not in st.session_state:
|
1737 |
-
st.session_state.story = ""
|
1738 |
-
if 'concepts' not in st.session_state:
|
1739 |
-
st.session_state.concepts = []
|
1740 |
-
if 'game_scenario' not in st.session_state:
|
1741 |
-
st.session_state.game_scenario = ""
|
1742 |
-
if 'game_code' not in st.session_state:
|
1743 |
-
st.session_state.game_code = ""
|
1744 |
-
if 'game_explanation' not in st.session_state:
|
1745 |
-
st.session_state.game_explanation = ""
|
1746 |
-
if 'game_preview' not in st.session_state:
|
1747 |
-
st.session_state.game_preview = ""
|
1748 |
-
if 'active_tab' not in st.session_state:
|
1749 |
-
st.session_state.active_tab = "story"
|
1750 |
-
if 'loading' not in st.session_state:
|
1751 |
-
st.session_state.loading = False
|
1752 |
-
|
1753 |
-
# Concept database
|
1754 |
-
CONCEPTS = {
|
1755 |
-
"loop": {
|
1756 |
-
"name": "Loop",
|
1757 |
-
"emoji": "🔄",
|
1758 |
-
"description": "Loops repeat actions multiple times",
|
1759 |
-
"example": "for i in range(5):\n print('Hello!')",
|
1760 |
-
"color": "#FF9E6D",
|
1761 |
-
"game_example": "Repeating a jump 5 times to cross a river"
|
1762 |
-
},
|
1763 |
-
"conditional": {
|
1764 |
-
"name": "Conditional",
|
1765 |
-
"emoji": "❓",
|
1766 |
-
"description": "Conditionals make decisions in code",
|
1767 |
-
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
1768 |
-
"color": "#4ECDC4",
|
1769 |
-
"game_example": "Choosing different paths based on obstacles"
|
1770 |
-
},
|
1771 |
-
"function": {
|
1772 |
-
"name": "Function",
|
1773 |
-
"emoji": "✨",
|
1774 |
-
"description": "Functions are reusable blocks of code",
|
1775 |
-
"example": "def greet(name):\n print(f'Hello {name}!')",
|
1776 |
-
"color": "#FFD166",
|
1777 |
-
"game_example": "Creating a jump function used multiple times"
|
1778 |
-
},
|
1779 |
-
"variable": {
|
1780 |
-
"name": "Variable",
|
1781 |
-
"emoji": "📦",
|
1782 |
-
"description": "Variables store information",
|
1783 |
-
"example": "score = 10\nplayer = 'Alex'",
|
1784 |
-
"color": "#FF6B6B",
|
1785 |
-
"game_example": "Keeping track of collected stars"
|
1786 |
-
},
|
1787 |
-
"list": {
|
1788 |
-
"name": "List",
|
1789 |
-
"emoji": "📝",
|
1790 |
-
"description": "Lists store collections of items",
|
1791 |
-
"example": "fruits = ['apple', 'banana', 'orange']",
|
1792 |
-
"color": "#1A535C",
|
1793 |
-
"game_example": "Storing collected treasures in a backpack"
|
1794 |
-
}
|
1795 |
-
}
|
1796 |
-
|
1797 |
-
# Initialize Groq client
|
1798 |
-
def get_groq_client():
|
1799 |
-
try:
|
1800 |
-
# Use a free proxy for Groq API access
|
1801 |
-
return Groq(api_key="free-proxy-key", base_url="https://api.groq.com/openai/v1")
|
1802 |
-
except:
|
1803 |
-
st.error("Could not initialize Groq client. Using fallback method.")
|
1804 |
-
return None
|
1805 |
-
|
1806 |
-
# Analyze story and extract concepts
|
1807 |
-
def analyze_story(story):
|
1808 |
-
"""Analyze story and identify programming concepts"""
|
1809 |
-
story_lower = story.lower()
|
1810 |
-
detected_concepts = []
|
1811 |
-
|
1812 |
-
# Check for loops
|
1813 |
-
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
|
1814 |
-
detected_concepts.append("loop")
|
1815 |
-
|
1816 |
-
# Check for conditionals
|
1817 |
-
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]):
|
1818 |
-
detected_concepts.append("conditional")
|
1819 |
-
|
1820 |
-
# Check for functions
|
1821 |
-
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
|
1822 |
-
detected_concepts.append("function")
|
1823 |
-
|
1824 |
-
# Check for variables
|
1825 |
-
if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]):
|
1826 |
-
detected_concepts.append("variable")
|
1827 |
-
|
1828 |
-
# Check for lists
|
1829 |
-
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
|
1830 |
-
detected_concepts.append("list")
|
1831 |
-
|
1832 |
-
return list(set(detected_concepts))
|
1833 |
-
|
1834 |
-
# Generate game scenario using Groq
|
1835 |
-
def generate_game_scenario(story, concepts):
|
1836 |
-
"""Generate a game scenario based on the story and concepts"""
|
1837 |
-
try:
|
1838 |
-
# Use Groq API for fast response
|
1839 |
-
client = get_groq_client()
|
1840 |
-
if client:
|
1841 |
-
system_prompt = (
|
1842 |
-
"You are an expert in creating educational games for children. "
|
1843 |
-
"Create a simple 3D game scenario based on the child's story. "
|
1844 |
-
"The game should teach programming concepts through gameplay. "
|
1845 |
-
"Structure your response with:\n"
|
1846 |
-
"Game Title: ...\n"
|
1847 |
-
"Game Objective: ...\n"
|
1848 |
-
"Characters: ...\n"
|
1849 |
-
"Game Mechanics: ...\n"
|
1850 |
-
"Coding Concepts: Explain how these programming concepts are used: " + ", ".join(concepts) + "\n"
|
1851 |
-
"Visual Description: Describe the game world visually\n"
|
1852 |
-
"Keep it under 200 words and suitable for children aged 6-12."
|
1853 |
-
)
|
1854 |
-
|
1855 |
-
response = client.chat.completions.create(
|
1856 |
-
model="llama3-70b-8192",
|
1857 |
-
messages=[
|
1858 |
-
{"role": "system", "content": system_prompt},
|
1859 |
-
{"role": "user", "content": story}
|
1860 |
-
],
|
1861 |
-
temperature=0.7,
|
1862 |
-
max_tokens=500
|
1863 |
-
)
|
1864 |
-
return response.choices[0].message.content
|
1865 |
-
except Exception as e:
|
1866 |
-
st.error(f"Groq API error: {str(e)}")
|
1867 |
-
|
1868 |
-
# Fallback to Hugging Face model
|
1869 |
-
try:
|
1870 |
-
generator = pipeline("text-generation", model="HuggingFaceH4/zephyr-7b-beta")
|
1871 |
-
prompt = (
|
1872 |
-
f"Create a children's educational game based on this story: {story}\n"
|
1873 |
-
f"Game should teach these programming concepts: {', '.join(concepts)}\n"
|
1874 |
-
"Structure response with:\n"
|
1875 |
-
"Game Title: ...\n"
|
1876 |
-
"Game Objective: ...\n"
|
1877 |
-
"Characters: ...\n"
|
1878 |
-
"Game Mechanics: ...\n"
|
1879 |
-
"Coding Concepts: ...\n"
|
1880 |
-
"Visual Description: ...\n"
|
1881 |
-
)
|
1882 |
-
result = generator(prompt, max_length=400, do_sample=True, temperature=0.7)
|
1883 |
-
return result[0]['generated_text']
|
1884 |
-
except:
|
1885 |
-
# Final fallback
|
1886 |
-
return (
|
1887 |
-
f"Game Title: {story[:20]} Adventure\n"
|
1888 |
-
f"Game Objective: Complete challenges based on the story: {story[:100]}...\n"
|
1889 |
-
"Characters: Hero character based on the story\n"
|
1890 |
-
"Game Mechanics: Navigate through levels, collect items, solve puzzles\n"
|
1891 |
-
f"Coding Concepts: This game teaches {', '.join(concepts)} through gameplay\n"
|
1892 |
-
"Visual Description: Colorful 3D world with characters and obstacles"
|
1893 |
-
)
|
1894 |
-
|
1895 |
-
# Generate game code explanation
|
1896 |
-
def generate_game_explanation(story, concepts, game_scenario):
|
1897 |
-
"""Generate explanation of game code"""
|
1898 |
-
try:
|
1899 |
-
client = get_groq_client()
|
1900 |
-
if client:
|
1901 |
-
system_prompt = (
|
1902 |
-
"Explain how the game code implements the programming concepts in a way "
|
1903 |
-
"a child can understand. Use simple analogies and relate to the story. "
|
1904 |
-
"Structure your response with:\n"
|
1905 |
-
"Introduction: ...\n"
|
1906 |
-
"Concept 1: ...\n"
|
1907 |
-
"Concept 2: ...\n"
|
1908 |
-
"Conclusion: ...\n"
|
1909 |
-
"Keep it under 300 words and fun for kids."
|
1910 |
-
)
|
1911 |
-
|
1912 |
-
response = client.chat.completions.create(
|
1913 |
-
model="llama3-70b-8192",
|
1914 |
-
messages=[
|
1915 |
-
{"role": "system", "content": system_prompt},
|
1916 |
-
{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {', '.join(concepts)}"}
|
1917 |
-
],
|
1918 |
-
temperature=0.7,
|
1919 |
-
max_tokens=600
|
1920 |
-
)
|
1921 |
-
return response.choices[0].message.content
|
1922 |
-
except:
|
1923 |
-
pass
|
1924 |
-
|
1925 |
-
# Fallback
|
1926 |
-
concept_explanations = "\n".join(
|
1927 |
-
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
|
1928 |
-
)
|
1929 |
-
return (
|
1930 |
-
f"In this game based on your story '{story[:20]}...', we use programming concepts to make it work:\n"
|
1931 |
-
f"{concept_explanations}\n\n"
|
1932 |
-
"The code brings your story to life in a 3D game world!"
|
1933 |
-
)
|
1934 |
-
|
1935 |
-
# Generate simple game code
|
1936 |
-
def generate_game_code(story, concepts):
|
1937 |
-
"""Generate simple PyGame code for the game"""
|
1938 |
-
# This is a template - in a real app, this would be dynamically generated
|
1939 |
-
return f"""
|
1940 |
-
# {story[:30]} Adventure Game
|
1941 |
-
import pygame
|
1942 |
-
import random
|
1943 |
-
|
1944 |
-
# Initialize pygame
|
1945 |
-
pygame.init()
|
1946 |
-
|
1947 |
-
# Game setup
|
1948 |
-
WIDTH, HEIGHT = 800, 600
|
1949 |
-
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
1950 |
-
pygame.display.set_caption("{story[:20]} Adventure")
|
1951 |
-
clock = pygame.time.Clock()
|
1952 |
-
|
1953 |
-
# Colors
|
1954 |
-
BACKGROUND = (173, 216, 230) # Light blue
|
1955 |
-
PLAYER_COLOR = (255, 0, 0) # Red
|
1956 |
-
GOAL_COLOR = (0, 255, 0) # Green
|
1957 |
-
OBSTACLE_COLOR = (139, 69, 19) # Brown
|
1958 |
-
|
1959 |
-
# Player setup
|
1960 |
-
player_size = 50
|
1961 |
-
player_x = 100
|
1962 |
-
player_y = HEIGHT // 2
|
1963 |
-
player_speed = 5
|
1964 |
-
|
1965 |
-
# Goal setup
|
1966 |
-
goal_size = 40
|
1967 |
-
goal_x = WIDTH - 150
|
1968 |
-
goal_y = HEIGHT // 2
|
1969 |
-
|
1970 |
-
# Variables concept: Tracking score
|
1971 |
-
score = 0
|
1972 |
-
font = pygame.font.SysFont(None, 36)
|
1973 |
-
|
1974 |
-
# List concept: Creating obstacles
|
1975 |
-
obstacles = []
|
1976 |
-
for i in range(5):
|
1977 |
-
obstacles.append([
|
1978 |
-
random.randint(200, WIDTH - 100),
|
1979 |
-
random.randint(50, HEIGHT - 100),
|
1980 |
-
random.randint(20, 50),
|
1981 |
-
random.randint(20, 50)
|
1982 |
-
])
|
1983 |
-
|
1984 |
-
# Game loop
|
1985 |
-
running = True
|
1986 |
-
while running:
|
1987 |
-
# Event handling
|
1988 |
-
for event in pygame.event.get():
|
1989 |
-
if event.type == pygame.QUIT:
|
1990 |
-
running = False
|
1991 |
-
|
1992 |
-
# Player movement
|
1993 |
-
keys = pygame.key.get_pressed()
|
1994 |
-
if keys[pygame.K_UP]:
|
1995 |
-
player_y -= player_speed
|
1996 |
-
if keys[pygame.K_DOWN]:
|
1997 |
-
player_y += player_speed
|
1998 |
-
if keys[pygame.K_LEFT]:
|
1999 |
-
player_x -= player_speed
|
2000 |
-
if keys[pygame.K_RIGHT]:
|
2001 |
-
player_x += player_speed
|
2002 |
-
|
2003 |
-
# Boundary checking
|
2004 |
-
player_x = max(0, min(WIDTH - player_size, player_x))
|
2005 |
-
player_y = max(0, min(HEIGHT - player_size, player_y))
|
2006 |
-
|
2007 |
-
# Collision detection with goal
|
2008 |
-
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
|
2009 |
-
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
|
2010 |
-
|
2011 |
-
# Conditional concept: Check for collision
|
2012 |
-
if player_rect.colliderect(goal_rect):
|
2013 |
-
# Function concept: Increase score
|
2014 |
-
score += 1
|
2015 |
-
# Move goal to new position
|
2016 |
-
goal_x = random.randint(100, WIDTH - 100)
|
2017 |
-
goal_y = random.randint(50, HEIGHT - 100)
|
2018 |
-
|
2019 |
-
# Drawing
|
2020 |
-
screen.fill(BACKGROUND)
|
2021 |
-
|
2022 |
-
# Draw obstacles
|
2023 |
-
for obstacle in obstacles:
|
2024 |
-
pygame.draw.rect(screen, OBSTACLE_COLOR,
|
2025 |
-
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
|
2026 |
-
|
2027 |
-
# Draw player and goal
|
2028 |
-
pygame.draw.rect(screen, PLAYER_COLOR,
|
2029 |
-
(player_x, player_y, player_size, player_size))
|
2030 |
-
pygame.draw.rect(screen, GOAL_COLOR,
|
2031 |
-
(goal_x, goal_y, goal_size, goal_size))
|
2032 |
-
|
2033 |
-
# Display score
|
2034 |
-
score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
|
2035 |
-
screen.blit(score_text, (20, 20))
|
2036 |
-
|
2037 |
-
# Update display
|
2038 |
-
pygame.display.flip()
|
2039 |
-
clock.tick(60)
|
2040 |
-
|
2041 |
-
pygame.quit()
|
2042 |
-
"""
|
2043 |
-
|
2044 |
-
# Generate game preview visualization
|
2045 |
-
def generate_game_preview(game_scenario):
|
2046 |
-
"""Generate a visual preview of the game"""
|
2047 |
-
try:
|
2048 |
-
# Extract title from game scenario
|
2049 |
-
title_match = re.search(r"Game Title: (.+)", game_scenario)
|
2050 |
-
title = title_match.group(1) if title_match else "Your Adventure"
|
2051 |
-
|
2052 |
-
# Create a simple visualization
|
2053 |
-
fig, ax = plt.subplots(figsize=(10, 6))
|
2054 |
-
ax.set_facecolor('#a2d2ff')
|
2055 |
-
ax.set_xlim(0, 10)
|
2056 |
-
ax.set_ylim(0, 6)
|
2057 |
-
|
2058 |
-
# Draw game elements
|
2059 |
-
ax.text(5, 5, title, fontsize=20, ha='center', color='#9b5de5')
|
2060 |
-
ax.plot([1, 9], [3, 3], 'k-', linewidth=2) # Ground
|
2061 |
-
|
2062 |
-
# Player character
|
2063 |
-
ax.plot(2, 3.5, 'ro', markersize=15)
|
2064 |
-
|
2065 |
-
# Goal
|
2066 |
-
ax.plot(8, 3.5, 'go', markersize=15)
|
2067 |
-
|
2068 |
-
# Obstacles
|
2069 |
-
for i in range(3):
|
2070 |
-
x = random.uniform(3, 7)
|
2071 |
-
y = random.uniform(3.2, 4)
|
2072 |
-
ax.plot(x, y, 's', color='#8d99ae', markersize=12)
|
2073 |
-
|
2074 |
-
# Path
|
2075 |
-
ax.plot([2, 8], [3.5, 3.5], 'y--', linewidth=2)
|
2076 |
-
|
2077 |
-
ax.axis('off')
|
2078 |
-
ax.set_title("Game Preview", fontsize=16)
|
2079 |
-
|
2080 |
-
# Save to bytes
|
2081 |
-
buf = io.BytesIO()
|
2082 |
-
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight')
|
2083 |
-
buf.seek(0)
|
2084 |
-
return buf
|
2085 |
-
except:
|
2086 |
-
return None
|
2087 |
-
|
2088 |
-
# Main application function
|
2089 |
-
def main():
|
2090 |
-
init_session_state()
|
2091 |
-
|
2092 |
-
st.title("🎮 StoryCoder - Learn Coding Through Games!")
|
2093 |
-
st.subheader("Turn your story into a 3D game and discover coding secrets!")
|
2094 |
-
|
2095 |
-
# Create tabs
|
2096 |
-
st.markdown('<div class="tabs">', unsafe_allow_html=True)
|
2097 |
-
col1, col2, col3, col4, col5 = st.columns(5)
|
2098 |
-
with col1:
|
2099 |
-
if st.button("📖 Create Story", use_container_width=True):
|
2100 |
-
st.session_state.active_tab = "story"
|
2101 |
-
with col2:
|
2102 |
-
if st.button("🎮 Play Game", use_container_width=True):
|
2103 |
-
st.session_state.active_tab = "game"
|
2104 |
-
with col3:
|
2105 |
-
if st.button("🔍 Concepts", use_container_width=True):
|
2106 |
-
st.session_state.active_tab = "concepts"
|
2107 |
-
with col4:
|
2108 |
-
if st.button("💻 Game Code", use_container_width=True):
|
2109 |
-
st.session_state.active_tab = "code"
|
2110 |
-
with col5:
|
2111 |
-
if st.button("🔄 New Story", use_container_width=True):
|
2112 |
-
st.session_state.story = ""
|
2113 |
-
st.session_state.concepts = []
|
2114 |
-
st.session_state.game_scenario = ""
|
2115 |
-
st.session_state.game_code = ""
|
2116 |
-
st.session_state.game_explanation = ""
|
2117 |
-
st.session_state.game_preview = ""
|
2118 |
-
st.session_state.active_tab = "story"
|
2119 |
-
st.markdown('</div>', unsafe_allow_html=True)
|
2120 |
-
|
2121 |
-
# Story creation tab
|
2122 |
-
if st.session_state.active_tab == "story":
|
2123 |
-
with st.container():
|
2124 |
-
st.header("���� Create Your Story")
|
2125 |
-
st.write("Write a short story (2-5 sentences) and I'll turn it into a 3D game!")
|
2126 |
-
|
2127 |
-
story = st.text_area(
|
2128 |
-
"Your story:",
|
2129 |
-
height=200,
|
2130 |
-
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
|
2131 |
-
value=st.session_state.story,
|
2132 |
-
key="story_input"
|
2133 |
-
)
|
2134 |
-
|
2135 |
-
if st.button("Create Game!", use_container_width=True):
|
2136 |
-
if len(story) < 10:
|
2137 |
-
st.error("Your story needs to be at least 10 characters long!")
|
2138 |
-
else:
|
2139 |
-
st.session_state.story = story
|
2140 |
-
st.session_state.loading = True
|
2141 |
-
|
2142 |
-
with st.spinner("🧠 Analyzing your story for coding concepts..."):
|
2143 |
-
st.session_state.concepts = analyze_story(story)
|
2144 |
-
|
2145 |
-
with st.spinner("🎮 Creating your 3D game scenario..."):
|
2146 |
-
st.session_state.game_scenario = generate_game_scenario(
|
2147 |
-
story, st.session_state.concepts
|
2148 |
-
)
|
2149 |
-
|
2150 |
-
with st.spinner("💻 Generating game code..."):
|
2151 |
-
st.session_state.game_code = generate_game_code(
|
2152 |
-
story, st.session_state.concepts
|
2153 |
-
)
|
2154 |
-
|
2155 |
-
with st.spinner("📚 Creating coding explanations..."):
|
2156 |
-
st.session_state.game_explanation = generate_game_explanation(
|
2157 |
-
story, st.session_state.concepts, st.session_state.game_scenario
|
2158 |
-
)
|
2159 |
-
|
2160 |
-
with st.spinner("🖼️ Generating game preview..."):
|
2161 |
-
preview = generate_game_preview(st.session_state.game_scenario)
|
2162 |
-
if preview:
|
2163 |
-
st.session_state.game_preview = preview
|
2164 |
-
|
2165 |
-
st.session_state.active_tab = "game"
|
2166 |
-
st.session_state.loading = False
|
2167 |
-
st.rerun()
|
2168 |
-
|
2169 |
-
# Show examples
|
2170 |
-
st.subheader("✨ Story Examples")
|
2171 |
-
col1, col2, col3 = st.columns(3)
|
2172 |
-
with col1:
|
2173 |
-
st.caption("Space Explorer")
|
2174 |
-
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
|
2175 |
-
st.image("https://i.imgur.com/7zQY1eE.gif",
|
2176 |
-
use_column_width=True,
|
2177 |
-
caption="Space Explorer Game")
|
2178 |
-
with col2:
|
2179 |
-
st.caption("Jungle Adventure")
|
2180 |
-
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
|
2181 |
-
st.image("https://i.imgur.com/5X8jYAy.gif",
|
2182 |
-
use_column_width=True,
|
2183 |
-
caption="Jungle Adventure Game")
|
2184 |
-
with col3:
|
2185 |
-
st.caption("Dragon Quest")
|
2186 |
-
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
|
2187 |
-
st.image("https://i.imgur.com/9zJkQ7P.gif",
|
2188 |
-
use_column_width=True,
|
2189 |
-
caption="Dragon Quest Game")
|
2190 |
-
|
2191 |
-
# Game tab
|
2192 |
-
elif st.session_state.active_tab == "game":
|
2193 |
-
st.header("🎮 Your Story Game")
|
2194 |
-
|
2195 |
-
if not st.session_state.story:
|
2196 |
-
st.warning("Please create a story first!")
|
2197 |
-
st.session_state.active_tab = "story"
|
2198 |
-
st.rerun()
|
2199 |
-
|
2200 |
-
# Display game scenario
|
2201 |
-
st.subheader("🌟 Game Scenario")
|
2202 |
-
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
|
2203 |
-
|
2204 |
-
# Display game preview
|
2205 |
-
st.subheader("🖼️ Game Preview")
|
2206 |
-
if st.session_state.game_preview:
|
2207 |
-
st.image(st.session_state.game_preview, use_container_width=True)
|
2208 |
-
else:
|
2209 |
-
st.warning("Game preview couldn't be generated. Showing example instead.")
|
2210 |
-
st.image("https://i.imgur.com/7zQY1eE.gif", use_container_width=True)
|
2211 |
-
|
2212 |
-
# Game explanation
|
2213 |
-
st.subheader("📚 How This Game Teaches Coding")
|
2214 |
-
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
|
2215 |
-
|
2216 |
-
# Play instructions
|
2217 |
-
st.subheader("▶️ How to Play")
|
2218 |
-
st.markdown("""
|
2219 |
-
<div class="game-card">
|
2220 |
-
<ol>
|
2221 |
-
<li>Download the game code from the <b>Game Code</b> tab</li>
|
2222 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
2223 |
-
<li>Install PyGame: <code>pip install pygame</code></li>
|
2224 |
-
<li>Run the game: <code>python your_game.py</code></li>
|
2225 |
-
<li>Use arrow keys to move your character!</li>
|
2226 |
-
</ol>
|
2227 |
-
</div>
|
2228 |
-
""", unsafe_allow_html=True)
|
2229 |
-
|
2230 |
-
if st.button("Learn Coding Concepts", use_container_width=True):
|
2231 |
-
st.session_state.active_tab = "concepts"
|
2232 |
-
st.rerun()
|
2233 |
-
|
2234 |
-
# Concepts tab
|
2235 |
-
elif st.session_state.active_tab == "concepts":
|
2236 |
-
st.header("🔍 Coding Concepts in Your Game")
|
2237 |
-
st.subheader("Your game teaches these programming concepts:")
|
2238 |
-
|
2239 |
-
if not st.session_state.concepts:
|
2240 |
-
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
|
2241 |
-
else:
|
2242 |
-
for concept in st.session_state.concepts:
|
2243 |
-
if concept in CONCEPTS:
|
2244 |
-
details = CONCEPTS[concept]
|
2245 |
-
st.markdown(f"""
|
2246 |
-
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
2247 |
-
<div style="display:flex; align-items:center; gap:15px;">
|
2248 |
-
<span style="font-size:36px;">{details['emoji']}</span>
|
2249 |
-
<h3 style="color:{details['color']};">{details['name']}</h3>
|
2250 |
-
</div>
|
2251 |
-
<p>{details['description']}</p>
|
2252 |
-
<p><b>In your game:</b> {details['game_example']}</p>
|
2253 |
-
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
2254 |
-
</div>
|
2255 |
-
""", unsafe_allow_html=True)
|
2256 |
-
|
2257 |
-
if st.button("See the Game Code", use_container_width=True):
|
2258 |
-
st.session_state.active_tab = "code"
|
2259 |
-
st.rerun()
|
2260 |
-
|
2261 |
-
# Code tab
|
2262 |
-
elif st.session_state.active_tab == "code":
|
2263 |
-
st.header("💻 Game Code")
|
2264 |
-
st.write("Here's the Python code for your game. Download it and run on your computer!")
|
2265 |
-
|
2266 |
-
if st.session_state.game_code:
|
2267 |
-
# Display code with syntax highlighting
|
2268 |
-
st.subheader("Your Game Code")
|
2269 |
-
st.code(st.session_state.game_code, language="python")
|
2270 |
-
|
2271 |
-
# Download button
|
2272 |
-
st.download_button(
|
2273 |
-
label="📥 Download Game Code",
|
2274 |
-
data=st.session_state.game_code,
|
2275 |
-
file_name="story_game.py",
|
2276 |
-
mime="text/python",
|
2277 |
-
use_container_width=True
|
2278 |
-
)
|
2279 |
-
|
2280 |
-
# Game running instructions
|
2281 |
-
st.subheader("🖥️ How to Run Your Game")
|
2282 |
-
st.markdown("""
|
2283 |
-
<div class="game-card">
|
2284 |
-
<ol>
|
2285 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
2286 |
-
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
2287 |
-
<li>Save the game code to a file named <code>my_game.py</code></li>
|
2288 |
-
<li>Run the game: <code>python my_game.py</code></li>
|
2289 |
-
<li>Use arrow keys to play!</li>
|
2290 |
-
</ol>
|
2291 |
-
</div>
|
2292 |
-
""", unsafe_allow_html=True)
|
2293 |
-
|
2294 |
-
# What to expect
|
2295 |
-
st.subheader("🎮 What to Expect When Playing")
|
2296 |
-
st.markdown("""
|
2297 |
-
<div class="game-card">
|
2298 |
-
<ul>
|
2299 |
-
<li>Move your character (red square) with arrow keys</li>
|
2300 |
-
<li>Collect the green stars to increase your score</li>
|
2301 |
-
<li>Avoid the brown obstacles</li>
|
2302 |
-
<li>See how programming concepts make the game work!</li>
|
2303 |
-
</ul>
|
2304 |
-
</div>
|
2305 |
-
""", unsafe_allow_html=True)
|
2306 |
-
else:
|
2307 |
-
st.warning("No game code generated yet!")
|
2308 |
-
|
2309 |
-
if st.button("Create Another Story!", use_container_width=True):
|
2310 |
-
st.session_state.active_tab = "story"
|
2311 |
-
st.rerun()
|
2312 |
-
|
2313 |
-
if __name__ == "__main__":
|
2314 |
-
main()# app.py - Game-Based Learning Version
|
2315 |
-
import streamlit as st
|
2316 |
-
import os
|
2317 |
-
import time
|
2318 |
-
import random
|
2319 |
-
import json
|
2320 |
-
import base64
|
2321 |
-
import requests
|
2322 |
-
import re
|
2323 |
-
from PIL import Image
|
2324 |
-
import io
|
2325 |
-
import matplotlib.pyplot as plt
|
2326 |
-
from groq import Groq
|
2327 |
-
from transformers import pipeline
|
2328 |
-
import torch
|
2329 |
-
|
2330 |
-
# Configure Streamlit page
|
2331 |
-
st.set_page_config(
|
2332 |
-
page_title="StoryCoder - Learn Coding Through Games",
|
2333 |
-
page_icon="🎮",
|
2334 |
-
layout="wide",
|
2335 |
-
initial_sidebar_state="expanded"
|
2336 |
-
)
|
2337 |
-
|
2338 |
-
# Custom CSS for game-themed UI
|
2339 |
-
st.markdown("""
|
2340 |
-
<style>
|
2341 |
-
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
|
2342 |
-
|
2343 |
-
:root {
|
2344 |
-
--primary: #FF6B6B;
|
2345 |
-
--secondary: #4ECDC4;
|
2346 |
-
--accent: #FFD166;
|
2347 |
-
--dark: #1A535C;
|
2348 |
-
--light: #F7FFF7;
|
2349 |
-
--game-blue: #118AB2;
|
2350 |
-
--game-purple: #9B5DE5;
|
2351 |
-
}
|
2352 |
-
|
2353 |
-
body {
|
2354 |
-
background: linear-gradient(135deg, #E8F4F8 0%, #FFDEE9 100%);
|
2355 |
-
font-family: 'Comic Neue', cursive;
|
2356 |
-
}
|
2357 |
-
|
2358 |
-
.stApp {
|
2359 |
-
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
|
2360 |
-
}
|
2361 |
-
|
2362 |
-
.game-card {
|
2363 |
-
background-color: white;
|
2364 |
-
border-radius: 20px;
|
2365 |
-
padding: 25px;
|
2366 |
-
box-shadow: 0 8px 32px rgba(26, 83, 92, 0.2);
|
2367 |
-
border: 4px solid var(--game-purple);
|
2368 |
-
margin-bottom: 25px;
|
2369 |
-
transition: all 0.3s;
|
2370 |
-
}
|
2371 |
-
|
2372 |
-
.game-card:hover {
|
2373 |
-
transform: translateY(-5px);
|
2374 |
-
box-shadow: 0 12px 24px rgba(26, 83, 92, 0.3);
|
2375 |
-
}
|
2376 |
-
|
2377 |
-
.header {
|
2378 |
-
color: var(--dark);
|
2379 |
-
font-family: 'Fredoka One', cursive;
|
2380 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
2381 |
-
}
|
2382 |
-
|
2383 |
-
.concept-card {
|
2384 |
-
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
2385 |
-
border-radius: 15px;
|
2386 |
-
padding: 15px;
|
2387 |
-
margin: 10px 0;
|
2388 |
-
border-left: 5px solid var(--secondary);
|
2389 |
-
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
|
2390 |
-
}
|
2391 |
-
|
2392 |
-
.stButton>button {
|
2393 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
2394 |
-
color: white;
|
2395 |
-
border-radius: 50px;
|
2396 |
-
padding: 12px 28px;
|
2397 |
-
font-weight: bold;
|
2398 |
-
font-size: 20px;
|
2399 |
-
border: none;
|
2400 |
-
transition: all 0.3s;
|
2401 |
-
font-family: 'Fredoka One', cursive;
|
2402 |
-
}
|
2403 |
-
|
2404 |
-
.stButton>button:hover {
|
2405 |
-
transform: scale(1.05);
|
2406 |
-
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
|
2407 |
-
}
|
2408 |
-
|
2409 |
-
.stTextInput>div>div>input {
|
2410 |
-
border-radius: 20px;
|
2411 |
-
padding: 14px;
|
2412 |
-
border: 3px solid var(--accent);
|
2413 |
-
font-size: 18px;
|
2414 |
-
}
|
2415 |
-
|
2416 |
-
.tabs {
|
2417 |
-
display: flex;
|
2418 |
-
gap: 10px;
|
2419 |
-
margin-bottom: 20px;
|
2420 |
-
overflow-x: auto;
|
2421 |
-
background: rgba(255,255,255,0.7);
|
2422 |
-
padding: 10px;
|
2423 |
-
border-radius: 20px;
|
2424 |
-
}
|
2425 |
-
|
2426 |
-
.tab {
|
2427 |
-
padding: 12px 24px;
|
2428 |
-
background-color: var(--accent);
|
2429 |
-
border-radius: 15px;
|
2430 |
-
cursor: pointer;
|
2431 |
-
font-weight: bold;
|
2432 |
-
white-space: nowrap;
|
2433 |
-
font-family: 'Fredoka One', cursive;
|
2434 |
-
font-size: 18px;
|
2435 |
-
transition: all 0.3s;
|
2436 |
-
}
|
2437 |
-
|
2438 |
-
.tab.active {
|
2439 |
-
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
|
2440 |
-
color: white;
|
2441 |
-
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
|
2442 |
-
}
|
2443 |
-
|
2444 |
-
.game-preview {
|
2445 |
-
border: 4px solid var(--game-blue);
|
2446 |
-
border-radius: 20px;
|
2447 |
-
overflow: hidden;
|
2448 |
-
background: linear-gradient(135deg, #a2d2ff, #bde0fe);
|
2449 |
-
padding: 20px;
|
2450 |
-
margin: 20px 0;
|
2451 |
-
}
|
2452 |
-
|
2453 |
-
.character {
|
2454 |
-
font-size: 64px;
|
2455 |
-
text-align: center;
|
2456 |
-
margin: 20px 0;
|
2457 |
-
text-shadow: 4px 4px 8px rgba(0,0,0,0.2);
|
2458 |
-
}
|
2459 |
-
|
2460 |
-
.game-container {
|
2461 |
-
background: rgba(255,255,255,0.9);
|
2462 |
-
border-radius: 20px;
|
2463 |
-
padding: 30px;
|
2464 |
-
box-shadow: 0 8px 32px rgba(0,0,0,0.1);
|
2465 |
-
margin: 20px 0;
|
2466 |
-
}
|
2467 |
-
|
2468 |
-
.code-block {
|
2469 |
-
background: #2b2d42;
|
2470 |
-
color: #f8f9fa;
|
2471 |
-
border-radius: 15px;
|
2472 |
-
padding: 20px;
|
2473 |
-
font-family: 'Courier New', monospace;
|
2474 |
-
overflow-x: auto;
|
2475 |
-
margin: 20px 0;
|
2476 |
-
}
|
2477 |
-
|
2478 |
-
.concept-emoji {
|
2479 |
-
font-size: 36px;
|
2480 |
-
margin-right: 15px;
|
2481 |
-
vertical-align: middle;
|
2482 |
-
}
|
2483 |
-
|
2484 |
-
.game-title {
|
2485 |
-
font-family: 'Fredoka One', cursive;
|
2486 |
-
color: var(--game-purple);
|
2487 |
-
text-align: center;
|
2488 |
-
font-size: 32px;
|
2489 |
-
margin-bottom: 20px;
|
2490 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
2491 |
-
}
|
2492 |
-
|
2493 |
-
@media (max-width: 768px) {
|
2494 |
-
.tabs {
|
2495 |
-
flex-wrap: wrap;
|
2496 |
-
}
|
2497 |
-
|
2498 |
-
.character {
|
2499 |
-
font-size: 48px;
|
2500 |
-
}
|
2501 |
-
}
|
2502 |
-
</style>
|
2503 |
-
""", unsafe_allow_html=True)
|
2504 |
-
|
2505 |
-
# Initialize session state
|
2506 |
-
def init_session_state():
|
2507 |
-
if 'story' not in st.session_state:
|
2508 |
-
st.session_state.story = ""
|
2509 |
-
if 'concepts' not in st.session_state:
|
2510 |
-
st.session_state.concepts = []
|
2511 |
-
if 'game_scenario' not in st.session_state:
|
2512 |
-
st.session_state.game_scenario = ""
|
2513 |
-
if 'game_code' not in st.session_state:
|
2514 |
-
st.session_state.game_code = ""
|
2515 |
-
if 'game_explanation' not in st.session_state:
|
2516 |
-
st.session_state.game_explanation = ""
|
2517 |
-
if 'game_preview' not in st.session_state:
|
2518 |
-
st.session_state.game_preview = ""
|
2519 |
-
if 'active_tab' not in st.session_state:
|
2520 |
-
st.session_state.active_tab = "story"
|
2521 |
-
if 'loading' not in st.session_state:
|
2522 |
-
st.session_state.loading = False
|
2523 |
-
|
2524 |
-
# Concept database
|
2525 |
-
CONCEPTS = {
|
2526 |
-
"loop": {
|
2527 |
-
"name": "Loop",
|
2528 |
-
"emoji": "🔄",
|
2529 |
-
"description": "Loops repeat actions multiple times",
|
2530 |
-
"example": "for i in range(5):\n print('Hello!')",
|
2531 |
-
"color": "#FF9E6D",
|
2532 |
-
"game_example": "Repeating a jump 5 times to cross a river"
|
2533 |
-
},
|
2534 |
-
"conditional": {
|
2535 |
-
"name": "Conditional",
|
2536 |
-
"emoji": "❓",
|
2537 |
-
"description": "Conditionals make decisions in code",
|
2538 |
-
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
2539 |
-
"color": "#4ECDC4",
|
2540 |
-
"game_example": "Choosing different paths based on obstacles"
|
2541 |
-
},
|
2542 |
-
"function": {
|
2543 |
-
"name": "Function",
|
2544 |
-
"emoji": "✨",
|
2545 |
-
"description": "Functions are reusable blocks of code",
|
2546 |
-
"example": "def greet(name):\n print(f'Hello {name}!')",
|
2547 |
-
"color": "#FFD166",
|
2548 |
-
"game_example": "Creating a jump function used multiple times"
|
2549 |
-
},
|
2550 |
-
"variable": {
|
2551 |
-
"name": "Variable",
|
2552 |
-
"emoji": "📦",
|
2553 |
-
"description": "Variables store information",
|
2554 |
-
"example": "score = 10\nplayer = 'Alex'",
|
2555 |
-
"color": "#FF6B6B",
|
2556 |
-
"game_example": "Keeping track of collected stars"
|
2557 |
-
},
|
2558 |
-
"list": {
|
2559 |
-
"name": "List",
|
2560 |
-
"emoji": "📝",
|
2561 |
-
"description": "Lists store collections of items",
|
2562 |
-
"example": "fruits = ['apple', 'banana', 'orange']",
|
2563 |
-
"color": "#1A535C",
|
2564 |
-
"game_example": "Storing collected treasures in a backpack"
|
2565 |
-
}
|
2566 |
-
}
|
2567 |
-
|
2568 |
-
# Initialize Groq client
|
2569 |
-
def get_groq_client():
|
2570 |
-
try:
|
2571 |
-
# Use a free proxy for Groq API access
|
2572 |
-
return Groq(api_key="free-proxy-key", base_url="https://api.groq.com/openai/v1")
|
2573 |
-
except:
|
2574 |
-
st.error("Could not initialize Groq client. Using fallback method.")
|
2575 |
-
return None
|
2576 |
-
|
2577 |
-
# Analyze story and extract concepts
|
2578 |
-
def analyze_story(story):
|
2579 |
-
"""Analyze story and identify programming concepts"""
|
2580 |
-
story_lower = story.lower()
|
2581 |
-
detected_concepts = []
|
2582 |
-
|
2583 |
-
# Check for loops
|
2584 |
-
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
|
2585 |
-
detected_concepts.append("loop")
|
2586 |
-
|
2587 |
-
# Check for conditionals
|
2588 |
-
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]):
|
2589 |
-
detected_concepts.append("conditional")
|
2590 |
-
|
2591 |
-
# Check for functions
|
2592 |
-
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
|
2593 |
-
detected_concepts.append("function")
|
2594 |
-
|
2595 |
-
# Check for variables
|
2596 |
-
if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]):
|
2597 |
-
detected_concepts.append("variable")
|
2598 |
-
|
2599 |
-
# Check for lists
|
2600 |
-
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
|
2601 |
-
detected_concepts.append("list")
|
2602 |
-
|
2603 |
-
return list(set(detected_concepts))
|
2604 |
-
|
2605 |
-
# Generate game scenario using Groq
|
2606 |
-
def generate_game_scenario(story, concepts):
|
2607 |
-
"""Generate a game scenario based on the story and concepts"""
|
2608 |
-
try:
|
2609 |
-
# Use Groq API for fast response
|
2610 |
-
client = get_groq_client()
|
2611 |
-
if client:
|
2612 |
-
system_prompt = (
|
2613 |
-
"You are an expert in creating educational games for children. "
|
2614 |
-
"Create a simple 3D game scenario based on the child's story. "
|
2615 |
-
"The game should teach programming concepts through gameplay. "
|
2616 |
-
"Structure your response with:\n"
|
2617 |
-
"Game Title: ...\n"
|
2618 |
-
"Game Objective: ...\n"
|
2619 |
-
"Characters: ...\n"
|
2620 |
-
"Game Mechanics: ...\n"
|
2621 |
-
"Coding Concepts: Explain how these programming concepts are used: " + ", ".join(concepts) + "\n"
|
2622 |
-
"Visual Description: Describe the game world visually\n"
|
2623 |
-
"Keep it under 200 words and suitable for children aged 6-12."
|
2624 |
-
)
|
2625 |
-
|
2626 |
-
response = client.chat.completions.create(
|
2627 |
-
model="llama3-70b-8192",
|
2628 |
-
messages=[
|
2629 |
-
{"role": "system", "content": system_prompt},
|
2630 |
-
{"role": "user", "content": story}
|
2631 |
-
],
|
2632 |
-
temperature=0.7,
|
2633 |
-
max_tokens=500
|
2634 |
-
)
|
2635 |
-
return response.choices[0].message.content
|
2636 |
-
except Exception as e:
|
2637 |
-
st.error(f"Groq API error: {str(e)}")
|
2638 |
-
|
2639 |
-
# Fallback to Hugging Face model
|
2640 |
-
try:
|
2641 |
-
generator = pipeline("text-generation", model="HuggingFaceH4/zephyr-7b-beta")
|
2642 |
-
prompt = (
|
2643 |
-
f"Create a children's educational game based on this story: {story}\n"
|
2644 |
-
f"Game should teach these programming concepts: {', '.join(concepts)}\n"
|
2645 |
-
"Structure response with:\n"
|
2646 |
-
"Game Title: ...\n"
|
2647 |
-
"Game Objective: ...\n"
|
2648 |
-
"Characters: ...\n"
|
2649 |
-
"Game Mechanics: ...\n"
|
2650 |
-
"Coding Concepts: ...\n"
|
2651 |
-
"Visual Description: ...\n"
|
2652 |
-
)
|
2653 |
-
result = generator(prompt, max_length=400, do_sample=True, temperature=0.7)
|
2654 |
-
return result[0]['generated_text']
|
2655 |
-
except:
|
2656 |
-
# Final fallback
|
2657 |
-
return (
|
2658 |
-
f"Game Title: {story[:20]} Adventure\n"
|
2659 |
-
f"Game Objective: Complete challenges based on the story: {story[:100]}...\n"
|
2660 |
-
"Characters: Hero character based on the story\n"
|
2661 |
-
"Game Mechanics: Navigate through levels, collect items, solve puzzles\n"
|
2662 |
-
f"Coding Concepts: This game teaches {', '.join(concepts)} through gameplay\n"
|
2663 |
-
"Visual Description: Colorful 3D world with characters and obstacles"
|
2664 |
-
)
|
2665 |
-
|
2666 |
-
# Generate game code explanation
|
2667 |
-
def generate_game_explanation(story, concepts, game_scenario):
|
2668 |
-
"""Generate explanation of game code"""
|
2669 |
-
try:
|
2670 |
-
client = get_groq_client()
|
2671 |
-
if client:
|
2672 |
-
system_prompt = (
|
2673 |
-
"Explain how the game code implements the programming concepts in a way "
|
2674 |
-
"a child can understand. Use simple analogies and relate to the story. "
|
2675 |
-
"Structure your response with:\n"
|
2676 |
-
"Introduction: ...\n"
|
2677 |
-
"Concept 1: ...\n"
|
2678 |
-
"Concept 2: ...\n"
|
2679 |
-
"Conclusion: ...\n"
|
2680 |
-
"Keep it under 300 words and fun for kids."
|
2681 |
-
)
|
2682 |
-
|
2683 |
-
response = client.chat.completions.create(
|
2684 |
-
model="llama3-70b-8192",
|
2685 |
-
messages=[
|
2686 |
-
{"role": "system", "content": system_prompt},
|
2687 |
-
{"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {', '.join(concepts)}"}
|
2688 |
-
],
|
2689 |
-
temperature=0.7,
|
2690 |
-
max_tokens=600
|
2691 |
-
)
|
2692 |
-
return response.choices[0].message.content
|
2693 |
-
except:
|
2694 |
-
pass
|
2695 |
-
|
2696 |
-
# Fallback
|
2697 |
-
concept_explanations = "\n".join(
|
2698 |
-
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
|
2699 |
-
)
|
2700 |
-
return (
|
2701 |
-
f"In this game based on your story '{story[:20]}...', we use programming concepts to make it work:\n"
|
2702 |
-
f"{concept_explanations}\n\n"
|
2703 |
-
"The code brings your story to life in a 3D game world!"
|
2704 |
-
)
|
2705 |
-
|
2706 |
-
# Generate simple game code
|
2707 |
-
def generate_game_code(story, concepts):
|
2708 |
-
"""Generate simple PyGame code for the game"""
|
2709 |
-
# This is a template - in a real app, this would be dynamically generated
|
2710 |
-
return f"""
|
2711 |
-
# {story[:30]} Adventure Game
|
2712 |
-
import pygame
|
2713 |
-
import random
|
2714 |
-
|
2715 |
-
# Initialize pygame
|
2716 |
-
pygame.init()
|
2717 |
-
|
2718 |
-
# Game setup
|
2719 |
-
WIDTH, HEIGHT = 800, 600
|
2720 |
-
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
2721 |
-
pygame.display.set_caption("{story[:20]} Adventure")
|
2722 |
-
clock = pygame.time.Clock()
|
2723 |
-
|
2724 |
-
# Colors
|
2725 |
-
BACKGROUND = (173, 216, 230) # Light blue
|
2726 |
-
PLAYER_COLOR = (255, 0, 0) # Red
|
2727 |
-
GOAL_COLOR = (0, 255, 0) # Green
|
2728 |
-
OBSTACLE_COLOR = (139, 69, 19) # Brown
|
2729 |
-
|
2730 |
-
# Player setup
|
2731 |
-
player_size = 50
|
2732 |
-
player_x = 100
|
2733 |
-
player_y = HEIGHT // 2
|
2734 |
-
player_speed = 5
|
2735 |
-
|
2736 |
-
# Goal setup
|
2737 |
-
goal_size = 40
|
2738 |
-
goal_x = WIDTH - 150
|
2739 |
-
goal_y = HEIGHT // 2
|
2740 |
-
|
2741 |
-
# Variables concept: Tracking score
|
2742 |
-
score = 0
|
2743 |
-
font = pygame.font.SysFont(None, 36)
|
2744 |
-
|
2745 |
-
# List concept: Creating obstacles
|
2746 |
-
obstacles = []
|
2747 |
-
for i in range(5):
|
2748 |
-
obstacles.append([
|
2749 |
-
random.randint(200, WIDTH - 100),
|
2750 |
-
random.randint(50, HEIGHT - 100),
|
2751 |
-
random.randint(20, 50),
|
2752 |
-
random.randint(20, 50)
|
2753 |
-
])
|
2754 |
-
|
2755 |
-
# Game loop
|
2756 |
-
running = True
|
2757 |
-
while running:
|
2758 |
-
# Event handling
|
2759 |
-
for event in pygame.event.get():
|
2760 |
-
if event.type == pygame.QUIT:
|
2761 |
-
running = False
|
2762 |
-
|
2763 |
-
# Player movement
|
2764 |
-
keys = pygame.key.get_pressed()
|
2765 |
-
if keys[pygame.K_UP]:
|
2766 |
-
player_y -= player_speed
|
2767 |
-
if keys[pygame.K_DOWN]:
|
2768 |
-
player_y += player_speed
|
2769 |
-
if keys[pygame.K_LEFT]:
|
2770 |
-
player_x -= player_speed
|
2771 |
-
if keys[pygame.K_RIGHT]:
|
2772 |
-
player_x += player_speed
|
2773 |
-
|
2774 |
-
# Boundary checking
|
2775 |
-
player_x = max(0, min(WIDTH - player_size, player_x))
|
2776 |
-
player_y = max(0, min(HEIGHT - player_size, player_y))
|
2777 |
-
|
2778 |
-
# Collision detection with goal
|
2779 |
-
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
|
2780 |
-
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
|
2781 |
-
|
2782 |
-
# Conditional concept: Check for collision
|
2783 |
-
if player_rect.colliderect(goal_rect):
|
2784 |
-
# Function concept: Increase score
|
2785 |
-
score += 1
|
2786 |
-
# Move goal to new position
|
2787 |
-
goal_x = random.randint(100, WIDTH - 100)
|
2788 |
-
goal_y = random.randint(50, HEIGHT - 100)
|
2789 |
-
|
2790 |
-
# Drawing
|
2791 |
-
screen.fill(BACKGROUND)
|
2792 |
-
|
2793 |
-
# Draw obstacles
|
2794 |
-
for obstacle in obstacles:
|
2795 |
-
pygame.draw.rect(screen, OBSTACLE_COLOR,
|
2796 |
-
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
|
2797 |
-
|
2798 |
-
# Draw player and goal
|
2799 |
-
pygame.draw.rect(screen, PLAYER_COLOR,
|
2800 |
-
(player_x, player_y, player_size, player_size))
|
2801 |
-
pygame.draw.rect(screen, GOAL_COLOR,
|
2802 |
-
(goal_x, goal_y, goal_size, goal_size))
|
2803 |
-
|
2804 |
-
# Display score
|
2805 |
-
score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
|
2806 |
-
screen.blit(score_text, (20, 20))
|
2807 |
|
2808 |
# Update display
|
2809 |
pygame.display.flip()
|
@@ -2990,7 +673,7 @@ def main():
|
|
2990 |
<div class="game-card">
|
2991 |
<ol>
|
2992 |
<li>Download the game code from the <b>Game Code</b> tab</li>
|
2993 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
2994 |
<li>Install PyGame: <code>pip install pygame</code></li>
|
2995 |
<li>Run the game: <code>python your_game.py</code></li>
|
2996 |
<li>Use arrow keys to move your character!</li>
|
@@ -3053,7 +736,7 @@ def main():
|
|
3053 |
st.markdown("""
|
3054 |
<div class="game-card">
|
3055 |
<ol>
|
3056 |
-
<li>Install Python from <a href="https://python.org">python.org</a></li>
|
3057 |
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
3058 |
<li>Save the game code to a file named <code>my_game.py</code></li>
|
3059 |
<li>Run the game: <code>python my_game.py</code></li>
|
|
|
1 |
+
# app.py - Game-Based Learning with Free Models
|
2 |
import streamlit as st
|
3 |
import os
|
4 |
import time
|
|
|
10 |
from PIL import Image
|
11 |
import io
|
12 |
import matplotlib.pyplot as plt
|
|
|
13 |
from transformers import pipeline
|
14 |
import torch
|
15 |
|
|
|
251 |
}
|
252 |
}
|
253 |
|
254 |
+
# Load models with caching
|
255 |
+
@st.cache_resource
|
256 |
+
def load_text_generator():
|
257 |
+
"""Load a free text generation model"""
|
258 |
try:
|
259 |
+
# Using a smaller model for better performance
|
260 |
+
return pipeline("text-generation", model="gpt2")
|
261 |
except:
|
|
|
262 |
return None
|
263 |
|
264 |
# Analyze story and extract concepts
|
|
|
289 |
|
290 |
return list(set(detected_concepts))
|
291 |
|
292 |
+
# Generate game scenario using free models
|
293 |
def generate_game_scenario(story, concepts):
|
294 |
"""Generate a game scenario based on the story and concepts"""
|
295 |
try:
|
296 |
+
# Create prompt
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
297 |
prompt = (
|
298 |
f"Create a children's educational game based on this story: {story}\n"
|
299 |
f"Game should teach these programming concepts: {', '.join(concepts)}\n"
|
|
|
305 |
"Coding Concepts: ...\n"
|
306 |
"Visual Description: ...\n"
|
307 |
)
|
308 |
+
|
309 |
+
# Generate with free model
|
310 |
+
generator = load_text_generator()
|
311 |
+
if generator:
|
312 |
+
result = generator(
|
313 |
+
prompt,
|
314 |
+
max_length=400,
|
315 |
+
do_sample=True,
|
316 |
+
temperature=0.7,
|
317 |
+
num_return_sequences=1
|
318 |
+
)
|
319 |
+
return result[0]['generated_text']
|
320 |
+
except Exception as e:
|
321 |
+
st.error(f"Text generation error: {str(e)}")
|
322 |
+
|
323 |
+
# Fallback scenario
|
324 |
+
concept_names = [CONCEPTS[c]["name"] for c in concepts]
|
325 |
+
return (
|
326 |
+
f"Game Title: {story[:20]} Adventure\n\n"
|
327 |
+
f"Game Objective: Complete challenges based on the story: {story[:100]}...\n\n"
|
328 |
+
"Characters: Hero character based on the story\n\n"
|
329 |
+
"Game Mechanics: Navigate through levels, collect items, solve puzzles\n\n"
|
330 |
+
f"Coding Concepts: This game teaches {', '.join(concept_names)} through gameplay\n\n"
|
331 |
+
"Visual Description: Colorful 3D world with characters and obstacles"
|
332 |
+
)
|
333 |
|
334 |
# Generate game code explanation
|
335 |
def generate_game_explanation(story, concepts, game_scenario):
|
336 |
"""Generate explanation of game code"""
|
337 |
try:
|
338 |
+
# Create prompt
|
339 |
+
prompt = (
|
340 |
+
f"Explain how a game based on this story teaches programming concepts to children: {story}\n"
|
341 |
+
f"Game Scenario: {game_scenario}\n"
|
342 |
+
f"Concepts: {', '.join(concepts)}\n"
|
343 |
+
"Use simple language and analogies for kids aged 6-12."
|
344 |
+
)
|
345 |
+
|
346 |
+
# Generate with free model
|
347 |
+
generator = load_text_generator()
|
348 |
+
if generator:
|
349 |
+
result = generator(
|
350 |
+
prompt,
|
351 |
+
max_length=300,
|
352 |
+
do_sample=True,
|
|
|
|
|
|
|
|
|
353 |
temperature=0.7,
|
354 |
+
num_return_sequences=1
|
355 |
)
|
356 |
+
return result[0]['generated_text']
|
357 |
except:
|
358 |
pass
|
359 |
|
360 |
+
# Fallback explanation
|
361 |
concept_explanations = "\n".join(
|
362 |
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
|
363 |
)
|
|
|
370 |
# Generate simple game code
|
371 |
def generate_game_code(story, concepts):
|
372 |
"""Generate simple PyGame code for the game"""
|
373 |
+
# Extract game elements from story
|
374 |
+
character = "hero"
|
375 |
+
goal = "treasure"
|
376 |
+
obstacles = ["rock", "tree", "river"]
|
377 |
+
|
378 |
+
if "knight" in story.lower():
|
379 |
+
character = "knight"
|
380 |
+
goal = "dragon"
|
381 |
+
elif "space" in story.lower():
|
382 |
+
character = "astronaut"
|
383 |
+
goal = "planet"
|
384 |
+
elif "jungle" in story.lower():
|
385 |
+
character = "explorer"
|
386 |
+
goal = "temple"
|
387 |
+
|
388 |
+
# Generate dynamic game code
|
389 |
return f"""
|
390 |
# {story[:30]} Adventure Game
|
391 |
import pygame
|
|
|
484 |
score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
|
485 |
screen.blit(score_text, (20, 20))
|
486 |
|
487 |
+
# Display character type
|
488 |
+
char_text = font.render(f"Character: {character.title()}", True, (0, 0, 0))
|
489 |
+
screen.blit(char_text, (20, 60))
|
|
|
|
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490 |
|
491 |
# Update display
|
492 |
pygame.display.flip()
|
|
|
673 |
<div class="game-card">
|
674 |
<ol>
|
675 |
<li>Download the game code from the <b>Game Code</b> tab</li>
|
676 |
+
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
|
677 |
<li>Install PyGame: <code>pip install pygame</code></li>
|
678 |
<li>Run the game: <code>python your_game.py</code></li>
|
679 |
<li>Use arrow keys to move your character!</li>
|
|
|
736 |
st.markdown("""
|
737 |
<div class="game-card">
|
738 |
<ol>
|
739 |
+
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
|
740 |
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
|
741 |
<li>Save the game code to a file named <code>my_game.py</code></li>
|
742 |
<li>Run the game: <code>python my_game.py</code></li>
|