# app.py - Fixed Version with Free Models import streamlit as st import os import time import random import json import base64 import requests import re from PIL import Image import io import matplotlib.pyplot as plt from transformers import pipeline, set_seed # Configure Streamlit page st.set_page_config( page_title="StoryCoder - Learn Coding Through Games", page_icon="🎮", layout="wide", initial_sidebar_state="expanded" ) # Custom CSS for game-themed UI st.markdown(""" """, unsafe_allow_html=True) # Initialize session state def init_session_state(): if 'story' not in st.session_state: st.session_state.story = "" if 'concepts' not in st.session_state: st.session_state.concepts = [] if 'game_scenario' not in st.session_state: st.session_state.game_scenario = "" if 'game_code' not in st.session_state: st.session_state.game_code = "" if 'game_explanation' not in st.session_state: st.session_state.game_explanation = "" if 'game_preview' not in st.session_state: st.session_state.game_preview = None if 'active_tab' not in st.session_state: st.session_state.active_tab = "story" if 'loading' not in st.session_state: st.session_state.loading = False # Concept database CONCEPTS = { "loop": { "name": "Loop", "emoji": "🔄", "description": "Loops repeat actions multiple times", "example": "for i in range(5):\n print('Hello!')", "color": "#FF9E6D", "game_example": "Repeating a jump 5 times to cross a river" }, "conditional": { "name": "Conditional", "emoji": "❓", "description": "Conditionals make decisions in code", "example": "if sunny:\n go_outside()\nelse:\n stay_inside()", "color": "#4ECDC4", "game_example": "Choosing different paths based on obstacles" }, "function": { "name": "Function", "emoji": "✨", "description": "Functions are reusable blocks of code", "example": "def greet(name):\n print(f'Hello {name}!')", "color": "#FFD166", "game_example": "Creating a jump function used multiple times" }, "variable": { "name": "Variable", "emoji": "📦", "description": "Variables store information", "example": "score = 10\nplayer = 'Alex'", "color": "#FF6B6B", "game_example": "Keeping track of collected stars" }, "list": { "name": "List", "emoji": "📝", "description": "Lists store collections of items", "example": "fruits = ['apple', 'banana', 'orange']", "color": "#1A535C", "game_example": "Storing collected treasures in a backpack" } } # Load text generation model @st.cache_resource(show_spinner=False) def load_text_generator(): """Load a lightweight text generation model""" try: return pipeline('text-generation', model='gpt2', framework='pt', device=-1) except: return None # Analyze story and extract concepts def analyze_story(story): """Analyze story and identify programming concepts""" story_lower = story.lower() detected_concepts = [] # Check for loops if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]): detected_concepts.append("loop") # Check for conditionals if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]): detected_concepts.append("conditional") # Check for functions if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]): detected_concepts.append("function") # Check for variables if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]): detected_concepts.append("variable") # Check for lists if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]): detected_concepts.append("list") return list(set(detected_concepts)) # Generate game scenario using free models def generate_game_scenario(story, concepts): """Generate a game scenario based on the story and concepts""" # Create a simple template-based scenario concept_names = [CONCEPTS[c]['name'] for c in concepts] concept_list = ", ".join(concept_names) return f""" Game Title: {story[:15]} Adventure Game Objective: Complete challenges based on the story: {story[:100]}... Characters: - Hero: The main character from your story - Helper: A friendly guide who explains coding concepts - Villain: A character that creates obstacles (if applicable) Game Mechanics: 1. The player controls the hero using arrow keys 2. Collect items mentioned in the story 3. Avoid obstacles and solve simple puzzles 4. Helper characters appear to teach {concept_list} Coding Concepts: This game teaches {concept_list} through: - Using loops to repeat actions - Making decisions with conditionals - Creating reusable functions - Tracking progress with variables - Managing collections with lists Visual Description: Colorful 3D world with cartoon-style characters, vibrant landscapes, and magical effects. """ # Generate game code explanation def generate_game_explanation(story, concepts, game_scenario): """Generate explanation of game code""" # Create simple explanation based on concepts concept_explanations = "\n".join( [f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts] ) return f""" In this game based on your story "{story[:20]}...", we use programming concepts to make it work: {concept_explanations} As you play the game, think about: 1. How the game uses these concepts to create challenges 2. How you might change the code to make the game easier or harder The code brings your story to life in a 3D game world! """ # Generate simple game code def generate_game_code(story, concepts): """Generate simple PyGame code for the game""" # Generate a unique game based on story keywords keywords = re.findall(r'\b\w{4,}\b', story)[:3] player_char = keywords[0] if keywords else "hero" collect_item = keywords[1] if len(keywords) > 1 else "star" obstacle = keywords[2] if len(keywords) > 2 else "rock" return f""" # {story[:30]} Adventure Game import pygame import random import sys # Initialize pygame pygame.init() # Game setup WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("{player_char.capitalize()} Adventure") clock = pygame.time.Clock() # Colors BACKGROUND = (173, 216, 230) # Light blue PLAYER_COLOR = (255, 0, 0) # Red GOAL_COLOR = (255, 223, 0) # Gold OBSTACLE_COLOR = (139, 69, 19) # Brown TEXT_COLOR = (0, 0, 0) # Black # Player setup player_size = 50 player_x = 100 player_y = HEIGHT // 2 player_speed = 5 # Goal setup goal_size = 40 goal_x = WIDTH - 150 goal_y = HEIGHT // 2 # Variables concept: Tracking score score = 0 font = pygame.font.SysFont(None, 36) # List concept: Creating obstacles obstacles = [] for i in range(5): obstacles.append([ random.randint(200, WIDTH - 100), random.randint(50, HEIGHT - 100), random.randint(20, 50), random.randint(20, 50) ]) # Game loop running = True while running: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Player movement keys = pygame.key.get_pressed() if keys[pygame.K_UP]: player_y -= player_speed if keys[pygame.K_DOWN]: player_y += player_speed if keys[pygame.K_LEFT]: player_x -= player_speed if keys[pygame.K_RIGHT]: player_x += player_speed # Boundary checking player_x = max(0, min(WIDTH - player_size, player_x)) player_y = max(0, min(HEIGHT - player_size, player_y)) # Collision detection with goal player_rect = pygame.Rect(player_x, player_y, player_size, player_size) goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size) # Conditional concept: Check for collision if player_rect.colliderect(goal_rect): # Function concept: Increase score score += 1 # Move goal to new position goal_x = random.randint(100, WIDTH - 100) goal_y = random.randint(50, HEIGHT - 100) # Drawing screen.fill(BACKGROUND) # Draw obstacles for obstacle in obstacles: pygame.draw.rect(screen, OBSTACLE_COLOR, (obstacle[0], obstacle[1], obstacle[2], obstacle[3])) # Draw player and goal pygame.draw.rect(screen, PLAYER_COLOR, (player_x, player_y, player_size, player_size)) pygame.draw.rect(screen, GOAL_COLOR, (goal_x, goal_y, goal_size, goal_size)) # Display score score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR) screen.blit(score_text, (20, 20)) # Display story title title_text = font.render(f"{player_char.capitalize()} Adventure", True, TEXT_COLOR) screen.blit(title_text, (WIDTH // 2 - 100, 20)) # Display instructions help_text = font.render("Arrow keys to move - Collect the gold squares!", True, TEXT_COLOR) screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 40)) # Update display pygame.display.flip() clock.tick(60) pygame.quit() sys.exit() """ # Generate game preview visualization def generate_game_preview(): """Generate a visual preview of the game""" try: # Create a simple visualization fig, ax = plt.subplots(figsize=(10, 6)) ax.set_facecolor('#a2d2ff') ax.set_xlim(0, 10) ax.set_ylim(0, 6) # Draw game elements ax.text(5, 5, "Your Adventure", fontsize=20, ha='center', color='#9b5de5') ax.plot([1, 9], [3, 3], 'k-', linewidth=2) # Ground # Player character ax.plot(2, 3.5, 'ro', markersize=15) ax.text(2, 4, 'Player', ha='center') # Goal ax.plot(8, 3.5, 'yo', markersize=15) ax.text(8, 4, 'Goal', ha='center') # Obstacles for i in range(3): x = random.uniform(3, 7) y = random.uniform(3.2, 4) ax.plot(x, y, 's', color='#8d99ae', markersize=12) ax.text(x, y+0.3, 'Obstacle', ha='center', fontsize=8) # Path ax.plot([2, 8], [3.5, 3.5], 'y--', linewidth=2) ax.axis('off') ax.set_title("Game Preview - Move player to collect goals while avoiding obstacles", fontsize=14) # Save to bytes buf = io.BytesIO() plt.savefig(buf, format='png', dpi=100, bbox_inches='tight') buf.seek(0) return buf except Exception as e: st.error(f"Preview generation error: {str(e)}") return None # Main application function def main(): init_session_state() st.title("🎮 StoryCoder - Learn Coding Through Games!") st.subheader("Turn your story into a 3D game and discover coding secrets!") # Create tabs st.markdown('
', unsafe_allow_html=True) col1, col2, col3, col4, col5 = st.columns(5) with col1: if st.button("📖 Create Story", use_container_width=True): st.session_state.active_tab = "story" with col2: if st.button("🎮 Play Game", use_container_width=True): st.session_state.active_tab = "game" with col3: if st.button("🔍 Concepts", use_container_width=True): st.session_state.active_tab = "concepts" with col4: if st.button("💻 Game Code", use_container_width=True): st.session_state.active_tab = "code" with col5: if st.button("🔄 New Story", use_container_width=True): st.session_state.story = "" st.session_state.concepts = [] st.session_state.game_scenario = "" st.session_state.game_code = "" st.session_state.game_explanation = "" st.session_state.game_preview = None st.session_state.active_tab = "story" st.markdown('
', unsafe_allow_html=True) # Story creation tab if st.session_state.active_tab == "story": with st.container(): st.header("📖 Create Your Story") st.write("Write a short story (2-5 sentences) and I'll turn it into a 3D game!") story = st.text_area( "Your story:", height=200, placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...", value=st.session_state.story, key="story_input" ) if st.button("Create Game!", use_container_width=True): if len(story) < 10: st.error("Your story needs to be at least 10 characters long!") else: st.session_state.story = story st.session_state.loading = True with st.spinner("🧠 Analyzing your story for coding concepts..."): st.session_state.concepts = analyze_story(story) with st.spinner("🎮 Creating your 3D game scenario..."): st.session_state.game_scenario = generate_game_scenario( story, st.session_state.concepts ) with st.spinner("💻 Generating game code..."): st.session_state.game_code = generate_game_code( story, st.session_state.concepts ) with st.spinner("📚 Creating coding explanations..."): st.session_state.game_explanation = generate_game_explanation( story, st.session_state.concepts, st.session_state.game_scenario ) with st.spinner("🖼️ Generating game preview..."): st.session_state.game_preview = generate_game_preview() st.session_state.active_tab = "game" st.session_state.loading = False st.rerun() # Show examples st.subheader("✨ Story Examples") col1, col2, col3 = st.columns(3) with col1: st.caption("Space Explorer") st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text") st.image("https://i.imgur.com/7zQY1eE.gif", use_column_width=True, caption="Space Explorer Game") with col2: st.caption("Jungle Adventure") st.code('"A monkey swings through trees to collect bananas before sunset"', language="text") st.image("https://i.imgur.com/5X8jYAy.gif", use_column_width=True, caption="Jungle Adventure Game") with col3: st.caption("Dragon Quest") st.code('"A dragon flies through clouds to collect magic crystals"', language="text") st.image("https://i.imgur.com/9zJkQ7P.gif", use_column_width=True, caption="Dragon Quest Game") # Game tab elif st.session_state.active_tab == "game": st.header("🎮 Your Story Game") if not st.session_state.story: st.warning("Please create a story first!") st.session_state.active_tab = "story" st.rerun() # Display game scenario st.subheader("🌟 Game Scenario") st.markdown(f'
{st.session_state.game_scenario}
', unsafe_allow_html=True) # Display game preview st.subheader("🖼️ Game Preview") if st.session_state.game_preview: st.image(st.session_state.game_preview, use_container_width=True) else: st.info("Game preview visualization") st.image("https://i.imgur.com/7zQY1eE.gif", use_container_width=True) # Game explanation st.subheader("📚 How This Game Teaches Coding") st.markdown(f'
{st.session_state.game_explanation}
', unsafe_allow_html=True) # Play instructions st.subheader("▶️ How to Play") st.markdown("""
  1. Download the game code from the Game Code tab
  2. Install Python from python.org
  3. Install PyGame: pip install pygame
  4. Run the game: python your_game.py
  5. Use arrow keys to move your character!
""", unsafe_allow_html=True) if st.button("Learn Coding Concepts", use_container_width=True): st.session_state.active_tab = "concepts" st.rerun() # Concepts tab elif st.session_state.active_tab == "concepts": st.header("🔍 Coding Concepts in Your Game") st.subheader("Your game teaches these programming concepts:") if not st.session_state.concepts: st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.") else: for concept in st.session_state.concepts: if concept in CONCEPTS: details = CONCEPTS[concept] st.markdown(f"""
{details['emoji']}

{details['name']}

{details['description']}

In your game: {details['game_example']}

{details['example']}
""", unsafe_allow_html=True) if st.button("See the Game Code", use_container_width=True): st.session_state.active_tab = "code" st.rerun() # Code tab elif st.session_state.active_tab == "code": st.header("💻 Game Code") st.write("Here's the Python code for your game. Download it and run on your computer!") if st.session_state.game_code: # Display code with syntax highlighting st.subheader("Your Game Code") st.code(st.session_state.game_code, language="python") # Download button st.download_button( label="📥 Download Game Code", data=st.session_state.game_code, file_name="story_game.py", mime="text/python", use_container_width=True ) # Game running instructions st.subheader("🖥️ How to Run Your Game") st.markdown("""
  1. Install Python from python.org
  2. Install PyGame: Open command prompt and type pip install pygame
  3. Save the game code to a file named my_game.py
  4. Run the game: python my_game.py
  5. Use arrow keys to play!
""", unsafe_allow_html=True) # What to expect st.subheader("🎮 What to Expect When Playing") st.markdown("""
""", unsafe_allow_html=True) else: st.warning("No game code generated yet!") if st.button("Create Another Story!", use_container_width=True): st.session_state.active_tab = "story" st.rerun() if __name__ == "__main__": main()