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import streamlit as st | |
from streamlit.components.v1 import html | |
import streamlit as st | |
# Embed custom HTML and JS for 3D rendering (Three.js example) | |
html_code = """ | |
<html> | |
<head> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
</head> | |
<body> | |
<div id="threejs-container" style="width: 100%; height: 500px;"></div> | |
<script> | |
// Three.js rendering code here | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.getElementById('threejs-container').appendChild(renderer.domElement); | |
// Your 3D model or scene setup goes here | |
var geometry = new THREE.BoxGeometry(); | |
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); | |
var cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
camera.position.z = 5; | |
function animate() { | |
requestAnimationFrame(animate); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
renderer.render(scene, camera); | |
} | |
animate(); | |
</script> | |
</body> | |
</html> | |
""" | |
# Display the HTML/JS in the Streamlit app | |
html(html_code) | |
# User Inputs | |
wall_height = st.slider("Wall Height (meters)", min_value=2, max_value=5, value=3) | |
room_length = st.number_input("Room Length (meters)", value=5) | |
room_width = st.number_input("Room Width (meters)", value=4) | |
# Action Button for Floor Plan Update | |
if st.button("Generate Floor Plan"): | |
st.write(f"Generating floor plan for {room_length}m x {room_width}m with walls {wall_height}m high") | |
# Call a function here that updates the floor plan based on user input | |
update_floor_plan(room_length, room_width, wall_height) | |