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<!DOCTYPE html> |
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<html xmlns="https://www.w3.org/1999/xhtml" lang="en"> |
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<head> |
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<meta charset="utf-8" /> |
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> |
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<meta name="author" content="Godot Engine" /> |
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<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> |
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<meta name="mobile-web-app-capable" content="yes" /> |
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<meta name="apple-mobile-web-app-capable" content="yes" /> |
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<meta name="application-name" content="Godot" /> |
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<meta name="apple-mobile-web-app-title" content="Godot" /> |
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<meta name="theme-color" content="#202531" /> |
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<meta name="msapplication-navbutton-color" content="#202531" /> |
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> |
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<meta name="msapplication-starturl" content="/latest" /> |
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<meta property="og:site_name" content="Godot Engine Web Editor" /> |
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<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> |
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<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> |
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<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> |
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<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> |
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<meta property="og:type" content="website" /> |
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<meta name="twitter:card" content="summary" /> |
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<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> |
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<link rel="apple-touch-icon" type="image/png" href="favicon.png" /> |
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<link rel="manifest" href="manifest.json" /> |
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<title>Godot Engine Web Editor (3.4.4.rc.custom_build)</title> |
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<style> |
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*:focus { |
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outline: 0.125rem solid hsl(220, 100%, 62.5%); |
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position: relative; |
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} |
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body { |
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touch-action: none; |
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; |
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margin: 0; |
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border: 0 none; |
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padding: 0; |
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text-align: center; |
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background-color: #333b4f; |
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overflow: hidden; |
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} |
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a { |
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color: hsl(205, 100%, 75%); |
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text-decoration-color: hsla(205, 100%, 75%, 0.3); |
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text-decoration-thickness: 0.125rem; |
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} |
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a:hover { |
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filter: brightness(117.5%); |
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} |
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a:active { |
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filter: brightness(82.5%); |
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} |
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.welcome-modal { |
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display: none; |
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position: fixed; |
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z-index: 1; |
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left: 0; |
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top: 0; |
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width: 100%; |
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height: 100%; |
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overflow: auto; |
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background-color: hsla(0, 0%, 0%, 0.5); |
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} |
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.welcome-modal-content { |
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background-color: #333b4f; |
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box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); |
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line-height: 1.5; |
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max-width: 38rem; |
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margin: 4rem auto 0 auto; |
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color: white; |
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border-radius: 0.5rem; |
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padding: 1rem 1rem 2rem 1rem; |
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} |
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#tabs-buttons { |
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background-color: #202531; |
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} |
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#tab-game { |
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background-color: black; |
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min-height: 100vh; |
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} |
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#canvas, #gameCanvas { |
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display: block; |
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margin: 0; |
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color: white; |
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} |
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#tab-editor canvas:focus, |
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#tab-game canvas:focus, |
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#canvas:focus, |
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#gameCanvas:focus { |
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outline: none; |
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} |
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.godot { |
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color: #e0e0e0; |
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background-color: #3b3943; |
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background-image: linear-gradient(to bottom, #403e48, #35333c); |
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border: 1px solid #45434e; |
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box-shadow: 0 0 1px 1px #2f2d35; |
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} |
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.btn { |
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appearance: none; |
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color: #e0e0e0; |
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background-color: #262c3b; |
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border: 1px solid #202531; |
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padding: 0.5rem 1rem; |
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margin: 0 0.5rem; |
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} |
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.btn:not(:disabled):hover { |
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color: #e0e1e5; |
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border-color: #666c7b; |
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} |
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.btn:active { |
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border-color: #699ce8; |
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color: #699ce8; |
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} |
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.btn:disabled { |
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color: #aaa; |
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border-color: #242937; |
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} |
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.btn.tab-btn { |
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padding: 0.3rem 1rem; |
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} |
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.btn.close-btn { |
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padding: 0.3rem 1rem; |
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margin-left: -0.75rem; |
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font-weight: 700; |
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} |
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#status { |
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position: absolute; |
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left: 0; |
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top: 0; |
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right: 0; |
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bottom: 0; |
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display: flex; |
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justify-content: center; |
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align-items: center; |
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visibility: hidden; |
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} |
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#status-progress { |
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width: 366px; |
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height: 7px; |
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background-color: #38363A; |
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border: 1px solid #444246; |
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padding: 1px; |
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box-shadow: 0 0 2px 1px #1B1C22; |
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border-radius: 2px; |
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visibility: visible; |
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} |
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@media only screen and (orientation:portrait) { |
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#status-progress { |
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width: 61.8%; |
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} |
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} |
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#status-progress-inner { |
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height: 100%; |
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width: 0; |
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box-sizing: border-box; |
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transition: width 0.5s linear; |
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background-color: #202020; |
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border: 1px solid #222223; |
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box-shadow: 0 0 1px 1px #27282E; |
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border-radius: 3px; |
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} |
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#status-indeterminate { |
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visibility: visible; |
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position: relative; |
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} |
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#status-indeterminate > div { |
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width: 4.5px; |
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height: 0; |
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border-style: solid; |
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border-width: 9px 3px 0 3px; |
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border-color: #2b2b2b transparent transparent transparent; |
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transform-origin: center 21px; |
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position: absolute; |
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} |
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } |
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } |
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } |
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } |
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } |
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } |
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } |
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } |
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#status-notice { |
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margin: 0 100px; |
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line-height: 1.3; |
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visibility: visible; |
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padding: 4px 6px; |
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visibility: visible; |
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} |
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</style> |
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</head> |
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<body> |
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<div |
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id="welcome-modal" |
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class="welcome-modal" |
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role="dialog" |
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aria-labelledby="welcome-modal-title" |
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aria-describedby="welcome-modal-description" |
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onclick="if (event.target === this) closeWelcomeModal(false)" |
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> |
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<div class="welcome-modal-content"> |
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<h2 id="welcome-modal-title">Important - Please read before continuing</h2> |
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<div id="welcome-modal-description"> |
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<p> |
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The Godot Web Editor has some limitations compared to the native version. |
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Its main focus is education and experimentation; |
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<strong>it is not recommended for production</strong>. |
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</p> |
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<p> |
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Refer to the |
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<a |
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href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" |
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target="_blank" |
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rel="noopener" |
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>Web editor documentation</a> for usage instructions and limitations. |
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</p> |
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</div> |
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<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> |
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OK, don't show again |
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</button> |
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</div> |
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</div> |
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<div id="tabs-buttons"> |
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<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> |
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<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> |
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<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> |
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<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> |
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<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> |
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</div> |
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<div id="tabs"> |
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<div id="tab-loader"> |
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<div style="color: #e0e0e0;" id="persistence"> |
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<br /> |
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<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" /> |
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<br /> |
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3.4.4.rc.custom_build |
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<br /> |
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<a href="releases/">Need an old version?</a> |
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<br /> |
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<br /> |
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<br /> |
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<label for="videoMode" style="margin-right: 1rem">Video driver:</label> |
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<select id="videoMode"> |
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<option value="" selected="selected">Auto</option> |
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<option value="GLES2">WebGL</option> |
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<option value="GLES3">WebGL 2</option> |
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</select> |
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<br /> |
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<br /> |
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> |
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<br /> |
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<a href="demo.zip">(Try this for example)</a> |
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<br /> |
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<br /> |
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<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> |
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<br /> |
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<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> |
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<br /> |
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<a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> |
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</div> |
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</div> |
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<div id="tab-editor" style="display: none;"> |
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<canvas id="editor-canvas" tabindex="1"> |
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HTML5 canvas appears to be unsupported in the current browser.<br /> |
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Please try updating or use a different browser. |
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</canvas> |
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</div> |
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<div id="tab-game" style="display: none;"> |
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<canvas id="game-canvas" tabindex="2"> |
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HTML5 canvas appears to be unsupported in the current browser.<br /> |
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Please try updating or use a different browser. |
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</canvas> |
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</div> |
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<div id="tab-status" style="display: none;"> |
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<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> |
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<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> |
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<div></div> |
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<div></div> |
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<div></div> |
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<div></div> |
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<div></div> |
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<div></div> |
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<div></div> |
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<div></div> |
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</div> |
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<div id="status-notice" class="godot" style="display: none;"></div> |
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</div> |
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</div> |
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<script> |
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window.addEventListener("load", () => { |
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if ("serviceWorker" in navigator) { |
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navigator.serviceWorker.register("service.worker.js"); |
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} |
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if (localStorage.getItem("welcomeModalDismissed") !== 'true') { |
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document.getElementById("welcome-modal").style.display = "block"; |
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document.getElementById("welcome-modal-dismiss").focus(); |
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} |
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}); |
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function closeWelcomeModal(dontShowAgain) { |
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document.getElementById("welcome-modal").style.display = "none"; |
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if (dontShowAgain) { |
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localStorage.setItem("welcomeModalDismissed", 'true'); |
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} |
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} |
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</script> |
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<script src="godot.tools.js"></script> |
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<script> |
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var editor = null; |
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var game = null; |
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var setStatusMode; |
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var setStatusNotice; |
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var video_driver = ""; |
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|
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function clearPersistence() { |
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function deleteDB(path) { |
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return new Promise(function(resolve, reject) { |
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var req = indexedDB.deleteDatabase(path); |
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req.onsuccess = function() { |
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resolve(); |
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}; |
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req.onerror = function(err) { |
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reject(err); |
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}; |
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req.onblocked = function(err) { |
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reject(err); |
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} |
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}); |
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} |
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if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { |
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return; |
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} |
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Promise.all([ |
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deleteDB("/home/web_user"), |
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]).then(function(results) { |
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alert("Done."); |
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}).catch(function (err) { |
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alert("Error deleting local files. Please retry after reloading the page."); |
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}); |
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} |
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|
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function selectVideoMode() { |
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var select = document.getElementById('videoMode'); |
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video_driver = select.selectedOptions[0].value; |
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} |
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|
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var tabs = [ |
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document.getElementById('tab-loader'), |
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document.getElementById('tab-editor'), |
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document.getElementById('tab-game') |
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] |
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function showTab(name) { |
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tabs.forEach(function (elem) { |
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if (elem.id == 'tab-' + name) { |
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elem.style.display = 'block'; |
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if (name == 'editor' || name == 'game') { |
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const canvas = document.getElementById(name + '-canvas'); |
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canvas.focus(); |
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} |
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} else { |
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elem.style.display = 'none'; |
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} |
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}); |
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} |
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|
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function setButtonEnabled(id, enabled) { |
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if (enabled) { |
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document.getElementById(id).disabled = ""; |
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} else { |
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document.getElementById(id).disabled = "disabled"; |
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} |
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} |
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|
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function setLoaderEnabled(enabled) { |
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setButtonEnabled('btn-tab-loader', enabled); |
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setButtonEnabled('btn-tab-editor', !enabled); |
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setButtonEnabled('btn-close-editor', !enabled); |
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} |
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|
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function setGameTabEnabled(enabled) { |
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setButtonEnabled('btn-tab-game', enabled); |
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setButtonEnabled('btn-close-game', enabled); |
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} |
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|
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function closeGame() { |
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if (game) { |
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game.requestQuit(); |
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} |
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} |
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|
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function closeEditor() { |
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closeGame(); |
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if (editor) { |
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editor.requestQuit(); |
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} |
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} |
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|
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function startEditor(zip) { |
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const INDETERMINATE_STATUS_STEP_MS = 100; |
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const persistentPaths = ['/home/web_user']; |
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|
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var editorCanvas = document.getElementById('editor-canvas'); |
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var gameCanvas = document.getElementById('game-canvas'); |
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var statusProgress = document.getElementById('status-progress'); |
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var statusProgressInner = document.getElementById('status-progress-inner'); |
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var statusIndeterminate = document.getElementById('status-indeterminate'); |
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var statusNotice = document.getElementById('status-notice'); |
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var headerDiv = document.getElementById('tabs-buttons'); |
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var initializing = true; |
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var statusMode = 'hidden'; |
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showTab('status'); |
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var animationCallbacks = []; |
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function animate(time) { |
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animationCallbacks.forEach(callback => callback(time)); |
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requestAnimationFrame(animate); |
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} |
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requestAnimationFrame(animate); |
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|
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var lastScale = 0; |
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var lastWidth = 0; |
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var lastHeight = 0; |
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function adjustCanvasDimensions() { |
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var scale = window.devicePixelRatio || 1; |
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var headerHeight = headerDiv.offsetHeight + 1; |
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var width = window.innerWidth; |
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var height = window.innerHeight - headerHeight; |
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if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { |
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editorCanvas.width = width * scale; |
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editorCanvas.height = height * scale; |
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editorCanvas.style.width = width + "px"; |
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editorCanvas.style.height = height + "px"; |
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lastScale = scale; |
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lastWidth = width; |
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lastHeight = height; |
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} |
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} |
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animationCallbacks.push(adjustCanvasDimensions); |
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adjustCanvasDimensions(); |
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|
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function replaceCanvas(from) { |
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const out = document.createElement("canvas"); |
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out.id = from.id; |
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out.tabIndex = from.tabIndex; |
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from.parentNode.replaceChild(out, from); |
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lastScale = 0; |
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return out; |
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} |
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|
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setStatusMode = function setStatusMode(mode) { |
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if (statusMode === mode || !initializing) |
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return; |
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => { |
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elem.style.display = 'none'; |
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}); |
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animationCallbacks = animationCallbacks.filter(function(value) { |
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return (value != animateStatusIndeterminate); |
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}); |
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switch (mode) { |
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case 'progress': |
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statusProgress.style.display = 'block'; |
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break; |
|
case 'indeterminate': |
|
statusIndeterminate.style.display = 'block'; |
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animationCallbacks.push(animateStatusIndeterminate); |
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break; |
|
case 'notice': |
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statusNotice.style.display = 'block'; |
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break; |
|
case 'hidden': |
|
break; |
|
default: |
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throw new Error('Invalid status mode'); |
|
} |
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statusMode = mode; |
|
}; |
|
|
|
function animateStatusIndeterminate(ms) { |
|
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); |
|
if (statusIndeterminate.children[i].style.borderTopColor == '') { |
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { |
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child.style.borderTopColor = ''; |
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}); |
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; |
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} |
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} |
|
|
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setStatusNotice = function setStatusNotice(text) { |
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while (statusNotice.lastChild) { |
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statusNotice.removeChild(statusNotice.lastChild); |
|
} |
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var lines = text.split('\n'); |
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lines.forEach((line) => { |
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statusNotice.appendChild(document.createTextNode(line)); |
|
statusNotice.appendChild(document.createElement('br')); |
|
}); |
|
}; |
|
|
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const gameConfig = { |
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'persistentPaths': persistentPaths, |
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'unloadAfterInit': false, |
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'canvas': gameCanvas, |
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'canvasResizePolicy': 1, |
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'onExit': function () { |
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gameCanvas = replaceCanvas(gameCanvas); |
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setGameTabEnabled(false); |
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showTab('editor'); |
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game = null; |
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}, |
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}; |
|
|
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var OnEditorExit = function () { |
|
showTab('loader'); |
|
setLoaderEnabled(true); |
|
}; |
|
function Execute(args) { |
|
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0; |
|
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0; |
|
const is_game = !is_editor && !is_project_manager; |
|
if (video_driver) { |
|
args.push('--video-driver', video_driver); |
|
} |
|
if (is_game) { |
|
if (game) { |
|
console.error("A game is already running. Close it first"); |
|
return; |
|
} |
|
setGameTabEnabled(true); |
|
game = new Engine(gameConfig); |
|
showTab('game'); |
|
game.init().then(function() { |
|
requestAnimationFrame(function() { |
|
game.start({'args': args, 'canvas': gameCanvas}).then(function() { |
|
gameCanvas.focus(); |
|
}); |
|
}); |
|
}); |
|
} else { |
|
OnEditorExit = function(code) { |
|
setLoaderEnabled(true); |
|
setTimeout(function() { |
|
editor.init().then(function() { |
|
setLoaderEnabled(false); |
|
OnEditorExit = function() { |
|
showTab('loader'); |
|
setLoaderEnabled(true); |
|
}; |
|
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas}); |
|
}); |
|
}, 0); |
|
OnEditorExit = null; |
|
}; |
|
} |
|
} |
|
|
|
const editorConfig = { |
|
'unloadAfterInit': false, |
|
'onProgress': function progressFunction (current, total) { |
|
if (total > 0) { |
|
statusProgressInner.style.width = current/total * 100 + '%'; |
|
setStatusMode('progress'); |
|
if (current === total) { |
|
|
|
setTimeout(() => { |
|
setStatusMode('indeterminate'); |
|
}, 100); |
|
} |
|
} else { |
|
setStatusMode('indeterminate'); |
|
} |
|
}, |
|
'canvas': editorCanvas, |
|
'canvasResizePolicy': 0, |
|
'onExit': function() { |
|
editorCanvas = replaceCanvas(editorCanvas); |
|
if (OnEditorExit) { |
|
OnEditorExit(); |
|
} |
|
}, |
|
'onExecute': Execute, |
|
'persistentPaths': persistentPaths, |
|
}; |
|
editor = new Engine(editorConfig); |
|
|
|
function displayFailureNotice(err) { |
|
var msg = err.message || err; |
|
console.error(msg); |
|
setStatusNotice(msg); |
|
setStatusMode('notice'); |
|
initializing = false; |
|
}; |
|
|
|
if (!Engine.isWebGLAvailable()) { |
|
displayFailureNotice('WebGL not available'); |
|
} else { |
|
setStatusMode('indeterminate'); |
|
editor.init('godot.tools').then(function() { |
|
if (zip) { |
|
editor.copyToFS("/tmp/preload.zip", zip); |
|
} |
|
try { |
|
|
|
editor.copyToFS("/home/web_user/keep", new Uint8Array()); |
|
} catch(e) { |
|
|
|
} |
|
selectVideoMode(); |
|
showTab('editor'); |
|
setLoaderEnabled(false); |
|
const args = ['--project-manager']; |
|
if (video_driver) { |
|
args.push('--video-driver', video_driver); |
|
} |
|
editor.start({'args': args, 'persistentDrops': true}).then(function() { |
|
setStatusMode('hidden'); |
|
initializing = false; |
|
}); |
|
}).catch(displayFailureNotice); |
|
} |
|
}; |
|
document.getElementById("startButton").onclick = function() { |
|
preloadZip(document.getElementById('zip-file')).then(function(zip) { |
|
startEditor(zip); |
|
}); |
|
} |
|
|
|
function preloadZip(target) { |
|
return new Promise(function(resolve, reject) { |
|
if (target.files.length > 0) { |
|
target.files[0].arrayBuffer().then(function(data) { |
|
resolve(data); |
|
}); |
|
} else { |
|
resolve(); |
|
} |
|
}); |
|
} |
|
</script> |
|
</body> |
|
</html> |
|
|