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Add index.html
Browse files- index.html +452 -19
index.html
CHANGED
@@ -1,19 +1,452 @@
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Cyber Pong Explosion</title>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap');
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background-color: #0a0a1a;
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color: #00ff9d;
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font-family: 'Orbitron', sans-serif;
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overflow: hidden;
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height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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}
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header {
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width: 100%;
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padding: 1rem;
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text-align: center;
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background: linear-gradient(90deg, rgba(0,0,0,0) 0%, rgba(0,255,157,0.2) 50%, rgba(0,0,0,0) 100%);
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border-bottom: 1px solid #00ff9d;
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}
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h1 {
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font-size: 2.5rem;
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text-shadow: 0 0 10px #00ff9d, 0 0 20px #00ff9d;
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letter-spacing: 3px;
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}
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.score-container {
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display: flex;
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justify-content: space-between;
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width: 600px;
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margin: 1rem auto;
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}
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.score {
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font-size: 1.5rem;
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text-shadow: 0 0 5px #00ff9d;
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padding: 0.5rem 1rem;
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background-color: rgba(0,0,0,0.5);
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border-radius: 5px;
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border: 1px solid #00ff9d;
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}
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#gameCanvas {
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border: 2px solid #00ff9d;
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box-shadow: 0 0 20px #00ff9d, inset 0 0 10px #00ff9d;
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background-color: #000;
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display: block;
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margin: 0 auto;
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}
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.controls {
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display: flex;
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gap: 2rem;
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margin: 1rem 0;
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}
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button {
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background: linear-gradient(to bottom, #002a1d, #003d2b);
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color: #00ff9d;
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border: 1px solid #00ff9d;
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padding: 0.8rem 1.5rem;
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font-family: 'Orbitron', sans-serif;
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font-size: 1rem;
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cursor: pointer;
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border-radius: 4px;
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text-transform: uppercase;
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letter-spacing: 1px;
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transition: all 0.3s;
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}
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button:hover {
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background: linear-gradient(to bottom, #003d2b, #004f38);
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box-shadow: 0 0 10px #00ff9d;
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transform: translateY(-2px);
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}
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.explosion {
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position: absolute;
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pointer-events: none;
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transform: translate(-50%, -50%);
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border-radius: 50%;
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opacity: 0;
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}
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footer {
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width: 100%;
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padding: 1rem;
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text-align: center;
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background: linear-gradient(90deg, rgba(0,0,0,0) 0%, rgba(0,255,157,0.2) 50%, rgba(0,0,0,0) 100%);
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border-top: 1px solid #00ff9d;
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font-size: 0.8rem;
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}
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</style>
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</head>
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<body>
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<header>
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<h1>CYBER PONG EXPLOSION</h1>
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</header>
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<div class="score-container">
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<div class="score" id="playerScore">PLAYER: 0</div>
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<div class="score" id="aiScore">AI: 0</div>
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</div>
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<canvas id="gameCanvas" width="800" height="500"></canvas>
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<div class="controls">
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<button id="startBtn">START GAME</button>
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<button id="pauseBtn">PAUSE</button>
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<button id="resetBtn">RESET</button>
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126 |
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</div>
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<footer>
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Use W/S or UP/DOWN keys to control your paddle | © 2023 Cyber Pong Explosion
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</footer>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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136 |
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const playerScoreEl = document.getElementById('playerScore');
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const aiScoreEl = document.getElementById('aiScore');
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const startBtn = document.getElementById('startBtn');
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const pauseBtn = document.getElementById('pauseBtn');
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140 |
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const resetBtn = document.getElementById('resetBtn');
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141 |
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// Game state
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let gameRunning = false;
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144 |
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let gamePaused = false;
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145 |
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146 |
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// Ball properties
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147 |
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const ball = {
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148 |
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x: canvas.width / 2,
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y: canvas.height / 2,
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radius: 10,
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151 |
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speed: 5,
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dx: 5,
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dy: 5,
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color: '#00ff9d',
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glow: true,
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156 |
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trail: []
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};
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// Paddle properties
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160 |
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const playerPaddle = {
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x: 20,
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162 |
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y: canvas.height / 2 - 50,
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163 |
+
width: 15,
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164 |
+
height: 100,
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165 |
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color: '#00ff9d',
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speed: 8,
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167 |
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score: 0
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168 |
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};
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169 |
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170 |
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const aiPaddle = {
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x: canvas.width - 35,
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y: canvas.height / 2 - 50,
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173 |
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width: 15,
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174 |
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height: 100,
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175 |
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color: '#ff00aa',
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speed: 5.5,
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score: 0
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178 |
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};
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179 |
+
|
180 |
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// Key states
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181 |
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const keys = {
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182 |
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w: false,
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183 |
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s: false,
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184 |
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ArrowUp: false,
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185 |
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ArrowDown: false
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186 |
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};
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187 |
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188 |
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// Explosion particles array
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189 |
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let explosions = [];
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190 |
+
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191 |
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// Event listeners
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192 |
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document.addEventListener('keydown', (e) => {
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193 |
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if (e.key in keys) {
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194 |
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keys[e.key] = true;
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195 |
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}
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196 |
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});
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197 |
+
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198 |
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document.addEventListener('keyup', (e) => {
|
199 |
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if (e.key in keys) {
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200 |
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keys[e.key] = false;
|
201 |
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}
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202 |
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});
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203 |
+
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204 |
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startBtn.addEventListener('click', startGame);
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205 |
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pauseBtn.addEventListener('click', togglePause);
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206 |
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resetBtn.addEventListener('click', resetGame);
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207 |
+
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208 |
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// Start game function
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209 |
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function startGame() {
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210 |
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if (!gameRunning) {
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211 |
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gameRunning = true;
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212 |
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gamePaused = false;
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213 |
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resetBall();
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214 |
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update();
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215 |
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}
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216 |
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}
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217 |
+
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218 |
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// Toggle pause function
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219 |
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function togglePause() {
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220 |
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if (gameRunning) {
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221 |
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gamePaused = !gamePaused;
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222 |
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pauseBtn.textContent = gamePaused ? 'RESUME' : 'PAUSE';
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223 |
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}
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224 |
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}
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225 |
+
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226 |
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// Reset game function
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227 |
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function resetGame() {
|
228 |
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gameRunning = false;
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229 |
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gamePaused = false;
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230 |
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playerPaddle.score = 0;
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231 |
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aiPaddle.score = 0;
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232 |
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updateScore();
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233 |
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pauseBtn.textContent = 'PAUSE';
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234 |
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resetBall();
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235 |
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draw();
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236 |
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}
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237 |
+
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238 |
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// Reset ball to center
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239 |
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function resetBall() {
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240 |
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ball.x = canvas.width / 2;
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241 |
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ball.y = canvas.height / 2;
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242 |
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ball.dx = 5 * (Math.random() > 0.5 ? 1 : -1);
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243 |
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ball.dy = 5 * (Math.random() > 0.5 ? 1 : -1);
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244 |
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}
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245 |
+
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246 |
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// Update score display
|
247 |
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function updateScore() {
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248 |
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playerScoreEl.textContent = `PLAYER: ${playerPaddle.score}`;
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249 |
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aiScoreEl.textContent = `AI: ${aiPaddle.score}`;
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250 |
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}
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251 |
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252 |
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// Create explosion effect
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253 |
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function createExplosion(x, y, color) {
|
254 |
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const particleCount = 30 + Math.floor(Math.random() * 30);
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255 |
+
|
256 |
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for (let i = 0; i < particleCount; i++) {
|
257 |
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const angle = Math.random() * Math.PI * 2;
|
258 |
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const speed = 2 + Math.random() * 5;
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259 |
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const size = 2 + Math.random() * 4;
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260 |
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const lifetime = 30 + Math.floor(Math.random() * 30);
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261 |
+
|
262 |
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explosions.push({
|
263 |
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x,
|
264 |
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y,
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265 |
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dx: Math.cos(angle) * speed,
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266 |
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dy: Math.sin(angle) * speed,
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size,
|
268 |
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color,
|
269 |
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lifetime,
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currentLife: 0
|
271 |
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});
|
272 |
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}
|
273 |
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}
|
274 |
+
|
275 |
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// Update game state
|
276 |
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function update() {
|
277 |
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if (!gameRunning || gamePaused) return;
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278 |
+
|
279 |
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// Clear the canvas
|
280 |
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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281 |
+
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282 |
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// Update ball position
|
283 |
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ball.x += ball.dx;
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284 |
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ball.y += ball.dy;
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285 |
+
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286 |
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// Store ball position for trail effect
|
287 |
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ball.trail.push({x: ball.x, y: ball.y});
|
288 |
+
if (ball.trail.length > 10) {
|
289 |
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ball.trail.shift();
|
290 |
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}
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291 |
+
|
292 |
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// Ball collision with top and bottom walls
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293 |
+
if (ball.y - ball.radius < 0 || ball.y + ball.radius > canvas.height) {
|
294 |
+
ball.dy = -ball.dy;
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295 |
+
createExplosion(ball.x, ball.y, '#00ffff');
|
296 |
+
}
|
297 |
+
|
298 |
+
// Ball collision with paddles
|
299 |
+
if (
|
300 |
+
ball.x - ball.radius < playerPaddle.x + playerPaddle.width &&
|
301 |
+
ball.x + ball.radius > playerPaddle.x &&
|
302 |
+
ball.y - ball.radius < playerPaddle.y + playerPaddle.height &&
|
303 |
+
ball.y + ball.radius > playerPaddle.y
|
304 |
+
) {
|
305 |
+
const collidePoint = (ball.y - (playerPaddle.y + playerPaddle.height / 2)) / (playerPaddle.height / 2);
|
306 |
+
const angle = collidePoint * Math.PI / 4;
|
307 |
+
|
308 |
+
ball.dx = Math.cos(angle) * ball.speed;
|
309 |
+
ball.dy = Math.sin(angle) * ball.speed;
|
310 |
+
ball.speed += 0.2;
|
311 |
+
|
312 |
+
createExplosion(ball.x, ball.y, playerPaddle.color);
|
313 |
+
}
|
314 |
+
|
315 |
+
if (
|
316 |
+
ball.x + ball.radius > aiPaddle.x &&
|
317 |
+
ball.x - ball.radius < aiPaddle.x + aiPaddle.width &&
|
318 |
+
ball.y - ball.radius < aiPaddle.y + aiPaddle.height &&
|
319 |
+
ball.y + ball.radius > aiPaddle.y
|
320 |
+
) {
|
321 |
+
const collidePoint = (ball.y - (aiPaddle.y + aiPaddle.height / 2)) / (aiPaddle.height / 2);
|
322 |
+
const angle = Math.PI - collidePoint * Math.PI / 4;
|
323 |
+
|
324 |
+
ball.dx = Math.cos(angle) * ball.speed;
|
325 |
+
ball.dy = Math.sin(angle) * ball.speed;
|
326 |
+
ball.speed += 0.2;
|
327 |
+
|
328 |
+
createExplosion(ball.x, ball.y, aiPaddle.color);
|
329 |
+
}
|
330 |
+
|
331 |
+
// Ball out of bounds (score points)
|
332 |
+
if (ball.x - ball.radius < 0) {
|
333 |
+
aiPaddle.score++;
|
334 |
+
updateScore();
|
335 |
+
createExplosion(ball.x, ball.y, aiPaddle.color);
|
336 |
+
resetBall();
|
337 |
+
}
|
338 |
+
|
339 |
+
if (ball.x + ball.radius > canvas.width) {
|
340 |
+
playerPaddle.score++;
|
341 |
+
updateScore();
|
342 |
+
createExplosion(ball.x, ball.y, playerPaddle.color);
|
343 |
+
resetBall();
|
344 |
+
}
|
345 |
+
|
346 |
+
// AI paddle movement
|
347 |
+
const aiPaddleCenter = aiPaddle.y + aiPaddle.height / 2;
|
348 |
+
if (aiPaddleCenter < ball.y - 10) {
|
349 |
+
aiPaddle.y += aiPaddle.speed;
|
350 |
+
} else if (aiPaddleCenter > ball.y + 10) {
|
351 |
+
aiPaddle.y -= aiPaddle.speed;
|
352 |
+
}
|
353 |
+
|
354 |
+
// Player paddle movement
|
355 |
+
if (keys.w || keys.ArrowUp) {
|
356 |
+
playerPaddle.y -= playerPaddle.speed;
|
357 |
+
}
|
358 |
+
if (keys.s || keys.ArrowDown) {
|
359 |
+
playerPaddle.y += playerPaddle.speed;
|
360 |
+
}
|
361 |
+
|
362 |
+
// Keep paddles within canvas
|
363 |
+
playerPaddle.y = Math.max(0, Math.min(canvas.height - playerPaddle.height, playerPaddle.y));
|
364 |
+
aiPaddle.y = Math.max(0, Math.min(canvas.height - aiPaddle.height, aiPaddle.y));
|
365 |
+
|
366 |
+
// Update explosions
|
367 |
+
explosions.forEach((exp, index) => {
|
368 |
+
exp.x += exp.dx;
|
369 |
+
exp.y += exp.dy;
|
370 |
+
exp.currentLife++;
|
371 |
+
|
372 |
+
if (exp.currentLife >= exp.lifetime) {
|
373 |
+
explosions.splice(index, 1);
|
374 |
+
}
|
375 |
+
});
|
376 |
+
|
377 |
+
// Draw everything
|
378 |
+
draw();
|
379 |
+
|
380 |
+
// Continue animation loop
|
381 |
+
requestAnimationFrame(update);
|
382 |
+
}
|
383 |
+
|
384 |
+
// Draw game elements
|
385 |
+
function draw() {
|
386 |
+
// Clear canvas
|
387 |
+
ctx.fillStyle = '#0a0a1a';
|
388 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
389 |
+
|
390 |
+
// Draw center line
|
391 |
+
ctx.strokeStyle = 'rgba(0, 255, 157, 0.2)';
|
392 |
+
ctx.lineWidth = 2;
|
393 |
+
ctx.setLineDash([10, 10]);
|
394 |
+
ctx.beginPath();
|
395 |
+
ctx.moveTo(canvas.width / 2, 0);
|
396 |
+
ctx.lineTo(canvas.width / 2, canvas.height);
|
397 |
+
ctx.stroke();
|
398 |
+
ctx.setLineDash([]);
|
399 |
+
|
400 |
+
// Draw ball trail
|
401 |
+
ball.trail.forEach((pos, i) => {
|
402 |
+
const alpha = i / ball.trail.length;
|
403 |
+
ctx.beginPath();
|
404 |
+
ctx.arc(pos.x, pos.y, ball.radius * alpha, 0, Math.PI * 2);
|
405 |
+
ctx.fillStyle = `rgba(0, 255, 157, ${alpha})`;
|
406 |
+
ctx.fill();
|
407 |
+
});
|
408 |
+
|
409 |
+
// Draw ball
|
410 |
+
ctx.beginPath();
|
411 |
+
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
|
412 |
+
ctx.fillStyle = ball.color;
|
413 |
+
ctx.fill();
|
414 |
+
|
415 |
+
if (ball.glow) {
|
416 |
+
ctx.shadowColor = ball.color;
|
417 |
+
ctx.shadowBlur = 15;
|
418 |
+
}
|
419 |
+
|
420 |
+
// Draw paddles
|
421 |
+
ctx.fillStyle = playerPaddle.color;
|
422 |
+
ctx.fillRect(playerPaddle.x, playerPaddle.y, playerPaddle.width, playerPaddle.height);
|
423 |
+
|
424 |
+
ctx.fillStyle = aiPaddle.color;
|
425 |
+
ctx.fillRect(aiPaddle.x, aiPaddle.y, aiPaddle.width, aiPaddle.height);
|
426 |
+
|
427 |
+
ctx.shadowColor = 'transparent';
|
428 |
+
|
429 |
+
// Draw explosions
|
430 |
+
explosions.forEach(exp => {
|
431 |
+
const alpha = 1 - (exp.currentLife / exp.lifetime);
|
432 |
+
ctx.fillStyle = `${exp.color}${Math.floor(alpha * 255).toString(16).padStart(2, '0')}`;
|
433 |
+
ctx.beginPath();
|
434 |
+
ctx.arc(exp.x, exp.y, exp.size, 0, Math.PI * 2);
|
435 |
+
ctx.fill();
|
436 |
+
|
437 |
+
// Add glow effect
|
438 |
+
ctx.shadowColor = exp.color;
|
439 |
+
ctx.shadowBlur = 10;
|
440 |
+
ctx.beginPath();
|
441 |
+
ctx.arc(exp.x, exp.y, exp.size / 2, 0, Math.PI * 2);
|
442 |
+
ctx.fill();
|
443 |
+
ctx.shadowColor = 'transparent';
|
444 |
+
});
|
445 |
+
}
|
446 |
+
|
447 |
+
// Initial draw
|
448 |
+
draw();
|
449 |
+
});
|
450 |
+
</script>
|
451 |
+
<p style="text-align: center; font-size: 12px; color: #888; margin-top: 16px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" target="_blank">DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
452 |
+
</html>
|