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| # Pyrender | |
| [](https://travis-ci.org/mmatl/pyrender) | |
| [](https://pyrender.readthedocs.io/en/latest/?badge=latest) | |
| [](https://coveralls.io/github/mmatl/pyrender?branch=master) | |
| [](https://badge.fury.io/py/pyrender) | |
| [](https://pepy.tech/project/pyrender) | |
| Pyrender is a pure Python (2.7, 3.4, 3.5, 3.6) library for physically-based | |
| rendering and visualization. | |
| It is designed to meet the [glTF 2.0 specification from Khronos](https://www.khronos.org/gltf/). | |
| Pyrender is lightweight, easy to install, and simple to use. | |
| It comes packaged with both an intuitive scene viewer and a headache-free | |
| offscreen renderer with support for GPU-accelerated rendering on headless | |
| servers, which makes it perfect for machine learning applications. | |
| Extensive documentation, including a quickstart guide, is provided [here](https://pyrender.readthedocs.io/en/latest/). | |
| For a minimal working example of GPU-accelerated offscreen rendering using EGL, | |
| check out the [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing). | |
| <p align="center"> | |
| <img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/rotation.gif?raw=true" alt="GIF of Viewer"/> | |
| <img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/damaged_helmet.png?raw=true" alt="Damaged Helmet"/> | |
| </p> | |
| ## Installation | |
| You can install pyrender directly from pip. | |
| ```bash | |
| pip install pyrender | |
| ``` | |
| ## Features | |
| Despite being lightweight, pyrender has lots of features, including: | |
| * Simple interoperation with the amazing [trimesh](https://github.com/mikedh/trimesh) project, | |
| which enables out-of-the-box support for dozens of mesh types, including OBJ, | |
| STL, DAE, OFF, PLY, and GLB. | |
| * An easy-to-use scene viewer with support for animation, showing face and vertex | |
| normals, toggling lighting conditions, and saving images and GIFs. | |
| * An offscreen rendering module that supports OSMesa and EGL backends. | |
| * Shadow mapping for directional and spot lights. | |
| * Metallic-roughness materials for physically-based rendering, including several | |
| types of texture and normal mapping. | |
| * Transparency. | |
| * Depth and color image generation. | |
| ## Sample Usage | |
| For sample usage, check out the [quickstart | |
| guide](https://pyrender.readthedocs.io/en/latest/examples/index.html) or one of | |
| the Google CoLab Notebooks: | |
| * [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing) | |
| ## Viewer Keyboard and Mouse Controls | |
| When using the viewer, the basic controls for moving about the scene are as follows: | |
| * To rotate the camera about the center of the scene, hold the left mouse button and drag the cursor. | |
| * To rotate the camera about its viewing axis, hold `CTRL` left mouse button and drag the cursor. | |
| * To pan the camera, do one of the following: | |
| * Hold `SHIFT`, then hold the left mouse button and drag the cursor. | |
| * Hold the middle mouse button and drag the cursor. | |
| * To zoom the camera in or out, do one of the following: | |
| * Scroll the mouse wheel. | |
| * Hold the right mouse button and drag the cursor. | |
| The available keyboard commands are as follows: | |
| * `a`: Toggles rotational animation mode. | |
| * `c`: Toggles backface culling. | |
| * `f`: Toggles fullscreen mode. | |
| * `h`: Toggles shadow rendering. | |
| * `i`: Toggles axis display mode (no axes, world axis, mesh axes, all axes). | |
| * `l`: Toggles lighting mode (scene lighting, Raymond lighting, or direct lighting). | |
| * `m`: Toggles face normal visualization. | |
| * `n`: Toggles vertex normal visualization. | |
| * `o`: Toggles orthographic camera mode. | |
| * `q`: Quits the viewer. | |
| * `r`: Starts recording a GIF, and pressing again stops recording and opens a file dialog. | |
| * `s`: Opens a file dialog to save the current view as an image. | |
| * `w`: Toggles wireframe mode (scene default, flip wireframes, all wireframe, or all solid). | |
| * `z`: Resets the camera to the default view. | |
| As a note, displaying shadows significantly slows down rendering, so if you're | |
| experiencing low framerates, just kill shadows or reduce the number of lights in | |
| your scene. | |