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---
title: Magic Eraser API
emoji: 🧹
colorFrom: indigo
colorTo: yellow
sdk: docker
pinned: false
license: mit
short_description: Image processing API for removing objects from images
---

# Magic Eraser API

An AI-powered REST API that helps you remove unwanted objects from images and perform content-aware resizing.

## Features

- **Object Removal**: Remove unwanted objects from images with advanced AI inpainting
- **Seam Carving**: Content-aware image resizing and object removal
- **REST API**: Simple endpoints for integrating image processing into your applications

## API Documentation

The REST API provides these endpoints for image processing:

- `GET /` - Health check endpoint
- `POST /api/inpaint` - For inpainting/object removal
- `POST /api/seam-carve` - For seam carving/content-aware resizing

### Inpainting API

**Endpoint:** `POST /api/inpaint`

**Request Body:**
```json
{
  "image": "data:image/png;base64,<base64-encoded-image>",
  "mask": "data:image/png;base64,<base64-encoded-mask>"
}
```

**Response:**
```json
{
  "result": "data:image/png;base64,<base64-encoded-result>"
}
```

**JavaScript Example:**
```javascript
async function removeObject(imageBase64, maskBase64) {
    const response = await fetch('https://yourdeployment.hf.space/api/inpaint', {
    method: 'POST',
    headers: {
        'Content-Type': 'application/json',
    },
    body: JSON.stringify({
        image: imageBase64,
        mask: maskBase64,
    }),
    });
    
    const data = await response.json();
    return data.result; // Base64 encoded result image
}
```

### Seam Carving API

**Endpoint:** `POST /api/seam-carve`

**Request Body:**
```json
{
  "image": "data:image/png;base64,<base64-encoded-image>",
  "mask": "data:image/png;base64,<base64-encoded-mask>",
  "vs": 50,
  "hs": 30,
  "mode": "resize"
}
```

**Response:**
```json
{
  "result": "data:image/png;base64,<base64-encoded-result>"
}
```
**JavaScript Example:**
```javascript
async function resizeImage(imageBase64, maskBase64) {
    const response = await fetch('https://yourdeployment.hf.space/api/seam-carve', {
    method: 'POST',
    headers: {
        'Content-Type': 'application/json',
    },
    body: JSON.stringify({
        image: imageBase64,
        mask: maskBase64,
        vs: -50,          // Remove 50 vertical seams (make narrower)
        hs: 30,           // Add 30 horizontal seams (make taller)
        mode: 'resize',   // or 'remove' to remove objects
    }),
    });
    
    const data = await response.json();
    return data.result;
}
```

 ### Creating a Drawing Canvas for Masks

To integrate with our API, you'll need a way for users to draw masks over images. Here's how to set up a canvas in different frameworks:

#### Using HTML5 Canvas (JavaScript)

```javascript
function setupCanvas(imageUrl) {
    // Create canvas elements
    const imageCanvas = document.createElement('canvas');
    const maskCanvas = document.createElement('canvas');
    const container = document.getElementById('canvas-container');
    container.appendChild(imageCanvas);
    container.appendChild(maskCanvas);
    
    // Load image
    const img = new Image();
    img.onload = function() {
        // Set canvas dimensions
        imageCanvas.width = maskCanvas.width = img.width;
        imageCanvas.height = maskCanvas.height = img.height;
        
        // Draw image on image canvas
        const imgCtx = imageCanvas.getContext('2d');
        imgCtx.drawImage(img, 0, 0);
        
        // Setup mask canvas for drawing
        const maskCtx = maskCanvas.getContext('2d');
        maskCtx.fillStyle = 'rgba(255, 0, 0, 0.5)';
        
        // Drawing state
        let isDrawing = false;
        
        // Mouse/touch event handlers
        maskCanvas.addEventListener('mousedown', startDrawing);
        maskCanvas.addEventListener('mousemove', draw);
        maskCanvas.addEventListener('mouseup', stopDrawing);
        maskCanvas.addEventListener('mouseleave', stopDrawing);
        
        function startDrawing(e) {
            isDrawing = true;
            draw(e);
        }
        
        function draw(e) {
            if (!isDrawing) return;
            const rect = maskCanvas.getBoundingClientRect();
            const x = e.clientX - rect.left;
            const y = e.clientY - rect.top;
            maskCtx.beginPath();
            maskCtx.arc(x, y, 15, 0, Math.PI * 2);
            maskCtx.fill();
        }
        
        function stopDrawing() {
            isDrawing = false;
        }
        
        // Add button to get mask data
        const button = document.createElement('button');
        button.textContent = 'Process Image';
        button.onclick = function() {
            const maskData = maskCanvas.toDataURL('image/png');
            const imageData = imageCanvas.toDataURL('image/png');
            
            // Send to API
            sendToAPI(imageData, maskData);
        };
        container.appendChild(button);
    };
    img.src = imageUrl;
}

function sendToAPI(imageData, maskData) {
    fetch('https://yourdeployment.hf.space/api/inpaint', {
        method: 'POST',
        headers: {
            'Content-Type': 'application/json',
        },
        body: JSON.stringify({
            image: imageData,
            mask: maskData
        }),
    })
    .then(response => response.json())
    .then(data => {
        // Display the result
        const resultImg = document.createElement('img');
        resultImg.src = data.result;
        document.getElementById('result-container').appendChild(resultImg);
    });
}
```


#### Using React with Canvas
        
For React applications, consider using libraries like:

- `react-konva` for general canvas operations
- `react-canvas-draw` for simple drawing tools
- `fabric.js` wrapped in a React component for more complex drawing

Example with react-canvas-draw:

```jsx
import React, { useRef, useState } from 'react';
import CanvasDraw from 'react-canvas-draw';

function MaskDrawer({ imageUrl, onSubmit }) {
    const canvasRef = useRef(null);
    const [brushSize, setBrushSize] = useState(15);
    
    const handleSubmit = () => {
        if (canvasRef.current) {
            // Get the mask data
            const maskData = canvasRef.current.canvas.drawing.toDataURL();
            onSubmit(imageUrl, maskData);
        }
    };
    
    const handleClear = () => {
        if (canvasRef.current) {
            canvasRef.current.clear();
        }
    };
    
    return (
        <div>
            <div>
                <label>
                    Brush Size:
                    <input 
                        type="range" 
                        min="5" 
                        max="50" 
                        value={brushSize} 
                        onChange={e => setBrushSize(parseInt(e.target.value))} 
                    />
                </label>
            </div>
            
            <CanvasDraw
                ref={canvasRef}
                brushColor="rgba(255, 0, 0, 0.5)"
                brushRadius={brushSize}
                lazyRadius={0}
                canvasWidth={800}
                canvasHeight={600}
                imgSrc={imageUrl}
            />
            
            <div>
                <button onClick={handleClear}>Clear</button>
                <button onClick={handleSubmit}>Process Image</button>
            </div>
        </div>
    );
}
```

#### Tips for Creating Effective Masks

1. Use a contrasting color for the mask (red or magenta works well)
2. Keep brush strokes within the boundaries of the object to remove
3. For best results, completely cover the object you want to remove
4. When sending to the API, make sure the mask's alpha channel is 0 for areas to remove

## Local Development

To run the API locally:

```bash
# Install dependencies
pip install -r requirements.txt

# Run Flask API
python api.py
```

## License

This project is licensed under the MIT License - see the LICENSE file for details.