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  <script src="https://d3js.org/d3.v4.min.js"></script>
  <script src="http://benfred.github.io/venn.js/venn.js"></script>
  <!-- <script type="module" src="/gradio_api/file/js/load_json.js"></script> -->
  <script>
    (function(global, factory) {
      typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-selection'), require('d3-transition')) :
        typeof define === 'function' && define.amd ? define(['exports', 'd3-selection', 'd3-transition'], factory) :
        (factory((global.venn = {}), global.d3, global.d3));
    }(this, (function(exports, d3Selection, d3Transition) {
      'use strict';
      var SMALL = 1e-10;
      /** Returns the intersection area of a bunch of circles (where each circle
       is an object having an x,y and radius property) */
      function intersectionArea(circles, stats) {
        // get all the intersection points of the circles
        var intersectionPoints = getIntersectionPoints(circles);
        // filter out points that aren't included in all the circles
        var innerPoints = intersectionPoints.filter(function(p) {
          return containedInCircles(p, circles);
        });
        var arcArea = 0,
          polygonArea = 0,
          arcs = [],
          i;
        // if we have intersection points that are within all the circles,
        // then figure out the area contained by them
        if (innerPoints.length > 1) {
          // sort the points by angle from the center of the polygon, which lets
          // us just iterate over points to get the edges
          var center = getCenter(innerPoints);
          for (i = 0; i < innerPoints.length; ++i) {
            var p = innerPoints[i];
            p.angle = Math.atan2(p.x - center.x, p.y - center.y);
          }
          innerPoints.sort(function(a, b) {
            return b.angle - a.angle;
          });
          // iterate over all points, get arc between the points
          // and update the areas
          var p2 = innerPoints[innerPoints.length - 1];
          for (i = 0; i < innerPoints.length; ++i) {
            var p1 = innerPoints[i];
            // polygon area updates easily ...
            polygonArea += (p2.x + p1.x) * (p1.y - p2.y);
            // updating the arc area is a little more involved
            var midPoint = {
                x: (p1.x + p2.x) / 2,
                y: (p1.y + p2.y) / 2
              },
              arc = null;
            for (var j = 0; j < p1.parentIndex.length; ++j) {
              if (p2.parentIndex.indexOf(p1.parentIndex[j]) > -1) {
                // figure out the angle halfway between the two points
                // on the current circle
                var circle = circles[p1.parentIndex[j]],
                  a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y),
                  a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y);
                var angleDiff = (a2 - a1);
                if (angleDiff < 0) {
                  angleDiff += 2 * Math.PI;
                }
                // and use that angle to figure out the width of the
                // arc
                var a = a2 - angleDiff / 2,
                  width = distance(midPoint, {
                    x: circle.x + circle.radius * Math.sin(a),
                    y: circle.y + circle.radius * Math.cos(a)
                  });
                // clamp the width to the largest is can actually be
                // (sometimes slightly overflows because of FP errors)
                if (width > circle.radius * 2) {
                  width = circle.radius * 2;
                }
                // pick the circle whose arc has the smallest width
                if ((arc === null) || (arc.width > width)) {
                  arc = {
                    circle: circle,
                    width: width,
                    p1: p1,
                    p2: p2
                  };
                }
              }
            }
            if (arc !== null) {
              arcs.push(arc);
              arcArea += circleArea(arc.circle.radius, arc.width);
              p2 = p1;
            }
          }
        } else {
          // no intersection points, is either disjoint - or is completely
          // overlapped. figure out which by examining the smallest circle
          var smallest = circles[0];
          for (i = 1; i < circles.length; ++i) {
            if (circles[i].radius < smallest.radius) {
              smallest = circles[i];
            }
          }
          // make sure the smallest circle is completely contained in all
          // the other circles
          var disjoint = false;
          for (i = 0; i < circles.length; ++i) {
            if (distance(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) {
              disjoint = true;
              break;
            }
          }
          if (disjoint) {
            arcArea = polygonArea = 0;
          } else {
            arcArea = smallest.radius * smallest.radius * Math.PI;
            arcs.push({
              circle: smallest,
              p1: {
                x: smallest.x,
                y: smallest.y + smallest.radius
              },
              p2: {
                x: smallest.x - SMALL,
                y: smallest.y + smallest.radius
              },
              width: smallest.radius * 2
            });
          }
        }
        polygonArea /= 2;
        if (stats) {
          stats.area = arcArea + polygonArea;
          stats.arcArea = arcArea;
          stats.polygonArea = polygonArea;
          stats.arcs = arcs;
          stats.innerPoints = innerPoints;
          stats.intersectionPoints = intersectionPoints;
        }
        return arcArea + polygonArea;
      }
      /** returns whether a point is contained by all of a list of circles */
      function containedInCircles(point, circles) {
        for (var i = 0; i < circles.length; ++i) {
          if (distance(point, circles[i]) > circles[i].radius + SMALL) {
            return false;
          }
        }
        return true;
      }
      /** Gets all intersection points between a bunch of circles */
      function getIntersectionPoints(circles) {
        var ret = [];
        for (var i = 0; i < circles.length; ++i) {
          for (var j = i + 1; j < circles.length; ++j) {
            var intersect = circleCircleIntersection(circles[i],
              circles[j]);
            for (var k = 0; k < intersect.length; ++k) {
              var p = intersect[k];
              p.parentIndex = [i, j];
              ret.push(p);
            }
          }
        }
        return ret;
      }
      /** Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html */
      function circleArea(r, width) {
        return r * r * Math.acos(1 - width / r) - (r - width) * Math.sqrt(width * (2 * r - width));
      }
      /** euclidean distance between two points */
      function distance(p1, p2) {
        return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) +
          (p1.y - p2.y) * (p1.y - p2.y));
      }
      /** Returns the overlap area of two circles of radius r1 and r2 - that
      have their centers separated by distance d. Simpler faster
      circle intersection for only two circles */
      function circleOverlap(r1, r2, d) {
        // no overlap
        if (d >= r1 + r2) {
          return 0;
        }
        // completely overlapped
        if (d <= Math.abs(r1 - r2)) {
          return Math.PI * Math.min(r1, r2) * Math.min(r1, r2);
        }
        var w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d),
          w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d);
        return circleArea(r1, w1) + circleArea(r2, w2);
      }
      /** Given two circles (containing a x/y/radius attributes),
      returns the intersecting points if possible.
      note: doesn't handle cases where there are infinitely many
      intersection points (circles are equivalent):, or only one intersection point*/
      function circleCircleIntersection(p1, p2) {
        var d = distance(p1, p2),
          r1 = p1.radius,
          r2 = p2.radius;
        // if to far away, or self contained - can't be done
        if ((d >= (r1 + r2)) || (d <= Math.abs(r1 - r2))) {
          return [];
        }
        var a = (r1 * r1 - r2 * r2 + d * d) / (2 * d),
          h = Math.sqrt(r1 * r1 - a * a),
          x0 = p1.x + a * (p2.x - p1.x) / d,
          y0 = p1.y + a * (p2.y - p1.y) / d,
          rx = -(p2.y - p1.y) * (h / d),
          ry = -(p2.x - p1.x) * (h / d);
        return [{
            x: x0 + rx,
            y: y0 - ry
          },
          {
            x: x0 - rx,
            y: y0 + ry
          }
        ];
      }
      /** Returns the center of a bunch of points */
      function getCenter(points) {
        var center = {
          x: 0,
          y: 0
        };
        for (var i = 0; i < points.length; ++i) {
          center.x += points[i].x;
          center.y += points[i].y;
        }
        center.x /= points.length;
        center.y /= points.length;
        return center;
      }
      /** finds the zeros of a function, given two starting points (which must
       * have opposite signs */
      function bisect(f, a, b, parameters) {
        parameters = parameters || {};
        var maxIterations = parameters.maxIterations || 100,
          tolerance = parameters.tolerance || 1e-10,
          fA = f(a),
          fB = f(b),
          delta = b - a;
        if (fA * fB > 0) {
          throw "Initial bisect points must have opposite signs";
        }
        if (fA === 0) return a;
        if (fB === 0) return b;
        for (var i = 0; i < maxIterations; ++i) {
          delta /= 2;
          var mid = a + delta,
            fMid = f(mid);
          if (fMid * fA >= 0) {
            a = mid;
          }
          if ((Math.abs(delta) < tolerance) || (fMid === 0)) {
            return mid;
          }
        }
        return a + delta;
      }
      // need some basic operations on vectors, rather than adding a dependency,
      // just define here
      function zeros(x) {
        var r = new Array(x);
        for (var i = 0; i < x; ++i) {
          r[i] = 0;
        }
        return r;
      }
  
      function zerosM(x, y) {
        return zeros(x).map(function() {
          return zeros(y);
        });
      }
  
      function dot(a, b) {
        var ret = 0;
        for (var i = 0; i < a.length; ++i) {
          ret += a[i] * b[i];
        }
        return ret;
      }
  
      function norm2(a) {
        return Math.sqrt(dot(a, a));
      }
  
      function scale(ret, value, c) {
        for (var i = 0; i < value.length; ++i) {
          ret[i] = value[i] * c;
        }
      }
  
      function weightedSum(ret, w1, v1, w2, v2) {
        for (var j = 0; j < ret.length; ++j) {
          ret[j] = w1 * v1[j] + w2 * v2[j];
        }
      }
      /** minimizes a function using the downhill simplex method */
      function nelderMead(f, x0, parameters) {
        parameters = parameters || {};
        var maxIterations = parameters.maxIterations || x0.length * 200,
          nonZeroDelta = parameters.nonZeroDelta || 1.05,
          zeroDelta = parameters.zeroDelta || 0.001,
          minErrorDelta = parameters.minErrorDelta || 1e-6,
          minTolerance = parameters.minErrorDelta || 1e-5,
          rho = (parameters.rho !== undefined) ? parameters.rho : 1,
          chi = (parameters.chi !== undefined) ? parameters.chi : 2,
          psi = (parameters.psi !== undefined) ? parameters.psi : -0.5,
          sigma = (parameters.sigma !== undefined) ? parameters.sigma : 0.5,
          maxDiff;
        // initialize simplex.
        var N = x0.length,
          simplex = new Array(N + 1);
        simplex[0] = x0;
        simplex[0].fx = f(x0);
        simplex[0].id = 0;
        for (var i = 0; i < N; ++i) {
          var point = x0.slice();
          point[i] = point[i] ? point[i] * nonZeroDelta : zeroDelta;
          simplex[i + 1] = point;
          simplex[i + 1].fx = f(point);
          simplex[i + 1].id = i + 1;
        }
  
        function updateSimplex(value) {
          for (var i = 0; i < value.length; i++) {
            simplex[N][i] = value[i];
          }
          simplex[N].fx = value.fx;
        }
        var sortOrder = function(a, b) {
          return a.fx - b.fx;
        };
        var centroid = x0.slice(),
          reflected = x0.slice(),
          contracted = x0.slice(),
          expanded = x0.slice();
        for (var iteration = 0; iteration < maxIterations; ++iteration) {
          simplex.sort(sortOrder);
          if (parameters.history) {
            // copy the simplex (since later iterations will mutate) and
            // sort it to have a consistent order between iterations
            var sortedSimplex = simplex.map(function(x) {
              var state = x.slice();
              state.fx = x.fx;
              state.id = x.id;
              return state;
            });
            sortedSimplex.sort(function(a, b) {
              return a.id - b.id;
            });
            parameters.history.push({
              x: simplex[0].slice(),
              fx: simplex[0].fx,
              simplex: sortedSimplex
            });
          }
          maxDiff = 0;
          for (i = 0; i < N; ++i) {
            maxDiff = Math.max(maxDiff, Math.abs(simplex[0][i] - simplex[1][i]));
          }
          if ((Math.abs(simplex[0].fx - simplex[N].fx) < minErrorDelta) &&
            (maxDiff < minTolerance)) {
            break;
          }
          // compute the centroid of all but the worst point in the simplex
          for (i = 0; i < N; ++i) {
            centroid[i] = 0;
            for (var j = 0; j < N; ++j) {
              centroid[i] += simplex[j][i];
            }
            centroid[i] /= N;
          }
          // reflect the worst point past the centroid  and compute loss at reflected
          // point
          var worst = simplex[N];
          weightedSum(reflected, 1 + rho, centroid, -rho, worst);
          reflected.fx = f(reflected);
          // if the reflected point is the best seen, then possibly expand
          if (reflected.fx < simplex[0].fx) {
            weightedSum(expanded, 1 + chi, centroid, -chi, worst);
            expanded.fx = f(expanded);
            if (expanded.fx < reflected.fx) {
              updateSimplex(expanded);
            } else {
              updateSimplex(reflected);
            }
          }
          // if the reflected point is worse than the second worst, we need to
          // contract
          else if (reflected.fx >= simplex[N - 1].fx) {
            var shouldReduce = false;
            if (reflected.fx > worst.fx) {
              // do an inside contraction
              weightedSum(contracted, 1 + psi, centroid, -psi, worst);
              contracted.fx = f(contracted);
              if (contracted.fx < worst.fx) {
                updateSimplex(contracted);
              } else {
                shouldReduce = true;
              }
            } else {
              // do an outside contraction
              weightedSum(contracted, 1 - psi * rho, centroid, psi * rho, worst);
              contracted.fx = f(contracted);
              if (contracted.fx < reflected.fx) {
                updateSimplex(contracted);
              } else {
                shouldReduce = true;
              }
            }
            if (shouldReduce) {
              // if we don't contract here, we're done
              if (sigma >= 1) break;
              // do a reduction
              for (i = 1; i < simplex.length; ++i) {
                weightedSum(simplex[i], 1 - sigma, simplex[0], sigma, simplex[i]);
                simplex[i].fx = f(simplex[i]);
              }
            }
          } else {
            updateSimplex(reflected);
          }
        }
        simplex.sort(sortOrder);
        return {
          fx: simplex[0].fx,
          x: simplex[0]
        };
      }
      /// searches along line 'pk' for a point that satifies the wolfe conditions
      /// See 'Numerical Optimization' by Nocedal and Wright p59-60
      /// f : objective function
      /// pk : search direction
      /// current: object containing current gradient/loss
      /// next: output: contains next gradient/loss
      /// returns a: step size taken
      function wolfeLineSearch(f, pk, current, next, a, c1, c2) {
        var phi0 = current.fx,
          phiPrime0 = dot(current.fxprime, pk),
          phi = phi0,
          phi_old = phi0,
          phiPrime = phiPrime0,
          a0 = 0;
        a = a || 1;
        c1 = c1 || 1e-6;
        c2 = c2 || 0.1;
  
        function zoom(a_lo, a_high, phi_lo) {
          for (var iteration = 0; iteration < 16; ++iteration) {
            a = (a_lo + a_high) / 2;
            weightedSum(next.x, 1.0, current.x, a, pk);
            phi = next.fx = f(next.x, next.fxprime);
            phiPrime = dot(next.fxprime, pk);
            if ((phi > (phi0 + c1 * a * phiPrime0)) ||
              (phi >= phi_lo)) {
              a_high = a;
            } else {
              if (Math.abs(phiPrime) <= -c2 * phiPrime0) {
                return a;
              }
              if (phiPrime * (a_high - a_lo) >= 0) {
                a_high = a_lo;
              }
              a_lo = a;
              phi_lo = phi;
            }
          }
          return 0;
        }
        for (var iteration = 0; iteration < 10; ++iteration) {
          weightedSum(next.x, 1.0, current.x, a, pk);
          phi = next.fx = f(next.x, next.fxprime);
          phiPrime = dot(next.fxprime, pk);
          if ((phi > (phi0 + c1 * a * phiPrime0)) ||
            (iteration && (phi >= phi_old))) {
            return zoom(a0, a, phi_old);
          }
          if (Math.abs(phiPrime) <= -c2 * phiPrime0) {
            return a;
          }
          if (phiPrime >= 0) {
            return zoom(a, a0, phi);
          }
          phi_old = phi;
          a0 = a;
          a *= 2;
        }
        return a;
      }
  
      function conjugateGradient(f, initial, params) {
        // allocate all memory up front here, keep out of the loop for perfomance
        // reasons
        var current = {
            x: initial.slice(),
            fx: 0,
            fxprime: initial.slice()
          },
          next = {
            x: initial.slice(),
            fx: 0,
            fxprime: initial.slice()
          },
          yk = initial.slice(),
          pk, temp,
          a = 1,
          maxIterations;
        params = params || {};
        maxIterations = params.maxIterations || initial.length * 20;
        current.fx = f(current.x, current.fxprime);
        pk = current.fxprime.slice();
        scale(pk, current.fxprime, -1);
        for (var i = 0; i < maxIterations; ++i) {
          a = wolfeLineSearch(f, pk, current, next, a);
          // todo: history in wrong spot?
          if (params.history) {
            params.history.push({
              x: current.x.slice(),
              fx: current.fx,
              fxprime: current.fxprime.slice(),
              alpha: a
            });
          }
          if (!a) {
            // faiiled to find point that satifies wolfe conditions.
            // reset direction for next iteration
            scale(pk, current.fxprime, -1);
          } else {
            // update direction using Polak–Ribiere CG method
            weightedSum(yk, 1, next.fxprime, -1, current.fxprime);
            var delta_k = dot(current.fxprime, current.fxprime),
              beta_k = Math.max(0, dot(yk, next.fxprime) / delta_k);
            weightedSum(pk, beta_k, pk, -1, next.fxprime);
            temp = current;
            current = next;
            next = temp;
          }
          if (norm2(current.fxprime) <= 1e-5) {
            break;
          }
        }
        if (params.history) {
          params.history.push({
            x: current.x.slice(),
            fx: current.fx,
            fxprime: current.fxprime.slice(),
            alpha: a
          });
        }
        return current;
      }
      /** given a list of set objects, and their corresponding overlaps.
      updates the (x, y, radius) attribute on each set such that their positions
      roughly correspond to the desired overlaps */
      function venn(areas, parameters) {
        parameters = parameters || {};
        parameters.maxIterations = parameters.maxIterations || 500;
        var initialLayout = parameters.initialLayout || bestInitialLayout;
        var loss = parameters.lossFunction || lossFunction;
        // add in missing pairwise areas as having 0 size
        areas = addMissingAreas(areas);
        // initial layout is done greedily
        var circles = initialLayout(areas, parameters);
        // transform x/y coordinates to a vector to optimize
        var initial = [],
          setids = [],
          setid;
        for (setid in circles) {
          if (circles.hasOwnProperty(setid)) {
            initial.push(circles[setid].x);
            initial.push(circles[setid].y);
            setids.push(setid);
          }
        }
        // optimize initial layout from our loss function
        var solution = nelderMead(
          function(values) {
            var current = {};
            for (var i = 0; i < setids.length; ++i) {
              var setid = setids[i];
              current[setid] = {
                x: values[2 * i],
                y: values[2 * i + 1],
                radius: circles[setid].radius,
                // size : circles[setid].size
              };
            }
            return loss(current, areas);
          },
          initial,
          parameters);
        // transform solution vector back to x/y points
        var positions = solution.x;
        for (var i = 0; i < setids.length; ++i) {
          setid = setids[i];
          circles[setid].x = positions[2 * i];
          circles[setid].y = positions[2 * i + 1];
        }
        return circles;
      }
      var SMALL$1 = 1e-10;
      /** Returns the distance necessary for two circles of radius r1 + r2 to
      have the overlap area 'overlap' */
      function distanceFromIntersectArea(r1, r2, overlap) {
        // handle complete overlapped circles
        if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL$1) {
          return Math.abs(r1 - r2);
        }
        return bisect(function(distance$$1) {
          return circleOverlap(r1, r2, distance$$1) - overlap;
        }, 0, r1 + r2);
      }
      /** Missing pair-wise intersection area data can cause problems:
       treating as an unknown means that sets will be laid out overlapping,
       which isn't what people expect. To reflect that we want disjoint sets
       here, set the overlap to 0 for all missing pairwise set intersections */
      function addMissingAreas(areas) {
        areas = areas.slice();
        // two circle intersections that aren't defined
        var ids = [],
          pairs = {},
          i, j, a, b;
        for (i = 0; i < areas.length; ++i) {
          var area = areas[i];
          if (area.sets.length == 1) {
            ids.push(area.sets[0]);
          } else if (area.sets.length == 2) {
            a = area.sets[0];
            b = area.sets[1];
            pairs[[a, b]] = true;
            pairs[[b, a]] = true;
          }
        }
        ids.sort(function(a, b) {
          return a > b;
        });
        for (i = 0; i < ids.length; ++i) {
          a = ids[i];
          for (j = i + 1; j < ids.length; ++j) {
            b = ids[j];
            if (!([a, b] in pairs)) {
              areas.push({
                'sets': [a, b],
                'size': 0
              });
            }
          }
        }
        return areas;
      }
      /// Returns two matrices, one of the euclidean distances between the sets
      /// and the other indicating if there are subset or disjoint set relationships
      function getDistanceMatrices(areas, sets, setids) {
        // initialize an empty distance matrix between all the points
        var distances = zerosM(sets.length, sets.length),
          constraints = zerosM(sets.length, sets.length);
        // compute required distances between all the sets such that
        // the areas match
        areas.filter(function(x) {
            return x.sets.length == 2;
          })
          .map(function(current) {
            var left = setids[current.sets[0]],
              right = setids[current.sets[1]],
              r1 = Math.sqrt(sets[left].size / Math.PI),
              r2 = Math.sqrt(sets[right].size / Math.PI),
              distance$$1 = distanceFromIntersectArea(r1, r2, current.size);
            distances[left][right] = distances[right][left] = distance$$1;
            // also update constraints to indicate if its a subset or disjoint
            // relationship
            var c = 0;
            if (current.size + 1e-10 >= Math.min(sets[left].size,
                sets[right].size)) {
              c = 1;
            } else if (current.size <= 1e-10) {
              c = -1;
            }
            constraints[left][right] = constraints[right][left] = c;
          });
        return {
          distances: distances,
          constraints: constraints
        };
      }
      /// computes the gradient and loss simulatenously for our constrained MDS optimizer
      function constrainedMDSGradient(x, fxprime, distances, constraints) {
        var loss = 0,
          i;
        for (i = 0; i < fxprime.length; ++i) {
          fxprime[i] = 0;
        }
        for (i = 0; i < distances.length; ++i) {
          var xi = x[2 * i],
            yi = x[2 * i + 1];
          for (var j = i + 1; j < distances.length; ++j) {
            var xj = x[2 * j],
              yj = x[2 * j + 1],
              dij = distances[i][j],
              constraint = constraints[i][j];
            var squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi),
              distance$$1 = Math.sqrt(squaredDistance),
              delta = squaredDistance - dij * dij;
            if (((constraint > 0) && (distance$$1 <= dij)) ||
              ((constraint < 0) && (distance$$1 >= dij))) {
              continue;
            }
            loss += 2 * delta * delta;
            fxprime[2 * i] += 4 * delta * (xi - xj);
            fxprime[2 * i + 1] += 4 * delta * (yi - yj);
            fxprime[2 * j] += 4 * delta * (xj - xi);
            fxprime[2 * j + 1] += 4 * delta * (yj - yi);
          }
        }
        return loss;
      }
      /// takes the best working variant of either constrained MDS or greedy
      function bestInitialLayout(areas, params) {
        var initial = greedyLayout(areas, params);
        var loss = params.lossFunction || lossFunction;
        // greedylayout is sufficient for all 2/3 circle cases. try out
        // constrained MDS for higher order problems, take its output
        // if it outperforms. (greedy is aesthetically better on 2/3 circles
        // since it axis aligns)
        if (areas.length >= 8) {
          var constrained = constrainedMDSLayout(areas, params),
            constrainedLoss = loss(constrained, areas),
            greedyLoss = loss(initial, areas);
          if (constrainedLoss + 1e-8 < greedyLoss) {
            initial = constrained;
          }
        }
        return initial;
      }
      /// use the constrained MDS variant to generate an initial layout
      function constrainedMDSLayout(areas, params) {
        params = params || {};
        var restarts = params.restarts || 10;
        // bidirectionally map sets to a rowid  (so we can create a matrix)
        var sets = [],
          setids = {},
          i;
        for (i = 0; i < areas.length; ++i) {
          var area = areas[i];
          if (area.sets.length == 1) {
            setids[area.sets[0]] = sets.length;
            sets.push(area);
          }
        }
        var matrices = getDistanceMatrices(areas, sets, setids),
          distances = matrices.distances,
          constraints = matrices.constraints;
        // keep distances bounded, things get messed up otherwise.
        // TODO: proper preconditioner?
        var norm = norm2(distances.map(norm2)) / (distances.length);
        distances = distances.map(function(row) {
          return row.map(function(value) {
            return value / norm;
          });
        });
        var obj = function(x, fxprime) {
          return constrainedMDSGradient(x, fxprime, distances, constraints);
        };
        var best, current;
        for (i = 0; i < restarts; ++i) {
          var initial = zeros(distances.length * 2).map(Math.random);
          current = conjugateGradient(obj, initial, params);
          if (!best || (current.fx < best.fx)) {
            best = current;
          }
        }
        var positions = best.x;
        // translate rows back to (x,y,radius) coordinates
        var circles = {};
        for (i = 0; i < sets.length; ++i) {
          var set = sets[i];
          circles[set.sets[0]] = {
            x: positions[2 * i] * norm,
            y: positions[2 * i + 1] * norm,
            radius: Math.sqrt(set.size / Math.PI)
          };
        }
        if (params.history) {
          for (i = 0; i < params.history.length; ++i) {
            scale(params.history[i].x, norm);
          }
        }
        return circles;
      }
      /** Lays out a Venn diagram greedily, going from most overlapped sets to
      least overlapped, attempting to position each new set such that the
      overlapping areas to already positioned sets are basically right */
      function greedyLayout(areas, params) {
        var loss = params && params.lossFunction ? params.lossFunction : lossFunction;
        // define a circle for each set
        var circles = {},
          setOverlaps = {},
          set;
        for (var i = 0; i < areas.length; ++i) {
          var area = areas[i];
          if (area.sets.length == 1) {
            set = area.sets[0];
            circles[set] = {
              x: 1e10,
              y: 1e10,
              rowid: circles.length,
              size: area.size,
              radius: Math.sqrt(area.size / Math.PI)
            };
            setOverlaps[set] = [];
          }
        }
        areas = areas.filter(function(a) {
          return a.sets.length == 2;
        });
        // map each set to a list of all the other sets that overlap it
        for (i = 0; i < areas.length; ++i) {
          var current = areas[i];
          var weight = current.hasOwnProperty('weight') ? current.weight : 1.0;
          var left = current.sets[0],
            right = current.sets[1];
          // completely overlapped circles shouldn't be positioned early here
          if (current.size + SMALL$1 >= Math.min(circles[left].size,
              circles[right].size)) {
            weight = 0;
          }
          setOverlaps[left].push({
            set: right,
            size: current.size,
            weight: weight
          });
          setOverlaps[right].push({
            set: left,
            size: current.size,
            weight: weight
          });
        }
        // get list of most overlapped sets
        var mostOverlapped = [];
        for (set in setOverlaps) {
          if (setOverlaps.hasOwnProperty(set)) {
            var size = 0;
            for (i = 0; i < setOverlaps[set].length; ++i) {
              size += setOverlaps[set][i].size * setOverlaps[set][i].weight;
            }
            mostOverlapped.push({
              set: set,
              size: size
            });
          }
        }
        // sort by size desc
        function sortOrder(a, b) {
          return b.size - a.size;
        }
        mostOverlapped.sort(sortOrder);
        // keep track of what sets have been laid out
        var positioned = {};
  
        function isPositioned(element) {
          return element.set in positioned;
        }
        // adds a point to the output
        function positionSet(point, index) {
          circles[index].x = point.x;
          circles[index].y = point.y;
          positioned[index] = true;
        }
        // add most overlapped set at (0,0)
        positionSet({
          x: 0,
          y: 0
        }, mostOverlapped[0].set);
        // get distances between all points. TODO, necessary?
        // answer: probably not
        // var distances = venn.getDistanceMatrices(circles, areas).distances;
        for (i = 1; i < mostOverlapped.length; ++i) {
          var setIndex = mostOverlapped[i].set,
            overlap = setOverlaps[setIndex].filter(isPositioned);
          set = circles[setIndex];
          overlap.sort(sortOrder);
          if (overlap.length === 0) {
            // this shouldn't happen anymore with addMissingAreas
            throw "ERROR: missing pairwise overlap information";
          }
          var points = [];
          for (var j = 0; j < overlap.length; ++j) {
            // get appropriate distance from most overlapped already added set
            var p1 = circles[overlap[j].set],
              d1 = distanceFromIntersectArea(set.radius, p1.radius,
                overlap[j].size);
            // sample positions at 90 degrees for maximum aesthetics
            points.push({
              x: p1.x + d1,
              y: p1.y
            });
            points.push({
              x: p1.x - d1,
              y: p1.y
            });
            points.push({
              y: p1.y + d1,
              x: p1.x
            });
            points.push({
              y: p1.y - d1,
              x: p1.x
            });
            // if we have at least 2 overlaps, then figure out where the
            // set should be positioned analytically and try those too
            for (var k = j + 1; k < overlap.length; ++k) {
              var p2 = circles[overlap[k].set],
                d2 = distanceFromIntersectArea(set.radius, p2.radius,
                  overlap[k].size);
              var extraPoints = circleCircleIntersection({
                x: p1.x,
                y: p1.y,
                radius: d1
              }, {
                x: p2.x,
                y: p2.y,
                radius: d2
              });
              for (var l = 0; l < extraPoints.length; ++l) {
                points.push(extraPoints[l]);
              }
            }
          }
          // we have some candidate positions for the set, examine loss
          // at each position to figure out where to put it at
          var bestLoss = 1e50,
            bestPoint = points[0];
          for (j = 0; j < points.length; ++j) {
            circles[setIndex].x = points[j].x;
            circles[setIndex].y = points[j].y;
            var localLoss = loss(circles, areas);
            if (localLoss < bestLoss) {
              bestLoss = localLoss;
              bestPoint = points[j];
            }
          }
          positionSet(bestPoint, setIndex);
        }
        return circles;
      }
      /** Given a bunch of sets, and the desired overlaps between these sets - computes
      the distance from the actual overlaps to the desired overlaps. Note that
      this method ignores overlaps of more than 2 circles */
      function lossFunction(sets, overlaps) {
        var output = 0;
  
        function getCircles(indices) {
          return indices.map(function(i) {
            return sets[i];
          });
        }
        for (var i = 0; i < overlaps.length; ++i) {
          var area = overlaps[i],
            overlap;
          if (area.sets.length == 1) {
            continue;
          } else if (area.sets.length == 2) {
            var left = sets[area.sets[0]],
              right = sets[area.sets[1]];
            overlap = circleOverlap(left.radius, right.radius,
              distance(left, right));
          } else {
            overlap = intersectionArea(getCircles(area.sets));
          }
          var weight = area.hasOwnProperty('weight') ? area.weight : 1.0;
          output += weight * (overlap - area.size) * (overlap - area.size);
        }
        return output;
      }
      // orientates a bunch of circles to point in orientation
      function orientateCircles(circles, orientation, orientationOrder) {
        if (orientationOrder === null) {
          circles.sort(function(a, b) {
            return b.radius - a.radius;
          });
        } else {
          circles.sort(orientationOrder);
        }
        var i;
        // shift circles so largest circle is at (0, 0)
        if (circles.length > 0) {
          var largestX = circles[0].x,
            largestY = circles[0].y;
          for (i = 0; i < circles.length; ++i) {
            circles[i].x -= largestX;
            circles[i].y -= largestY;
          }
        }
        if (circles.length == 2) {
          // if the second circle is a subset of the first, arrange so that
          // it is off to one side. hack for https://github.com/benfred/venn.js/issues/120
          var dist = distance(circles[0], circles[1]);
          if (dist < Math.abs(circles[1].radius - circles[0].radius)) {
            circles[1].x = circles[0].x + circles[0].radius - circles[1].radius - 1e-10;
            circles[1].y = circles[0].y;
          }
        }
        // rotate circles so that second largest is at an angle of 'orientation'
        // from largest
        if (circles.length > 1) {
          var rotation = Math.atan2(circles[1].x, circles[1].y) - orientation,
            c = Math.cos(rotation),
            s = Math.sin(rotation),
            x, y;
          for (i = 0; i < circles.length; ++i) {
            x = circles[i].x;
            y = circles[i].y;
            circles[i].x = c * x - s * y;
            circles[i].y = s * x + c * y;
          }
        }
        // mirror solution if third solution is above plane specified by
        // first two circles
        if (circles.length > 2) {
          var angle = Math.atan2(circles[2].x, circles[2].y) - orientation;
          while (angle < 0) {
            angle += 2 * Math.PI;
          }
          while (angle > 2 * Math.PI) {
            angle -= 2 * Math.PI;
          }
          if (angle > Math.PI) {
            var slope = circles[1].y / (1e-10 + circles[1].x);
            for (i = 0; i < circles.length; ++i) {
              var d = (circles[i].x + slope * circles[i].y) / (1 + slope * slope);
              circles[i].x = 2 * d - circles[i].x;
              circles[i].y = 2 * d * slope - circles[i].y;
            }
          }
        }
      }
  
      function disjointCluster(circles) {
        // union-find clustering to get disjoint sets
        circles.map(function(circle) {
          circle.parent = circle;
        });
        // path compression step in union find
        function find(circle) {
          if (circle.parent !== circle) {
            circle.parent = find(circle.parent);
          }
          return circle.parent;
        }
  
        function union(x, y) {
          var xRoot = find(x),
            yRoot = find(y);
          xRoot.parent = yRoot;
        }
        // get the union of all overlapping sets
        for (var i = 0; i < circles.length; ++i) {
          for (var j = i + 1; j < circles.length; ++j) {
            var maxDistance = circles[i].radius + circles[j].radius;
            if (distance(circles[i], circles[j]) + 1e-10 < maxDistance) {
              union(circles[j], circles[i]);
            }
          }
        }
        // find all the disjoint clusters and group them together
        var disjointClusters = {},
          setid;
        for (i = 0; i < circles.length; ++i) {
          setid = find(circles[i]).parent.setid;
          if (!(setid in disjointClusters)) {
            disjointClusters[setid] = [];
          }
          disjointClusters[setid].push(circles[i]);
        }
        // cleanup bookkeeping
        circles.map(function(circle) {
          delete circle.parent;
        });
        // return in more usable form
        var ret = [];
        for (setid in disjointClusters) {
          if (disjointClusters.hasOwnProperty(setid)) {
            ret.push(disjointClusters[setid]);
          }
        }
        return ret;
      }
  
      function getBoundingBox(circles) {
        var minMax = function(d) {
          var hi = Math.max.apply(null, circles.map(
              function(c) {
                return c[d] + c.radius;
              })),
            lo = Math.min.apply(null, circles.map(
              function(c) {
                return c[d] - c.radius;
              }));
          return {
            max: hi,
            min: lo
          };
        };
        return {
          xRange: minMax('x'),
          yRange: minMax('y')
        };
      }
  
      function normalizeSolution(solution, orientation, orientationOrder) {
        if (orientation === null) {
          orientation = Math.PI / 2;
        }
        // work with a list instead of a dictionary, and take a copy so we
        // don't mutate input
        var circles = [],
          i, setid;
        for (setid in solution) {
          if (solution.hasOwnProperty(setid)) {
            var previous = solution[setid];
            circles.push({
              x: previous.x,
              y: previous.y,
              radius: previous.radius,
              setid: setid
            });
          }
        }
        // get all the disjoint clusters
        var clusters = disjointCluster(circles);
        // orientate all disjoint sets, get sizes
        for (i = 0; i < clusters.length; ++i) {
          orientateCircles(clusters[i], orientation, orientationOrder);
          var bounds = getBoundingBox(clusters[i]);
          clusters[i].size = (bounds.xRange.max - bounds.xRange.min) * (bounds.yRange.max - bounds.yRange.min);
          clusters[i].bounds = bounds;
        }
        clusters.sort(function(a, b) {
          return b.size - a.size;
        });
        // orientate the largest at 0,0, and get the bounds
        circles = clusters[0];
        var returnBounds = circles.bounds;
        var spacing = (returnBounds.xRange.max - returnBounds.xRange.min) / 50;
  
        function addCluster(cluster, right, bottom) {
          if (!cluster) return;
          var bounds = cluster.bounds,
            xOffset, yOffset, centreing;
          if (right) {
            xOffset = returnBounds.xRange.max - bounds.xRange.min + spacing;
          } else {
            xOffset = returnBounds.xRange.max - bounds.xRange.max;
            centreing = (bounds.xRange.max - bounds.xRange.min) / 2 -
              (returnBounds.xRange.max - returnBounds.xRange.min) / 2;
            if (centreing < 0) xOffset += centreing;
          }
          if (bottom) {
            yOffset = returnBounds.yRange.max - bounds.yRange.min + spacing;
          } else {
            yOffset = returnBounds.yRange.max - bounds.yRange.max;
            centreing = (bounds.yRange.max - bounds.yRange.min) / 2 -
              (returnBounds.yRange.max - returnBounds.yRange.min) / 2;
            if (centreing < 0) yOffset += centreing;
          }
          for (var j = 0; j < cluster.length; ++j) {
            cluster[j].x += xOffset;
            cluster[j].y += yOffset;
            circles.push(cluster[j]);
          }
        }
        var index = 1;
        while (index < clusters.length) {
          addCluster(clusters[index], true, false);
          addCluster(clusters[index + 1], false, true);
          addCluster(clusters[index + 2], true, true);
          index += 3;
          // have one cluster (in top left). lay out next three relative
          // to it in a grid
          returnBounds = getBoundingBox(circles);
        }
        // convert back to solution form
        var ret = {};
        for (i = 0; i < circles.length; ++i) {
          ret[circles[i].setid] = circles[i];
        }
        return ret;
      }
      /** Scales a solution from venn.venn or venn.greedyLayout such that it fits in
      a rectangle of width/height - with padding around the borders. also
      centers the diagram in the available space at the same time */
      function scaleSolution(solution, width, height, padding) {
        var circles = [],
          setids = [];
        for (var setid in solution) {
          if (solution.hasOwnProperty(setid)) {
            setids.push(setid);
            circles.push(solution[setid]);
          }
        }
        width -= 2 * padding;
        height -= 2 * padding;
        var bounds = getBoundingBox(circles),
          xRange = bounds.xRange,
          yRange = bounds.yRange;
        if ((xRange.max == xRange.min) ||
          (yRange.max == yRange.min)) {
          console.log("not scaling solution: zero size detected");
          return solution;
        }
        var xScaling = width / (xRange.max - xRange.min),
          yScaling = height / (yRange.max - yRange.min),
          scaling = Math.min(yScaling, xScaling),
          // while we're at it, center the diagram too
          xOffset = (width - (xRange.max - xRange.min) * scaling) / 2,
          yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;
        var scaled = {};
        for (var i = 0; i < circles.length; ++i) {
          var circle = circles[i];
          scaled[setids[i]] = {
            radius: scaling * circle.radius,
            x: padding + xOffset + (circle.x - xRange.min) * scaling,
            y: padding + yOffset + (circle.y - yRange.min) * scaling,
          };
        }
        return scaled;
      }
      /*global console:true*/
      function VennDiagram() {
        var width = 600,
          height = 350,
          padding = 15,
          duration = 1000,
          orientation = Math.PI / 2,
          normalize = true,
          wrap = true,
          styled = true,
          fontSize = null,
          orientationOrder = null,
          // mimic the behaviour of d3.scale.category10 from the previous
          // version of d3
          colourMap = {},
          // so this is the same as d3.schemeCategory10, which is only defined in d3 4.0
          // since we can support older versions of d3 as long as we don't force this,
          // I'm hackily redefining below. TODO: remove this and change to d3.schemeCategory10
          colourScheme = ["#ffffff", "#ff7f0e", "#2ca02c", "#d62728", "#9467bd", "#8c564b", "#e377c2", "#7f7f7f", "#000000", "#17becf"],
          colourIndex = 0,
          colours = function(key) {
            if (key in colourMap) {
              return colourMap[key];
            }
            var ret = colourMap[key] = colourScheme[colourIndex];
            colourIndex += 1;
            if (colourIndex >= colourScheme.length) {
              colourIndex = 0;
            }
            return ret;
          },
          layoutFunction = venn,
          loss = lossFunction;
  
        function chart(selection) {
          var data = selection.datum();
          // handle 0-sized sets by removing from input
          var toremove = {};
          data.forEach(function(datum) {
            if ((datum.size == 0) && datum.sets.length == 1) {
              toremove[datum.sets[0]] = 1;
            }
          });
          data = data.filter(function(datum) {
            return !datum.sets.some(function(set) {
              return set in toremove;
            });
          });
          var circles = {};
          var textCentres = {};
          if (data.length > 0) {
            var solution = layoutFunction(data, {
              lossFunction: loss
            });
            if (normalize) {
              solution = normalizeSolution(solution,
                orientation,
                orientationOrder);
            }
            circles = scaleSolution(solution, width, height, padding);
            textCentres = computeTextCentres(circles, data);
          }
          // Figure out the current label for each set. These can change
          // and D3 won't necessarily update (fixes https://github.com/benfred/venn.js/issues/103)
          var labels = {};
          data.forEach(function(datum) {
            if (datum.label) {
              labels[datum.sets] = datum.label;
            }
          });
  
          function label(d) {
            if (d.sets in labels) {
              return labels[d.sets];
            }
            if (d.sets.length == 1) {
              return '' + d.sets[0];
            }
          }
          // create svg if not already existing
          selection.selectAll("svg").data([circles]).enter().append("svg");
          var svg = selection.select("svg")
            .attr("width", width)
            .attr("height", height);
          // to properly transition intersection areas, we need the
          // previous circles locations. load from elements
          var previous = {},
            hasPrevious = false;
          svg.selectAll(".venn-area path").each(function(d) {
            var path = d3Selection.select(this).attr("d");
            if ((d.sets.length == 1) && path) {
              hasPrevious = true;
              previous[d.sets[0]] = circleFromPath(path);
            }
          });
          // interpolate intersection area paths between previous and
          // current paths
          var pathTween = function(d) {
            return function(t) {
              var c = d.sets.map(function(set) {
                var start = previous[set],
                  end = circles[set];
                if (!start) {
                  start = {
                    x: width / 2,
                    y: height / 2,
                    radius: 1
                  };
                }
                if (!end) {
                  end = {
                    x: width / 2,
                    y: height / 2,
                    radius: 1
                  };
                }
                return {
                  'x': start.x * (1 - t) + end.x * t,
                  'y': start.y * (1 - t) + end.y * t,
                  'radius': start.radius * (1 - t) + end.radius * t
                };
              });
              return intersectionAreaPath(c);
            };
          };
          // update data, joining on the set ids
          var nodes = svg.selectAll(".venn-area")
            .data(data, function(d) {
              return d.sets;
            });
          // create new nodes
          var enter = nodes.enter()
            .append('g')
            .attr("class", function(d) {
              return "venn-area venn-" +
                (d.sets.length == 1 ? "circle" : "intersection");
            })
            .attr("data-venn-sets", function(d) {
              return d.sets.join("_");
            });
          var enterPath = enter.append("path"),
            enterText = enter.append("text")
            .attr("class", "label")
            .text(function(d) {
              return label(d);
            })
            .attr("text-anchor", "middle")
            .attr("dy", ".35em")
            .attr("x", width / 2)
            .attr("y", height / 2);
          // apply minimal style if wanted
          if (styled) {
            enterPath.style("fill-opacity", "0")
              .filter(function(d) {
                return d.sets.length == 1;
              })
              .style("fill", function(d) {
                return colours(d.sets);
              })
              .style("fill-opacity", ".25");
            enterText
              .style("fill", function(d) {
                return d.sets.length == 1 ? colours(d.sets) : "#444";
              });
          }
          // update existing, using pathTween if necessary
          var update = selection;
          if (hasPrevious) {
            update = selection.transition("venn").duration(duration);
            update.selectAll("path")
              .attrTween("d", pathTween);
          } else {
            update.selectAll("path")
              .attr("d", function(d) {
                return intersectionAreaPath(d.sets.map(function(set) {
                  return circles[set];
                }));
              });
          }
          var updateText = update.selectAll("text")
            .filter(function(d) {
              return d.sets in textCentres;
            })
            .text(function(d) {
              return label(d);
            })
            .attr("x", function(d) {
              return Math.floor(textCentres[d.sets].x);
            })
            .attr("y", function(d) {
              return Math.floor(textCentres[d.sets].y);
            });
          if (wrap) {
            if (hasPrevious) {
              // d3 4.0 uses 'on' for events on transitions,
              // but d3 3.0 used 'each' instead. switch appropiately
              if ('on' in updateText) {
                updateText.on("end", wrapText(circles, label));
              } else {
                updateText.each("end", wrapText(circles, label));
              }
            } else {
              updateText.each(wrapText(circles, label));
            }
          }
          // remove old
          var exit = nodes.exit().transition('venn').duration(duration).remove();
          exit.selectAll("path")
            .attrTween("d", pathTween);
          var exitText = exit.selectAll("text")
            .attr("x", width / 2)
            .attr("y", height / 2);
          // if we've been passed a fontSize explicitly, use it to
          // transition
          if (fontSize !== null) {
            enterText.style("font-size", "0px");
            updateText.style("font-size", fontSize);
            exitText.style("font-size", "0px");
          }
          return {
            'circles': circles,
            'textCentres': textCentres,
            'nodes': nodes,
            'enter': enter,
            'update': update,
            'exit': exit
          };
        }
        chart.wrap = function(_) {
          if (!arguments.length) return wrap;
          wrap = _;
          return chart;
        };
        chart.width = function(_) {
          if (!arguments.length) return width;
          width = _;
          return chart;
        };
        chart.height = function(_) {
          if (!arguments.length) return height;
          height = _;
          return chart;
        };
        chart.padding = function(_) {
          if (!arguments.length) return padding;
          padding = _;
          return chart;
        };
        chart.colours = function(_) {
          if (!arguments.length) return colours;
          colours = _;
          return chart;
        };
        chart.fontSize = function(_) {
          if (!arguments.length) return fontSize;
          fontSize = _;
          return chart;
        };
        chart.duration = function(_) {
          if (!arguments.length) return duration;
          duration = _;
          return chart;
        };
        chart.layoutFunction = function(_) {
          if (!arguments.length) return layoutFunction;
          layoutFunction = _;
          return chart;
        };
        chart.normalize = function(_) {
          if (!arguments.length) return normalize;
          normalize = _;
          return chart;
        };
        chart.styled = function(_) {
          if (!arguments.length) return styled;
          styled = _;
          return chart;
        };
        chart.orientation = function(_) {
          if (!arguments.length) return orientation;
          orientation = _;
          return chart;
        };
        chart.orientationOrder = function(_) {
          if (!arguments.length) return orientationOrder;
          orientationOrder = _;
          return chart;
        };
        chart.lossFunction = function(_) {
          if (!arguments.length) return loss;
          loss = _;
          return chart;
        };
        return chart;
      }
      // sometimes text doesn't fit inside the circle, if thats the case lets wrap
      // the text here such that it fits
      // todo: looks like this might be merged into d3 (
      // https://github.com/mbostock/d3/issues/1642),
      // also worth checking out is
      // http://engineering.findthebest.com/wrapping-axis-labels-in-d3-js/
      // this seems to be one of those things that should be easy but isn't
      function wrapText(circles, labeller) {
        return function() {
          var text = d3Selection.select(this),
            data = text.datum(),
            width = circles[data.sets[0]].radius / 2 || 50,
            label = labeller(data) || '';
          var words = label.split(/\s+/).reverse(),
            maxLines = 4,
            minChars = (label.length + words.length) / maxLines,
            word = words.pop(),
            line = [word],
            joined,
            lineNumber = 0,
            lineHeight = 1.3, // ems
            tspan = text.text(null).append("tspan").text(word);
          while (true) {
            word = words.pop();
            if (!word) break;
            line.push(word);
            joined = line.join(" ");
            tspan.text(joined);
            if (joined.length > minChars && tspan.node().getComputedTextLength() > width) {
              line.pop();
              tspan.text(line.join(" "));
              line = [word];
              tspan = text.append("tspan").text(word);
              lineNumber++;
            }
          }
          var initial = 0.35 - lineNumber * lineHeight / 2,
            x = text.attr("x"),
            y = text.attr("y");
          text.selectAll("tspan")
            .attr("x", x)
            .attr("y", y)
            .attr("dy", function(d, i) {
              return (initial + i * lineHeight) + "em";
            });
        };
      }
  
      function circleMargin(current, interior, exterior) {
        var margin = interior[0].radius - distance(interior[0], current),
          i, m;
        for (i = 1; i < interior.length; ++i) {
          m = interior[i].radius - distance(interior[i], current);
          if (m <= margin) {
            margin = m;
          }
        }
        for (i = 0; i < exterior.length; ++i) {
          m = distance(exterior[i], current) - exterior[i].radius;
          if (m <= margin) {
            margin = m;
          }
        }
        return margin;
      }
      // compute the center of some circles by maximizing the margin of
      // the center point relative to the circles (interior) after subtracting
      // nearby circles (exterior)
      function computeTextCentre(interior, exterior) {
        // get an initial estimate by sampling around the interior circles
        // and taking the point with the biggest margin
        var points = [],
          i;
        for (i = 0; i < interior.length; ++i) {
          var c = interior[i];
          points.push({
            x: c.x,
            y: c.y
          });
          points.push({
            x: c.x + c.radius / 2,
            y: c.y
          });
          points.push({
            x: c.x - c.radius / 2,
            y: c.y
          });
          points.push({
            x: c.x,
            y: c.y + c.radius / 2
          });
          points.push({
            x: c.x,
            y: c.y - c.radius / 2
          });
        }
        var initial = points[0],
          margin = circleMargin(points[0], interior, exterior);
        for (i = 1; i < points.length; ++i) {
          var m = circleMargin(points[i], interior, exterior);
          if (m >= margin) {
            initial = points[i];
            margin = m;
          }
        }
        // maximize the margin numerically
        var solution = nelderMead(
          function(p) {
            return -1 * circleMargin({
              x: p[0],
              y: p[1]
            }, interior, exterior);
          },
          [initial.x, initial.y], {
            maxIterations: 500,
            minErrorDelta: 1e-10
          }).x;
        var ret = {
          x: solution[0],
          y: solution[1]
        };
        // check solution, fallback as needed (happens if fully overlapped
        // etc)
        var valid = true;
        for (i = 0; i < interior.length; ++i) {
          if (distance(ret, interior[i]) > interior[i].radius) {
            valid = false;
            break;
          }
        }
        for (i = 0; i < exterior.length; ++i) {
          if (distance(ret, exterior[i]) < exterior[i].radius) {
            valid = false;
            break;
          }
        }
        if (!valid) {
          if (interior.length == 1) {
            ret = {
              x: interior[0].x,
              y: interior[0].y
            };
          } else {
            var areaStats = {};
            intersectionArea(interior, areaStats);
            if (areaStats.arcs.length === 0) {
              ret = {
                'x': 0,
                'y': -1000,
                disjoint: true
              };
            } else if (areaStats.arcs.length == 1) {
              ret = {
                'x': areaStats.arcs[0].circle.x,
                'y': areaStats.arcs[0].circle.y
              };
            } else if (exterior.length) {
              // try again without other circles
              ret = computeTextCentre(interior, []);
            } else {
              // take average of all the points in the intersection
              // polygon. this should basically never happen
              // and has some issues:
              // https://github.com/benfred/venn.js/issues/48#issuecomment-146069777
              ret = getCenter(areaStats.arcs.map(function(a) {
                return a.p1;
              }));
            }
          }
        }
        return ret;
      }
      // given a dictionary of {setid : circle}, returns
      // a dictionary of setid to list of circles that completely overlap it
      function getOverlappingCircles(circles) {
        var ret = {},
          circleids = [];
        for (var circleid in circles) {
          circleids.push(circleid);
          ret[circleid] = [];
        }
        for (var i = 0; i < circleids.length; i++) {
          var a = circles[circleids[i]];
          for (var j = i + 1; j < circleids.length; ++j) {
            var b = circles[circleids[j]],
              d = distance(a, b);
            if (d + b.radius <= a.radius + 1e-10) {
              ret[circleids[j]].push(circleids[i]);
            } else if (d + a.radius <= b.radius + 1e-10) {
              ret[circleids[i]].push(circleids[j]);
            }
          }
        }
        return ret;
      }
  
      function computeTextCentres(circles, areas) {
        var ret = {},
          overlapped = getOverlappingCircles(circles);
        for (var i = 0; i < areas.length; ++i) {
          var area = areas[i].sets,
            areaids = {},
            exclude = {};
          for (var j = 0; j < area.length; ++j) {
            areaids[area[j]] = true;
            var overlaps = overlapped[area[j]];
            // keep track of any circles that overlap this area,
            // and don't consider for purposes of computing the text
            // centre
            for (var k = 0; k < overlaps.length; ++k) {
              exclude[overlaps[k]] = true;
            }
          }
          var interior = [],
            exterior = [];
          for (var setid in circles) {
            if (setid in areaids) {
              interior.push(circles[setid]);
            } else if (!(setid in exclude)) {
              exterior.push(circles[setid]);
            }
          }
          var centre = computeTextCentre(interior, exterior);
          ret[area] = centre;
          if (centre.disjoint && (areas[i].size > 0)) {
            console.log("WARNING: area " + area + " not represented on screen");
          }
        }
        return ret;
      }
      // sorts all areas in the venn diagram, so that
      // a particular area is on top (relativeTo) - and
      // all other areas are so that the smallest areas are on top
      function sortAreas(div, relativeTo) {
        // figure out sets that are completly overlapped by relativeTo
        var overlaps = getOverlappingCircles(div.selectAll("svg").datum());
        var exclude = {};
        for (var i = 0; i < relativeTo.sets.length; ++i) {
          var check = relativeTo.sets[i];
          for (var setid in overlaps) {
            var overlap = overlaps[setid];
            for (var j = 0; j < overlap.length; ++j) {
              if (overlap[j] == check) {
                exclude[setid] = true;
                break;
              }
            }
          }
        }
        // checks that all sets are in exclude;
        function shouldExclude(sets) {
          for (var i = 0; i < sets.length; ++i) {
            if (!(sets[i] in exclude)) {
              return false;
            }
          }
          return true;
        }
        // need to sort div's so that Z order is correct
        div.selectAll("g").sort(function(a, b) {
          // highest order set intersections first
          if (a.sets.length != b.sets.length) {
            return a.sets.length - b.sets.length;
          }
          if (a == relativeTo) {
            return shouldExclude(b.sets) ? -1 : 1;
          }
          if (b == relativeTo) {
            return shouldExclude(a.sets) ? 1 : -1;
          }
          // finally by size
          return b.size - a.size;
        });
      }
  
      function circlePath(x, y, r) {
        var ret = [];
        ret.push("\nM", x, y);
        ret.push("\nm", -r, 0);
        ret.push("\na", r, r, 0, 1, 0, r * 2, 0);
        ret.push("\na", r, r, 0, 1, 0, -r * 2, 0);
        return ret.join(" ");
      }
      // inverse of the circlePath function, returns a circle object from an svg path
      function circleFromPath(path) {
        var tokens = path.split(' ');
        return {
          'x': parseFloat(tokens[1]),
          'y': parseFloat(tokens[2]),
          'radius': -parseFloat(tokens[4])
        };
      }
      /** returns a svg path of the intersection area of a bunch of circles */
      function intersectionAreaPath(circles) {
        var stats = {};
        intersectionArea(circles, stats);
        var arcs = stats.arcs;
        if (arcs.length === 0) {
          return "M 0 0";
        } else if (arcs.length == 1) {
          var circle = arcs[0].circle;
          return circlePath(circle.x, circle.y, circle.radius);
        } else {
          // draw path around arcs
          var ret = ["\nM", arcs[0].p2.x, arcs[0].p2.y];
          for (var i = 0; i < arcs.length; ++i) {
            var arc = arcs[i],
              r = arc.circle.radius,
              wide = arc.width > r;
            ret.push("\nA", r, r, 0, wide ? 1 : 0, 1,
              arc.p1.x, arc.p1.y);
          }
          return ret.join(" ");
        }
      }
      exports.intersectionArea = intersectionArea;
      exports.circleCircleIntersection = circleCircleIntersection;
      exports.circleOverlap = circleOverlap;
      exports.circleArea = circleArea;
      exports.distance = distance;
      exports.venn = venn;
      exports.greedyLayout = greedyLayout;
      exports.scaleSolution = scaleSolution;
      exports.normalizeSolution = normalizeSolution;
      exports.bestInitialLayout = bestInitialLayout;
      exports.lossFunction = lossFunction;
      exports.disjointCluster = disjointCluster;
      exports.distanceFromIntersectArea = distanceFromIntersectArea;
      exports.VennDiagram = VennDiagram;
      exports.wrapText = wrapText;
      exports.computeTextCentres = computeTextCentres;
      exports.computeTextCentre = computeTextCentre;
      exports.sortAreas = sortAreas;
      exports.circlePath = circlePath;
      exports.circleFromPath = circleFromPath;
      exports.intersectionAreaPath = intersectionAreaPath;
      Object.defineProperty(exports, '__esModule', {
        value: true
      });
    })));

  console.log("nice");
  // $.getJSON("test.json", function(json) {
  //   console.log(json); // this will show the info it in firebug console
  // });    

  function render_venn() {
    var tokenizer1 = document.querySelector("#tokenizer1 input").value;
    var tokenizer2 = document.querySelector("#tokenizer2 input").value; 
    console.log(tokenizer1);
  }

  // render_venn();

  var lab_dict = {};   // lab_dict[lab]

  // 可以将异步改为同步
  $.ajaxSettings.async = false; 
  $.getJSON("./data/vocabsize.json", function(researchers_raw){
    // id_dict & lab_dict
    for(var r in researchers_raw) {
      id_dict[researchers_raw[r][id_field]] = researchers_raw[r];
      
      var lab = researchers_raw[r]["lab"];
      if (lab in lab_dict) {
        lab_dict[lab].push(researchers_raw[r][id_field]);
      } else {
        lab_dict[lab] = [];
        lab_dict[lab].push(researchers_raw[r][id_field]);
      }
    }
    
    // keyword_dict
    for(var r in researchers_raw) {
      // researcher info
      var lab = researchers_raw[r]['lab'];
      var email = researchers_raw[r][id_field];
      var keywords = researchers_raw[r]["keywords"];
      
      for(var k in keywords){
        var keyword = trim(k).toLowerCase();
        var weight = researchers_raw[r]['keywords'][k];
        if(isNaN(weight)) {alert(keyword);}
        if(keyword == 'watch')
          continue; // remove javascript keyword
        
        // new
        if (!(keyword in keyword_dict)){
          keyword_dict[keyword] = {};
        } 
        if (!(lab in keyword_dict[keyword])) {
          keyword_dict[keyword][lab] = {};
        }

        
        // 用于处理keyword中的 speech Speech 
        // 以及其他edit distance
        if (!(email in keyword_dict[keyword][lab])) {
          keyword_dict[keyword][lab][email] = weight;
        } else {
          keyword_dict[keyword][lab][email] = keyword_dict[keyword][lab][email] + weight;
          if(isNaN(keyword_dict[keyword][lab][email])) {alert(keyword);}
        }
      }
    }
    
    // remove empty element from keyword_dict 
    for(var keyword in keyword_dict){
      for(var lab in keyword_dict[keyword]) {
        for(var email in keyword_dict[keyword][lab]) {
          if(isNaN(keyword_dict[keyword][lab][email])) {
            alert(keyword);
          }
        }

      }
    }
    
  });
  $.ajaxSettings.async = true;  

  </script>