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Runtime error
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Simulator</title>
</head>
<body>
<canvas id="displayCanvas" width="800" height="600"></canvas>
<script>
const canvas = document.getElementById('displayCanvas');
const ctx = canvas.getContext('2d');
let socket = new WebSocket(`wss://${window.location.host}/ws`);
// Capture mouse movements and clicks
canvas.addEventListener("mousemove", function (event) {
let rect = canvas.getBoundingClientRect();
let x = event.clientX - rect.left;
let y = event.clientY - rect.top;
socket.send(JSON.stringify({
"action_type": "move",
"mouse_position": [x, y]
}));
});
canvas.addEventListener("click", function (event) {
let rect = canvas.getBoundingClientRect();
let x = event.clientX - rect.left;
let y = event.clientY - rect.top;
socket.send(JSON.stringify({
"action_type": "left_click",
"mouse_position": [x, y]
}));
});
// Receive predicted frames and render them on the canvas
socket.onmessage = function (event) {
ctx.fillStyle = "black"; // Placeholder rendering
ctx.fillRect(0, 0, canvas.width, canvas.height);
};
</script>
</body>
</html> |