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Runtime error
Runtime error
Commit
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c59c4c4
1
Parent(s):
f87bd61
Update static/index.html
Browse files- static/index.html +40 -7
static/index.html
CHANGED
@@ -12,10 +12,48 @@
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const canvas = document.getElementById('displayCanvas');
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const ctx = canvas.getContext('2d');
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let socket
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// Capture mouse movements and clicks
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canvas.addEventListener("mousemove", function (event) {
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let rect = canvas.getBoundingClientRect();
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let x = event.clientX - rect.left;
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let y = event.clientY - rect.top;
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@@ -27,6 +65,7 @@
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});
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canvas.addEventListener("click", function (event) {
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let rect = canvas.getBoundingClientRect();
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let x = event.clientX - rect.left;
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let y = event.clientY - rect.top;
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@@ -36,12 +75,6 @@
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"mouse_position": [x, y]
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}));
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});
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// Receive predicted frames and render them on the canvas
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socket.onmessage = function (event) {
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ctx.fillStyle = "black"; // Placeholder rendering
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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};
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</script>
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</body>
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</html>
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const canvas = document.getElementById('displayCanvas');
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const ctx = canvas.getContext('2d');
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let socket;
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let isConnected = false;
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function connect() {
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socket = new WebSocket(`wss://${window.location.host}/ws`);
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socket.onopen = function(event) {
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console.log("WebSocket connection established");
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isConnected = true;
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};
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socket.onclose = function(event) {
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console.log("WebSocket connection closed. Attempting to reconnect...");
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isConnected = false;
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setTimeout(connect, 3000); // Attempt to reconnect after 3 seconds
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};
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socket.onerror = function(error) {
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console.error("WebSocket error:", error);
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};
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// Receive predicted frames and render them on the canvas
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socket.onmessage = function (event) {
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// Parse the received JSON data
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const data = JSON.parse(event.data);
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if (data.image) {
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// Create an image object from the base64 encoded string
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const img = new Image();
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img.onload = function() {
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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};
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img.src = 'data:image/png;base64,' + data.image;
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}
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};
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}
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// Initial connection
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connect();
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// Capture mouse movements and clicks
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canvas.addEventListener("mousemove", function (event) {
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if (!isConnected) return;
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let rect = canvas.getBoundingClientRect();
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let x = event.clientX - rect.left;
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let y = event.clientY - rect.top;
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});
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canvas.addEventListener("click", function (event) {
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if (!isConnected) return;
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let rect = canvas.getBoundingClientRect();
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let x = event.clientX - rect.left;
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let y = event.clientY - rect.top;
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"mouse_position": [x, y]
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}));
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});
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</script>
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</body>
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</html>
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