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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Bouncing Balls in Sphere</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Inter', sans-serif;
}
#info {
position: absolute;
top: 20px;
left: 20px;
color: white;
background: rgba(0,0,0,0.7);
padding: 10px;
border-radius: 5px;
z-index: 100;
}
#controls {
position: absolute;
bottom: 20px;
left: 20px;
color: white;
background: rgba(0,0,0,0.7);
padding: 10px;
border-radius: 5px;
z-index: 100;
}
canvas {
display: block;
}
</style>
</head>
<body class="bg-gray-900">
<div id="info" class="text-sm">
<h1 class="text-xl font-bold mb-2">Bouncing Balls in Sphere</h1>
<p>Use mouse to rotate view</p>
<p>Scroll to zoom in/out</p>
</div>
<div id="controls">
<div class="flex items-center mb-2">
<label class="text-white mr-2">Ball Count:</label>
<input type="range" id="ballCount" min="10" max="200" value="50" class="w-32">
<span id="ballCountValue" class="ml-2">50</span>
</div>
<div class="flex items-center mb-2">
<label class="text-white mr-2">Bounce Speed:</label>
<input type="range" id="bounceSpeed" min="0.1" max="2" step="0.1" value="1" class="w-32">
<span id="bounceSpeedValue" class="ml-2">1.0</span>
</div>
<div class="flex items-center">
<label class="text-white mr-2">Sphere Opacity:</label>
<input type="range" id="sphereOpacity" min="0" max="1" step="0.1" value="0.2" class="w-32">
<span id="sphereOpacityValue" class="ml-2">0.2</span>
</div>
</div>
<script>
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111111);
// Camera setup
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 30;
// Renderer setup
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
// Orbit controls for camera interaction
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1);
directionalLight.castShadow = true;
scene.add(directionalLight);
// Create the transparent sphere
const sphereRadius = 15;
const sphereGeometry = new THREE.SphereGeometry(sphereRadius, 32, 32);
const sphereMaterial = new THREE.MeshPhongMaterial({
color: 0x3399ff,
transparent: true,
opacity: 0.2,
wireframe: true,
side: THREE.DoubleSide
});
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
scene.add(sphere);
// Create bouncing balls
const balls = [];
const ballGeometry = new THREE.SphereGeometry(0.5, 16, 16);
const ballMaterial = new THREE.MeshPhongMaterial({
color: 0xff5555,
shininess: 100
});
function createBalls(count) {
// Remove existing balls
balls.forEach(ball => scene.remove(ball));
balls.length = 0;
// Create new balls
for (let i = 0; i < count; i++) {
const ball = new THREE.Mesh(ballGeometry, ballMaterial.clone());
ball.castShadow = true;
ball.receiveShadow = true;
// Random position inside sphere
const radius = Math.random() * (sphereRadius - 1);
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI;
ball.position.x = radius * Math.sin(phi) * Math.cos(theta);
ball.position.y = radius * Math.sin(phi) * Math.sin(theta);
ball.position.z = radius * Math.cos(phi);
// Random velocity
ball.userData.velocity = new THREE.Vector3(
(Math.random() - 0.5) * 0.2,
(Math.random() - 0.5) * 0.2,
(Math.random() - 0.5) * 0.2
);
// Random color
ball.material.color.setHSL(Math.random(), 0.7, 0.5);
scene.add(ball);
balls.push(ball);
}
}
// Initial creation
createBalls(50);
// Animation variables
let bounceSpeed = 1.0;
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Update balls
balls.forEach(ball => {
// Move ball
ball.position.x += ball.userData.velocity.x * bounceSpeed;
ball.position.y += ball.userData.velocity.y * bounceSpeed;
ball.position.z += ball.userData.velocity.z * bounceSpeed;
// Check collision with sphere boundary
const distance = ball.position.length();
if (distance > sphereRadius - 1) {
// Calculate normal vector from sphere center to ball
const normal = ball.position.clone().normalize();
// Reflect velocity
ball.userData.velocity.reflect(normal);
// Add some randomness to bounce
ball.userData.velocity.add(
new THREE.Vector3(
(Math.random() - 0.5) * 0.02,
(Math.random() - 0.5) * 0.02,
(Math.random() - 0.5) * 0.02
)
);
// Dampen velocity slightly
ball.userData.velocity.multiplyScalar(0.98);
}
});
// Update controls
controls.update();
// Render scene
renderer.render(scene, camera);
}
animate();
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// UI controls
document.getElementById('ballCount').addEventListener('input', (e) => {
const count = parseInt(e.target.value);
document.getElementById('ballCountValue').textContent = count;
createBalls(count);
});
document.getElementById('bounceSpeed').addEventListener('input', (e) => {
bounceSpeed = parseFloat(e.target.value);
document.getElementById('bounceSpeedValue').textContent = bounceSpeed.toFixed(1);
});
document.getElementById('sphereOpacity').addEventListener('input', (e) => {
const opacity = parseFloat(e.target.value);
sphere.material.opacity = opacity;
document.getElementById('sphereOpacityValue').textContent = opacity.toFixed(1);
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=zackrr/ball-v0-1" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
</html> |