zdwalter commited on
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be1c803
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Files changed (2) hide show
  1. README.md +7 -5
  2. index.html +884 -19
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Plane Fighter 1
3
- emoji: 🐠
4
- colorFrom: pink
5
- colorTo: pink
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: plane-fighter-1
3
+ emoji: 🐳
4
+ colorFrom: blue
5
+ colorTo: purple
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,884 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Sky Adventure - 飞行游戏</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
+ <style>
10
+ body {
11
+ overflow: hidden;
12
+ touch-action: none;
13
+ }
14
+ #gameCanvas {
15
+ display: block;
16
+ background: linear-gradient(to bottom, #1e3c72 0%, #2a5298 100%);
17
+ }
18
+ .game-overlay {
19
+ position: absolute;
20
+ top: 0;
21
+ left: 0;
22
+ width: 100%;
23
+ height: 100%;
24
+ pointer-events: none;
25
+ }
26
+ .cloud {
27
+ position: absolute;
28
+ background-color: rgba(255, 255, 255, 0.8);
29
+ border-radius: 50%;
30
+ }
31
+ @keyframes float {
32
+ 0% { transform: translateY(0px); }
33
+ 50% { transform: translateY(-10px); }
34
+ 100% { transform: translateY(0px); }
35
+ }
36
+ .plane {
37
+ animation: float 2s ease-in-out infinite;
38
+ }
39
+ .star {
40
+ position: absolute;
41
+ color: gold;
42
+ text-shadow: 0 0 10px yellow;
43
+ animation: twinkle 1s ease-in-out infinite alternate;
44
+ }
45
+ @keyframes twinkle {
46
+ from { opacity: 0.7; transform: scale(0.9); }
47
+ to { opacity: 1; transform: scale(1.1); }
48
+ }
49
+ .obstacle {
50
+ position: absolute;
51
+ background-color: #555;
52
+ border-radius: 5px;
53
+ }
54
+ .explosion {
55
+ position: absolute;
56
+ width: 60px;
57
+ height: 60px;
58
+ background: radial-gradient(circle, rgba(255,100,0,0.8) 0%, rgba(255,200,0,0.6) 50%, rgba(255,255,255,0) 70%);
59
+ border-radius: 50%;
60
+ animation: explode 0.5s ease-out forwards;
61
+ }
62
+ @keyframes explode {
63
+ 0% { transform: scale(0); opacity: 1; }
64
+ 100% { transform: scale(2); opacity: 0; }
65
+ }
66
+ .control-btn {
67
+ position: absolute;
68
+ width: 60px;
69
+ height: 60px;
70
+ background: rgba(255, 255, 255, 0.2);
71
+ border-radius: 50%;
72
+ display: flex;
73
+ align-items: center;
74
+ justify-content: center;
75
+ font-size: 24px;
76
+ color: white;
77
+ pointer-events: auto;
78
+ user-select: none;
79
+ -webkit-tap-highlight-color: transparent;
80
+ }
81
+ .control-btn:active {
82
+ background: rgba(255, 255, 255, 0.4);
83
+ transform: scale(0.95);
84
+ }
85
+ #leftBtn {
86
+ bottom: 30px;
87
+ left: 30px;
88
+ }
89
+ #rightBtn {
90
+ bottom: 30px;
91
+ left: 110px;
92
+ }
93
+ #upBtn {
94
+ bottom: 100px;
95
+ right: 30px;
96
+ }
97
+ #downBtn {
98
+ bottom: 30px;
99
+ right: 30px;
100
+ }
101
+ </style>
102
+ </head>
103
+ <body class="bg-gray-900 text-white flex flex-col items-center justify-center h-screen">
104
+ <div class="relative w-full h-full">
105
+ <canvas id="gameCanvas" class="w-full h-full"></canvas>
106
+
107
+ <!-- 开始界面 -->
108
+ <div id="startScreen" class="game-overlay flex flex-col items-center justify-center bg-black bg-opacity-70">
109
+ <h1 class="text-5xl font-bold mb-6 text-yellow-300">SKY ADVENTURE</h1>
110
+ <div class="plane text-6xl mb-8">✈️</div>
111
+ <p class="text-xl mb-8 text-center max-w-md px-4">控制飞机躲避障碍物<br>收集星星获得高分!</p>
112
+ <button id="startButton" class="bg-yellow-500 hover:bg-yellow-600 text-black font-bold py-3 px-8 rounded-full text-xl transition-all duration-300 transform hover:scale-105 pointer-events-auto">
113
+ 开始游戏
114
+ </button>
115
+ <div class="mt-8 flex space-x-4">
116
+ <div class="flex items-center">
117
+ <i class="fas fa-arrow-up text-xl mr-2"></i>
118
+ <span>上升</span>
119
+ </div>
120
+ <div class="flex items-center">
121
+ <i class="fas fa-arrow-down text-xl mr-2"></i>
122
+ <span>下降</span>
123
+ </div>
124
+ <div class="flex items-center">
125
+ <i class="fas fa-arrow-left text-xl mr-2"></i>
126
+ <i class="fas fa-arrow-right text-xl"></i>
127
+ <span class="ml-2">转向</span>
128
+ </div>
129
+ </div>
130
+ </div>
131
+
132
+ <!-- 游戏UI -->
133
+ <div id="gameUI" class="game-overlay hidden">
134
+ <div class="absolute top-4 left-4 bg-black bg-opacity-50 px-4 py-2 rounded-lg">
135
+ <div class="flex items-center">
136
+ <i class="fas fa-star text-yellow-400 mr-2"></i>
137
+ <span id="scoreDisplay" class="text-xl">0</span>
138
+ </div>
139
+ </div>
140
+ <div class="absolute top-4 right-4 bg-black bg-opacity-50 px-4 py-2 rounded-lg">
141
+ <div class="flex items-center">
142
+ <i class="fas fa-heart text-red-500 mr-2"></i>
143
+ <span id="livesDisplay" class="text-xl">3</span>
144
+ </div>
145
+ </div>
146
+ <div class="absolute bottom-4 left-4 bg-black bg-opacity-50 px-4 py-2 rounded-lg">
147
+ <div class="flex items-center">
148
+ <i class="fas fa-tachometer-alt text-blue-400 mr-2"></i>
149
+ <span id="speedDisplay" class="text-xl">100</span>
150
+ <span class="ml-1">km/h</span>
151
+ </div>
152
+ </div>
153
+
154
+ <!-- 触摸控制按钮 -->
155
+ <div id="leftBtn" class="control-btn hidden">
156
+ <i class="fas fa-arrow-left"></i>
157
+ </div>
158
+ <div id="rightBtn" class="control-btn hidden">
159
+ <i class="fas fa-arrow-right"></i>
160
+ </div>
161
+ <div id="upBtn" class="control-btn hidden">
162
+ <i class="fas fa-arrow-up"></i>
163
+ </div>
164
+ <div id="downBtn" class="control-btn hidden">
165
+ <i class="fas fa-arrow-down"></i>
166
+ </div>
167
+ </div>
168
+
169
+ <!-- 游戏结束界面 -->
170
+ <div id="gameOverScreen" class="game-overlay hidden flex flex-col items-center justify-center bg-black bg-opacity-70">
171
+ <h1 class="text-5xl font-bold mb-6 text-red-500">GAME OVER</h1>
172
+ <div class="text-3xl mb-8">
173
+ 得分: <span id="finalScore" class="text-yellow-400">0</span>
174
+ </div>
175
+ <button id="restartButton" class="bg-yellow-500 hover:bg-yellow-600 text-black font-bold py-3 px-8 rounded-full text-xl transition-all duration-300 transform hover:scale-105 pointer-events-auto">
176
+ 再玩一次
177
+ </button>
178
+ </div>
179
+ </div>
180
+
181
+ <script>
182
+ // 游戏状态
183
+ const gameState = {
184
+ started: false,
185
+ gameOver: false,
186
+ score: 0,
187
+ lives: 3,
188
+ speed: 100,
189
+ plane: {
190
+ x: 0,
191
+ y: 0,
192
+ width: 60,
193
+ height: 60,
194
+ velocity: 0, // 左右方向速度
195
+ verticalVelocity: 0, // 上下方向速度
196
+ rotation: 0
197
+ },
198
+ stars: [],
199
+ obstacles: [],
200
+ clouds: [],
201
+ explosions: [],
202
+ lastStarTime: 0,
203
+ lastObstacleTime: 0,
204
+ lastCloudTime: 0,
205
+ keys: {
206
+ ArrowUp: false,
207
+ ArrowDown: false,
208
+ ArrowLeft: false,
209
+ ArrowRight: false
210
+ },
211
+ isMobile: false
212
+ };
213
+
214
+ // 获取DOM元素
215
+ const canvas = document.getElementById('gameCanvas');
216
+ const ctx = canvas.getContext('2d');
217
+ const startScreen = document.getElementById('startScreen');
218
+ const gameUI = document.getElementById('gameUI');
219
+ const gameOverScreen = document.getElementById('gameOverScreen');
220
+ const startButton = document.getElementById('startButton');
221
+ const restartButton = document.getElementById('restartButton');
222
+ const scoreDisplay = document.getElementById('scoreDisplay');
223
+ const livesDisplay = document.getElementById('livesDisplay');
224
+ const speedDisplay = document.getElementById('speedDisplay');
225
+ const finalScore = document.getElementById('finalScore');
226
+ const leftBtn = document.getElementById('leftBtn');
227
+ const rightBtn = document.getElementById('rightBtn');
228
+ const upBtn = document.getElementById('upBtn');
229
+ const downBtn = document.getElementById('downBtn');
230
+
231
+ // 检测是否移动设备
232
+ function detectMobile() {
233
+ return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
234
+ }
235
+
236
+ // 设置画布大小
237
+ function resizeCanvas() {
238
+ canvas.width = window.innerWidth;
239
+ canvas.height = window.innerHeight;
240
+ if (gameState.started && !gameState.gameOver) {
241
+ gameState.plane.x = canvas.width / 2;
242
+ gameState.plane.y = canvas.height / 2;
243
+ }
244
+ }
245
+
246
+ // 初始化���戏
247
+ function initGame() {
248
+ gameState.isMobile = detectMobile();
249
+ resizeCanvas();
250
+ gameState.started = true;
251
+ gameState.gameOver = false;
252
+ gameState.score = 0;
253
+ gameState.lives = 3;
254
+ gameState.speed = 100;
255
+ gameState.plane = {
256
+ x: canvas.width / 2,
257
+ y: canvas.height / 2,
258
+ width: 60,
259
+ height: 60,
260
+ velocity: 0,
261
+ verticalVelocity: 0,
262
+ rotation: 0
263
+ };
264
+ gameState.stars = [];
265
+ gameState.obstacles = [];
266
+ gameState.clouds = [];
267
+ gameState.explosions = [];
268
+ gameState.lastStarTime = 0;
269
+ gameState.lastObstacleTime = 0;
270
+ gameState.lastCloudTime = 0;
271
+
272
+ startScreen.classList.add('hidden');
273
+ gameOverScreen.classList.add('hidden');
274
+ gameUI.classList.remove('hidden');
275
+
276
+ // 显示触摸控制按钮(如果是移动设备)
277
+ if (gameState.isMobile) {
278
+ leftBtn.classList.remove('hidden');
279
+ rightBtn.classList.remove('hidden');
280
+ upBtn.classList.remove('hidden');
281
+ downBtn.classList.remove('hidden');
282
+ }
283
+
284
+ updateUI();
285
+ createInitialClouds();
286
+ requestAnimationFrame(gameLoop);
287
+ }
288
+
289
+ // 创建初始云朵
290
+ function createInitialClouds() {
291
+ for (let i = 0; i < 10; i++) {
292
+ createCloud(true);
293
+ }
294
+ }
295
+
296
+ // 创建云朵
297
+ function createCloud(initial = false) {
298
+ const size = Math.random() * 60 + 40;
299
+ const x = initial ? Math.random() * canvas.width : canvas.width + size;
300
+ const y = Math.random() * canvas.height;
301
+ const speed = Math.random() * 1 + 0.5;
302
+
303
+ gameState.clouds.push({
304
+ x,
305
+ y,
306
+ size,
307
+ speed,
308
+ parts: Array(3).fill().map(() => ({
309
+ size: size * (Math.random() * 0.3 + 0.7),
310
+ offsetX: (Math.random() - 0.5) * size * 0.6,
311
+ offsetY: (Math.random() - 0.5) * size * 0.6
312
+ }))
313
+ });
314
+ }
315
+
316
+ // 创建星星
317
+ function createStar() {
318
+ const size = Math.random() * 20 + 15;
319
+ const x = canvas.width + size;
320
+ const y = Math.random() * (canvas.height - size * 2) + size;
321
+ const speed = Math.random() * 3 + 3 + gameState.speed / 50;
322
+
323
+ gameState.stars.push({
324
+ x,
325
+ y,
326
+ size,
327
+ speed,
328
+ rotation: 0,
329
+ rotationSpeed: Math.random() * 0.1 - 0.05
330
+ });
331
+ }
332
+
333
+ // 创建障碍物
334
+ function createObstacle() {
335
+ const width = Math.random() * 80 + 40;
336
+ const height = Math.random() * 80 + 40;
337
+ const x = canvas.width + width;
338
+ const y = Math.random() * (canvas.height - height);
339
+ const speed = Math.random() * 2 + 2 + gameState.speed / 50;
340
+ const type = Math.random() > 0.5 ? 'rectangle' : 'circle';
341
+
342
+ gameState.obstacles.push({
343
+ x,
344
+ y,
345
+ width,
346
+ height,
347
+ speed,
348
+ type
349
+ });
350
+ }
351
+
352
+ // 创建爆炸效果
353
+ function createExplosion(x, y) {
354
+ gameState.explosions.push({
355
+ x,
356
+ y,
357
+ size: 0,
358
+ maxSize: Math.random() * 40 + 40,
359
+ alpha: 1
360
+ });
361
+ }
362
+
363
+ // 更新UI
364
+ function updateUI() {
365
+ scoreDisplay.textContent = gameState.score;
366
+ livesDisplay.textContent = gameState.lives;
367
+ speedDisplay.textContent = Math.floor(gameState.speed);
368
+ }
369
+
370
+ // 检测碰撞
371
+ function checkCollision(rect1, rect2) {
372
+ return (
373
+ rect1.x < rect2.x + rect2.width &&
374
+ rect1.x + rect1.width > rect2.x &&
375
+ rect1.y < rect2.y + rect2.height &&
376
+ rect1.y + rect1.height > rect2.y
377
+ );
378
+ }
379
+
380
+ // 游戏结束
381
+ function endGame() {
382
+ gameState.gameOver = true;
383
+ gameUI.classList.add('hidden');
384
+ gameOverScreen.classList.remove('hidden');
385
+ finalScore.textContent = gameState.score;
386
+
387
+ // 隐藏触摸控制按钮
388
+ leftBtn.classList.add('hidden');
389
+ rightBtn.classList.add('hidden');
390
+ upBtn.classList.add('hidden');
391
+ downBtn.classList.add('hidden');
392
+ }
393
+
394
+ // 游戏主循环
395
+ function gameLoop(timestamp) {
396
+ if (!gameState.started || gameState.gameOver) return;
397
+
398
+ // 清除画布
399
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
400
+
401
+ // 更新游戏状态
402
+ updateGame(timestamp);
403
+
404
+ // 绘制游戏元素
405
+ drawGame();
406
+
407
+ // 继续循环
408
+ requestAnimationFrame(gameLoop);
409
+ }
410
+
411
+ // 更新游戏状态
412
+ function updateGame(timestamp) {
413
+ // 更新飞机速度
414
+ if (gameState.keys.ArrowUp || gameState.keys.ArrowDown) {
415
+ gameState.speed = Math.max(50,
416
+ Math.min(200,
417
+ gameState.speed + (gameState.keys.ArrowUp ? 0.5 : -0.5)
418
+ )
419
+ );
420
+ }
421
+
422
+ // 更新水平方向移动
423
+ if (gameState.keys.ArrowLeft) {
424
+ gameState.plane.rotation = Math.max(gameState.plane.rotation - 2, -20);
425
+ gameState.plane.velocity = Math.max(gameState.plane.velocity - 0.5, -5);
426
+ } else if (gameState.keys.ArrowRight) {
427
+ gameState.plane.rotation = Math.min(gameState.plane.rotation + 2, 20);
428
+ gameState.plane.velocity = Math.min(gameState.plane.velocity + 0.5, 5);
429
+ } else {
430
+ // 如果没有按左右键,飞机逐渐回正
431
+ gameState.plane.rotation *= 0.95;
432
+ gameState.plane.velocity *= 0.95;
433
+ if (Math.abs(gameState.plane.rotation) < 0.5) gameState.plane.rotation = 0;
434
+ if (Math.abs(gameState.plane.velocity) < 0.5) gameState.plane.velocity = 0;
435
+ }
436
+
437
+ // 更新垂直方向移动
438
+ if (gameState.keys.ArrowUp) {
439
+ gameState.plane.verticalVelocity = Math.max(gameState.plane.verticalVelocity - 0.5, -5);
440
+ } else if (gameState.keys.ArrowDown) {
441
+ gameState.plane.verticalVelocity = Math.min(gameState.plane.verticalVelocity + 0.5, 5);
442
+ } else {
443
+ // 如果没有按上下键,垂直速度逐渐归零
444
+ gameState.plane.verticalVelocity *= 0.95;
445
+ if (Math.abs(gameState.plane.verticalVelocity) < 0.5) gameState.plane.verticalVelocity = 0;
446
+ }
447
+
448
+ // 更新飞机位置
449
+ gameState.plane.x += gameState.plane.velocity;
450
+ gameState.plane.y += gameState.plane.verticalVelocity;
451
+
452
+ // 限制飞机在屏幕内
453
+ gameState.plane.x = Math.max(gameState.plane.width / 2, Math.min(gameState.plane.x, canvas.width - gameState.plane.width / 2));
454
+ gameState.plane.y = Math.max(gameState.plane.height / 2, Math.min(gameState.plane.y, canvas.height - gameState.plane.height / 2));
455
+
456
+ // 生成新星星
457
+ if (timestamp - gameState.lastStarTime > 2000) {
458
+ createStar();
459
+ gameState.lastStarTime = timestamp;
460
+ }
461
+
462
+ // 生成新障碍物
463
+ if (timestamp - gameState.lastObstacleTime > 1500) {
464
+ createObstacle();
465
+ gameState.lastObstacleTime = timestamp;
466
+ }
467
+
468
+ // 生成新云朵
469
+ if (timestamp - gameState.lastCloudTime > 1000) {
470
+ createCloud();
471
+ gameState.lastCloudTime = timestamp;
472
+ }
473
+
474
+ // 更新云朵
475
+ gameState.clouds.forEach(cloud => {
476
+ cloud.x -= cloud.speed;
477
+ });
478
+ gameState.clouds = gameState.clouds.filter(cloud => cloud.x + cloud.size > 0);
479
+
480
+ // 更新星星
481
+ gameState.stars.forEach(star => {
482
+ star.x -= star.speed;
483
+ star.rotation += star.rotationSpeed;
484
+
485
+ // 检测碰撞
486
+ const planeRect = {
487
+ x: gameState.plane.x - gameState.plane.width / 2,
488
+ y: gameState.plane.y - gameState.plane.height / 2,
489
+ width: gameState.plane.width,
490
+ height: gameState.plane.height
491
+ };
492
+
493
+ const starRect = {
494
+ x: star.x - star.size / 2,
495
+ y: star.y - star.size / 2,
496
+ width: star.size,
497
+ height: star.size
498
+ };
499
+
500
+ if (checkCollision(planeRect, starRect) && !gameState.gameOver) {
501
+ star.collected = true;
502
+ gameState.score += 10;
503
+ updateUI();
504
+ }
505
+ });
506
+ gameState.stars = gameState.stars.filter(star => star.x + star.size > 0 && !star.collected);
507
+
508
+ // 更新障碍物
509
+ gameState.obstacles.forEach(obstacle => {
510
+ obstacle.x -= obstacle.speed;
511
+
512
+ // 检测碰撞
513
+ const planeRect = {
514
+ x: gameState.plane.x - gameState.plane.width / 2,
515
+ y: gameState.plane.y - gameState.plane.height / 2,
516
+ width: gameState.plane.width,
517
+ height: gameState.plane.height
518
+ };
519
+
520
+ const obstacleRect = obstacle.type === 'rectangle' ? {
521
+ x: obstacle.x - obstacle.width / 2,
522
+ y: obstacle.y - obstacle.height / 2,
523
+ width: obstacle.width,
524
+ height: obstacle.height
525
+ } : {
526
+ x: obstacle.x - obstacle.width / 2,
527
+ y: obstacle.y - obstacle.height / 2,
528
+ width: obstacle.width,
529
+ height: obstacle.height
530
+ };
531
+
532
+ if (checkCollision(planeRect, obstacleRect) && !gameState.gameOver) {
533
+ obstacle.hit = true;
534
+ gameState.lives--;
535
+ updateUI();
536
+ createExplosion(gameState.plane.x, gameState.plane.y);
537
+
538
+ if (gameState.lives <= 0) {
539
+ endGame();
540
+ }
541
+ }
542
+ });
543
+ gameState.obstacles = gameState.obstacles.filter(obstacle => obstacle.x + obstacle.width > 0 && !obstacle.hit);
544
+
545
+ // 更新爆炸效果
546
+ gameState.explosions.forEach(explosion => {
547
+ explosion.size += 2;
548
+ explosion.alpha -= 0.02;
549
+ });
550
+ gameState.explosions = gameState.explosions.filter(explosion => explosion.alpha > 0);
551
+ }
552
+
553
+ // 绘制游戏元素
554
+ function drawGame() {
555
+ // 绘制背景渐变
556
+ const gradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
557
+ gradient.addColorStop(0, '#1e3c72');
558
+ gradient.addColorStop(1, '#2a5298');
559
+ ctx.fillStyle = gradient;
560
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
561
+
562
+ // 绘制云朵
563
+ gameState.clouds.forEach(cloud => {
564
+ cloud.parts.forEach(part => {
565
+ ctx.beginPath();
566
+ ctx.arc(
567
+ cloud.x + part.offsetX,
568
+ cloud.y + part.offsetY,
569
+ part.size / 2,
570
+ 0,
571
+ Math.PI * 2
572
+ );
573
+ ctx.fillStyle = `rgba(255, 255, 255, ${0.7 + Math.random() * 0.3})`;
574
+ ctx.fill();
575
+ });
576
+ });
577
+
578
+ // 绘制星星
579
+ gameState.stars.forEach(star => {
580
+ ctx.save();
581
+ ctx.translate(star.x, star.y);
582
+ ctx.rotate(star.rotation);
583
+
584
+ ctx.beginPath();
585
+ for (let i = 0; i < 5; i++) {
586
+ const angle = (i * 2 * Math.PI / 5) - Math.PI / 2;
587
+ const innerAngle = angle + Math.PI / 5;
588
+ const outerRadius = star.size / 2;
589
+ const innerRadius = star.size / 4;
590
+
591
+ if (i === 0) {
592
+ ctx.moveTo(
593
+ Math.cos(angle) * outerRadius,
594
+ Math.sin(angle) * outerRadius
595
+ );
596
+ } else {
597
+ ctx.lineTo(
598
+ Math.cos(angle) * outerRadius,
599
+ Math.sin(angle) * outerRadius
600
+ );
601
+ }
602
+
603
+ ctx.lineTo(
604
+ Math.cos(innerAngle) * innerRadius,
605
+ Math.sin(innerAngle) * innerRadius
606
+ );
607
+ }
608
+ ctx.closePath();
609
+
610
+ const gradient = ctx.createRadialGradient(0, 0, 0, 0, 0, star.size / 2);
611
+ gradient.addColorStop(0, 'gold');
612
+ gradient.addColorStop(1, 'yellow');
613
+ ctx.fillStyle = gradient;
614
+ ctx.shadowColor = 'yellow';
615
+ ctx.shadowBlur = 10;
616
+ ctx.fill();
617
+
618
+ ctx.restore();
619
+ });
620
+
621
+ // 绘制障碍物
622
+ gameState.obstacles.forEach(obstacle => {
623
+ ctx.save();
624
+ ctx.translate(obstacle.x, obstacle.y);
625
+
626
+ if (obstacle.type === 'rectangle') {
627
+ ctx.fillStyle = '#555';
628
+ ctx.fillRect(
629
+ -obstacle.width / 2,
630
+ -obstacle.height / 2,
631
+ obstacle.width,
632
+ obstacle.height
633
+ );
634
+
635
+ // 添加一些细节
636
+ ctx.fillStyle = '#444';
637
+ ctx.fillRect(
638
+ -obstacle.width / 2 + 5,
639
+ -obstacle.height / 2 + 5,
640
+ obstacle.width - 10,
641
+ obstacle.height - 10
642
+ );
643
+ } else {
644
+ ctx.beginPath();
645
+ ctx.arc(0, 0, obstacle.width / 2, 0, Math.PI * 2);
646
+ ctx.fillStyle = '#555';
647
+ ctx.fill();
648
+
649
+ // 添加一些细节
650
+ ctx.beginPath();
651
+ ctx.arc(0, 0, obstacle.width / 2 - 5, 0, Math.PI * 2);
652
+ ctx.fillStyle = '#444';
653
+ ctx.fill();
654
+ }
655
+
656
+ ctx.restore();
657
+ });
658
+
659
+ // 绘制飞机
660
+ ctx.save();
661
+ ctx.translate(gameState.plane.x, gameState.plane.y);
662
+ ctx.rotate(gameState.plane.rotation * Math.PI / 180);
663
+
664
+ // 飞机主体
665
+ ctx.beginPath();
666
+ ctx.moveTo(30, 0);
667
+ ctx.lineTo(-20, -15);
668
+ ctx.lineTo(-25, 0);
669
+ ctx.lineTo(-20, 15);
670
+ ctx.closePath();
671
+ ctx.fillStyle = '#e74c3c';
672
+ ctx.fill();
673
+
674
+ // 飞机窗户
675
+ ctx.beginPath();
676
+ ctx.arc(10, 0, 5, 0, Math.PI * 2);
677
+ ctx.fillStyle = '#3498db';
678
+ ctx.fill();
679
+
680
+ // 飞机机翼
681
+ ctx.beginPath();
682
+ ctx.moveTo(5, 0);
683
+ ctx.lineTo(-5, -20);
684
+ ctx.lineTo(-15, -20);
685
+ ctx.lineTo(-5, 0);
686
+ ctx.closePath();
687
+ ctx.fillStyle = '#c0392b';
688
+ ctx.fill();
689
+
690
+ ctx.beginPath();
691
+ ctx.moveTo(5, 0);
692
+ ctx.lineTo(-5, 20);
693
+ ctx.lineTo(-15, 20);
694
+ ctx.lineTo(-5, 0);
695
+ ctx.closePath();
696
+ ctx.fillStyle = '#c0392b';
697
+ ctx.fill();
698
+
699
+ // 飞机尾翼
700
+ ctx.beginPath();
701
+ ctx.moveTo(-20, 0);
702
+ ctx.lineTo(-25, -10);
703
+ ctx.lineTo(-30, -10);
704
+ ctx.lineTo(-25, 0);
705
+ ctx.closePath();
706
+ ctx.fillStyle = '#a5281b';
707
+ ctx.fill();
708
+
709
+ ctx.beginPath();
710
+ ctx.moveTo(-20, 0);
711
+ ctx.lineTo(-25, 10);
712
+ ctx.lineTo(-30, 10);
713
+ ctx.lineTo(-25, 0);
714
+ ctx.closePath();
715
+ ctx.fillStyle = '#a5281b';
716
+ ctx.fill();
717
+
718
+ ctx.restore();
719
+
720
+ // 绘制爆炸效果
721
+ gameState.explosions.forEach(explosion => {
722
+ ctx.save();
723
+ ctx.translate(explosion.x, explosion.y);
724
+
725
+ const gradient = ctx.createRadialGradient(
726
+ 0, 0, 0,
727
+ 0, 0, explosion.size
728
+ );
729
+ gradient.addColorStop(0, `rgba(255, 100, 0, ${explosion.alpha})`);
730
+ gradient.addColorStop(0.5, `rgba(255, 200, 0, ${explosion.alpha * 0.6})`);
731
+ gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
732
+
733
+ ctx.beginPath();
734
+ ctx.arc(0, 0, explosion.size, 0, Math.PI * 2);
735
+ ctx.fillStyle = gradient;
736
+ ctx.fill();
737
+
738
+ ctx.restore();
739
+ });
740
+
741
+ // 绘制速度线
742
+ if (gameState.speed > 120) {
743
+ for (let i = 0; i < 10; i++) {
744
+ const x = Math.random() * canvas.width;
745
+ const y = Math.random() * canvas.height;
746
+ const length = Math.random() * 20 + 10;
747
+ const angle = Math.atan2(
748
+ gameState.plane.y - y,
749
+ gameState.plane.x - x
750
+ );
751
+
752
+ ctx.save();
753
+ ctx.translate(x, y);
754
+ ctx.rotate(angle);
755
+
756
+ ctx.beginPath();
757
+ ctx.moveTo(0, 0);
758
+ ctx.lineTo(length, 0);
759
+ ctx.strokeStyle = `rgba(255, 255, 255, ${Math.random() * 0.5 + 0.3})`;
760
+ ctx.lineWidth = 1;
761
+ ctx.stroke();
762
+
763
+ ctx.restore();
764
+ }
765
+ }
766
+ }
767
+
768
+ // 事件监听
769
+ window.addEventListener('resize', resizeCanvas);
770
+
771
+ // 键盘控制
772
+ document.addEventListener('keydown', (e) => {
773
+ if (gameState.keys.hasOwnProperty(e.key)) {
774
+ gameState.keys[e.key] = true;
775
+ e.preventDefault();
776
+ }
777
+ });
778
+
779
+ document.addEventListener('keyup', (e) => {
780
+ if (gameState.keys.hasOwnProperty(e.key)) {
781
+ gameState.keys[e.key] = false;
782
+ e.preventDefault();
783
+ }
784
+ });
785
+
786
+ // 触摸控制��钮事件
787
+ leftBtn.addEventListener('touchstart', (e) => {
788
+ e.preventDefault();
789
+ gameState.keys.ArrowLeft = true;
790
+ });
791
+ leftBtn.addEventListener('touchend', (e) => {
792
+ e.preventDefault();
793
+ gameState.keys.ArrowLeft = false;
794
+ });
795
+
796
+ rightBtn.addEventListener('touchstart', (e) => {
797
+ e.preventDefault();
798
+ gameState.keys.ArrowRight = true;
799
+ });
800
+ rightBtn.addEventListener('touchend', (e) => {
801
+ e.preventDefault();
802
+ gameState.keys.ArrowRight = false;
803
+ });
804
+
805
+ upBtn.addEventListener('touchstart', (e) => {
806
+ e.preventDefault();
807
+ gameState.keys.ArrowUp = true;
808
+ });
809
+ upBtn.addEventListener('touchend', (e) => {
810
+ e.preventDefault();
811
+ gameState.keys.ArrowUp = false;
812
+ });
813
+
814
+ downBtn.addEventListener('touchstart', (e) => {
815
+ e.preventDefault();
816
+ gameState.keys.ArrowDown = true;
817
+ });
818
+ downBtn.addEventListener('touchend', (e) => {
819
+ e.preventDefault();
820
+ gameState.keys.ArrowDown = false;
821
+ });
822
+
823
+ // 鼠标控制按钮事件(用于桌面浏览器测试)
824
+ leftBtn.addEventListener('mousedown', (e) => {
825
+ e.preventDefault();
826
+ gameState.keys.ArrowLeft = true;
827
+ });
828
+ leftBtn.addEventListener('mouseup', (e) => {
829
+ e.preventDefault();
830
+ gameState.keys.ArrowLeft = false;
831
+ });
832
+ leftBtn.addEventListener('mouseleave', (e) => {
833
+ e.preventDefault();
834
+ gameState.keys.ArrowLeft = false;
835
+ });
836
+
837
+ rightBtn.addEventListener('mousedown', (e) => {
838
+ e.preventDefault();
839
+ gameState.keys.ArrowRight = true;
840
+ });
841
+ rightBtn.addEventListener('mouseup', (e) => {
842
+ e.preventDefault();
843
+ gameState.keys.ArrowRight = false;
844
+ });
845
+ rightBtn.addEventListener('mouseleave', (e) => {
846
+ e.preventDefault();
847
+ gameState.keys.ArrowRight = false;
848
+ });
849
+
850
+ upBtn.addEventListener('mousedown', (e) => {
851
+ e.preventDefault();
852
+ gameState.keys.ArrowUp = true;
853
+ });
854
+ upBtn.addEventListener('mouseup', (e) => {
855
+ e.preventDefault();
856
+ gameState.keys.ArrowUp = false;
857
+ });
858
+ upBtn.addEventListener('mouseleave', (e) => {
859
+ e.preventDefault();
860
+ gameState.keys.ArrowUp = false;
861
+ });
862
+
863
+ downBtn.addEventListener('mousedown', (e) => {
864
+ e.preventDefault();
865
+ gameState.keys.ArrowDown = true;
866
+ });
867
+ downBtn.addEventListener('mouseup', (e) => {
868
+ e.preventDefault();
869
+ gameState.keys.ArrowDown = false;
870
+ });
871
+ downBtn.addEventListener('mouseleave', (e) => {
872
+ e.preventDefault();
873
+ gameState.keys.ArrowDown = false;
874
+ });
875
+
876
+ // 按钮事件
877
+ startButton.addEventListener('click', initGame);
878
+ restartButton.addEventListener('click', initGame);
879
+
880
+ // 初始调整画布大小
881
+ resizeCanvas();
882
+ </script>
883
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=zdwalter/plane-fighter-1" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
884
+ </html>