Upload 4 files
Browse files- README.md +4 -4
- RunMobileNet.cs +39 -37
- info.json +1 -1
- mobilenet_v2.sentis +2 -2
README.md
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pipeline_tag: image-classification
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---
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## MobileNet V2 in Unity Sentis Format (Version 1.
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*Version 1.3.0 Sentis files are not compatible with
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This is a small image classification model that works in Unity 2023. It is based on [MobileNet V2](https://arxiv.org/abs/1801.04381)
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## How to Use
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* Create a new scene in Unity 2023
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* Install `com.unity.sentis` version `1.
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* Add the C# script to the Main Camera
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*
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* Drag the `class_desc.txt` on to the `labelsAsset` field
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* Drag one of the sample images on to the inputImage field in the inspector.
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* Press play and the result of the prediction will print to the console window.
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pipeline_tag: image-classification
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---
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## MobileNet V2 in Unity Sentis Format (Version 1.4.0-pre.2*)
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*Version 1.3.0 Sentis files are not compatible with 1.4.0 and need to be recreated/downloaded
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This is a small image classification model that works in Unity 2023. It is based on [MobileNet V2](https://arxiv.org/abs/1801.04381)
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## How to Use
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* Create a new scene in Unity 2023
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* Install `com.unity.sentis` version `1.4.0-pre.2` from the package manager
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* Add the C# script to the Main Camera
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* Drag the `mobilenet_v2.sentis` model onto the `modelAsset `field
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* Drag the `class_desc.txt` on to the `labelsAsset` field
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* Drag one of the sample images on to the inputImage field in the inspector.
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* Press play and the result of the prediction will print to the console window.
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RunMobileNet.cs
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using Unity.Sentis;
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using UnityEngine;
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/*
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* MovileNetV2 Inference Script
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* ============================
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public class RunMobileNet : MonoBehaviour
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{
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const string modelName = "mobilenet_v2.sentis";
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//The image to classify here:
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//Link class_desc.txt here:
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public TextAsset labelsAsset;
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//All images are resized to these values
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const int imageHeight = 224;
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const int imageWidth = 224;
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const BackendType backend = BackendType.GPUCompute;
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private IWorker engine;
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private string[] labels;
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void Start()
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{
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//These are used for tensor operations
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allocator = new TensorCachingAllocator();
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ops = WorkerFactory.CreateOps(backend, allocator);
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//Parse neural net labels
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labels = labelsAsset.text.Split('\n');
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//Load model
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model = ModelLoader.Load(Application.streamingAssetsPath
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//Setup the engine to run the model
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engine = WorkerFactory.CreateWorker(backend,
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//Execute inference
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ExecuteML();
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public void ExecuteML()
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{
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//Preprocess image for input
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using var
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using var input = Normalise(rawinput);
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//Execute neural net
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engine.Execute(input);
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//Read output tensor
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var
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var
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//Select the best output class and print the results
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var
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var
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output.MakeReadable();
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var accuracy = output[res];
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//The result is output to the console window
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int percent = Mathf.FloorToInt(accuracy * 100f + 0.5f);
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Debug.Log($"{
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//Clean memory
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Resources.UnloadUnusedAssets();
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}
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//This scales and shifts the RGB values for input into the model
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{
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{
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1/0.229f, 1/0.224f, 1/0.225f
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});
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using var P = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[]
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{
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0.485f, 0.456f, 0.406f
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});
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using var image2 = ops.Sub(image, P);
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return ops.Mul(image2, M);
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}
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private void OnDestroy()
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{
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}
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}
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using System.Collections.Generic;
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using Unity.Sentis;
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using UnityEngine;
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using System.IO;
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using FF = Unity.Sentis.Functional;
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/*
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* MovileNetV2 Inference Script
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* ============================
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public class RunMobileNet : MonoBehaviour
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{
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//draw the sentis file here:
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public ModelAsset modelAsset;
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const string modelName = "mobilenet_v2.sentis";
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//The image to classify here:
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//Link class_desc.txt here:
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public TextAsset labelsAsset;
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//All images are resized to these values to go into the model
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const int imageHeight = 224;
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const int imageWidth = 224;
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const BackendType backend = BackendType.GPUCompute;
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private IWorker engine;
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private string[] labels;
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//Used to normalise the input RGB values
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TensorFloat mulRGB = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[] { 1 / 0.229f, 1 / 0.224f, 1 / 0.225f });
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TensorFloat shiftRGB = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[] { 0.485f, 0.456f, 0.406f });
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void Start()
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{
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//Parse neural net labels
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labels = labelsAsset.text.Split('\n');
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//Load model from file or asset
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//var model = ModelLoader.Load(Path.Join(Application.streamingAssetsPath, modelName));
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var model = ModelLoader.Load(modelAsset);
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//We modify the model to normalise the input RGB values and select the highest prediction
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//probability and item number
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var model2 = FF.Compile(
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input =>
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{
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var probability = model.Forward(NormaliseRGB(input))[0];
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return (FF.ReduceMax(probability, 1), FF.ArgMax(probability, 1));
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},
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model.inputs[0]
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);
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//Setup the engine to run the model
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engine = WorkerFactory.CreateWorker(backend, model2);
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//Execute inference
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ExecuteML();
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public void ExecuteML()
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{
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//Preprocess image for input
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using var input = TextureConverter.ToTensor(inputImage, imageWidth, imageHeight, 3);
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//Execute neural net
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engine.Execute(input);
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//Read output tensor
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var probability = engine.PeekOutput("output_0") as TensorFloat;
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var item = engine.PeekOutput("output_1") as TensorInt;
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item.CompleteOperationsAndDownload();
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probability.CompleteOperationsAndDownload();
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//Select the best output class and print the results
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var ID = item[0];
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var accuracy = probability[0];
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//The result is output to the console window
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int percent = Mathf.FloorToInt(accuracy * 100f + 0.5f);
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Debug.Log($"Prediction: {labels[ID]} {percent}﹪");
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//Clean memory
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Resources.UnloadUnusedAssets();
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}
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//This scales and shifts the RGB values for input into the model
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FunctionalTensor NormaliseRGB(FunctionalTensor image)
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{
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return (image - FunctionalTensor.FromTensor(shiftRGB)) * FunctionalTensor.FromTensor(mulRGB);
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}
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private void OnDestroy()
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{
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mulRGB?.Dispose();
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shiftRGB?.Dispose();
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engine?.Dispose();
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}
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}
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info.json
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"class_desc.txt"
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],
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"version":[
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"1.
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]
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}
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"class_desc.txt"
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],
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"version":[
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"1.4.0"
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]
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}
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mobilenet_v2.sentis
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:907d42cf325f7d2457b8ccdd12fabb5bea882d2757c3bb5bc57042e5ec6533bc
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size 13989036
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