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--- |
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license: mit |
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language: |
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- en |
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base_model: |
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- Skywork/Matrix-Game |
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--- |
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<!-- markdownlint-disable first-line-h1 --> |
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<!-- markdownlint-disable html --> |
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<!-- markdownlint-disable no-duplicate-header --> |
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# Matrix-Game: Interactive World Foundation Model |
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<div style="display: flex; justify-content: center; gap: 10px;"> |
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<a href="https://github.com/SkyworkAI/Matrix-Game"> |
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<img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub"> |
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</a> |
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<a href="https://github.com/SkyworkAI/Matrix-Game/blob/main/assets/report.pdf"> |
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<img src="https://img.shields.io/badge/arXiv-Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="arXiv"> |
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</a> |
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</div> |
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## π Overview |
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**Matrix-Game** is a 17B-parameter interactive world foundation model for controllable game world generation. |
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## β¨ Key Features |
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- π― **Feature 1**: **Interactive Generation.** A diffusion-based image-to-world model that generates high-quality videos conditioned on keyboard and mouse inputs, enabling fine-grained control and dynamic scene evolution. |
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- π **Feature 2**: **GameWorld Score.** A comprehensive benchmark for evaluating Minecraft world models across four key dimensions, including visual quality, temporal quality, action controllability, and physical rule understanding. |
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- π‘ **Feature 3**: **Matrix-Game Dataset** A large-scale Minecraft dataset with fine-grained action annotations, supporting scalable training for interactive and physically grounded world modeling. |
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## π₯ Latest Updates |
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* [2025-05] π Initial release of Matrix-Game Model |
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## π Performance Comparison |
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### GameWorld Score Benchmark Comparison |
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| Model | Image Quality β | Aesthetic Quality β | Temporal Cons. β | Motion Smooth. β | Keyboard Acc. β | Mouse Acc. β | 3D Cons. β | |
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|-----------|------------------|-------------|-------------------|-------------------|------------------|---------------|-------------| |
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| Oasis | 0.65 | 0.48 | 0.94 | **0.98** | 0.77 | 0.56 | 0.56 | |
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| MineWorld | 0.69 | 0.47 | 0.95 | **0.98** | 0.86 | 0.64 | 0.51 | |
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| **Ours** | **0.72** | **0.49** | **0.97** | **0.98** | **0.95** | **0.95** | **0.76** | |
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**Metric Descriptions**: |
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- **Image Quality** / **Aesthetic**: Visual fidelity and perceptual appeal of generated frames |
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- **Temporal Consistency** / **Motion Smoothness**: Temporal coherence and smoothness between frames |
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- **Keyboard Accuracy** / **Mouse Accuracy**: Accuracy in following user control signals |
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- **3D Consistency**: Geometric stability and physical plausibility over time |
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Please check our [GameWorld](https://github.com/SkyworkAI/Matrix-Game/tree/main/GameWorldScore) benchmark for detailed implementation. |
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### Human Evaluation |
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> Double-blind human evaluation by two independent groups across four key dimensions: **Overall Quality**, **Controllability**, **Visual Quality**, and **Temporal Consistency**. |
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> Scores represent the percentage of pairwise comparisons in which each method was preferred. Matrix-Game consistently outperforms prior models across all metrics and both groups. |
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## π Quick Start |
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``` |
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# clone the repository: |
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git clone https://github.com/SkyworkAI/Matrix-Game.git |
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cd Matrix-Game |
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# install dependencies: |
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pip install -r requirements.txt |
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# install apex and FlashAttention-3 |
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# Our project also depends on [apex](https://github.com/NVIDIA/apex) and [FlashAttention-3](https://github.com/Dao-AILab/flash-attention) |
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# inference |
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bash run_inference.sh |
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``` |
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## β Acknowledgements |
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We would like to express our gratitude to: |
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- [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework |
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- [HunyuanVideo](https://github.com/Tencent/HunyuanVideo) for their strong base model |
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- [MineDojo](https://minedojo.org/knowledge_base) for their Minecraft video dataset |
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- [MineRL](https://github.com/minerllabs/minerl) for their excellent gym framework |
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- [Video-Pre-Training](https://github.com/openai/Video-Pre-Training) for their accurate Inverse Dynamics Model |
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- [GameFactory](https://github.com/KwaiVGI/GameFactory) for their idea of action control module |
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We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation. |
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## π Citation |
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If you find this project useful, please cite our paper: |
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```bibtex |
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@article{zhang2025matrixgame, |
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title = {Matrix-Game: Interactive World Foundation Model}, |
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author = {Yifan Zhang and Chunli Peng and Boyang Wang and Puyi Wang and Qingcheng Zhu and Zedong Gao and Eric Li and Yang Liu and Yahui Zhou}, |
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journal = {arXiv}, |
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year = {2025} |
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} |
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``` |