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FTargetReceipt | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h | Stores information about a compiled target. Mirror of the TargetReceipt class generated by UBT. | DesktopPlatform | struct FTargetReceipt | [
{
"type": "TArray<FReceip...",
"name": "AdditionalProperties",
"description": "Additional build properties passed through from the module rules"
},
{
"type": "FString",
"name": "Architecture",
"description": "Which platform the target is compiled for"
},
{
"type": "TArray<FBuildP...",
"name": "BuildProducts",
"description": "The build products which are part of this target"
},
{
"type": "EBuildConfigura...",
"name": "Configuration",
"description": "Which configuration this target is compiled in"
},
{
"type": "FString",
"name": "Launch",
"description": "The exectuable to launch for this target"
},
{
"type": "FString",
"name": "Platform",
"description": "Which platform the target is compiled for"
},
{
"type": "TMap<FString, ...",
"name": "PluginNameToEnabledState",
"description": "All plugins that were either enabled or disabled via the target rules."
},
{
"type": "FString",
"name": "ProjectDir",
"description": "The project directory"
},
{
"type": "FString",
"name": "ProjectFile",
"description": "Path to the project file for this target"
},
{
"type": "TArray<FRuntim...",
"name": "RuntimeDependencies",
"description": "All the runtime dependencies that this target relies on"
},
{
"type": "FString",
"name": "TargetName",
"description": "The name of this target"
},
{
"type": "EBuildTargetTyp...",
"name": "TargetType",
"description": "The type of the target"
},
{
"type": "FBuildVersion",
"name": "Version",
"description": "The version information for this target"
}
] |
FTargetReceipt::Read | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h | Read a target receipt from disk
True if the file was read successfully | DesktopPlatform | bool Read ( const [FString](API\Runtime\Core\Containers\FString) & FileName, bool bExpandVariables ) | [] |
FWorkerPathMeta | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceiptBuildWorker.h | DesktopPlatform | typedef [TTuple](API\Runtime\Core\Misc\TTuple)< [FIoHash](API\Runtime\Core\IO\FIoHash), uint64 > FWorkerPathMeta | [] |
|
WorkerReceiptVersion | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceiptBuildWorker.h | DesktopPlatform | static const [FGuid](API\Runtime\Core\Misc\FGuid) WorkerReceiptVersion; | [] |
|
FTargetReceiptBuildWorker::FTargetReceiptBuildWorker | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceiptBuildWorker.h | DesktopPlatform | FTargetReceiptBuildWorker ( const TCHAR * TargetReceiptFilePath ) | [] |
|
FTargetReceiptBuildWorker::~FTargetReceiptBuildWorker | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceiptBuildWorker.h | DesktopPlatform | virtual ~FTargetReceiptBuildWorker() | [] |
|
FTargetReceiptBuildWorker | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceiptBuildWorker.h | Globally registers aUE::DerivedData::IBuildWorkerFactoryinstance that runs an executable built by UnrealBuildTool. UnrealBuildTool provides the executable information through a TargetReceipt file. | DesktopPlatform | class FTargetReceiptBuildWorker | [] |
IDesktopPlatform::CleanGameProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Cleans a game project. Removes the intermediate folder and binary build products. | DesktopPlatform | bool CleanGameProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectDir, [FString](API\Runtime\Core\Containers\FString) & OutFailPath, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
IDesktopPlatform::CompileGameProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Compiles a game project.
true if project files were generated successfully. | DesktopPlatform | bool CompileGameProject ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, [ECompilationResult::Type](API\Runtime\Core\Misc\ECompilationResult__Type) * OutResult ) | [] |
IDesktopPlatform::EnumerateEngineInstallations | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Enumerates all the registered engine installations. | DesktopPlatform | void EnumerateEngineInstallations ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutInstallations ) | [] |
IDesktopPlatform::EnumerateLauncherEngineInstallations | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Enumerates all the registered binary engine installations. | DesktopPlatform | void EnumerateLauncherEngineInstallations ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutInstallations ) | [] |
IDesktopPlatform::EnumerateLauncherSampleInstallations | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Enumerates all the samples installed by the launcher. | DesktopPlatform | void EnumerateLauncherSampleInstallations ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutInstallations ) | [] |
IDesktopPlatform::EnumerateLauncherSampleProjects | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Enumerates all the sample projects installed by the launcher. | DesktopPlatform | void EnumerateLauncherSampleProjects ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFileNames ) | [] |
IDesktopPlatform::EnumerateProjectsKnownByEngine | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Finds all the projects which the engine (given by an identifier) has a record of. This includes all the recently opened projects, projects in the default project directory, and so on.
Path to the folder | DesktopPlatform | bool EnumerateProjectsKnownByEngine ( const [FString](API\Runtime\Core\Containers\FString) & Identifier, bool bIncludeNativeProjects, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutProjectFileNames ) | [] |
IDesktopPlatform::GenerateProjectFiles | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Generates project files for the given project.
true if project files were generated successfully. | DesktopPlatform | bool GenerateProjectFiles ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, [FString](API\Runtime\Core\Containers\FString) LogFilePath ) | [] |
IDesktopPlatform::GetCurrentEngineIdentifier | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the identifier for the currently executing engine installation
Identifier for the current engine installation. Empty string if it isn't registered. | DesktopPlatform | [FString](API\Runtime\Core\Containers\FString) GetCurrentEngineIdentifier() | [] |
IDesktopPlatform::GetDefaultEngineIdentifier | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the identifier for the default engine. This will be the newest installed engine.
true if OutIdentifier is valid. | DesktopPlatform | bool GetDefaultEngineIdentifier ( [FString](API\Runtime\Core\Containers\FString) & OutIdentifier ) | [] |
IDesktopPlatform::GetDefaultEngineRootDir | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the root directory for the default engine installation.
true if OutRootDir is valid | DesktopPlatform | bool GetDefaultEngineRootDir ( [FString](API\Runtime\Core\Containers\FString) & OutRootDir ) | [] |
IDesktopPlatform::GetDefaultProjectCreationPath | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the default folder for creating new projects.
Path to the folder | DesktopPlatform | [FString](API\Runtime\Core\Containers\FString) GetDefaultProjectCreationPath() | [] |
IDesktopPlatform::GetEngineDescription | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Returns a description for the engine with the given identifier.
Description for the engine identifier. Empty string if it's unknown. | DesktopPlatform | [FString](API\Runtime\Core\Containers\FString) GetEngineDescription ( const [FString](API\Runtime\Core\Containers\FString) & Identifier ) | [] |
IDesktopPlatform::GetEngineIdentifierForProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the engine association for a project.
true if OutIdentifier is set to the project's engine association | DesktopPlatform | bool GetEngineIdentifierForProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, [FString](API\Runtime\Core\Containers\FString) & OutIdentifier ) | [] |
IDesktopPlatform::GetEngineIdentifierFromRootDir | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Returns the identifier for the engine with the given root directory. | DesktopPlatform | bool GetEngineIdentifierFromRootDir ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, [FString](API\Runtime\Core\Containers\FString) & OutIdentifier ) | [] |
IDesktopPlatform::GetEngineRootDirFromIdentifier | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Returns the identifier for the engine with the given root directory. | DesktopPlatform | bool GetEngineRootDirFromIdentifier ( const [FString](API\Runtime\Core\Containers\FString) & Identifier, [FString](API\Runtime\Core\Containers\FString) & OutRootDir ) | [] |
IDesktopPlatform::GetEngineSavedConfigDirectory | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the root directory for the engine's saved config files
The absoluate path to the engines Saved/Config directory | DesktopPlatform | [FString](API\Runtime\Core\Containers\FString) GetEngineSavedConfigDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Identifier ) | [] |
IDesktopPlatform::GetNativeFeedbackContext | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets a feedback context which can display progress information using the native platform GUI.FFeedbackContextfor the native GUI. | DesktopPlatform | [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * GetNativeFeedbackContext() | [] |
IDesktopPlatform::GetOidcAccessToken | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Get a Access token for use by OIDC compliant Identity Providers
true if the task completed successfully. | DesktopPlatform | bool GetOidcAccessToken ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, const [FString](API\Runtime\Core\Containers\FString) & ProviderIdentifier, bool bUnattended, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, [FString](API\Runtime\Core\Containers\FString) & OutToken, [FDateTime](API\Runtime\Core\Misc\FDateTime) & OutTokenExpiresAt, bool & bOutWasInteractiveLogin ) | [] |
IDesktopPlatform::GetOidcTokenStatus | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Get the status of a access token for use by OIDC compliant Identity Providers
true if the task completed successfully. | DesktopPlatform | bool GetOidcTokenStatus ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, const [FString](API\Runtime\Core\Containers\FString) & ProviderIdentifier, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int & OutStatus ) | [] |
IDesktopPlatform::GetTargetsForProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets information about the build targets supported by a particular project.
Array of TargetInfo objects | DesktopPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< [FTargetInfo](API\Developer\DesktopPlatform\FTargetInfo) > & GetTargetsForProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectFile ) const | [] |
IDesktopPlatform::GetTargetsForCurrentProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets information about the build targets supported by the current project.
Array of TargetInfo objects | DesktopPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< [FTargetInfo](API\Developer\DesktopPlatform\FTargetInfo) > & GetTargetsForCurrentProject() const | [] |
IDesktopPlatform::GetUserTempPath | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Gets the path to the user's temporary directory
The path to the user's temporary directory | DesktopPlatform | [FString](API\Runtime\Core\Containers\FString) GetUserTempPath() | [] |
IDesktopPlatform::InvokeUnrealBuildToolAsync | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Launches UnrealBuildTool with the specified command line parameters
process handle to the new UBT process | DesktopPlatform | [FProcHandle](API\Runtime\Core\Unix\FProcHandle) InvokeUnrealBuildToolAsync ( const [FString](API\Runtime\Core\Containers\FString) & InCmdLineParams, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, void *& OutReadPipe, void *& OutWritePipe, bool bSkipBuildUBT ) | [] |
IDesktopPlatform::InvokeUnrealBuildToolSync | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Invokes UnrealBuildTool with the given arguments
true if tool was invoked properly | DesktopPlatform | bool InvokeUnrealBuildToolSync ( const [FString](API\Runtime\Core\Containers\FString) & InCmdLineParams, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, bool bSkipBuildUBT, int32 & OutReturnCode, [FString](API\Runtime\Core\Containers\FString) & OutProcOutput ) | [] |
IDesktopPlatform::IsPerforceBuild | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Tests whether an engine installation is a perforce build.
true if the engine is a perforce build. | DesktopPlatform | bool IsPerforceBuild ( const [FString](API\Runtime\Core\Containers\FString) & RootDir ) | [] |
IDesktopPlatform::IsPreferredEngineIdentifier | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Compares two identifiers and checks whether the first is preferred to the second.
true if Identifier is preferred over OtherIdentifier | DesktopPlatform | bool IsPreferredEngineIdentifier ( const [FString](API\Runtime\Core\Containers\FString) & Identifier, const [FString](API\Runtime\Core\Containers\FString) & OtherIdentifier ) | [] |
IDesktopPlatform::IsStockEngineRelease | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Checks if the given engine identifier is for an stock engine release.
true if the identifier is for a binary engine release | DesktopPlatform | bool IsStockEngineRelease ( const [FString](API\Runtime\Core\Containers\FString) & Identifier ) | [] |
IDesktopPlatform::IsSourceDistribution | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Tests whether an engine installation is a source distribution.
true if the engine contains source. | DesktopPlatform | bool IsSourceDistribution ( const [FString](API\Runtime\Core\Containers\FString) & RootDir ) | [] |
IDesktopPlatform::IsUnrealBuildToolAvailable | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Determines whether UnrealBuildTool is available
true if UnrealBuildTool is available | DesktopPlatform | bool IsUnrealBuildToolAvailable() | [] |
IDesktopPlatform::IsUnrealBuildToolRunning | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Checks if an instance of UnrealBuildTool is running.
true if an instance of UnrealBuildTool is running. | DesktopPlatform | bool IsUnrealBuildToolRunning() | [] |
IDesktopPlatform::IsValidRootDirectory | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Tests whether a root directory is a valid Unreal Engine installation
true if the engine is a valid installation | DesktopPlatform | bool IsValidRootDirectory ( const [FString](API\Runtime\Core\Containers\FString) & RootDir ) | [] |
IDesktopPlatform::OpenDirectoryDialog | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the "choose folder" dialog for the platform
true if folder choice was successfully selected | DesktopPlatform | bool OpenDirectoryDialog ( const void * ParentWindowHandle, const [FString](API\Runtime\Core\Containers\FString) & DialogTitle, const [FString](API\Runtime\Core\Containers\FString) & DefaultPath, [FString](API\Runtime\Core\Containers\FString) & OutFolderName ) | [] |
IDesktopPlatform::OpenFileDialog | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the "open file" dialog for the platform
true if files were successfully selected | DesktopPlatform | bool OpenFileDialog ( const void * ParentWindowHandle, const [FString](API\Runtime\Core\Containers\FString) & DialogTitle, const [FString](API\Runtime\Core\Containers\FString) & DefaultPath, const [FString](API\Runtime\Core\Containers\FString) & DefaultFile, const [FString](API\Runtime\Core\Containers\FString) & FileTypes, uint32 Flags, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames ) | [] |
IDesktopPlatform::OpenFileDialog | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the "open file" dialog for the platform
true if files were successfully selected | DesktopPlatform | bool OpenFileDialog ( const void * ParentWindowHandle, const [FString](API\Runtime\Core\Containers\FString) & DialogTitle, const [FString](API\Runtime\Core\Containers\FString) & DefaultPath, const [FString](API\Runtime\Core\Containers\FString) & DefaultFile, const [FString](API\Runtime\Core\Containers\FString) & FileTypes, uint32 Flags, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames, int32 & outFilterIndex ) | [] |
IDesktopPlatform::OpenFontDialog | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the "choose font" dialog for the platform
true if font choice was successfully selected | DesktopPlatform | bool OpenFontDialog ( const void * ParentWindowHandle, [FString](API\Runtime\Core\Containers\FString) & OutFontName, float & OutHeight, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & OutFlags ) | [] |
IDesktopPlatform::OpenProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the given project with the appropriate editor. Tries to use the shell association.
true if the project was opened successfully. | DesktopPlatform | bool OpenProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName ) | [] |
IDesktopPlatform::RegisterEngineInstallation | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Registers a directory as containing an engine installation
true if the directory was added. OutIdentifier will be set to the assigned identifier. | DesktopPlatform | bool RegisterEngineInstallation ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, [FString](API\Runtime\Core\Containers\FString) & OutIdentifier ) | [] |
IDesktopPlatform::RunUnrealBuildTool | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Runs UnrealBuildTool with the given arguments.
true if the task completed successfully. | DesktopPlatform | bool RunUnrealBuildTool ( const [FText](API\Runtime\Core\Internationalization\FText) & Description, const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & Arguments, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
IDesktopPlatform::RunUnrealBuildTool | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Runs UnrealBuildTool with the given arguments.
true if the task completed successfully. | DesktopPlatform | bool RunUnrealBuildTool ( const [FText](API\Runtime\Core\Internationalization\FText) & Description, const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & Arguments, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 & OutExitCode ) | [] |
IDesktopPlatform::SaveFileDialog | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Opens the "save file" dialog for the platform
true if files were successfully selected | DesktopPlatform | bool SaveFileDialog ( const void * ParentWindowHandle, const [FString](API\Runtime\Core\Containers\FString) & DialogTitle, const [FString](API\Runtime\Core\Containers\FString) & DefaultPath, const [FString](API\Runtime\Core\Containers\FString) & DefaultFile, const [FString](API\Runtime\Core\Containers\FString) & FileTypes, uint32 Flags, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames ) | [] |
IDesktopPlatform::SetEngineIdentifierForProject | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Sets the engine association for a project.
true if the project was successfully updated | DesktopPlatform | bool SetEngineIdentifierForProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, const [FString](API\Runtime\Core\Containers\FString) & Identifier ) | [] |
IDesktopPlatform::TryGetEngineVersion | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Attempt to get the engine version from the supplied engine root directory. Tries to read the contents of Engine/Build/Build.version, but scrapes information from the Engine/Source/Launch/Resources/Version.h if it fails.
true if the engine version was successfully obtained | DesktopPlatform | bool TryGetEngineVersion ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, [FEngineVersion](API\Runtime\Core\Misc\FEngineVersion) & OutVersion ) | [] |
IDesktopPlatform::TryParseStockEngineVersion | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Attempt to get the engine version from the supplied identifier
true if the engine version was successfully obtained | DesktopPlatform | bool TryParseStockEngineVersion ( const [FString](API\Runtime\Core\Containers\FString) & Identifier, [FEngineVersion](API\Runtime\Core\Misc\FEngineVersion) & OutVersion ) | [] |
IDesktopPlatform::UpdateFileAssociations | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Updates file associations.
true if file associations were successfully updated. | DesktopPlatform | bool UpdateFileAssociations() | [] |
IDesktopPlatform::VerifyFileAssociations | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Checks that the current file associations are correct.
true if file associations are up to date. | DesktopPlatform | bool VerifyFileAssociations() | [] |
IDesktopPlatform::~IDesktopPlatform | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Virtual destructor | DesktopPlatform | virtual ~IDesktopPlatform() | [] |
IDesktopPlatform | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | Interface for functionality supported by desktop platforms | DesktopPlatform | class IDesktopPlatform | [] |
operator& | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | constexpr [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) operator& ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Lhs, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Rhs ) | [] |
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operator~ | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | constexpr [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) operator~ ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) E ) | [] |
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operator&= | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & operator&= ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & Lhs, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Rhs ) | [] |
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operator^ | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | constexpr [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) operator^ ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Lhs, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Rhs ) | [] |
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operator^= | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & operator^= ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & Lhs, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) Rhs ) | [] |
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operator! | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h | DesktopPlatform | constexpr bool operator! ( [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) E ) | [] |
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PlatformInfo::EPlatformFlags::Flag | /Engine/Source/Developer/DesktopPlatform/Public/PlatformInfo.h | Flags describing platform variants | DesktopPlatform | namespace PlatformInfo { namespace EPlatformFlags { enum Flag { None = 0, BuildFlavor = 1 << 0, CookFlavor = 1 << 1, } } } | [] |
PlatformInfo::EPlatformFilter | /Engine/Source/Developer/DesktopPlatform/Public/PlatformInfo.h | Flavor types used when filtering the platforms based upon their flags | DesktopPlatform | namespace PlatformInfo { enum EPlatformFilter { All, BuildFlavor, CookFlavor, } } | [] |
TSteamDeckDevice::GetName | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | virtual [FString](API\Runtime\Core\Containers\FString) GetName() const | [] |
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TSteamDeckDevice::DiscoverDevices | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | static [TArray](API\Runtime\Core\Containers\TArray)< [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) > DiscoverDevices ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) & TargetPlatform, const TCHAR * RuntimeOSName ) | [] |
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TSteamDeckDevice::GetId | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | virtual [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) GetId() const | [] |
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TSteamDeckDevice::GetOperatingSystemName | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | virtual [FString](API\Runtime\Core\Containers\FString) GetOperatingSystemName() | [] |
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TSteamDeckDevice::TSteamDeckDevice | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | TSteamDeckDevice ( [FString](API\Runtime\Core\Containers\FString) InIpAddr, [FString](API\Runtime\Core\Containers\FString) InDeviceName, [FString](API\Runtime\Core\Containers\FString) InUserName, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) & InTargetPlatform, const TCHAR * InRuntimeOSName ) | [] |
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TSteamDeckDevice::GetUserCredentials | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | DesktopPlatform | virtual bool GetUserCredentials ( [FString](API\Runtime\Core\Containers\FString) & OutUserName, [FString](API\Runtime\Core\Containers\FString) & OutUserPassword ) | [] |
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TSteamDeckDevice | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h | Extend from either WIndows or Linux device, since there will be a lot of shared functionality. | DesktopPlatform | template<class ParentDeviceClass> class TSteamDeckDevice : public ParentDeviceClass | [] |
SDirectoryPicker::Construct | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | void Construct ( const [FArguments](API\Developer\DesktopWidgets\Widgets\Input\SDirectoryPicker\FArguments) & InArgs ) | [] |
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FOnPathPicked | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | The first parameter will contain the path to the picked file. | DesktopWidgets | typedef TBaseDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnPathPicked | [] |
SDirectoryPicker::FArguments::Directory | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | WidgetArgsType & Directory &40; FString InArg &41; | [] |
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SDirectoryPicker::FArguments::File | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | WidgetArgsType & File &40; FString InArg &41; | [] |
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SDirectoryPicker::FArguments::IsEnabled | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | WidgetArgsType & IsEnabled &40; const TAttribute< bool > & InAttribute &41; | [] |
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SDirectoryPicker::FArguments::Message | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | WidgetArgsType & Message &40; FText InArg &41; | [] |
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SDirectoryPicker::FArguments::OnDirectoryChanged | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | Called when a path has been picked or modified. | DesktopWidgets | WidgetArgsType & OnDirectoryChanged &40; const FOnDirectoryChanged & InDelegate &41; | [] |
WidgetArgsType | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | typedef FArguments WidgetArgsType | [] |
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SDirectoryPicker::FArguments::FArguments | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | FArguments&40;&41; | [] |
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FArguments | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | struct FArguments : public [TSlateBaseNamedArgs< SDirectoryPicker >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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FOnDirectoryChanged | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | typedef TBaseDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnDirectoryChanged | [] |
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FOnDirectoryPicked | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | The first parameter will contain the path to the picked file. | DesktopWidgets | typedef TBaseDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnDirectoryPicked | [] |
SDirectoryPicker::GetDirectory | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | [FString](API\Runtime\Core\Containers\FString) GetDirectory() const | [] |
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SDirectoryPicker::GetFilePath | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | DesktopWidgets | [FString](API\Runtime\Core\Containers\FString) GetFilePath() const | [] |
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SDirectoryPicker | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h | A directory path box, with a button for picking a new path. | DesktopWidgets | class SDirectoryPicker : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SFilePathPicker::Construct | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Constructs a new widget. | DesktopWidgets | void Construct ( const [FArguments](API\Developer\DesktopWidgets\Widgets\Input\SFilePathPicker\FArguments) & InArgs ) | [] |
SFilePathPicker::FArguments::BrowseButtonImage | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Browse button image resource. | DesktopWidgets | WidgetArgsType & BrowseButtonImage &40; const TAttribute< const FSlateBrush &42; > & InAttribute &41; | [] |
SFilePathPicker::FArguments::BrowseButtonStyle | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Browse button visual style. | DesktopWidgets | WidgetArgsType & BrowseButtonStyle &40; const FButtonStyle &42; InArg &41; | [] |
SFilePathPicker::FArguments::BrowseButtonToolTip | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Browse button tool tip text. | DesktopWidgets | WidgetArgsType & BrowseButtonToolTip &40; const TAttribute< FText > & InAttribute &41; | [] |
SFilePathPicker::FArguments::BrowseDirectory | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | The directory to browse by default | DesktopWidgets | WidgetArgsType & BrowseDirectory &40; const TAttribute< FString > & InAttribute &41; | [] |
SFilePathPicker::FArguments::BrowseTitle | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Title for the browse dialog window. | DesktopWidgets | WidgetArgsType & BrowseTitle &40; const TAttribute< FText > & InAttribute &41; | [] |
SFilePathPicker::FArguments::DialogReturnsFullPath | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Whether the path returned by the dialog should be converted from relative to full | DesktopWidgets | WidgetArgsType & DialogReturnsFullPath &40; const TAttribute< bool > & InAttribute &41; | [] |
SFilePathPicker::FArguments::FilePath | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | The currently selected file path. | DesktopWidgets | WidgetArgsType & FilePath &40; const TAttribute< FString > & InAttribute &41; | [] |
SFilePathPicker::FArguments::FileTypeFilter | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | File type filter string. | DesktopWidgets | WidgetArgsType & FileTypeFilter &40; const TAttribute< FString > & InAttribute &41; | [] |
SFilePathPicker::FArguments::Font | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Font color and opacity of the path text box. | DesktopWidgets | WidgetArgsType & Font &40; const TAttribute< FSlateFontInfo > & InAttribute &41; | [] |
SFilePathPicker::FArguments::IsReadOnly | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Whether the path text box can be modified by the user. | DesktopWidgets | WidgetArgsType & IsReadOnly &40; const TAttribute< bool > & InAttribute &41; | [] |
SFilePathPicker::FArguments::OnPathPicked | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | Called when a file path has been picked. | DesktopWidgets | WidgetArgsType & OnPathPicked &40; const FOnPathPicked & InDelegate &41; | [] |
SFilePathPicker::FArguments::FArguments | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | DesktopWidgets | FArguments&40;&41; | [] |
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WidgetArgsType | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | DesktopWidgets | typedef FArguments WidgetArgsType | [] |
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FArguments | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h | DesktopWidgets | struct FArguments : public [TSlateBaseNamedArgs< SFilePathPicker >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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