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stringlengths 15
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cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/version.py
|
VERSION = '0.10.5'
| 19 | 9 | 18 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/__init__.py
|
import distutils.version
import os
import sys
import warnings
from gym import error
from gym.utils import reraise
from gym.version import VERSION as __version__
from gym.core import Env, GoalEnv, Space, Wrapper, ObservationWrapper, ActionWrapper, RewardWrapper
from gym.envs import make, spec
from gym import wrappers, spaces, logger
def undo_logger_setup():
warnings.warn("gym.undo_logger_setup is deprecated. gym no longer modifies the global logging configuration")
__all__ = ["Env", "Space", "Wrapper", "make", "spec", "wrappers"]
| 543 | 29.222222 | 113 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/registration.py
|
import pkg_resources
import re
from gym import error, logger
# This format is true today, but it's *not* an official spec.
# [username/](env-name)-v(version) env-name is group 1, version is group 2
#
# 2016-10-31: We're experimentally expanding the environment ID format
# to include an optional username.
env_id_re = re.compile(r'^(?:[\w:-]+\/)?([\w:.-]+)-v(\d+)$')
def load(name):
entry_point = pkg_resources.EntryPoint.parse('x={}'.format(name))
result = entry_point.load(False)
return result
class EnvSpec(object):
"""A specification for a particular instance of the environment. Used
to register the parameters for official evaluations.
Args:
id (str): The official environment ID
entry_point (Optional[str]): The Python entrypoint of the environment class (e.g. module.name:Class)
trials (int): The number of trials to average reward over
reward_threshold (Optional[int]): The reward threshold before the task is considered solved
local_only: True iff the environment is to be used only on the local machine (e.g. debugging envs)
kwargs (dict): The kwargs to pass to the environment class
nondeterministic (bool): Whether this environment is non-deterministic even after seeding
tags (dict[str:any]): A set of arbitrary key-value tags on this environment, including simple property=True tags
Attributes:
id (str): The official environment ID
trials (int): The number of trials run in official evaluation
"""
def __init__(self, id, entry_point=None, trials=100, reward_threshold=None, local_only=False, kwargs=None, nondeterministic=False, tags=None, max_episode_steps=None, max_episode_seconds=None, timestep_limit=None):
self.id = id
# Evaluation parameters
self.trials = trials
self.reward_threshold = reward_threshold
# Environment properties
self.nondeterministic = nondeterministic
if tags is None:
tags = {}
self.tags = tags
# BACKWARDS COMPAT 2017/1/18
if tags.get('wrapper_config.TimeLimit.max_episode_steps'):
max_episode_steps = tags.get('wrapper_config.TimeLimit.max_episode_steps')
# TODO: Add the following deprecation warning after 2017/02/18
# warnings.warn("DEPRECATION WARNING wrapper_config.TimeLimit has been deprecated. Replace any calls to `register(tags={'wrapper_config.TimeLimit.max_episode_steps': 200)}` with `register(max_episode_steps=200)`. This change was made 2017/1/31 and is included in gym version 0.8.0. If you are getting many of these warnings, you may need to update universe past version 0.21.3")
tags['wrapper_config.TimeLimit.max_episode_steps'] = max_episode_steps
######
# BACKWARDS COMPAT 2017/1/31
if timestep_limit is not None:
max_episode_steps = timestep_limit
# TODO: Add the following deprecation warning after 2017/03/01
# warnings.warn("register(timestep_limit={}) is deprecated. Use register(max_episode_steps={}) instead.".format(timestep_limit, timestep_limit))
######
self.max_episode_steps = max_episode_steps
self.max_episode_seconds = max_episode_seconds
# We may make some of these other parameters public if they're
# useful.
match = env_id_re.search(id)
if not match:
raise error.Error('Attempted to register malformed environment ID: {}. (Currently all IDs must be of the form {}.)'.format(id, env_id_re.pattern))
self._env_name = match.group(1)
self._entry_point = entry_point
self._local_only = local_only
self._kwargs = {} if kwargs is None else kwargs
def make(self):
"""Instantiates an instance of the environment with appropriate kwargs"""
if self._entry_point is None:
raise error.Error('Attempting to make deprecated env {}. (HINT: is there a newer registered version of this env?)'.format(self.id))
elif callable(self._entry_point):
env = self._entry_point()
else:
cls = load(self._entry_point)
env = cls(**self._kwargs)
# Make the enviroment aware of which spec it came from.
env.unwrapped.spec = self
return env
def __repr__(self):
return "EnvSpec({})".format(self.id)
@property
def timestep_limit(self):
return self.max_episode_steps
@timestep_limit.setter
def timestep_limit(self, value):
self.max_episode_steps = value
class EnvRegistry(object):
"""Register an env by ID. IDs remain stable over time and are
guaranteed to resolve to the same environment dynamics (or be
desupported). The goal is that results on a particular environment
should always be comparable, and not depend on the version of the
code that was running.
"""
def __init__(self):
self.env_specs = {}
def make(self, id):
logger.info('Making new env: %s', id)
spec = self.spec(id)
env = spec.make()
# We used to have people override _reset/_step rather than
# reset/step. Set _gym_disable_underscore_compat = True on
# your environment if you use these methods and don't want
# compatibility code to be invoked.
if hasattr(env, "_reset") and hasattr(env, "_step") and not getattr(env, "_gym_disable_underscore_compat", False):
patch_deprecated_methods(env)
if (env.spec.timestep_limit is not None) and not spec.tags.get('vnc'):
from gym.wrappers.time_limit import TimeLimit
env = TimeLimit(env,
max_episode_steps=env.spec.max_episode_steps,
max_episode_seconds=env.spec.max_episode_seconds)
return env
def all(self):
return self.env_specs.values()
def spec(self, id):
match = env_id_re.search(id)
if not match:
raise error.Error('Attempted to look up malformed environment ID: {}. (Currently all IDs must be of the form {}.)'.format(id.encode('utf-8'), env_id_re.pattern))
try:
return self.env_specs[id]
except KeyError:
# Parse the env name and check to see if it matches the non-version
# part of a valid env (could also check the exact number here)
env_name = match.group(1)
matching_envs = [valid_env_name for valid_env_name, valid_env_spec in self.env_specs.items()
if env_name == valid_env_spec._env_name]
if matching_envs:
raise error.DeprecatedEnv('Env {} not found (valid versions include {})'.format(id, matching_envs))
else:
raise error.UnregisteredEnv('No registered env with id: {}'.format(id))
def register(self, id, **kwargs):
if id in self.env_specs:
raise error.Error('Cannot re-register id: {}'.format(id))
self.env_specs[id] = EnvSpec(id, **kwargs)
# Have a global registry
registry = EnvRegistry()
def register(id, **kwargs):
return registry.register(id, **kwargs)
def make(id):
return registry.make(id)
def spec(id):
return registry.spec(id)
warn_once = True
def patch_deprecated_methods(env):
"""
Methods renamed from '_method' to 'method', render() no longer has 'close' parameter, close is a separate method.
For backward compatibility, this makes it possible to work with unmodified environments.
"""
global warn_once
if warn_once:
logger.warn("Environment '%s' has deprecated methods '_step' and '_reset' rather than 'step' and 'reset'. Compatibility code invoked. Set _gym_disable_underscore_compat = True to disable this behavior." % str(type(env)))
warn_once = False
env.reset = env._reset
env.step = env._step
env.seed = env._seed
def render(mode):
return env._render(mode, close=False)
def close():
env._render("human", close=True)
env.render = render
env.close = close
| 8,100 | 41.192708 | 390 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/__init__.py
|
from gym.envs.registration import registry, register, make, spec
# Algorithmic
# ----------------------------------------
register(
id='Copy-v0',
entry_point='gym.envs.algorithmic:CopyEnv',
max_episode_steps=200,
reward_threshold=25.0,
)
register(
id='RepeatCopy-v0',
entry_point='gym.envs.algorithmic:RepeatCopyEnv',
max_episode_steps=200,
reward_threshold=75.0,
)
register(
id='ReversedAddition-v0',
entry_point='gym.envs.algorithmic:ReversedAdditionEnv',
kwargs={'rows' : 2},
max_episode_steps=200,
reward_threshold=25.0,
)
register(
id='ReversedAddition3-v0',
entry_point='gym.envs.algorithmic:ReversedAdditionEnv',
kwargs={'rows' : 3},
max_episode_steps=200,
reward_threshold=25.0,
)
register(
id='DuplicatedInput-v0',
entry_point='gym.envs.algorithmic:DuplicatedInputEnv',
max_episode_steps=200,
reward_threshold=9.0,
)
register(
id='Reverse-v0',
entry_point='gym.envs.algorithmic:ReverseEnv',
max_episode_steps=200,
reward_threshold=25.0,
)
# Classic
# ----------------------------------------
register(
id='CartPole-v0',
entry_point='gym.envs.classic_control:CartPoleEnv',
max_episode_steps=200,
reward_threshold=195.0,
)
register(
id='CartPole-v1',
entry_point='gym.envs.classic_control:CartPoleEnv',
max_episode_steps=500,
reward_threshold=475.0,
)
register(
id='MountainCar-v0',
entry_point='gym.envs.classic_control:MountainCarEnv',
max_episode_steps=200,
reward_threshold=-110.0,
)
register(
id='MountainCarContinuous-v0',
entry_point='gym.envs.classic_control:Continuous_MountainCarEnv',
max_episode_steps=999,
reward_threshold=90.0,
)
register(
id='Pendulum-v0',
entry_point='gym.envs.classic_control:PendulumEnv',
max_episode_steps=200,
)
register(
id='Acrobot-v1',
entry_point='gym.envs.classic_control:AcrobotEnv',
max_episode_steps=500,
)
# Box2d
# ----------------------------------------
register(
id='LunarLander-v2',
entry_point='gym.envs.box2d:LunarLander',
max_episode_steps=1000,
reward_threshold=200,
)
register(
id='LunarLanderContinuous-v2',
entry_point='gym.envs.box2d:LunarLanderContinuous',
max_episode_steps=1000,
reward_threshold=200,
)
register(
id='BipedalWalker-v2',
entry_point='gym.envs.box2d:BipedalWalker',
max_episode_steps=1600,
reward_threshold=300,
)
register(
id='BipedalWalkerHardcore-v2',
entry_point='gym.envs.box2d:BipedalWalkerHardcore',
max_episode_steps=2000,
reward_threshold=300,
)
register(
id='CarRacing-v0',
entry_point='gym.envs.box2d:CarRacing',
max_episode_steps=1000,
reward_threshold=900,
)
# Toy Text
# ----------------------------------------
register(
id='Blackjack-v0',
entry_point='gym.envs.toy_text:BlackjackEnv',
)
register(
id='KellyCoinflip-v0',
entry_point='gym.envs.toy_text:KellyCoinflipEnv',
reward_threshold=246.61,
)
register(
id='KellyCoinflipGeneralized-v0',
entry_point='gym.envs.toy_text:KellyCoinflipGeneralizedEnv',
)
register(
id='FrozenLake-v0',
entry_point='gym.envs.toy_text:FrozenLakeEnv',
kwargs={'map_name' : '4x4'},
max_episode_steps=100,
reward_threshold=0.78, # optimum = .8196
)
register(
id='FrozenLake8x8-v0',
entry_point='gym.envs.toy_text:FrozenLakeEnv',
kwargs={'map_name' : '8x8'},
max_episode_steps=200,
reward_threshold=0.99, # optimum = 1
)
register(
id='CliffWalking-v0',
entry_point='gym.envs.toy_text:CliffWalkingEnv',
)
register(
id='NChain-v0',
entry_point='gym.envs.toy_text:NChainEnv',
max_episode_steps=1000,
)
register(
id='Roulette-v0',
entry_point='gym.envs.toy_text:RouletteEnv',
max_episode_steps=100,
)
register(
id='Taxi-v2',
entry_point='gym.envs.toy_text.taxi:TaxiEnv',
reward_threshold=8, # optimum = 8.46
max_episode_steps=200,
)
register(
id='GuessingGame-v0',
entry_point='gym.envs.toy_text.guessing_game:GuessingGame',
max_episode_steps=200,
)
register(
id='HotterColder-v0',
entry_point='gym.envs.toy_text.hotter_colder:HotterColder',
max_episode_steps=200,
)
# Mujoco
# ----------------------------------------
# 2D
register(
id='Reacher-v2',
entry_point='gym.envs.mujoco:ReacherEnv',
max_episode_steps=50,
reward_threshold=-3.75,
)
register(
id='Pusher-v2',
entry_point='gym.envs.mujoco:PusherEnv',
max_episode_steps=100,
reward_threshold=0.0,
)
register(
id='Thrower-v2',
entry_point='gym.envs.mujoco:ThrowerEnv',
max_episode_steps=100,
reward_threshold=0.0,
)
register(
id='Striker-v2',
entry_point='gym.envs.mujoco:StrikerEnv',
max_episode_steps=100,
reward_threshold=0.0,
)
register(
id='InvertedPendulum-v2',
entry_point='gym.envs.mujoco:InvertedPendulumEnv',
max_episode_steps=1000,
reward_threshold=950.0,
)
register(
id='InvertedDoublePendulum-v2',
entry_point='gym.envs.mujoco:InvertedDoublePendulumEnv',
max_episode_steps=1000,
reward_threshold=9100.0,
)
register(
id='HalfCheetah-v2',
entry_point='gym.envs.mujoco:HalfCheetahEnv',
max_episode_steps=1000,
reward_threshold=4800.0,
)
register(
id='Hopper-v2',
entry_point='gym.envs.mujoco:HopperEnv',
max_episode_steps=1000,
reward_threshold=3800.0,
)
register(
id='Swimmer-v2',
entry_point='gym.envs.mujoco:SwimmerEnv',
max_episode_steps=1000,
reward_threshold=360.0,
)
register(
id='Walker2d-v2',
max_episode_steps=1000,
entry_point='gym.envs.mujoco:Walker2dEnv',
)
register(
id='Ant-v2',
entry_point='gym.envs.mujoco:AntEnv',
max_episode_steps=1000,
reward_threshold=6000.0,
)
register(
id='Humanoid-v2',
entry_point='gym.envs.mujoco:HumanoidEnv',
max_episode_steps=1000,
)
register(
id='HumanoidStandup-v2',
entry_point='gym.envs.mujoco:HumanoidStandupEnv',
max_episode_steps=1000,
)
# Robotics
# ----------------------------------------
def _merge(a, b):
a.update(b)
return a
for reward_type in ['sparse', 'dense']:
suffix = 'Dense' if reward_type == 'dense' else ''
kwargs = {
'reward_type': reward_type,
}
# Fetch
register(
id='FetchSlide{}-v1'.format(suffix),
entry_point='gym.envs.robotics:FetchSlideEnv',
kwargs=kwargs,
max_episode_steps=50,
)
register(
id='FetchPickAndPlace{}-v1'.format(suffix),
entry_point='gym.envs.robotics:FetchPickAndPlaceEnv',
kwargs=kwargs,
max_episode_steps=50,
)
register(
id='FetchReach{}-v1'.format(suffix),
entry_point='gym.envs.robotics:FetchReachEnv',
kwargs=kwargs,
max_episode_steps=50,
)
register(
id='FetchPush{}-v1'.format(suffix),
entry_point='gym.envs.robotics:FetchPushEnv',
kwargs=kwargs,
max_episode_steps=50,
)
# Hand
register(
id='HandReach{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandReachEnv',
kwargs=kwargs,
max_episode_steps=50,
)
register(
id='HandManipulateBlockRotateZ{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandBlockEnv',
kwargs=_merge({'target_position': 'ignore', 'target_rotation': 'z'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulateBlockRotateParallel{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandBlockEnv',
kwargs=_merge({'target_position': 'ignore', 'target_rotation': 'parallel'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulateBlockRotateXYZ{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandBlockEnv',
kwargs=_merge({'target_position': 'ignore', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulateBlockFull{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandBlockEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
# Alias for "Full"
register(
id='HandManipulateBlock{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandBlockEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulateEggRotate{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandEggEnv',
kwargs=_merge({'target_position': 'ignore', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulateEggFull{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandEggEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
# Alias for "Full"
register(
id='HandManipulateEgg{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandEggEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulatePenRotate{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandPenEnv',
kwargs=_merge({'target_position': 'ignore', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
register(
id='HandManipulatePenFull{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandPenEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
# Alias for "Full"
register(
id='HandManipulatePen{}-v0'.format(suffix),
entry_point='gym.envs.robotics:HandPenEnv',
kwargs=_merge({'target_position': 'random', 'target_rotation': 'xyz'}, kwargs),
max_episode_steps=100,
)
# Atari
# ----------------------------------------
# # print ', '.join(["'{}'".format(name.split('.')[0]) for name in atari_py.list_games()])
for game in ['air_raid', 'alien', 'amidar', 'assault', 'asterix', 'asteroids', 'atlantis',
'bank_heist', 'battle_zone', 'beam_rider', 'berzerk', 'bowling', 'boxing', 'breakout', 'carnival',
'centipede', 'chopper_command', 'crazy_climber', 'demon_attack', 'double_dunk',
'elevator_action', 'enduro', 'fishing_derby', 'freeway', 'frostbite', 'gopher', 'gravitar',
'hero', 'ice_hockey', 'jamesbond', 'journey_escape', 'kangaroo', 'krull', 'kung_fu_master',
'montezuma_revenge', 'ms_pacman', 'name_this_game', 'phoenix', 'pitfall', 'pong', 'pooyan',
'private_eye', 'qbert', 'riverraid', 'road_runner', 'robotank', 'seaquest', 'skiing',
'solaris', 'space_invaders', 'star_gunner', 'tennis', 'time_pilot', 'tutankham', 'up_n_down',
'venture', 'video_pinball', 'wizard_of_wor', 'yars_revenge', 'zaxxon']:
for obs_type in ['image', 'ram']:
# space_invaders should yield SpaceInvaders-v0 and SpaceInvaders-ram-v0
name = ''.join([g.capitalize() for g in game.split('_')])
if obs_type == 'ram':
name = '{}-ram'.format(name)
nondeterministic = False
if game == 'elevator_action' and obs_type == 'ram':
# ElevatorAction-ram-v0 seems to yield slightly
# non-deterministic observations about 10% of the time. We
# should track this down eventually, but for now we just
# mark it as nondeterministic.
nondeterministic = True
register(
id='{}-v0'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type, 'repeat_action_probability': 0.25},
max_episode_steps=10000,
nondeterministic=nondeterministic,
)
register(
id='{}-v4'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type},
max_episode_steps=100000,
nondeterministic=nondeterministic,
)
# Standard Deterministic (as in the original DeepMind paper)
if game == 'space_invaders':
frameskip = 3
else:
frameskip = 4
# Use a deterministic frame skip.
register(
id='{}Deterministic-v0'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type, 'frameskip': frameskip, 'repeat_action_probability': 0.25},
max_episode_steps=100000,
nondeterministic=nondeterministic,
)
register(
id='{}Deterministic-v4'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type, 'frameskip': frameskip},
max_episode_steps=100000,
nondeterministic=nondeterministic,
)
register(
id='{}NoFrameskip-v0'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type, 'frameskip': 1, 'repeat_action_probability': 0.25}, # A frameskip of 1 means we get every frame
max_episode_steps=frameskip * 100000,
nondeterministic=nondeterministic,
)
# No frameskip. (Atari has no entropy source, so these are
# deterministic environments.)
register(
id='{}NoFrameskip-v4'.format(name),
entry_point='gym.envs.atari:AtariEnv',
kwargs={'game': game, 'obs_type': obs_type, 'frameskip': 1}, # A frameskip of 1 means we get every frame
max_episode_steps=frameskip * 100000,
nondeterministic=nondeterministic,
)
# Unit test
# ---------
register(
id='CubeCrash-v0',
entry_point='gym.envs.unittest:CubeCrash',
reward_threshold=0.9,
)
register(
id='CubeCrashSparse-v0',
entry_point='gym.envs.unittest:CubeCrashSparse',
reward_threshold=0.9,
)
register(
id='CubeCrashScreenBecomesBlack-v0',
entry_point='gym.envs.unittest:CubeCrashScreenBecomesBlack',
reward_threshold=0.9,
)
register(
id='MemorizeDigits-v0',
entry_point='gym.envs.unittest:MemorizeDigits',
reward_threshold=20,
)
| 14,374 | 25.919476 | 151 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/atari/atari_env.py
|
import numpy as np
import os
import gym
from gym import error, spaces
from gym import utils
from gym.utils import seeding
try:
import atari_py
except ImportError as e:
raise error.DependencyNotInstalled("{}. (HINT: you can install Atari dependencies by running 'pip install gym[atari]'.)".format(e))
def to_ram(ale):
ram_size = ale.getRAMSize()
ram = np.zeros((ram_size),dtype=np.uint8)
ale.getRAM(ram)
return ram
class AtariEnv(gym.Env, utils.EzPickle):
metadata = {'render.modes': ['human', 'rgb_array']}
def __init__(self, game='pong', obs_type='ram', frameskip=(2, 5), repeat_action_probability=0.):
"""Frameskip should be either a tuple (indicating a random range to
choose from, with the top value exclude), or an int."""
utils.EzPickle.__init__(self, game, obs_type)
assert obs_type in ('ram', 'image')
self.game_path = atari_py.get_game_path(game)
if not os.path.exists(self.game_path):
raise IOError('You asked for game %s but path %s does not exist'%(game, self.game_path))
self._obs_type = obs_type
self.frameskip = frameskip
self.ale = atari_py.ALEInterface()
self.viewer = None
# Tune (or disable) ALE's action repeat:
# https://github.com/openai/gym/issues/349
assert isinstance(repeat_action_probability, (float, int)), "Invalid repeat_action_probability: {!r}".format(repeat_action_probability)
self.ale.setFloat('repeat_action_probability'.encode('utf-8'), repeat_action_probability)
self.seed()
self._action_set = self.ale.getMinimalActionSet()
self.action_space = spaces.Discrete(len(self._action_set))
(screen_width,screen_height) = self.ale.getScreenDims()
if self._obs_type == 'ram':
self.observation_space = spaces.Box(low=0, high=255, dtype=np.uint8, shape=(128,))
elif self._obs_type == 'image':
self.observation_space = spaces.Box(low=0, high=255, shape=(screen_height, screen_width, 3), dtype=np.uint8)
else:
raise error.Error('Unrecognized observation type: {}'.format(self._obs_type))
def seed(self, seed=None):
self.np_random, seed1 = seeding.np_random(seed)
# Derive a random seed. This gets passed as a uint, but gets
# checked as an int elsewhere, so we need to keep it below
# 2**31.
seed2 = seeding.hash_seed(seed1 + 1) % 2**31
# Empirically, we need to seed before loading the ROM.
self.ale.setInt(b'random_seed', seed2)
self.ale.loadROM(self.game_path)
return [seed1, seed2]
def step(self, a):
reward = 0.0
action = self._action_set[a]
if isinstance(self.frameskip, int):
num_steps = self.frameskip
else:
num_steps = self.np_random.randint(self.frameskip[0], self.frameskip[1])
for _ in range(num_steps):
reward += self.ale.act(action)
ob = self._get_obs()
return ob, reward, self.ale.game_over(), {"ale.lives": self.ale.lives()}
def _get_image(self):
return self.ale.getScreenRGB2()
def _get_ram(self):
return to_ram(self.ale)
@property
def _n_actions(self):
return len(self._action_set)
def _get_obs(self):
if self._obs_type == 'ram':
return self._get_ram()
elif self._obs_type == 'image':
img = self._get_image()
return img
# return: (states, observations)
def reset(self):
self.ale.reset_game()
return self._get_obs()
def render(self, mode='human'):
img = self._get_image()
if mode == 'rgb_array':
return img
elif mode == 'human':
from gym.envs.classic_control import rendering
if self.viewer is None:
self.viewer = rendering.SimpleImageViewer()
self.viewer.imshow(img)
return self.viewer.isopen
def close(self):
if self.viewer is not None:
self.viewer.close()
self.viewer = None
def get_action_meanings(self):
return [ACTION_MEANING[i] for i in self._action_set]
def get_keys_to_action(self):
KEYWORD_TO_KEY = {
'UP': ord('w'),
'DOWN': ord('s'),
'LEFT': ord('a'),
'RIGHT': ord('d'),
'FIRE': ord(' '),
}
keys_to_action = {}
for action_id, action_meaning in enumerate(self.get_action_meanings()):
keys = []
for keyword, key in KEYWORD_TO_KEY.items():
if keyword in action_meaning:
keys.append(key)
keys = tuple(sorted(keys))
assert keys not in keys_to_action
keys_to_action[keys] = action_id
return keys_to_action
def clone_state(self):
"""Clone emulator state w/o system state. Restoring this state will
*not* give an identical environment. For complete cloning and restoring
of the full state, see `{clone,restore}_full_state()`."""
state_ref = self.ale.cloneState()
state = self.ale.encodeState(state_ref)
self.ale.deleteState(state_ref)
return state
def restore_state(self, state):
"""Restore emulator state w/o system state."""
state_ref = self.ale.decodeState(state)
self.ale.restoreState(state_ref)
self.ale.deleteState(state_ref)
def clone_full_state(self):
"""Clone emulator state w/ system state including pseudorandomness.
Restoring this state will give an identical environment."""
state_ref = self.ale.cloneSystemState()
state = self.ale.encodeState(state_ref)
self.ale.deleteState(state_ref)
return state
def restore_full_state(self, state):
"""Restore emulator state w/ system state including pseudorandomness."""
state_ref = self.ale.decodeState(state)
self.ale.restoreSystemState(state_ref)
self.ale.deleteState(state_ref)
ACTION_MEANING = {
0 : "NOOP",
1 : "FIRE",
2 : "UP",
3 : "RIGHT",
4 : "LEFT",
5 : "DOWN",
6 : "UPRIGHT",
7 : "UPLEFT",
8 : "DOWNRIGHT",
9 : "DOWNLEFT",
10 : "UPFIRE",
11 : "RIGHTFIRE",
12 : "LEFTFIRE",
13 : "DOWNFIRE",
14 : "UPRIGHTFIRE",
15 : "UPLEFTFIRE",
16 : "DOWNRIGHTFIRE",
17 : "DOWNLEFTFIRE",
}
| 6,475 | 32.554404 | 143 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/atari/__init__.py
|
from gym.envs.atari.atari_env import AtariEnv
| 46 | 22.5 | 45 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/inverted_double_pendulum.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class InvertedDoublePendulumEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'inverted_double_pendulum.xml', 5)
utils.EzPickle.__init__(self)
def step(self, action):
self.do_simulation(action, self.frame_skip)
ob = self._get_obs()
x, _, y = self.sim.data.site_xpos[0]
dist_penalty = 0.01 * x ** 2 + (y - 2) ** 2
v1, v2 = self.sim.data.qvel[1:3]
vel_penalty = 1e-3 * v1**2 + 5e-3 * v2**2
alive_bonus = 10
r = alive_bonus - dist_penalty - vel_penalty
done = bool(y <= 1)
return ob, r, done, {}
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos[:1], # cart x pos
np.sin(self.sim.data.qpos[1:]), # link angles
np.cos(self.sim.data.qpos[1:]),
np.clip(self.sim.data.qvel, -10, 10),
np.clip(self.sim.data.qfrc_constraint, -10, 10)
]).ravel()
def reset_model(self):
self.set_state(
self.init_qpos + self.np_random.uniform(low=-.1, high=.1, size=self.model.nq),
self.init_qvel + self.np_random.randn(self.model.nv) * .1
)
return self._get_obs()
def viewer_setup(self):
v = self.viewer
v.cam.trackbodyid = 0
v.cam.distance = self.model.stat.extent * 0.5
v.cam.lookat[2] = 0.12250000000000005 # v.model.stat.center[2]
| 1,531 | 33.818182 | 90 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/pusher.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
import mujoco_py
class PusherEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
utils.EzPickle.__init__(self)
mujoco_env.MujocoEnv.__init__(self, 'pusher.xml', 5)
def step(self, a):
vec_1 = self.get_body_com("object") - self.get_body_com("tips_arm")
vec_2 = self.get_body_com("object") - self.get_body_com("goal")
reward_near = - np.linalg.norm(vec_1)
reward_dist = - np.linalg.norm(vec_2)
reward_ctrl = - np.square(a).sum()
reward = reward_dist + 0.1 * reward_ctrl + 0.5 * reward_near
self.do_simulation(a, self.frame_skip)
ob = self._get_obs()
done = False
return ob, reward, done, dict(reward_dist=reward_dist,
reward_ctrl=reward_ctrl)
def viewer_setup(self):
self.viewer.cam.trackbodyid = -1
self.viewer.cam.distance = 4.0
def reset_model(self):
qpos = self.init_qpos
self.goal_pos = np.asarray([0, 0])
while True:
self.cylinder_pos = np.concatenate([
self.np_random.uniform(low=-0.3, high=0, size=1),
self.np_random.uniform(low=-0.2, high=0.2, size=1)])
if np.linalg.norm(self.cylinder_pos - self.goal_pos) > 0.17:
break
qpos[-4:-2] = self.cylinder_pos
qpos[-2:] = self.goal_pos
qvel = self.init_qvel + self.np_random.uniform(low=-0.005,
high=0.005, size=self.model.nv)
qvel[-4:] = 0
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[:7],
self.sim.data.qvel.flat[:7],
self.get_body_com("tips_arm"),
self.get_body_com("object"),
self.get_body_com("goal"),
])
| 1,925 | 32.206897 | 75 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/inverted_pendulum.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class InvertedPendulumEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
utils.EzPickle.__init__(self)
mujoco_env.MujocoEnv.__init__(self, 'inverted_pendulum.xml', 2)
def step(self, a):
reward = 1.0
self.do_simulation(a, self.frame_skip)
ob = self._get_obs()
notdone = np.isfinite(ob).all() and (np.abs(ob[1]) <= .2)
done = not notdone
return ob, reward, done, {}
def reset_model(self):
qpos = self.init_qpos + self.np_random.uniform(size=self.model.nq, low=-0.01, high=0.01)
qvel = self.init_qvel + self.np_random.uniform(size=self.model.nv, low=-0.01, high=0.01)
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
return np.concatenate([self.sim.data.qpos, self.sim.data.qvel]).ravel()
def viewer_setup(self):
v = self.viewer
v.cam.trackbodyid = 0
v.cam.distance = self.model.stat.extent
| 1,054 | 33.032258 | 96 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/humanoidstandup.py
|
from gym.envs.mujoco import mujoco_env
from gym import utils
import numpy as np
class HumanoidStandupEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'humanoidstandup.xml', 5)
utils.EzPickle.__init__(self)
def _get_obs(self):
data = self.sim.data
return np.concatenate([data.qpos.flat[2:],
data.qvel.flat,
data.cinert.flat,
data.cvel.flat,
data.qfrc_actuator.flat,
data.cfrc_ext.flat])
def step(self, a):
self.do_simulation(a, self.frame_skip)
pos_after = self.sim.data.qpos[2]
data = self.sim.data
uph_cost = (pos_after - 0) / self.model.opt.timestep
quad_ctrl_cost = 0.1 * np.square(data.ctrl).sum()
quad_impact_cost = .5e-6 * np.square(data.cfrc_ext).sum()
quad_impact_cost = min(quad_impact_cost, 10)
reward = uph_cost - quad_ctrl_cost - quad_impact_cost + 1
done = bool(False)
return self._get_obs(), reward, done, dict(reward_linup=uph_cost, reward_quadctrl=-quad_ctrl_cost, reward_impact=-quad_impact_cost)
def reset_model(self):
c = 0.01
self.set_state(
self.init_qpos + self.np_random.uniform(low=-c, high=c, size=self.model.nq),
self.init_qvel + self.np_random.uniform(low=-c, high=c, size=self.model.nv,)
)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.trackbodyid = 1
self.viewer.cam.distance = self.model.stat.extent * 1.0
self.viewer.cam.lookat[2] += .8
self.viewer.cam.elevation = -20
| 1,749 | 37.043478 | 139 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/humanoid.py
|
import numpy as np
from gym.envs.mujoco import mujoco_env
from gym import utils
def mass_center(model, sim):
mass = np.expand_dims(model.body_mass, 1)
xpos = sim.data.xipos
return (np.sum(mass * xpos, 0) / np.sum(mass))[0]
class HumanoidEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'humanoid.xml', 5)
utils.EzPickle.__init__(self)
def _get_obs(self):
data = self.sim.data
return np.concatenate([data.qpos.flat[2:],
data.qvel.flat,
data.cinert.flat,
data.cvel.flat,
data.qfrc_actuator.flat,
data.cfrc_ext.flat])
def step(self, a):
pos_before = mass_center(self.model, self.sim)
self.do_simulation(a, self.frame_skip)
pos_after = mass_center(self.model, self.sim)
alive_bonus = 5.0
data = self.sim.data
lin_vel_cost = 0.25 * (pos_after - pos_before) / self.model.opt.timestep
quad_ctrl_cost = 0.1 * np.square(data.ctrl).sum()
quad_impact_cost = .5e-6 * np.square(data.cfrc_ext).sum()
quad_impact_cost = min(quad_impact_cost, 10)
reward = lin_vel_cost - quad_ctrl_cost - quad_impact_cost + alive_bonus
qpos = self.sim.data.qpos
done = bool((qpos[2] < 1.0) or (qpos[2] > 2.0))
return self._get_obs(), reward, done, dict(reward_linvel=lin_vel_cost, reward_quadctrl=-quad_ctrl_cost, reward_alive=alive_bonus, reward_impact=-quad_impact_cost)
def reset_model(self):
c = 0.01
self.set_state(
self.init_qpos + self.np_random.uniform(low=-c, high=c, size=self.model.nq),
self.init_qvel + self.np_random.uniform(low=-c, high=c, size=self.model.nv,)
)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.trackbodyid = 1
self.viewer.cam.distance = self.model.stat.extent * 1.0
self.viewer.cam.lookat[2] += .8
self.viewer.cam.elevation = -20
| 2,110 | 39.596154 | 170 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/mujoco_env.py
|
import os
from gym import error, spaces
from gym.utils import seeding
import numpy as np
from os import path
import gym
import six
try:
import mujoco_py
except ImportError as e:
raise error.DependencyNotInstalled("{}. (HINT: you need to install mujoco_py, and also perform the setup instructions here: https://github.com/openai/mujoco-py/.)".format(e))
class MujocoEnv(gym.Env):
"""Superclass for all MuJoCo environments.
"""
def __init__(self, model_path, frame_skip):
if model_path.startswith("/"):
fullpath = model_path
else:
fullpath = os.path.join(os.path.dirname(__file__), "assets", model_path)
if not path.exists(fullpath):
raise IOError("File %s does not exist" % fullpath)
self.frame_skip = frame_skip
self.model = mujoco_py.load_model_from_path(fullpath)
self.sim = mujoco_py.MjSim(self.model)
self.data = self.sim.data
self.viewer = None
self.metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': int(np.round(1.0 / self.dt))
}
self.init_qpos = self.sim.data.qpos.ravel().copy()
self.init_qvel = self.sim.data.qvel.ravel().copy()
observation, _reward, done, _info = self.step(np.zeros(self.model.nu))
assert not done
self.obs_dim = observation.size
bounds = self.model.actuator_ctrlrange.copy()
low = bounds[:, 0]
high = bounds[:, 1]
self.action_space = spaces.Box(low=low, high=high)
high = np.inf*np.ones(self.obs_dim)
low = -high
self.observation_space = spaces.Box(low, high)
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
# methods to override:
# ----------------------------
def reset_model(self):
"""
Reset the robot degrees of freedom (qpos and qvel).
Implement this in each subclass.
"""
raise NotImplementedError
def viewer_setup(self):
"""
This method is called when the viewer is initialized and after every reset
Optionally implement this method, if you need to tinker with camera position
and so forth.
"""
pass
# -----------------------------
def reset(self):
self.sim.reset()
ob = self.reset_model()
if self.viewer is not None:
self.viewer_setup()
return ob
def set_state(self, qpos, qvel):
assert qpos.shape == (self.model.nq,) and qvel.shape == (self.model.nv,)
old_state = self.sim.get_state()
new_state = mujoco_py.MjSimState(old_state.time, qpos, qvel,
old_state.act, old_state.udd_state)
self.sim.set_state(new_state)
self.sim.forward()
@property
def dt(self):
return self.model.opt.timestep * self.frame_skip
def do_simulation(self, ctrl, n_frames):
self.sim.data.ctrl[:] = ctrl
for _ in range(n_frames):
self.sim.step()
def render(self, mode='human'):
if mode == 'rgb_array':
self._get_viewer().render()
# window size used for old mujoco-py:
width, height = 500, 500
data = self._get_viewer().read_pixels(width, height, depth=False)
# original image is upside-down, so flip it
return data[::-1, :, :]
elif mode == 'human':
self._get_viewer().render()
def close(self):
if self.viewer is not None:
self.viewer.finish()
self.viewer = None
def _get_viewer(self):
if self.viewer is None:
self.viewer = mujoco_py.MjViewer(self.sim)
self.viewer_setup()
return self.viewer
def get_body_com(self, body_name):
return self.data.get_body_xpos(body_name)
def state_vector(self):
return np.concatenate([
self.sim.data.qpos.flat,
self.sim.data.qvel.flat
])
| 4,093 | 30.015152 | 178 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/ant.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class AntEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'ant.xml', 5)
utils.EzPickle.__init__(self)
def step(self, a):
xposbefore = self.get_body_com("torso")[0]
self.do_simulation(a, self.frame_skip)
xposafter = self.get_body_com("torso")[0]
forward_reward = (xposafter - xposbefore)/self.dt
ctrl_cost = .5 * np.square(a).sum()
contact_cost = 0.5 * 1e-3 * np.sum(
np.square(np.clip(self.sim.data.cfrc_ext, -1, 1)))
survive_reward = 1.0
reward = forward_reward - ctrl_cost - contact_cost + survive_reward
state = self.state_vector()
notdone = np.isfinite(state).all() \
and state[2] >= 0.2 and state[2] <= 1.0
done = not notdone
ob = self._get_obs()
return ob, reward, done, dict(
reward_forward=forward_reward,
reward_ctrl=-ctrl_cost,
reward_contact=-contact_cost,
reward_survive=survive_reward)
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[2:],
self.sim.data.qvel.flat,
np.clip(self.sim.data.cfrc_ext, -1, 1).flat,
])
def reset_model(self):
qpos = self.init_qpos + self.np_random.uniform(size=self.model.nq, low=-.1, high=.1)
qvel = self.init_qvel + self.np_random.randn(self.model.nv) * .1
self.set_state(qpos, qvel)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.distance = self.model.stat.extent * 0.5
| 1,687 | 35.695652 | 92 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/swimmer.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class SwimmerEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'swimmer.xml', 4)
utils.EzPickle.__init__(self)
def step(self, a):
ctrl_cost_coeff = 0.0001
xposbefore = self.sim.data.qpos[0]
self.do_simulation(a, self.frame_skip)
xposafter = self.sim.data.qpos[0]
reward_fwd = (xposafter - xposbefore) / self.dt
reward_ctrl = - ctrl_cost_coeff * np.square(a).sum()
reward = reward_fwd + reward_ctrl
ob = self._get_obs()
return ob, reward, False, dict(reward_fwd=reward_fwd, reward_ctrl=reward_ctrl)
def _get_obs(self):
qpos = self.sim.data.qpos
qvel = self.sim.data.qvel
return np.concatenate([qpos.flat[2:], qvel.flat])
def reset_model(self):
self.set_state(
self.init_qpos + self.np_random.uniform(low=-.1, high=.1, size=self.model.nq),
self.init_qvel + self.np_random.uniform(low=-.1, high=.1, size=self.model.nv)
)
return self._get_obs()
| 1,150 | 34.96875 | 90 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/reacher.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class ReacherEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
utils.EzPickle.__init__(self)
mujoco_env.MujocoEnv.__init__(self, 'reacher.xml', 2)
def step(self, a):
vec = self.get_body_com("fingertip")-self.get_body_com("target")
reward_dist = - np.linalg.norm(vec)
reward_ctrl = - np.square(a).sum()
reward = reward_dist + reward_ctrl
self.do_simulation(a, self.frame_skip)
ob = self._get_obs()
done = False
return ob, reward, done, dict(reward_dist=reward_dist, reward_ctrl=reward_ctrl)
def viewer_setup(self):
self.viewer.cam.trackbodyid = 0
def reset_model(self):
qpos = self.np_random.uniform(low=-0.1, high=0.1, size=self.model.nq) + self.init_qpos
while True:
self.goal = self.np_random.uniform(low=-.2, high=.2, size=2)
if np.linalg.norm(self.goal) < 2:
break
qpos[-2:] = self.goal
qvel = self.init_qvel + self.np_random.uniform(low=-.005, high=.005, size=self.model.nv)
qvel[-2:] = 0
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
theta = self.sim.data.qpos.flat[:2]
return np.concatenate([
np.cos(theta),
np.sin(theta),
self.sim.data.qpos.flat[2:],
self.sim.data.qvel.flat[:2],
self.get_body_com("fingertip") - self.get_body_com("target")
])
| 1,562 | 34.522727 | 96 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/walker2d.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class Walker2dEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, "walker2d.xml", 4)
utils.EzPickle.__init__(self)
def step(self, a):
posbefore = self.sim.data.qpos[0]
self.do_simulation(a, self.frame_skip)
posafter, height, ang = self.sim.data.qpos[0:3]
alive_bonus = 1.0
reward = ((posafter - posbefore) / self.dt)
reward += alive_bonus
reward -= 1e-3 * np.square(a).sum()
done = not (height > 0.8 and height < 2.0 and
ang > -1.0 and ang < 1.0)
ob = self._get_obs()
return ob, reward, done, {}
def _get_obs(self):
qpos = self.sim.data.qpos
qvel = self.sim.data.qvel
return np.concatenate([qpos[1:], np.clip(qvel, -10, 10)]).ravel()
def reset_model(self):
self.set_state(
self.init_qpos + self.np_random.uniform(low=-.005, high=.005, size=self.model.nq),
self.init_qvel + self.np_random.uniform(low=-.005, high=.005, size=self.model.nv)
)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.trackbodyid = 2
self.viewer.cam.distance = self.model.stat.extent * 0.5
self.viewer.cam.lookat[2] += .8
self.viewer.cam.elevation = -20
| 1,412 | 33.463415 | 94 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/__init__.py
|
from gym.envs.mujoco.mujoco_env import MujocoEnv
# ^^^^^ so that user gets the correct error
# message if mujoco is not installed correctly
from gym.envs.mujoco.ant import AntEnv
from gym.envs.mujoco.half_cheetah import HalfCheetahEnv
from gym.envs.mujoco.hopper import HopperEnv
from gym.envs.mujoco.walker2d import Walker2dEnv
from gym.envs.mujoco.humanoid import HumanoidEnv
from gym.envs.mujoco.inverted_pendulum import InvertedPendulumEnv
from gym.envs.mujoco.inverted_double_pendulum import InvertedDoublePendulumEnv
from gym.envs.mujoco.reacher import ReacherEnv
from gym.envs.mujoco.swimmer import SwimmerEnv
from gym.envs.mujoco.humanoidstandup import HumanoidStandupEnv
from gym.envs.mujoco.pusher import PusherEnv
from gym.envs.mujoco.thrower import ThrowerEnv
from gym.envs.mujoco.striker import StrikerEnv
| 819 | 47.235294 | 78 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/thrower.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class ThrowerEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
utils.EzPickle.__init__(self)
self._ball_hit_ground = False
self._ball_hit_location = None
mujoco_env.MujocoEnv.__init__(self, 'thrower.xml', 5)
def step(self, a):
ball_xy = self.get_body_com("ball")[:2]
goal_xy = self.get_body_com("goal")[:2]
if not self._ball_hit_ground and self.get_body_com("ball")[2] < -0.25:
self._ball_hit_ground = True
self._ball_hit_location = self.get_body_com("ball")
if self._ball_hit_ground:
ball_hit_xy = self._ball_hit_location[:2]
reward_dist = -np.linalg.norm(ball_hit_xy - goal_xy)
else:
reward_dist = -np.linalg.norm(ball_xy - goal_xy)
reward_ctrl = - np.square(a).sum()
reward = reward_dist + 0.002 * reward_ctrl
self.do_simulation(a, self.frame_skip)
ob = self._get_obs()
done = False
return ob, reward, done, dict(reward_dist=reward_dist,
reward_ctrl=reward_ctrl)
def viewer_setup(self):
self.viewer.cam.trackbodyid = 0
self.viewer.cam.distance = 4.0
def reset_model(self):
self._ball_hit_ground = False
self._ball_hit_location = None
qpos = self.init_qpos
self.goal = np.array([self.np_random.uniform(low=-0.3, high=0.3),
self.np_random.uniform(low=-0.3, high=0.3)])
qpos[-9:-7] = self.goal
qvel = self.init_qvel + self.np_random.uniform(low=-0.005,
high=0.005, size=self.model.nv)
qvel[7:] = 0
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[:7],
self.sim.data.qvel.flat[:7],
self.get_body_com("r_wrist_roll_link"),
self.get_body_com("ball"),
self.get_body_com("goal"),
])
| 2,076 | 33.04918 | 78 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/half_cheetah.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class HalfCheetahEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'half_cheetah.xml', 5)
utils.EzPickle.__init__(self)
def step(self, action):
xposbefore = self.sim.data.qpos[0]
self.do_simulation(action, self.frame_skip)
xposafter = self.sim.data.qpos[0]
ob = self._get_obs()
reward_ctrl = - 0.1 * np.square(action).sum()
reward_run = (xposafter - xposbefore)/self.dt
reward = reward_ctrl + reward_run
done = False
return ob, reward, done, dict(reward_run=reward_run, reward_ctrl=reward_ctrl)
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[1:],
self.sim.data.qvel.flat,
])
def reset_model(self):
qpos = self.init_qpos + self.np_random.uniform(low=-.1, high=.1, size=self.model.nq)
qvel = self.init_qvel + self.np_random.randn(self.model.nv) * .1
self.set_state(qpos, qvel)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.distance = self.model.stat.extent * 0.5
| 1,221 | 33.914286 | 92 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/hopper.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class HopperEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
mujoco_env.MujocoEnv.__init__(self, 'hopper.xml', 4)
utils.EzPickle.__init__(self)
def step(self, a):
posbefore = self.sim.data.qpos[0]
self.do_simulation(a, self.frame_skip)
posafter, height, ang = self.sim.data.qpos[0:3]
alive_bonus = 1.0
reward = (posafter - posbefore) / self.dt
reward += alive_bonus
reward -= 1e-3 * np.square(a).sum()
s = self.state_vector()
done = not (np.isfinite(s).all() and (np.abs(s[2:]) < 100).all() and
(height > .7) and (abs(ang) < .2))
ob = self._get_obs()
return ob, reward, done, {}
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[1:],
np.clip(self.sim.data.qvel.flat, -10, 10)
])
def reset_model(self):
qpos = self.init_qpos + self.np_random.uniform(low=-.005, high=.005, size=self.model.nq)
qvel = self.init_qvel + self.np_random.uniform(low=-.005, high=.005, size=self.model.nv)
self.set_state(qpos, qvel)
return self._get_obs()
def viewer_setup(self):
self.viewer.cam.trackbodyid = 2
self.viewer.cam.distance = self.model.stat.extent * 0.75
self.viewer.cam.lookat[2] += .8
self.viewer.cam.elevation = -20
| 1,472 | 34.926829 | 96 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/mujoco/striker.py
|
import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
class StrikerEnv(mujoco_env.MujocoEnv, utils.EzPickle):
def __init__(self):
utils.EzPickle.__init__(self)
self._striked = False
self._min_strike_dist = np.inf
self.strike_threshold = 0.1
mujoco_env.MujocoEnv.__init__(self, 'striker.xml', 5)
def step(self, a):
vec_1 = self.get_body_com("object") - self.get_body_com("tips_arm")
vec_2 = self.get_body_com("object") - self.get_body_com("goal")
self._min_strike_dist = min(self._min_strike_dist, np.linalg.norm(vec_2))
if np.linalg.norm(vec_1) < self.strike_threshold:
self._striked = True
self._strike_pos = self.get_body_com("tips_arm")
if self._striked:
vec_3 = self.get_body_com("object") - self._strike_pos
reward_near = - np.linalg.norm(vec_3)
else:
reward_near = - np.linalg.norm(vec_1)
reward_dist = - np.linalg.norm(self._min_strike_dist)
reward_ctrl = - np.square(a).sum()
reward = 3 * reward_dist + 0.1 * reward_ctrl + 0.5 * reward_near
self.do_simulation(a, self.frame_skip)
ob = self._get_obs()
done = False
return ob, reward, done, dict(reward_dist=reward_dist,
reward_ctrl=reward_ctrl)
def viewer_setup(self):
self.viewer.cam.trackbodyid = 0
self.viewer.cam.distance = 4.0
def reset_model(self):
self._min_strike_dist = np.inf
self._striked = False
self._strike_pos = None
qpos = self.init_qpos
self.ball = np.array([0.5, -0.175])
while True:
self.goal = np.concatenate([
self.np_random.uniform(low=0.15, high=0.7, size=1),
self.np_random.uniform(low=0.1, high=1.0, size=1)])
if np.linalg.norm(self.ball - self.goal) > 0.17:
break
qpos[-9:-7] = [self.ball[1], self.ball[0]]
qpos[-7:-5] = self.goal
diff = self.ball - self.goal
angle = -np.arctan(diff[0] / (diff[1] + 1e-8))
qpos[-1] = angle / 3.14
qvel = self.init_qvel + self.np_random.uniform(low=-.1, high=.1,
size=self.model.nv)
qvel[7:] = 0
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
return np.concatenate([
self.sim.data.qpos.flat[:7],
self.sim.data.qvel.flat[:7],
self.get_body_com("tips_arm"),
self.get_body_com("object"),
self.get_body_com("goal"),
])
| 2,640 | 33.75 | 81 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/unittest/memorize_digits.py
|
import numpy as np
import gym
from gym import spaces
from gym.utils import seeding
# Unit test environment for CNNs.
# Looks like this (RGB observations):
#
# ---------------------------
# | |
# | ****** |
# | ****** |
# | ** ** |
# | ** ** |
# | ** |
# | ** |
# | **** |
# | **** |
# | **** |
# | **** |
# | ********** |
# | ********** |
# | |
# ---------------------------
#
# Agent should hit action 2 to gain reward. Catches off-by-one errors in your agent.
#
# To see how it works, run:
#
# python examples/agents/keyboard_agent.py MemorizeDigits-v0
FIELD_W = 32
FIELD_H = 24
bogus_mnist = \
[[
" **** ",
"* *",
"* *",
"* *",
"* *",
" **** "
], [
" ** ",
" * * ",
" * ",
" * ",
" * ",
" *** "
], [
" **** ",
"* *",
" *",
" *** ",
"** ",
"******"
], [
" **** ",
"* *",
" ** ",
" *",
"* *",
" **** "
], [
" * * ",
" * * ",
" * * ",
" **** ",
" * ",
" * "
], [
" **** ",
" * ",
" **** ",
" * ",
" * ",
" **** "
], [
" *** ",
" * ",
" **** ",
" * * ",
" * * ",
" **** "
], [
" **** ",
" * ",
" * ",
" * ",
" * ",
" * "
], [
" **** ",
"* *",
" **** ",
"* *",
"* *",
" **** "
], [
" **** ",
"* *",
"* *",
" *****",
" *",
" **** "
]]
color_black = np.array((0,0,0)).astype('float32')
color_white = np.array((255,255,255)).astype('float32')
class MemorizeDigits(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 60,
'video.res_w' : FIELD_W,
'video.res_h' : FIELD_H,
}
use_random_colors = False
def __init__(self):
self.seed()
self.viewer = None
self.observation_space = spaces.Box(0, 255, (FIELD_H,FIELD_W,3), dtype=np.uint8)
self.action_space = spaces.Discrete(10)
self.bogus_mnist = np.zeros( (10,6,6), dtype=np.uint8 )
for digit in range(10):
for y in range(6):
self.bogus_mnist[digit,y,:] = [ord(char) for char in bogus_mnist[digit][y]]
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def random_color(self):
return np.array([
self.np_random.randint(low=0, high=255),
self.np_random.randint(low=0, high=255),
self.np_random.randint(low=0, high=255),
]).astype('uint8')
def reset(self):
self.digit_x = self.np_random.randint(low=FIELD_W//5, high=FIELD_W//5*4)
self.digit_y = self.np_random.randint(low=FIELD_H//5, high=FIELD_H//5*4)
self.color_bg = self.random_color() if self.use_random_colors else color_black
self.step_n = 0
while 1:
self.color_digit = self.random_color() if self.use_random_colors else color_white
if np.linalg.norm(self.color_digit - self.color_bg) < 50: continue
break
self.digit = -1
return self.step(0)[0]
def step(self, action):
reward = -1
done = False
self.step_n += 1
if self.digit==-1:
pass
else:
if self.digit==action:
reward = +1
done = self.step_n > 20 and 0==self.np_random.randint(low=0, high=5)
self.digit = self.np_random.randint(low=0, high=10)
obs = np.zeros( (FIELD_H,FIELD_W,3), dtype=np.uint8 )
obs[:,:,:] = self.color_bg
digit_img = np.zeros( (6,6,3), dtype=np.uint8 )
digit_img[:] = self.color_bg
xxx = self.bogus_mnist[self.digit]==42
digit_img[xxx] = self.color_digit
obs[self.digit_y-3:self.digit_y+3, self.digit_x-3:self.digit_x+3] = digit_img
self.last_obs = obs
return obs, reward, done, {}
def render(self, mode='human', close=False):
if close:
if self.viewer is not None:
self.viewer.close()
self.viewer = None
return
if mode == 'rgb_array':
return self.last_obs
elif mode == 'human':
from gym.envs.classic_control import rendering
if self.viewer is None:
self.viewer = rendering.SimpleImageViewer()
self.viewer.imshow(self.last_obs)
return self.viewer.isopen
else:
assert 0, "Render mode '%s' is not supported" % mode
| 4,647 | 22.714286 | 93 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/unittest/__init__.py
|
from gym.envs.unittest.cube_crash import CubeCrash
from gym.envs.unittest.cube_crash import CubeCrashSparse
from gym.envs.unittest.cube_crash import CubeCrashScreenBecomesBlack
from gym.envs.unittest.memorize_digits import MemorizeDigits
| 239 | 39 | 68 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/unittest/cube_crash.py
|
import numpy as np
import gym
from gym import spaces
from gym.utils import seeding
# Unit test environment for CNNs and CNN+RNN algorithms.
# Looks like this (RGB observations):
#
# ---------------------------
# | |
# | |
# | |
# | ** |
# | ** |
# | |
# | |
# | |
# | |
# | |
# ======== ==============
#
# Goal is to go through the hole at the bottom. Agent controls square using Left-Nop-Right actions.
# It falls down automatically, episode length is a bit less than FIELD_H
#
# CubeCrash-v0 # shaped reward
# CubeCrashSparse-v0 # reward 0 or 1 at the end
# CubeCrashScreenBecomesBlack-v0 # for RNNs
#
# To see how it works, run:
#
# python examples/agents/keyboard_agent.py CubeCrashScreen-v0
FIELD_W = 32
FIELD_H = 40
HOLE_WIDTH = 8
color_black = np.array((0,0,0)).astype('float32')
color_white = np.array((255,255,255)).astype('float32')
color_green = np.array((0,255,0)).astype('float32')
class CubeCrash(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 60,
'video.res_w' : FIELD_W,
'video.res_h' : FIELD_H,
}
use_shaped_reward = True
use_black_screen = False
use_random_colors = False # Makes env too hard
def __init__(self):
self.seed()
self.viewer = None
self.observation_space = spaces.Box(0, 255, (FIELD_H,FIELD_W,3), dtype=np.uint8)
self.action_space = spaces.Discrete(3)
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def random_color(self):
return np.array([
self.np_random.randint(low=0, high=255),
self.np_random.randint(low=0, high=255),
self.np_random.randint(low=0, high=255),
]).astype('uint8')
def reset(self):
self.cube_x = self.np_random.randint(low=3, high=FIELD_W-3)
self.cube_y = self.np_random.randint(low=3, high=FIELD_H//6)
self.hole_x = self.np_random.randint(low=HOLE_WIDTH, high=FIELD_W-HOLE_WIDTH)
self.bg_color = self.random_color() if self.use_random_colors else color_black
self.potential = None
self.step_n = 0
while 1:
self.wall_color = self.random_color() if self.use_random_colors else color_white
self.cube_color = self.random_color() if self.use_random_colors else color_green
if np.linalg.norm(self.wall_color - self.bg_color) < 50 or np.linalg.norm(self.cube_color - self.bg_color) < 50: continue
break
return self.step(0)[0]
def step(self, action):
if action==0: pass
elif action==1: self.cube_x -= 1
elif action==2: self.cube_x += 1
else: assert 0, "Action %i is out of range" % action
self.cube_y += 1
self.step_n += 1
obs = np.zeros( (FIELD_H,FIELD_W,3), dtype=np.uint8 )
obs[:,:,:] = self.bg_color
obs[FIELD_H-5:FIELD_H,:,:] = self.wall_color
obs[FIELD_H-5:FIELD_H, self.hole_x-HOLE_WIDTH//2:self.hole_x+HOLE_WIDTH//2+1, :] = self.bg_color
obs[self.cube_y-1:self.cube_y+2, self.cube_x-1:self.cube_x+2, :] = self.cube_color
if self.use_black_screen and self.step_n > 4:
obs[:] = np.zeros((3,), dtype=np.uint8)
done = False
reward = 0
dist = np.abs(self.cube_x - self.hole_x)
if self.potential is not None and self.use_shaped_reward:
reward = (self.potential - dist) * 0.01
self.potential = dist
if self.cube_x-1 < 0 or self.cube_x+1 >= FIELD_W:
done = True
reward = -1
elif self.cube_y+1 >= FIELD_H-5:
if dist >= HOLE_WIDTH//2:
done = True
reward = -1
elif self.cube_y == FIELD_H:
done = True
reward = +1
self.last_obs = obs
return obs, reward, done, {}
def render(self, mode='human', close=False):
if close:
if self.viewer is not None:
self.viewer.close()
self.viewer = None
return
if mode == 'rgb_array':
return self.last_obs
elif mode == 'human':
from gym.envs.classic_control import rendering
if self.viewer is None:
self.viewer = rendering.SimpleImageViewer()
self.viewer.imshow(self.last_obs)
return self.viewer.isopen
else:
assert 0, "Render mode '%s' is not supported" % mode
class CubeCrashSparse(CubeCrash):
use_shaped_reward = False
class CubeCrashScreenBecomesBlack(CubeCrash):
use_shaped_reward = False
use_black_screen = True
| 5,007 | 32.386667 | 133 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/test_registration.py
|
# -*- coding: utf-8 -*-
from gym import error, envs
from gym.envs import registration
from gym.envs.classic_control import cartpole
def test_make():
env = envs.make('CartPole-v0')
assert env.spec.id == 'CartPole-v0'
assert isinstance(env.unwrapped, cartpole.CartPoleEnv)
def test_make_deprecated():
try:
envs.make('Humanoid-v0')
except error.Error:
pass
else:
assert False
def test_spec():
spec = envs.spec('CartPole-v0')
assert spec.id == 'CartPole-v0'
def test_missing_lookup():
registry = registration.EnvRegistry()
registry.register(id='Test-v0', entry_point=None)
registry.register(id='Test-v15', entry_point=None)
registry.register(id='Test-v9', entry_point=None)
registry.register(id='Other-v100', entry_point=None)
try:
registry.spec('Test-v1') # must match an env name but not the version above
except error.DeprecatedEnv:
pass
else:
assert False
try:
registry.spec('Unknown-v1')
except error.UnregisteredEnv:
pass
else:
assert False
def test_malformed_lookup():
registry = registration.EnvRegistry()
try:
registry.spec(u'“Breakout-v0”')
except error.Error as e:
assert 'malformed environment ID' in '{}'.format(e), 'Unexpected message: {}'.format(e)
else:
assert False
| 1,374 | 25.960784 | 95 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/test_envs.py
|
import numpy as np
import pytest
from gym import envs
from gym.envs.tests.spec_list import spec_list
# This runs a smoketest on each official registered env. We may want
# to try also running environments which are not officially registered
# envs.
@pytest.mark.parametrize("spec", spec_list)
def test_env(spec):
env = spec.make()
ob_space = env.observation_space
act_space = env.action_space
ob = env.reset()
assert ob_space.contains(ob), 'Reset observation: {!r} not in space'.format(ob)
a = act_space.sample()
observation, reward, done, _info = env.step(a)
assert ob_space.contains(observation), 'Step observation: {!r} not in space'.format(observation)
assert np.isscalar(reward), "{} is not a scalar for {}".format(reward, env)
assert isinstance(done, bool), "Expected {} to be a boolean".format(done)
for mode in env.metadata.get('render.modes', []):
env.render(mode=mode)
# Make sure we can render the environment after close.
for mode in env.metadata.get('render.modes', []):
env.render(mode=mode)
env.close()
# Run a longer rollout on some environments
def test_random_rollout():
for env in [envs.make('CartPole-v0'), envs.make('FrozenLake-v0')]:
agent = lambda ob: env.action_space.sample()
ob = env.reset()
for _ in range(10):
assert env.observation_space.contains(ob)
a = agent(ob)
assert env.action_space.contains(a)
(ob, _reward, done, _info) = env.step(a)
if done: break
env.close()
| 1,572 | 34.75 | 100 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/test_determinism.py
|
import numpy as np
import pytest
from gym import spaces
from gym.envs.tests.spec_list import spec_list
@pytest.mark.parametrize("spec", spec_list)
def test_env(spec):
# Note that this precludes running this test in multiple
# threads. However, we probably already can't do multithreading
# due to some environments.
spaces.seed(0)
env1 = spec.make()
env1.seed(0)
action_samples1 = [env1.action_space.sample() for i in range(4)]
initial_observation1 = env1.reset()
step_responses1 = [env1.step(action) for action in action_samples1]
env1.close()
spaces.seed(0)
env2 = spec.make()
env2.seed(0)
action_samples2 = [env2.action_space.sample() for i in range(4)]
initial_observation2 = env2.reset()
step_responses2 = [env2.step(action) for action in action_samples2]
env2.close()
for i, (action_sample1, action_sample2) in enumerate(zip(action_samples1, action_samples2)):
try:
assert_equals(action_sample1, action_sample2)
except AssertionError:
print('env1.action_space=', env1.action_space)
print('env2.action_space=', env2.action_space)
print('action_samples1=', action_samples1)
print('action_samples2=', action_samples2)
print('[{}] action_sample1: {}, action_sample2: {}'.format(i, action_sample1, action_sample2))
raise
# Don't check rollout equality if it's a a nondeterministic
# environment.
if spec.nondeterministic:
return
assert_equals(initial_observation1, initial_observation2)
for i, ((o1, r1, d1, i1), (o2, r2, d2, i2)) in enumerate(zip(step_responses1, step_responses2)):
assert_equals(o1, o2, '[{}] '.format(i))
assert r1 == r2, '[{}] r1: {}, r2: {}'.format(i, r1, r2)
assert d1 == d2, '[{}] d1: {}, d2: {}'.format(i, d1, d2)
# Go returns a Pachi game board in info, which doesn't
# properly check equality. For now, we hack around this by
# just skipping Go.
if spec.id not in ['Go9x9-v0', 'Go19x19-v0']:
assert_equals(i1, i2, '[{}] '.format(i))
def assert_equals(a, b, prefix=None):
assert type(a) == type(b), "{}Differing types: {} and {}".format(prefix, a, b)
if isinstance(a, dict):
assert list(a.keys()) == list(b.keys()), "{}Key sets differ: {} and {}".format(prefix, a, b)
for k in a.keys():
v_a = a[k]
v_b = b[k]
assert_equals(v_a, v_b)
elif isinstance(a, np.ndarray):
np.testing.assert_array_equal(a, b)
elif isinstance(a, tuple):
for elem_from_a, elem_from_b in zip(a, b):
assert_equals(elem_from_a, elem_from_b)
else:
assert a == b
| 2,746 | 35.626667 | 106 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/spec_list.py
|
from gym import envs, logger
import os
def should_skip_env_spec_for_tests(spec):
# We skip tests for envs that require dependencies or are otherwise
# troublesome to run frequently
ep = spec._entry_point
# Skip mujoco tests for pull request CI
skip_mujoco = not (os.environ.get('MUJOCO_KEY_BUNDLE') or os.path.exists(os.path.expanduser('~/.mujoco')))
if skip_mujoco and ep.startswith('gym.envs.mujoco:'):
return True
if ( 'GoEnv' in ep or
'HexEnv' in ep or
ep.startswith('gym.envs.box2d:') or
ep.startswith('gym.envs.box2d:') or
(ep.startswith("gym.envs.atari") and not spec.id.startswith("Pong") and not spec.id.startswith("Seaquest"))
):
logger.warn("Skipping tests for env {}".format(ep))
return True
return False
spec_list = [spec for spec in sorted(envs.registry.all(), key=lambda x: x.id) if spec._entry_point is not None and not should_skip_env_spec_for_tests(spec)]
| 987 | 41.956522 | 156 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/tests/test_envs_semantics.py
|
"""
Currently disabled since this was done in a very poor way
Hashed str representation of objects
"""
from __future__ import unicode_literals
import json
import hashlib
import os
import pytest
from gym import spaces, logger
from gym.envs.tests.spec_list import spec_list
DATA_DIR = os.path.dirname(__file__)
ROLLOUT_STEPS = 100
episodes = ROLLOUT_STEPS
steps = ROLLOUT_STEPS
ROLLOUT_FILE = os.path.join(DATA_DIR, 'rollout.json')
if not os.path.isfile(ROLLOUT_FILE):
with open(ROLLOUT_FILE, "w") as outfile:
json.dump({}, outfile, indent=2)
def hash_object(unhashed):
return hashlib.sha256(str(unhashed).encode('utf-16')).hexdigest() # This is really bad, str could be same while values change
def generate_rollout_hash(spec):
spaces.seed(0)
env = spec.make()
env.seed(0)
observation_list = []
action_list = []
reward_list = []
done_list = []
total_steps = 0
for episode in range(episodes):
if total_steps >= ROLLOUT_STEPS: break
observation = env.reset()
for step in range(steps):
action = env.action_space.sample()
observation, reward, done, _ = env.step(action)
action_list.append(action)
observation_list.append(observation)
reward_list.append(reward)
done_list.append(done)
total_steps += 1
if total_steps >= ROLLOUT_STEPS: break
if done: break
observations_hash = hash_object(observation_list)
actions_hash = hash_object(action_list)
rewards_hash = hash_object(reward_list)
dones_hash = hash_object(done_list)
env.close()
return observations_hash, actions_hash, rewards_hash, dones_hash
@pytest.mark.parametrize("spec", spec_list)
def test_env_semantics(spec):
logger.warn("Skipping this test. Existing hashes were generated in a bad way")
return
with open(ROLLOUT_FILE) as data_file:
rollout_dict = json.load(data_file)
if spec.id not in rollout_dict:
if not spec.nondeterministic:
logger.warn("Rollout does not exist for {}, run generate_json.py to generate rollouts for new envs".format(spec.id))
return
logger.info("Testing rollout for {} environment...".format(spec.id))
observations_now, actions_now, rewards_now, dones_now = generate_rollout_hash(spec)
errors = []
if rollout_dict[spec.id]['observations'] != observations_now:
errors.append('Observations not equal for {} -- expected {} but got {}'.format(spec.id, rollout_dict[spec.id]['observations'], observations_now))
if rollout_dict[spec.id]['actions'] != actions_now:
errors.append('Actions not equal for {} -- expected {} but got {}'.format(spec.id, rollout_dict[spec.id]['actions'], actions_now))
if rollout_dict[spec.id]['rewards'] != rewards_now:
errors.append('Rewards not equal for {} -- expected {} but got {}'.format(spec.id, rollout_dict[spec.id]['rewards'], rewards_now))
if rollout_dict[spec.id]['dones'] != dones_now:
errors.append('Dones not equal for {} -- expected {} but got {}'.format(spec.id, rollout_dict[spec.id]['dones'], dones_now))
if len(errors):
for error in errors:
logger.warn(error)
raise ValueError(errors)
| 3,016 | 30.427083 | 147 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/repeat_copy.py
|
"""
Task is to copy content multiple times from the input tape to
the output tape. http://arxiv.org/abs/1511.07275
"""
from gym.envs.algorithmic import algorithmic_env
class RepeatCopyEnv(algorithmic_env.TapeAlgorithmicEnv):
MIN_REWARD_SHORTFALL_FOR_PROMOTION = -.1
def __init__(self, base=5):
super(RepeatCopyEnv, self).__init__(base=base, chars=True)
self.last = 50
def target_from_input_data(self, input_data):
return input_data + list(reversed(input_data)) + input_data
| 513 | 31.125 | 67 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/duplicated_input.py
|
"""
Task is to return every nth character from the input tape.
http://arxiv.org/abs/1511.07275
"""
from __future__ import division
from gym.envs.algorithmic import algorithmic_env
class DuplicatedInputEnv(algorithmic_env.TapeAlgorithmicEnv):
def __init__(self, duplication=2, base=5):
self.duplication = duplication
super(DuplicatedInputEnv, self).__init__(base=base, chars=True)
def generate_input_data(self, size):
res = []
if size < self.duplication:
size = self.duplication
for i in range(size//self.duplication):
char = self.np_random.randint(self.base)
for _ in range(self.duplication):
res.append(char)
return res
def target_from_input_data(self, input_data):
return [input_data[i] for i in range(0, len(input_data), self.duplication)]
| 866 | 33.68 | 83 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/algorithmic_env.py
|
"""
Algorithmic environments have the following traits in common:
- A 1-d "input tape" or 2-d "input grid" of characters
- A target string which is a deterministic function of the input characters
Agents control a read head that moves over the input tape. Observations consist
of the single character currently under the read head. The read head may fall
off the end of the tape in any direction. When this happens, agents will observe
a special blank character (with index=env.base) until they get back in bounds.
Actions consist of 3 sub-actions:
- Direction to move the read head (left or right, plus up and down for 2-d envs)
- Whether to write to the output tape
- Which character to write (ignored if the above sub-action is 0)
An episode ends when:
- The agent writes the full target string to the output tape.
- The agent writes an incorrect character.
- The agent runs out the time limit. (Which is fairly conservative.)
Reward schedule:
write a correct character: +1
write a wrong character: -.5
run out the clock: -1
otherwise: 0
In the beginning, input strings will be fairly short. After an environment has
been consistently solved over some window of episodes, the environment will
increase the average length of generated strings. Typical env specs require
leveling up many times to reach their reward threshold.
"""
from gym import Env, logger
from gym.spaces import Discrete, Tuple
from gym.utils import colorize, seeding
import numpy as np
from six import StringIO
import sys
import math
class AlgorithmicEnv(Env):
metadata = {'render.modes': ['human', 'ansi']}
# Only 'promote' the length of generated input strings if the worst of the
# last n episodes was no more than this far from the maximum reward
MIN_REWARD_SHORTFALL_FOR_PROMOTION = -1.0
def __init__(self, base=10, chars=False, starting_min_length=2):
"""
base: Number of distinct characters.
chars: If True, use uppercase alphabet. Otherwise, digits. Only affects
rendering.
starting_min_length: Minimum input string length. Ramps up as episodes
are consistently solved.
"""
self.base = base
# Keep track of this many past episodes
self.last = 10
# Cumulative reward earned this episode
self.episode_total_reward = None
# Running tally of reward shortfalls. e.g. if there were 10 points to earn and
# we got 8, we'd append -2
AlgorithmicEnv.reward_shortfalls = []
if chars:
self.charmap = [chr(ord('A')+i) for i in range(base)]
else:
self.charmap = [str(i) for i in range(base)]
self.charmap.append(' ')
# TODO: Not clear why this is a class variable rather than instance.
# Could lead to some spooky action at a distance if someone is working
# with multiple algorithmic envs at once. Also makes testing tricky.
AlgorithmicEnv.min_length = starting_min_length
# Three sub-actions:
# 1. Move read head left or write (or up/down)
# 2. Write or not
# 3. Which character to write. (Ignored if should_write=0)
self.action_space = Tuple(
[Discrete(len(self.MOVEMENTS)), Discrete(2), Discrete(self.base)]
)
# Can see just what is on the input tape (one of n characters, or nothing)
self.observation_space = Discrete(self.base + 1)
self.seed()
self.reset()
@classmethod
def _movement_idx(kls, movement_name):
return kls.MOVEMENTS.index(movement_name)
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def _get_obs(self, pos=None):
"""Return an observation corresponding to the given read head position
(or the current read head position, if none is given)."""
raise NotImplemented
def _get_str_obs(self, pos=None):
ret = self._get_obs(pos)
return self.charmap[ret]
def _get_str_target(self, pos):
"""Return the ith character of the target string (or " " if index
out of bounds)."""
if pos < 0 or len(self.target) <= pos:
return " "
else:
return self.charmap[self.target[pos]]
def render_observation(self):
"""Return a string representation of the input tape/grid."""
raise NotImplementedError
def render(self, mode='human'):
outfile = StringIO() if mode == 'ansi' else sys.stdout
inp = "Total length of input instance: %d, step: %d\n" % (self.input_width, self.time)
outfile.write(inp)
x, y, action = self.read_head_position, self.write_head_position, self.last_action
if action is not None:
inp_act, out_act, pred = action
outfile.write("=" * (len(inp) - 1) + "\n")
y_str = "Output Tape : "
target_str = "Targets : "
if action is not None:
pred_str = self.charmap[pred]
x_str = self.render_observation()
for i in range(-2, len(self.target) + 2):
target_str += self._get_str_target(i)
if i < y - 1:
y_str += self._get_str_target(i)
elif i == (y - 1):
if action is not None and out_act == 1:
color = 'green' if pred == self.target[i] else 'red'
y_str += colorize(pred_str, color, highlight=True)
else:
y_str += self._get_str_target(i)
outfile.write(x_str)
outfile.write(y_str + "\n")
outfile.write(target_str + "\n\n")
if action is not None:
outfile.write("Current reward : %.3f\n" % self.last_reward)
outfile.write("Cumulative reward : %.3f\n" % self.episode_total_reward)
move = self.MOVEMENTS[inp_act]
outfile.write("Action : Tuple(move over input: %s,\n" % move)
out_act = out_act == 1
outfile.write(" write to the output tape: %s,\n" % out_act)
outfile.write(" prediction: %s)\n" % pred_str)
else:
outfile.write("\n" * 5)
return outfile
@property
def input_width(self):
return len(self.input_data)
def step(self, action):
assert self.action_space.contains(action)
self.last_action = action
inp_act, out_act, pred = action
done = False
reward = 0.0
self.time += 1
assert 0 <= self.write_head_position
if out_act == 1:
try:
correct = pred == self.target[self.write_head_position]
except IndexError:
logger.warn("It looks like you're calling step() even though this "+
"environment has already returned done=True. You should always call "+
"reset() once you receive done=True. Any further steps are undefined "+
"behaviour.")
correct = False
if correct:
reward = 1.0
else:
# Bail as soon as a wrong character is written to the tape
reward = -0.5
done = True
self.write_head_position += 1
if self.write_head_position >= len(self.target):
done = True
self._move(inp_act)
if self.time > self.time_limit:
reward = -1.0
done = True
obs = self._get_obs()
self.last_reward = reward
self.episode_total_reward += reward
return (obs, reward, done, {})
@property
def time_limit(self):
"""If an agent takes more than this many timesteps, end the episode
immediately and return a negative reward."""
# (Seemingly arbitrary)
return self.input_width + len(self.target) + 4
def _check_levelup(self):
"""Called between episodes. Update our running record of episode rewards
and, if appropriate, 'level up' minimum input length."""
if self.episode_total_reward is None:
# This is before the first episode/call to reset(). Nothing to do
return
AlgorithmicEnv.reward_shortfalls.append(self.episode_total_reward - len(self.target))
AlgorithmicEnv.reward_shortfalls = AlgorithmicEnv.reward_shortfalls[-self.last:]
if len(AlgorithmicEnv.reward_shortfalls) == self.last and \
min(AlgorithmicEnv.reward_shortfalls) >= self.MIN_REWARD_SHORTFALL_FOR_PROMOTION and \
AlgorithmicEnv.min_length < 30:
AlgorithmicEnv.min_length += 1
AlgorithmicEnv.reward_shortfalls = []
def reset(self):
self._check_levelup()
self.last_action = None
self.last_reward = 0
self.read_head_position = self.READ_HEAD_START
self.write_head_position = 0
self.episode_total_reward = 0.0
self.time = 0
length = self.np_random.randint(3) + AlgorithmicEnv.min_length
self.input_data = self.generate_input_data(length)
self.target = self.target_from_input_data(self.input_data)
return self._get_obs()
def generate_input_data(self, size):
raise NotImplemented
def target_from_input_data(self, input_data):
raise NotImplemented("Subclasses must implement")
def _move(self, movement):
raise NotImplemented
class TapeAlgorithmicEnv(AlgorithmicEnv):
"""An algorithmic env with a 1-d input tape."""
MOVEMENTS = ['left', 'right']
READ_HEAD_START = 0
def _move(self, movement):
named = self.MOVEMENTS[movement]
self.read_head_position += 1 if named == 'right' else -1
def _get_obs(self, pos=None):
if pos is None:
pos = self.read_head_position
if pos < 0:
return self.base
if isinstance(pos, np.ndarray):
pos = pos.item()
try:
return self.input_data[pos]
except IndexError:
return self.base
def generate_input_data(self, size):
return [self.np_random.randint(self.base) for _ in range(size)]
def render_observation(self):
x = self.read_head_position
x_str = "Observation Tape : "
for i in range(-2, self.input_width + 2):
if i == x:
x_str += colorize(self._get_str_obs(np.array([i])), 'green', highlight=True)
else:
x_str += self._get_str_obs(np.array([i]))
x_str += "\n"
return x_str
class GridAlgorithmicEnv(AlgorithmicEnv):
"""An algorithmic env with a 2-d input grid."""
MOVEMENTS = ['left', 'right', 'up', 'down']
READ_HEAD_START = (0, 0)
def __init__(self, rows, *args, **kwargs):
self.rows = rows
AlgorithmicEnv.__init__(self, *args, **kwargs)
def _move(self, movement):
named = self.MOVEMENTS[movement]
x, y = self.read_head_position
if named == 'left':
x -= 1
elif named == 'right':
x += 1
elif named == 'up':
y -= 1
elif named == 'down':
y += 1
else:
raise ValueError("Unrecognized direction: {}".format(named))
self.read_head_position = x, y
def generate_input_data(self, size):
return [
[self.np_random.randint(self.base) for _ in range(self.rows)]
for __ in range(size)
]
def _get_obs(self, pos=None):
if pos is None:
pos = self.read_head_position
x, y = pos
if any(idx < 0 for idx in pos):
return self.base
try:
return self.input_data[x][y]
except IndexError:
return self.base
def render_observation(self):
x = self.read_head_position
label = "Observation Grid : "
x_str = ""
for j in range(-1, self.rows+1):
if j != -1:
x_str += " " * len(label)
for i in range(-2, self.input_width + 2):
if i == x[0] and j == x[1]:
x_str += colorize(self._get_str_obs((i, j)), 'green', highlight=True)
else:
x_str += self._get_str_obs((i, j))
x_str += "\n"
x_str = label + x_str
return x_str
| 12,505 | 37.244648 | 100 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/reverse.py
|
"""
Task is to reverse content over the input tape.
http://arxiv.org/abs/1511.07275
"""
from gym.envs.algorithmic import algorithmic_env
class ReverseEnv(algorithmic_env.TapeAlgorithmicEnv):
MIN_REWARD_SHORTFALL_FOR_PROMOTION = -.1
def __init__(self, base=2):
super(ReverseEnv, self).__init__(base=base, chars=True, starting_min_length=1)
self.last = 50
def target_from_input_data(self, input_str):
return list(reversed(input_str))
| 471 | 28.5 | 86 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/reversed_addition.py
|
from __future__ import division
import numpy as np
from gym.envs.algorithmic import algorithmic_env
class ReversedAdditionEnv(algorithmic_env.GridAlgorithmicEnv):
def __init__(self, rows=2, base=3):
super(ReversedAdditionEnv, self).__init__(rows=rows, base=base, chars=False)
def target_from_input_data(self, input_strings):
curry = 0
target = []
for digits in input_strings:
total = sum(digits) + curry
target.append(total % self.base)
curry = total // self.base
if curry > 0:
target.append(curry)
return target
@property
def time_limit(self):
# Quirk preserved for the sake of consistency: add the length of the input
# rather than the length of the desired output (which may differ if there's
# an extra carried digit).
# TODO: It seems like this time limit is so strict as to make Addition3-v0
# unsolvable, since agents aren't even given enough time steps to look at
# all the digits. (The solutions on the scoreboard seem to only work by
# save-scumming.)
return self.input_width*2 + 4
| 1,172 | 36.83871 | 84 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/copy_.py
|
"""
Task is to copy content from the input tape to
the output tape. http://arxiv.org/abs/1511.07275
"""
from gym.envs.algorithmic import algorithmic_env
class CopyEnv(algorithmic_env.TapeAlgorithmicEnv):
def __init__(self, base=5, chars=True):
super(CopyEnv, self).__init__(base=base, chars=chars)
def target_from_input_data(self, input_data):
return input_data
| 389 | 26.857143 | 61 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/__init__.py
|
from gym.envs.algorithmic.copy_ import CopyEnv
from gym.envs.algorithmic.repeat_copy import RepeatCopyEnv
from gym.envs.algorithmic.duplicated_input import DuplicatedInputEnv
from gym.envs.algorithmic.reverse import ReverseEnv
from gym.envs.algorithmic.reversed_addition import ReversedAdditionEnv
| 298 | 48.833333 | 70 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/tests/test_algorithmic.py
|
from gym.envs import algorithmic as alg
import unittest
# All concrete subclasses of AlgorithmicEnv
ALL_ENVS = [
alg.copy_.CopyEnv,
alg.duplicated_input.DuplicatedInputEnv,
alg.repeat_copy.RepeatCopyEnv,
alg.reverse.ReverseEnv,
alg.reversed_addition.ReversedAdditionEnv,
]
ALL_TAPE_ENVS = [env for env in ALL_ENVS
if issubclass(env, alg.algorithmic_env.TapeAlgorithmicEnv)]
ALL_GRID_ENVS = [env for env in ALL_ENVS
if issubclass(env, alg.algorithmic_env.GridAlgorithmicEnv)]
def imprint(env, input_arr):
"""Monkey-patch the given environment so that when reset() is called, the
input tape/grid will be set to the given data, rather than being randomly
generated."""
env.generate_input_data = lambda _: input_arr
class TestAlgorithmicEnvInteractions(unittest.TestCase):
"""Test some generic behaviour not specific to any particular algorithmic
environment. Movement, allocation of rewards, etc."""
CANNED_INPUT = [0, 1]
ENV_KLS = alg.copy_.CopyEnv
LEFT, RIGHT = ENV_KLS._movement_idx('left'), ENV_KLS._movement_idx('right')
def setUp(self):
self.env = self.ENV_KLS(base=2, chars=True)
imprint(self.env, self.CANNED_INPUT)
def test_successful_interaction(self):
obs = self.env.reset()
self.assertEqual(obs, 0)
obs, reward, done, _ = self.env.step([self.RIGHT, 1, 0])
self.assertEqual(obs, 1)
self.assertGreater(reward, 0)
self.assertFalse(done)
obs, reward, done, _ = self.env.step([self.LEFT, 1, 1])
self.assertTrue(done)
self.assertGreater(reward, 0)
def test_bad_output_fail_fast(self):
obs = self.env.reset()
obs, reward, done, _ = self.env.step([self.RIGHT, 1, 1])
self.assertTrue(done)
self.assertLess(reward, 0)
def test_levelup(self):
obs = self.env.reset()
# Kind of a hack
alg.algorithmic_env.AlgorithmicEnv.reward_shortfalls = []
min_length = self.env.min_length
for i in range(self.env.last):
obs, reward, done, _ = self.env.step([self.RIGHT, 1, 0])
self.assertFalse(done)
obs, reward, done, _ = self.env.step([self.RIGHT, 1, 1])
self.assertTrue(done)
self.env.reset()
if i < self.env.last-1:
self.assertEqual(len(alg.algorithmic_env.AlgorithmicEnv.reward_shortfalls), i+1)
else:
# Should have leveled up on the last iteration
self.assertEqual(self.env.min_length, min_length+1)
self.assertEqual(len(alg.algorithmic_env.AlgorithmicEnv.reward_shortfalls), 0)
def test_walk_off_the_end(self):
obs = self.env.reset()
# Walk off the end
obs, r, done, _ = self.env.step([self.LEFT, 0, 0])
self.assertEqual(obs, self.env.base)
self.assertEqual(r, 0)
self.assertFalse(done)
# Walk further off track
obs, r, done, _ = self.env.step([self.LEFT, 0, 0])
self.assertEqual(obs, self.env.base)
self.assertFalse(done)
# Return to the first input character
obs, r, done, _ = self.env.step([self.RIGHT, 0, 0])
self.assertEqual(obs, self.env.base)
self.assertFalse(done)
obs, r, done, _ = self.env.step([self.RIGHT, 0, 0])
self.assertEqual(obs, 0)
def test_grid_naviation(self):
env = alg.reversed_addition.ReversedAdditionEnv(rows=2, base=6)
N,S,E,W = [env._movement_idx(named_dir) for named_dir in ['up', 'down', 'right', 'left']]
# Corresponds to a grid that looks like...
# 0 1 2
# 3 4 5
canned = [ [0, 3], [1, 4], [2, 5] ]
imprint(env, canned)
obs = env.reset()
self.assertEqual(obs, 0)
navigation = [
(S, 3), (N, 0), (E, 1), (S, 4), (S, 6), (E, 6), (N, 5), (N, 2), (W, 1)
]
for (movement, expected_obs) in navigation:
obs, reward, done, _ = env.step([movement, 0, 0])
self.assertEqual(reward, 0)
self.assertFalse(done)
self.assertEqual(obs, expected_obs)
def test_grid_success(self):
env = alg.reversed_addition.ReversedAdditionEnv(rows=2, base=3)
canned = [ [1, 2], [1, 0], [2, 2] ]
imprint(env, canned)
obs = env.reset()
target = [0, 2, 1, 1]
self.assertEqual(env.target, target)
self.assertEqual(obs, 1)
for i, target_digit in enumerate(target):
obs, reward, done, _ = env.step([0, 1, target_digit])
self.assertGreater(reward, 0)
self.assertEqual(done, i==len(target)-1)
def test_sane_time_limit(self):
obs = self.env.reset()
self.assertLess(self.env.time_limit, 100)
for _ in range(100):
obs, r, done, _ = self.env.step([self.LEFT, 0, 0])
if done:
return
self.fail("Time limit wasn't enforced")
def test_rendering(self):
env = self.env
obs = env.reset()
self.assertEqual(env._get_str_obs(), 'A')
self.assertEqual(env._get_str_obs(1), 'B')
self.assertEqual(env._get_str_obs(-1), ' ')
self.assertEqual(env._get_str_obs(2), ' ')
self.assertEqual(env._get_str_target(0), 'A')
self.assertEqual(env._get_str_target(1), 'B')
# Test numerical alphabet rendering
env = self.ENV_KLS(base=3, chars=False)
imprint(env, self.CANNED_INPUT)
env.reset()
self.assertEqual(env._get_str_obs(), '0')
self.assertEqual(env._get_str_obs(1), '1')
class TestTargets(unittest.TestCase):
"""Test the rules mapping input strings/grids to target outputs."""
def test_reverse_target(self):
input_expected = [
([0], [0]),
([0, 1], [1, 0]),
([1, 1], [1, 1]),
([1, 0, 1], [1, 0, 1]),
([0, 0, 1, 1], [1, 1, 0, 0]),
]
env = alg.reverse.ReverseEnv()
for input_arr, expected in input_expected:
target = env.target_from_input_data(input_arr)
self.assertEqual(target, expected)
def test_reversed_addition_target(self):
env = alg.reversed_addition.ReversedAdditionEnv(base=3)
input_expected = [
([[1,1], [1,1]], [2, 2]),
([[2,2], [0,1]], [1, 2]),
([[2,1], [1,1], [1,1], [1,0]], [0, 0, 0, 2]),
]
for (input_grid, expected_target) in input_expected:
self.assertEqual(env.target_from_input_data(input_grid), expected_target)
def test_reversed_addition_3rows(self):
env = alg.reversed_addition.ReversedAdditionEnv(base=3, rows=3)
input_expected = [
([[1,1,0],[0,1,1]], [2, 2]),
([[1,1,2],[0,1,1]], [1,0,1]),
]
for (input_grid, expected_target) in input_expected:
self.assertEqual(env.target_from_input_data(input_grid), expected_target)
def test_copy_target(self):
env = alg.copy_.CopyEnv()
self.assertEqual(env.target_from_input_data([0, 1, 2]), [0, 1, 2])
def test_duplicated_input_target(self):
env = alg.duplicated_input.DuplicatedInputEnv(duplication=2)
self.assertEqual(env.target_from_input_data([0, 0, 0, 0, 1, 1]), [0, 0, 1])
def test_repeat_copy_target(self):
env = alg.repeat_copy.RepeatCopyEnv()
self.assertEqual(env.target_from_input_data([0, 1, 2]), [0, 1, 2, 2, 1, 0, 0, 1, 2])
class TestInputGeneration(unittest.TestCase):
"""Test random input generation.
"""
def test_tape_inputs(self):
for env_kls in ALL_TAPE_ENVS:
env = env_kls()
for size in range(2,5):
input_tape = env.generate_input_data(size)
self.assertTrue(all(0<=x<=env.base for x in input_tape),
"Invalid input tape from env {}: {}".format(env_kls, input_tape))
# DuplicatedInput needs to generate inputs with even length,
# so it may be short one
self.assertLessEqual(len(input_tape), size)
def test_grid_inputs(self):
for env_kls in ALL_GRID_ENVS:
env = env_kls()
for size in range(2, 5):
input_grid = env.generate_input_data(size)
# Should get "size" sublists, each of length self.rows (not the
# opposite, as you might expect)
self.assertEqual(len(input_grid), size)
self.assertTrue(all(len(col) == env.rows for col in input_grid))
self.assertTrue(all(0<=x<=env.base for x in input_grid[0]))
def test_duplicatedinput_inputs(self):
"""The duplicated_input env needs to generate strings with the appropriate
amount of repetiion."""
env = alg.duplicated_input.DuplicatedInputEnv(duplication=2)
input_tape = env.generate_input_data(4)
self.assertEqual(len(input_tape), 4)
self.assertEqual(input_tape[0], input_tape[1])
self.assertEqual(input_tape[2], input_tape[3])
# If requested input size isn't a multiple of duplication, go lower
input_tape = env.generate_input_data(3)
self.assertEqual(len(input_tape), 2)
self.assertEqual(input_tape[0], input_tape[1])
# If requested input size is *less than* duplication, go up
input_tape = env.generate_input_data(1)
self.assertEqual(len(input_tape), 2)
self.assertEqual(input_tape[0], input_tape[1])
env = alg.duplicated_input.DuplicatedInputEnv(duplication=3)
input_tape = env.generate_input_data(6)
self.assertEqual(len(input_tape), 6)
self.assertEqual(input_tape[0], input_tape[1])
self.assertEqual(input_tape[1], input_tape[2])
if __name__ == '__main__':
unittest.main()
| 9,853 | 40.058333 | 97 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/algorithmic/tests/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/blackjack.py
|
import gym
from gym import spaces
from gym.utils import seeding
def cmp(a, b):
return float(a > b) - float(a < b)
# 1 = Ace, 2-10 = Number cards, Jack/Queen/King = 10
deck = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
def draw_card(np_random):
return int(np_random.choice(deck))
def draw_hand(np_random):
return [draw_card(np_random), draw_card(np_random)]
def usable_ace(hand): # Does this hand have a usable ace?
return 1 in hand and sum(hand) + 10 <= 21
def sum_hand(hand): # Return current hand total
if usable_ace(hand):
return sum(hand) + 10
return sum(hand)
def is_bust(hand): # Is this hand a bust?
return sum_hand(hand) > 21
def score(hand): # What is the score of this hand (0 if bust)
return 0 if is_bust(hand) else sum_hand(hand)
def is_natural(hand): # Is this hand a natural blackjack?
return sorted(hand) == [1, 10]
class BlackjackEnv(gym.Env):
"""Simple blackjack environment
Blackjack is a card game where the goal is to obtain cards that sum to as
near as possible to 21 without going over. They're playing against a fixed
dealer.
Face cards (Jack, Queen, King) have point value 10.
Aces can either count as 11 or 1, and it's called 'usable' at 11.
This game is placed with an infinite deck (or with replacement).
The game starts with each (player and dealer) having one face up and one
face down card.
The player can request additional cards (hit=1) until they decide to stop
(stick=0) or exceed 21 (bust).
After the player sticks, the dealer reveals their facedown card, and draws
until their sum is 17 or greater. If the dealer goes bust the player wins.
If neither player nor dealer busts, the outcome (win, lose, draw) is
decided by whose sum is closer to 21. The reward for winning is +1,
drawing is 0, and losing is -1.
The observation of a 3-tuple of: the players current sum,
the dealer's one showing card (1-10 where 1 is ace),
and whether or not the player holds a usable ace (0 or 1).
This environment corresponds to the version of the blackjack problem
described in Example 5.1 in Reinforcement Learning: An Introduction
by Sutton and Barto (1998).
http://incompleteideas.net/sutton/book/the-book.html
"""
def __init__(self, natural=False):
self.action_space = spaces.Discrete(2)
self.observation_space = spaces.Tuple((
spaces.Discrete(32),
spaces.Discrete(11),
spaces.Discrete(2)))
self.seed()
# Flag to payout 1.5 on a "natural" blackjack win, like casino rules
# Ref: http://www.bicyclecards.com/how-to-play/blackjack/
self.natural = natural
# Start the first game
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action)
if action: # hit: add a card to players hand and return
self.player.append(draw_card(self.np_random))
if is_bust(self.player):
done = True
reward = -1
else:
done = False
reward = 0
else: # stick: play out the dealers hand, and score
done = True
while sum_hand(self.dealer) < 17:
self.dealer.append(draw_card(self.np_random))
reward = cmp(score(self.player), score(self.dealer))
if self.natural and is_natural(self.player) and reward == 1:
reward = 1.5
return self._get_obs(), reward, done, {}
def _get_obs(self):
return (sum_hand(self.player), self.dealer[0], usable_ace(self.player))
def reset(self):
self.dealer = draw_hand(self.np_random)
self.player = draw_hand(self.np_random)
return self._get_obs()
| 3,930 | 32.598291 | 79 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/nchain.py
|
import gym
from gym import spaces
from gym.utils import seeding
class NChainEnv(gym.Env):
"""n-Chain environment
This game presents moves along a linear chain of states, with two actions:
0) forward, which moves along the chain but returns no reward
1) backward, which returns to the beginning and has a small reward
The end of the chain, however, presents a large reward, and by moving
'forward' at the end of the chain this large reward can be repeated.
At each action, there is a small probability that the agent 'slips' and the
opposite transition is instead taken.
The observed state is the current state in the chain (0 to n-1).
This environment is described in section 6.1 of:
A Bayesian Framework for Reinforcement Learning by Malcolm Strens (2000)
http://ceit.aut.ac.ir/~shiry/lecture/machine-learning/papers/BRL-2000.pdf
"""
def __init__(self, n=5, slip=0.2, small=2, large=10):
self.n = n
self.slip = slip # probability of 'slipping' an action
self.small = small # payout for 'backwards' action
self.large = large # payout at end of chain for 'forwards' action
self.state = 0 # Start at beginning of the chain
self.action_space = spaces.Discrete(2)
self.observation_space = spaces.Discrete(self.n)
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action)
if self.np_random.rand() < self.slip:
action = not action # agent slipped, reverse action taken
if action: # 'backwards': go back to the beginning, get small reward
reward = self.small
self.state = 0
elif self.state < self.n - 1: # 'forwards': go up along the chain
reward = 0
self.state += 1
else: # 'forwards': stay at the end of the chain, collect large reward
reward = self.large
done = False
return self.state, reward, done, {}
def reset(self):
self.state = 0
return self.state
| 2,169 | 37.75 | 79 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/frozen_lake.py
|
import numpy as np
import sys
from six import StringIO, b
from gym import utils
from gym.envs.toy_text import discrete
LEFT = 0
DOWN = 1
RIGHT = 2
UP = 3
MAPS = {
"4x4": [
"SFFF",
"FHFH",
"FFFH",
"HFFG"
],
"8x8": [
"SFFFFFFF",
"FFFFFFFF",
"FFFHFFFF",
"FFFFFHFF",
"FFFHFFFF",
"FHHFFFHF",
"FHFFHFHF",
"FFFHFFFG"
],
}
class FrozenLakeEnv(discrete.DiscreteEnv):
"""
Winter is here. You and your friends were tossing around a frisbee at the park
when you made a wild throw that left the frisbee out in the middle of the lake.
The water is mostly frozen, but there are a few holes where the ice has melted.
If you step into one of those holes, you'll fall into the freezing water.
At this time, there's an international frisbee shortage, so it's absolutely imperative that
you navigate across the lake and retrieve the disc.
However, the ice is slippery, so you won't always move in the direction you intend.
The surface is described using a grid like the following
SFFF
FHFH
FFFH
HFFG
S : starting point, safe
F : frozen surface, safe
H : hole, fall to your doom
G : goal, where the frisbee is located
The episode ends when you reach the goal or fall in a hole.
You receive a reward of 1 if you reach the goal, and zero otherwise.
"""
metadata = {'render.modes': ['human', 'ansi']}
def __init__(self, desc=None, map_name="4x4",is_slippery=True):
if desc is None and map_name is None:
raise ValueError('Must provide either desc or map_name')
elif desc is None:
desc = MAPS[map_name]
self.desc = desc = np.asarray(desc,dtype='c')
self.nrow, self.ncol = nrow, ncol = desc.shape
self.reward_range = (0, 1)
nA = 4
nS = nrow * ncol
isd = np.array(desc == b'S').astype('float64').ravel()
isd /= isd.sum()
P = {s : {a : [] for a in range(nA)} for s in range(nS)}
def to_s(row, col):
return row*ncol + col
def inc(row, col, a):
if a==0: # left
col = max(col-1,0)
elif a==1: # down
row = min(row+1,nrow-1)
elif a==2: # right
col = min(col+1,ncol-1)
elif a==3: # up
row = max(row-1,0)
return (row, col)
for row in range(nrow):
for col in range(ncol):
s = to_s(row, col)
for a in range(4):
li = P[s][a]
letter = desc[row, col]
if letter in b'GH':
li.append((1.0, s, 0, True))
else:
if is_slippery:
for b in [(a-1)%4, a, (a+1)%4]:
newrow, newcol = inc(row, col, b)
newstate = to_s(newrow, newcol)
newletter = desc[newrow, newcol]
done = bytes(newletter) in b'GH'
rew = float(newletter == b'G')
li.append((1.0/3.0, newstate, rew, done))
else:
newrow, newcol = inc(row, col, a)
newstate = to_s(newrow, newcol)
newletter = desc[newrow, newcol]
done = bytes(newletter) in b'GH'
rew = float(newletter == b'G')
li.append((1.0, newstate, rew, done))
super(FrozenLakeEnv, self).__init__(nS, nA, P, isd)
def render(self, mode='human'):
outfile = StringIO() if mode == 'ansi' else sys.stdout
row, col = self.s // self.ncol, self.s % self.ncol
desc = self.desc.tolist()
desc = [[c.decode('utf-8') for c in line] for line in desc]
desc[row][col] = utils.colorize(desc[row][col], "red", highlight=True)
if self.lastaction is not None:
outfile.write(" ({})\n".format(["Left","Down","Right","Up"][self.lastaction]))
else:
outfile.write("\n")
outfile.write("\n".join(''.join(line) for line in desc)+"\n")
if mode != 'human':
return outfile
| 4,419 | 32.233083 | 95 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/kellycoinflip.py
|
import gym
from gym import spaces
from gym.utils import seeding
from gym.spaces import prng
# for Generalized Kelly coinflip game distributions:
from scipy.stats import genpareto
import numpy as np
import numpy.random
def flip(edge, np_random):
return np_random.uniform() < edge
class KellyCoinflipEnv(gym.Env):
"""The Kelly coinflip game is a simple gambling introduced by Haghani & Dewey 2016's 'Rational Decision-Making Under Uncertainty: Observed Betting Patterns on a Biased Coin' (https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2856963), to test human decision-making in a setting like that of the stock market: positive expected value but highly stochastic; they found many subjects performed badly, often going broke, even though optimal play would reach the maximum with ~95% probability. In the coinflip game, the player starts with $25.00 to gamble over 300 rounds; each round, they can bet anywhere up to their net worth (in penny increments), and then a coin is flipped; with P=0.6, the player wins twice what they bet, otherwise, they lose it. $250 is the maximum players are allowed to have. At the end of the 300 rounds, they keep whatever they have. The human subjects earned an average of $91; a simple use of the Kelly criterion (https://en.wikipedia.org/wiki/Kelly_criterion), giving a strategy of betting 20% until the cap is hit, would earn $240; a decision tree analysis shows that optimal play earns $246 (https://www.gwern.net/Coin-flip). The game short-circuits when either wealth = $0 (since one can never recover) or wealth = cap (trivial optimal play: one simply bets nothing thereafter). In this implementation, we default to the paper settings of $25, 60% odds, wealth cap of $250, and 300 rounds. To specify the action space in advance, we multiply the wealth cap (in dollars) by 100 (to allow for all penny bets); should one attempt to bet more money than one has, it is rounded down to one's net worth. (Alternately, a mistaken bet could end the episode immediately; it's not clear to me which version would be better.) For a harder version which randomizes the 3 key parameters, see the Generalized Kelly coinflip game."""
metadata = {'render.modes': ['human']}
def __init__(self, initialWealth=25.0, edge=0.6, maxWealth=250.0, maxRounds=300):
self.action_space = spaces.Discrete(int(maxWealth*100)) # betting in penny increments
self.observation_space = spaces.Tuple((
spaces.Box(0, maxWealth, [1]), # (w,b)
spaces.Discrete(maxRounds+1)))
self.reward_range = (0, maxWealth)
self.edge = edge
self.wealth = initialWealth
self.initialWealth = initialWealth
self.maxRounds = maxRounds
self.maxWealth = maxWealth
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
action = action/100.0 # convert from pennies to dollars
if action > self.wealth: # treat attempts to bet more than possess as == betting everything
action = self.wealth
if self.wealth < 0.000001:
done = True
reward = 0.0
else:
if self.rounds == 0:
done = True
reward = self.wealth
else:
self.rounds = self.rounds - 1
done = False
reward = 0.0
coinflip = flip(self.edge, self.np_random)
if coinflip:
self.wealth = min(self.maxWealth, self.wealth + action)
else:
self.wealth = self.wealth - action
return self._get_obs(), reward, done, {}
def _get_obs(self):
return (np.array([self.wealth]), self.rounds)
def reset(self):
self.rounds = self.maxRounds
self.wealth = self.initialWealth
return self._get_obs()
def render(self, mode='human'):
print("Current wealth: ", self.wealth, "; Rounds left: ", self.rounds)
class KellyCoinflipGeneralizedEnv(gym.Env):
"""The Generalized Kelly coinflip game is an extension by ArthurB & Gwern Branwen which expands the Kelly coinflip game MDP into a POMDP, where the 3 key parameters (edge, maximum wealth, and number of rounds) are unknown random variables drawn from 3 distributions: a Beta(7,3) for the coinflip edge 0-1, a N(300,25) the total number of rounds, and a Pareto(5,200) for the wealth cap. These distributions are chosen to be conjugate & easily updatable, to allow for inference (other choices like the geometric for number of rounds wouldn't make observations informative), and to loosely reflect what a human might expect in the original Kelly coinflip game given that the number of rounds wasn't strictly fixed and they weren't told the wealth cap until they neared it. With these particular distributions, the entire history of the game can be summarized into a few sufficient statistics of rounds-elapsed/wins/losses/max-wealth-ever-reached, from which the Bayes-optimal decision can (in theory) be made; to avoid all agents having to tediously track those sufficient statistics manually in the same way, the observation space is augmented from wealth/rounds-left (rounds-left is deleted because it is a hidden variable) to current-wealth/rounds-elapsed/wins/losses/maximum-observed-wealth. The simple Kelly coinflip game can easily be solved by calculating decision trees, but the Generalized Kelly coinflip game may be intractable (although the analysis for the edge case alone suggests that the Bayes-optimal value may be very close to what one would calculate using a decision tree for any specific case), and represents a good challenge for RL agents."""
metadata = {'render.modes': ['human']}
def __init__(self, initialWealth=25.0, edgePriorAlpha=7, edgePriorBeta=3, maxWealthAlpha=5.0, maxWealthM=200.0, maxRoundsMean=300.0, maxRoundsSD=25.0, reseed=True):
# store the hyperparameters for passing back into __init__() during resets so the same hyperparameters govern the next game's parameters, as the user expects: TODO: this is boilerplate, is there any more elegant way to do this?
self.initialWealth=float(initialWealth)
self.edgePriorAlpha=edgePriorAlpha
self.edgePriorBeta=edgePriorBeta
self.maxWealthAlpha=maxWealthAlpha
self.maxWealthM=maxWealthM
self.maxRoundsMean=maxRoundsMean
self.maxRoundsSD=maxRoundsSD
# draw this game's set of parameters:
edge = prng.np_random.beta(edgePriorAlpha, edgePriorBeta)
maxWealth = round(genpareto.rvs(maxWealthAlpha, maxWealthM, random_state=prng.np_random))
maxRounds = int(round(prng.np_random.normal(maxRoundsMean, maxRoundsSD)))
# add an additional global variable which is the sufficient statistic for the Pareto distribution on wealth cap;
# alpha doesn't update, but x_m does, and simply is the highest wealth count we've seen to date:
self.maxEverWealth = float(self.initialWealth)
# for the coinflip edge, it is total wins/losses:
self.wins = 0
self.losses = 0
# for the number of rounds, we need to remember how many rounds we've played:
self.roundsElapsed = 0
# the rest proceeds as before:
self.action_space = spaces.Discrete(int(maxWealth*100))
self.observation_space = spaces.Tuple((
spaces.Box(0, maxWealth, shape=[1]), # current wealth
spaces.Discrete(maxRounds+1), # rounds elapsed
spaces.Discrete(maxRounds+1), # wins
spaces.Discrete(maxRounds+1), # losses
spaces.Box(0, maxWealth, [1]))) # maximum observed wealth
self.reward_range = (0, maxWealth)
self.edge = edge
self.wealth = self.initialWealth
self.maxRounds = maxRounds
self.rounds = self.maxRounds
self.maxWealth = maxWealth
if reseed or not hasattr(self, 'np_random') : self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
action = action/100.0
if action > self.wealth:
action = self.wealth
if self.wealth < 0.000001:
done = True
reward = 0.0
else:
if self.rounds == 0:
done = True
reward = self.wealth
else:
self.rounds = self.rounds - 1
done = False
reward = 0.0
coinflip = flip(self.edge, self.np_random)
self.roundsElapsed = self.roundsElapsed+1
if coinflip:
self.wealth = min(self.maxWealth, self.wealth + action)
self.maxEverWealth = max(self.wealth, self.maxEverWealth)
self.wins = self.wins+1
else:
self.wealth = self.wealth - action
self.losses = self.losses+1
return self._get_obs(), reward, done, {}
def _get_obs(self):
return (np.array([float(self.wealth)]), self.roundsElapsed, self.wins, self.losses, np.array([float(self.maxEverWealth)]))
def reset(self):
# re-init everything to draw new parameters etc, but preserve the RNG for reproducibility and pass in the same hyperparameters as originally specified:
self.__init__(initialWealth=self.initialWealth, edgePriorAlpha=self.edgePriorAlpha, edgePriorBeta=self.edgePriorBeta, maxWealthAlpha=self.maxWealthAlpha, maxWealthM=self.maxWealthM, maxRoundsMean=self.maxRoundsMean, maxRoundsSD=self.maxRoundsSD, reseed=False)
return self._get_obs()
def render(self, mode='human'):
print("Current wealth: ", self.wealth, "; Rounds left: ", self.rounds, "; True edge: ", self.edge,
"; True max wealth: ", self.maxWealth, "; True stopping time: ", self.maxRounds, "; Rounds left: ",
self.maxRounds - self.roundsElapsed)
| 9,930 | 64.768212 | 1,854 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/discrete.py
|
import numpy as np
from gym import Env, spaces
from gym.utils import seeding
def categorical_sample(prob_n, np_random):
"""
Sample from categorical distribution
Each row specifies class probabilities
"""
prob_n = np.asarray(prob_n)
csprob_n = np.cumsum(prob_n)
return (csprob_n > np_random.rand()).argmax()
class DiscreteEnv(Env):
"""
Has the following members
- nS: number of states
- nA: number of actions
- P: transitions (*)
- isd: initial state distribution (**)
(*) dictionary dict of dicts of lists, where
P[s][a] == [(probability, nextstate, reward, done), ...]
(**) list or array of length nS
"""
def __init__(self, nS, nA, P, isd):
self.P = P
self.isd = isd
self.lastaction=None # for rendering
self.nS = nS
self.nA = nA
self.action_space = spaces.Discrete(self.nA)
self.observation_space = spaces.Discrete(self.nS)
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def reset(self):
self.s = categorical_sample(self.isd, self.np_random)
self.lastaction=None
return self.s
def step(self, a):
transitions = self.P[self.s][a]
i = categorical_sample([t[0] for t in transitions], self.np_random)
p, s, r, d= transitions[i]
self.s = s
self.lastaction=a
return (s, r, d, {"prob" : p})
| 1,510 | 24.183333 | 75 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/guessing_game.py
|
import gym
from gym import spaces
from gym.utils import seeding
import numpy as np
class GuessingGame(gym.Env):
"""Number guessing game
The object of the game is to guess within 1% of the randomly chosen number
within 200 time steps
After each step the agent is provided with one of four possible observations
which indicate where the guess is in relation to the randomly chosen number
0 - No guess yet submitted (only after reset)
1 - Guess is lower than the target
2 - Guess is equal to the target
3 - Guess is higher than the target
The rewards are:
0 if the agent's guess is outside of 1% of the target
1 if the agent's guess is inside 1% of the target
The episode terminates after the agent guesses within 1% of the target or
200 steps have been taken
The agent will need to use a memory of previously submitted actions and observations
in order to efficiently explore the available actions
The purpose is to have agents optimise their exploration parameters (e.g. how far to
explore from previous actions) based on previous experience. Because the goal changes
each episode a state-value or action-value function isn't able to provide any additional
benefit apart from being able to tell whether to increase or decrease the next guess.
The perfect agent would likely learn the bounds of the action space (without referring
to them explicitly) and then follow binary tree style exploration towards to goal number
"""
def __init__(self):
self.range = 1000 # Randomly selected number is within +/- this value
self.bounds = 10000
self.action_space = spaces.Box(low=np.array([-self.bounds]), high=np.array([self.bounds]))
self.observation_space = spaces.Discrete(4)
self.number = 0
self.guess_count = 0
self.guess_max = 200
self.observation = 0
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action)
if action < self.number:
self.observation = 1
elif action == self.number:
self.observation = 2
elif action > self.number:
self.observation = 3
reward = 0
done = False
if (self.number - self.range * 0.01) < action < (self.number + self.range * 0.01):
reward = 1
done = True
self.guess_count += 1
if self.guess_count >= self.guess_max:
done = True
return self.observation, reward, done, {"number": self.number, "guesses": self.guess_count}
def reset(self):
self.number = self.np_random.uniform(-self.range, self.range)
self.guess_count = 0
self.observation = 0
return self.observation
| 2,920 | 32.193182 | 99 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/cliffwalking.py
|
import numpy as np
import sys
from gym.envs.toy_text import discrete
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
class CliffWalkingEnv(discrete.DiscreteEnv):
"""
This is a simple implementation of the Gridworld Cliff
reinforcement learning task.
Adapted from Example 6.6 (page 145) from Reinforcement Learning: An Introduction
by Sutton and Barto:
http://people.inf.elte.hu/lorincz/Files/RL_2006/SuttonBook.pdf
With inspiration from:
https://github.com/dennybritz/reinforcement-learning/blob/master/lib/envs/cliff_walking.py
The board is a 4x12 matrix, with (using Numpy matrix indexing):
[3, 0] as the start at bottom-left
[3, 11] as the goal at bottom-right
[3, 1..10] as the cliff at bottom-center
Each time step incurs -1 reward, and stepping into the cliff incurs -100 reward
and a reset to the start. An episode terminates when the agent reaches the goal.
"""
metadata = {'render.modes': ['human', 'ansi']}
def __init__(self):
self.shape = (4, 12)
self.start_state_index = np.ravel_multi_index((3, 0), self.shape)
nS = np.prod(self.shape)
nA = 4
# Cliff Location
self._cliff = np.zeros(self.shape, dtype=np.bool)
self._cliff[3, 1:-1] = True
# Calculate transition probabilities and rewards
P = {}
for s in range(nS):
position = np.unravel_index(s, self.shape)
P[s] = {a: [] for a in range(nA)}
P[s][UP] = self._calculate_transition_prob(position, [-1, 0])
P[s][RIGHT] = self._calculate_transition_prob(position, [0, 1])
P[s][DOWN] = self._calculate_transition_prob(position, [1, 0])
P[s][LEFT] = self._calculate_transition_prob(position, [0, -1])
# Calculate initial state distribution
# We always start in state (3, 0)
isd = np.zeros(nS)
isd[self.start_state_index] = 1.0
super(CliffWalkingEnv, self).__init__(nS, nA, P, isd)
def _limit_coordinates(self, coord):
"""
Prevent the agent from falling out of the grid world
:param coord:
:return:
"""
coord[0] = min(coord[0], self.shape[0] - 1)
coord[0] = max(coord[0], 0)
coord[1] = min(coord[1], self.shape[1] - 1)
coord[1] = max(coord[1], 0)
return coord
def _calculate_transition_prob(self, current, delta):
"""
Determine the outcome for an action. Transition Prob is always 1.0.
:param current: Current position on the grid as (row, col)
:param delta: Change in position for transition
:return: (1.0, new_state, reward, done)
"""
new_position = np.array(current) + np.array(delta)
new_position = self._limit_coordinates(new_position).astype(int)
new_state = np.ravel_multi_index(tuple(new_position), self.shape)
if self._cliff[tuple(new_position)]:
return [(1.0, self.start_state_index, -100, False)]
terminal_state = (self.shape[0] - 1, self.shape[1] - 1)
is_done = tuple(new_position) == terminal_state
return [(1.0, new_state, -1, is_done)]
def render(self, mode='human'):
outfile = sys.stdout
for s in range(self.nS):
position = np.unravel_index(s, self.shape)
if self.s == s:
output = " x "
# Print terminal state
elif position == (3, 11):
output = " T "
elif self._cliff[position]:
output = " C "
else:
output = " o "
if position[1] == 0:
output = output.lstrip()
if position[1] == self.shape[1] - 1:
output = output.rstrip()
output += '\n'
outfile.write(output)
outfile.write('\n')
| 3,892 | 33.149123 | 94 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/__init__.py
|
from gym.envs.toy_text.blackjack import BlackjackEnv
from gym.envs.toy_text.roulette import RouletteEnv
from gym.envs.toy_text.frozen_lake import FrozenLakeEnv
from gym.envs.toy_text.nchain import NChainEnv
from gym.envs.toy_text.hotter_colder import HotterColder
from gym.envs.toy_text.guessing_game import GuessingGame
from gym.envs.toy_text.kellycoinflip import KellyCoinflipEnv
from gym.envs.toy_text.kellycoinflip import KellyCoinflipGeneralizedEnv
from gym.envs.toy_text.cliffwalking import CliffWalkingEnv
| 513 | 50.4 | 71 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/taxi.py
|
import sys
from six import StringIO
from gym import utils
from gym.envs.toy_text import discrete
import numpy as np
MAP = [
"+---------+",
"|R: | : :G|",
"| : : : : |",
"| : : : : |",
"| | : | : |",
"|Y| : |B: |",
"+---------+",
]
class TaxiEnv(discrete.DiscreteEnv):
"""
The Taxi Problem
from "Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition"
by Tom Dietterich
rendering:
- blue: passenger
- magenta: destination
- yellow: empty taxi
- green: full taxi
- other letters: locations
"""
metadata = {'render.modes': ['human', 'ansi']}
def __init__(self):
self.desc = np.asarray(MAP,dtype='c')
self.locs = locs = [(0,0), (0,4), (4,0), (4,3)]
nS = 500
nR = 5
nC = 5
maxR = nR-1
maxC = nC-1
isd = np.zeros(nS)
nA = 6
P = {s : {a : [] for a in range(nA)} for s in range(nS)}
for row in range(5):
for col in range(5):
for passidx in range(5):
for destidx in range(4):
state = self.encode(row, col, passidx, destidx)
if passidx < 4 and passidx != destidx:
isd[state] += 1
for a in range(nA):
# defaults
newrow, newcol, newpassidx = row, col, passidx
reward = -1
done = False
taxiloc = (row, col)
if a==0:
newrow = min(row+1, maxR)
elif a==1:
newrow = max(row-1, 0)
if a==2 and self.desc[1+row,2*col+2]==b":":
newcol = min(col+1, maxC)
elif a==3 and self.desc[1+row,2*col]==b":":
newcol = max(col-1, 0)
elif a==4: # pickup
if (passidx < 4 and taxiloc == locs[passidx]):
newpassidx = 4
else:
reward = -10
elif a==5: # dropoff
if (taxiloc == locs[destidx]) and passidx==4:
done = True
reward = 20
elif (taxiloc in locs) and passidx==4:
newpassidx = locs.index(taxiloc)
else:
reward = -10
newstate = self.encode(newrow, newcol, newpassidx, destidx)
P[state][a].append((1.0, newstate, reward, done))
isd /= isd.sum()
discrete.DiscreteEnv.__init__(self, nS, nA, P, isd)
def encode(self, taxirow, taxicol, passloc, destidx):
# (5) 5, 5, 4
i = taxirow
i *= 5
i += taxicol
i *= 5
i += passloc
i *= 4
i += destidx
return i
def decode(self, i):
out = []
out.append(i % 4)
i = i // 4
out.append(i % 5)
i = i // 5
out.append(i % 5)
i = i // 5
out.append(i)
assert 0 <= i < 5
return reversed(out)
def render(self, mode='human'):
outfile = StringIO() if mode == 'ansi' else sys.stdout
out = self.desc.copy().tolist()
out = [[c.decode('utf-8') for c in line] for line in out]
taxirow, taxicol, passidx, destidx = self.decode(self.s)
def ul(x): return "_" if x == " " else x
if passidx < 4:
out[1+taxirow][2*taxicol+1] = utils.colorize(out[1+taxirow][2*taxicol+1], 'yellow', highlight=True)
pi, pj = self.locs[passidx]
out[1+pi][2*pj+1] = utils.colorize(out[1+pi][2*pj+1], 'blue', bold=True)
else: # passenger in taxi
out[1+taxirow][2*taxicol+1] = utils.colorize(ul(out[1+taxirow][2*taxicol+1]), 'green', highlight=True)
di, dj = self.locs[destidx]
out[1+di][2*dj+1] = utils.colorize(out[1+di][2*dj+1], 'magenta')
outfile.write("\n".join(["".join(row) for row in out])+"\n")
if self.lastaction is not None:
outfile.write(" ({})\n".format(["South", "North", "East", "West", "Pickup", "Dropoff"][self.lastaction]))
else: outfile.write("\n")
# No need to return anything for human
if mode != 'human':
return outfile
| 4,681 | 34.203008 | 118 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/roulette.py
|
import gym
from gym import spaces
from gym.utils import seeding
class RouletteEnv(gym.Env):
"""Simple roulette environment
The roulette wheel has 37 spots. If the bet is 0 and a 0 comes up,
you win a reward of 35. If the parity of your bet matches the parity
of the spin, you win 1. Otherwise you receive a reward of -1.
The long run reward for playing 0 should be -1/37 for any state
The last action (38) stops the rollout for a return of 0 (walking away)
"""
def __init__(self, spots=37):
self.n = spots + 1
self.action_space = spaces.Discrete(self.n)
self.observation_space = spaces.Discrete(1)
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action)
if action == self.n - 1:
# observation, reward, done, info
return 0, 0, True, {}
# N.B. np.random.randint draws from [A, B) while random.randint draws from [A,B]
val = self.np_random.randint(0, self.n - 1)
if val == action == 0:
reward = self.n - 2.0
elif val != 0 and action != 0 and val % 2 == action % 2:
reward = 1.0
else:
reward = -1.0
return 0, reward, False, {}
def reset(self):
return 0
| 1,392 | 29.955556 | 88 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/toy_text/hotter_colder.py
|
import gym
from gym import spaces
from gym.utils import seeding
import numpy as np
class HotterColder(gym.Env):
"""Hotter Colder
The goal of hotter colder is to guess closer to a randomly selected number
After each step the agent receives an observation of:
0 - No guess yet submitted (only after reset)
1 - Guess is lower than the target
2 - Guess is equal to the target
3 - Guess is higher than the target
The rewards is calculated as:
(min(action, self.number) + self.range) / (max(action, self.number) + self.range)
Ideally an agent will be able to recognise the 'scent' of a higher reward and
increase the rate in which is guesses in that direction until the reward reaches
its maximum
"""
def __init__(self):
self.range = 1000 # +/- value the randomly select number can be between
self.bounds = 2000 # Action space bounds
self.action_space = spaces.Box(low=np.array([-self.bounds]), high=np.array([self.bounds]))
self.observation_space = spaces.Discrete(4)
self.number = 0
self.guess_count = 0
self.guess_max = 200
self.observation = 0
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action)
if action < self.number:
self.observation = 1
elif action == self.number:
self.observation = 2
elif action > self.number:
self.observation = 3
reward = ((min(action, self.number) + self.bounds) / (max(action, self.number) + self.bounds)) ** 2
self.guess_count += 1
done = self.guess_count >= self.guess_max
return self.observation, reward[0], done, {"number": self.number, "guesses": self.guess_count}
def reset(self):
self.number = self.np_random.uniform(-self.range, self.range)
self.guess_count = 0
self.observation = 0
return self.observation
| 2,083 | 30.104478 | 107 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/cartpole.py
|
"""
Classic cart-pole system implemented by Rich Sutton et al.
Copied from http://incompleteideas.net/sutton/book/code/pole.c
permalink: https://perma.cc/C9ZM-652R
"""
import math
import gym
from gym import spaces, logger
from gym.utils import seeding
import numpy as np
class CartPoleEnv(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 50
}
def __init__(self):
self.gravity = 9.8
self.masscart = 1.0
self.masspole = 0.1
self.total_mass = (self.masspole + self.masscart)
self.length = 0.5 # actually half the pole's length
self.polemass_length = (self.masspole * self.length)
self.force_mag = 10.0
self.tau = 0.02 # seconds between state updates
# Angle at which to fail the episode
self.theta_threshold_radians = 12 * 2 * math.pi / 360
self.x_threshold = 2.4
# Angle limit set to 2 * theta_threshold_radians so failing observation is still within bounds
high = np.array([
self.x_threshold * 2,
np.finfo(np.float32).max,
self.theta_threshold_radians * 2,
np.finfo(np.float32).max])
self.action_space = spaces.Discrete(2)
self.observation_space = spaces.Box(-high, high)
self.seed()
self.viewer = None
self.state = None
self.steps_beyond_done = None
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid"%(action, type(action))
state = self.state
x, x_dot, theta, theta_dot = state
force = self.force_mag if action==1 else -self.force_mag
costheta = math.cos(theta)
sintheta = math.sin(theta)
temp = (force + self.polemass_length * theta_dot * theta_dot * sintheta) / self.total_mass
thetaacc = (self.gravity * sintheta - costheta* temp) / (self.length * (4.0/3.0 - self.masspole * costheta * costheta / self.total_mass))
xacc = temp - self.polemass_length * thetaacc * costheta / self.total_mass
x = x + self.tau * x_dot
x_dot = x_dot + self.tau * xacc
theta = theta + self.tau * theta_dot
theta_dot = theta_dot + self.tau * thetaacc
self.state = (x,x_dot,theta,theta_dot)
done = x < -self.x_threshold \
or x > self.x_threshold \
or theta < -self.theta_threshold_radians \
or theta > self.theta_threshold_radians
done = bool(done)
if not done:
reward = 1.0
elif self.steps_beyond_done is None:
# Pole just fell!
self.steps_beyond_done = 0
reward = 1.0
else:
if self.steps_beyond_done == 0:
logger.warn("You are calling 'step()' even though this environment has already returned done = True. You should always call 'reset()' once you receive 'done = True' -- any further steps are undefined behavior.")
self.steps_beyond_done += 1
reward = 0.0
return np.array(self.state), reward, done, {}
def reset(self):
self.state = self.np_random.uniform(low=-0.05, high=0.05, size=(4,))
self.steps_beyond_done = None
return np.array(self.state)
def render(self, mode='human'):
screen_width = 600
screen_height = 400
world_width = self.x_threshold*2
scale = screen_width/world_width
carty = 100 # TOP OF CART
polewidth = 10.0
polelen = scale * 1.0
cartwidth = 50.0
cartheight = 30.0
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
l,r,t,b = -cartwidth/2, cartwidth/2, cartheight/2, -cartheight/2
axleoffset =cartheight/4.0
cart = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
self.carttrans = rendering.Transform()
cart.add_attr(self.carttrans)
self.viewer.add_geom(cart)
l,r,t,b = -polewidth/2,polewidth/2,polelen-polewidth/2,-polewidth/2
pole = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
pole.set_color(.8,.6,.4)
self.poletrans = rendering.Transform(translation=(0, axleoffset))
pole.add_attr(self.poletrans)
pole.add_attr(self.carttrans)
self.viewer.add_geom(pole)
self.axle = rendering.make_circle(polewidth/2)
self.axle.add_attr(self.poletrans)
self.axle.add_attr(self.carttrans)
self.axle.set_color(.5,.5,.8)
self.viewer.add_geom(self.axle)
self.track = rendering.Line((0,carty), (screen_width,carty))
self.track.set_color(0,0,0)
self.viewer.add_geom(self.track)
if self.state is None: return None
x = self.state
cartx = x[0]*scale+screen_width/2.0 # MIDDLE OF CART
self.carttrans.set_translation(cartx, carty)
self.poletrans.set_rotation(-x[2])
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer: self.viewer.close()
| 5,351 | 36.957447 | 227 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/continuous_mountain_car.py
|
# -*- coding: utf-8 -*-
"""
@author: Olivier Sigaud
A merge between two sources:
* Adaptation of the MountainCar Environment from the "FAReinforcement" library
of Jose Antonio Martin H. (version 1.0), adapted by 'Tom Schaul, [email protected]'
and then modified by Arnaud de Broissia
* the OpenAI/gym MountainCar environment
itself from
http://incompleteideas.net/sutton/MountainCar/MountainCar1.cp
permalink: https://perma.cc/6Z2N-PFWC
"""
import math
import gym
from gym import spaces
from gym.utils import seeding
import numpy as np
class Continuous_MountainCarEnv(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': 30
}
def __init__(self):
self.min_action = -1.0
self.max_action = 1.0
self.min_position = -1.2
self.max_position = 0.6
self.max_speed = 0.07
self.goal_position = 0.45 # was 0.5 in gym, 0.45 in Arnaud de Broissia's version
self.power = 0.0015
self.low_state = np.array([self.min_position, -self.max_speed])
self.high_state = np.array([self.max_position, self.max_speed])
self.viewer = None
self.action_space = spaces.Box(low=self.min_action, high=self.max_action, shape=(1,))
self.observation_space = spaces.Box(low=self.low_state, high=self.high_state)
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
position = self.state[0]
velocity = self.state[1]
force = min(max(action[0], -1.0), 1.0)
velocity += force*self.power -0.0025 * math.cos(3*position)
if (velocity > self.max_speed): velocity = self.max_speed
if (velocity < -self.max_speed): velocity = -self.max_speed
position += velocity
if (position > self.max_position): position = self.max_position
if (position < self.min_position): position = self.min_position
if (position==self.min_position and velocity<0): velocity = 0
done = bool(position >= self.goal_position)
reward = 0
if done:
reward = 100.0
reward-= math.pow(action[0],2)*0.1
self.state = np.array([position, velocity])
return self.state, reward, done, {}
def reset(self):
self.state = np.array([self.np_random.uniform(low=-0.6, high=-0.4), 0])
return np.array(self.state)
# def get_state(self):
# return self.state
def _height(self, xs):
return np.sin(3 * xs)*.45+.55
def render(self, mode='human'):
screen_width = 600
screen_height = 400
world_width = self.max_position - self.min_position
scale = screen_width/world_width
carwidth=40
carheight=20
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
xs = np.linspace(self.min_position, self.max_position, 100)
ys = self._height(xs)
xys = list(zip((xs-self.min_position)*scale, ys*scale))
self.track = rendering.make_polyline(xys)
self.track.set_linewidth(4)
self.viewer.add_geom(self.track)
clearance = 10
l,r,t,b = -carwidth/2, carwidth/2, carheight, 0
car = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
car.add_attr(rendering.Transform(translation=(0, clearance)))
self.cartrans = rendering.Transform()
car.add_attr(self.cartrans)
self.viewer.add_geom(car)
frontwheel = rendering.make_circle(carheight/2.5)
frontwheel.set_color(.5, .5, .5)
frontwheel.add_attr(rendering.Transform(translation=(carwidth/4,clearance)))
frontwheel.add_attr(self.cartrans)
self.viewer.add_geom(frontwheel)
backwheel = rendering.make_circle(carheight/2.5)
backwheel.add_attr(rendering.Transform(translation=(-carwidth/4,clearance)))
backwheel.add_attr(self.cartrans)
backwheel.set_color(.5, .5, .5)
self.viewer.add_geom(backwheel)
flagx = (self.goal_position-self.min_position)*scale
flagy1 = self._height(self.goal_position)*scale
flagy2 = flagy1 + 50
flagpole = rendering.Line((flagx, flagy1), (flagx, flagy2))
self.viewer.add_geom(flagpole)
flag = rendering.FilledPolygon([(flagx, flagy2), (flagx, flagy2-10), (flagx+25, flagy2-5)])
flag.set_color(.8,.8,0)
self.viewer.add_geom(flag)
pos = self.state[0]
self.cartrans.set_translation((pos-self.min_position)*scale, self._height(pos)*scale)
self.cartrans.set_rotation(math.cos(3 * pos))
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer: self.viewer.close()
| 5,013 | 34.062937 | 103 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/mountain_car.py
|
"""
http://incompleteideas.net/sutton/MountainCar/MountainCar1.cp
permalink: https://perma.cc/6Z2N-PFWC
"""
import math
import gym
from gym import spaces
from gym.utils import seeding
import numpy as np
class MountainCarEnv(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': 30
}
def __init__(self):
self.min_position = -1.2
self.max_position = 0.6
self.max_speed = 0.07
self.goal_position = 0.5
self.low = np.array([self.min_position, -self.max_speed])
self.high = np.array([self.max_position, self.max_speed])
self.viewer = None
self.action_space = spaces.Discrete(3)
self.observation_space = spaces.Box(self.low, self.high)
self.seed()
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid" % (action, type(action))
position, velocity = self.state
velocity += (action-1)*0.001 + math.cos(3*position)*(-0.0025)
velocity = np.clip(velocity, -self.max_speed, self.max_speed)
position += velocity
position = np.clip(position, self.min_position, self.max_position)
if (position==self.min_position and velocity<0): velocity = 0
done = bool(position >= self.goal_position)
reward = -1.0
self.state = (position, velocity)
return np.array(self.state), reward, done, {}
def reset(self):
self.state = np.array([self.np_random.uniform(low=-0.6, high=-0.4), 0])
return np.array(self.state)
def _height(self, xs):
return np.sin(3 * xs)*.45+.55
def render(self, mode='human'):
screen_width = 600
screen_height = 400
world_width = self.max_position - self.min_position
scale = screen_width/world_width
carwidth=40
carheight=20
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
xs = np.linspace(self.min_position, self.max_position, 100)
ys = self._height(xs)
xys = list(zip((xs-self.min_position)*scale, ys*scale))
self.track = rendering.make_polyline(xys)
self.track.set_linewidth(4)
self.viewer.add_geom(self.track)
clearance = 10
l,r,t,b = -carwidth/2, carwidth/2, carheight, 0
car = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
car.add_attr(rendering.Transform(translation=(0, clearance)))
self.cartrans = rendering.Transform()
car.add_attr(self.cartrans)
self.viewer.add_geom(car)
frontwheel = rendering.make_circle(carheight/2.5)
frontwheel.set_color(.5, .5, .5)
frontwheel.add_attr(rendering.Transform(translation=(carwidth/4,clearance)))
frontwheel.add_attr(self.cartrans)
self.viewer.add_geom(frontwheel)
backwheel = rendering.make_circle(carheight/2.5)
backwheel.add_attr(rendering.Transform(translation=(-carwidth/4,clearance)))
backwheel.add_attr(self.cartrans)
backwheel.set_color(.5, .5, .5)
self.viewer.add_geom(backwheel)
flagx = (self.goal_position-self.min_position)*scale
flagy1 = self._height(self.goal_position)*scale
flagy2 = flagy1 + 50
flagpole = rendering.Line((flagx, flagy1), (flagx, flagy2))
self.viewer.add_geom(flagpole)
flag = rendering.FilledPolygon([(flagx, flagy2), (flagx, flagy2-10), (flagx+25, flagy2-5)])
flag.set_color(.8,.8,0)
self.viewer.add_geom(flag)
pos = self.state[0]
self.cartrans.set_translation((pos-self.min_position)*scale, self._height(pos)*scale)
self.cartrans.set_rotation(math.cos(3 * pos))
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer: self.viewer.close()
| 4,194 | 34.550847 | 103 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/pendulum.py
|
import gym
from gym import spaces
from gym.utils import seeding
import numpy as np
from os import path
class PendulumEnv(gym.Env):
metadata = {
'render.modes' : ['human', 'rgb_array'],
'video.frames_per_second' : 30
}
def __init__(self):
self.max_speed=8
self.max_torque=2.
self.dt=.05
self.viewer = None
high = np.array([1., 1., self.max_speed])
self.action_space = spaces.Box(low=-self.max_torque, high=self.max_torque, shape=(1,))
self.observation_space = spaces.Box(low=-high, high=high)
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self,u):
th, thdot = self.state # th := theta
g = 10.
m = 1.
l = 1.
dt = self.dt
u = np.clip(u, -self.max_torque, self.max_torque)[0]
self.last_u = u # for rendering
costs = angle_normalize(th)**2 + .1*thdot**2 + .001*(u**2)
newthdot = thdot + (-3*g/(2*l) * np.sin(th + np.pi) + 3./(m*l**2)*u) * dt
newth = th + newthdot*dt
newthdot = np.clip(newthdot, -self.max_speed, self.max_speed) #pylint: disable=E1111
self.state = np.array([newth, newthdot])
return self._get_obs(), -costs, False, {}
def reset(self):
high = np.array([np.pi, 1])
self.state = self.np_random.uniform(low=-high, high=high)
self.last_u = None
return self._get_obs()
def _get_obs(self):
theta, thetadot = self.state
return np.array([np.cos(theta), np.sin(theta), thetadot])
def render(self, mode='human'):
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(500,500)
self.viewer.set_bounds(-2.2,2.2,-2.2,2.2)
rod = rendering.make_capsule(1, .2)
rod.set_color(.8, .3, .3)
self.pole_transform = rendering.Transform()
rod.add_attr(self.pole_transform)
self.viewer.add_geom(rod)
axle = rendering.make_circle(.05)
axle.set_color(0,0,0)
self.viewer.add_geom(axle)
fname = path.join(path.dirname(__file__), "assets/clockwise.png")
self.img = rendering.Image(fname, 1., 1.)
self.imgtrans = rendering.Transform()
self.img.add_attr(self.imgtrans)
self.viewer.add_onetime(self.img)
self.pole_transform.set_rotation(self.state[0] + np.pi/2)
if self.last_u:
self.imgtrans.scale = (-self.last_u/2, np.abs(self.last_u)/2)
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer: self.viewer.close()
def angle_normalize(x):
return (((x+np.pi) % (2*np.pi)) - np.pi)
| 2,856 | 31.101124 | 94 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/__init__.py
|
from gym.envs.classic_control.cartpole import CartPoleEnv
from gym.envs.classic_control.mountain_car import MountainCarEnv
from gym.envs.classic_control.continuous_mountain_car import Continuous_MountainCarEnv
from gym.envs.classic_control.pendulum import PendulumEnv
from gym.envs.classic_control.acrobot import AcrobotEnv
| 325 | 45.571429 | 86 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/acrobot.py
|
"""classic Acrobot task"""
from gym import core, spaces
from gym.utils import seeding
import numpy as np
from numpy import sin, cos, pi
__copyright__ = "Copyright 2013, RLPy http://acl.mit.edu/RLPy"
__credits__ = ["Alborz Geramifard", "Robert H. Klein", "Christoph Dann",
"William Dabney", "Jonathan P. How"]
__license__ = "BSD 3-Clause"
__author__ = "Christoph Dann <[email protected]>"
# SOURCE:
# https://github.com/rlpy/rlpy/blob/master/rlpy/Domains/Acrobot.py
class AcrobotEnv(core.Env):
"""
Acrobot is a 2-link pendulum with only the second joint actuated
Intitially, both links point downwards. The goal is to swing the
end-effector at a height at least the length of one link above the base.
Both links can swing freely and can pass by each other, i.e., they don't
collide when they have the same angle.
**STATE:**
The state consists of the sin() and cos() of the two rotational joint
angles and the joint angular velocities :
[cos(theta1) sin(theta1) cos(theta2) sin(theta2) thetaDot1 thetaDot2].
For the first link, an angle of 0 corresponds to the link pointing downwards.
The angle of the second link is relative to the angle of the first link.
An angle of 0 corresponds to having the same angle between the two links.
A state of [1, 0, 1, 0, ..., ...] means that both links point downwards.
**ACTIONS:**
The action is either applying +1, 0 or -1 torque on the joint between
the two pendulum links.
.. note::
The dynamics equations were missing some terms in the NIPS paper which
are present in the book. R. Sutton confirmed in personal correspondance
that the experimental results shown in the paper and the book were
generated with the equations shown in the book.
However, there is the option to run the domain with the paper equations
by setting book_or_nips = 'nips'
**REFERENCE:**
.. seealso::
R. Sutton: Generalization in Reinforcement Learning:
Successful Examples Using Sparse Coarse Coding (NIPS 1996)
.. seealso::
R. Sutton and A. G. Barto:
Reinforcement learning: An introduction.
Cambridge: MIT press, 1998.
.. warning::
This version of the domain uses the Runge-Kutta method for integrating
the system dynamics and is more realistic, but also considerably harder
than the original version which employs Euler integration,
see the AcrobotLegacy class.
"""
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 15
}
dt = .2
LINK_LENGTH_1 = 1. # [m]
LINK_LENGTH_2 = 1. # [m]
LINK_MASS_1 = 1. #: [kg] mass of link 1
LINK_MASS_2 = 1. #: [kg] mass of link 2
LINK_COM_POS_1 = 0.5 #: [m] position of the center of mass of link 1
LINK_COM_POS_2 = 0.5 #: [m] position of the center of mass of link 2
LINK_MOI = 1. #: moments of inertia for both links
MAX_VEL_1 = 4 * np.pi
MAX_VEL_2 = 9 * np.pi
AVAIL_TORQUE = [-1., 0., +1]
torque_noise_max = 0.
#: use dynamics equations from the nips paper or the book
book_or_nips = "book"
action_arrow = None
domain_fig = None
actions_num = 3
def __init__(self):
self.viewer = None
high = np.array([1.0, 1.0, 1.0, 1.0, self.MAX_VEL_1, self.MAX_VEL_2])
low = -high
self.observation_space = spaces.Box(low=low, high=high)
self.action_space = spaces.Discrete(3)
self.state = None
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def reset(self):
self.state = self.np_random.uniform(low=-0.1, high=0.1, size=(4,))
return self._get_ob()
def step(self, a):
s = self.state
torque = self.AVAIL_TORQUE[a]
# Add noise to the force action
if self.torque_noise_max > 0:
torque += self.np_random.uniform(-self.torque_noise_max, self.torque_noise_max)
# Now, augment the state with our force action so it can be passed to
# _dsdt
s_augmented = np.append(s, torque)
ns = rk4(self._dsdt, s_augmented, [0, self.dt])
# only care about final timestep of integration returned by integrator
ns = ns[-1]
ns = ns[:4] # omit action
# ODEINT IS TOO SLOW!
# ns_continuous = integrate.odeint(self._dsdt, self.s_continuous, [0, self.dt])
# self.s_continuous = ns_continuous[-1] # We only care about the state
# at the ''final timestep'', self.dt
ns[0] = wrap(ns[0], -pi, pi)
ns[1] = wrap(ns[1], -pi, pi)
ns[2] = bound(ns[2], -self.MAX_VEL_1, self.MAX_VEL_1)
ns[3] = bound(ns[3], -self.MAX_VEL_2, self.MAX_VEL_2)
self.state = ns
terminal = self._terminal()
reward = -1. if not terminal else 0.
return (self._get_ob(), reward, terminal, {})
def _get_ob(self):
s = self.state
return np.array([cos(s[0]), np.sin(s[0]), cos(s[1]), sin(s[1]), s[2], s[3]])
def _terminal(self):
s = self.state
return bool(-np.cos(s[0]) - np.cos(s[1] + s[0]) > 1.)
def _dsdt(self, s_augmented, t):
m1 = self.LINK_MASS_1
m2 = self.LINK_MASS_2
l1 = self.LINK_LENGTH_1
lc1 = self.LINK_COM_POS_1
lc2 = self.LINK_COM_POS_2
I1 = self.LINK_MOI
I2 = self.LINK_MOI
g = 9.8
a = s_augmented[-1]
s = s_augmented[:-1]
theta1 = s[0]
theta2 = s[1]
dtheta1 = s[2]
dtheta2 = s[3]
d1 = m1 * lc1 ** 2 + m2 * \
(l1 ** 2 + lc2 ** 2 + 2 * l1 * lc2 * np.cos(theta2)) + I1 + I2
d2 = m2 * (lc2 ** 2 + l1 * lc2 * np.cos(theta2)) + I2
phi2 = m2 * lc2 * g * np.cos(theta1 + theta2 - np.pi / 2.)
phi1 = - m2 * l1 * lc2 * dtheta2 ** 2 * np.sin(theta2) \
- 2 * m2 * l1 * lc2 * dtheta2 * dtheta1 * np.sin(theta2) \
+ (m1 * lc1 + m2 * l1) * g * np.cos(theta1 - np.pi / 2) + phi2
if self.book_or_nips == "nips":
# the following line is consistent with the description in the
# paper
ddtheta2 = (a + d2 / d1 * phi1 - phi2) / \
(m2 * lc2 ** 2 + I2 - d2 ** 2 / d1)
else:
# the following line is consistent with the java implementation and the
# book
ddtheta2 = (a + d2 / d1 * phi1 - m2 * l1 * lc2 * dtheta1 ** 2 * np.sin(theta2) - phi2) \
/ (m2 * lc2 ** 2 + I2 - d2 ** 2 / d1)
ddtheta1 = -(d2 * ddtheta2 + phi1) / d1
return (dtheta1, dtheta2, ddtheta1, ddtheta2, 0.)
def render(self, mode='human'):
from gym.envs.classic_control import rendering
s = self.state
if self.viewer is None:
self.viewer = rendering.Viewer(500,500)
self.viewer.set_bounds(-2.2,2.2,-2.2,2.2)
if s is None: return None
p1 = [-self.LINK_LENGTH_1 *
np.cos(s[0]), self.LINK_LENGTH_1 * np.sin(s[0])]
p2 = [p1[0] - self.LINK_LENGTH_2 * np.cos(s[0] + s[1]),
p1[1] + self.LINK_LENGTH_2 * np.sin(s[0] + s[1])]
xys = np.array([[0,0], p1, p2])[:,::-1]
thetas = [s[0]-np.pi/2, s[0]+s[1]-np.pi/2]
self.viewer.draw_line((-2.2, 1), (2.2, 1))
for ((x,y),th) in zip(xys, thetas):
l,r,t,b = 0, 1, .1, -.1
jtransform = rendering.Transform(rotation=th, translation=(x,y))
link = self.viewer.draw_polygon([(l,b), (l,t), (r,t), (r,b)])
link.add_attr(jtransform)
link.set_color(0,.8, .8)
circ = self.viewer.draw_circle(.1)
circ.set_color(.8, .8, 0)
circ.add_attr(jtransform)
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer: self.viewer.close()
def wrap(x, m, M):
"""
:param x: a scalar
:param m: minimum possible value in range
:param M: maximum possible value in range
Wraps ``x`` so m <= x <= M; but unlike ``bound()`` which
truncates, ``wrap()`` wraps x around the coordinate system defined by m,M.\n
For example, m = -180, M = 180 (degrees), x = 360 --> returns 0.
"""
diff = M - m
while x > M:
x = x - diff
while x < m:
x = x + diff
return x
def bound(x, m, M=None):
"""
:param x: scalar
Either have m as scalar, so bound(x,m,M) which returns m <= x <= M *OR*
have m as length 2 vector, bound(x,m, <IGNORED>) returns m[0] <= x <= m[1].
"""
if M is None:
M = m[1]
m = m[0]
# bound x between min (m) and Max (M)
return min(max(x, m), M)
def rk4(derivs, y0, t, *args, **kwargs):
"""
Integrate 1D or ND system of ODEs using 4-th order Runge-Kutta.
This is a toy implementation which may be useful if you find
yourself stranded on a system w/o scipy. Otherwise use
:func:`scipy.integrate`.
*y0*
initial state vector
*t*
sample times
*derivs*
returns the derivative of the system and has the
signature ``dy = derivs(yi, ti)``
*args*
additional arguments passed to the derivative function
*kwargs*
additional keyword arguments passed to the derivative function
Example 1 ::
## 2D system
def derivs6(x,t):
d1 = x[0] + 2*x[1]
d2 = -3*x[0] + 4*x[1]
return (d1, d2)
dt = 0.0005
t = arange(0.0, 2.0, dt)
y0 = (1,2)
yout = rk4(derivs6, y0, t)
Example 2::
## 1D system
alpha = 2
def derivs(x,t):
return -alpha*x + exp(-t)
y0 = 1
yout = rk4(derivs, y0, t)
If you have access to scipy, you should probably be using the
scipy.integrate tools rather than this function.
"""
try:
Ny = len(y0)
except TypeError:
yout = np.zeros((len(t),), np.float_)
else:
yout = np.zeros((len(t), Ny), np.float_)
yout[0] = y0
for i in np.arange(len(t) - 1):
thist = t[i]
dt = t[i + 1] - thist
dt2 = dt / 2.0
y0 = yout[i]
k1 = np.asarray(derivs(y0, thist, *args, **kwargs))
k2 = np.asarray(derivs(y0 + dt2 * k1, thist + dt2, *args, **kwargs))
k3 = np.asarray(derivs(y0 + dt2 * k2, thist + dt2, *args, **kwargs))
k4 = np.asarray(derivs(y0 + dt * k3, thist + dt, *args, **kwargs))
yout[i + 1] = y0 + dt / 6.0 * (k1 + 2 * k2 + 2 * k3 + k4)
return yout
| 10,619 | 34.282392 | 100 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/classic_control/rendering.py
|
"""
2D rendering framework
"""
from __future__ import division
import os
import six
import sys
if "Apple" in sys.version:
if 'DYLD_FALLBACK_LIBRARY_PATH' in os.environ:
os.environ['DYLD_FALLBACK_LIBRARY_PATH'] += ':/usr/lib'
# (JDS 2016/04/15): avoid bug on Anaconda 2.3.0 / Yosemite
from gym.utils import reraise
from gym import error
try:
import pyglet
except ImportError as e:
reraise(suffix="HINT: you can install pyglet directly via 'pip install pyglet'. But if you really just want to install all Gym dependencies and not have to think about it, 'pip install -e .[all]' or 'pip install gym[all]' will do it.")
try:
from pyglet.gl import *
except ImportError as e:
reraise(prefix="Error occured while running `from pyglet.gl import *`",suffix="HINT: make sure you have OpenGL install. On Ubuntu, you can run 'apt-get install python-opengl'. If you're running on a server, you may need a virtual frame buffer; something like this should work: 'xvfb-run -s \"-screen 0 1400x900x24\" python <your_script.py>'")
import math
import numpy as np
RAD2DEG = 57.29577951308232
def get_display(spec):
"""Convert a display specification (such as :0) into an actual Display
object.
Pyglet only supports multiple Displays on Linux.
"""
if spec is None:
return None
elif isinstance(spec, six.string_types):
return pyglet.canvas.Display(spec)
else:
raise error.Error('Invalid display specification: {}. (Must be a string like :0 or None.)'.format(spec))
class Viewer(object):
def __init__(self, width, height, display=None):
display = get_display(display)
self.width = width
self.height = height
self.window = pyglet.window.Window(width=width, height=height, display=display)
self.window.on_close = self.window_closed_by_user
self.isopen = True
self.geoms = []
self.onetime_geoms = []
self.transform = Transform()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
def close(self):
self.window.close()
def window_closed_by_user(self):
self.isopen = False
def set_bounds(self, left, right, bottom, top):
assert right > left and top > bottom
scalex = self.width/(right-left)
scaley = self.height/(top-bottom)
self.transform = Transform(
translation=(-left*scalex, -bottom*scaley),
scale=(scalex, scaley))
def add_geom(self, geom):
self.geoms.append(geom)
def add_onetime(self, geom):
self.onetime_geoms.append(geom)
def render(self, return_rgb_array=False):
glClearColor(1,1,1,1)
self.window.clear()
self.window.switch_to()
self.window.dispatch_events()
self.transform.enable()
for geom in self.geoms:
geom.render()
for geom in self.onetime_geoms:
geom.render()
self.transform.disable()
arr = None
if return_rgb_array:
buffer = pyglet.image.get_buffer_manager().get_color_buffer()
image_data = buffer.get_image_data()
arr = np.fromstring(image_data.data, dtype=np.uint8, sep='')
# In https://github.com/openai/gym-http-api/issues/2, we
# discovered that someone using Xmonad on Arch was having
# a window of size 598 x 398, though a 600 x 400 window
# was requested. (Guess Xmonad was preserving a pixel for
# the boundary.) So we use the buffer height/width rather
# than the requested one.
arr = arr.reshape(buffer.height, buffer.width, 4)
arr = arr[::-1,:,0:3]
self.window.flip()
self.onetime_geoms = []
return arr if return_rgb_array else self.isopen
# Convenience
def draw_circle(self, radius=10, res=30, filled=True, **attrs):
geom = make_circle(radius=radius, res=res, filled=filled)
_add_attrs(geom, attrs)
self.add_onetime(geom)
return geom
def draw_polygon(self, v, filled=True, **attrs):
geom = make_polygon(v=v, filled=filled)
_add_attrs(geom, attrs)
self.add_onetime(geom)
return geom
def draw_polyline(self, v, **attrs):
geom = make_polyline(v=v)
_add_attrs(geom, attrs)
self.add_onetime(geom)
return geom
def draw_line(self, start, end, **attrs):
geom = Line(start, end)
_add_attrs(geom, attrs)
self.add_onetime(geom)
return geom
def get_array(self):
self.window.flip()
image_data = pyglet.image.get_buffer_manager().get_color_buffer().get_image_data()
self.window.flip()
arr = np.fromstring(image_data.data, dtype=np.uint8, sep='')
arr = arr.reshape(self.height, self.width, 4)
return arr[::-1,:,0:3]
def __del__(self):
self.close()
def _add_attrs(geom, attrs):
if "color" in attrs:
geom.set_color(*attrs["color"])
if "linewidth" in attrs:
geom.set_linewidth(attrs["linewidth"])
class Geom(object):
def __init__(self):
self._color=Color((0, 0, 0, 1.0))
self.attrs = [self._color]
def render(self):
for attr in reversed(self.attrs):
attr.enable()
self.render1()
for attr in self.attrs:
attr.disable()
def render1(self):
raise NotImplementedError
def add_attr(self, attr):
self.attrs.append(attr)
def set_color(self, r, g, b):
self._color.vec4 = (r, g, b, 1)
class Attr(object):
def enable(self):
raise NotImplementedError
def disable(self):
pass
class Transform(Attr):
def __init__(self, translation=(0.0, 0.0), rotation=0.0, scale=(1,1)):
self.set_translation(*translation)
self.set_rotation(rotation)
self.set_scale(*scale)
def enable(self):
glPushMatrix()
glTranslatef(self.translation[0], self.translation[1], 0) # translate to GL loc ppint
glRotatef(RAD2DEG * self.rotation, 0, 0, 1.0)
glScalef(self.scale[0], self.scale[1], 1)
def disable(self):
glPopMatrix()
def set_translation(self, newx, newy):
self.translation = (float(newx), float(newy))
def set_rotation(self, new):
self.rotation = float(new)
def set_scale(self, newx, newy):
self.scale = (float(newx), float(newy))
class Color(Attr):
def __init__(self, vec4):
self.vec4 = vec4
def enable(self):
glColor4f(*self.vec4)
class LineStyle(Attr):
def __init__(self, style):
self.style = style
def enable(self):
glEnable(GL_LINE_STIPPLE)
glLineStipple(1, self.style)
def disable(self):
glDisable(GL_LINE_STIPPLE)
class LineWidth(Attr):
def __init__(self, stroke):
self.stroke = stroke
def enable(self):
glLineWidth(self.stroke)
class Point(Geom):
def __init__(self):
Geom.__init__(self)
def render1(self):
glBegin(GL_POINTS) # draw point
glVertex3f(0.0, 0.0, 0.0)
glEnd()
class FilledPolygon(Geom):
def __init__(self, v):
Geom.__init__(self)
self.v = v
def render1(self):
if len(self.v) == 4 : glBegin(GL_QUADS)
elif len(self.v) > 4 : glBegin(GL_POLYGON)
else: glBegin(GL_TRIANGLES)
for p in self.v:
glVertex3f(p[0], p[1],0) # draw each vertex
glEnd()
def make_circle(radius=10, res=30, filled=True):
points = []
for i in range(res):
ang = 2*math.pi*i / res
points.append((math.cos(ang)*radius, math.sin(ang)*radius))
if filled:
return FilledPolygon(points)
else:
return PolyLine(points, True)
def make_polygon(v, filled=True):
if filled: return FilledPolygon(v)
else: return PolyLine(v, True)
def make_polyline(v):
return PolyLine(v, False)
def make_capsule(length, width):
l, r, t, b = 0, length, width/2, -width/2
box = make_polygon([(l,b), (l,t), (r,t), (r,b)])
circ0 = make_circle(width/2)
circ1 = make_circle(width/2)
circ1.add_attr(Transform(translation=(length, 0)))
geom = Compound([box, circ0, circ1])
return geom
class Compound(Geom):
def __init__(self, gs):
Geom.__init__(self)
self.gs = gs
for g in self.gs:
g.attrs = [a for a in g.attrs if not isinstance(a, Color)]
def render1(self):
for g in self.gs:
g.render()
class PolyLine(Geom):
def __init__(self, v, close):
Geom.__init__(self)
self.v = v
self.close = close
self.linewidth = LineWidth(1)
self.add_attr(self.linewidth)
def render1(self):
glBegin(GL_LINE_LOOP if self.close else GL_LINE_STRIP)
for p in self.v:
glVertex3f(p[0], p[1],0) # draw each vertex
glEnd()
def set_linewidth(self, x):
self.linewidth.stroke = x
class Line(Geom):
def __init__(self, start=(0.0, 0.0), end=(0.0, 0.0)):
Geom.__init__(self)
self.start = start
self.end = end
self.linewidth = LineWidth(1)
self.add_attr(self.linewidth)
def render1(self):
glBegin(GL_LINES)
glVertex2f(*self.start)
glVertex2f(*self.end)
glEnd()
class Image(Geom):
def __init__(self, fname, width, height):
Geom.__init__(self)
self.width = width
self.height = height
img = pyglet.image.load(fname)
self.img = img
self.flip = False
def render1(self):
self.img.blit(-self.width/2, -self.height/2, width=self.width, height=self.height)
# ================================================================
class SimpleImageViewer(object):
def __init__(self, display=None):
self.window = None
self.isopen = False
self.display = display
def imshow(self, arr):
if self.window is None:
height, width, _channels = arr.shape
self.window = pyglet.window.Window(width=4*width, height=4*height, display=self.display, vsync=False, resizable=True)
self.width = width
self.height = height
self.isopen = True
@self.window.event
def on_resize(width, height):
self.width = width
self.height = height
@self.window.event
def on_close():
self.isopen = False
assert len(arr.shape) == 3, "You passed in an image with the wrong number shape"
image = pyglet.image.ImageData(arr.shape[1], arr.shape[0], 'RGB', arr.tobytes(), pitch=arr.shape[1]*-3)
self.window.clear()
self.window.switch_to()
self.window.dispatch_events()
image.blit(0, 0, width=self.window.width, height=self.window.height)
self.window.flip()
def close(self):
if self.isopen:
self.window.close()
self.isopen = False
def __del__(self):
self.close()
| 11,065 | 30.798851 | 346 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/utils.py
|
import numpy as np
from gym import error
try:
import mujoco_py
except ImportError as e:
raise error.DependencyNotInstalled("{}. (HINT: you need to install mujoco_py, and also perform the setup instructions here: https://github.com/openai/mujoco-py/.)".format(e))
def robot_get_obs(sim):
"""Returns all joint positions and velocities associated with
a robot.
"""
if sim.data.qpos is not None and sim.model.joint_names:
names = [n for n in sim.model.joint_names if n.startswith('robot')]
return (
np.array([sim.data.get_joint_qpos(name) for name in names]),
np.array([sim.data.get_joint_qvel(name) for name in names]),
)
return np.zeros(0), np.zeros(0)
def ctrl_set_action(sim, action):
"""For torque actuators it copies the action into mujoco ctrl field.
For position actuators it sets the target relative to the current qpos.
"""
if sim.model.nmocap > 0:
_, action = np.split(action, (sim.model.nmocap * 7, ))
if sim.data.ctrl is not None:
for i in range(action.shape[0]):
if sim.model.actuator_biastype[i] == 0:
sim.data.ctrl[i] = action[i]
else:
idx = sim.model.jnt_qposadr[sim.model.actuator_trnid[i, 0]]
sim.data.ctrl[i] = sim.data.qpos[idx] + action[i]
def mocap_set_action(sim, action):
"""The action controls the robot using mocaps. Specifically, bodies
on the robot (for example the gripper wrist) is controlled with
mocap bodies. In this case the action is the desired difference
in position and orientation (quaternion), in world coordinates,
of the of the target body. The mocap is positioned relative to
the target body according to the delta, and the MuJoCo equality
constraint optimizer tries to center the welded body on the mocap.
"""
if sim.model.nmocap > 0:
action, _ = np.split(action, (sim.model.nmocap * 7, ))
action = action.reshape(sim.model.nmocap, 7)
pos_delta = action[:, :3]
quat_delta = action[:, 3:]
reset_mocap2body_xpos(sim)
sim.data.mocap_pos[:] = sim.data.mocap_pos + pos_delta
sim.data.mocap_quat[:] = sim.data.mocap_quat + quat_delta
def reset_mocap_welds(sim):
"""Resets the mocap welds that we use for actuation.
"""
if sim.model.nmocap > 0 and sim.model.eq_data is not None:
for i in range(sim.model.eq_data.shape[0]):
if sim.model.eq_type[i] == mujoco_py.const.EQ_WELD:
sim.model.eq_data[i, :] = np.array(
[0., 0., 0., 1., 0., 0., 0.])
sim.forward()
def reset_mocap2body_xpos(sim):
"""Resets the position and orientation of the mocap bodies to the same
values as the bodies they're welded to.
"""
if (sim.model.eq_type is None or
sim.model.eq_obj1id is None or
sim.model.eq_obj2id is None):
return
for eq_type, obj1_id, obj2_id in zip(sim.model.eq_type,
sim.model.eq_obj1id,
sim.model.eq_obj2id):
if eq_type != mujoco_py.const.EQ_WELD:
continue
mocap_id = sim.model.body_mocapid[obj1_id]
if mocap_id != -1:
# obj1 is the mocap, obj2 is the welded body
body_idx = obj2_id
else:
# obj2 is the mocap, obj1 is the welded body
mocap_id = sim.model.body_mocapid[obj2_id]
body_idx = obj1_id
assert (mocap_id != -1)
sim.data.mocap_pos[mocap_id][:] = sim.data.body_xpos[body_idx]
sim.data.mocap_quat[mocap_id][:] = sim.data.body_xquat[body_idx]
| 3,693 | 37.082474 | 178 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch_env.py
|
import numpy as np
from gym.envs.robotics import rotations, robot_env, utils
def goal_distance(goal_a, goal_b):
assert goal_a.shape == goal_b.shape
return np.linalg.norm(goal_a - goal_b, axis=-1)
class FetchEnv(robot_env.RobotEnv):
"""Superclass for all Fetch environments.
"""
def __init__(
self, model_path, n_substeps, gripper_extra_height, block_gripper,
has_object, target_in_the_air, target_offset, obj_range, target_range,
distance_threshold, initial_qpos, reward_type,
):
"""Initializes a new Fetch environment.
Args:
model_path (string): path to the environments XML file
n_substeps (int): number of substeps the simulation runs on every call to step
gripper_extra_height (float): additional height above the table when positioning the gripper
block_gripper (boolean): whether or not the gripper is blocked (i.e. not movable) or not
has_object (boolean): whether or not the environment has an object
target_in_the_air (boolean): whether or not the target should be in the air above the table or on the table surface
target_offset (float or array with 3 elements): offset of the target
obj_range (float): range of a uniform distribution for sampling initial object positions
target_range (float): range of a uniform distribution for sampling a target
distance_threshold (float): the threshold after which a goal is considered achieved
initial_qpos (dict): a dictionary of joint names and values that define the initial configuration
reward_type ('sparse' or 'dense'): the reward type, i.e. sparse or dense
"""
self.gripper_extra_height = gripper_extra_height
self.block_gripper = block_gripper
self.has_object = has_object
self.target_in_the_air = target_in_the_air
self.target_offset = target_offset
self.obj_range = obj_range
self.target_range = target_range
self.distance_threshold = distance_threshold
self.reward_type = reward_type
super(FetchEnv, self).__init__(
model_path=model_path, n_substeps=n_substeps, n_actions=4,
initial_qpos=initial_qpos)
# GoalEnv methods
# ----------------------------
def compute_reward(self, achieved_goal, goal, info):
# Compute distance between goal and the achieved goal.
d = goal_distance(achieved_goal, goal)
if self.reward_type == 'sparse':
return -(d > self.distance_threshold).astype(np.float32)
else:
return -d
# RobotEnv methods
# ----------------------------
def _step_callback(self):
if self.block_gripper:
self.sim.data.set_joint_qpos('robot0:l_gripper_finger_joint', 0.)
self.sim.data.set_joint_qpos('robot0:r_gripper_finger_joint', 0.)
self.sim.forward()
def _set_action(self, action):
assert action.shape == (4,)
action = action.copy() # ensure that we don't change the action outside of this scope
pos_ctrl, gripper_ctrl = action[:3], action[3]
pos_ctrl *= 0.05 # limit maximum change in position
rot_ctrl = [1., 0., 1., 0.] # fixed rotation of the end effector, expressed as a quaternion
gripper_ctrl = np.array([gripper_ctrl, gripper_ctrl])
assert gripper_ctrl.shape == (2,)
if self.block_gripper:
gripper_ctrl = np.zeros_like(gripper_ctrl)
action = np.concatenate([pos_ctrl, rot_ctrl, gripper_ctrl])
# Apply action to simulation.
utils.ctrl_set_action(self.sim, action)
utils.mocap_set_action(self.sim, action)
def _get_obs(self):
# positions
grip_pos = self.sim.data.get_site_xpos('robot0:grip')
dt = self.sim.nsubsteps * self.sim.model.opt.timestep
grip_velp = self.sim.data.get_site_xvelp('robot0:grip') * dt
robot_qpos, robot_qvel = utils.robot_get_obs(self.sim)
if self.has_object:
object_pos = self.sim.data.get_site_xpos('object0')
# rotations
object_rot = rotations.mat2euler(self.sim.data.get_site_xmat('object0'))
# velocities
object_velp = self.sim.data.get_site_xvelp('object0') * dt
object_velr = self.sim.data.get_site_xvelr('object0') * dt
# gripper state
object_rel_pos = object_pos - grip_pos
object_velp -= grip_velp
else:
object_pos = object_rot = object_velp = object_velr = object_rel_pos = np.zeros(0)
gripper_state = robot_qpos[-2:]
gripper_vel = robot_qvel[-2:] * dt # change to a scalar if the gripper is made symmetric
if not self.has_object:
achieved_goal = grip_pos.copy()
else:
achieved_goal = np.squeeze(object_pos.copy())
obs = np.concatenate([
grip_pos, object_pos.ravel(), object_rel_pos.ravel(), gripper_state, object_rot.ravel(),
object_velp.ravel(), object_velr.ravel(), grip_velp, gripper_vel,
])
return {
'observation': obs.copy(),
'achieved_goal': achieved_goal.copy(),
'desired_goal': self.goal.copy(),
}
def _viewer_setup(self):
body_id = self.sim.model.body_name2id('robot0:gripper_link')
lookat = self.sim.data.body_xpos[body_id]
for idx, value in enumerate(lookat):
self.viewer.cam.lookat[idx] = value
self.viewer.cam.distance = 2.5
self.viewer.cam.azimuth = 132.
self.viewer.cam.elevation = -14.
def _render_callback(self):
# Visualize target.
sites_offset = (self.sim.data.site_xpos - self.sim.model.site_pos).copy()
site_id = self.sim.model.site_name2id('target0')
self.sim.model.site_pos[site_id] = self.goal - sites_offset[0]
self.sim.forward()
def _reset_sim(self):
self.sim.set_state(self.initial_state)
# Randomize start position of object.
if self.has_object:
object_xpos = self.initial_gripper_xpos[:2]
while np.linalg.norm(object_xpos - self.initial_gripper_xpos[:2]) < 0.1:
object_xpos = self.initial_gripper_xpos[:2] + self.np_random.uniform(-self.obj_range, self.obj_range, size=2)
object_qpos = self.sim.data.get_joint_qpos('object0:joint')
assert object_qpos.shape == (7,)
object_qpos[:2] = object_xpos
self.sim.data.set_joint_qpos('object0:joint', object_qpos)
self.sim.forward()
return True
def _sample_goal(self):
if self.has_object:
goal = self.initial_gripper_xpos[:3] + self.np_random.uniform(-self.target_range, self.target_range, size=3)
goal += self.target_offset
goal[2] = self.height_offset
if self.target_in_the_air and self.np_random.uniform() < 0.5:
goal[2] += self.np_random.uniform(0, 0.45)
else:
goal = self.initial_gripper_xpos[:3] + self.np_random.uniform(-0.15, 0.15, size=3)
return goal.copy()
def _is_success(self, achieved_goal, desired_goal):
d = goal_distance(achieved_goal, desired_goal)
return (d < self.distance_threshold).astype(np.float32)
def _env_setup(self, initial_qpos):
for name, value in initial_qpos.items():
self.sim.data.set_joint_qpos(name, value)
utils.reset_mocap_welds(self.sim)
self.sim.forward()
# Move end effector into position.
gripper_target = np.array([-0.498, 0.005, -0.431 + self.gripper_extra_height]) + self.sim.data.get_site_xpos('robot0:grip')
gripper_rotation = np.array([1., 0., 1., 0.])
self.sim.data.set_mocap_pos('robot0:mocap', gripper_target)
self.sim.data.set_mocap_quat('robot0:mocap', gripper_rotation)
for _ in range(10):
self.sim.step()
# Extract information for sampling goals.
self.initial_gripper_xpos = self.sim.data.get_site_xpos('robot0:grip').copy()
if self.has_object:
self.height_offset = self.sim.data.get_site_xpos('object0')[2]
| 8,250 | 42.888298 | 131 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/__init__.py
|
from gym.envs.robotics.fetch_env import FetchEnv
from gym.envs.robotics.fetch.slide import FetchSlideEnv
from gym.envs.robotics.fetch.pick_and_place import FetchPickAndPlaceEnv
from gym.envs.robotics.fetch.push import FetchPushEnv
from gym.envs.robotics.fetch.reach import FetchReachEnv
from gym.envs.robotics.hand.reach import HandReachEnv
from gym.envs.robotics.hand.manipulate import HandBlockEnv
from gym.envs.robotics.hand.manipulate import HandEggEnv
from gym.envs.robotics.hand.manipulate import HandPenEnv
| 515 | 45.909091 | 71 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/hand_env.py
|
import os
import copy
import numpy as np
import gym
from gym import error, spaces
from gym.utils import seeding
from gym.envs.robotics import robot_env
class HandEnv(robot_env.RobotEnv):
def __init__(self, model_path, n_substeps, initial_qpos, relative_control):
self.relative_control = relative_control
super(HandEnv, self).__init__(
model_path=model_path, n_substeps=n_substeps, n_actions=20,
initial_qpos=initial_qpos)
# RobotEnv methods
# ----------------------------
def _set_action(self, action):
assert action.shape == (20,)
ctrlrange = self.sim.model.actuator_ctrlrange
actuation_range = (ctrlrange[:, 1] - ctrlrange[:, 0]) / 2.
if self.relative_control:
actuation_center = np.zeros_like(action)
for i in range(self.sim.data.ctrl.shape[0]):
actuation_center[i] = self.sim.data.get_joint_qpos(
self.sim.model.actuator_names[i].replace(':A_', ':'))
for joint_name in ['FF', 'MF', 'RF', 'LF']:
act_idx = self.sim.model.actuator_name2id(
'robot0:A_{}J1'.format(joint_name))
actuation_center[act_idx] += self.sim.data.get_joint_qpos(
'robot0:{}J0'.format(joint_name))
else:
actuation_center = (ctrlrange[:, 1] + ctrlrange[:, 0]) / 2.
self.sim.data.ctrl[:] = actuation_center + action * actuation_range
self.sim.data.ctrl[:] = np.clip(self.sim.data.ctrl, ctrlrange[:, 0], ctrlrange[:, 1])
def _viewer_setup(self):
body_id = self.sim.model.body_name2id('robot0:palm')
lookat = self.sim.data.body_xpos[body_id]
for idx, value in enumerate(lookat):
self.viewer.cam.lookat[idx] = value
self.viewer.cam.distance = 0.5
self.viewer.cam.azimuth = 55.
self.viewer.cam.elevation = -25.
| 1,918 | 37.38 | 93 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/robot_env.py
|
import os
import copy
import numpy as np
import gym
from gym import error, spaces
from gym.utils import seeding
try:
import mujoco_py
except ImportError as e:
raise error.DependencyNotInstalled("{}. (HINT: you need to install mujoco_py, and also perform the setup instructions here: https://github.com/openai/mujoco-py/.)".format(e))
class RobotEnv(gym.GoalEnv):
def __init__(self, model_path, initial_qpos, n_actions, n_substeps):
if model_path.startswith('/'):
fullpath = model_path
else:
fullpath = os.path.join(os.path.dirname(__file__), 'assets', model_path)
if not os.path.exists(fullpath):
raise IOError('File {} does not exist'.format(fullpath))
model = mujoco_py.load_model_from_path(fullpath)
self.sim = mujoco_py.MjSim(model, nsubsteps=n_substeps)
self.viewer = None
self.metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': int(np.round(1.0 / self.dt))
}
self.seed()
self._env_setup(initial_qpos=initial_qpos)
self.initial_state = copy.deepcopy(self.sim.get_state())
self.goal = self._sample_goal()
obs = self._get_obs()
self.action_space = spaces.Box(-1., 1., shape=(n_actions,), dtype='float32')
self.observation_space = spaces.Dict(dict(
desired_goal=spaces.Box(-np.inf, np.inf, shape=obs['achieved_goal'].shape, dtype='float32'),
achieved_goal=spaces.Box(-np.inf, np.inf, shape=obs['achieved_goal'].shape, dtype='float32'),
observation=spaces.Box(-np.inf, np.inf, shape=obs['observation'].shape, dtype='float32'),
))
@property
def dt(self):
return self.sim.model.opt.timestep * self.sim.nsubsteps
# Env methods
# ----------------------------
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
action = np.clip(action, self.action_space.low, self.action_space.high)
self._set_action(action)
self.sim.step()
self._step_callback()
obs = self._get_obs()
done = False
info = {
'is_success': self._is_success(obs['achieved_goal'], self.goal),
}
reward = self.compute_reward(obs['achieved_goal'], self.goal, info)
return obs, reward, done, info
def reset(self):
# Attempt to reset the simulator. Since we randomize initial conditions, it
# is possible to get into a state with numerical issues (e.g. due to penetration or
# Gimbel lock) or we may not achieve an initial condition (e.g. an object is within the hand).
# In this case, we just keep randomizing until we eventually achieve a valid initial
# configuration.
did_reset_sim = False
while not did_reset_sim:
did_reset_sim = self._reset_sim()
self.goal = self._sample_goal().copy()
obs = self._get_obs()
return obs
def close(self):
if self.viewer is not None:
self.viewer.finish()
self.viewer = None
def render(self, mode='human'):
self._render_callback()
if mode == 'rgb_array':
self._get_viewer().render()
# window size used for old mujoco-py:
width, height = 500, 500
data = self._get_viewer().read_pixels(width, height, depth=False)
# original image is upside-down, so flip it
return data[::-1, :, :]
elif mode == 'human':
self._get_viewer().render()
def _get_viewer(self):
if self.viewer is None:
self.viewer = mujoco_py.MjViewer(self.sim)
self._viewer_setup()
return self.viewer
# Extension methods
# ----------------------------
def _reset_sim(self):
"""Resets a simulation and indicates whether or not it was successful.
If a reset was unsuccessful (e.g. if a randomized state caused an error in the
simulation), this method should indicate such a failure by returning False.
In such a case, this method will be called again to attempt a the reset again.
"""
self.sim.set_state(self.initial_state)
self.sim.forward()
return True
def _get_obs(self):
"""Returns the observation.
"""
raise NotImplementedError()
def _set_action(self, action):
"""Applies the given action to the simulation.
"""
raise NotImplementedError()
def _is_success(self, achieved_goal, desired_goal):
"""Indicates whether or not the achieved goal successfully achieved the desired goal.
"""
raise NotImplementedError()
def _sample_goal(self):
"""Samples a new goal and returns it.
"""
raise NotImplementedError()
def _env_setup(self, initial_qpos):
"""Initial configuration of the environment. Can be used to configure initial state
and extract information from the simulation.
"""
pass
def _viewer_setup(self):
"""Initial configuration of the viewer. Can be used to set the camera position,
for example.
"""
pass
def _render_callback(self):
"""A custom callback that is called before rendering. Can be used
to implement custom visualizations.
"""
pass
def _step_callback(self):
"""A custom callback that is called after stepping the simulation. Can be used
to enforce additional constraints on the simulation state.
"""
pass
| 5,681 | 33.858896 | 178 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/rotations.py
|
# Copyright (c) 2009-2017, Matthew Brett and Christoph Gohlke
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Many methods borrow heavily or entirely from transforms3d:
# https://github.com/matthew-brett/transforms3d
# They have mostly been modified to support batched operations.
import numpy as np
import itertools
'''
Rotations
=========
Note: these have caused many subtle bugs in the past.
Be careful while updating these methods and while using them in clever ways.
See MuJoCo documentation here: http://mujoco.org/book/modeling.html#COrientation
Conventions
-----------
- All functions accept batches as well as individual rotations
- All rotation conventions match respective MuJoCo defaults
- All angles are in radians
- Matricies follow LR convention
- Euler Angles are all relative with 'xyz' axes ordering
- See specific representation for more information
Representations
---------------
Euler
There are many euler angle frames -- here we will strive to use the default
in MuJoCo, which is eulerseq='xyz'.
This frame is a relative rotating frame, about x, y, and z axes in order.
Relative rotating means that after we rotate about x, then we use the
new (rotated) y, and the same for z.
Quaternions
These are defined in terms of rotation (angle) about a unit vector (x, y, z)
We use the following <q0, q1, q2, q3> convention:
q0 = cos(angle / 2)
q1 = sin(angle / 2) * x
q2 = sin(angle / 2) * y
q3 = sin(angle / 2) * z
This is also sometimes called qw, qx, qy, qz.
Note that quaternions are ambiguous, because we can represent a rotation by
angle about vector <x, y, z> and -angle about vector <-x, -y, -z>.
To choose between these, we pick "first nonzero positive", where we
make the first nonzero element of the quaternion positive.
This can result in mismatches if you're converting an quaternion that is not
"first nonzero positive" to a different representation and back.
Axis Angle
(Not currently implemented)
These are very straightforward. Rotation is angle about a unit vector.
XY Axes
(Not currently implemented)
We are given x axis and y axis, and z axis is cross product of x and y.
Z Axis
This is NOT RECOMMENDED. Defines a unit vector for the Z axis,
but rotation about this axis is not well defined.
Instead pick a fixed reference direction for another axis (e.g. X)
and calculate the other (e.g. Y = Z cross-product X),
then use XY Axes rotation instead.
SO3
(Not currently implemented)
While not supported by MuJoCo, this representation has a lot of nice features.
We expect to add support for these in the future.
TODO / Missing
--------------
- Rotation integration or derivatives (e.g. velocity conversions)
- More representations (SO3, etc)
- Random sampling (e.g. sample uniform random rotation)
- Performance benchmarks/measurements
- (Maybe) define everything as to/from matricies, for simplicity
'''
# For testing whether a number is close to zero
_FLOAT_EPS = np.finfo(np.float64).eps
_EPS4 = _FLOAT_EPS * 4.0
def euler2mat(euler):
""" Convert Euler Angles to Rotation Matrix. See rotation.py for notes """
euler = np.asarray(euler, dtype=np.float64)
assert euler.shape[-1] == 3, "Invalid shaped euler {}".format(euler)
ai, aj, ak = -euler[..., 2], -euler[..., 1], -euler[..., 0]
si, sj, sk = np.sin(ai), np.sin(aj), np.sin(ak)
ci, cj, ck = np.cos(ai), np.cos(aj), np.cos(ak)
cc, cs = ci * ck, ci * sk
sc, ss = si * ck, si * sk
mat = np.empty(euler.shape[:-1] + (3, 3), dtype=np.float64)
mat[..., 2, 2] = cj * ck
mat[..., 2, 1] = sj * sc - cs
mat[..., 2, 0] = sj * cc + ss
mat[..., 1, 2] = cj * sk
mat[..., 1, 1] = sj * ss + cc
mat[..., 1, 0] = sj * cs - sc
mat[..., 0, 2] = -sj
mat[..., 0, 1] = cj * si
mat[..., 0, 0] = cj * ci
return mat
def euler2quat(euler):
""" Convert Euler Angles to Quaternions. See rotation.py for notes """
euler = np.asarray(euler, dtype=np.float64)
assert euler.shape[-1] == 3, "Invalid shape euler {}".format(euler)
ai, aj, ak = euler[..., 2] / 2, -euler[..., 1] / 2, euler[..., 0] / 2
si, sj, sk = np.sin(ai), np.sin(aj), np.sin(ak)
ci, cj, ck = np.cos(ai), np.cos(aj), np.cos(ak)
cc, cs = ci * ck, ci * sk
sc, ss = si * ck, si * sk
quat = np.empty(euler.shape[:-1] + (4,), dtype=np.float64)
quat[..., 0] = cj * cc + sj * ss
quat[..., 3] = cj * sc - sj * cs
quat[..., 2] = -(cj * ss + sj * cc)
quat[..., 1] = cj * cs - sj * sc
return quat
def mat2euler(mat):
""" Convert Rotation Matrix to Euler Angles. See rotation.py for notes """
mat = np.asarray(mat, dtype=np.float64)
assert mat.shape[-2:] == (3, 3), "Invalid shape matrix {}".format(mat)
cy = np.sqrt(mat[..., 2, 2] * mat[..., 2, 2] + mat[..., 1, 2] * mat[..., 1, 2])
condition = cy > _EPS4
euler = np.empty(mat.shape[:-1], dtype=np.float64)
euler[..., 2] = np.where(condition,
-np.arctan2(mat[..., 0, 1], mat[..., 0, 0]),
-np.arctan2(-mat[..., 1, 0], mat[..., 1, 1]))
euler[..., 1] = np.where(condition,
-np.arctan2(-mat[..., 0, 2], cy),
-np.arctan2(-mat[..., 0, 2], cy))
euler[..., 0] = np.where(condition,
-np.arctan2(mat[..., 1, 2], mat[..., 2, 2]),
0.0)
return euler
def mat2quat(mat):
""" Convert Rotation Matrix to Quaternion. See rotation.py for notes """
mat = np.asarray(mat, dtype=np.float64)
assert mat.shape[-2:] == (3, 3), "Invalid shape matrix {}".format(mat)
Qxx, Qyx, Qzx = mat[..., 0, 0], mat[..., 0, 1], mat[..., 0, 2]
Qxy, Qyy, Qzy = mat[..., 1, 0], mat[..., 1, 1], mat[..., 1, 2]
Qxz, Qyz, Qzz = mat[..., 2, 0], mat[..., 2, 1], mat[..., 2, 2]
# Fill only lower half of symmetric matrix
K = np.zeros(mat.shape[:-2] + (4, 4), dtype=np.float64)
K[..., 0, 0] = Qxx - Qyy - Qzz
K[..., 1, 0] = Qyx + Qxy
K[..., 1, 1] = Qyy - Qxx - Qzz
K[..., 2, 0] = Qzx + Qxz
K[..., 2, 1] = Qzy + Qyz
K[..., 2, 2] = Qzz - Qxx - Qyy
K[..., 3, 0] = Qyz - Qzy
K[..., 3, 1] = Qzx - Qxz
K[..., 3, 2] = Qxy - Qyx
K[..., 3, 3] = Qxx + Qyy + Qzz
K /= 3.0
# TODO: vectorize this -- probably could be made faster
q = np.empty(K.shape[:-2] + (4,))
it = np.nditer(q[..., 0], flags=['multi_index'])
while not it.finished:
# Use Hermitian eigenvectors, values for speed
vals, vecs = np.linalg.eigh(K[it.multi_index])
# Select largest eigenvector, reorder to w,x,y,z quaternion
q[it.multi_index] = vecs[[3, 0, 1, 2], np.argmax(vals)]
# Prefer quaternion with positive w
# (q * -1 corresponds to same rotation as q)
if q[it.multi_index][0] < 0:
q[it.multi_index] *= -1
it.iternext()
return q
def quat2euler(quat):
""" Convert Quaternion to Euler Angles. See rotation.py for notes """
return mat2euler(quat2mat(quat))
def subtract_euler(e1, e2):
assert e1.shape == e2.shape
assert e1.shape[-1] == 3
q1 = euler2quat(e1)
q2 = euler2quat(e2)
q_diff = quat_mul(q1, quat_conjugate(q2))
return quat2euler(q_diff)
def quat2mat(quat):
""" Convert Quaternion to Euler Angles. See rotation.py for notes """
quat = np.asarray(quat, dtype=np.float64)
assert quat.shape[-1] == 4, "Invalid shape quat {}".format(quat)
w, x, y, z = quat[..., 0], quat[..., 1], quat[..., 2], quat[..., 3]
Nq = np.sum(quat * quat, axis=-1)
s = 2.0 / Nq
X, Y, Z = x * s, y * s, z * s
wX, wY, wZ = w * X, w * Y, w * Z
xX, xY, xZ = x * X, x * Y, x * Z
yY, yZ, zZ = y * Y, y * Z, z * Z
mat = np.empty(quat.shape[:-1] + (3, 3), dtype=np.float64)
mat[..., 0, 0] = 1.0 - (yY + zZ)
mat[..., 0, 1] = xY - wZ
mat[..., 0, 2] = xZ + wY
mat[..., 1, 0] = xY + wZ
mat[..., 1, 1] = 1.0 - (xX + zZ)
mat[..., 1, 2] = yZ - wX
mat[..., 2, 0] = xZ - wY
mat[..., 2, 1] = yZ + wX
mat[..., 2, 2] = 1.0 - (xX + yY)
return np.where((Nq > _FLOAT_EPS)[..., np.newaxis, np.newaxis], mat, np.eye(3))
def quat_conjugate(q):
inv_q = -q
inv_q[..., 0] *= -1
return inv_q
def quat_mul(q0, q1):
assert q0.shape == q1.shape
assert q0.shape[-1] == 4
assert q1.shape[-1] == 4
w0 = q0[..., 0]
x0 = q0[..., 1]
y0 = q0[..., 2]
z0 = q0[..., 3]
w1 = q1[..., 0]
x1 = q1[..., 1]
y1 = q1[..., 2]
z1 = q1[..., 3]
w = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1
x = w0 * x1 + x0 * w1 + y0 * z1 - z0 * y1
y = w0 * y1 + y0 * w1 + z0 * x1 - x0 * z1
z = w0 * z1 + z0 * w1 + x0 * y1 - y0 * x1
q = np.array([w, x, y, z])
if q.ndim == 2:
q = q.swapaxes(0, 1)
assert q.shape == q0.shape
return q
def quat_rot_vec(q, v0):
q_v0 = np.array([0, v0[0], v0[1], v0[2]])
q_v = quat_mul(q, quat_mul(q_v0, quat_conjugate(q)))
v = q_v[1:]
return v
def quat_identity():
return np.array([1, 0, 0, 0])
def quat2axisangle(quat):
theta = 0;
axis = np.array([0, 0, 1]);
sin_theta = np.linalg.norm(quat[1:])
if (sin_theta > 0.0001):
theta = 2 * np.arcsin(sin_theta)
theta *= 1 if quat[0] >= 0 else -1
axis = quat[1:] / sin_theta
return axis, theta
def euler2point_euler(euler):
_euler = euler.copy()
if len(_euler.shape) < 2:
_euler = np.expand_dims(_euler,0)
assert(_euler.shape[1] == 3)
_euler_sin = np.sin(_euler)
_euler_cos = np.cos(_euler)
return np.concatenate([_euler_sin, _euler_cos], axis=-1)
def point_euler2euler(euler):
_euler = euler.copy()
if len(_euler.shape) < 2:
_euler = np.expand_dims(_euler,0)
assert(_euler.shape[1] == 6)
angle = np.arctan(_euler[..., :3] / _euler[..., 3:])
angle[_euler[..., 3:] < 0] += np.pi
return angle
def quat2point_quat(quat):
# Should be in qw, qx, qy, qz
_quat = quat.copy()
if len(_quat.shape) < 2:
_quat = np.expand_dims(_quat, 0)
assert(_quat.shape[1] == 4)
angle = np.arccos(_quat[:,[0]]) * 2
xyz = _quat[:, 1:]
xyz[np.squeeze(np.abs(np.sin(angle/2))) >= 1e-5] = (xyz / np.sin(angle / 2))[np.squeeze(np.abs(np.sin(angle/2))) >= 1e-5]
return np.concatenate([np.sin(angle),np.cos(angle), xyz], axis=-1)
def point_quat2quat(quat):
_quat = quat.copy()
if len(_quat.shape) < 2:
_quat = np.expand_dims(_quat, 0)
assert(_quat.shape[1] == 5)
angle = np.arctan(_quat[:,[0]] / _quat[:,[1]])
qw = np.cos(angle / 2)
qxyz = _quat[:, 2:]
qxyz[np.squeeze(np.abs(np.sin(angle/2))) >= 1e-5] = (qxyz * np.sin(angle/2))[np.squeeze(np.abs(np.sin(angle/2))) >= 1e-5]
return np.concatenate([qw, qxyz], axis=-1)
def normalize_angles(angles):
'''Puts angles in [-pi, pi] range.'''
angles = angles.copy()
if angles.size > 0:
angles = (angles + np.pi) % (2 * np.pi) - np.pi
assert -np.pi-1e-6 <= angles.min() and angles.max() <= np.pi+1e-6
return angles
def round_to_straight_angles(angles):
'''Returns closest angle modulo 90 degrees '''
angles = np.round(angles / (np.pi / 2)) * (np.pi / 2)
return normalize_angles(angles)
def get_parallel_rotations():
mult90 = [0, np.pi/2, -np.pi/2, np.pi]
parallel_rotations = []
for euler in itertools.product(mult90, repeat=3):
canonical = mat2euler(euler2mat(euler))
canonical = np.round(canonical / (np.pi / 2))
if canonical[0] == -2:
canonical[0] = 2
if canonical[2] == -2:
canonical[2] = 2
canonical *= np.pi / 2
if all([(canonical != rot).any() for rot in parallel_rotations]):
parallel_rotations += [canonical]
assert len(parallel_rotations) == 24
return parallel_rotations
| 13,343 | 35.064865 | 125 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/assets/LICENSE.md
|
This work contains code used under the following license:
# ShadowHand
The model of the [ShadowHand](https://www.shadowrobot.com/products/dexterous-hand/) is based on [models
provided by Shadow](https://github.com/shadow-robot/sr_common/tree/kinetic-devel/sr_description/hand/model).
It was adapted and refined by Vikash Kumar and OpenAI.
(C) Vikash Kumar, CSE, UW. Licensed under Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
# Fetch Robotics
The model of the [Fetch](http://fetchrobotics.com/platforms-research-development/) is based on [models provided by Fetch](https://github.com/fetchrobotics/fetch_ros/tree/indigo-devel/fetch_description).
It was adapted and refined by OpenAI.
| 1,142 | 86.923077 | 541 |
md
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/hand/manipulate.py
|
import numpy as np
from gym import utils, error
from gym.envs.robotics import rotations, hand_env
from gym.envs.robotics.utils import robot_get_obs
try:
import mujoco_py
except ImportError as e:
raise error.DependencyNotInstalled("{}. (HINT: you need to install mujoco_py, and also perform the setup instructions here: https://github.com/openai/mujoco-py/.)".format(e))
def quat_from_angle_and_axis(angle, axis):
assert axis.shape == (3,)
axis /= np.linalg.norm(axis)
quat = np.concatenate([[np.cos(angle / 2.)], np.sin(angle / 2.) * axis])
quat /= np.linalg.norm(quat)
return quat
class ManipulateEnv(hand_env.HandEnv, utils.EzPickle):
def __init__(
self, model_path, target_position, target_rotation,
target_position_range, reward_type, initial_qpos={},
randomize_initial_position=True, randomize_initial_rotation=True,
distance_threshold=0.01, rotation_threshold=0.1, n_substeps=20, relative_control=False,
ignore_z_target_rotation=False,
):
"""Initializes a new Hand manipulation environment.
Args:
model_path (string): path to the environments XML file
target_position (string): the type of target position:
- ignore: target position is fully ignored, i.e. the object can be positioned arbitrarily
- fixed: target position is set to the initial position of the object
- random: target position is fully randomized according to target_position_range
target_rotation (string): the type of target rotation:
- ignore: target rotation is fully ignored, i.e. the object can be rotated arbitrarily
- fixed: target rotation is set to the initial rotation of the object
- xyz: fully randomized target rotation around the X, Y and Z axis
- z: fully randomized target rotation around the Z axis
- parallel: fully randomized target rotation around Z and axis-aligned rotation around X, Y
ignore_z_target_rotation (boolean): whether or not the Z axis of the target rotation is ignored
target_position_range (np.array of shape (3, 2)): range of the target_position randomization
reward_type ('sparse' or 'dense'): the reward type, i.e. sparse or dense
initial_qpos (dict): a dictionary of joint names and values that define the initial configuration
randomize_initial_position (boolean): whether or not to randomize the initial position of the object
randomize_initial_rotation (boolean): whether or not to randomize the initial rotation of the object
distance_threshold (float, in meters): the threshold after which the position of a goal is considered achieved
rotation_threshold (float, in radians): the threshold after which the rotation of a goal is considered achieved
n_substeps (int): number of substeps the simulation runs on every call to step
relative_control (boolean): whether or not the hand is actuated in absolute joint positions or relative to the current state
"""
self.target_position = target_position
self.target_rotation = target_rotation
self.target_position_range = target_position_range
self.parallel_quats = [rotations.euler2quat(r) for r in rotations.get_parallel_rotations()]
self.randomize_initial_rotation = randomize_initial_rotation
self.randomize_initial_position = randomize_initial_position
self.distance_threshold = distance_threshold
self.rotation_threshold = rotation_threshold
self.reward_type = reward_type
self.ignore_z_target_rotation = ignore_z_target_rotation
assert self.target_position in ['ignore', 'fixed', 'random']
assert self.target_rotation in ['ignore', 'fixed', 'xyz', 'z', 'parallel']
hand_env.HandEnv.__init__(
self, model_path, n_substeps=n_substeps, initial_qpos=initial_qpos,
relative_control=relative_control)
utils.EzPickle.__init__(self)
def _get_achieved_goal(self):
# Object position and rotation.
object_qpos = self.sim.data.get_joint_qpos('object:joint')
assert object_qpos.shape == (7,)
return object_qpos
def _goal_distance(self, goal_a, goal_b):
assert goal_a.shape == goal_b.shape
assert goal_a.shape[-1] == 7
d_pos = np.zeros_like(goal_a[..., 0])
d_rot = np.zeros_like(goal_b[..., 0])
if self.target_position != 'ignore':
delta_pos = goal_a[..., :3] - goal_b[..., :3]
d_pos = np.linalg.norm(delta_pos, axis=-1)
if self.target_rotation != 'ignore':
quat_a, quat_b = goal_a[..., 3:], goal_b[..., 3:]
if self.ignore_z_target_rotation:
# Special case: We want to ignore the Z component of the rotation.
# This code here assumes Euler angles with xyz convention. We first transform
# to euler, then set the Z component to be equal between the two, and finally
# transform back into quaternions.
euler_a = rotations.quat2euler(quat_a)
euler_b = rotations.quat2euler(quat_b)
euler_a[2] = euler_b[2]
quat_a = rotations.euler2quat(euler_a)
# Subtract quaternions and extract angle between them.
quat_diff = rotations.quat_mul(quat_a, rotations.quat_conjugate(quat_b))
angle_diff = 2 * np.arccos(np.clip(quat_diff[..., 0], -1., 1.))
d_rot = angle_diff
assert d_pos.shape == d_rot.shape
return d_pos, d_rot
# GoalEnv methods
# ----------------------------
def compute_reward(self, achieved_goal, goal, info):
if self.reward_type == 'sparse':
success = self._is_success(achieved_goal, goal).astype(np.float32)
return (success - 1.)
else:
d_pos, d_rot = self._goal_distance(achieved_goal, goal)
# We weigh the difference in position to avoid that `d_pos` (in meters) is completely
# dominated by `d_rot` (in radians).
return -(10. * d_pos + d_rot)
# RobotEnv methods
# ----------------------------
def _is_success(self, achieved_goal, desired_goal):
d_pos, d_rot = self._goal_distance(achieved_goal, desired_goal)
achieved_pos = (d_pos < self.distance_threshold).astype(np.float32)
achieved_rot = (d_rot < self.rotation_threshold).astype(np.float32)
achieved_both = achieved_pos * achieved_rot
return achieved_both
def _env_setup(self, initial_qpos):
for name, value in initial_qpos.items():
self.sim.data.set_joint_qpos(name, value)
self.sim.forward()
def _reset_sim(self):
self.sim.set_state(self.initial_state)
self.sim.forward()
initial_qpos = self.sim.data.get_joint_qpos('object:joint').copy()
initial_pos, initial_quat = initial_qpos[:3], initial_qpos[3:]
assert initial_qpos.shape == (7,)
assert initial_pos.shape == (3,)
assert initial_quat.shape == (4,)
initial_qpos = None
# Randomization initial rotation.
if self.randomize_initial_rotation:
if self.target_rotation == 'z':
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.array([0., 0., 1.])
offset_quat = quat_from_angle_and_axis(angle, axis)
initial_quat = rotations.quat_mul(initial_quat, offset_quat)
elif self.target_rotation == 'parallel':
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.array([0., 0., 1.])
z_quat = quat_from_angle_and_axis(angle, axis)
parallel_quat = self.parallel_quats[self.np_random.randint(len(self.parallel_quats))]
offset_quat = rotations.quat_mul(z_quat, parallel_quat)
initial_quat = rotations.quat_mul(initial_quat, offset_quat)
elif self.target_rotation in ['xyz', 'ignore']:
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.random.uniform(-1., 1., size=3)
offset_quat = quat_from_angle_and_axis(angle, axis)
initial_quat = rotations.quat_mul(initial_quat, offset_quat)
elif self.target_rotation == 'fixed':
pass
else:
raise error.Error('Unknown target_rotation option "{}".'.format(self.target_rotation))
# Randomize initial position.
if self.randomize_initial_position:
if self.target_position != 'fixed':
initial_pos += self.np_random.normal(size=3, scale=0.005)
initial_quat /= np.linalg.norm(initial_quat)
initial_qpos = np.concatenate([initial_pos, initial_quat])
self.sim.data.set_joint_qpos('object:joint', initial_qpos)
def is_on_palm():
self.sim.forward()
cube_middle_idx = self.sim.model.site_name2id('object:center')
cube_middle_pos = self.sim.data.site_xpos[cube_middle_idx]
is_on_palm = (cube_middle_pos[2] > 0.04)
return is_on_palm
# Run the simulation for a bunch of timesteps to let everything settle in.
for _ in range(10):
self._set_action(np.zeros(20))
try:
self.sim.step()
except mujoco_py.MujocoException:
return False
return is_on_palm()
def _sample_goal(self):
# Select a goal for the object position.
target_pos = None
if self.target_position == 'random':
assert self.target_position_range.shape == (3, 2)
offset = self.np_random.uniform(self.target_position_range[:, 0], self.target_position_range[:, 1])
assert offset.shape == (3,)
target_pos = self.sim.data.get_joint_qpos('object:joint')[:3] + offset
elif self.target_position in ['ignore', 'fixed']:
target_pos = self.sim.data.get_joint_qpos('object:joint')[:3]
else:
raise error.Error('Unknown target_position option "{}".'.format(self.target_position))
assert target_pos is not None
assert target_pos.shape == (3,)
# Select a goal for the object rotation.
target_quat = None
if self.target_rotation == 'z':
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.array([0., 0., 1.])
target_quat = quat_from_angle_and_axis(angle, axis)
elif self.target_rotation == 'parallel':
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.array([0., 0., 1.])
target_quat = quat_from_angle_and_axis(angle, axis)
parallel_quat = self.parallel_quats[self.np_random.randint(len(self.parallel_quats))]
target_quat = rotations.quat_mul(target_quat, parallel_quat)
elif self.target_rotation == 'xyz':
angle = self.np_random.uniform(-np.pi, np.pi)
axis = np.random.uniform(-1., 1., size=3)
target_quat = quat_from_angle_and_axis(angle, axis)
elif self.target_rotation in ['ignore', 'fixed']:
target_quat = self.sim.data.get_joint_qpos('object:joint')
else:
raise error.Error('Unknown target_rotation option "{}".'.format(self.target_rotation))
assert target_quat is not None
assert target_quat.shape == (4,)
target_quat /= np.linalg.norm(target_quat) # normalized quaternion
goal = np.concatenate([target_pos, target_quat])
return goal
def _render_callback(self):
# Assign current state to target object but offset a bit so that the actual object
# is not obscured.
goal = self.goal.copy()
assert goal.shape == (7,)
if self.target_position == 'ignore':
# Move the object to the side since we do not care about it's position.
goal[0] += 0.15
self.sim.data.set_joint_qpos('target:joint', goal)
self.sim.data.set_joint_qvel('target:joint', np.zeros(6))
if 'object_hidden' in self.sim.model.geom_names:
hidden_id = self.sim.model.geom_name2id('object_hidden')
self.sim.model.geom_rgba[hidden_id, 3] = 1.
self.sim.forward()
def _get_obs(self):
robot_qpos, robot_qvel = robot_get_obs(self.sim)
object_qvel = self.sim.data.get_joint_qvel('object:joint')
achieved_goal = self._get_achieved_goal().ravel() # this contains the object position + rotation
observation = np.concatenate([robot_qpos, robot_qvel, object_qvel, achieved_goal])
return {
'observation': observation.copy(),
'achieved_goal': achieved_goal.copy(),
'desired_goal': self.goal.ravel().copy(),
}
class HandBlockEnv(ManipulateEnv):
def __init__(self, target_position='random', target_rotation='xyz', reward_type='sparse'):
super(HandBlockEnv, self).__init__(
model_path='hand/manipulate_block.xml', target_position=target_position,
target_rotation=target_rotation,
target_position_range=np.array([(-0.04, 0.04), (-0.06, 0.02), (0.0, 0.06)]),
reward_type=reward_type)
class HandEggEnv(ManipulateEnv):
def __init__(self, target_position='random', target_rotation='xyz', reward_type='sparse'):
super(HandEggEnv, self).__init__(
model_path='hand/manipulate_egg.xml', target_position=target_position,
target_rotation=target_rotation,
target_position_range=np.array([(-0.04, 0.04), (-0.06, 0.02), (0.0, 0.06)]),
reward_type=reward_type)
class HandPenEnv(ManipulateEnv):
def __init__(self, target_position='random', target_rotation='xyz', reward_type='sparse'):
super(HandPenEnv, self).__init__(
model_path='hand/manipulate_pen.xml', target_position=target_position,
target_rotation=target_rotation,
target_position_range=np.array([(-0.04, 0.04), (-0.06, 0.02), (0.0, 0.06)]),
randomize_initial_rotation=False, reward_type=reward_type,
ignore_z_target_rotation=True, distance_threshold=0.05)
| 14,368 | 48.040956 | 178 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/hand/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/hand/reach.py
|
import numpy as np
from gym import utils
from gym.envs.robotics import hand_env
from gym.envs.robotics.utils import robot_get_obs
FINGERTIP_SITE_NAMES = [
'robot0:S_fftip',
'robot0:S_mftip',
'robot0:S_rftip',
'robot0:S_lftip',
'robot0:S_thtip',
]
DEFAULT_INITIAL_QPOS = {
'robot0:WRJ1': -0.16514339750464327,
'robot0:WRJ0': -0.31973286565062153,
'robot0:FFJ3': 0.14340512546557435,
'robot0:FFJ2': 0.32028208333591573,
'robot0:FFJ1': 0.7126053607727917,
'robot0:FFJ0': 0.6705281001412586,
'robot0:MFJ3': 0.000246444303701037,
'robot0:MFJ2': 0.3152655251085491,
'robot0:MFJ1': 0.7659800313729842,
'robot0:MFJ0': 0.7323156897425923,
'robot0:RFJ3': 0.00038520700007378114,
'robot0:RFJ2': 0.36743546201985233,
'robot0:RFJ1': 0.7119514095008576,
'robot0:RFJ0': 0.6699446327514138,
'robot0:LFJ4': 0.0525442258033891,
'robot0:LFJ3': -0.13615534724474673,
'robot0:LFJ2': 0.39872030433433003,
'robot0:LFJ1': 0.7415570009679252,
'robot0:LFJ0': 0.704096378652974,
'robot0:THJ4': 0.003673823825070126,
'robot0:THJ3': 0.5506291436028695,
'robot0:THJ2': -0.014515151997119306,
'robot0:THJ1': -0.0015229223564485414,
'robot0:THJ0': -0.7894883021600622,
}
def goal_distance(goal_a, goal_b):
assert goal_a.shape == goal_b.shape
return np.linalg.norm(goal_a - goal_b, axis=-1)
class HandReachEnv(hand_env.HandEnv, utils.EzPickle):
def __init__(
self, distance_threshold=0.01, n_substeps=20, relative_control=False,
initial_qpos=DEFAULT_INITIAL_QPOS, reward_type='sparse',
):
self.distance_threshold = distance_threshold
self.reward_type = reward_type
hand_env.HandEnv.__init__(
self, 'hand/reach.xml', n_substeps=n_substeps, initial_qpos=initial_qpos,
relative_control=relative_control)
utils.EzPickle.__init__(self)
def _get_achieved_goal(self):
goal = [self.sim.data.get_site_xpos(name) for name in FINGERTIP_SITE_NAMES]
return np.array(goal).flatten()
# GoalEnv methods
# ----------------------------
def compute_reward(self, achieved_goal, goal, info):
d = goal_distance(achieved_goal, goal)
if self.reward_type == 'sparse':
return -(d > self.distance_threshold).astype(np.float32)
else:
return -d
# RobotEnv methods
# ----------------------------
def _env_setup(self, initial_qpos):
for name, value in initial_qpos.items():
self.sim.data.set_joint_qpos(name, value)
self.sim.forward()
self.initial_goal = self._get_achieved_goal().copy()
self.palm_xpos = self.sim.data.body_xpos[self.sim.model.body_name2id('robot0:palm')].copy()
def _get_obs(self):
robot_qpos, robot_qvel = robot_get_obs(self.sim)
achieved_goal = self._get_achieved_goal().ravel()
observation = np.concatenate([robot_qpos, robot_qvel, achieved_goal])
return {
'observation': observation.copy(),
'achieved_goal': achieved_goal.copy(),
'desired_goal': self.goal.copy(),
}
def _sample_goal(self):
thumb_name = 'robot0:S_thtip'
finger_names = [name for name in FINGERTIP_SITE_NAMES if name != thumb_name]
finger_name = self.np_random.choice(finger_names)
thumb_idx = FINGERTIP_SITE_NAMES.index(thumb_name)
finger_idx = FINGERTIP_SITE_NAMES.index(finger_name)
assert thumb_idx != finger_idx
# Pick a meeting point above the hand.
meeting_pos = self.palm_xpos + np.array([0.0, -0.09, 0.05])
meeting_pos += self.np_random.normal(scale=0.005, size=meeting_pos.shape)
# Slightly move meeting goal towards the respective finger to avoid that they
# overlap.
goal = self.initial_goal.copy().reshape(-1, 3)
for idx in [thumb_idx, finger_idx]:
offset_direction = (meeting_pos - goal[idx])
offset_direction /= np.linalg.norm(offset_direction)
goal[idx] = meeting_pos - 0.005 * offset_direction
if self.np_random.uniform() < 0.1:
# With some probability, ask all fingers to move back to the origin.
# This avoids that the thumb constantly stays near the goal position already.
goal = self.initial_goal.copy()
return goal.flatten()
def _is_success(self, achieved_goal, desired_goal):
d = goal_distance(achieved_goal, desired_goal)
return (d < self.distance_threshold).astype(np.float32)
def _render_callback(self):
# Visualize targets.
sites_offset = (self.sim.data.site_xpos - self.sim.model.site_pos).copy()
goal = self.goal.reshape(5, 3)
for finger_idx in range(5):
site_name = 'target{}'.format(finger_idx)
site_id = self.sim.model.site_name2id(site_name)
self.sim.model.site_pos[site_id] = goal[finger_idx] - sites_offset[site_id]
# Visualize finger positions.
achieved_goal = self._get_achieved_goal().reshape(5, 3)
for finger_idx in range(5):
site_name = 'finger{}'.format(finger_idx)
site_id = self.sim.model.site_name2id(site_name)
self.sim.model.site_pos[site_id] = achieved_goal[finger_idx] - sites_offset[site_id]
self.sim.forward()
| 5,384 | 36.137931 | 99 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch/pick_and_place.py
|
from gym import utils
from gym.envs.robotics import fetch_env
class FetchPickAndPlaceEnv(fetch_env.FetchEnv, utils.EzPickle):
def __init__(self, reward_type='sparse'):
initial_qpos = {
'robot0:slide0': 0.405,
'robot0:slide1': 0.48,
'robot0:slide2': 0.0,
'object0:joint': [1.25, 0.53, 0.4, 1., 0., 0., 0.],
}
fetch_env.FetchEnv.__init__(
self, 'fetch/pick_and_place.xml', has_object=True, block_gripper=False, n_substeps=20,
gripper_extra_height=0.2, target_in_the_air=True, target_offset=0.0,
obj_range=0.15, target_range=0.15, distance_threshold=0.05,
initial_qpos=initial_qpos, reward_type=reward_type)
utils.EzPickle.__init__(self)
| 769 | 39.526316 | 98 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch/push.py
|
from gym import utils
from gym.envs.robotics import fetch_env
class FetchPushEnv(fetch_env.FetchEnv, utils.EzPickle):
def __init__(self, reward_type='sparse'):
initial_qpos = {
'robot0:slide0': 0.405,
'robot0:slide1': 0.48,
'robot0:slide2': 0.0,
'object0:joint': [1.25, 0.53, 0.4, 1., 0., 0., 0.],
}
fetch_env.FetchEnv.__init__(
self, 'fetch/push.xml', has_object=True, block_gripper=True, n_substeps=20,
gripper_extra_height=0.0, target_in_the_air=False, target_offset=0.0,
obj_range=0.15, target_range=0.15, distance_threshold=0.05,
initial_qpos=initial_qpos, reward_type=reward_type)
utils.EzPickle.__init__(self)
| 751 | 38.578947 | 87 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch/reach.py
|
from gym import utils
from gym.envs.robotics import fetch_env
class FetchReachEnv(fetch_env.FetchEnv, utils.EzPickle):
def __init__(self, reward_type='sparse'):
initial_qpos = {
'robot0:slide0': 0.4049,
'robot0:slide1': 0.48,
'robot0:slide2': 0.0,
}
fetch_env.FetchEnv.__init__(
self, 'fetch/reach.xml', has_object=False, block_gripper=True, n_substeps=20,
gripper_extra_height=0.2, target_in_the_air=True, target_offset=0.0,
obj_range=0.15, target_range=0.15, distance_threshold=0.05,
initial_qpos=initial_qpos, reward_type=reward_type)
utils.EzPickle.__init__(self)
| 690 | 37.388889 | 89 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/robotics/fetch/slide.py
|
import numpy as np
from gym import utils
from gym.envs.robotics import fetch_env
class FetchSlideEnv(fetch_env.FetchEnv, utils.EzPickle):
def __init__(self, reward_type='sparse'):
initial_qpos = {
'robot0:slide0': 0.05,
'robot0:slide1': 0.48,
'robot0:slide2': 0.0,
'object0:joint': [1.7, 1.1, 0.4, 1., 0., 0., 0.],
}
fetch_env.FetchEnv.__init__(
self, 'fetch/slide.xml', has_object=True, block_gripper=True, n_substeps=20,
gripper_extra_height=-0.02, target_in_the_air=False, target_offset=np.array([0.4, 0.0, 0.0]),
obj_range=0.1, target_range=0.3, distance_threshold=0.05,
initial_qpos=initial_qpos, reward_type=reward_type)
utils.EzPickle.__init__(self)
| 792 | 36.761905 | 105 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/box2d/car_dynamics.py
|
import numpy as np
import math
import Box2D
from Box2D.b2 import (edgeShape, circleShape, fixtureDef, polygonShape, revoluteJointDef, contactListener, shape)
# Top-down car dynamics simulation.
#
# Some ideas are taken from this great tutorial http://www.iforce2d.net/b2dtut/top-down-car by Chris Campbell.
# This simulation is a bit more detailed, with wheels rotation.
#
# Created by Oleg Klimov. Licensed on the same terms as the rest of OpenAI Gym.
SIZE = 0.02
ENGINE_POWER = 100000000*SIZE*SIZE
WHEEL_MOMENT_OF_INERTIA = 4000*SIZE*SIZE
FRICTION_LIMIT = 1000000*SIZE*SIZE # friction ~= mass ~= size^2 (calculated implicitly using density)
WHEEL_R = 27
WHEEL_W = 14
WHEELPOS = [
(-55,+80), (+55,+80),
(-55,-82), (+55,-82)
]
HULL_POLY1 =[
(-60,+130), (+60,+130),
(+60,+110), (-60,+110)
]
HULL_POLY2 =[
(-15,+120), (+15,+120),
(+20, +20), (-20, 20)
]
HULL_POLY3 =[
(+25, +20),
(+50, -10),
(+50, -40),
(+20, -90),
(-20, -90),
(-50, -40),
(-50, -10),
(-25, +20)
]
HULL_POLY4 =[
(-50,-120), (+50,-120),
(+50,-90), (-50,-90)
]
WHEEL_COLOR = (0.0,0.0,0.0)
WHEEL_WHITE = (0.3,0.3,0.3)
MUD_COLOR = (0.4,0.4,0.0)
class Car:
def __init__(self, world, init_angle, init_x, init_y):
self.world = world
self.hull = self.world.CreateDynamicBody(
position = (init_x, init_y),
angle = init_angle,
fixtures = [
fixtureDef(shape = polygonShape(vertices=[ (x*SIZE,y*SIZE) for x,y in HULL_POLY1 ]), density=1.0),
fixtureDef(shape = polygonShape(vertices=[ (x*SIZE,y*SIZE) for x,y in HULL_POLY2 ]), density=1.0),
fixtureDef(shape = polygonShape(vertices=[ (x*SIZE,y*SIZE) for x,y in HULL_POLY3 ]), density=1.0),
fixtureDef(shape = polygonShape(vertices=[ (x*SIZE,y*SIZE) for x,y in HULL_POLY4 ]), density=1.0)
]
)
self.hull.color = (0.8,0.0,0.0)
self.wheels = []
self.fuel_spent = 0.0
WHEEL_POLY = [
(-WHEEL_W,+WHEEL_R), (+WHEEL_W,+WHEEL_R),
(+WHEEL_W,-WHEEL_R), (-WHEEL_W,-WHEEL_R)
]
for wx,wy in WHEELPOS:
front_k = 1.0 if wy > 0 else 1.0
w = self.world.CreateDynamicBody(
position = (init_x+wx*SIZE, init_y+wy*SIZE),
angle = init_angle,
fixtures = fixtureDef(
shape=polygonShape(vertices=[ (x*front_k*SIZE,y*front_k*SIZE) for x,y in WHEEL_POLY ]),
density=0.1,
categoryBits=0x0020,
maskBits=0x001,
restitution=0.0)
)
w.wheel_rad = front_k*WHEEL_R*SIZE
w.color = WHEEL_COLOR
w.gas = 0.0
w.brake = 0.0
w.steer = 0.0
w.phase = 0.0 # wheel angle
w.omega = 0.0 # angular velocity
w.skid_start = None
w.skid_particle = None
rjd = revoluteJointDef(
bodyA=self.hull,
bodyB=w,
localAnchorA=(wx*SIZE,wy*SIZE),
localAnchorB=(0,0),
enableMotor=True,
enableLimit=True,
maxMotorTorque=180*900*SIZE*SIZE,
motorSpeed = 0,
lowerAngle = -0.4,
upperAngle = +0.4,
)
w.joint = self.world.CreateJoint(rjd)
w.tiles = set()
w.userData = w
self.wheels.append(w)
self.drawlist = self.wheels + [self.hull]
self.particles = []
def gas(self, gas):
'control: rear wheel drive'
gas = np.clip(gas, 0, 1)
for w in self.wheels[2:4]:
diff = gas - w.gas
if diff > 0.1: diff = 0.1 # gradually increase, but stop immediately
w.gas += diff
def brake(self, b):
'control: brake b=0..1, more than 0.9 blocks wheels to zero rotation'
for w in self.wheels:
w.brake = b
def steer(self, s):
'control: steer s=-1..1, it takes time to rotate steering wheel from side to side, s is target position'
self.wheels[0].steer = s
self.wheels[1].steer = s
def step(self, dt):
for w in self.wheels:
# Steer each wheel
dir = np.sign(w.steer - w.joint.angle)
val = abs(w.steer - w.joint.angle)
w.joint.motorSpeed = dir*min(50.0*val, 3.0)
# Position => friction_limit
grass = True
friction_limit = FRICTION_LIMIT*0.6 # Grass friction if no tile
for tile in w.tiles:
friction_limit = max(friction_limit, FRICTION_LIMIT*tile.road_friction)
grass = False
# Force
forw = w.GetWorldVector( (0,1) )
side = w.GetWorldVector( (1,0) )
v = w.linearVelocity
vf = forw[0]*v[0] + forw[1]*v[1] # forward speed
vs = side[0]*v[0] + side[1]*v[1] # side speed
# WHEEL_MOMENT_OF_INERTIA*np.square(w.omega)/2 = E -- energy
# WHEEL_MOMENT_OF_INERTIA*w.omega * domega/dt = dE/dt = W -- power
# domega = dt*W/WHEEL_MOMENT_OF_INERTIA/w.omega
w.omega += dt*ENGINE_POWER*w.gas/WHEEL_MOMENT_OF_INERTIA/(abs(w.omega)+5.0) # small coef not to divide by zero
self.fuel_spent += dt*ENGINE_POWER*w.gas
if w.brake >= 0.9:
w.omega = 0
elif w.brake > 0:
BRAKE_FORCE = 15 # radians per second
dir = -np.sign(w.omega)
val = BRAKE_FORCE*w.brake
if abs(val) > abs(w.omega): val = abs(w.omega) # low speed => same as = 0
w.omega += dir*val
w.phase += w.omega*dt
vr = w.omega*w.wheel_rad # rotating wheel speed
f_force = -vf + vr # force direction is direction of speed difference
p_force = -vs
# Physically correct is to always apply friction_limit until speed is equal.
# But dt is finite, that will lead to oscillations if difference is already near zero.
f_force *= 205000*SIZE*SIZE # Random coefficient to cut oscillations in few steps (have no effect on friction_limit)
p_force *= 205000*SIZE*SIZE
force = np.sqrt(np.square(f_force) + np.square(p_force))
# Skid trace
if abs(force) > 2.0*friction_limit:
if w.skid_particle and w.skid_particle.grass==grass and len(w.skid_particle.poly) < 30:
w.skid_particle.poly.append( (w.position[0], w.position[1]) )
elif w.skid_start is None:
w.skid_start = w.position
else:
w.skid_particle = self._create_particle( w.skid_start, w.position, grass )
w.skid_start = None
else:
w.skid_start = None
w.skid_particle = None
if abs(force) > friction_limit:
f_force /= force
p_force /= force
force = friction_limit # Correct physics here
f_force *= force
p_force *= force
w.omega -= dt*f_force*w.wheel_rad/WHEEL_MOMENT_OF_INERTIA
w.ApplyForceToCenter( (
p_force*side[0] + f_force*forw[0],
p_force*side[1] + f_force*forw[1]), True )
def draw(self, viewer, draw_particles=True):
if draw_particles:
for p in self.particles:
viewer.draw_polyline(p.poly, color=p.color, linewidth=5)
for obj in self.drawlist:
for f in obj.fixtures:
trans = f.body.transform
path = [trans*v for v in f.shape.vertices]
viewer.draw_polygon(path, color=obj.color)
if "phase" not in obj.__dict__: continue
a1 = obj.phase
a2 = obj.phase + 1.2 # radians
s1 = math.sin(a1)
s2 = math.sin(a2)
c1 = math.cos(a1)
c2 = math.cos(a2)
if s1>0 and s2>0: continue
if s1>0: c1 = np.sign(c1)
if s2>0: c2 = np.sign(c2)
white_poly = [
(-WHEEL_W*SIZE, +WHEEL_R*c1*SIZE), (+WHEEL_W*SIZE, +WHEEL_R*c1*SIZE),
(+WHEEL_W*SIZE, +WHEEL_R*c2*SIZE), (-WHEEL_W*SIZE, +WHEEL_R*c2*SIZE)
]
viewer.draw_polygon([trans*v for v in white_poly], color=WHEEL_WHITE)
def _create_particle(self, point1, point2, grass):
class Particle:
pass
p = Particle()
p.color = WHEEL_COLOR if not grass else MUD_COLOR
p.ttl = 1
p.poly = [(point1[0],point1[1]), (point2[0],point2[1])]
p.grass = grass
self.particles.append(p)
while len(self.particles) > 30:
self.particles.pop(0)
return p
def destroy(self):
self.world.DestroyBody(self.hull)
self.hull = None
for w in self.wheels:
self.world.DestroyBody(w)
self.wheels = []
| 9,275 | 36.861224 | 129 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/box2d/car_racing.py
|
import sys, math
import numpy as np
import Box2D
from Box2D.b2 import (edgeShape, circleShape, fixtureDef, polygonShape, revoluteJointDef, contactListener)
import gym
from gym import spaces
from gym.envs.box2d.car_dynamics import Car
from gym.utils import colorize, seeding
import pyglet
from pyglet import gl
# Easiest continuous control task to learn from pixels, a top-down racing environment.
# Discreet control is reasonable in this environment as well, on/off discretisation is
# fine.
#
# State consists of STATE_W x STATE_H pixels.
#
# Reward is -0.1 every frame and +1000/N for every track tile visited, where N is
# the total number of tiles in track. For example, if you have finished in 732 frames,
# your reward is 1000 - 0.1*732 = 926.8 points.
#
# Game is solved when agent consistently gets 900+ points. Track is random every episode.
#
# Episode finishes when all tiles are visited. Car also can go outside of PLAYFIELD, that
# is far off the track, then it will get -100 and die.
#
# Some indicators shown at the bottom of the window and the state RGB buffer. From
# left to right: true speed, four ABS sensors, steering wheel position, gyroscope.
#
# To play yourself (it's rather fast for humans), type:
#
# python gym/envs/box2d/car_racing.py
#
# Remember it's powerful rear-wheel drive car, don't press accelerator and turn at the
# same time.
#
# Created by Oleg Klimov. Licensed on the same terms as the rest of OpenAI Gym.
STATE_W = 96 # less than Atari 160x192
STATE_H = 96
VIDEO_W = 600
VIDEO_H = 400
WINDOW_W = 1200
WINDOW_H = 1000
SCALE = 6.0 # Track scale
TRACK_RAD = 900/SCALE # Track is heavily morphed circle with this radius
PLAYFIELD = 2000/SCALE # Game over boundary
FPS = 50
ZOOM = 2.7 # Camera zoom
ZOOM_FOLLOW = True # Set to False for fixed view (don't use zoom)
TRACK_DETAIL_STEP = 21/SCALE
TRACK_TURN_RATE = 0.31
TRACK_WIDTH = 40/SCALE
BORDER = 8/SCALE
BORDER_MIN_COUNT = 4
ROAD_COLOR = [0.4, 0.4, 0.4]
class FrictionDetector(contactListener):
def __init__(self, env):
contactListener.__init__(self)
self.env = env
def BeginContact(self, contact):
self._contact(contact, True)
def EndContact(self, contact):
self._contact(contact, False)
def _contact(self, contact, begin):
tile = None
obj = None
u1 = contact.fixtureA.body.userData
u2 = contact.fixtureB.body.userData
if u1 and "road_friction" in u1.__dict__:
tile = u1
obj = u2
if u2 and "road_friction" in u2.__dict__:
tile = u2
obj = u1
if not tile: return
tile.color[0] = ROAD_COLOR[0]
tile.color[1] = ROAD_COLOR[1]
tile.color[2] = ROAD_COLOR[2]
if not obj or "tiles" not in obj.__dict__: return
if begin:
obj.tiles.add(tile)
#print tile.road_friction, "ADD", len(obj.tiles)
if not tile.road_visited:
tile.road_visited = True
self.env.reward += 1000.0/len(self.env.track)
self.env.tile_visited_count += 1
else:
obj.tiles.remove(tile)
#print tile.road_friction, "DEL", len(obj.tiles) -- should delete to zero when on grass (this works)
class CarRacing(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array', 'state_pixels'],
'video.frames_per_second' : FPS
}
def __init__(self):
self.seed()
self.contactListener_keepref = FrictionDetector(self)
self.world = Box2D.b2World((0,0), contactListener=self.contactListener_keepref)
self.viewer = None
self.invisible_state_window = None
self.invisible_video_window = None
self.road = None
self.car = None
self.reward = 0.0
self.prev_reward = 0.0
self.action_space = spaces.Box( np.array([-1,0,0]), np.array([+1,+1,+1])) # steer, gas, brake
self.observation_space = spaces.Box(low=0, high=255, shape=(STATE_H, STATE_W, 3), dtype=np.uint8)
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def _destroy(self):
if not self.road: return
for t in self.road:
self.world.DestroyBody(t)
self.road = []
self.car.destroy()
def _create_track(self):
CHECKPOINTS = 12
# Create checkpoints
checkpoints = []
for c in range(CHECKPOINTS):
alpha = 2*math.pi*c/CHECKPOINTS + self.np_random.uniform(0, 2*math.pi*1/CHECKPOINTS)
rad = self.np_random.uniform(TRACK_RAD/3, TRACK_RAD)
if c==0:
alpha = 0
rad = 1.5*TRACK_RAD
if c==CHECKPOINTS-1:
alpha = 2*math.pi*c/CHECKPOINTS
self.start_alpha = 2*math.pi*(-0.5)/CHECKPOINTS
rad = 1.5*TRACK_RAD
checkpoints.append( (alpha, rad*math.cos(alpha), rad*math.sin(alpha)) )
#print "\n".join(str(h) for h in checkpoints)
#self.road_poly = [ ( # uncomment this to see checkpoints
# [ (tx,ty) for a,tx,ty in checkpoints ],
# (0.7,0.7,0.9) ) ]
self.road = []
# Go from one checkpoint to another to create track
x, y, beta = 1.5*TRACK_RAD, 0, 0
dest_i = 0
laps = 0
track = []
no_freeze = 2500
visited_other_side = False
while 1:
alpha = math.atan2(y, x)
if visited_other_side and alpha > 0:
laps += 1
visited_other_side = False
if alpha < 0:
visited_other_side = True
alpha += 2*math.pi
while True: # Find destination from checkpoints
failed = True
while True:
dest_alpha, dest_x, dest_y = checkpoints[dest_i % len(checkpoints)]
if alpha <= dest_alpha:
failed = False
break
dest_i += 1
if dest_i % len(checkpoints) == 0: break
if not failed: break
alpha -= 2*math.pi
continue
r1x = math.cos(beta)
r1y = math.sin(beta)
p1x = -r1y
p1y = r1x
dest_dx = dest_x - x # vector towards destination
dest_dy = dest_y - y
proj = r1x*dest_dx + r1y*dest_dy # destination vector projected on rad
while beta - alpha > 1.5*math.pi: beta -= 2*math.pi
while beta - alpha < -1.5*math.pi: beta += 2*math.pi
prev_beta = beta
proj *= SCALE
if proj > 0.3: beta -= min(TRACK_TURN_RATE, abs(0.001*proj))
if proj < -0.3: beta += min(TRACK_TURN_RATE, abs(0.001*proj))
x += p1x*TRACK_DETAIL_STEP
y += p1y*TRACK_DETAIL_STEP
track.append( (alpha,prev_beta*0.5 + beta*0.5,x,y) )
if laps > 4: break
no_freeze -= 1
if no_freeze==0: break
#print "\n".join([str(t) for t in enumerate(track)])
# Find closed loop range i1..i2, first loop should be ignored, second is OK
i1, i2 = -1, -1
i = len(track)
while True:
i -= 1
if i==0: return False # Failed
pass_through_start = track[i][0] > self.start_alpha and track[i-1][0] <= self.start_alpha
if pass_through_start and i2==-1:
i2 = i
elif pass_through_start and i1==-1:
i1 = i
break
print("Track generation: %i..%i -> %i-tiles track" % (i1, i2, i2-i1))
assert i1!=-1
assert i2!=-1
track = track[i1:i2-1]
first_beta = track[0][1]
first_perp_x = math.cos(first_beta)
first_perp_y = math.sin(first_beta)
# Length of perpendicular jump to put together head and tail
well_glued_together = np.sqrt(
np.square( first_perp_x*(track[0][2] - track[-1][2]) ) +
np.square( first_perp_y*(track[0][3] - track[-1][3]) ))
if well_glued_together > TRACK_DETAIL_STEP:
return False
# Red-white border on hard turns
border = [False]*len(track)
for i in range(len(track)):
good = True
oneside = 0
for neg in range(BORDER_MIN_COUNT):
beta1 = track[i-neg-0][1]
beta2 = track[i-neg-1][1]
good &= abs(beta1 - beta2) > TRACK_TURN_RATE*0.2
oneside += np.sign(beta1 - beta2)
good &= abs(oneside) == BORDER_MIN_COUNT
border[i] = good
for i in range(len(track)):
for neg in range(BORDER_MIN_COUNT):
border[i-neg] |= border[i]
# Create tiles
for i in range(len(track)):
alpha1, beta1, x1, y1 = track[i]
alpha2, beta2, x2, y2 = track[i-1]
road1_l = (x1 - TRACK_WIDTH*math.cos(beta1), y1 - TRACK_WIDTH*math.sin(beta1))
road1_r = (x1 + TRACK_WIDTH*math.cos(beta1), y1 + TRACK_WIDTH*math.sin(beta1))
road2_l = (x2 - TRACK_WIDTH*math.cos(beta2), y2 - TRACK_WIDTH*math.sin(beta2))
road2_r = (x2 + TRACK_WIDTH*math.cos(beta2), y2 + TRACK_WIDTH*math.sin(beta2))
t = self.world.CreateStaticBody( fixtures = fixtureDef(
shape=polygonShape(vertices=[road1_l, road1_r, road2_r, road2_l])
))
t.userData = t
c = 0.01*(i%3)
t.color = [ROAD_COLOR[0] + c, ROAD_COLOR[1] + c, ROAD_COLOR[2] + c]
t.road_visited = False
t.road_friction = 1.0
t.fixtures[0].sensor = True
self.road_poly.append(( [road1_l, road1_r, road2_r, road2_l], t.color ))
self.road.append(t)
if border[i]:
side = np.sign(beta2 - beta1)
b1_l = (x1 + side* TRACK_WIDTH *math.cos(beta1), y1 + side* TRACK_WIDTH *math.sin(beta1))
b1_r = (x1 + side*(TRACK_WIDTH+BORDER)*math.cos(beta1), y1 + side*(TRACK_WIDTH+BORDER)*math.sin(beta1))
b2_l = (x2 + side* TRACK_WIDTH *math.cos(beta2), y2 + side* TRACK_WIDTH *math.sin(beta2))
b2_r = (x2 + side*(TRACK_WIDTH+BORDER)*math.cos(beta2), y2 + side*(TRACK_WIDTH+BORDER)*math.sin(beta2))
self.road_poly.append(( [b1_l, b1_r, b2_r, b2_l], (1,1,1) if i%2==0 else (1,0,0) ))
self.track = track
return True
def reset(self):
self._destroy()
self.reward = 0.0
self.prev_reward = 0.0
self.tile_visited_count = 0
self.t = 0.0
self.road_poly = []
self.human_render = False
while True:
success = self._create_track()
if success: break
print("retry to generate track (normal if there are not many of this messages)")
self.car = Car(self.world, *self.track[0][1:4])
return self.step(None)[0]
def step(self, action):
if action is not None:
self.car.steer(-action[0])
self.car.gas(action[1])
self.car.brake(action[2])
self.car.step(1.0/FPS)
self.world.Step(1.0/FPS, 6*30, 2*30)
self.t += 1.0/FPS
self.state = self.render("state_pixels")
step_reward = 0
done = False
if action is not None: # First step without action, called from reset()
self.reward -= 0.1
# We actually don't want to count fuel spent, we want car to be faster.
#self.reward -= 10 * self.car.fuel_spent / ENGINE_POWER
self.car.fuel_spent = 0.0
step_reward = self.reward - self.prev_reward
self.prev_reward = self.reward
if self.tile_visited_count==len(self.track):
done = True
x, y = self.car.hull.position
if abs(x) > PLAYFIELD or abs(y) > PLAYFIELD:
done = True
step_reward = -100
return self.state, step_reward, done, {}
def render(self, mode='human'):
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(WINDOW_W, WINDOW_H)
self.score_label = pyglet.text.Label('0000', font_size=36,
x=20, y=WINDOW_H*2.5/40.00, anchor_x='left', anchor_y='center',
color=(255,255,255,255))
self.transform = rendering.Transform()
if "t" not in self.__dict__: return # reset() not called yet
zoom = 0.1*SCALE*max(1-self.t, 0) + ZOOM*SCALE*min(self.t, 1) # Animate zoom first second
zoom_state = ZOOM*SCALE*STATE_W/WINDOW_W
zoom_video = ZOOM*SCALE*VIDEO_W/WINDOW_W
scroll_x = self.car.hull.position[0]
scroll_y = self.car.hull.position[1]
angle = -self.car.hull.angle
vel = self.car.hull.linearVelocity
if np.linalg.norm(vel) > 0.5:
angle = math.atan2(vel[0], vel[1])
self.transform.set_scale(zoom, zoom)
self.transform.set_translation(
WINDOW_W/2 - (scroll_x*zoom*math.cos(angle) - scroll_y*zoom*math.sin(angle)),
WINDOW_H/4 - (scroll_x*zoom*math.sin(angle) + scroll_y*zoom*math.cos(angle)) )
self.transform.set_rotation(angle)
self.car.draw(self.viewer, mode!="state_pixels")
arr = None
win = self.viewer.window
if mode != 'state_pixels':
win.switch_to()
win.dispatch_events()
if mode=="rgb_array" or mode=="state_pixels":
win.clear()
t = self.transform
if mode=='rgb_array':
VP_W = VIDEO_W
VP_H = VIDEO_H
else:
VP_W = STATE_W
VP_H = STATE_H
gl.glViewport(0, 0, VP_W, VP_H)
t.enable()
self.render_road()
for geom in self.viewer.onetime_geoms:
geom.render()
t.disable()
self.render_indicators(WINDOW_W, WINDOW_H) # TODO: find why 2x needed, wtf
image_data = pyglet.image.get_buffer_manager().get_color_buffer().get_image_data()
arr = np.fromstring(image_data.data, dtype=np.uint8, sep='')
arr = arr.reshape(VP_H, VP_W, 4)
arr = arr[::-1, :, 0:3]
if mode=="rgb_array" and not self.human_render: # agent can call or not call env.render() itself when recording video.
win.flip()
if mode=='human':
self.human_render = True
win.clear()
t = self.transform
gl.glViewport(0, 0, WINDOW_W, WINDOW_H)
t.enable()
self.render_road()
for geom in self.viewer.onetime_geoms:
geom.render()
t.disable()
self.render_indicators(WINDOW_W, WINDOW_H)
win.flip()
self.viewer.onetime_geoms = []
return arr
def close(self):
if self.viewer is not None:
self.viewer.close()
self.viewer = None
def render_road(self):
gl.glBegin(gl.GL_QUADS)
gl.glColor4f(0.4, 0.8, 0.4, 1.0)
gl.glVertex3f(-PLAYFIELD, +PLAYFIELD, 0)
gl.glVertex3f(+PLAYFIELD, +PLAYFIELD, 0)
gl.glVertex3f(+PLAYFIELD, -PLAYFIELD, 0)
gl.glVertex3f(-PLAYFIELD, -PLAYFIELD, 0)
gl.glColor4f(0.4, 0.9, 0.4, 1.0)
k = PLAYFIELD/20.0
for x in range(-20, 20, 2):
for y in range(-20, 20, 2):
gl.glVertex3f(k*x + k, k*y + 0, 0)
gl.glVertex3f(k*x + 0, k*y + 0, 0)
gl.glVertex3f(k*x + 0, k*y + k, 0)
gl.glVertex3f(k*x + k, k*y + k, 0)
for poly, color in self.road_poly:
gl.glColor4f(color[0], color[1], color[2], 1)
for p in poly:
gl.glVertex3f(p[0], p[1], 0)
gl.glEnd()
def render_indicators(self, W, H):
gl.glBegin(gl.GL_QUADS)
s = W/40.0
h = H/40.0
gl.glColor4f(0,0,0,1)
gl.glVertex3f(W, 0, 0)
gl.glVertex3f(W, 5*h, 0)
gl.glVertex3f(0, 5*h, 0)
gl.glVertex3f(0, 0, 0)
def vertical_ind(place, val, color):
gl.glColor4f(color[0], color[1], color[2], 1)
gl.glVertex3f((place+0)*s, h + h*val, 0)
gl.glVertex3f((place+1)*s, h + h*val, 0)
gl.glVertex3f((place+1)*s, h, 0)
gl.glVertex3f((place+0)*s, h, 0)
def horiz_ind(place, val, color):
gl.glColor4f(color[0], color[1], color[2], 1)
gl.glVertex3f((place+0)*s, 4*h , 0)
gl.glVertex3f((place+val)*s, 4*h, 0)
gl.glVertex3f((place+val)*s, 2*h, 0)
gl.glVertex3f((place+0)*s, 2*h, 0)
true_speed = np.sqrt(np.square(self.car.hull.linearVelocity[0]) + np.square(self.car.hull.linearVelocity[1]))
vertical_ind(5, 0.02*true_speed, (1,1,1))
vertical_ind(7, 0.01*self.car.wheels[0].omega, (0.0,0,1)) # ABS sensors
vertical_ind(8, 0.01*self.car.wheels[1].omega, (0.0,0,1))
vertical_ind(9, 0.01*self.car.wheels[2].omega, (0.2,0,1))
vertical_ind(10,0.01*self.car.wheels[3].omega, (0.2,0,1))
horiz_ind(20, -10.0*self.car.wheels[0].joint.angle, (0,1,0))
horiz_ind(30, -0.8*self.car.hull.angularVelocity, (1,0,0))
gl.glEnd()
self.score_label.text = "%04i" % self.reward
self.score_label.draw()
if __name__=="__main__":
from pyglet.window import key
a = np.array( [0.0, 0.0, 0.0] )
def key_press(k, mod):
global restart
if k==0xff0d: restart = True
if k==key.LEFT: a[0] = -1.0
if k==key.RIGHT: a[0] = +1.0
if k==key.UP: a[1] = +1.0
if k==key.DOWN: a[2] = +0.8 # set 1.0 for wheels to block to zero rotation
def key_release(k, mod):
if k==key.LEFT and a[0]==-1.0: a[0] = 0
if k==key.RIGHT and a[0]==+1.0: a[0] = 0
if k==key.UP: a[1] = 0
if k==key.DOWN: a[2] = 0
env = CarRacing()
env.render()
record_video = False
if record_video:
env.monitor.start('/tmp/video-test', force=True)
env.viewer.window.on_key_press = key_press
env.viewer.window.on_key_release = key_release
while True:
env.reset()
total_reward = 0.0
steps = 0
restart = False
while True:
s, r, done, info = env.step(a)
total_reward += r
if steps % 200 == 0 or done:
print("\naction " + str(["{:+0.2f}".format(x) for x in a]))
print("step {} total_reward {:+0.2f}".format(steps, total_reward))
#import matplotlib.pyplot as plt
#plt.imshow(s)
#plt.savefig("test.jpeg")
steps += 1
if not record_video: # Faster, but you can as well call env.render() every time to play full window.
env.render()
if done or restart: break
env.close()
| 19,162 | 37.47992 | 126 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/box2d/__init__.py
|
from gym.envs.box2d.lunar_lander import LunarLander
from gym.envs.box2d.lunar_lander import LunarLanderContinuous
from gym.envs.box2d.bipedal_walker import BipedalWalker, BipedalWalkerHardcore
from gym.envs.box2d.car_racing import CarRacing
| 241 | 47.4 | 78 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/box2d/bipedal_walker.py
|
import sys, math
import numpy as np
import Box2D
from Box2D.b2 import (edgeShape, circleShape, fixtureDef, polygonShape, revoluteJointDef, contactListener)
import gym
from gym import spaces
from gym.utils import colorize, seeding
# This is simple 4-joints walker robot environment.
#
# There are two versions:
#
# - Normal, with slightly uneven terrain.
#
# - Hardcore with ladders, stumps, pitfalls.
#
# Reward is given for moving forward, total 300+ points up to the far end. If the robot falls,
# it gets -100. Applying motor torque costs a small amount of points, more optimal agent
# will get better score.
#
# Heuristic is provided for testing, it's also useful to get demonstrations to
# learn from. To run heuristic:
#
# python gym/envs/box2d/bipedal_walker.py
#
# State consists of hull angle speed, angular velocity, horizontal speed, vertical speed,
# position of joints and joints angular speed, legs contact with ground, and 10 lidar
# rangefinder measurements to help to deal with the hardcore version. There's no coordinates
# in the state vector. Lidar is less useful in normal version, but it works.
#
# To solve the game you need to get 300 points in 1600 time steps.
#
# To solve hardcore version you need 300 points in 2000 time steps.
#
# Created by Oleg Klimov. Licensed on the same terms as the rest of OpenAI Gym.
FPS = 50
SCALE = 30.0 # affects how fast-paced the game is, forces should be adjusted as well
MOTORS_TORQUE = 80
SPEED_HIP = 4
SPEED_KNEE = 6
LIDAR_RANGE = 160/SCALE
INITIAL_RANDOM = 5
HULL_POLY =[
(-30,+9), (+6,+9), (+34,+1),
(+34,-8), (-30,-8)
]
LEG_DOWN = -8/SCALE
LEG_W, LEG_H = 8/SCALE, 34/SCALE
VIEWPORT_W = 600
VIEWPORT_H = 400
TERRAIN_STEP = 14/SCALE
TERRAIN_LENGTH = 200 # in steps
TERRAIN_HEIGHT = VIEWPORT_H/SCALE/4
TERRAIN_GRASS = 10 # low long are grass spots, in steps
TERRAIN_STARTPAD = 20 # in steps
FRICTION = 2.5
class ContactDetector(contactListener):
def __init__(self, env):
contactListener.__init__(self)
self.env = env
def BeginContact(self, contact):
if self.env.hull==contact.fixtureA.body or self.env.hull==contact.fixtureB.body:
self.env.game_over = True
for leg in [self.env.legs[1], self.env.legs[3]]:
if leg in [contact.fixtureA.body, contact.fixtureB.body]:
leg.ground_contact = True
def EndContact(self, contact):
for leg in [self.env.legs[1], self.env.legs[3]]:
if leg in [contact.fixtureA.body, contact.fixtureB.body]:
leg.ground_contact = False
class BipedalWalker(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : FPS
}
hardcore = False
def __init__(self):
self.seed()
self.viewer = None
self.world = Box2D.b2World()
self.terrain = None
self.hull = None
self.prev_shaping = None
self.reset()
high = np.array([np.inf]*24)
self.action_space = spaces.Box(np.array([-1,-1,-1,-1]), np.array([+1,+1,+1,+1]))
self.observation_space = spaces.Box(-high, high)
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def _destroy(self):
if not self.terrain: return
self.world.contactListener = None
for t in self.terrain:
self.world.DestroyBody(t)
self.terrain = []
self.world.DestroyBody(self.hull)
self.hull = None
for leg in self.legs:
self.world.DestroyBody(leg)
self.legs = []
self.joints = []
def _generate_terrain(self, hardcore):
GRASS, STUMP, STAIRS, PIT, _STATES_ = range(5)
state = GRASS
velocity = 0.0
y = TERRAIN_HEIGHT
counter = TERRAIN_STARTPAD
oneshot = False
self.terrain = []
self.terrain_x = []
self.terrain_y = []
for i in range(TERRAIN_LENGTH):
x = i*TERRAIN_STEP
self.terrain_x.append(x)
if state==GRASS and not oneshot:
velocity = 0.8*velocity + 0.01*np.sign(TERRAIN_HEIGHT - y)
if i > TERRAIN_STARTPAD: velocity += self.np_random.uniform(-1, 1)/SCALE #1
y += velocity
elif state==PIT and oneshot:
counter = self.np_random.randint(3, 5)
poly = [
(x, y),
(x+TERRAIN_STEP, y),
(x+TERRAIN_STEP, y-4*TERRAIN_STEP),
(x, y-4*TERRAIN_STEP),
]
t = self.world.CreateStaticBody(
fixtures = fixtureDef(
shape=polygonShape(vertices=poly),
friction = FRICTION
))
t.color1, t.color2 = (1,1,1), (0.6,0.6,0.6)
self.terrain.append(t)
t = self.world.CreateStaticBody(
fixtures = fixtureDef(
shape=polygonShape(vertices=[(p[0]+TERRAIN_STEP*counter,p[1]) for p in poly]),
friction = FRICTION
))
t.color1, t.color2 = (1,1,1), (0.6,0.6,0.6)
self.terrain.append(t)
counter += 2
original_y = y
elif state==PIT and not oneshot:
y = original_y
if counter > 1:
y -= 4*TERRAIN_STEP
elif state==STUMP and oneshot:
counter = self.np_random.randint(1, 3)
poly = [
(x, y),
(x+counter*TERRAIN_STEP, y),
(x+counter*TERRAIN_STEP, y+counter*TERRAIN_STEP),
(x, y+counter*TERRAIN_STEP),
]
t = self.world.CreateStaticBody(
fixtures = fixtureDef(
shape=polygonShape(vertices=poly),
friction = FRICTION
))
t.color1, t.color2 = (1,1,1), (0.6,0.6,0.6)
self.terrain.append(t)
elif state==STAIRS and oneshot:
stair_height = +1 if self.np_random.rand() > 0.5 else -1
stair_width = self.np_random.randint(4, 5)
stair_steps = self.np_random.randint(3, 5)
original_y = y
for s in range(stair_steps):
poly = [
(x+( s*stair_width)*TERRAIN_STEP, y+( s*stair_height)*TERRAIN_STEP),
(x+((1+s)*stair_width)*TERRAIN_STEP, y+( s*stair_height)*TERRAIN_STEP),
(x+((1+s)*stair_width)*TERRAIN_STEP, y+(-1+s*stair_height)*TERRAIN_STEP),
(x+( s*stair_width)*TERRAIN_STEP, y+(-1+s*stair_height)*TERRAIN_STEP),
]
t = self.world.CreateStaticBody(
fixtures = fixtureDef(
shape=polygonShape(vertices=poly),
friction = FRICTION
))
t.color1, t.color2 = (1,1,1), (0.6,0.6,0.6)
self.terrain.append(t)
counter = stair_steps*stair_width
elif state==STAIRS and not oneshot:
s = stair_steps*stair_width - counter - stair_height
n = s/stair_width
y = original_y + (n*stair_height)*TERRAIN_STEP
oneshot = False
self.terrain_y.append(y)
counter -= 1
if counter==0:
counter = self.np_random.randint(TERRAIN_GRASS/2, TERRAIN_GRASS)
if state==GRASS and hardcore:
state = self.np_random.randint(1, _STATES_)
oneshot = True
else:
state = GRASS
oneshot = True
self.terrain_poly = []
for i in range(TERRAIN_LENGTH-1):
poly = [
(self.terrain_x[i], self.terrain_y[i]),
(self.terrain_x[i+1], self.terrain_y[i+1])
]
t = self.world.CreateStaticBody(
fixtures = fixtureDef(
shape=edgeShape(vertices=poly),
friction = FRICTION,
categoryBits=0x0001,
))
color = (0.3, 1.0 if i%2==0 else 0.8, 0.3)
t.color1 = color
t.color2 = color
self.terrain.append(t)
color = (0.4, 0.6, 0.3)
poly += [ (poly[1][0], 0), (poly[0][0], 0) ]
self.terrain_poly.append( (poly, color) )
self.terrain.reverse()
def _generate_clouds(self):
# Sorry for the clouds, couldn't resist
self.cloud_poly = []
for i in range(TERRAIN_LENGTH//20):
x = self.np_random.uniform(0, TERRAIN_LENGTH)*TERRAIN_STEP
y = VIEWPORT_H/SCALE*3/4
poly = [
(x+15*TERRAIN_STEP*math.sin(3.14*2*a/5)+self.np_random.uniform(0,5*TERRAIN_STEP),
y+ 5*TERRAIN_STEP*math.cos(3.14*2*a/5)+self.np_random.uniform(0,5*TERRAIN_STEP) )
for a in range(5) ]
x1 = min( [p[0] for p in poly] )
x2 = max( [p[0] for p in poly] )
self.cloud_poly.append( (poly,x1,x2) )
def reset(self):
self._destroy()
self.world.contactListener_bug_workaround = ContactDetector(self)
self.world.contactListener = self.world.contactListener_bug_workaround
self.game_over = False
self.prev_shaping = None
self.scroll = 0.0
self.lidar_render = 0
W = VIEWPORT_W/SCALE
H = VIEWPORT_H/SCALE
self._generate_terrain(self.hardcore)
self._generate_clouds()
init_x = TERRAIN_STEP*TERRAIN_STARTPAD/2
init_y = TERRAIN_HEIGHT+2*LEG_H
self.hull = self.world.CreateDynamicBody(
position = (init_x, init_y),
fixtures = fixtureDef(
shape=polygonShape(vertices=[ (x/SCALE,y/SCALE) for x,y in HULL_POLY ]),
density=5.0,
friction=0.1,
categoryBits=0x0020,
maskBits=0x001, # collide only with ground
restitution=0.0) # 0.99 bouncy
)
self.hull.color1 = (0.5,0.4,0.9)
self.hull.color2 = (0.3,0.3,0.5)
self.hull.ApplyForceToCenter((self.np_random.uniform(-INITIAL_RANDOM, INITIAL_RANDOM), 0), True)
self.legs = []
self.joints = []
for i in [-1,+1]:
leg = self.world.CreateDynamicBody(
position = (init_x, init_y - LEG_H/2 - LEG_DOWN),
angle = (i*0.05),
fixtures = fixtureDef(
shape=polygonShape(box=(LEG_W/2, LEG_H/2)),
density=1.0,
restitution=0.0,
categoryBits=0x0020,
maskBits=0x001)
)
leg.color1 = (0.6-i/10., 0.3-i/10., 0.5-i/10.)
leg.color2 = (0.4-i/10., 0.2-i/10., 0.3-i/10.)
rjd = revoluteJointDef(
bodyA=self.hull,
bodyB=leg,
localAnchorA=(0, LEG_DOWN),
localAnchorB=(0, LEG_H/2),
enableMotor=True,
enableLimit=True,
maxMotorTorque=MOTORS_TORQUE,
motorSpeed = i,
lowerAngle = -0.8,
upperAngle = 1.1,
)
self.legs.append(leg)
self.joints.append(self.world.CreateJoint(rjd))
lower = self.world.CreateDynamicBody(
position = (init_x, init_y - LEG_H*3/2 - LEG_DOWN),
angle = (i*0.05),
fixtures = fixtureDef(
shape=polygonShape(box=(0.8*LEG_W/2, LEG_H/2)),
density=1.0,
restitution=0.0,
categoryBits=0x0020,
maskBits=0x001)
)
lower.color1 = (0.6-i/10., 0.3-i/10., 0.5-i/10.)
lower.color2 = (0.4-i/10., 0.2-i/10., 0.3-i/10.)
rjd = revoluteJointDef(
bodyA=leg,
bodyB=lower,
localAnchorA=(0, -LEG_H/2),
localAnchorB=(0, LEG_H/2),
enableMotor=True,
enableLimit=True,
maxMotorTorque=MOTORS_TORQUE,
motorSpeed = 1,
lowerAngle = -1.6,
upperAngle = -0.1,
)
lower.ground_contact = False
self.legs.append(lower)
self.joints.append(self.world.CreateJoint(rjd))
self.drawlist = self.terrain + self.legs + [self.hull]
class LidarCallback(Box2D.b2.rayCastCallback):
def ReportFixture(self, fixture, point, normal, fraction):
if (fixture.filterData.categoryBits & 1) == 0:
return 1
self.p2 = point
self.fraction = fraction
return 0
self.lidar = [LidarCallback() for _ in range(10)]
return self.step(np.array([0,0,0,0]))[0]
def step(self, action):
#self.hull.ApplyForceToCenter((0, 20), True) -- Uncomment this to receive a bit of stability help
control_speed = False # Should be easier as well
if control_speed:
self.joints[0].motorSpeed = float(SPEED_HIP * np.clip(action[0], -1, 1))
self.joints[1].motorSpeed = float(SPEED_KNEE * np.clip(action[1], -1, 1))
self.joints[2].motorSpeed = float(SPEED_HIP * np.clip(action[2], -1, 1))
self.joints[3].motorSpeed = float(SPEED_KNEE * np.clip(action[3], -1, 1))
else:
self.joints[0].motorSpeed = float(SPEED_HIP * np.sign(action[0]))
self.joints[0].maxMotorTorque = float(MOTORS_TORQUE * np.clip(np.abs(action[0]), 0, 1))
self.joints[1].motorSpeed = float(SPEED_KNEE * np.sign(action[1]))
self.joints[1].maxMotorTorque = float(MOTORS_TORQUE * np.clip(np.abs(action[1]), 0, 1))
self.joints[2].motorSpeed = float(SPEED_HIP * np.sign(action[2]))
self.joints[2].maxMotorTorque = float(MOTORS_TORQUE * np.clip(np.abs(action[2]), 0, 1))
self.joints[3].motorSpeed = float(SPEED_KNEE * np.sign(action[3]))
self.joints[3].maxMotorTorque = float(MOTORS_TORQUE * np.clip(np.abs(action[3]), 0, 1))
self.world.Step(1.0/FPS, 6*30, 2*30)
pos = self.hull.position
vel = self.hull.linearVelocity
for i in range(10):
self.lidar[i].fraction = 1.0
self.lidar[i].p1 = pos
self.lidar[i].p2 = (
pos[0] + math.sin(1.5*i/10.0)*LIDAR_RANGE,
pos[1] - math.cos(1.5*i/10.0)*LIDAR_RANGE)
self.world.RayCast(self.lidar[i], self.lidar[i].p1, self.lidar[i].p2)
state = [
self.hull.angle, # Normal angles up to 0.5 here, but sure more is possible.
2.0*self.hull.angularVelocity/FPS,
0.3*vel.x*(VIEWPORT_W/SCALE)/FPS, # Normalized to get -1..1 range
0.3*vel.y*(VIEWPORT_H/SCALE)/FPS,
self.joints[0].angle, # This will give 1.1 on high up, but it's still OK (and there should be spikes on hiting the ground, that's normal too)
self.joints[0].speed / SPEED_HIP,
self.joints[1].angle + 1.0,
self.joints[1].speed / SPEED_KNEE,
1.0 if self.legs[1].ground_contact else 0.0,
self.joints[2].angle,
self.joints[2].speed / SPEED_HIP,
self.joints[3].angle + 1.0,
self.joints[3].speed / SPEED_KNEE,
1.0 if self.legs[3].ground_contact else 0.0
]
state += [l.fraction for l in self.lidar]
assert len(state)==24
self.scroll = pos.x - VIEWPORT_W/SCALE/5
shaping = 130*pos[0]/SCALE # moving forward is a way to receive reward (normalized to get 300 on completion)
shaping -= 5.0*abs(state[0]) # keep head straight, other than that and falling, any behavior is unpunished
reward = 0
if self.prev_shaping is not None:
reward = shaping - self.prev_shaping
self.prev_shaping = shaping
for a in action:
reward -= 0.00035 * MOTORS_TORQUE * np.clip(np.abs(a), 0, 1)
# normalized to about -50.0 using heuristic, more optimal agent should spend less
done = False
if self.game_over or pos[0] < 0:
reward = -100
done = True
if pos[0] > (TERRAIN_LENGTH-TERRAIN_GRASS)*TERRAIN_STEP:
done = True
return np.array(state), reward, done, {}
def render(self, mode='human'):
from gym.envs.classic_control import rendering
if self.viewer is None:
self.viewer = rendering.Viewer(VIEWPORT_W, VIEWPORT_H)
self.viewer.set_bounds(self.scroll, VIEWPORT_W/SCALE + self.scroll, 0, VIEWPORT_H/SCALE)
self.viewer.draw_polygon( [
(self.scroll, 0),
(self.scroll+VIEWPORT_W/SCALE, 0),
(self.scroll+VIEWPORT_W/SCALE, VIEWPORT_H/SCALE),
(self.scroll, VIEWPORT_H/SCALE),
], color=(0.9, 0.9, 1.0) )
for poly,x1,x2 in self.cloud_poly:
if x2 < self.scroll/2: continue
if x1 > self.scroll/2 + VIEWPORT_W/SCALE: continue
self.viewer.draw_polygon( [(p[0]+self.scroll/2, p[1]) for p in poly], color=(1,1,1))
for poly, color in self.terrain_poly:
if poly[1][0] < self.scroll: continue
if poly[0][0] > self.scroll + VIEWPORT_W/SCALE: continue
self.viewer.draw_polygon(poly, color=color)
self.lidar_render = (self.lidar_render+1) % 100
i = self.lidar_render
if i < 2*len(self.lidar):
l = self.lidar[i] if i < len(self.lidar) else self.lidar[len(self.lidar)-i-1]
self.viewer.draw_polyline( [l.p1, l.p2], color=(1,0,0), linewidth=1 )
for obj in self.drawlist:
for f in obj.fixtures:
trans = f.body.transform
if type(f.shape) is circleShape:
t = rendering.Transform(translation=trans*f.shape.pos)
self.viewer.draw_circle(f.shape.radius, 30, color=obj.color1).add_attr(t)
self.viewer.draw_circle(f.shape.radius, 30, color=obj.color2, filled=False, linewidth=2).add_attr(t)
else:
path = [trans*v for v in f.shape.vertices]
self.viewer.draw_polygon(path, color=obj.color1)
path.append(path[0])
self.viewer.draw_polyline(path, color=obj.color2, linewidth=2)
flagy1 = TERRAIN_HEIGHT
flagy2 = flagy1 + 50/SCALE
x = TERRAIN_STEP*3
self.viewer.draw_polyline( [(x, flagy1), (x, flagy2)], color=(0,0,0), linewidth=2 )
f = [(x, flagy2), (x, flagy2-10/SCALE), (x+25/SCALE, flagy2-5/SCALE)]
self.viewer.draw_polygon(f, color=(0.9,0.2,0) )
self.viewer.draw_polyline(f + [f[0]], color=(0,0,0), linewidth=2 )
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer is not None:
self.viewer.close()
self.viewer = None
class BipedalWalkerHardcore(BipedalWalker):
hardcore = True
if __name__=="__main__":
# Heurisic: suboptimal, have no notion of balance.
env = BipedalWalker()
env.reset()
steps = 0
total_reward = 0
a = np.array([0.0, 0.0, 0.0, 0.0])
STAY_ON_ONE_LEG, PUT_OTHER_DOWN, PUSH_OFF = 1,2,3
SPEED = 0.29 # Will fall forward on higher speed
state = STAY_ON_ONE_LEG
moving_leg = 0
supporting_leg = 1 - moving_leg
SUPPORT_KNEE_ANGLE = +0.1
supporting_knee_angle = SUPPORT_KNEE_ANGLE
while True:
s, r, done, info = env.step(a)
total_reward += r
if steps % 20 == 0 or done:
print("\naction " + str(["{:+0.2f}".format(x) for x in a]))
print("step {} total_reward {:+0.2f}".format(steps, total_reward))
print("hull " + str(["{:+0.2f}".format(x) for x in s[0:4] ]))
print("leg0 " + str(["{:+0.2f}".format(x) for x in s[4:9] ]))
print("leg1 " + str(["{:+0.2f}".format(x) for x in s[9:14]]))
steps += 1
contact0 = s[8]
contact1 = s[13]
moving_s_base = 4 + 5*moving_leg
supporting_s_base = 4 + 5*supporting_leg
hip_targ = [None,None] # -0.8 .. +1.1
knee_targ = [None,None] # -0.6 .. +0.9
hip_todo = [0.0, 0.0]
knee_todo = [0.0, 0.0]
if state==STAY_ON_ONE_LEG:
hip_targ[moving_leg] = 1.1
knee_targ[moving_leg] = -0.6
supporting_knee_angle += 0.03
if s[2] > SPEED: supporting_knee_angle += 0.03
supporting_knee_angle = min( supporting_knee_angle, SUPPORT_KNEE_ANGLE )
knee_targ[supporting_leg] = supporting_knee_angle
if s[supporting_s_base+0] < 0.10: # supporting leg is behind
state = PUT_OTHER_DOWN
if state==PUT_OTHER_DOWN:
hip_targ[moving_leg] = +0.1
knee_targ[moving_leg] = SUPPORT_KNEE_ANGLE
knee_targ[supporting_leg] = supporting_knee_angle
if s[moving_s_base+4]:
state = PUSH_OFF
supporting_knee_angle = min( s[moving_s_base+2], SUPPORT_KNEE_ANGLE )
if state==PUSH_OFF:
knee_targ[moving_leg] = supporting_knee_angle
knee_targ[supporting_leg] = +1.0
if s[supporting_s_base+2] > 0.88 or s[2] > 1.2*SPEED:
state = STAY_ON_ONE_LEG
moving_leg = 1 - moving_leg
supporting_leg = 1 - moving_leg
if hip_targ[0]: hip_todo[0] = 0.9*(hip_targ[0] - s[4]) - 0.25*s[5]
if hip_targ[1]: hip_todo[1] = 0.9*(hip_targ[1] - s[9]) - 0.25*s[10]
if knee_targ[0]: knee_todo[0] = 4.0*(knee_targ[0] - s[6]) - 0.25*s[7]
if knee_targ[1]: knee_todo[1] = 4.0*(knee_targ[1] - s[11]) - 0.25*s[12]
hip_todo[0] -= 0.9*(0-s[0]) - 1.5*s[1] # PID to keep head strait
hip_todo[1] -= 0.9*(0-s[0]) - 1.5*s[1]
knee_todo[0] -= 15.0*s[3] # vertical speed, to damp oscillations
knee_todo[1] -= 15.0*s[3]
a[0] = hip_todo[0]
a[1] = knee_todo[0]
a[2] = hip_todo[1]
a[3] = knee_todo[1]
a = np.clip(0.5*a, -1.0, 1.0)
env.render()
if done: break
| 22,880 | 39.283451 | 155 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/envs/box2d/lunar_lander.py
|
import sys, math
import numpy as np
import Box2D
from Box2D.b2 import (edgeShape, circleShape, fixtureDef, polygonShape, revoluteJointDef, contactListener)
import gym
from gym import spaces
from gym.utils import seeding
# Rocket trajectory optimization is a classic topic in Optimal Control.
#
# According to Pontryagin's maximum principle it's optimal to fire engine full throttle or
# turn it off. That's the reason this environment is OK to have discreet actions (engine on or off).
#
# Landing pad is always at coordinates (0,0). Coordinates are the first two numbers in state vector.
# Reward for moving from the top of the screen to landing pad and zero speed is about 100..140 points.
# If lander moves away from landing pad it loses reward back. Episode finishes if the lander crashes or
# comes to rest, receiving additional -100 or +100 points. Each leg ground contact is +10. Firing main
# engine is -0.3 points each frame. Solved is 200 points.
#
# Landing outside landing pad is possible. Fuel is infinite, so an agent can learn to fly and then land
# on its first attempt. Please see source code for details.
#
# Too see heuristic landing, run:
#
# python gym/envs/box2d/lunar_lander.py
#
# To play yourself, run:
#
# python examples/agents/keyboard_agent.py LunarLander-v0
#
# Created by Oleg Klimov. Licensed on the same terms as the rest of OpenAI Gym.
FPS = 50
SCALE = 30.0 # affects how fast-paced the game is, forces should be adjusted as well
MAIN_ENGINE_POWER = 13.0
SIDE_ENGINE_POWER = 0.6
INITIAL_RANDOM = 1000.0 # Set 1500 to make game harder
LANDER_POLY =[
(-14,+17), (-17,0), (-17,-10),
(+17,-10), (+17,0), (+14,+17)
]
LEG_AWAY = 20
LEG_DOWN = 18
LEG_W, LEG_H = 2, 8
LEG_SPRING_TORQUE = 40
SIDE_ENGINE_HEIGHT = 14.0
SIDE_ENGINE_AWAY = 12.0
VIEWPORT_W = 600
VIEWPORT_H = 400
class ContactDetector(contactListener):
def __init__(self, env):
contactListener.__init__(self)
self.env = env
def BeginContact(self, contact):
if self.env.lander==contact.fixtureA.body or self.env.lander==contact.fixtureB.body:
self.env.game_over = True
for i in range(2):
if self.env.legs[i] in [contact.fixtureA.body, contact.fixtureB.body]:
self.env.legs[i].ground_contact = True
def EndContact(self, contact):
for i in range(2):
if self.env.legs[i] in [contact.fixtureA.body, contact.fixtureB.body]:
self.env.legs[i].ground_contact = False
class LunarLander(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : FPS
}
continuous = False
def __init__(self):
self.seed()
self.viewer = None
self.world = Box2D.b2World()
self.moon = None
self.lander = None
self.particles = []
self.prev_reward = None
high = np.array([np.inf]*8) # useful range is -1 .. +1, but spikes can be higher
self.observation_space = spaces.Box(-high, high)
if self.continuous:
# Action is two floats [main engine, left-right engines].
# Main engine: -1..0 off, 0..+1 throttle from 50% to 100% power. Engine can't work with less than 50% power.
# Left-right: -1.0..-0.5 fire left engine, +0.5..+1.0 fire right engine, -0.5..0.5 off
self.action_space = spaces.Box(-1, +1, (2,))
else:
# Nop, fire left engine, main engine, right engine
self.action_space = spaces.Discrete(4)
self.reset()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def _destroy(self):
if not self.moon: return
self.world.contactListener = None
self._clean_particles(True)
self.world.DestroyBody(self.moon)
self.moon = None
self.world.DestroyBody(self.lander)
self.lander = None
self.world.DestroyBody(self.legs[0])
self.world.DestroyBody(self.legs[1])
def reset(self):
self._destroy()
self.world.contactListener_keepref = ContactDetector(self)
self.world.contactListener = self.world.contactListener_keepref
self.game_over = False
self.prev_shaping = None
W = VIEWPORT_W/SCALE
H = VIEWPORT_H/SCALE
# terrain
CHUNKS = 11
height = self.np_random.uniform(0, H/2, size=(CHUNKS+1,) )
chunk_x = [W/(CHUNKS-1)*i for i in range(CHUNKS)]
self.helipad_x1 = chunk_x[CHUNKS//2-1]
self.helipad_x2 = chunk_x[CHUNKS//2+1]
self.helipad_y = H/4
height[CHUNKS//2-2] = self.helipad_y
height[CHUNKS//2-1] = self.helipad_y
height[CHUNKS//2+0] = self.helipad_y
height[CHUNKS//2+1] = self.helipad_y
height[CHUNKS//2+2] = self.helipad_y
smooth_y = [0.33*(height[i-1] + height[i+0] + height[i+1]) for i in range(CHUNKS)]
self.moon = self.world.CreateStaticBody( shapes=edgeShape(vertices=[(0, 0), (W, 0)]) )
self.sky_polys = []
for i in range(CHUNKS-1):
p1 = (chunk_x[i], smooth_y[i])
p2 = (chunk_x[i+1], smooth_y[i+1])
self.moon.CreateEdgeFixture(
vertices=[p1,p2],
density=0,
friction=0.1)
self.sky_polys.append( [p1, p2, (p2[0],H), (p1[0],H)] )
self.moon.color1 = (0.0,0.0,0.0)
self.moon.color2 = (0.0,0.0,0.0)
initial_y = VIEWPORT_H/SCALE
self.lander = self.world.CreateDynamicBody(
position = (VIEWPORT_W/SCALE/2, initial_y),
angle=0.0,
fixtures = fixtureDef(
shape=polygonShape(vertices=[ (x/SCALE,y/SCALE) for x,y in LANDER_POLY ]),
density=5.0,
friction=0.1,
categoryBits=0x0010,
maskBits=0x001, # collide only with ground
restitution=0.0) # 0.99 bouncy
)
self.lander.color1 = (0.5,0.4,0.9)
self.lander.color2 = (0.3,0.3,0.5)
self.lander.ApplyForceToCenter( (
self.np_random.uniform(-INITIAL_RANDOM, INITIAL_RANDOM),
self.np_random.uniform(-INITIAL_RANDOM, INITIAL_RANDOM)
), True)
self.legs = []
for i in [-1,+1]:
leg = self.world.CreateDynamicBody(
position = (VIEWPORT_W/SCALE/2 - i*LEG_AWAY/SCALE, initial_y),
angle = (i*0.05),
fixtures = fixtureDef(
shape=polygonShape(box=(LEG_W/SCALE, LEG_H/SCALE)),
density=1.0,
restitution=0.0,
categoryBits=0x0020,
maskBits=0x001)
)
leg.ground_contact = False
leg.color1 = (0.5,0.4,0.9)
leg.color2 = (0.3,0.3,0.5)
rjd = revoluteJointDef(
bodyA=self.lander,
bodyB=leg,
localAnchorA=(0, 0),
localAnchorB=(i*LEG_AWAY/SCALE, LEG_DOWN/SCALE),
enableMotor=True,
enableLimit=True,
maxMotorTorque=LEG_SPRING_TORQUE,
motorSpeed=+0.3*i # low enough not to jump back into the sky
)
if i==-1:
rjd.lowerAngle = +0.9 - 0.5 # Yes, the most esoteric numbers here, angles legs have freedom to travel within
rjd.upperAngle = +0.9
else:
rjd.lowerAngle = -0.9
rjd.upperAngle = -0.9 + 0.5
leg.joint = self.world.CreateJoint(rjd)
self.legs.append(leg)
self.drawlist = [self.lander] + self.legs
return self.step(np.array([0,0]) if self.continuous else 0)[0]
def _create_particle(self, mass, x, y, ttl):
p = self.world.CreateDynamicBody(
position = (x,y),
angle=0.0,
fixtures = fixtureDef(
shape=circleShape(radius=2/SCALE, pos=(0,0)),
density=mass,
friction=0.1,
categoryBits=0x0100,
maskBits=0x001, # collide only with ground
restitution=0.3)
)
p.ttl = ttl
self.particles.append(p)
self._clean_particles(False)
return p
def _clean_particles(self, all):
while self.particles and (all or self.particles[0].ttl<0):
self.world.DestroyBody(self.particles.pop(0))
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid " % (action,type(action))
# Engines
tip = (math.sin(self.lander.angle), math.cos(self.lander.angle))
side = (-tip[1], tip[0]);
dispersion = [self.np_random.uniform(-1.0, +1.0) / SCALE for _ in range(2)]
m_power = 0.0
if (self.continuous and action[0] > 0.0) or (not self.continuous and action==2):
# Main engine
if self.continuous:
m_power = (np.clip(action[0], 0.0,1.0) + 1.0)*0.5 # 0.5..1.0
assert m_power>=0.5 and m_power <= 1.0
else:
m_power = 1.0
ox = tip[0]*(4/SCALE + 2*dispersion[0]) + side[0]*dispersion[1] # 4 is move a bit downwards, +-2 for randomness
oy = -tip[1]*(4/SCALE + 2*dispersion[0]) - side[1]*dispersion[1]
impulse_pos = (self.lander.position[0] + ox, self.lander.position[1] + oy)
p = self._create_particle(3.5, impulse_pos[0], impulse_pos[1], m_power) # particles are just a decoration, 3.5 is here to make particle speed adequate
p.ApplyLinearImpulse( ( ox*MAIN_ENGINE_POWER*m_power, oy*MAIN_ENGINE_POWER*m_power), impulse_pos, True)
self.lander.ApplyLinearImpulse( (-ox*MAIN_ENGINE_POWER*m_power, -oy*MAIN_ENGINE_POWER*m_power), impulse_pos, True)
s_power = 0.0
if (self.continuous and np.abs(action[1]) > 0.5) or (not self.continuous and action in [1,3]):
# Orientation engines
if self.continuous:
direction = np.sign(action[1])
s_power = np.clip(np.abs(action[1]), 0.5,1.0)
assert s_power>=0.5 and s_power <= 1.0
else:
direction = action-2
s_power = 1.0
ox = tip[0]*dispersion[0] + side[0]*(3*dispersion[1]+direction*SIDE_ENGINE_AWAY/SCALE)
oy = -tip[1]*dispersion[0] - side[1]*(3*dispersion[1]+direction*SIDE_ENGINE_AWAY/SCALE)
impulse_pos = (self.lander.position[0] + ox - tip[0]*17/SCALE, self.lander.position[1] + oy + tip[1]*SIDE_ENGINE_HEIGHT/SCALE)
p = self._create_particle(0.7, impulse_pos[0], impulse_pos[1], s_power)
p.ApplyLinearImpulse( ( ox*SIDE_ENGINE_POWER*s_power, oy*SIDE_ENGINE_POWER*s_power), impulse_pos, True)
self.lander.ApplyLinearImpulse( (-ox*SIDE_ENGINE_POWER*s_power, -oy*SIDE_ENGINE_POWER*s_power), impulse_pos, True)
self.world.Step(1.0/FPS, 6*30, 2*30)
pos = self.lander.position
vel = self.lander.linearVelocity
state = [
(pos.x - VIEWPORT_W/SCALE/2) / (VIEWPORT_W/SCALE/2),
(pos.y - (self.helipad_y+LEG_DOWN/SCALE)) / (VIEWPORT_W/SCALE/2),
vel.x*(VIEWPORT_W/SCALE/2)/FPS,
vel.y*(VIEWPORT_H/SCALE/2)/FPS,
self.lander.angle,
20.0*self.lander.angularVelocity/FPS,
1.0 if self.legs[0].ground_contact else 0.0,
1.0 if self.legs[1].ground_contact else 0.0
]
assert len(state)==8
reward = 0
shaping = \
- 100*np.sqrt(state[0]*state[0] + state[1]*state[1]) \
- 100*np.sqrt(state[2]*state[2] + state[3]*state[3]) \
- 100*abs(state[4]) + 10*state[6] + 10*state[7] # And ten points for legs contact, the idea is if you
# lose contact again after landing, you get negative reward
if self.prev_shaping is not None:
reward = shaping - self.prev_shaping
self.prev_shaping = shaping
reward -= m_power*0.30 # less fuel spent is better, about -30 for heurisic landing
reward -= s_power*0.03
done = False
if self.game_over or abs(state[0]) >= 1.0:
done = True
reward = -100
if not self.lander.awake:
done = True
reward = +100
return np.array(state), reward, done, {}
def render(self, mode='human'):
from gym.envs.classic_control import rendering
if self.viewer is None:
self.viewer = rendering.Viewer(VIEWPORT_W, VIEWPORT_H)
self.viewer.set_bounds(0, VIEWPORT_W/SCALE, 0, VIEWPORT_H/SCALE)
for obj in self.particles:
obj.ttl -= 0.15
obj.color1 = (max(0.2,0.2+obj.ttl), max(0.2,0.5*obj.ttl), max(0.2,0.5*obj.ttl))
obj.color2 = (max(0.2,0.2+obj.ttl), max(0.2,0.5*obj.ttl), max(0.2,0.5*obj.ttl))
self._clean_particles(False)
for p in self.sky_polys:
self.viewer.draw_polygon(p, color=(0,0,0))
for obj in self.particles + self.drawlist:
for f in obj.fixtures:
trans = f.body.transform
if type(f.shape) is circleShape:
t = rendering.Transform(translation=trans*f.shape.pos)
self.viewer.draw_circle(f.shape.radius, 20, color=obj.color1).add_attr(t)
self.viewer.draw_circle(f.shape.radius, 20, color=obj.color2, filled=False, linewidth=2).add_attr(t)
else:
path = [trans*v for v in f.shape.vertices]
self.viewer.draw_polygon(path, color=obj.color1)
path.append(path[0])
self.viewer.draw_polyline(path, color=obj.color2, linewidth=2)
for x in [self.helipad_x1, self.helipad_x2]:
flagy1 = self.helipad_y
flagy2 = flagy1 + 50/SCALE
self.viewer.draw_polyline( [(x, flagy1), (x, flagy2)], color=(1,1,1) )
self.viewer.draw_polygon( [(x, flagy2), (x, flagy2-10/SCALE), (x+25/SCALE, flagy2-5/SCALE)], color=(0.8,0.8,0) )
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def close(self):
if self.viewer is not None:
self.viewer.close()
self.viewer = None
class LunarLanderContinuous(LunarLander):
continuous = True
def heuristic(env, s):
# Heuristic for:
# 1. Testing.
# 2. Demonstration rollout.
angle_targ = s[0]*0.5 + s[2]*1.0 # angle should point towards center (s[0] is horizontal coordinate, s[2] hor speed)
if angle_targ > 0.4: angle_targ = 0.4 # more than 0.4 radians (22 degrees) is bad
if angle_targ < -0.4: angle_targ = -0.4
hover_targ = 0.55*np.abs(s[0]) # target y should be proporional to horizontal offset
# PID controller: s[4] angle, s[5] angularSpeed
angle_todo = (angle_targ - s[4])*0.5 - (s[5])*1.0
#print("angle_targ=%0.2f, angle_todo=%0.2f" % (angle_targ, angle_todo))
# PID controller: s[1] vertical coordinate s[3] vertical speed
hover_todo = (hover_targ - s[1])*0.5 - (s[3])*0.5
#print("hover_targ=%0.2f, hover_todo=%0.2f" % (hover_targ, hover_todo))
if s[6] or s[7]: # legs have contact
angle_todo = 0
hover_todo = -(s[3])*0.5 # override to reduce fall speed, that's all we need after contact
if env.continuous:
a = np.array( [hover_todo*20 - 1, -angle_todo*20] )
a = np.clip(a, -1, +1)
else:
a = 0
if hover_todo > np.abs(angle_todo) and hover_todo > 0.05: a = 2
elif angle_todo < -0.05: a = 3
elif angle_todo > +0.05: a = 1
return a
if __name__=="__main__":
#env = LunarLander()
env = LunarLanderContinuous()
s = env.reset()
total_reward = 0
steps = 0
while True:
a = heuristic(env, s)
s, r, done, info = env.step(a)
env.render()
total_reward += r
if steps % 20 == 0 or done:
print(["{:+0.2f}".format(x) for x in s])
print("step {} total_reward {:+0.2f}".format(steps, total_reward))
steps += 1
if done: break
| 16,335 | 39.137592 | 165 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/box.py
|
import numpy as np
import gym
from gym import logger
class Box(gym.Space):
"""
A box in R^n.
I.e., each coordinate is bounded.
Example usage:
self.action_space = spaces.Box(low=-10, high=10, shape=(1,))
"""
def __init__(self, low=None, high=None, shape=None, dtype=None):
"""
Two kinds of valid input:
Box(low=-1.0, high=1.0, shape=(3,4)) # low and high are scalars, and shape is provided
Box(low=np.array([-1.0,-2.0]), high=np.array([2.0,4.0])) # low and high are arrays of the same shape
"""
if shape is None:
assert low.shape == high.shape
shape = low.shape
else:
assert np.isscalar(low) and np.isscalar(high)
low = low + np.zeros(shape)
high = high + np.zeros(shape)
if dtype is None: # Autodetect type
if (high == 255).all():
dtype = np.uint8
else:
dtype = np.float32
logger.warn("gym.spaces.Box autodetected dtype as %s. Please provide explicit dtype." % dtype)
self.low = low.astype(dtype)
self.high = high.astype(dtype)
gym.Space.__init__(self, shape, dtype)
def sample(self):
return gym.spaces.np_random.uniform(low=self.low, high=self.high + (0 if self.dtype.kind == 'f' else 1), size=self.low.shape).astype(self.dtype)
def contains(self, x):
return x.shape == self.shape and (x >= self.low).all() and (x <= self.high).all()
def to_jsonable(self, sample_n):
return np.array(sample_n).tolist()
def from_jsonable(self, sample_n):
return [np.asarray(sample) for sample in sample_n]
def __repr__(self):
return "Box" + str(self.shape)
def __eq__(self, other):
return np.allclose(self.low, other.low) and np.allclose(self.high, other.high)
| 1,874 | 36.5 | 152 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/multi_binary.py
|
import gym
import numpy as np
class MultiBinary(gym.Space):
def __init__(self, n):
self.n = n
gym.Space.__init__(self, (self.n,), np.int8)
def sample(self):
return gym.spaces.np_random.randint(low=0, high=2, size=self.n).astype(self.dtype)
def contains(self, x):
return ((x==0) | (x==1)).all()
def to_jsonable(self, sample_n):
return np.array(sample_n).tolist()
def from_jsonable(self, sample_n):
return [np.asarray(sample) for sample in sample_n]
| 516 | 33.466667 | 90 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/multi_discrete.py
|
import gym
import numpy as np
class MultiDiscrete(gym.Space):
def __init__(self, nvec):
"""
nvec: vector of counts of each categorical variable
"""
self.nvec = np.asarray(nvec, dtype=np.int32)
assert self.nvec.ndim == 1, 'nvec should be a 1d array (or list) of ints'
gym.Space.__init__(self, (self.nvec.size,), np.int8)
def sample(self):
return (gym.spaces.np_random.rand(self.nvec.size) * self.nvec).astype(self.dtype)
def contains(self, x):
return (x < self.nvec).all() and x.dtype.kind in 'ui'
def to_jsonable(self, sample_n):
return [sample.tolist() for sample in sample_n]
def from_jsonable(self, sample_n):
return np.array(sample_n)
| 741 | 34.333333 | 89 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/tuple_space.py
|
import gym
class Tuple(gym.Space):
"""
A tuple (i.e., product) of simpler spaces
Example usage:
self.observation_space = spaces.Tuple((spaces.Discrete(2), spaces.Discrete(3)))
"""
def __init__(self, spaces):
self.spaces = spaces
gym.Space.__init__(self, None, None)
def sample(self):
return tuple([space.sample() for space in self.spaces])
def contains(self, x):
if isinstance(x, list):
x = tuple(x) # Promote list to tuple for contains check
return isinstance(x, tuple) and len(x) == len(self.spaces) and all(
space.contains(part) for (space,part) in zip(self.spaces,x))
def __repr__(self):
return "Tuple(" + ", ". join([str(s) for s in self.spaces]) + ")"
def to_jsonable(self, sample_n):
# serialize as list-repr of tuple of vectors
return [space.to_jsonable([sample[i] for sample in sample_n]) \
for i, space in enumerate(self.spaces)]
def from_jsonable(self, sample_n):
return [sample for sample in zip(*[space.from_jsonable(sample_n[i]) for i, space in enumerate(self.spaces)])]
| 1,149 | 33.848485 | 117 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/prng.py
|
import numpy
np_random = numpy.random.RandomState()
def seed(seed=None):
"""Seed the common numpy.random.RandomState used in spaces
CF
https://github.com/openai/gym/commit/58e6aa95e5af2c738557431f812abb81c505a7cf#commitcomment-17669277
for some details about why we seed the spaces separately from the
envs, but tl;dr is that it's pretty uncommon for them to be used
within an actual algorithm, and the code becomes simpler to just
use this common numpy.random.RandomState.
"""
np_random.seed(seed)
# This numpy.random.RandomState gets used in all spaces for their
# 'sample' method. It's not really expected that people will be using
# these in their algorithms.
seed(0)
| 712 | 32.952381 | 104 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/discrete.py
|
import numpy as np
import gym
class Discrete(gym.Space):
"""
{0,1,...,n-1}
Example usage:
self.observation_space = spaces.Discrete(2)
"""
def __init__(self, n):
self.n = n
gym.Space.__init__(self, (), np.int64)
def sample(self):
return gym.spaces.np_random.randint(self.n)
def contains(self, x):
if isinstance(x, int):
as_int = x
elif isinstance(x, (np.generic, np.ndarray)) and (x.dtype.kind in np.typecodes['AllInteger'] and x.shape == ()):
as_int = int(x)
else:
return False
return as_int >= 0 and as_int < self.n
def __repr__(self):
return "Discrete(%d)" % self.n
def __eq__(self, other):
return self.n == other.n
| 768 | 26.464286 | 120 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/__init__.py
|
from gym.spaces.box import Box
from gym.spaces.discrete import Discrete
from gym.spaces.multi_discrete import MultiDiscrete
from gym.spaces.multi_binary import MultiBinary
from gym.spaces.prng import seed, np_random
from gym.spaces.tuple_space import Tuple
from gym.spaces.dict_space import Dict
__all__ = ["Box", "Discrete", "MultiDiscrete", "MultiBinary", "Tuple", "Dict"]
| 376 | 36.7 | 78 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/dict_space.py
|
import gym
from collections import OrderedDict
class Dict(gym.Space):
"""
A dictionary of simpler spaces.
Example usage:
self.observation_space = spaces.Dict({"position": spaces.Discrete(2), "velocity": spaces.Discrete(3)})
Example usage [nested]:
self.nested_observation_space = spaces.Dict({
'sensors': spaces.Dict({
'position': spaces.Box(low=-100, high=100, shape=(3)),
'velocity': spaces.Box(low=-1, high=1, shape=(3)),
'front_cam': spaces.Tuple((
spaces.Box(low=0, high=1, shape=(10, 10, 3)),
spaces.Box(low=0, high=1, shape=(10, 10, 3))
)),
'rear_cam': spaces.Box(low=0, high=1, shape=(10, 10, 3)),
}),
'ext_controller': spaces.MultiDiscrete([ [0,4], [0,1], [0,1] ]),
'inner_state':spaces.Dict({
'charge': spaces.Discrete(100),
'system_checks': spaces.MultiBinary(10),
'job_status': spaces.Dict({
'task': spaces.Discrete(5),
'progress': spaces.Box(low=0, high=100, shape=()),
})
})
})
"""
def __init__(self, spaces):
if isinstance(spaces, dict):
spaces = OrderedDict(sorted(list(spaces.items())))
if isinstance(spaces, list):
spaces = OrderedDict(spaces)
self.spaces = spaces
gym.Space.__init__(self, None, None) # None for shape and dtype, since it'll require special handling
def sample(self):
return OrderedDict([(k, space.sample()) for k, space in self.spaces.items()])
def contains(self, x):
if not isinstance(x, dict) or len(x) != len(self.spaces):
return False
for k, space in self.spaces.items():
if k not in x:
return False
if not space.contains(x[k]):
return False
return True
def __repr__(self):
return "Dict(" + ", ". join([k + ":" + str(s) for k, s in self.spaces.items()]) + ")"
def to_jsonable(self, sample_n):
# serialize as dict-repr of vectors
return {key: space.to_jsonable([sample[key] for sample in sample_n]) \
for key, space in self.spaces.items()}
def from_jsonable(self, sample_n):
dict_of_list = {}
for key, space in self.spaces.items():
dict_of_list[key] = space.from_jsonable(sample_n[key])
ret = []
for i, _ in enumerate(dict_of_list[key]):
entry = {}
for key, value in dict_of_list.items():
entry[key] = value[i]
ret.append(entry)
return ret
| 2,657 | 34.918919 | 109 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/tests/test_spaces.py
|
import json # note: ujson fails this test due to float equality
import numpy as np
import pytest
from gym.spaces import Tuple, Box, Discrete, MultiDiscrete, MultiBinary, Dict
@pytest.mark.parametrize("space", [
Discrete(3),
Tuple([Discrete(5), Discrete(10)]),
Tuple([Discrete(5), Box(low=np.array([0,0]),high=np.array([1,5]))]),
Tuple((Discrete(5), Discrete(2), Discrete(2))),
MultiDiscrete([ 2, 2, 100]),
Dict({"position": Discrete(5), "velocity": Box(low=np.array([0,0]),high=np.array([1,5]))}),
])
def test_roundtripping(space):
sample_1 = space.sample()
sample_2 = space.sample()
assert space.contains(sample_1)
assert space.contains(sample_2)
json_rep = space.to_jsonable([sample_1, sample_2])
json_roundtripped = json.loads(json.dumps(json_rep))
samples_after_roundtrip = space.from_jsonable(json_roundtripped)
sample_1_prime, sample_2_prime = samples_after_roundtrip
s1 = space.to_jsonable([sample_1])
s1p = space.to_jsonable([sample_1_prime])
s2 = space.to_jsonable([sample_2])
s2p = space.to_jsonable([sample_2_prime])
assert s1 == s1p, "Expected {} to equal {}".format(s1, s1p)
assert s2 == s2p, "Expected {} to equal {}".format(s2, s2p)
| 1,307 | 38.636364 | 105 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/spaces/tests/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/dict.py
|
import gym
import numpy as np
__all__ = ['FlattenDictWrapper']
class FlattenDictWrapper(gym.ObservationWrapper):
"""Flattens selected keys of a Dict observation space into
an array.
"""
def __init__(self, env, dict_keys):
super(FlattenDictWrapper, self).__init__(env)
self.dict_keys = dict_keys
# Figure out observation_space dimension.
size = 0
for key in dict_keys:
shape = self.env.observation_space.spaces[key].shape
size += np.prod(shape)
self.observation_space = gym.spaces.Box(-np.inf, np.inf, shape=(size,), dtype='float32')
def observation(self, observation):
assert isinstance(observation, dict)
obs = []
for key in self.dict_keys:
obs.append(observation[key].ravel())
return np.concatenate(obs)
| 848 | 28.275862 | 96 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitor.py
|
import gym
from gym import Wrapper
from gym import error, version, logger
import os, json, numpy as np, six
from gym.wrappers.monitoring import stats_recorder, video_recorder
from gym.utils import atomic_write, closer
from gym.utils.json_utils import json_encode_np
FILE_PREFIX = 'openaigym'
MANIFEST_PREFIX = FILE_PREFIX + '.manifest'
class Monitor(Wrapper):
def __init__(self, env, directory, video_callable=None, force=False, resume=False,
write_upon_reset=False, uid=None, mode=None):
super(Monitor, self).__init__(env)
self.videos = []
self.stats_recorder = None
self.video_recorder = None
self.enabled = False
self.episode_id = 0
self._monitor_id = None
self.env_semantics_autoreset = env.metadata.get('semantics.autoreset')
self._start(directory, video_callable, force, resume,
write_upon_reset, uid, mode)
def step(self, action):
self._before_step(action)
observation, reward, done, info = self.env.step(action)
done = self._after_step(observation, reward, done, info)
return observation, reward, done, info
def reset(self, **kwargs):
self._before_reset()
observation = self.env.reset(**kwargs)
self._after_reset(observation)
return observation
def close(self):
super(Monitor, self)._close()
# _monitor will not be set if super(Monitor, self).__init__ raises, this check prevents a confusing error message
if getattr(self, '_monitor', None):
self.close()
def set_monitor_mode(self, mode):
logger.info("Setting the monitor mode is deprecated and will be removed soon")
self._set_mode(mode)
def _start(self, directory, video_callable=None, force=False, resume=False,
write_upon_reset=False, uid=None, mode=None):
"""Start monitoring.
Args:
directory (str): A per-training run directory where to record stats.
video_callable (Optional[function, False]): function that takes in the index of the episode and outputs a boolean, indicating whether we should record a video on this episode. The default (for video_callable is None) is to take perfect cubes, capped at 1000. False disables video recording.
force (bool): Clear out existing training data from this directory (by deleting every file prefixed with "openaigym.").
resume (bool): Retain the training data already in this directory, which will be merged with our new data
write_upon_reset (bool): Write the manifest file on each reset. (This is currently a JSON file, so writing it is somewhat expensive.)
uid (Optional[str]): A unique id used as part of the suffix for the file. By default, uses os.getpid().
mode (['evaluation', 'training']): Whether this is an evaluation or training episode.
"""
if self.env.spec is None:
logger.warn("Trying to monitor an environment which has no 'spec' set. This usually means you did not create it via 'gym.make', and is recommended only for advanced users.")
env_id = '(unknown)'
else:
env_id = self.env.spec.id
if not os.path.exists(directory):
logger.info('Creating monitor directory %s', directory)
if six.PY3:
os.makedirs(directory, exist_ok=True)
else:
os.makedirs(directory)
if video_callable is None:
video_callable = capped_cubic_video_schedule
elif video_callable == False:
video_callable = disable_videos
elif not callable(video_callable):
raise error.Error('You must provide a function, None, or False for video_callable, not {}: {}'.format(type(video_callable), video_callable))
self.video_callable = video_callable
# Check on whether we need to clear anything
if force:
clear_monitor_files(directory)
elif not resume:
training_manifests = detect_training_manifests(directory)
if len(training_manifests) > 0:
raise error.Error('''Trying to write to monitor directory {} with existing monitor files: {}.
You should use a unique directory for each training run, or use 'force=True' to automatically clear previous monitor files.'''.format(directory, ', '.join(training_manifests[:5])))
self._monitor_id = monitor_closer.register(self)
self.enabled = True
self.directory = os.path.abspath(directory)
# We use the 'openai-gym' prefix to determine if a file is
# ours
self.file_prefix = FILE_PREFIX
self.file_infix = '{}.{}'.format(self._monitor_id, uid if uid else os.getpid())
self.stats_recorder = stats_recorder.StatsRecorder(directory, '{}.episode_batch.{}'.format(self.file_prefix, self.file_infix), autoreset=self.env_semantics_autoreset, env_id=env_id)
if not os.path.exists(directory): os.mkdir(directory)
self.write_upon_reset = write_upon_reset
if mode is not None:
self._set_mode(mode)
def _flush(self, force=False):
"""Flush all relevant monitor information to disk."""
if not self.write_upon_reset and not force:
return
self.stats_recorder.flush()
# Give it a very distiguished name, since we need to pick it
# up from the filesystem later.
path = os.path.join(self.directory, '{}.manifest.{}.manifest.json'.format(self.file_prefix, self.file_infix))
logger.debug('Writing training manifest file to %s', path)
with atomic_write.atomic_write(path) as f:
# We need to write relative paths here since people may
# move the training_dir around. It would be cleaner to
# already have the basenames rather than basename'ing
# manually, but this works for now.
json.dump({
'stats': os.path.basename(self.stats_recorder.path),
'videos': [(os.path.basename(v), os.path.basename(m))
for v, m in self.videos],
'env_info': self._env_info(),
}, f, default=json_encode_np)
def close(self):
"""Flush all monitor data to disk and close any open rending windows."""
if not self.enabled:
return
self.stats_recorder.close()
if self.video_recorder is not None:
self._close_video_recorder()
self._flush(force=True)
# Stop tracking this for autoclose
monitor_closer.unregister(self._monitor_id)
self.enabled = False
logger.info('''Finished writing results. You can upload them to the scoreboard via gym.upload(%r)''', self.directory)
def _set_mode(self, mode):
if mode == 'evaluation':
type = 'e'
elif mode == 'training':
type = 't'
else:
raise error.Error('Invalid mode {}: must be "training" or "evaluation"', mode)
self.stats_recorder.type = type
def _before_step(self, action):
if not self.enabled: return
self.stats_recorder.before_step(action)
def _after_step(self, observation, reward, done, info):
if not self.enabled: return done
if done and self.env_semantics_autoreset:
# For envs with BlockingReset wrapping VNCEnv, this observation will be the first one of the new episode
self.reset_video_recorder()
self.episode_id += 1
self._flush()
# Record stats
self.stats_recorder.after_step(observation, reward, done, info)
# Record video
self.video_recorder.capture_frame()
return done
def _before_reset(self):
if not self.enabled: return
self.stats_recorder.before_reset()
def _after_reset(self, observation):
if not self.enabled: return
# Reset the stat count
self.stats_recorder.after_reset(observation)
self.reset_video_recorder()
# Bump *after* all reset activity has finished
self.episode_id += 1
self._flush()
def reset_video_recorder(self):
# Close any existing video recorder
if self.video_recorder:
self._close_video_recorder()
# Start recording the next video.
#
# TODO: calculate a more correct 'episode_id' upon merge
self.video_recorder = video_recorder.VideoRecorder(
env=self.env,
base_path=os.path.join(self.directory, '{}.video.{}.video{:06}'.format(self.file_prefix, self.file_infix, self.episode_id)),
metadata={'episode_id': self.episode_id},
enabled=self._video_enabled(),
)
self.video_recorder.capture_frame()
def _close_video_recorder(self):
self.video_recorder.close()
if self.video_recorder.functional:
self.videos.append((self.video_recorder.path, self.video_recorder.metadata_path))
def _video_enabled(self):
return self.video_callable(self.episode_id)
def _env_info(self):
env_info = {
'gym_version': version.VERSION,
}
if self.env.spec:
env_info['env_id'] = self.env.spec.id
return env_info
def __del__(self):
# Make sure we've closed up shop when garbage collecting
self.close()
def get_total_steps(self):
return self.stats_recorder.total_steps
def get_episode_rewards(self):
return self.stats_recorder.episode_rewards
def get_episode_lengths(self):
return self.stats_recorder.episode_lengths
def detect_training_manifests(training_dir, files=None):
if files is None:
files = os.listdir(training_dir)
return [os.path.join(training_dir, f) for f in files if f.startswith(MANIFEST_PREFIX + '.')]
def detect_monitor_files(training_dir):
return [os.path.join(training_dir, f) for f in os.listdir(training_dir) if f.startswith(FILE_PREFIX + '.')]
def clear_monitor_files(training_dir):
files = detect_monitor_files(training_dir)
if len(files) == 0:
return
logger.info('Clearing %d monitor files from previous run (because force=True was provided)', len(files))
for file in files:
os.unlink(file)
def capped_cubic_video_schedule(episode_id):
if episode_id < 1000:
return int(round(episode_id ** (1. / 3))) ** 3 == episode_id
else:
return episode_id % 1000 == 0
def disable_videos(episode_id):
return False
monitor_closer = closer.Closer()
# This method gets used for a sanity check in scoreboard/api.py. It's
# not intended for use outside of the gym codebase.
def _open_monitors():
return list(monitor_closer.closeables.values())
def load_env_info_from_manifests(manifests, training_dir):
env_infos = []
for manifest in manifests:
with open(manifest) as f:
contents = json.load(f)
env_infos.append(contents['env_info'])
env_info = collapse_env_infos(env_infos, training_dir)
return env_info
def load_results(training_dir):
if not os.path.exists(training_dir):
logger.error('Training directory %s not found', training_dir)
return
manifests = detect_training_manifests(training_dir)
if not manifests:
logger.error('No manifests found in training directory %s', training_dir)
return
logger.debug('Uploading data from manifest %s', ', '.join(manifests))
# Load up stats + video files
stats_files = []
videos = []
env_infos = []
for manifest in manifests:
with open(manifest) as f:
contents = json.load(f)
# Make these paths absolute again
stats_files.append(os.path.join(training_dir, contents['stats']))
videos += [(os.path.join(training_dir, v), os.path.join(training_dir, m))
for v, m in contents['videos']]
env_infos.append(contents['env_info'])
env_info = collapse_env_infos(env_infos, training_dir)
data_sources, initial_reset_timestamps, timestamps, episode_lengths, episode_rewards, episode_types, initial_reset_timestamp = merge_stats_files(stats_files)
return {
'manifests': manifests,
'env_info': env_info,
'data_sources': data_sources,
'timestamps': timestamps,
'episode_lengths': episode_lengths,
'episode_rewards': episode_rewards,
'episode_types': episode_types,
'initial_reset_timestamps': initial_reset_timestamps,
'initial_reset_timestamp': initial_reset_timestamp,
'videos': videos,
}
def merge_stats_files(stats_files):
timestamps = []
episode_lengths = []
episode_rewards = []
episode_types = []
initial_reset_timestamps = []
data_sources = []
for i, path in enumerate(stats_files):
with open(path) as f:
content = json.load(f)
if len(content['timestamps'])==0: continue # so empty file doesn't mess up results, due to null initial_reset_timestamp
data_sources += [i] * len(content['timestamps'])
timestamps += content['timestamps']
episode_lengths += content['episode_lengths']
episode_rewards += content['episode_rewards']
# Recent addition
episode_types += content.get('episode_types', [])
# Keep track of where each episode came from.
initial_reset_timestamps.append(content['initial_reset_timestamp'])
idxs = np.argsort(timestamps)
timestamps = np.array(timestamps)[idxs].tolist()
episode_lengths = np.array(episode_lengths)[idxs].tolist()
episode_rewards = np.array(episode_rewards)[idxs].tolist()
data_sources = np.array(data_sources)[idxs].tolist()
if episode_types:
episode_types = np.array(episode_types)[idxs].tolist()
else:
episode_types = None
if len(initial_reset_timestamps) > 0:
initial_reset_timestamp = min(initial_reset_timestamps)
else:
initial_reset_timestamp = 0
return data_sources, initial_reset_timestamps, timestamps, episode_lengths, episode_rewards, episode_types, initial_reset_timestamp
# TODO training_dir isn't used except for error messages, clean up the layering
def collapse_env_infos(env_infos, training_dir):
assert len(env_infos) > 0
first = env_infos[0]
for other in env_infos[1:]:
if first != other:
raise error.Error('Found two unequal env_infos: {} and {}. This usually indicates that your training directory {} has commingled results from multiple runs.'.format(first, other, training_dir))
for key in ['env_id', 'gym_version']:
if key not in first:
raise error.Error("env_info {} from training directory {} is missing expected key {}. This is unexpected and likely indicates a bug in gym.".format(first, training_dir, key))
return first
| 15,035 | 38.464567 | 302 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/__init__.py
|
from gym import error
from gym.wrappers.monitor import Monitor
from gym.wrappers.time_limit import TimeLimit
from gym.wrappers.dict import FlattenDictWrapper
| 158 | 30.8 | 48 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/time_limit.py
|
import time
from gym import Wrapper, logger
class TimeLimit(Wrapper):
def __init__(self, env, max_episode_seconds=None, max_episode_steps=None):
super(TimeLimit, self).__init__(env)
self._max_episode_seconds = max_episode_seconds
self._max_episode_steps = max_episode_steps
self._elapsed_steps = 0
self._episode_started_at = None
@property
def _elapsed_seconds(self):
return time.time() - self._episode_started_at
def _past_limit(self):
"""Return true if we are past our limit"""
if self._max_episode_steps is not None and self._max_episode_steps <= self._elapsed_steps:
logger.debug("Env has passed the step limit defined by TimeLimit.")
return True
if self._max_episode_seconds is not None and self._max_episode_seconds <= self._elapsed_seconds:
logger.debug("Env has passed the seconds limit defined by TimeLimit.")
return True
return False
def step(self, action):
assert self._episode_started_at is not None, "Cannot call env.step() before calling reset()"
observation, reward, done, info = self.env.step(action)
self._elapsed_steps += 1
if self._past_limit():
if self.metadata.get('semantics.autoreset'):
_ = self.reset() # automatically reset the env
done = True
return observation, reward, done, info
def reset(self):
self._episode_started_at = time.time()
self._elapsed_steps = 0
return self.env.reset()
| 1,579 | 34.111111 | 104 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/video_recorder.py
|
import json
import os
import subprocess
import tempfile
import os.path
import distutils.spawn, distutils.version
import numpy as np
from six import StringIO
import six
from gym import error, logger
def touch(path):
open(path, 'a').close()
class VideoRecorder(object):
"""VideoRecorder renders a nice movie of a rollout, frame by frame. It
comes with an `enabled` option so you can still use the same code
on episodes where you don't want to record video.
Note:
You are responsible for calling `close` on a created
VideoRecorder, or else you may leak an encoder process.
Args:
env (Env): Environment to take video of.
path (Optional[str]): Path to the video file; will be randomly chosen if omitted.
base_path (Optional[str]): Alternatively, path to the video file without extension, which will be added.
metadata (Optional[dict]): Contents to save to the metadata file.
enabled (bool): Whether to actually record video, or just no-op (for convenience)
"""
def __init__(self, env, path=None, metadata=None, enabled=True, base_path=None):
modes = env.metadata.get('render.modes', [])
self._async = env.metadata.get('semantics.async')
self.enabled = enabled
# Don't bother setting anything else if not enabled
if not self.enabled:
return
self.ansi_mode = False
if 'rgb_array' not in modes:
if 'ansi' in modes:
self.ansi_mode = True
else:
logger.info('Disabling video recorder because {} neither supports video mode "rgb_array" nor "ansi".'.format(env))
# Whoops, turns out we shouldn't be enabled after all
self.enabled = False
return
if path is not None and base_path is not None:
raise error.Error("You can pass at most one of `path` or `base_path`.")
self.last_frame = None
self.env = env
required_ext = '.json' if self.ansi_mode else '.mp4'
if path is None:
if base_path is not None:
# Base path given, append ext
path = base_path + required_ext
else:
# Otherwise, just generate a unique filename
with tempfile.NamedTemporaryFile(suffix=required_ext, delete=False) as f:
path = f.name
self.path = path
path_base, actual_ext = os.path.splitext(self.path)
if actual_ext != required_ext:
hint = " HINT: The environment is text-only, therefore we're recording its text output in a structured JSON format." if self.ansi_mode else ''
raise error.Error("Invalid path given: {} -- must have file extension {}.{}".format(self.path, required_ext, hint))
# Touch the file in any case, so we know it's present. (This
# corrects for platform platform differences. Using ffmpeg on
# OS X, the file is precreated, but not on Linux.
touch(path)
self.frames_per_sec = env.metadata.get('video.frames_per_second', 30)
self.encoder = None # lazily start the process
self.broken = False
# Dump metadata
self.metadata = metadata or {}
self.metadata['content_type'] = 'video/vnd.openai.ansivid' if self.ansi_mode else 'video/mp4'
self.metadata_path = '{}.meta.json'.format(path_base)
self.write_metadata()
logger.info('Starting new video recorder writing to %s', self.path)
self.empty = True
@property
def functional(self):
return self.enabled and not self.broken
def capture_frame(self):
"""Render the given `env` and add the resulting frame to the video."""
if not self.functional: return
logger.debug('Capturing video frame: path=%s', self.path)
render_mode = 'ansi' if self.ansi_mode else 'rgb_array'
frame = self.env.render(mode=render_mode)
if frame is None:
if self._async:
return
else:
# Indicates a bug in the environment: don't want to raise
# an error here.
logger.warn('Env returned None on render(). Disabling further rendering for video recorder by marking as disabled: path=%s metadata_path=%s', self.path, self.metadata_path)
self.broken = True
else:
self.last_frame = frame
if self.ansi_mode:
self._encode_ansi_frame(frame)
else:
self._encode_image_frame(frame)
def close(self):
"""Make sure to manually close, or else you'll leak the encoder process"""
if not self.enabled:
return
if self.encoder:
logger.debug('Closing video encoder: path=%s', self.path)
self.encoder.close()
self.encoder = None
else:
# No frames captured. Set metadata, and remove the empty output file.
os.remove(self.path)
if self.metadata is None:
self.metadata = {}
self.metadata['empty'] = True
# If broken, get rid of the output file, otherwise we'd leak it.
if self.broken:
logger.info('Cleaning up paths for broken video recorder: path=%s metadata_path=%s', self.path, self.metadata_path)
# Might have crashed before even starting the output file, don't try to remove in that case.
if os.path.exists(self.path):
os.remove(self.path)
if self.metadata is None:
self.metadata = {}
self.metadata['broken'] = True
self.write_metadata()
def write_metadata(self):
with open(self.metadata_path, 'w') as f:
json.dump(self.metadata, f)
def _encode_ansi_frame(self, frame):
if not self.encoder:
self.encoder = TextEncoder(self.path, self.frames_per_sec)
self.metadata['encoder_version'] = self.encoder.version_info
self.encoder.capture_frame(frame)
self.empty = False
def _encode_image_frame(self, frame):
if not self.encoder:
self.encoder = ImageEncoder(self.path, frame.shape, self.frames_per_sec)
self.metadata['encoder_version'] = self.encoder.version_info
try:
self.encoder.capture_frame(frame)
except error.InvalidFrame as e:
logger.warn('Tried to pass invalid video frame, marking as broken: %s', e)
self.broken = True
else:
self.empty = False
class TextEncoder(object):
"""Store a moving picture made out of ANSI frames. Format adapted from
https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v1.md"""
def __init__(self, output_path, frames_per_sec):
self.output_path = output_path
self.frames_per_sec = frames_per_sec
self.frames = []
def capture_frame(self, frame):
string = None
if isinstance(frame, str):
string = frame
elif isinstance(frame, StringIO):
string = frame.getvalue()
else:
raise error.InvalidFrame('Wrong type {} for {}: text frame must be a string or StringIO'.format(type(frame), frame))
frame_bytes = string.encode('utf-8')
if frame_bytes[-1:] != six.b('\n'):
raise error.InvalidFrame('Frame must end with a newline: """{}"""'.format(string))
if six.b('\r') in frame_bytes:
raise error.InvalidFrame('Frame contains carriage returns (only newlines are allowed: """{}"""'.format(string))
self.frames.append(frame_bytes)
def close(self):
#frame_duration = float(1) / self.frames_per_sec
frame_duration = .5
# Turn frames into events: clear screen beforehand
# https://rosettacode.org/wiki/Terminal_control/Clear_the_screen#Python
# https://rosettacode.org/wiki/Terminal_control/Cursor_positioning#Python
clear_code = six.b("%c[2J\033[1;1H" % (27))
# Decode the bytes as UTF-8 since JSON may only contain UTF-8
events = [ (frame_duration, (clear_code+frame.replace(six.b('\n'),six.b('\r\n'))).decode('utf-8')) for frame in self.frames ]
# Calculate frame size from the largest frames.
# Add some padding since we'll get cut off otherwise.
height = max([frame.count(six.b('\n')) for frame in self.frames]) + 1
width = max([max([len(line) for line in frame.split(six.b('\n'))]) for frame in self.frames]) + 2
data = {
"version": 1,
"width": width,
"height": height,
"duration": len(self.frames)*frame_duration,
"command": "-",
"title": "gym VideoRecorder episode",
"env": {}, # could add some env metadata here
"stdout": events,
}
with open(self.output_path, 'w') as f:
json.dump(data, f)
@property
def version_info(self):
return {'backend':'TextEncoder','version':1}
class ImageEncoder(object):
def __init__(self, output_path, frame_shape, frames_per_sec):
self.proc = None
self.output_path = output_path
# Frame shape should be lines-first, so w and h are swapped
h, w, pixfmt = frame_shape
if pixfmt != 3 and pixfmt != 4:
raise error.InvalidFrame("Your frame has shape {}, but we require (w,h,3) or (w,h,4), i.e. RGB values for a w-by-h image, with an optional alpha channl.".format(frame_shape))
self.wh = (w,h)
self.includes_alpha = (pixfmt == 4)
self.frame_shape = frame_shape
self.frames_per_sec = frames_per_sec
if distutils.spawn.find_executable('avconv') is not None:
self.backend = 'avconv'
elif distutils.spawn.find_executable('ffmpeg') is not None:
self.backend = 'ffmpeg'
else:
raise error.DependencyNotInstalled("""Found neither the ffmpeg nor avconv executables. On OS X, you can install ffmpeg via `brew install ffmpeg`. On most Ubuntu variants, `sudo apt-get install ffmpeg` should do it. On Ubuntu 14.04, however, you'll need to install avconv with `sudo apt-get install libav-tools`.""")
self.start()
@property
def version_info(self):
return {
'backend':self.backend,
'version':str(subprocess.check_output([self.backend, '-version'],
stderr=subprocess.STDOUT)),
'cmdline':self.cmdline
}
def start(self):
self.cmdline = (self.backend,
'-nostats',
'-loglevel', 'error', # suppress warnings
'-y',
'-r', '%d' % self.frames_per_sec,
# input
'-f', 'rawvideo',
'-s:v', '{}x{}'.format(*self.wh),
'-pix_fmt',('rgb32' if self.includes_alpha else 'rgb24'),
'-i', '-', # this used to be /dev/stdin, which is not Windows-friendly
# output
'-vcodec', 'libx264',
'-pix_fmt', 'yuv420p',
self.output_path
)
logger.debug('Starting ffmpeg with "%s"', ' '.join(self.cmdline))
if hasattr(os,'setsid'): #setsid not present on Windows
self.proc = subprocess.Popen(self.cmdline, stdin=subprocess.PIPE, preexec_fn=os.setsid)
else:
self.proc = subprocess.Popen(self.cmdline, stdin=subprocess.PIPE)
def capture_frame(self, frame):
if not isinstance(frame, (np.ndarray, np.generic)):
raise error.InvalidFrame('Wrong type {} for {} (must be np.ndarray or np.generic)'.format(type(frame), frame))
if frame.shape != self.frame_shape:
raise error.InvalidFrame("Your frame has shape {}, but the VideoRecorder is configured for shape {}.".format(frame.shape, self.frame_shape))
if frame.dtype != np.uint8:
raise error.InvalidFrame("Your frame has data type {}, but we require uint8 (i.e. RGB values from 0-255).".format(frame.dtype))
if distutils.version.LooseVersion(np.__version__) >= distutils.version.LooseVersion('1.9.0'):
self.proc.stdin.write(frame.tobytes())
else:
self.proc.stdin.write(frame.tostring())
def close(self):
self.proc.stdin.close()
ret = self.proc.wait()
if ret != 0:
logger.error("VideoRecorder encoder exited with status {}".format(ret))
| 12,653 | 39.819355 | 327 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/stats_recorder.py
|
import json
import os
import time
from gym import error
from gym.utils import atomic_write
from gym.utils.json_utils import json_encode_np
class StatsRecorder(object):
def __init__(self, directory, file_prefix, autoreset=False, env_id=None):
self.autoreset = autoreset
self.env_id = env_id
self.initial_reset_timestamp = None
self.directory = directory
self.file_prefix = file_prefix
self.episode_lengths = []
self.episode_rewards = []
self.episode_types = [] # experimental addition
self._type = 't'
self.timestamps = []
self.steps = None
self.total_steps = 0
self.rewards = None
self.done = None
self.closed = False
filename = '{}.stats.json'.format(self.file_prefix)
self.path = os.path.join(self.directory, filename)
@property
def type(self):
return self._type
@type.setter
def type(self, type):
if type not in ['t', 'e']:
raise error.Error('Invalid episode type {}: must be t for training or e for evaluation', type)
self._type = type
def before_step(self, action):
assert not self.closed
if self.done:
raise error.ResetNeeded("Trying to step environment which is currently done. While the monitor is active for {}, you cannot step beyond the end of an episode. Call 'env.reset()' to start the next episode.".format(self.env_id))
elif self.steps is None:
raise error.ResetNeeded("Trying to step an environment before reset. While the monitor is active for {}, you must call 'env.reset()' before taking an initial step.".format(self.env_id))
def after_step(self, observation, reward, done, info):
self.steps += 1
self.total_steps += 1
self.rewards += reward
self.done = done
if done:
self.save_complete()
if done:
if self.autoreset:
self.before_reset()
self.after_reset(observation)
def before_reset(self):
assert not self.closed
if self.done is not None and not self.done and self.steps > 0:
raise error.Error("Tried to reset environment which is not done. While the monitor is active for {}, you cannot call reset() unless the episode is over.".format(self.env_id))
self.done = False
if self.initial_reset_timestamp is None:
self.initial_reset_timestamp = time.time()
def after_reset(self, observation):
self.steps = 0
self.rewards = 0
# We write the type at the beginning of the episode. If a user
# changes the type, it's more natural for it to apply next
# time the user calls reset().
self.episode_types.append(self._type)
def save_complete(self):
if self.steps is not None:
self.episode_lengths.append(self.steps)
self.episode_rewards.append(float(self.rewards))
self.timestamps.append(time.time())
def close(self):
self.flush()
self.closed = True
def flush(self):
if self.closed:
return
with atomic_write.atomic_write(self.path) as f:
json.dump({
'initial_reset_timestamp': self.initial_reset_timestamp,
'timestamps': self.timestamps,
'episode_lengths': self.episode_lengths,
'episode_rewards': self.episode_rewards,
'episode_types': self.episode_types,
}, f, default=json_encode_np)
| 3,584 | 33.471154 | 238 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/tests/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/tests/test_video_recorder.py
|
import json
import os
import shutil
import tempfile
import numpy as np
import gym
from gym.wrappers.monitoring.video_recorder import VideoRecorder
class BrokenRecordableEnv(object):
metadata = {'render.modes': [None, 'rgb_array']}
def render(self, mode=None):
pass
class UnrecordableEnv(object):
metadata = {'render.modes': [None]}
def render(self, mode=None):
pass
def test_record_simple():
env = gym.make("CartPole-v1")
rec = VideoRecorder(env)
env.reset()
rec.capture_frame()
rec.close()
assert not rec.empty
assert not rec.broken
assert os.path.exists(rec.path)
f = open(rec.path)
assert os.fstat(f.fileno()).st_size > 100
def test_no_frames():
env = BrokenRecordableEnv()
rec = VideoRecorder(env)
rec.close()
assert rec.empty
assert rec.functional
assert not os.path.exists(rec.path)
def test_record_unrecordable_method():
env = UnrecordableEnv()
rec = VideoRecorder(env)
assert not rec.enabled
rec.close()
def test_record_breaking_render_method():
env = BrokenRecordableEnv()
rec = VideoRecorder(env)
rec.capture_frame()
rec.close()
assert rec.empty
assert rec.broken
assert not os.path.exists(rec.path)
def test_text_envs():
env = gym.make('FrozenLake-v0')
video = VideoRecorder(env)
try:
env.reset()
video.capture_frame()
video.close()
finally:
os.remove(video.path)
| 1,473 | 21.333333 | 64 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/monitoring/tests/helpers.py
|
import contextlib
import shutil
import tempfile
@contextlib.contextmanager
def tempdir():
temp = tempfile.mkdtemp()
yield temp
shutil.rmtree(temp)
| 160 | 15.1 | 29 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/tests/test_wrappers.py
|
import gym
from gym import error
from gym import wrappers
import tempfile
import shutil
def test_no_double_wrapping():
temp = tempfile.mkdtemp()
try:
env = gym.make("FrozenLake-v0")
env = wrappers.Monitor(env, temp)
try:
env = wrappers.Monitor(env, temp)
except error.DoubleWrapperError:
pass
else:
assert False, "Should not allow double wrapping"
env.close()
finally:
shutil.rmtree(temp)
| 495 | 21.545455 | 60 |
py
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/wrappers/tests/__init__.py
| 0 | 0 | 0 |
py
|
|
cba-pipeline-public
|
cba-pipeline-public-master/containernet/ndn-containers/ndn_headless-player/bandits/venv/lib/python3.6/site-packages/gym/utils/json_utils.py
|
import numpy as np
def json_encode_np(obj):
"""
JSON can't serialize numpy types, so convert to pure python
"""
if isinstance(obj, np.ndarray):
return list(obj)
elif isinstance(obj, np.float32):
return float(obj)
elif isinstance(obj, np.float64):
return float(obj)
elif isinstance(obj, np.int32):
return int(obj)
elif isinstance(obj, np.int64):
return int(obj)
else:
return obj
| 463 | 23.421053 | 63 |
py
|
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