ARC-stuff / re-arc /dsl.py
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# types
from typing import (
List,
Union,
Tuple,
Any,
Container,
Callable,
FrozenSet,
Iterable
)
Boolean = bool
Integer = int
IntegerTuple = Tuple[Integer, Integer]
Numerical = Union[Integer, IntegerTuple]
IntegerSet = FrozenSet[Integer]
Grid = Tuple[Tuple[Integer]]
Cell = Tuple[Integer, IntegerTuple]
Object = FrozenSet[Cell]
Objects = FrozenSet[Object]
Indices = FrozenSet[IntegerTuple]
IndicesSet = FrozenSet[Indices]
Patch = Union[Object, Indices]
Element = Union[Object, Grid]
Piece = Union[Grid, Patch]
TupleTuple = Tuple[Tuple]
ContainerContainer = Container[Container]
# constants
ZERO = 0
ONE = 1
TWO = 2
THREE = 3
FOUR = 4
FIVE = 5
SIX = 6
SEVEN = 7
EIGHT = 8
NINE = 9
TEN = 10
F = False
T = True
NEG_ONE = -1
ORIGIN = (0, 0)
UNITY = (1, 1)
DOWN = (1, 0)
RIGHT = (0, 1)
UP = (-1, 0)
LEFT = (0, -1)
NEG_TWO = -2
NEG_UNITY = (-1, -1)
UP_RIGHT = (-1, 1)
DOWN_LEFT = (1, -1)
ZERO_BY_TWO = (0, 2)
TWO_BY_ZERO = (2, 0)
TWO_BY_TWO = (2, 2)
THREE_BY_THREE = (3, 3)
# primitives
def identity(
x: Any
) -> Any:
""" identity function """
return x
def add(
a: Numerical,
b: Numerical
) -> Numerical:
""" addition """
if isinstance(a, int) and isinstance(b, int):
return a + b
elif isinstance(a, tuple) and isinstance(b, tuple):
return (a[0] + b[0], a[1] + b[1])
elif isinstance(a, int) and isinstance(b, tuple):
return (a + b[0], a + b[1])
return (a[0] + b, a[1] + b)
def subtract(
a: Numerical,
b: Numerical
) -> Numerical:
""" subtraction """
if isinstance(a, int) and isinstance(b, int):
return a - b
elif isinstance(a, tuple) and isinstance(b, tuple):
return (a[0] - b[0], a[1] - b[1])
elif isinstance(a, int) and isinstance(b, tuple):
return (a - b[0], a - b[1])
return (a[0] - b, a[1] - b)
def multiply(
a: Numerical,
b: Numerical
) -> Numerical:
""" multiplication """
if isinstance(a, int) and isinstance(b, int):
return a * b
elif isinstance(a, tuple) and isinstance(b, tuple):
return (a[0] * b[0], a[1] * b[1])
elif isinstance(a, int) and isinstance(b, tuple):
return (a * b[0], a * b[1])
return (a[0] * b, a[1] * b)
def divide(
a: Numerical,
b: Numerical
) -> Numerical:
""" floor division """
if isinstance(a, int) and isinstance(b, int):
return a // b
elif isinstance(a, tuple) and isinstance(b, tuple):
return (a[0] // b[0], a[1] // b[1])
elif isinstance(a, int) and isinstance(b, tuple):
return (a // b[0], a // b[1])
return (a[0] // b, a[1] // b)
def invert(
n: Numerical
) -> Numerical:
""" inversion with respect to addition """
return -n if isinstance(n, int) else (-n[0], -n[1])
def even(
n: Integer
) -> Boolean:
""" evenness """
return n % 2 == 0
def double(
n: Numerical
) -> Numerical:
""" scaling by two """
return n * 2 if isinstance(n, int) else (n[0] * 2, n[1] * 2)
def halve(
n: Numerical
) -> Numerical:
""" scaling by one half """
return n // 2 if isinstance(n, int) else (n[0] // 2, n[1] // 2)
def flip(
b: Boolean
) -> Boolean:
""" logical not """
return not b
def equality(
a: Any,
b: Any
) -> Boolean:
""" equality """
return a == b
def contained(
value: Any,
container: Container
) -> Boolean:
""" element of """
return value in container
def combine(
a: Container,
b: Container
) -> Container:
""" union """
return type(a)((*a, *b))
def intersection(
a: FrozenSet,
b: FrozenSet
) -> FrozenSet:
""" returns the intersection of two containers """
return a & b
def difference(
a: Container,
b: Container
) -> Container:
""" difference """
return type(a)(e for e in a if e not in b)
def dedupe(
iterable: Tuple
) -> Tuple:
""" remove duplicates """
return tuple(e for i, e in enumerate(iterable) if iterable.index(e) == i)
def order(
container: Container,
compfunc: Callable
) -> Tuple:
""" order container by custom key """
return tuple(sorted(container, key=compfunc))
def repeat(
item: Any,
num: Integer
) -> Tuple:
""" repetition of item within vector """
return tuple(item for i in range(num))
def greater(
a: Integer,
b: Integer
) -> Boolean:
""" greater """
return a > b
def size(
container: Container
) -> Integer:
""" cardinality """
return len(container)
def merge(
containers: ContainerContainer
) -> Container:
""" merging """
return type(containers)(e for c in containers for e in c)
def maximum(
container: IntegerSet
) -> Integer:
""" maximum """
return max(container, default=0)
def minimum(
container: IntegerSet
) -> Integer:
""" minimum """
return min(container, default=0)
def valmax(
container: Container,
compfunc: Callable
) -> Integer:
""" maximum by custom function """
return compfunc(max(container, key=compfunc, default=0))
def valmin(
container: Container,
compfunc: Callable
) -> Integer:
""" minimum by custom function """
return compfunc(min(container, key=compfunc, default=0))
def argmax(
container: Container,
compfunc: Callable
) -> Any:
""" largest item by custom order """
return max(container, key=compfunc, default=None)
def argmin(
container: Container,
compfunc: Callable
) -> Any:
""" smallest item by custom order """
return min(container, key=compfunc, default=None)
def mostcommon(
container: Container
) -> Any:
""" most common item """
return max(set(container), key=container.count)
def leastcommon(
container: Container
) -> Any:
""" least common item """
return min(set(container), key=container.count)
def initset(
value: Any
) -> FrozenSet:
""" initialize container """
return frozenset({value})
def both(
a: Boolean,
b: Boolean
) -> Boolean:
""" logical and """
return a and b
def either(
a: Boolean,
b: Boolean
) -> Boolean:
""" logical or """
return a or b
def increment(
x: Numerical
) -> Numerical:
""" incrementing """
return x + 1 if isinstance(x, int) else (x[0] + 1, x[1] + 1)
def decrement(
x: Numerical
) -> Numerical:
""" decrementing """
return x - 1 if isinstance(x, int) else (x[0] - 1, x[1] - 1)
def crement(
x: Numerical
) -> Numerical:
""" incrementing positive and decrementing negative """
if isinstance(x, int):
return 0 if x == 0 else (x + 1 if x > 0 else x - 1)
return (
0 if x[0] == 0 else (x[0] + 1 if x[0] > 0 else x[0] - 1),
0 if x[1] == 0 else (x[1] + 1 if x[1] > 0 else x[1] - 1)
)
def sign(
x: Numerical
) -> Numerical:
""" sign """
if isinstance(x, int):
return 0 if x == 0 else (1 if x > 0 else -1)
return (
0 if x[0] == 0 else (1 if x[0] > 0 else -1),
0 if x[1] == 0 else (1 if x[1] > 0 else -1)
)
def positive(
x: Integer
) -> Boolean:
""" positive """
return x > 0
def toivec(
i: Integer
) -> IntegerTuple:
""" vector pointing vertically """
return (i, 0)
def tojvec(
j: Integer
) -> IntegerTuple:
""" vector pointing horizontally """
return (0, j)
def sfilter(
container: Container,
condition: Callable
) -> Container:
""" keep elements in container that satisfy condition """
return type(container)(e for e in container if condition(e))
def mfilter(
container: Container,
function: Callable
) -> FrozenSet:
""" filter and merge """
return merge(sfilter(container, function))
def extract(
container: Container,
condition: Callable
) -> Any:
""" first element of container that satisfies condition """
return next(e for e in container if condition(e))
def totuple(
container: FrozenSet
) -> Tuple:
""" conversion to tuple """
return tuple(container)
def first(
container: Container
) -> Any:
""" first item of container """
return next(iter(container))
def last(
container: Container
) -> Any:
""" last item of container """
return max(enumerate(container))[1]
def insert(
value: Any,
container: FrozenSet
) -> FrozenSet:
""" insert item into container """
return container.union(frozenset({value}))
def remove(
value: Any,
container: Container
) -> Container:
""" remove item from container """
return type(container)(e for e in container if e != value)
def other(
container: Container,
value: Any
) -> Any:
""" other value in the container """
return first(remove(value, container))
def interval(
start: Integer,
stop: Integer,
step: Integer
) -> Tuple:
""" range """
return tuple(range(start, stop, step))
def astuple(
a: Integer,
b: Integer
) -> IntegerTuple:
""" constructs a tuple """
return (a, b)
def product(
a: Container,
b: Container
) -> FrozenSet:
""" cartesian product """
return frozenset((i, j) for j in b for i in a)
def pair(
a: Tuple,
b: Tuple
) -> TupleTuple:
""" zipping of two tuples """
return tuple(zip(a, b))
def branch(
condition: Boolean,
if_value: Any,
else_value: Any
) -> Any:
""" if else branching """
return if_value if condition else else_value
def compose(
outer: Callable,
inner: Callable
) -> Callable:
""" function composition """
return lambda x: outer(inner(x))
def chain(
h: Callable,
g: Callable,
f: Callable
) -> Callable:
""" function composition with three functions """
return lambda x: h(g(f(x)))
def matcher(
function: Callable,
target: Any
) -> Callable:
""" construction of equality function """
return lambda x: function(x) == target
def rbind(
function: Callable,
fixed: Any
) -> Callable:
""" fix the rightmost argument """
n = function.__code__.co_argcount
if n == 2:
return lambda x: function(x, fixed)
elif n == 3:
return lambda x, y: function(x, y, fixed)
else:
return lambda x, y, z: function(x, y, z, fixed)
def lbind(
function: Callable,
fixed: Any
) -> Callable:
""" fix the leftmost argument """
n = function.__code__.co_argcount
if n == 2:
return lambda y: function(fixed, y)
elif n == 3:
return lambda y, z: function(fixed, y, z)
else:
return lambda y, z, a: function(fixed, y, z, a)
def power(
function: Callable,
n: Integer
) -> Callable:
""" power of function """
if n == 1:
return function
return compose(function, power(function, n - 1))
def fork(
outer: Callable,
a: Callable,
b: Callable
) -> Callable:
""" creates a wrapper function """
return lambda x: outer(a(x), b(x))
def apply(
function: Callable,
container: Container
) -> Container:
""" apply function to each item in container """
return type(container)(function(e) for e in container)
def rapply(
functions: Container,
value: Any
) -> Container:
""" apply each function in container to value """
return type(functions)(function(value) for function in functions)
def mapply(
function: Callable,
container: ContainerContainer
) -> FrozenSet:
""" apply and merge """
return merge(apply(function, container))
def papply(
function: Callable,
a: Tuple,
b: Tuple
) -> Tuple:
""" apply function on two vectors """
return tuple(function(i, j) for i, j in zip(a, b))
def mpapply(
function: Callable,
a: Tuple,
b: Tuple
) -> Tuple:
""" apply function on two vectors and merge """
return merge(papply(function, a, b))
def prapply(
function: Callable,
a: Container,
b: Container
) -> FrozenSet:
""" apply function on cartesian product """
return frozenset(function(i, j) for j in b for i in a)
def mostcolor(
element: Element
) -> Integer:
""" most common color """
values = [v for r in element for v in r] if isinstance(element, tuple) else [v for v, _ in element]
return max(set(values), key=values.count)
def leastcolor(
element: Element
) -> Integer:
""" least common color """
values = [v for r in element for v in r] if isinstance(element, tuple) else [v for v, _ in element]
return min(set(values), key=values.count)
def height(
piece: Piece
) -> Integer:
""" height of grid or patch """
if len(piece) == 0:
return 0
if isinstance(piece, tuple):
return len(piece)
return lowermost(piece) - uppermost(piece) + 1
def width(
piece: Piece
) -> Integer:
""" width of grid or patch """
if len(piece) == 0:
return 0
if isinstance(piece, tuple):
return len(piece[0])
return rightmost(piece) - leftmost(piece) + 1
def shape(
piece: Piece
) -> IntegerTuple:
""" height and width of grid or patch """
return (height(piece), width(piece))
def portrait(
piece: Piece
) -> Boolean:
""" whether height is greater than width """
return height(piece) > width(piece)
def colorcount(
element: Element,
value: Integer
) -> Integer:
""" number of cells with color """
if isinstance(element, tuple):
return sum(row.count(value) for row in element)
return sum(v == value for v, _ in element)
def colorfilter(
objs: Objects,
value: Integer
) -> Objects:
""" filter objects by color """
return frozenset(obj for obj in objs if next(iter(obj))[0] == value)
def sizefilter(
container: Container,
n: Integer
) -> FrozenSet:
""" filter items by size """
return frozenset(item for item in container if len(item) == n)
def asindices(
grid: Grid
) -> Indices:
""" indices of all grid cells """
return frozenset((i, j) for i in range(len(grid)) for j in range(len(grid[0])))
def ofcolor(
grid: Grid,
value: Integer
) -> Indices:
""" indices of all grid cells with value """
return frozenset((i, j) for i, r in enumerate(grid) for j, v in enumerate(r) if v == value)
def ulcorner(
patch: Patch
) -> IntegerTuple:
""" index of upper left corner """
return tuple(map(min, zip(*toindices(patch))))
def urcorner(
patch: Patch
) -> IntegerTuple:
""" index of upper right corner """
return tuple(map(lambda ix: {0: min, 1: max}[ix[0]](ix[1]), enumerate(zip(*toindices(patch)))))
def llcorner(
patch: Patch
) -> IntegerTuple:
""" index of lower left corner """
return tuple(map(lambda ix: {0: max, 1: min}[ix[0]](ix[1]), enumerate(zip(*toindices(patch)))))
def lrcorner(
patch: Patch
) -> IntegerTuple:
""" index of lower right corner """
return tuple(map(max, zip(*toindices(patch))))
def crop(
grid: Grid,
start: IntegerTuple,
dims: IntegerTuple
) -> Grid:
""" subgrid specified by start and dimension """
return tuple(r[start[1]:start[1]+dims[1]] for r in grid[start[0]:start[0]+dims[0]])
def toindices(
patch: Patch
) -> Indices:
""" indices of object cells """
if len(patch) == 0:
return frozenset()
if isinstance(next(iter(patch))[1], tuple):
return frozenset(index for value, index in patch)
return patch
def recolor(
value: Integer,
patch: Patch
) -> Object:
""" recolor patch """
return frozenset((value, index) for index in toindices(patch))
def shift(
patch: Patch,
directions: IntegerTuple
) -> Patch:
""" shift patch """
if len(patch) == 0:
return patch
di, dj = directions
if isinstance(next(iter(patch))[1], tuple):
return frozenset((value, (i + di, j + dj)) for value, (i, j) in patch)
return frozenset((i + di, j + dj) for i, j in patch)
def normalize(
patch: Patch
) -> Patch:
""" moves upper left corner to origin """
if len(patch) == 0:
return patch
return shift(patch, (-uppermost(patch), -leftmost(patch)))
def dneighbors(
loc: IntegerTuple
) -> Indices:
""" directly adjacent indices """
return frozenset({(loc[0] - 1, loc[1]), (loc[0] + 1, loc[1]), (loc[0], loc[1] - 1), (loc[0], loc[1] + 1)})
def ineighbors(
loc: IntegerTuple
) -> Indices:
""" diagonally adjacent indices """
return frozenset({(loc[0] - 1, loc[1] - 1), (loc[0] - 1, loc[1] + 1), (loc[0] + 1, loc[1] - 1), (loc[0] + 1, loc[1] + 1)})
def neighbors(
loc: IntegerTuple
) -> Indices:
""" adjacent indices """
return dneighbors(loc) | ineighbors(loc)
def objects(
grid: Grid,
univalued: Boolean,
diagonal: Boolean,
without_bg: Boolean
) -> Objects:
""" objects occurring on the grid """
bg = mostcolor(grid) if without_bg else None
objs = set()
occupied = set()
h, w = len(grid), len(grid[0])
unvisited = asindices(grid)
diagfun = neighbors if diagonal else dneighbors
for loc in unvisited:
if loc in occupied:
continue
val = grid[loc[0]][loc[1]]
if val == bg:
continue
obj = {(val, loc)}
cands = {loc}
while len(cands) > 0:
neighborhood = set()
for cand in cands:
v = grid[cand[0]][cand[1]]
if (val == v) if univalued else (v != bg):
obj.add((v, cand))
occupied.add(cand)
neighborhood |= {
(i, j) for i, j in diagfun(cand) if 0 <= i < h and 0 <= j < w
}
cands = neighborhood - occupied
objs.add(frozenset(obj))
return frozenset(objs)
def partition(
grid: Grid
) -> Objects:
""" each cell with the same value part of the same object """
return frozenset(
frozenset(
(v, (i, j)) for i, r in enumerate(grid) for j, v in enumerate(r) if v == value
) for value in palette(grid)
)
def fgpartition(
grid: Grid
) -> Objects:
""" each cell with the same value part of the same object without background """
return frozenset(
frozenset(
(v, (i, j)) for i, r in enumerate(grid) for j, v in enumerate(r) if v == value
) for value in palette(grid) - {mostcolor(grid)}
)
def uppermost(
patch: Patch
) -> Integer:
""" row index of uppermost occupied cell """
return min(i for i, j in toindices(patch))
def lowermost(
patch: Patch
) -> Integer:
""" row index of lowermost occupied cell """
return max(i for i, j in toindices(patch))
def leftmost(
patch: Patch
) -> Integer:
""" column index of leftmost occupied cell """
return min(j for i, j in toindices(patch))
def rightmost(
patch: Patch
) -> Integer:
""" column index of rightmost occupied cell """
return max(j for i, j in toindices(patch))
def square(
piece: Piece
) -> Boolean:
""" whether the piece forms a square """
return len(piece) == len(piece[0]) if isinstance(piece, tuple) else height(piece) * width(piece) == len(piece) and height(piece) == width(piece)
def vline(
patch: Patch
) -> Boolean:
""" whether the piece forms a vertical line """
return height(patch) == len(patch) and width(patch) == 1
def hline(
patch: Patch
) -> Boolean:
""" whether the piece forms a horizontal line """
return width(patch) == len(patch) and height(patch) == 1
def hmatching(
a: Patch,
b: Patch
) -> Boolean:
""" whether there exists a row for which both patches have cells """
return len(set(i for i, j in toindices(a)) & set(i for i, j in toindices(b))) > 0
def vmatching(
a: Patch,
b: Patch
) -> Boolean:
""" whether there exists a column for which both patches have cells """
return len(set(j for i, j in toindices(a)) & set(j for i, j in toindices(b))) > 0
def manhattan(
a: Patch,
b: Patch
) -> Integer:
""" closest manhattan distance between two patches """
return min(abs(ai - bi) + abs(aj - bj) for ai, aj in toindices(a) for bi, bj in toindices(b))
def adjacent(
a: Patch,
b: Patch
) -> Boolean:
""" whether two patches are adjacent """
return manhattan(a, b) == 1
def bordering(
patch: Patch,
grid: Grid
) -> Boolean:
""" whether a patch is adjacent to a grid border """
return uppermost(patch) == 0 or leftmost(patch) == 0 or lowermost(patch) == len(grid) - 1 or rightmost(patch) == len(grid[0]) - 1
def centerofmass(
patch: Patch
) -> IntegerTuple:
""" center of mass """
return tuple(map(lambda x: sum(x) // len(patch), zip(*toindices(patch))))
def palette(
element: Element
) -> IntegerSet:
""" colors occurring in object or grid """
if isinstance(element, tuple):
return frozenset({v for r in element for v in r})
return frozenset({v for v, _ in element})
def numcolors(
element: Element
) -> IntegerSet:
""" number of colors occurring in object or grid """
return len(palette(element))
def color(
obj: Object
) -> Integer:
""" color of object """
return next(iter(obj))[0]
def toobject(
patch: Patch,
grid: Grid
) -> Object:
""" object from patch and grid """
h, w = len(grid), len(grid[0])
return frozenset((grid[i][j], (i, j)) for i, j in toindices(patch) if 0 <= i < h and 0 <= j < w)
def asobject(
grid: Grid
) -> Object:
""" conversion of grid to object """
return frozenset((v, (i, j)) for i, r in enumerate(grid) for j, v in enumerate(r))
def rot90(
grid: Grid
) -> Grid:
""" quarter clockwise rotation """
return tuple(row for row in zip(*grid[::-1]))
def rot180(
grid: Grid
) -> Grid:
""" half rotation """
return tuple(tuple(row[::-1]) for row in grid[::-1])
def rot270(
grid: Grid
) -> Grid:
""" quarter anticlockwise rotation """
return tuple(tuple(row[::-1]) for row in zip(*grid[::-1]))[::-1]
def hmirror(
piece: Piece
) -> Piece:
""" mirroring along horizontal """
if isinstance(piece, tuple):
return piece[::-1]
d = ulcorner(piece)[0] + lrcorner(piece)[0]
if isinstance(next(iter(piece))[1], tuple):
return frozenset((v, (d - i, j)) for v, (i, j) in piece)
return frozenset((d - i, j) for i, j in piece)
def vmirror(
piece: Piece
) -> Piece:
""" mirroring along vertical """
if isinstance(piece, tuple):
return tuple(row[::-1] for row in piece)
d = ulcorner(piece)[1] + lrcorner(piece)[1]
if isinstance(next(iter(piece))[1], tuple):
return frozenset((v, (i, d - j)) for v, (i, j) in piece)
return frozenset((i, d - j) for i, j in piece)
def dmirror(
piece: Piece
) -> Piece:
""" mirroring along diagonal """
if isinstance(piece, tuple):
return tuple(zip(*piece))
a, b = ulcorner(piece)
if isinstance(next(iter(piece))[1], tuple):
return frozenset((v, (j - b + a, i - a + b)) for v, (i, j) in piece)
return frozenset((j - b + a, i - a + b) for i, j in piece)
def cmirror(
piece: Piece
) -> Piece:
""" mirroring along counterdiagonal """
if isinstance(piece, tuple):
return tuple(zip(*(r[::-1] for r in piece[::-1])))
return vmirror(dmirror(vmirror(piece)))
def fill(
grid: Grid,
value: Integer,
patch: Patch
) -> Grid:
""" fill value at indices """
h, w = len(grid), len(grid[0])
grid_filled = list(list(row) for row in grid)
for i, j in toindices(patch):
if 0 <= i < h and 0 <= j < w:
grid_filled[i][j] = value
return tuple(tuple(row) for row in grid_filled)
def paint(
grid: Grid,
obj: Object
) -> Grid:
""" paint object to grid """
h, w = len(grid), len(grid[0])
grid_painted = list(list(row) for row in grid)
for value, (i, j) in obj:
if 0 <= i < h and 0 <= j < w:
grid_painted[i][j] = value
return tuple(tuple(row) for row in grid_painted)
def underfill(
grid: Grid,
value: Integer,
patch: Patch
) -> Grid:
""" fill value at indices that are background """
h, w = len(grid), len(grid[0])
bg = mostcolor(grid)
grid_filled = list(list(row) for row in grid)
for i, j in toindices(patch):
if 0 <= i < h and 0 <= j < w:
if grid_filled[i][j] == bg:
grid_filled[i][j] = value
return tuple(tuple(row) for row in grid_filled)
def underpaint(
grid: Grid,
obj: Object
) -> Grid:
""" paint object to grid where there is background """
h, w = len(grid), len(grid[0])
bg = mostcolor(grid)
grid_painted = list(list(row) for row in grid)
for value, (i, j) in obj:
if 0 <= i < h and 0 <= j < w:
if grid_painted[i][j] == bg:
grid_painted[i][j] = value
return tuple(tuple(row) for row in grid_painted)
def hupscale(
grid: Grid,
factor: Integer
) -> Grid:
""" upscale grid horizontally """
upscaled_grid = tuple()
for row in grid:
upscaled_row = tuple()
for value in row:
upscaled_row = upscaled_row + tuple(value for num in range(factor))
upscaled_grid = upscaled_grid + (upscaled_row,)
return upscaled_grid
def vupscale(
grid: Grid,
factor: Integer
) -> Grid:
""" upscale grid vertically """
upscaled_grid = tuple()
for row in grid:
upscaled_grid = upscaled_grid + tuple(row for num in range(factor))
return upscaled_grid
def upscale(
element: Element,
factor: Integer
) -> Element:
""" upscale object or grid """
if isinstance(element, tuple):
upscaled_grid = tuple()
for row in element:
upscaled_row = tuple()
for value in row:
upscaled_row = upscaled_row + tuple(value for num in range(factor))
upscaled_grid = upscaled_grid + tuple(upscaled_row for num in range(factor))
return upscaled_grid
else:
if len(element) == 0:
return frozenset()
di_inv, dj_inv = ulcorner(element)
di, dj = (-di_inv, -dj_inv)
normed_obj = shift(element, (di, dj))
upscaled_obj = set()
for value, (i, j) in normed_obj:
for io in range(factor):
for jo in range(factor):
upscaled_obj.add((value, (i * factor + io, j * factor + jo)))
return shift(frozenset(upscaled_obj), (di_inv, dj_inv))
def downscale(
grid: Grid,
factor: Integer
) -> Grid:
""" downscale grid """
h, w = len(grid), len(grid[0])
downscaled_grid = tuple()
for i in range(h):
downscaled_row = tuple()
for j in range(w):
if j % factor == 0:
downscaled_row = downscaled_row + (grid[i][j],)
downscaled_grid = downscaled_grid + (downscaled_row, )
h = len(downscaled_grid)
downscaled_grid2 = tuple()
for i in range(h):
if i % factor == 0:
downscaled_grid2 = downscaled_grid2 + (downscaled_grid[i],)
return downscaled_grid2
def hconcat(
a: Grid,
b: Grid
) -> Grid:
""" concatenate two grids horizontally """
return tuple(i + j for i, j in zip(a, b))
def vconcat(
a: Grid,
b: Grid
) -> Grid:
""" concatenate two grids vertically """
return a + b
def subgrid(
patch: Patch,
grid: Grid
) -> Grid:
""" smallest subgrid containing object """
return crop(grid, ulcorner(patch), shape(patch))
def hsplit(
grid: Grid,
n: Integer
) -> Tuple:
""" split grid horizontally """
h, w = len(grid), len(grid[0]) // n
offset = len(grid[0]) % n != 0
return tuple(crop(grid, (0, w * i + i * offset), (h, w)) for i in range(n))
def vsplit(
grid: Grid,
n: Integer
) -> Tuple:
""" split grid vertically """
h, w = len(grid) // n, len(grid[0])
offset = len(grid) % n != 0
return tuple(crop(grid, (h * i + i * offset, 0), (h, w)) for i in range(n))
def cellwise(
a: Grid,
b: Grid,
fallback: Integer
) -> Grid:
""" cellwise match of two grids """
h, w = len(a), len(a[0])
resulting_grid = tuple()
for i in range(h):
row = tuple()
for j in range(w):
a_value = a[i][j]
value = a_value if a_value == b[i][j] else fallback
row = row + (value,)
resulting_grid = resulting_grid + (row, )
return resulting_grid
def replace(
grid: Grid,
replacee: Integer,
replacer: Integer
) -> Grid:
""" color substitution """
return tuple(tuple(replacer if v == replacee else v for v in r) for r in grid)
def switch(
grid: Grid,
a: Integer,
b: Integer
) -> Grid:
""" color switching """
return tuple(tuple(v if (v != a and v != b) else {a: b, b: a}[v] for v in r) for r in grid)
def center(
patch: Patch
) -> IntegerTuple:
""" center of the patch """
return (uppermost(patch) + height(patch) // 2, leftmost(patch) + width(patch) // 2)
def position(
a: Patch,
b: Patch
) -> IntegerTuple:
""" relative position between two patches """
ia, ja = center(toindices(a))
ib, jb = center(toindices(b))
if ia == ib:
return (0, 1 if ja < jb else -1)
elif ja == jb:
return (1 if ia < ib else -1, 0)
elif ia < ib:
return (1, 1 if ja < jb else -1)
elif ia > ib:
return (-1, 1 if ja < jb else -1)
def index(
grid: Grid,
loc: IntegerTuple
) -> Integer:
""" color at location """
i, j = loc
h, w = len(grid), len(grid[0])
if not (0 <= i < h and 0 <= j < w):
return None
return grid[loc[0]][loc[1]]
def canvas(
value: Integer,
dimensions: IntegerTuple
) -> Grid:
""" grid construction """
return tuple(tuple(value for j in range(dimensions[1])) for i in range(dimensions[0]))
def corners(
patch: Patch
) -> Indices:
""" indices of corners """
return frozenset({ulcorner(patch), urcorner(patch), llcorner(patch), lrcorner(patch)})
def connect(
a: IntegerTuple,
b: IntegerTuple
) -> Indices:
""" line between two points """
ai, aj = a
bi, bj = b
si = min(ai, bi)
ei = max(ai, bi) + 1
sj = min(aj, bj)
ej = max(aj, bj) + 1
if ai == bi:
return frozenset((ai, j) for j in range(sj, ej))
elif aj == bj:
return frozenset((i, aj) for i in range(si, ei))
elif bi - ai == bj - aj:
return frozenset((i, j) for i, j in zip(range(si, ei), range(sj, ej)))
elif bi - ai == aj - bj:
return frozenset((i, j) for i, j in zip(range(si, ei), range(ej - 1, sj - 1, -1)))
return frozenset()
def cover(
grid: Grid,
patch: Patch
) -> Grid:
""" remove object from grid """
return fill(grid, mostcolor(grid), toindices(patch))
def trim(
grid: Grid
) -> Grid:
""" trim border of grid """
return tuple(r[1:-1] for r in grid[1:-1])
def move(
grid: Grid,
obj: Object,
offset: IntegerTuple
) -> Grid:
""" move object on grid """
return paint(cover(grid, obj), shift(obj, offset))
def tophalf(
grid: Grid
) -> Grid:
""" upper half of grid """
return grid[:len(grid) // 2]
def bottomhalf(
grid: Grid
) -> Grid:
""" lower half of grid """
return grid[len(grid) // 2 + len(grid) % 2:]
def lefthalf(
grid: Grid
) -> Grid:
""" left half of grid """
return rot270(tophalf(rot90(grid)))
def righthalf(
grid: Grid
) -> Grid:
""" right half of grid """
return rot270(bottomhalf(rot90(grid)))
def vfrontier(
location: IntegerTuple
) -> Indices:
""" vertical frontier """
return frozenset((i, location[1]) for i in range(30))
def hfrontier(
location: IntegerTuple
) -> Indices:
""" horizontal frontier """
return frozenset((location[0], j) for j in range(30))
def backdrop(
patch: Patch
) -> Indices:
""" indices in bounding box of patch """
if len(patch) == 0:
return frozenset({})
indices = toindices(patch)
si, sj = ulcorner(indices)
ei, ej = lrcorner(patch)
return frozenset((i, j) for i in range(si, ei + 1) for j in range(sj, ej + 1))
def delta(
patch: Patch
) -> Indices:
""" indices in bounding box but not part of patch """
if len(patch) == 0:
return frozenset({})
return backdrop(patch) - toindices(patch)
def gravitate(
source: Patch,
destination: Patch
) -> IntegerTuple:
""" direction to move source until adjacent to destination """
source_i, source_j = center(source)
destination_i, destination_j = center(destination)
i, j = 0, 0
if vmatching(source, destination):
i = 1 if source_i < destination_i else -1
else:
j = 1 if source_j < destination_j else -1
direction = (i, j)
gravitation_i, gravitation_j = i, j
maxcount = 42
c = 0
while not adjacent(source, destination) and c < maxcount:
c += 1
gravitation_i += i
gravitation_j += j
source = shift(source, direction)
return (gravitation_i - i, gravitation_j - j)
def inbox(
patch: Patch
) -> Indices:
""" inbox for patch """
ai, aj = uppermost(patch) + 1, leftmost(patch) + 1
bi, bj = lowermost(patch) - 1, rightmost(patch) - 1
si, sj = min(ai, bi), min(aj, bj)
ei, ej = max(ai, bi), max(aj, bj)
vlines = {(i, sj) for i in range(si, ei + 1)} | {(i, ej) for i in range(si, ei + 1)}
hlines = {(si, j) for j in range(sj, ej + 1)} | {(ei, j) for j in range(sj, ej + 1)}
return frozenset(vlines | hlines)
def outbox(
patch: Patch
) -> Indices:
""" outbox for patch """
ai, aj = uppermost(patch) - 1, leftmost(patch) - 1
bi, bj = lowermost(patch) + 1, rightmost(patch) + 1
si, sj = min(ai, bi), min(aj, bj)
ei, ej = max(ai, bi), max(aj, bj)
vlines = {(i, sj) for i in range(si, ei + 1)} | {(i, ej) for i in range(si, ei + 1)}
hlines = {(si, j) for j in range(sj, ej + 1)} | {(ei, j) for j in range(sj, ej + 1)}
return frozenset(vlines | hlines)
def box(
patch: Patch
) -> Indices:
""" outline of patch """
if len(patch) == 0:
return patch
ai, aj = ulcorner(patch)
bi, bj = lrcorner(patch)
si, sj = min(ai, bi), min(aj, bj)
ei, ej = max(ai, bi), max(aj, bj)
vlines = {(i, sj) for i in range(si, ei + 1)} | {(i, ej) for i in range(si, ei + 1)}
hlines = {(si, j) for j in range(sj, ej + 1)} | {(ei, j) for j in range(sj, ej + 1)}
return frozenset(vlines | hlines)
def shoot(
start: IntegerTuple,
direction: IntegerTuple
) -> Indices:
""" line from starting point and direction """
return connect(start, (start[0] + 42 * direction[0], start[1] + 42 * direction[1]))
def occurrences(
grid: Grid,
obj: Object
) -> Indices:
""" locations of occurrences of object in grid """
occurrences = set()
normed = normalize(obj)
h, w = len(grid), len(grid[0])
for i in range(h):
for j in range(w):
occurs = True
for v, (a, b) in shift(normed, (i, j)):
if 0 <= a < h and 0 <= b < w:
if grid[a][b] != v:
occurs = False
break
else:
occurs = False
break
if occurs:
occurrences.add((i, j))
return frozenset(occurrences)
def frontiers(
grid: Grid
) -> Objects:
""" set of frontiers """
h, w = len(grid), len(grid[0])
row_indices = tuple(i for i, r in enumerate(grid) if len(set(r)) == 1)
column_indices = tuple(j for j, c in enumerate(dmirror(grid)) if len(set(c)) == 1)
hfrontiers = frozenset({frozenset({(grid[i][j], (i, j)) for j in range(w)}) for i in row_indices})
vfrontiers = frozenset({frozenset({(grid[i][j], (i, j)) for i in range(h)}) for j in column_indices})
return hfrontiers | vfrontiers
def compress(
grid: Grid
) -> Grid:
""" removes frontiers from grid """
ri = tuple(i for i, r in enumerate(grid) if len(set(r)) == 1)
ci = tuple(j for j, c in enumerate(dmirror(grid)) if len(set(c)) == 1)
return tuple(tuple(v for j, v in enumerate(r) if j not in ci) for i, r in enumerate(grid) if i not in ri)
def hperiod(
obj: Object
) -> Integer:
""" horizontal periodicity """
normalized = normalize(obj)
w = width(normalized)
for p in range(1, w):
offsetted = shift(normalized, (0, -p))
pruned = frozenset({(c, (i, j)) for c, (i, j) in offsetted if j >= 0})
if pruned.issubset(normalized):
return p
return w
def vperiod(
obj: Object
) -> Integer:
""" vertical periodicity """
normalized = normalize(obj)
h = height(normalized)
for p in range(1, h):
offsetted = shift(normalized, (-p, 0))
pruned = frozenset({(c, (i, j)) for c, (i, j) in offsetted if i >= 0})
if pruned.issubset(normalized):
return p
return h