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Brain.Screen.drawLine(240, 0, 240, 240); |
Brain.Screen.setPenColor(white); |
Brain.Screen.setPenWidth(2); |
int originX = 240; |
int originY = 120; |
float scale = 2; |
for (int i = 0; i < x.size() - 1; i++) { |
Brain.Screen.drawLine(x.at(i) * scale + originX, 240 - (y.at(i) * scale + originY), x.at(i + 1) * scale + originX, 240 - (y.at(i + 1) * scale + originY)); |
} |
//draw robot as dot |
Brain.Screen.setPenColor(red); |
Brain.Screen.drawCircle(x.at(x.size() - 1) * scale + originX, 240 - (y.at(x.size() - 1) * scale + originY), 5); |
} |
/*template for a thread/task (task is a higher level abstraction of thread): |
int myTaskCallback() { |
while (true) { |
//do something |
wait(25, msec); |
} |
// A task's callback must return an int, even though the code will never get |
// here. You must return an int here. Tasks can exit, but this one does not. |
return 0; |
} |
in some other function like main(): |
task myTask = task(myTaskCallback); |
*/ |
int updatePosition() { |
//keep track of position over time |
std::vector<int> x; |
std::vector<int> y; |
while (true) { |
//odometry, yay! |
//caclulate the robot's absolute position |
//first calculate the change since last time |
float changeLeft = LeftEncoder.position(degrees) - prevLeftEncoder; |
float changeRight = RightEncoder.position(degrees) - prevRightEncoder; |
float changeBack = BackEncoder.position(degrees) - prevBackEncoder; |
prevLeftEncoder = LeftEncoder.position(degrees); |
prevRightEncoder = RightEncoder.position(degrees); |
prevBackEncoder = BackEncoder.position(degrees); |
//convert the changes to inches |
//degrees * (1 revolution / 360 degrees) * (pi * 2.75" (diameter of wheel) / 1 revolution) = inches |
//although the actual wheel size differs by a small amount, it was 2.73 for the first half of the second week of summer camp |
//after that it is off by 1.021836:1 difference (back wheel) |
//for the right wheel our new ratio is 1.011 |
float distLeft = (float)changeLeft / 360 * M_PI * 2.75; |
float distRight = (float)changeRight / 360 * M_PI * 2.75; |
float distBack = (float)changeBack / 360 * M_PI * 2.75; |
//calculates the change in angle according to an equation derived in the notebook |
float changeInAngle = (distLeft- distRight) / (sideWheelRadius * 2); |
float newAngle = angle + changeInAngle; |
//now calculate the change in translational offset |
//x is forward, so a changeX of +2.5 means the robot moved directly forward 2.5 inches |
//y is sideways, left is positive. Think of a cartesian coordinate system. |
float changeX = 0; //we need a third tracking wheel for this |
float changeY = 0; //set to zero initially |
//we avoid a divide by zero error by splitting the code based on whether the change in angle is zero or not |
if (changeInAngle == 0) { |
changeY = distBack; //there was no turning, so the lateral change in position is interepereted simply |
changeX = distRight; |
} else { |
//now you have to account for the fact that going forward while turning changes the position differently |
changeX = 2 * sin(changeInAngle / 2) * ((distRight / changeInAngle) + sideWheelRadius); |
changeY = 2 * sin(changeInAngle / 2) * ((distBack / changeInAngle) + backWheelRadius); |
} |
//now convert local position change to global position |
//the local coordinate system is offset from the global one by (angle + newAngle) / 2 |
//first convert to polar coordinates |
float radius = sqrt(changeY * changeY + changeX * changeX); |
float globalAngle = atan2(changeY, changeX) + (angle + newAngle) / 2; |
//now convert back to local coordinates |
float changeGlobalX = cos(globalAngle) * radius; |
float changeGlobalY = sin(globalAngle) * radius; |
//update global position |
pos[0] += changeGlobalX; |
pos[1] += changeGlobalY; |
angle += changeInAngle; |
//graph the robot's position if necessary |
if (drawMode == 3) { |
x.push_back(pos[0]); |
y.push_back(pos[1]); |
drawRobotPath(x, y); |
} |
wait(4, msec); |
} |
return 0; |
} |
int flywheelVelocityControl(){ |
int prevError = 0; //previous error |
float motorPower = 0; //between 0 and 1, the proportion of motor power applied (.7 = 70% power |
float prevMotorPower = 0; //previous motor power, used to limit the slew rate |
float powerAtZero = 0; //the tbh variable, the best guess of the flywheel power to use |
std::vector<int> velocityHistory; //keep track of velocity over time |
std::vector<int> powerHistory; //keep track of motor power over time |
//this task keeps track of the velocity of the flywheel and manages the motor power input |
while (true) { |
//first, get the current velocity of the flywheel. 5:1 gear ratio |
int speed = Flywheel.velocity(rpm) * 5; |
int error = flywheelTargetRPM - speed; |
//now for the tbh (take back half) algorithm |
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