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aDrive(100);
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}
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if (WallDistance.objectDistance(inches) < 54){
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aDrive(100);
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}
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if (WallDistance.objectDistance(inches) < 54){
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aDrive(100);
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}
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Intake.stop();
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} else if (autonType == 5) {
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//programming skills
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//intitial setup
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aDrive(-700);
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driveDistance = 60;
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turnPID(true);
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//match loading
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kickerOn = true;
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turnPID(true);
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speedPID = 1;
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wait(24, sec);
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Controller1.rumble(rumbleShort);
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wait(3, sec);
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//turn and drive
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kickerOn = false;
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aTurn(-55);
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aDrive(1450);
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driveDistance = -138;
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turnPID(true);
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turnPID(true);
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aDrive(-4100); //drive under elevation bar
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aTurn(25);
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aDrive(-1500);
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aTurn(50);
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//push triballs in goal
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aDriveFor(-20, 200);
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aDriveFor(-50, 300);
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aDriveFor(-100, 400);
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wait(300, msec);
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//line up for main push on right
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aDrive(400);
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driveDistance = -146;
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turnPID(true);
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turnPID(true);
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aDrive(2300);
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aTurn(-75);
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aDrive(900);
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driveDistance = -296;
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turnPID(true);
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turnPID(true);
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//main push on right
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Wings1.set(true);
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Wings2.set(true);
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wait(200, msec);
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aDriveFor(20, 300);
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aDriveFor(50, 200);
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aDriveFor(100, 1000);
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wait(300, msec);
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Wings1.set(false);
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Wings2.set(false);
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//Line up for second main push (left)
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driveDistance = -310;
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turnPID(true);
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aDrive(-1300);
|
driveDistance = -390;
|
turnPID(true);
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aDrive(-1600);
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driveDistance = -340;
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turnPID(true);
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turnPID(true);
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Wings1.set(true);
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Wings2.set(true);
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aDriveFor(20, 300);
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aDriveFor(50, 200);
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aDriveFor(100, 700);
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wait(300, msec);
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//try and get any more, if possible; back up and spin
|
aDrive(-1300);
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//third go
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aDriveFor(20, 300);
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aDriveFor(50, 200);
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aDriveFor(100, 500);
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wait(300, msec);
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}
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printController(Brain.Timer.value() - timerValue);//print time it took
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auton = false;
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}
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int autonomousProgram() {
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autonomousProgramTask();
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return 0;
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}
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void autonomousProgramWrapper(void) {
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autonTask = task(autonomousProgram);
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}
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void buttonBPressed() {
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//prints out a bunch of useful information on the brain screen--a status check
|
Brain.Screen.clearScreen();
|
Brain.Screen.setCursor(1, 1);
|
Brain.Screen.print("Battery voltage: ");
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Brain.Screen.print(Brain.Battery.voltage());
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Brain.Screen.newLine();
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