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---
license: cc-by-4.0
size_categories:
- 100K<n<1M
tags:
- Game
- Counter-Strike
- CS2
- Counter-Strike 2
- Video Game
- Cheat Detection
- Gameplay
- Context Window
pretty_name: Counter Strike 2 Cheat Detection Context Windows - Length 256
---

# Counter Strike 2 Cheat Detection Context Windows - Length 256

## Overview

The **Counter Strike 2 Cheat Detection Context Windows - Length 256 (Context_window_256)** is a dataset 
conprised of "context windows". This dataset was created using extracted data from the 
[CS2CD dataset](https://huggingface.co/datasets/CS2CD/CS2CD.Counter-Strike_2_Cheat_Detection). For more
information regarding the data see 
[AntiCheatPT: A Transformer-Based Approach to Cheat Detection In Competitive Computer Games](https://github.com/Pinkvinus/CS2_cheat_detection/blob/main/AntiCheatPT%20A%20Transformer-Based%20Approach%20to%20Cheat%20Detection%20in%20Competitive%20Computer%20Games.pdf) by Mille Mei Zhen Loo and Gert Lužkov 1/6/2025.

## Dataset Structure

<div style="border:1px solid #ccc; padding: 10px; border-radius: 5px; background-color: #fff3cd; color: #000;">
  <p><strong style="color: #000">⚠️ Warning: </strong>Any warnings that apply to the <a style="color:#0000EE" 
   href="https://huggingface.co/datasets/CS2CD/CS2CD.Counter-Strike_2_Cheat_Detection/commit/44e5129654508b22802a050a45bcdbb44b103d87">
   CS2CD</a> dataset at commit <code style="background-color:#f5f5f5; color:#7a7a7a">44e5129654508b22802a050a45bcdbb44b103d87</code> 
   also apply to this project.</p>
</div>

In the context of this project a context window(CW) is a sequence of ticks containing gameplay information.
The CW in this dataset are centered around kills. These CWs capture the data 
of two parties: The attacker(the player performing the kill) and the victim(the player being killed). 
Given that the attacker was a cheater, the CW would be marked as a "cheater kill". Kills not 
performed by a cheater were marked as not-cheater kills regardless of whether the victim was a cheater or not.

Counter-Strike 2 gameplay data is recorded in 64 ticks/second. With the CW length being 256 ticks, the CWs
capture 4 seconds of gameplay.

| Ticks before kill | Ticks after kill | Total Number of ticks |
|-------------------|------------------|-----------------------|
| 224 (3.5 S)       | 32 (0.5 S)       | 256 (4 S)             |

### Tick structure

A single tick in the CW is composed of the following information:


 **#** | **Data point**                | **Description**                                               
-------|-------------------------------|---------------------------------------------------------------
 1     | attacker\_X                   | X coordinate of the attacking player                          
 2     | attacker\_Y                   | Y coordinate of the attacking player                          
 3     | attacker\_Z                   | Z coordinate of the attacking player                          
 4     | attacker\_vel                 | Velocity of the attacking player                              
 5     | attacker\_pitch               | Pitch angle of the attacking player                           
 6     | attacker\_yaw                 | Yaw angle of the attacking player                             
 7     | attacker\_pitch\_delta        | Change in pitch angle of the attacking player since last tick 
 8     | attacker\_yaw\_delta          | Change in yaw angle of the attacking player since last tick   
 9     | attacker\_pitch\_head\_delta  | Pitch angle distance from the victim's head                   
 10    | attacker\_yaw\_head\_delta    | Yaw angle distance from victim's head                         
 11    | attacker\_flashed             | Is the attacker currently flashed                             
 12    | attacker\_shot                | Did the attacker shoot their weapon on this specific tick     
 13    | attacker\_kill                | Did the attacker kill the victim on this specific tick        
 14    | is\_kill\_headshot            | Was the kill a headshot                                       
 15    | is\_kill\_through\_smoke      | Was the kill through a smoke                                  
 16    | is\_kill\_wallbang            | Was the kill through some wall or surface                     
 17    | attacker\_midair              | Did the kill happen while the attacker was midair             
 18    | attacker\_weapon\_knife       | Is the attacker holding a knife                               
 19    | attacker\_weapon\_auto\_rifle | Is the attacker holding an automatic rifle                    
 20    | attacker\_weapon\_semi\_rifle | Is the attacker holding a semi\-automatic rifle               
 21    | attacker\_weapon\_pistol      | Is the attacker holding a pistol                              
 22    | attacker\_weapon\_grenade     | Is the attacker holding a grenade                             
 23    | attacker\_weapon\_smg         | Is the attacker holding a submachine gun                      
 24    | attacker\_weapon\_shotgun     | Is the attacker holding a shotgun                             
 25    | victim\_X                     | X coordinate of the victim player                             
 26    | victim\_Y                     | Y coordinate of the victim player                             
 27    | victim\_Z                     | Z coordinate of the victim player                             
 28    | victim\_health                | Health of the victim player                                   
 29    | victim\_noise                 | Did the victim player make noise                              
 30    | map\_dust2                    | Is the played map de\_dust2                                   
 31    | map\_mirage                   | Is the played map map\_mirage                                 
 32    | map\_inferno                  | Is the played map de\_inferno                                 
 33    | map\_train                    | Is the played map de\_train                                   
 34    | map\_nuke                     | Is the played map de\_nuke                                    
 35    | map\_ancient                  | Is the played map de\_ancient                                 
 36    | map\_vertigo                  | Is the played map de\_vertigo                                 
 37    | map\_anubis                   | Is the played map de\_anubis                                  
 38    | map\_office                   | Is the played map cs\_office                                  
 39    | map\_overpass                 | Is the played map de\_overpass                                
 40    | map\_basalt                   | Is the played map de\_basalt                                  
 41    | map\_edin                     | Is the played map de\_edin                                    
 42    | map\_italy                    | Is the played map cs\_italy                                   
 43    | map\_thera                    | Is the played map de\_thera                                   
 44    | map\_mills                    | Is the played map de\_mills                                   

In order to capture the weapon used by the attacker without increasing the size of the tick vector too much,
a weapon grouping was used as can be seen in row 18-24. The weapon groups were made based on similarity in 
gameplay.

 **#** | **Weapon group**            | **Weapons**                                                                                                                                                                                                                                                                                                  
-------|-----------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 1     | attacker\_weapon\_knife     | Zeus x27, knifet, knife, Bayonet, Bowie Knife, Butterfly Knife, Classic Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, Karambit, Kukri Knife, M9 Bayonet, Navaja Knife, Nomad Knife, Paracord Knife, Shadow Daggers, Skeleton Knife, Stiletto Knife, Survival Knife, Talon Knife, Ursus Knife 
 2     | attacker\_weapon\_autorifle | AK\-47, M4A1\-S, Galil AR, SG 553, M4A4, AUG, FAMAS, M249, Negev                                                                                                                                                                                                                                             
 3     | attacker\_weapon\_semirifle | G3SG1, SSG 08, AWP, SCAR\-20                                                                                                                                                                                                                                                                                 
 4     | attacker\_weapon\_pistol    | CZ75\-Auto, Desert Eagle, Dual Berettas, Five\-SeveN, Glock\-18, P2000, P250, R8 Revolver, Tec\-9, USP\-S                                                                                                                                                                                                    
 5     | attacker\_weapon\_grenade   | C4 Explosive, Decoy Grenade, Flashbang, High Explosive Grenade, Incendiary Grenade, Molotov, Smoke Grenade                                                                                                                                                                                                   
 6     | attacker\_weapon\_smg       | MAC\-10, MP5\-SD, MP7, MP9, P90, PP\-Bizon, UMP\-45                                                                                                                                                                                                                                                          
 7     | attacker\_weapon\_shotgun   | MAG\-7, Nova, Sawed\-Off, XM1014                                                                                                                                                                                                                                                                             

## Usage notes

- The dataset is formated in UTF-8 encoding.
- Researchers should **cite this dataset appropriately** in publications.

## Application
- Cheat detection

## Acknowledgements

A big heartfelt thanks to [Paolo Burelli](http://paoloburelli.com/) for supervising the project.