// All defines in this file are added from C++ side | |
// It simply exists for documentation purposes | |
/** | |
* \defgroup Defines Defines | |
* \desc static defines | |
* @{ | |
*/ | |
/*! | |
\brief Define filled in with the current Major and Minor version (e.g. DAYZ_1_16) | |
*/ | |
/*! | |
\brief Enabled when game is in Buldozer mode | |
*/ | |
/*! | |
\brief Enabled when script is compiled for Workbench | |
*/ | |
/*! | |
\note Present for server builds | |
*/ | |
/*! | |
\note Present for server builds | |
*/ | |
/*! | |
\note Work in progress feature flag to prevent cursor from being hijacked by the game. Original intention was only DEVELOPER_DIAG but the fix later introduced problems in retail. | |
*/ | |
/** | |
* \defgroup BuildDefines Build defines | |
* \desc Defines for different builds | |
* @{ | |
*/ | |
/*! | |
\brief Define present in Diag builds | |
*/ | |
/*! | |
\note A build is always either DEVELOPER or RELEASE, one is always active | |
*/ | |
/*! | |
\note includes Diag | |
*/ | |
/*! | |
\brief DIAG || DEVELOPER | |
*/ | |
/*! | |
\brief Define present in Experimental builds | |
*/ | |
/** @}*/ | |
/** | |
* \defgroup ServerDefines Server defines | |
* \desc Defines for dedicated server code | |
* \note Only defined when CGame.IsDedicatedServer equals true | |
* \note The platforms mentioned are the client platform, for game platform use PLATFORM defines | |
* @{ | |
*/ | |
/*! | |
\brief Define always present on dedicated servers | |
\note Should be preferred over using CGame.IsDedicatedServer when possible | |
*/ | |
/*! | |
\warning This is defined for Linux servers as well, as it targets Windows clients | |
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4 | |
*/ | |
/*! | |
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4 | |
*/ | |
/*! | |
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4 | |
*/ | |
/*! | |
\brief SERVER_FOR_X1 || SERVER_FOR_PS4 | |
*/ | |
/** @}*/ | |
/** | |
* \defgroup PlatformDefines Platform defines | |
* \desc Defines for platform the build is built for | |
* @{ | |
*/ | |
/*! | |
\brief PLATFORM_XBOX || PLATFORM_PS4 | |
*/ | |
/** @}*/ | |
/** @}*/ | |