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// All defines in this file are added from C++ side
// It simply exists for documentation purposes
#ifdef DOXYGEN
/**
* \defgroup Defines Defines
* \desc static defines
* @{
*/
/*!
\brief Define filled in with the current Major and Minor version (e.g. DAYZ_1_16)
*/
#define DAYZ_X_XX
/*!
\brief Enabled when game is in Buldozer mode
*/
#define BULDOZER
/*!
\brief Enabled when script is compiled for Workbench
*/
#define WORKBENCH
/*!
\note Present for server builds
*/
#define NO_GUI
/*!
\note Present for server builds
*/
#define NO_GUI_INGAME
/*!
\note Work in progress feature flag to prevent cursor from being hijacked by the game. Original intention was only DEVELOPER_DIAG but the fix later introduced problems in retail.
*/
#define FEATURE_CURSOR
/**
* \defgroup BuildDefines Build defines
* \desc Defines for different builds
* @{
*/
/*!
\brief Define present in Diag builds
*/
#define DIAG
/*!
\note A build is always either DEVELOPER or RELEASE, one is always active
*/
#define DEVELOPER
/*!
\note includes Diag
*/
#define RELEASE
/*!
\brief DIAG || DEVELOPER
*/
#define DIAG_DEVELOPER
/*!
\brief Define present in Experimental builds
*/
#define BUILD_EXPERIMENTAL
/** @}*/
/**
* \defgroup ServerDefines Server defines
* \desc Defines for dedicated server code
* \note Only defined when CGame.IsDedicatedServer equals true
* \note The platforms mentioned are the client platform, for game platform use PLATFORM defines
* @{
*/
/*!
\brief Define always present on dedicated servers
\note Should be preferred over using CGame.IsDedicatedServer when possible
*/
#define SERVER
/*!
\warning This is defined for Linux servers as well, as it targets Windows clients
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_WINDOWS
/*!
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_X1
/*!
\note A server is always either FOR_WINDOWS, FOR_X1 or FOR_PS4
*/
#define SERVER_FOR_PS4
/*!
\brief SERVER_FOR_X1 || SERVER_FOR_PS4
*/
#define SERVER_FOR_CONSOLE
/** @}*/
/**
* \defgroup PlatformDefines Platform defines
* \desc Defines for platform the build is built for
* @{
*/
#define PLATFORM_LINUX
#define PLATFORM_WINDOWS
#define PLATFORM_XBOX
#define PLATFORM_PS4
/*!
\brief PLATFORM_XBOX || PLATFORM_PS4
*/
#define PLATFORM_CONSOLE
/** @}*/
/** @}*/
#endif