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#ifdef GAME_TEMPLATE |
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[EditorAttribute("box", "GameLib/Scripted", "Script light", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
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class ScriptLightClass |
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{ |
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} |
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ScriptLightClass ScriptLightSource; |
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class ScriptLight: GenericEntity |
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{ |
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[Attribute("1", "flags", "Flags", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "4") } )] |
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int Flags; |
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[Attribute("1", "combobox", "Type", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "3") } )] |
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int Type; |
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[Attribute("1", "editbox", "Radius", "", NULL )] |
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float Radius; |
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[Attribute("1 1 1", "color", "Color", "", NULL )] |
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vector Color; |
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[Attribute("1", "editbox", "Intensity", "", NULL )] |
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float Intensity; |
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HLIGHT m_light; |
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void ScriptLight(IEntitySource src, IEntity parent) |
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{ |
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m_light = AddLight(this, LightType.POINT, LightFlags.DYNAMIC|LightFlags.CASTSHADOW, Radius, Color * Intensity); |
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} |
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void ~ScriptLight() |
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{ |
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if(m_light) |
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{ |
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RemoveLight(m_light); |
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} |
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} |
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} |
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#endif |