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class ClientData |
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{ |
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static ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker(); |
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static ref ScriptInvoker SyncEvent_OnEntityKilled = new ScriptInvoker(); |
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static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace = new ScriptInvoker(); |
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static ref array<Man> m_PlayerBaseList = new array<Man>; |
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static ref SyncPlayerList m_PlayerList; |
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static ref SyncPlayerList m_LastNewPlayers; |
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static ref OnlineServices m_OnlineServices; |
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static void ResetClientData() |
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{ |
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if ( m_PlayerBaseList ) |
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m_PlayerBaseList.Clear(); |
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if ( m_PlayerList && m_PlayerList.m_PlayerList ) |
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m_PlayerList.m_PlayerList.Clear(); |
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if ( m_LastNewPlayers && m_LastNewPlayers.m_PlayerList ) |
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m_LastNewPlayers.m_PlayerList.Clear(); |
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} |
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static void AddPlayerBase( Man player ) |
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{ |
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if ( m_PlayerBaseList && player != GetGame().GetPlayer() ) |
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m_PlayerBaseList.Insert( player ); |
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} |
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static void RemovePlayerBase( Man player ) |
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{ |
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if ( m_PlayerBaseList ) |
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m_PlayerBaseList.RemoveItem( player ); |
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} |
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static void SyncEvent_PreprocessPlayerList(SyncPlayerList player_list) |
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{ |
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foreach (auto sync_player : player_list.m_PlayerList) |
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{ |
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PlayerIdentity identity = sync_player.m_Identity; |
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if (!identity) |
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{ |
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ErrorEx("PlayerIdentity not synchronized before SyncPlayer", ErrorExSeverity.WARNING); |
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continue; |
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} |
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sync_player.m_UID = identity.GetPlainId(); |
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sync_player.m_PlayerName = identity.GetPlainName(); |
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} |
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} |
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static void SyncEvent_OnRecievedPlayerList( SyncPlayerList player_list ) |
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{ |
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if (m_PlayerList && m_PlayerList.m_PlayerList) |
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{ |
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} |
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SyncPlayerList new_players = SyncPlayerList.Compare(m_PlayerList, player_list); |
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if ( !m_LastNewPlayers ) |
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{ |
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m_LastNewPlayers = player_list; |
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} |
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else |
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{ |
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m_LastNewPlayers = SyncPlayerList.Compare( m_LastNewPlayers, new_players ); |
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} |
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m_PlayerList = SyncPlayerList.Compare(player_list, null); |
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#ifdef PLATFORM_CONSOLE |
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#ifndef PLATFORM_WINDOWS |
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array<string> newPlayersSimple = GetSimplePlayerList( new_players ); |
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OnlineServices.LoadPermissions( newPlayersSimple ); |
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OnlineServices.m_ClientServices.GetSessionService().OnSessionPlayerListUpdate(newPlayersSimple); |
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if ( new_players.m_PlayerList.Count() > 0 ) |
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{ |
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OnlineServices.LoadFriends(); |
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} |
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if ( g_Game.GetGameState() == DayZGameState.IN_GAME ) |
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{ |
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OnlineServices.SetMultiplayState(OnlineServices.GetMultiplayState()); |
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} |
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#endif |
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#endif |
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SyncEvent_OnPlayerListUpdate.Invoke( player_list ); |
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} |
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static array<string> GetSimplePlayerList() |
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{ |
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array<string> ids = new array<string>; |
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if ( m_PlayerList && m_PlayerList.m_PlayerList ) |
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{ |
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for ( int i = 0; i < m_PlayerList.m_PlayerList.Count(); i++ ) |
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{ |
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SyncPlayer player = m_PlayerList.m_PlayerList.Get( i ); |
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ids.Insert( player.m_UID ); |
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} |
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} |
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return ids; |
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} |
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static array<string> GetSimplePlayerList( SyncPlayerList list ) |
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{ |
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array<string> ids = new array<string>; |
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if ( list ) |
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{ |
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for ( int i = 0; i < list.m_PlayerList.Count(); i++ ) |
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{ |
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SyncPlayer player = list.m_PlayerList.Get( i ); |
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ids.Insert( player.m_UID ); |
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} |
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} |
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return ids; |
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} |
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static void SyncEvent_OnEntityKilled( SyncEntityKillInfo entity_killed_data ) |
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{ |
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SyncEvent_OnEntityKilled.Invoke(entity_killed_data.m_EntityVictim, entity_killed_data.m_EntityKiller, entity_killed_data.m_EntitySource, entity_killed_data.m_IsHeadShot ); |
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} |
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static void SyncEvent_OnPlayerIgnitedFireplace( EFireIgniteType igante_type ) |
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{ |
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SyncEvent_OnPlayerIgnitedFireplace.Invoke(igante_type); |
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} |
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} |