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class OnlineServices |
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{ |
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static ref ScriptInvoker m_FriendsAsyncInvoker = new ScriptInvoker(); |
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static ref ScriptInvoker m_PermissionsAsyncInvoker = new ScriptInvoker(); |
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static ref ScriptInvoker m_ServersAsyncInvoker = new ScriptInvoker(); |
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static ref ScriptInvoker m_ServerAsyncInvoker = new ScriptInvoker(); |
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static ref ScriptInvoker m_MuteUpdateAsyncInvoker = new ScriptInvoker(); |
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static ref ScriptInvoker m_ServerModLoadAsyncInvoker = new ScriptInvoker(); |
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static ref BiosClientServices m_ClientServices; |
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static ref TrialService m_TrialService; |
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protected static string m_InviteServerIP; |
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protected static int m_InviteServerPort; |
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protected static string m_CurrentServerIP; |
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protected static int m_CurrentServerPort; |
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protected static ref GetServersResultRow m_CurrentServerInfo; |
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protected static ref map<string, ref BiosFriendInfo> m_FriendsList; |
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protected static ref map<string, bool> m_MuteList; |
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protected static ref map<string, ref BiosPrivacyPermissionResultArray> m_PermissionsList; |
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protected static bool m_FirstFriendsLoad = true; |
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protected static bool m_MultiplayState = false; |
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protected static ref array<string> m_PendingInvites; |
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protected static ref BiosUser m_BiosUser; |
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static void Init() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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#ifndef PLATFORM_WINDOWS |
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if ( !m_TrialService ) |
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m_TrialService = new TrialService; |
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if ( !m_FriendsList ) |
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m_FriendsList = new map<string, ref BiosFriendInfo>; |
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if ( !m_MuteList ) |
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m_MuteList = new map<string, bool>; |
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if ( !m_PermissionsList ) |
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m_PermissionsList = new map<string, ref BiosPrivacyPermissionResultArray>; |
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m_FriendsList.Clear(); |
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m_PermissionsList.Clear(); |
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m_MuteList.Clear(); |
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#endif |
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#endif |
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GetClientServices(); |
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} |
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static bool IsInitialized() |
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{ |
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return ( m_ClientServices != null ); |
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} |
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static void GetClientServices() |
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{ |
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BiosUserManager user_manager = GetGame().GetUserManager(); |
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if ( user_manager ) |
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{ |
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BiosUser selected_user = user_manager.GetSelectedUser(); |
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if ( selected_user ) |
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{ |
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m_ClientServices = selected_user.GetClientServices(); |
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} |
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#ifdef PLATFORM_WINDOWS |
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array<ref BiosUser> user_list = new array<ref BiosUser>; |
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user_manager.GetUserList( user_list ); |
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if ( user_list.Count() > 0 ) |
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{ |
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m_ClientServices = user_list.Get( 0 ).GetClientServices(); |
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} |
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#endif |
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} |
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else |
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{ |
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Error( "BiosClientServices Error: Usermanager does not exist." ); |
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} |
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} |
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static bool ErrorCaught( EBiosError error ) |
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{ |
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switch ( error ) |
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{ |
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case EBiosError.OK: |
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{ |
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return false; |
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} |
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} |
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DebugPrint.LogErrorAndTrace( string.Format("BiosClientServices Error: %1", ErrorModuleHandler.GetClientMessage(ErrorCategory.BIOSError, error)) ); |
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return true; |
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} |
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static void LoadServers( notnull GetServersInput inputValues ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetLobbyService().GetServers( inputValues ); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void GetFavoriteServers(TStringArray favServers) |
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{ |
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m_ClientServices.GetLobbyService().GetFavoriteServers(favServers); |
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} |
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static void GetCachedFavServerInfo(array<ref CachedServerInfo> favServersInfoCache) |
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{ |
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m_ClientServices.GetLobbyService().GetCachedFavoriteServerInfo(favServersInfoCache); |
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} |
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static void SetServerFavorited(string ipAddress, int port, int steamQueryPort, bool is_favorited ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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if ( is_favorited ) |
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{ |
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m_ClientServices.GetLobbyService().AddServerFavorite( ipAddress, port, steamQueryPort ); |
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} |
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else |
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{ |
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m_ClientServices.GetLobbyService().RemoveServerFavorite( ipAddress, port, steamQueryPort ); |
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} |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void GetCurrentServerInfo( string ip, int port ) |
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{ |
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GetClientServices(); |
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m_CurrentServerIP = ip; |
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m_CurrentServerPort = port; |
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GetServersInput inputValues = new GetServersInput; |
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inputValues.SetHostIp( ip ); |
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inputValues.SetHostPort( port ); |
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inputValues.m_Page = 0; |
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inputValues.m_RowsPerPage = 10; |
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inputValues.m_Platform = 1; |
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#ifdef PLATFORM_XBOX |
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inputValues.m_Platform = 2; |
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#endif |
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#ifdef PLATFORM_PS4 |
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inputValues.m_Platform = 3; |
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#endif |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetLobbyService().GetServers( inputValues ); |
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} |
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} |
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static GetServersResultRow GetCurrentServerInfo() |
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{ |
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if (m_CurrentServerInfo) |
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return m_CurrentServerInfo; |
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else |
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return g_Game.GetHostData(); |
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} |
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static void ClearCurrentServerInfo() |
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{ |
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m_CurrentServerInfo = null; |
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m_CurrentServerIP = ""; |
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m_CurrentServerPort = 0; |
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} |
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static void SetInviteServerInfo( string ip, int port ) |
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{ |
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m_InviteServerIP = ip; |
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m_InviteServerPort = port; |
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} |
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static void GetInviteServerInfo( out string ip, out int port ) |
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{ |
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ip = m_InviteServerIP; |
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port = m_InviteServerPort; |
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} |
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static void OnLoadServersAsync( GetServersResult result_list, EBiosError error, string response ) |
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{ |
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if ( !ErrorCaught( error ) ) |
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{ |
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if ( m_CurrentServerIP != "" && m_CurrentServerPort > 0 ) |
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{ |
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foreach ( GetServersResultRow result : result_list.m_Results ) |
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{ |
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if ( result.m_HostIp == m_CurrentServerIP && result.m_HostPort == m_CurrentServerPort ) |
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{ |
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m_CurrentServerInfo = result; |
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m_CurrentServerIP = ""; |
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m_CurrentServerPort = 0; |
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} |
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} |
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} |
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m_ServersAsyncInvoker.Invoke( result_list, error, response ); |
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} |
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else |
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{ |
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m_ServersAsyncInvoker.Invoke( null, error, "" ); |
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} |
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} |
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static void LoadFriends() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSocialService().GetFriendsAsync(); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void ShowUserProfile( string uid ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSocialService().ShowUserProfileAsync( uid ); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void OnUserProfileAsync(EBiosError error) |
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{ |
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ErrorCaught( error ); |
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} |
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static void OnFriendsAsync( BiosFriendInfoArray friend_list, EBiosError error ) |
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{ |
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if ( !ErrorCaught( error ) ) |
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{ |
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m_FriendsAsyncInvoker.Invoke( friend_list ); |
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array<string> friends_simple = new array<string>; |
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for ( int i = 0; i < friend_list.Count(); ++i ) |
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{ |
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string uid = friend_list[i].m_Uid; |
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BiosFriendInfo storedBfi = m_FriendsList[uid]; |
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BiosFriendInfo newBfi = friend_list[i]; |
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if (storedBfi) |
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{ |
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if ( !BiosFriendInfo.Compare( storedBfi, newBfi ) ) |
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{ |
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friends_simple.Insert( newBfi.m_Uid ); |
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} |
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m_FriendsList.Set( uid, newBfi ); |
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} |
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else |
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{ |
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m_FriendsList.Insert( uid, newBfi ); |
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friends_simple.Insert( newBfi.m_Uid ); |
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} |
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} |
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if ( !m_FirstFriendsLoad ) |
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{ |
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if ( ClientData.m_LastNewPlayers && ClientData.m_LastNewPlayers.m_PlayerList.Count() > 0 ) |
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{ |
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foreach ( SyncPlayer player : ClientData.m_LastNewPlayers.m_PlayerList ) |
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{ |
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if ( m_FriendsList.Contains( player.m_UID ) ) |
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{ |
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NotificationSystem.AddNotification( NotificationType.FRIEND_CONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED, player.m_PlayerName + " " + "#ps4_invite_has_joined_your_session" ); |
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} |
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} |
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ClientData.m_LastNewPlayers.m_PlayerList.Clear(); |
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} |
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} |
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m_FirstFriendsLoad = false; |
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} |
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} |
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static void LoadPermissions( array<string> player_list ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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array<EBiosPrivacyPermission> perms = new array<EBiosPrivacyPermission>; |
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perms.Insert( EBiosPrivacyPermission.COMMUNICATE_VOICE ); |
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ErrorCaught( m_ClientServices.GetPrivacyService().GetPermissionsAsync( player_list, perms ) ); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void OnPermissionsAsync( BiosPrivacyUidResultArray result_list, EBiosError error ) |
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{ |
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if ( !ErrorCaught( error ) ) |
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{ |
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BiosPrivacyUidResultArray new_list = new BiosPrivacyUidResultArray; |
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for ( int i = 0; i < result_list.Count(); i++ ) |
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{ |
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BiosPrivacyUidResult result = result_list.Get( i ); |
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string uid = result.m_Uid; |
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BiosPrivacyPermissionResultArray result_array = m_PermissionsList.Get( uid ); |
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BiosPrivacyPermissionResultArray result_array2 = result.m_Results; |
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if ( result_array && result_array2 ) |
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{ |
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if ( !BiosPrivacyPermissionResult.Compare( result_array.Get( 0 ), result_array2.Get( 0 ) ) ) |
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{ |
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new_list.Insert( result ); |
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m_PermissionsList.Set( uid, result_array2 ); |
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} |
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} |
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else |
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{ |
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m_PermissionsList.Insert( uid, result_array2 ); |
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new_list.Insert( result ); |
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} |
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} |
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m_PermissionsAsyncInvoker.Invoke( new_list ); |
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} |
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} |
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static bool IsPlayerMuted( string id ) |
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{ |
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if ( m_MuteList.Contains( id ) ) |
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{ |
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return m_MuteList.Get( id ); |
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} |
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return false; |
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} |
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static bool MutePlayer( string id, bool mute ) |
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{ |
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if ( m_MuteList.Contains( id ) ) |
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{ |
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m_MuteList.Set( id, mute ); |
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} |
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else |
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{ |
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m_MuteList.Insert( id, mute ); |
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} |
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ScriptInputUserData ctx = new ScriptInputUserData(); |
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ctx.Write( INPUT_UDT_USER_MUTE_XBOX ); |
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ctx.Write( id ); |
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ctx.Write( mute ); |
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ctx.Send(); |
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return true; |
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} |
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static map<string, bool> GetMuteList() |
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{ |
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return m_MuteList; |
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} |
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static void ShowInviteScreen() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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string addr; |
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int port; |
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if ( GetGame().GetHostAddress( addr, port ) ) |
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{ |
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ErrorCaught( m_ClientServices.GetSessionService().ShowInviteToGameplaySessionAsync( addr, port ) ); |
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} |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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#endif |
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} |
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static void LoadMPPrivilege() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.MULTIPLAYER_GAMEPLAY, true ) ); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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#else |
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OnLoadMPPrivilege( EBiosError.OK ); |
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#endif |
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} |
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static void LoadVoicePrivilege() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.COMMUNICATE_VOICE, true ) ); |
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} |
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else |
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{ |
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DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
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} |
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} |
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static void OnLoadMPPrivilege( EBiosError err ) |
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{ |
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if ( !ErrorCaught( err ) ) |
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{ |
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g_Game.TryConnect(); |
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} |
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else |
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{ |
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if ( g_Game.GetGameState() != DayZGameState.MAIN_MENU ) |
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{ |
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g_Game.MainMenuLaunch(); |
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} |
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else |
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{ |
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g_Game.SetLoadState( DayZLoadState.MAIN_MENU_START ); |
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g_Game.GamepadCheck(); |
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} |
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} |
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} |
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static void OnLoadVoicePrivilege( EBiosError err ) |
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{ |
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if ( g_Game.GetGameState() == DayZGameState.IN_GAME ) |
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{ |
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#ifdef PLATFORM_PS4 |
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GetGame().GetWorld().DisableReceiveVoN( ErrorCaught( err ) ); |
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#endif |
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GetGame().GetWorld().DisableTransmitVoN( ErrorCaught( err ) ); |
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} |
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} |
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static void SetSessionHandle( string handle ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSessionService().m_CurrentHandle = handle; |
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} |
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} |
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static string GetSessionHandle() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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return m_ClientServices.GetSessionService().m_CurrentHandle; |
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} |
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return ""; |
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} |
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static void GetSession() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSessionService().TryGetSession( GetSessionHandle() ); |
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} |
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} |
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static BiosUser GetBiosUser() |
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{ |
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return m_BiosUser; |
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} |
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static void SetBiosUser(BiosUser user) |
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{ |
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m_BiosUser = user; |
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} |
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static bool GetMultiplayState() |
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{ |
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return m_MultiplayState; |
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} |
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static void SetMultiplayState( bool state ) |
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{ |
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m_MultiplayState = state; |
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bool is_multiplay; |
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if ( ClientData.GetSimplePlayerList() ) |
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is_multiplay = state && ( ClientData.GetSimplePlayerList().Count() > 1 ); |
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if ( m_ClientServices ) |
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m_ClientServices.GetSessionService().SetMultiplayState(is_multiplay); |
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} |
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static void EnterGameplaySession() |
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{ |
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string addr; |
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int port; |
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if ( GetGame().GetHostAddress( addr, port ) ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSessionService().EnterGameplaySessionAsync( addr, port ); |
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SetMultiplayState(true); |
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} |
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} |
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} |
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static void LeaveGameplaySession() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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GetServersResultRow currentServerInfo = GetCurrentServerInfo(); |
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if ( currentServerInfo ) |
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m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(currentServerInfo.m_HostIp, currentServerInfo.m_HostPort); |
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else if ( m_CurrentServerIP != "" ) |
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m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(m_CurrentServerIP, m_CurrentServerPort); |
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SetMultiplayState(false); |
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m_FirstFriendsLoad = true; |
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if ( m_FriendsList ) |
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m_FriendsList.Clear(); |
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} |
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} |
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static void SetGameplayActivity() |
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{ |
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string addr; |
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int port; |
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if ( GetGame().GetHostAddress( addr, port ) ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_ClientServices.GetSessionService().SetGameplayActivityAsync( addr, port ); |
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} |
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} |
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} |
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static void SetPendingInviteList( array<string> invitees ) |
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{ |
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string addr; |
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int port; |
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if ( GetGame().GetHostAddress( addr, port ) ) |
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{ |
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GetClientServices(); |
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if ( m_ClientServices ) |
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{ |
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m_PendingInvites = invitees; |
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m_ClientServices.GetSessionService().InviteToGameplaySessionAsync( addr, port, GetPendingInviteList() ); |
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} |
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} |
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else |
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{ |
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m_PendingInvites = invitees; |
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} |
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} |
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static array<string> GetPendingInviteList() |
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{ |
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array<string> already_on_server = ClientData.GetSimplePlayerList(); |
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if ( already_on_server && m_PendingInvites ) |
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{ |
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array<string> new_to_server = new array<string>; |
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foreach ( string invitee : m_PendingInvites ) |
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{ |
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if ( already_on_server.Find( invitee ) == -1 ) |
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{ |
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new_to_server.Insert( invitee ); |
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} |
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} |
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return new_to_server; |
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} |
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else |
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{ |
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return m_PendingInvites; |
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} |
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} |
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static void ClearPendingInviteList( array<string> invitees ) |
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{ |
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delete m_PendingInvites; |
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} |
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static int m_AutoConnectTries = 0; |
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static void AutoConnectToEmptyServer() |
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{ |
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GetClientServices(); |
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if ( m_ClientServices && m_AutoConnectTries == 0 ) |
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{ |
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m_AutoConnectTries = 1; |
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GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput; |
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input.SetOfficial( true ); |
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m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input ); |
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} |
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} |
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static GetServersResultRow GetRandomFreeResult( GetFirstServerWithEmptySlotResult results ) |
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{ |
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GetServersResultRow result; |
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array<ref GetServersResultRow> results_free = new array<ref GetServersResultRow>; |
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|
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if ( results && results.m_Result && results.m_Result.m_Results && results.m_Result.m_Results.Count() > 0 ) |
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{ |
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foreach ( GetServersResultRow result_temp : results.m_Result.m_Results ) |
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{ |
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if ( result_temp.m_FreeSlots > 0 ) |
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{ |
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results_free.Insert( result_temp ); |
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} |
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} |
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} |
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return results_free.GetRandomElement(); |
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} |
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static void OnAutoConnectToEmptyServer( GetFirstServerWithEmptySlotResult result_list, EBiosError error ) |
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{ |
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if ( !ErrorCaught( error ) ) |
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{ |
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GetServersResultRow result = GetRandomFreeResult( result_list ); |
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if ( result ) |
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{ |
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g_Game.ConnectFromServerBrowser( result.m_HostIp, result.m_HostPort ); |
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m_AutoConnectTries = 0; |
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return; |
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} |
|
else |
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{ |
|
GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#str_xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() ); |
|
} |
|
} |
|
|
|
if ( m_AutoConnectTries < 3 ) |
|
{ |
|
m_AutoConnectTries++; |
|
GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput; |
|
input.SetOfficial( true ); |
|
m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input ); |
|
} |
|
else |
|
{ |
|
GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() ); |
|
} |
|
} |
|
|
|
static void GetServerModList( string server_id ) |
|
{ |
|
GetClientServices(); |
|
if ( m_ClientServices ) |
|
{ |
|
m_ClientServices.GetLobbyService().GetServerModList( server_id ); |
|
} |
|
} |
|
|
|
static void OnGetServerModList( GetServerModListResult result_list, EBiosError error ) |
|
{ |
|
if ( !ErrorCaught( error ) ) |
|
{ |
|
m_ServerModLoadAsyncInvoker.Invoke( result_list ); |
|
} |
|
} |
|
|
|
static bool IsGameTrial( bool sim ) |
|
{ |
|
#ifdef PLATFORM_XBOX |
|
#ifndef PLATFORM_WINDOWS |
|
if ( m_TrialService ) |
|
return m_TrialService.IsGameTrial( sim ); |
|
#endif |
|
#endif |
|
return false; |
|
} |
|
|
|
static bool IsGameActive( bool sim ) |
|
{ |
|
#ifdef PLATFORM_XBOX |
|
#ifndef PLATFORM_WINDOWS |
|
if ( m_TrialService ) |
|
return m_TrialService.IsGameActive( sim ); |
|
#endif |
|
#endif |
|
return false; |
|
} |
|
|
|
static bool CheckUpdate() |
|
{ |
|
GetClientServices(); |
|
if ( m_ClientServices ) |
|
{ |
|
EBiosError error = m_ClientServices.GetPackageService().CheckUpdateAsync(); |
|
|
|
if ( !error ) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static void PromptUpdate() |
|
{ |
|
GetClientServices(); |
|
if ( m_ClientServices ) |
|
{ |
|
m_ClientServices.GetPackageService().PromptUpdateAsync(); |
|
} |
|
} |
|
} |