|
|
|
class SoundLookupTable |
|
{ |
|
void SoundLookupTable() |
|
{ |
|
m_soundBuilders = new map<int, ref array<SoundObjectBuilder>>(); |
|
} |
|
|
|
void InitTable(string tableCategoryName, string parameterName) |
|
{ |
|
m_tableCategoryName = tableCategoryName; |
|
m_parameterName = parameterName; |
|
} |
|
|
|
void LoadTable(string soundLookupTableName) |
|
{ |
|
string path = "CfgSoundTables " + m_tableCategoryName + " " + soundLookupTableName; |
|
|
|
|
|
int soundCount = GetGame().ConfigGetChildrenCount(path); |
|
|
|
for(int i = 0; i < soundCount; i++) |
|
{ |
|
string soundClassName; |
|
GetGame().ConfigGetChildName(path, i, soundClassName); |
|
string soundClassPath = path + " " + soundClassName + " "; |
|
|
|
string parameter; |
|
GetGame().ConfigGetText(soundClassPath + m_parameterName, parameter); |
|
|
|
array<string> soundSetNames = new array<string>; |
|
GetGame().ConfigGetTextArray(soundClassPath + "soundSets", soundSetNames); |
|
|
|
|
|
array<SoundObjectBuilder> soundObjectBuilders = new array<SoundObjectBuilder>; |
|
for(int j = 0; j < soundSetNames.Count(); j++) |
|
{ |
|
AnimSoundObjectBuilderBank bank = AnimSoundObjectBuilderBank.GetInstance(); |
|
SoundObjectBuilder soundObjectBuilder = bank.GetBuilder(soundSetNames.Get(j)); |
|
|
|
if(soundObjectBuilder != NULL) |
|
soundObjectBuilders.Insert(soundObjectBuilder); |
|
} |
|
|
|
if(soundObjectBuilders.Count() > 0) |
|
{ |
|
|
|
m_soundBuilders.Insert(parameter.Hash(), soundObjectBuilders); |
|
} |
|
} |
|
} |
|
|
|
SoundObjectBuilder GetSoundBuilder(int parameterHash) |
|
{ |
|
array<SoundObjectBuilder> soundObjects = m_soundBuilders.Get(parameterHash); |
|
|
|
if(soundObjects == NULL || soundObjects.Count() == 0) |
|
{ |
|
return NULL; |
|
} |
|
else if (soundObjects.Count() == 1) |
|
{ |
|
return soundObjects.Get(0); |
|
} |
|
else |
|
{ |
|
int index = Math.RandomInt(0, soundObjects.Count()); |
|
return soundObjects.Get(index); |
|
} |
|
} |
|
|
|
|
|
private string m_tableCategoryName; |
|
private string m_parameterName; |
|
private ref map<int, ref array<SoundObjectBuilder>> m_soundBuilders; |
|
} |
|
|
|
|
|
class StepSoundLookupTable extends SoundLookupTable |
|
{ |
|
void StepSoundLookupTable() |
|
{ |
|
InitTable("CfgStepSoundTables", "surface"); |
|
} |
|
} |
|
|
|
class AttachmentSoundLookupTable extends SoundLookupTable |
|
{ |
|
void AttachmentSoundLookupTable() |
|
{ |
|
InitTable("CfgAttachmentSoundTables", "category"); |
|
} |
|
} |
|
|
|
class PlayerVoiceLookupTable extends SoundLookupTable |
|
{ |
|
ref NoiseParams m_NoiseParams; |
|
|
|
void PlayerVoiceLookupTable() |
|
{ |
|
InitTable("CfgVoiceSoundTables", "category"); |
|
} |
|
|
|
void SetNoiseParam(NoiseParams param) |
|
{ |
|
m_NoiseParams = param; |
|
} |
|
|
|
NoiseParams GetNoiseParam() |
|
{ |
|
return m_NoiseParams; |
|
} |
|
} |
|
|
|
|
|
class ImpactSoundLookupTable extends SoundLookupTable |
|
{ |
|
void ImpactSoundLookupTable() |
|
{ |
|
InitTable("CfgImpactSoundTables", "surface"); |
|
} |
|
} |
|
|
|
class ActionSoundLookupTable extends SoundLookupTable |
|
{ |
|
void ActionSoundLookupTable() |
|
{ |
|
InitTable("CfgActionsSoundTables", "category"); |
|
} |
|
} |
|
|
|
|
|
class AnimSoundObjectBuilderBank |
|
{ |
|
void AnimSoundObjectBuilderBank() |
|
{ |
|
m_pBuilders = new map<int, ref SoundObjectBuilder>(); |
|
} |
|
|
|
|
|
static AnimSoundObjectBuilderBank GetInstance() |
|
{ |
|
if(m_instance == NULL) |
|
m_instance = new AnimSoundObjectBuilderBank(); |
|
|
|
return m_instance; |
|
} |
|
|
|
|
|
SoundObjectBuilder GetBuilder(string soundSetName) |
|
{ |
|
int soundSetNameHash = soundSetName.Hash(); |
|
|
|
SoundObjectBuilder builder = m_pBuilders.Get(soundSetNameHash); |
|
if(builder == NULL) |
|
{ |
|
SoundParams params = new SoundParams(soundSetName); |
|
if(params.IsValid()) |
|
{ |
|
builder = new SoundObjectBuilder(params); |
|
m_pBuilders.Insert(soundSetNameHash, builder); |
|
} |
|
else |
|
{ |
|
Print("AnimSoundObjectBuilderBank: Invalid sound set \"" + soundSetName + "\"."); |
|
return NULL; |
|
} |
|
} |
|
return builder; |
|
} |
|
|
|
private static ref AnimSoundObjectBuilderBank m_instance; |
|
private autoptr map<int, ref SoundObjectBuilder> m_pBuilders; |
|
} |
|
|
|
|
|
class AnimSoundLookupTableBank |
|
{ |
|
void AnimSoundLookupTableBank() |
|
{ |
|
m_pTables = new map<int, ref SoundLookupTable>(); |
|
} |
|
|
|
|
|
static AnimSoundLookupTableBank GetInstance() |
|
{ |
|
if(m_instance == NULL) |
|
m_instance = new AnimSoundLookupTableBank(); |
|
|
|
return m_instance; |
|
} |
|
|
|
|
|
SoundLookupTable GetStepTable(string tableName) |
|
{ |
|
int tableNameHash = tableName.Hash(); |
|
|
|
SoundLookupTable table = m_pTables.Get(tableNameHash); |
|
if(table == NULL) |
|
{ |
|
table = new StepSoundLookupTable(); |
|
table.LoadTable(tableName); |
|
m_pTables.Insert(tableNameHash, table); |
|
} |
|
return table; |
|
} |
|
|
|
SoundLookupTable GetImpactTable(string tableName) |
|
{ |
|
int tableNameHash = tableName.Hash(); |
|
|
|
SoundLookupTable table = m_pTables.Get(tableNameHash); |
|
if(table == NULL) |
|
{ |
|
table = new ImpactSoundLookupTable(); |
|
table.LoadTable(tableName); |
|
m_pTables.Insert(tableNameHash, table); |
|
} |
|
return table; |
|
} |
|
|
|
SoundLookupTable GetActionTable(string tableName) |
|
{ |
|
int tableNameHash = tableName.Hash(); |
|
|
|
SoundLookupTable table = m_pTables.Get(tableNameHash); |
|
if(table == NULL) |
|
{ |
|
table = new ActionSoundLookupTable(); |
|
table.LoadTable(tableName); |
|
m_pTables.Insert(tableNameHash, table); |
|
} |
|
return table; |
|
} |
|
|
|
private static ref AnimSoundLookupTableBank m_instance; |
|
private autoptr map<int, ref SoundLookupTable> m_pTables; |
|
} |
|
|