DayZ_Scripts / scripts /3_Game /DayZ /DayZAnimEventMaps.c
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//individual sound table consisting of map of parameter hashes as keys and soundbuilder array as values
class SoundLookupTable
{
void SoundLookupTable()
{
m_soundBuilders = new map<int, ref array<SoundObjectBuilder>>();
}
void InitTable(string tableCategoryName, string parameterName)
{
m_tableCategoryName = tableCategoryName;
m_parameterName = parameterName;
}
void LoadTable(string soundLookupTableName)
{
string path = "CfgSoundTables " + m_tableCategoryName + " " + soundLookupTableName;
//load all classes names
int soundCount = GetGame().ConfigGetChildrenCount(path);
for(int i = 0; i < soundCount; i++)
{
string soundClassName;
GetGame().ConfigGetChildName(path, i, soundClassName);
string soundClassPath = path + " " + soundClassName + " ";
string parameter;
GetGame().ConfigGetText(soundClassPath + m_parameterName, parameter);
array<string> soundSetNames = new array<string>;
GetGame().ConfigGetTextArray(soundClassPath + "soundSets", soundSetNames);
//TODO create SoundObject for every entry, save in Game?
array<SoundObjectBuilder> soundObjectBuilders = new array<SoundObjectBuilder>;
for(int j = 0; j < soundSetNames.Count(); j++)
{
AnimSoundObjectBuilderBank bank = AnimSoundObjectBuilderBank.GetInstance();
SoundObjectBuilder soundObjectBuilder = bank.GetBuilder(soundSetNames.Get(j));
if(soundObjectBuilder != NULL)
soundObjectBuilders.Insert(soundObjectBuilder);
}
if(soundObjectBuilders.Count() > 0)
{
//Print("SoundLookupTable::LoadTable: path: " + path + " param:" + parameter + " param#:" + parameter.Hash() + " objBuildersCount: " + soundObjectBuilders.Count());
m_soundBuilders.Insert(parameter.Hash(), soundObjectBuilders);
}
}
}
SoundObjectBuilder GetSoundBuilder(int parameterHash)
{
array<SoundObjectBuilder> soundObjects = m_soundBuilders.Get(parameterHash);
if(soundObjects == NULL || soundObjects.Count() == 0)
{
return NULL;
}
else if (soundObjects.Count() == 1)
{
return soundObjects.Get(0);
}
else
{
int index = Math.RandomInt(0, soundObjects.Count());
return soundObjects.Get(index);
}
}
private string m_tableCategoryName;
private string m_parameterName;
private ref map<int, ref array<SoundObjectBuilder>> m_soundBuilders;
}
class StepSoundLookupTable extends SoundLookupTable
{
void StepSoundLookupTable()
{
InitTable("CfgStepSoundTables", "surface");
}
}
class AttachmentSoundLookupTable extends SoundLookupTable
{
void AttachmentSoundLookupTable()
{
InitTable("CfgAttachmentSoundTables", "category");
}
}
class PlayerVoiceLookupTable extends SoundLookupTable
{
ref NoiseParams m_NoiseParams;
void PlayerVoiceLookupTable()
{
InitTable("CfgVoiceSoundTables", "category");
}
void SetNoiseParam(NoiseParams param)
{
m_NoiseParams = param;
}
NoiseParams GetNoiseParam()
{
return m_NoiseParams;
}
}
class ImpactSoundLookupTable extends SoundLookupTable
{
void ImpactSoundLookupTable()
{
InitTable("CfgImpactSoundTables", "surface");
}
}
class ActionSoundLookupTable extends SoundLookupTable
{
void ActionSoundLookupTable()
{
InitTable("CfgActionsSoundTables", "category");
}
}
class AnimSoundObjectBuilderBank
{
void AnimSoundObjectBuilderBank()
{
m_pBuilders = new map<int, ref SoundObjectBuilder>();
}
static AnimSoundObjectBuilderBank GetInstance()
{
if(m_instance == NULL)
m_instance = new AnimSoundObjectBuilderBank();
return m_instance;
}
SoundObjectBuilder GetBuilder(string soundSetName)
{
int soundSetNameHash = soundSetName.Hash();
SoundObjectBuilder builder = m_pBuilders.Get(soundSetNameHash);
if(builder == NULL)
{
SoundParams params = new SoundParams(soundSetName);
if(params.IsValid())
{
builder = new SoundObjectBuilder(params);
m_pBuilders.Insert(soundSetNameHash, builder);
}
else
{
Print("AnimSoundObjectBuilderBank: Invalid sound set \"" + soundSetName + "\".");
return NULL;
}
}
return builder;
}
private static ref AnimSoundObjectBuilderBank m_instance;
private autoptr map<int, ref SoundObjectBuilder> m_pBuilders;
}
class AnimSoundLookupTableBank
{
void AnimSoundLookupTableBank()
{
m_pTables = new map<int, ref SoundLookupTable>();
}
static AnimSoundLookupTableBank GetInstance()
{
if(m_instance == NULL)
m_instance = new AnimSoundLookupTableBank();
return m_instance;
}
SoundLookupTable GetStepTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new StepSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
SoundLookupTable GetImpactTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new ImpactSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
SoundLookupTable GetActionTable(string tableName)
{
int tableNameHash = tableName.Hash();
SoundLookupTable table = m_pTables.Get(tableNameHash);
if(table == NULL)
{
table = new ActionSoundLookupTable();
table.LoadTable(tableName);
m_pTables.Insert(tableNameHash, table);
}
return table;
}
private static ref AnimSoundLookupTableBank m_instance;
private autoptr map<int, ref SoundLookupTable> m_pTables;
}