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class EffBulletImpactBase : EffectParticle |
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{ |
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static const int SURVIVOR_HEAD = 0; |
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static const int INFECTED_HEAD = 3; |
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static float DEFAULT_PROJECTILE_WEIGHT = 0.015; |
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float MIN_SCALING_PARAM = 0.1; |
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Object m_DirectHit; |
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float m_StoppingForce; |
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float m_Weight; |
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int m_ImpactType; |
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int m_ComponentIndex; |
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vector m_Pos; |
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vector m_SurfNormal; |
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vector m_ExitPos; |
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vector m_InSpeed; |
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vector m_OutSpeed; |
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string m_AmmoType; |
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static vector INVALID = "0 0 0"; |
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int m_ParticleEnter = -1; |
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int m_ParticleExit = -1; |
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int m_ParticleRicochet = -1; |
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float m_EnterSplashCoef = 0.003; |
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float m_ExitSplashCoef = 0.002; |
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float m_RicochetSplashCoef = 0.002; |
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float m_EnterAngledSplashCoef = 0.01; |
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float m_AngledEnter = 0.40; |
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void EffBulletImpactBase() |
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{ |
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} |
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override void OnCheckUpdate() |
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{ |
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} |
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void SetEnterParticle(int id) |
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{ |
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m_ParticleEnter = id; |
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} |
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void SetExitParticle(int id) |
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{ |
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m_ParticleExit = id; |
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} |
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void SetRicochetParticle(int id) |
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{ |
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m_ParticleRicochet = id; |
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} |
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void SetSingleParticle(int id) |
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{ |
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SetEnterParticle(id); |
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SetExitParticle(id); |
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SetRicochetParticle(id); |
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} |
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void SetAngledEnterValue(float f) |
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{ |
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m_AngledEnter = f; |
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} |
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void EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) |
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{ |
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m_DirectHit = directHit; |
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m_Pos = pos; |
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m_ImpactType = impact_type; |
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m_ComponentIndex = componentIndex; |
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m_SurfNormal = surfNormal; |
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m_ExitPos = exitPos; |
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m_InSpeed = inSpeed; |
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m_OutSpeed = outSpeed; |
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m_AmmoType = ammoType; |
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m_Weight = GetGame().ConfigGetFloat("CfgAmmo " + ammoType + " weight"); |
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m_StoppingForce = CalculateStoppingForce(m_InSpeed.Length(), m_OutSpeed.Length(), ammoType, m_Weight); |
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} |
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float CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight) |
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{ |
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if ( m_ImpactType == ImpactTypes.MELEE ) |
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{ |
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return Math.RandomFloat(50, 100); |
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} |
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float projectile_weight_coef = weight / DEFAULT_PROJECTILE_WEIGHT; |
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float stopping_force = (in_speedf - out_speedf) * projectile_weight_coef; |
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return stopping_force; |
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} |
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void OnEnterCalculations( Particle p ) |
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{ |
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float velocity_min = (m_StoppingForce * m_EnterSplashCoef); |
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float velocity_max = (m_StoppingForce * m_EnterSplashCoef); |
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float size = (m_StoppingForce * m_EnterSplashCoef); |
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float birth_rate = (m_StoppingForce * m_EnterSplashCoef); |
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float air_resistance = velocity_min; |
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float lifetime = (m_StoppingForce * m_EnterSplashCoef); |
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float lifetime_rnd = (m_StoppingForce * m_EnterSplashCoef); |
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if ( m_AmmoType == "Bullet_12GaugePellets" ) |
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{ |
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birth_rate *= 0.5; |
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velocity_min *= 2; |
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velocity_max *= 2; |
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} |
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if (velocity_min < 0.75) |
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velocity_min = 0.75; |
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if (size < 0.75) |
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size = 0.75; |
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if (lifetime < 0.5) |
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lifetime = 0.5; |
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if (lifetime_rnd < 0.5) |
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lifetime_rnd = 0.5; |
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if (velocity_max < 1) |
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velocity_max = 1; |
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p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
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p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
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p.ScaleParticleParam(EmitorParam.SIZE, size); |
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p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
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p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE, air_resistance); |
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p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE_RND, air_resistance); |
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p.ScaleParticleParam(EmitorParam.LIFETIME, lifetime); |
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p.ScaleParticleParam(EmitorParam.LIFETIME_RND, lifetime_rnd); |
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} |
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void OnExitCalculations(Particle p, float outSpeedf) |
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{ |
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float velocity_min = 1 + (outSpeedf * m_ExitSplashCoef); |
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float velocity_max = 1 + (outSpeedf * m_ExitSplashCoef); |
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float size = 1 + ( outSpeedf * m_ExitSplashCoef); |
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float birth_rate = 1 + (outSpeedf * m_ExitSplashCoef); |
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if (velocity_min < MIN_SCALING_PARAM) |
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velocity_min = MIN_SCALING_PARAM; |
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if (size < MIN_SCALING_PARAM) |
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size = MIN_SCALING_PARAM; |
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if (birth_rate < MIN_SCALING_PARAM) |
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birth_rate = MIN_SCALING_PARAM; |
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p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
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p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
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p.ScaleParticleParam(EmitorParam.SIZE, size); |
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p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
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} |
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void OnRicochetCalculations(Particle p, float outspeedf) |
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{ |
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float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
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float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
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float size = MIN_SCALING_PARAM + ( m_StoppingForce * m_RicochetSplashCoef); |
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float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
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if (velocity_min < MIN_SCALING_PARAM) |
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velocity_min = MIN_SCALING_PARAM; |
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if (size < MIN_SCALING_PARAM) |
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size = MIN_SCALING_PARAM; |
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if (birth_rate < MIN_SCALING_PARAM) |
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birth_rate = MIN_SCALING_PARAM; |
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p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
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p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
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p.ScaleParticleParam(EmitorParam.SIZE, size); |
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p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
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} |
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void OnEnterAngledCalculations(Particle p) |
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{ |
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float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
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float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
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float size = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
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float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
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if (velocity_min < MIN_SCALING_PARAM) |
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velocity_min = MIN_SCALING_PARAM; |
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if (size < MIN_SCALING_PARAM) |
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size = MIN_SCALING_PARAM; |
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if (birth_rate < MIN_SCALING_PARAM) |
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birth_rate = MIN_SCALING_PARAM; |
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p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
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p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
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p.ScaleParticleParam(EmitorParam.SIZE, size); |
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p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
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} |
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override void Event_OnStarted() |
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{ |
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Particle p; |
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vector particle_orientation; |
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float outSpeedf = m_OutSpeed.Length(); |
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ParticleManager gPM = ParticleManager.GetInstance(); |
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if ( m_ImpactType == ImpactTypes.RICOCHET ) |
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{ |
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p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos); |
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if (p) |
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{ |
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particle_orientation = m_OutSpeed.VectorToAngles(); |
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particle_orientation = particle_orientation + "0 -90 0"; |
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p.SetOrientation(particle_orientation); |
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OnRicochetCalculations(p, outSpeedf); |
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} |
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} |
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else |
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{ |
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p = gPM.PlayInWorld(m_ParticleEnter, m_Pos ); |
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if (p) |
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{ |
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if (m_SurfNormal != INVALID) |
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{ |
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particle_orientation = m_SurfNormal.VectorToAngles(); |
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particle_orientation = particle_orientation + "0 270 0"; |
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} |
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else |
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{ |
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particle_orientation = "0 0 0"; |
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} |
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p.SetOrientation(particle_orientation); |
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OnEnterCalculations(p); |
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} |
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if (outSpeedf > 0 && m_SurfNormal != INVALID) |
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{ |
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p = gPM.PlayInWorld(m_ParticleExit, m_ExitPos); |
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if (p) |
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{ |
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particle_orientation = m_OutSpeed.VectorToAngles(); |
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particle_orientation = particle_orientation + "0 -90 0"; |
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p.SetOrientation(particle_orientation); |
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OnExitCalculations(p, outSpeedf); |
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} |
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} |
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else |
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{ |
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if (m_SurfNormal != INVALID) |
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{ |
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vector surfNormalN = m_SurfNormal.Normalized(); |
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vector inSpeedN = m_InSpeed.Normalized(); |
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vector bounce_ori = surfNormalN + inSpeedN; |
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float dot = vector.Dot(bounce_ori, surfNormalN); |
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if ( dot > m_AngledEnter ) |
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{ |
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p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos); |
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if (p) |
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{ |
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particle_orientation = bounce_ori.VectorToAngles(); |
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particle_orientation = particle_orientation + "0 -90 0"; |
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p.SetOrientation(particle_orientation); |
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OnEnterAngledCalculations(p); |
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} |
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} |
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} |
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} |
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} |
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if (p) |
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{ |
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SetParticle(p); |
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} |
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if ( Type() != Hit_MeatBones ) |
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{ |
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vector camera_pos = GetGame().GetCurrentCameraPosition(); |
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float distance = vector.Distance(camera_pos, m_Pos); |
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float scaling_by_distance = distance * 0.01; |
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float current_FOV = Camera.GetCurrentFOV(); |
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float config_FOV = GetDayZGame().GetUserFOVFromConfig(); |
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float FOV_scale = current_FOV / config_FOV; |
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scaling_by_distance = 1 + scaling_by_distance * FOV_scale; |
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if (scaling_by_distance > 1.1) |
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{ |
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Particle p_distant = gPM.PlayInWorld(ParticleList.IMPACT_DISTANT_DUST, m_Pos); |
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particle_orientation = m_SurfNormal.VectorToAngles(); |
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particle_orientation[1] = particle_orientation[1] + 270; |
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p_distant.SetOrientation(particle_orientation); |
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p_distant.ScaleParticleParam(EmitorParam.SIZE, scaling_by_distance - 0.5); |
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p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE, scaling_by_distance * 0.1); |
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p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE_RND, scaling_by_distance * 0.1); |
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p_distant.ScaleParticleParam(EmitorParam.LIFETIME, scaling_by_distance * 0.3); |
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p_distant.ScaleParticleParam(EmitorParam.LIFETIME_RND, scaling_by_distance * 0.3); |
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} |
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} |
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} |
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} |