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class Man extends EntityAI |
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{ |
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proto native UAInterface GetInputInterface(); |
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proto native PlayerIdentity GetIdentity(); |
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proto native EntityAI GetDrivingVehicle(); |
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proto native owned string GetCurrentWeaponMode(); |
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proto native void SetSpeechRestricted(bool state); |
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proto native bool IsSpeechRestricted(); |
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proto native void SetFaceTexture(string texture_name); |
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proto native void SetFaceMaterial(string material_name); |
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proto native bool IsSoundInsideBuilding(); |
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proto native bool IsCameraInsideVehicle(); |
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proto native owned string GetMasterAttenuation(); |
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proto native void SetMasterAttenuation(string masterAttenuation); |
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void Man() |
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{ |
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SetFlags(EntityFlags.TOUCHTRIGGERS, false); |
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} |
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override bool IsMan() |
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{ |
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return true; |
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} |
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override bool IsHealthVisible() |
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{ |
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return false; |
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} |
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override bool HasFixedActionTargetCursorPosition() |
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{ |
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return true; |
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} |
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bool IsUnconscious(); |
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int GetPlayerState() |
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{ |
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if (IsAlive()) |
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return EPlayerStates.ALIVE; |
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return EPlayerStates.DEAD; |
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} |
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void AddItemToDelete(EntityAI item); |
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HumanInventory GetHumanInventory() |
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{ |
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HumanInventory i = HumanInventory.Cast(GetInventory()); |
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return i; |
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} |
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protected ref ScriptInvoker m_OnItemAddedToHands; |
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protected ref ScriptInvoker m_OnItemRemovedFromHands; |
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ScriptInvoker GetOnItemAddedToHands() |
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{ |
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if (!m_OnItemAddedToHands) |
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m_OnItemAddedToHands = new ScriptInvoker(); |
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return m_OnItemAddedToHands; |
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} |
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ScriptInvoker GetOnItemRemovedFromHands() |
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{ |
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if( !m_OnItemRemovedFromHands ) |
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m_OnItemRemovedFromHands = new ScriptInvoker; |
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return m_OnItemRemovedFromHands; |
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} |
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void EEItemIntoHands(EntityAI item) |
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{ |
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SetWeightDirty(); |
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if( m_OnItemAddedToHands ) |
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m_OnItemAddedToHands.Invoke( item, this ); |
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} |
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void EEItemOutOfHands(EntityAI item) |
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{ |
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SetWeightDirty(); |
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if( m_OnItemRemovedFromHands ) |
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m_OnItemRemovedFromHands.Invoke( item, this ); |
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} |
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bool JunctureDropEntity (notnull EntityAI item) |
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{ |
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return DropEntityImpl(InventoryMode.JUNCTURE, this, item); |
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} |
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override bool PredictiveDropEntity (notnull EntityAI item) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveDropEntity input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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return JunctureDropEntity(item); |
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else |
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return DropEntityImpl(InventoryMode.PREDICTIVE, this, item); |
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} |
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override bool LocalDropEntity (notnull EntityAI item) |
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{ |
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return DropEntityImpl(InventoryMode.LOCAL, this, item); |
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} |
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override bool ServerDropEntity (notnull EntityAI item) |
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{ |
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return DropEntityImpl(InventoryMode.SERVER, this, item); |
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} |
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protected bool DropEntityImpl (InventoryMode mode, notnull EntityAI owner, notnull EntityAI item) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::DropEntity(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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bool code = GetHumanInventory().DropEntity(mode, owner, item); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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override bool CanDropEntity (notnull EntityAI item) { return true; } |
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void OnItemInHandsChanged () { } |
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bool NeedInventoryJunctureFromServer (notnull EntityAI item, EntityAI currParent, EntityAI newParent) { return false; } |
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void JunctureTakeEntityToHands (notnull EntityAI item) |
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{ |
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TakeEntityToHandsImpl(InventoryMode.JUNCTURE, item); |
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} |
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void PredictiveTakeEntityToHands (EntityAI item) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action"); |
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return; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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JunctureTakeEntityToHands(item); |
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else |
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TakeEntityToHandsImpl(InventoryMode.PREDICTIVE, item); |
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} |
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void LocalTakeEntityToHands (EntityAI item) |
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{ |
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TakeEntityToHandsImpl(InventoryMode.LOCAL, item); |
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} |
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void ServerTakeEntityToHands (EntityAI item) |
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{ |
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TakeEntityToHandsImpl(InventoryMode.SERVER, item); |
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} |
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void TakeEntityToHandsImpl (InventoryMode mode, EntityAI item) |
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{ |
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if (!GetGame().IsDedicatedServer() ) |
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{ |
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InventoryLocation il = new InventoryLocation; |
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il.SetHands(this, item); |
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} |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Hands(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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EntityAI itemInHands = GetHumanInventory().GetEntityInHands(); |
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InventoryLocation src_item = new InventoryLocation; |
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if (item.GetInventory().GetCurrentInventoryLocation(src_item)) |
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{ |
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if (itemInHands == null) |
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{ |
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InventoryLocation hand_dst = new InventoryLocation; |
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hand_dst.SetHands(this, item); |
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GetHumanInventory().TakeToDst(mode, src_item, hand_dst); |
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} |
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else if (GetHumanInventory().CanSwapEntitiesEx(itemInHands, item)) |
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GetInventory().SwapEntities(mode, itemInHands, item); |
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UpdateInventoryMenu(); |
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} |
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} |
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void LocalDestroyEntityInHands () |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Destroy IH=" + GetHumanInventory().GetEntityInHands()); |
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GetHumanInventory().LocalDestroyEntity(GetHumanInventory().GetEntityInHands()); |
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UpdateInventoryMenu(); |
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} |
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void PredictiveMoveItemFromHandsToInventory () |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Stash IH=" + GetHumanInventory().GetEntityInHands()); |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] PredictiveMoveItemFromHandsToInventory input data not sent yet, cannot allow another input action"); |
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return; |
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} |
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InventoryMode invMode = InventoryMode.PREDICTIVE; |
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if (NeedInventoryJunctureFromServer( GetHumanInventory().GetEntityInHands(), this, this)) |
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invMode = InventoryMode.JUNCTURE; |
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if (GetHumanInventory().GetEntityInHands().m_OldLocation && GetHumanInventory().GetEntityInHands().m_OldLocation.IsValid()) |
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{ |
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InventoryLocation invLoc = new InventoryLocation; |
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GetHumanInventory().GetEntityInHands().GetInventory().GetCurrentInventoryLocation(invLoc); |
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if (GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent() && GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent().GetHierarchyRootPlayer()) |
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{ |
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if (GetHumanInventory().LocationCanMoveEntity(invLoc, GetHumanInventory().GetEntityInHands().m_OldLocation)) |
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{ |
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if (GetHumanInventory().TakeToDst(invMode, invLoc,GetHumanInventory().GetEntityInHands().m_OldLocation)) |
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{ |
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UpdateInventoryMenu(); |
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return; |
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} |
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} |
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} |
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} |
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GetHumanInventory().TakeEntityToInventory(invMode, FindInventoryLocationType.ATTACHMENT | FindInventoryLocationType.CARGO, GetHumanInventory().GetEntityInHands()); |
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UpdateInventoryMenu(); |
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} |
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protected bool ReplaceItemWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND lambda=" + lambda.DumpToString()); |
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bool code = GetHumanInventory().ReplaceItemWithNew(mode, lambda); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool LocalReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemWithNewImpl(InventoryMode.LOCAL, lambda); |
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} |
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bool ServerReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemWithNewImpl(InventoryMode.SERVER, lambda); |
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} |
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protected bool ReplaceItemElsewhereWithNewInHandsImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND->HND lambda=" + lambda.DumpToString()); |
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bool code = GetHumanInventory().ReplaceItemElsewhereWithNewInHands(mode, lambda); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool LocalReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.LOCAL, lambda); |
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} |
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bool ServerReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.SERVER, lambda); |
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} |
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protected bool ReplaceItemInHandsWithNewImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->HND lambda=" + lambda.DumpToString()); |
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bool code = GetHumanInventory().ReplaceItemInHandsWithNew(mode, lambda); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool LocalReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemInHandsWithNewImpl(InventoryMode.LOCAL, lambda); |
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} |
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bool ServerReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemInHandsWithNewImpl(InventoryMode.SERVER, lambda); |
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} |
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protected bool ReplaceItemInHandsWithNewElsewhereImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->elsewhere lambda=" + lambda.DumpToString()); |
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bool code = GetHumanInventory().ReplaceItemInHandsWithNewElsewhere(mode, lambda); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool LocalReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.LOCAL, lambda); |
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} |
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bool ServerReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda) |
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{ |
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return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.SERVER, lambda); |
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} |
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bool JunctureTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
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{ |
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return TakeEntityToInventoryImpl(InventoryMode.JUNCTURE, flags, item); |
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} |
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override bool PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToInventory input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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return JunctureTakeEntityToInventory(flags, item); |
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else |
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return TakeEntityToInventoryImpl(InventoryMode.PREDICTIVE, flags, item); |
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} |
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override bool LocalTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
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{ |
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return TakeEntityToInventoryImpl(InventoryMode.LOCAL, flags, item); |
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} |
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override bool ServerTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
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{ |
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return TakeEntityToInventoryImpl(InventoryMode.SERVER, flags, item); |
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} |
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protected bool TakeEntityToInventoryImpl (InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Inv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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bool code = GetHumanInventory().TakeEntityToInventory(mode, flags, item); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool JunctureTakeEntityToCargo (notnull EntityAI item) |
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{ |
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return TakeEntityToCargoImpl(InventoryMode.JUNCTURE, item); |
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} |
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override bool PredictiveTakeEntityToCargo (notnull EntityAI item) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToCargo input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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return JunctureTakeEntityToCargo(item); |
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else |
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return TakeEntityToCargoImpl(InventoryMode.PREDICTIVE, item); |
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} |
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override bool LocalTakeEntityToCargo (notnull EntityAI item) |
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{ |
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return TakeEntityToCargoImpl(InventoryMode.LOCAL, item); |
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} |
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override bool ServerTakeEntityToCargo (notnull EntityAI item) |
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{ |
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return TakeEntityToCargoImpl(InventoryMode.SERVER, item); |
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} |
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protected bool TakeEntityToCargoImpl (InventoryMode mode, notnull EntityAI item) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Cgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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bool code = GetHumanInventory().TakeEntityToCargo(mode, item); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool JunctureTakeEntityAsAttachment (notnull EntityAI item) |
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{ |
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return TakeEntityAsAttachmentImpl(InventoryMode.JUNCTURE, item); |
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} |
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override bool PredictiveTakeEntityAsAttachment (notnull EntityAI item) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachment input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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return JunctureTakeEntityAsAttachment(item); |
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else |
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return TakeEntityAsAttachmentImpl(InventoryMode.PREDICTIVE, item); |
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} |
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override bool LocalTakeEntityAsAttachment (notnull EntityAI item) |
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{ |
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return TakeEntityAsAttachmentImpl(InventoryMode.LOCAL, item); |
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} |
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override bool ServerTakeEntityAsAttachment (notnull EntityAI item) |
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{ |
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return TakeEntityAsAttachmentImpl(InventoryMode.SERVER, item); |
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} |
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protected bool TakeEntityAsAttachmentImpl (InventoryMode mode, notnull EntityAI item) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Att(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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bool code = GetHumanInventory().TakeEntityAsAttachment(mode, item); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool JunctureTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
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{ |
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return TakeEntityAsAttachmentExImpl(InventoryMode.JUNCTURE, item, slot); |
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} |
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override bool PredictiveTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachmentEx input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this)) |
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return JunctureTakeEntityAsAttachmentEx(item, slot); |
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else |
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return TakeEntityAsAttachmentExImpl(InventoryMode.PREDICTIVE, item, slot); |
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} |
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override bool LocalTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
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{ |
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return TakeEntityAsAttachmentExImpl(InventoryMode.LOCAL, item, slot); |
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} |
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override bool ServerTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
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{ |
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return TakeEntityAsAttachmentExImpl(InventoryMode.SERVER, item, slot); |
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} |
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protected bool TakeEntityAsAttachmentExImpl (InventoryMode mode, notnull EntityAI item, int slot) |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2AttEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
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bool code = GetHumanInventory().TakeEntityAsAttachmentEx(mode, item, slot); |
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UpdateInventoryMenu(); |
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return code; |
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} |
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bool JunctureSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
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{ |
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return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2); |
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} |
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bool PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveSwapEntities input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent()); |
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bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent()); |
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if (need_j1 || need_j2) |
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return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2); |
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else |
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return SwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2); |
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} |
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bool LocalSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
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{ |
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return SwapEntitiesImpl(InventoryMode.LOCAL, item1, item2); |
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} |
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bool ServerSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
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{ |
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return SwapEntitiesImpl(InventoryMode.SERVER, item1, item2); |
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} |
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protected bool SwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2) |
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{ |
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bool code; |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::SwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this)); |
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if (!GameInventory.CanSwapEntitiesEx(item1, item2)) |
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Error("[inv] (Man@" + this + ") SwapEntitiesImpl - cannot swap items!"); |
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code = GetHumanInventory().SwapEntities(mode, item1, item2); |
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UpdateInventoryMenu(); |
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if (!code) |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " SwapEntitiesImpl - cannot swap or forceswap"); |
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return code; |
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} |
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bool JunctureForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
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{ |
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return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst); |
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} |
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bool PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
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{ |
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if (!ScriptInputUserData.CanStoreInputUserData()) |
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{ |
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Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveForceSwapEntities input data not sent yet, cannot allow another input action"); |
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return false; |
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} |
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bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent()); |
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bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent()); |
|
if (need_j1 || need_j2) |
|
return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst); |
|
else |
|
return ForceSwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2, item2_dst); |
|
} |
|
|
|
bool LocalForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
|
{ |
|
return ForceSwapEntitiesImpl(InventoryMode.LOCAL, item1, item2, item2_dst); |
|
} |
|
|
|
bool ServerForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
|
{ |
|
return ForceSwapEntitiesImpl(InventoryMode.SERVER, item1, item2, item2_dst); |
|
} |
|
|
|
protected bool ForceSwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
|
{ |
|
bool code = false; |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ForceSwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this)); |
|
code = GetHumanInventory().ForceSwapEntities(mode, item1, item2, item2_dst); |
|
|
|
UpdateInventoryMenu(); |
|
if (!code) |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ForceSwapEntitiesImpl - cannot Forceswap"); |
|
return code; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetInventoryImpl(InventoryMode.JUNCTURE, target, flags, item); |
|
} |
|
|
|
override bool PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetInventory input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target)) |
|
return JunctureTakeEntityToTargetInventory(target, flags, item); |
|
else |
|
return TakeEntityToTargetInventoryImpl(InventoryMode.PREDICTIVE, target, flags, item); |
|
} |
|
|
|
bool PredictiveTakeOrSwapAttachment( notnull EntityAI item ) |
|
{ |
|
if( GetInventory().CanAddAttachment( item ) ) |
|
{ |
|
return PredictiveTakeEntityAsAttachment( item ); |
|
} |
|
else |
|
{ |
|
for( int i = 0; i < item.GetInventory().GetSlotIdCount(); i++ ) |
|
{ |
|
int slot_id = item.GetInventory().GetSlotId(i); |
|
EntityAI slot_item = GetInventory().FindAttachment( slot_id ); |
|
if( slot_item && GetInventory().CanSwapEntitiesEx( item, slot_item ) ) |
|
{ |
|
return PredictiveSwapEntities(item, slot_item); |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
override bool LocalTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetInventoryImpl(InventoryMode.LOCAL, target, flags, item); |
|
} |
|
|
|
protected bool TakeEntityToTargetInventoryImpl (InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetInv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
|
bool code = GetInventory().TakeEntityToTargetInventory(mode, target, flags, item); |
|
UpdateInventoryMenu(); |
|
return code; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
return TakeEntityToTargetCargoExImpl(InventoryMode.JUNCTURE, cargo, item, row, col); |
|
} |
|
|
|
override bool PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargoEx input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), cargo.GetCargoOwner())) |
|
return JunctureTakeEntityToTargetCargoEx(cargo, item, row, col); |
|
else |
|
return TakeEntityToTargetCargoExImpl(InventoryMode.PREDICTIVE, cargo, item, row, col); |
|
} |
|
|
|
override bool LocalTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
return TakeEntityToTargetCargoExImpl(InventoryMode.LOCAL, cargo, item, row, col); |
|
} |
|
|
|
override bool ServerTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
return TakeEntityToTargetCargoExImpl(InventoryMode.SERVER, cargo, item, row, col); |
|
} |
|
|
|
protected bool TakeEntityToTargetCargoExImpl (InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetCgoEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
|
bool code = GetInventory().TakeEntityToTargetCargoEx(mode, cargo, item, row, col); |
|
UpdateInventoryMenu(); |
|
return code; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetCargoImpl(InventoryMode.JUNCTURE, target, item); |
|
} |
|
|
|
override bool PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargo input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target)) |
|
return JunctureTakeEntityToTargetCargo(target, item); |
|
else |
|
return TakeEntityToTargetCargoImpl(InventoryMode.PREDICTIVE, target, item); |
|
} |
|
|
|
override bool LocalTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetCargoImpl(InventoryMode.LOCAL, target, item); |
|
} |
|
|
|
override bool ServerTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if (IsAlive()) |
|
return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item); |
|
else |
|
return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item); |
|
} |
|
|
|
protected bool TakeEntityToTargetCargoImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Take2TargetCgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
|
|
|
bool code = GetInventory().TakeEntityToTargetInventory(mode, target, FindInventoryLocationType.CARGO, item); |
|
UpdateInventoryMenu(); |
|
return code; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
return TakeEntityToTargetAttachmentExImpl(InventoryMode.JUNCTURE, target, item, slot); |
|
} |
|
|
|
override bool PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetAttachmentEx input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target)) |
|
return JunctureTakeEntityToTargetAttachmentEx(target, item, slot); |
|
else |
|
return TakeEntityToTargetAttachmentExImpl(InventoryMode.PREDICTIVE, target, item, slot); |
|
} |
|
|
|
override bool LocalTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
return TakeEntityToTargetAttachmentExImpl(InventoryMode.LOCAL, target, item, slot); |
|
} |
|
|
|
override bool ServerTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
return TakeEntityToTargetAttachmentExImpl(InventoryMode.SERVER, target, item, slot); |
|
} |
|
|
|
protected bool TakeEntityToTargetAttachmentExImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetAtt(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item)); |
|
bool code = GetInventory().TakeEntityAsTargetAttachmentEx(mode, target, item, slot); |
|
UpdateInventoryMenu(); |
|
return code; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetAttachmentImpl(InventoryMode.JUNCTURE, target, item); |
|
} |
|
|
|
override bool PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToTargetAttachment input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target)) |
|
return JunctureTakeEntityToTargetAttachment(target, item); |
|
else |
|
return TakeEntityToTargetAttachmentImpl(InventoryMode.PREDICTIVE, target, item); |
|
} |
|
|
|
override bool LocalTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetAttachmentImpl(InventoryMode.LOCAL, target, item); |
|
} |
|
|
|
override bool ServerTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return TakeEntityToTargetAttachmentImpl(InventoryMode.SERVER, target, item); |
|
} |
|
|
|
protected bool TakeEntityToTargetAttachmentImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
InventoryLocation il = new InventoryLocation; |
|
if( target.GetInventory().FindFreeLocationFor( item, FindInventoryLocationType.ATTACHMENT, il) ) |
|
{ |
|
return TakeEntityToTargetAttachmentExImpl(mode, target, item, il.GetSlot()); |
|
} |
|
return false; |
|
} |
|
|
|
|
|
|
|
bool JunctureTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
return TakeToDstImpl(InventoryMode.JUNCTURE, src, dst); |
|
} |
|
|
|
override bool PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
if (!ScriptInputUserData.CanStoreInputUserData()) |
|
{ |
|
Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeToDst input data not sent yet, cannot allow another input action"); |
|
return false; |
|
} |
|
|
|
if (NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent())) |
|
return JunctureTakeToDst(src, dst); |
|
else |
|
return TakeToDstImpl(InventoryMode.PREDICTIVE, src, dst); |
|
} |
|
|
|
override bool LocalTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
return TakeToDstImpl(InventoryMode.LOCAL, src, dst); |
|
} |
|
|
|
override bool ServerTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
return TakeToDstImpl(InventoryMode.SERVER, src, dst); |
|
} |
|
|
|
protected bool TakeToDstImpl (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Dst(" + typename.EnumToString(InventoryMode, mode) + ") src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst)); |
|
bool code = GetHumanInventory().TakeToDst(mode, src, dst); |
|
UpdateInventoryMenu(); |
|
return code; |
|
} |
|
|
|
|
|
|
|
void JunctureDeleteItem(EntityAI item) |
|
{ |
|
|
|
} |
|
|
|
override bool CanBeSkinned() |
|
{ |
|
return true; |
|
} |
|
|
|
void UpdateInventoryMenu(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native bool StatRegister( string name ); |
|
|
|
|
|
|
|
|
|
proto native float StatGet( string name ); |
|
|
|
|
|
|
|
|
|
|
|
proto void StatGetCounter( string name, out string value ); |
|
|
|
|
|
|
|
|
|
|
|
proto void StatGetAsTime( string name, out string value ); |
|
|
|
|
|
|
|
|
|
|
|
proto native void StatUpdate( string name, float value ); |
|
|
|
|
|
|
|
|
|
|
|
proto native void StatUpdateByTime( string name ); |
|
|
|
|
|
|
|
|
|
|
|
proto native void StatUpdateByPosition( string name ); |
|
|
|
|
|
|
|
|
|
|
|
proto native void StatUpdateByGivenPos( string name, vector pos ); |
|
|
|
|
|
|
|
proto native void StatInvokeUpdate(); |
|
|
|
|
|
|
|
proto native void StatSyncToClient(); |
|
|
|
|
|
bool IsInventorySoftLocked() |
|
{ |
|
return false; |
|
} |
|
|
|
void SetInventorySoftLock(bool status); |
|
|
|
|
|
bool IsInTransport() |
|
{ |
|
return Transport.Cast(GetParent()) != null; |
|
} |
|
|
|
void StopDeathDarkeningEffect(); |
|
bool PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only = true); |
|
void SetProcessUIWarning(bool state); |
|
void OnGameplayDataHandlerSync(); |
|
bool CanPlaceItem(EntityAI item); |
|
}; |
|
|